@almadar/ui 5.60.0 → 5.62.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/avl/index.cjs +3233 -1757
- package/dist/avl/index.js +2057 -581
- package/dist/components/core/molecules/GraphCanvas.d.ts +6 -0
- package/dist/components/core/templates/index.d.ts +4 -0
- package/dist/components/game/molecules/CardHand.d.ts +35 -0
- package/dist/components/game/molecules/DialogueBox.d.ts +8 -2
- package/dist/components/game/molecules/index.d.ts +1 -0
- package/dist/components/game/molecules/three/index.cjs +229 -120
- package/dist/components/game/molecules/three/index.js +229 -120
- package/dist/components/game/organisms/CardBattlerBoard.d.ts +46 -0
- package/dist/components/game/organisms/CityBuilderBoard.d.ts +63 -0
- package/dist/components/game/organisms/TopDownShooterBoard.d.ts +64 -0
- package/dist/components/game/organisms/TowerDefenseBoard.d.ts +10 -1
- package/dist/components/game/organisms/TraitSlot.d.ts +1 -3
- package/dist/components/game/organisms/VisualNovelBoard.d.ts +53 -0
- package/dist/components/game/organisms/index.d.ts +4 -0
- package/dist/components/game/templates/CardBattlerTemplate.d.ts +35 -0
- package/dist/components/game/templates/CityBuilderTemplate.d.ts +40 -0
- package/dist/components/game/templates/GameCanvas3DBattleTemplate.d.ts +5 -2
- package/dist/components/game/templates/GameCanvas3DCastleTemplate.d.ts +5 -2
- package/dist/components/game/templates/GameCanvas3DWorldMapTemplate.d.ts +5 -2
- package/dist/components/game/templates/TopDownShooterTemplate.d.ts +42 -0
- package/dist/components/game/templates/VisualNovelTemplate.d.ts +28 -0
- package/dist/components/game/templates/game3dAssetManifest.d.ts +50 -0
- package/dist/components/game/templates/index.d.ts +4 -0
- package/dist/components/index.cjs +3048 -1547
- package/dist/components/index.js +2019 -527
- package/dist/docs/index.cjs +105 -1
- package/dist/docs/index.js +105 -1
- package/dist/hooks/index.cjs +105 -1
- package/dist/hooks/index.js +105 -1
- package/dist/locales/index.cjs +315 -3
- package/dist/locales/index.js +315 -3
- package/dist/providers/index.cjs +3034 -1558
- package/dist/providers/index.js +2025 -549
- package/dist/runtime/index.cjs +3085 -1609
- package/dist/runtime/index.js +2024 -548
- package/locales/ar.json +105 -1
- package/locales/en.json +105 -1
- package/locales/sl.json +105 -1
- package/package.json +1 -1
package/dist/docs/index.cjs
CHANGED
|
@@ -4815,7 +4815,111 @@ var init_en = __esm({
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4815
4815
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"stateMachine.legend.final": "Final",
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4816
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"stateMachine.legend.state": "State",
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"stateMachine.legend.multiEvent": "Multi-event",
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4818
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-
"relationSelect.selectPlaceholder": "Select..."
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4818
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+
"relationSelect.selectPlaceholder": "Select...",
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4819
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+
"battle.cancel": "Cancel",
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4820
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+
"battle.defeat": "Defeat",
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4821
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"battle.endTurn": "End Turn",
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4822
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"battle.playAgain": "Play Again",
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4823
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"battle.turnsPlayed": "Turns Played",
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4824
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+
"battle.victory": "Victory",
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4825
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+
"builder.allPlaced": "All placed",
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4826
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"builder.blueprint": "Blueprint",
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4827
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"builder.build": "Build",
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4828
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"builder.components": "Components",
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4829
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"builder.empty": "Empty",
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4830
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"builder.reset": "Reset",
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4831
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"builder.success": "Success",
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4832
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"classifier.allCorrect": "All correct!",
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4833
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"classifier.check": "Check",
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"classifier.correct": "correct",
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4835
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"classifier.itemsToSort": "Items to sort",
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4836
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"classifier.reset": "Reset",
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4837
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"common.error": "Error",
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4838
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"debugger.allFound": "All bugs found!",
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4839
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"debugger.bugsFound": "bugs found",
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4840
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"debugger.findBugs": "Find {{count}} bugs",
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4841
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"debugger.reset": "Reset",
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4842
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"debugger.submit": "Submit",
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4843
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"error.genericLoad": "Failed to load",
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4844
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"error.loadingData": "Loading data",
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4845
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"eventHandler.addRule": "Add Rule",
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4846
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"eventHandler.chainComplete": "Chain complete!",
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4847
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"eventHandler.clickObject": "Click objects",
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4848
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"eventHandler.eventLog": "Event Log",
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4849
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"eventHandler.heardEvent": "{{object}} heard {{event}} \u2192 {{action}}",
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4850
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"eventHandler.noEvents": "No events yet",
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4851
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"eventHandler.noListeners": "No listeners for {{event}}",
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4852
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"eventHandler.rules": "{{count}}/{{max}} rules",
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4853
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"eventHandler.simulationStarted": "Simulating: {{events}}",
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"eventHandler.state": "State",
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"eventHandler.then": "then",
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4856
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"eventHandler.when": "When",
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"game.goal": "Goal",
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"game.hint": "Hint",
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"game.play": "Play",
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"game.reset": "Reset",
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"game.runTests": "Run Tests",
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"negotiator.chooseAction": "Choose an action",
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"negotiator.failed": "Negotiation failed",
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"negotiator.finalScore": "Final score",
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"negotiator.history": "History",
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"negotiator.opponent": "Opponent",
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"negotiator.playAgain": "Play Again",
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"negotiator.round": "Round {{current}} of {{total}}",
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"negotiator.success": "Negotiation successful",
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"negotiator.target": "Target",
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"negotiator.you": "You",
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"platformer.level": "Level",
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"platformer.lost": "Game Over",
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"platformer.nextLevel": "Next Level",
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4875
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"platformer.noLives": "No lives left",
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"platformer.playAgain": "Play Again",
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4877
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"platformer.score": "Score",
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"platformer.won": "You won!",
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4879
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"puzzle.tryAgainButton": "Try Again",
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"roguelike.atk": "ATK",
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"roguelike.cleared": "Dungeon cleared! Depth reached: {{depth}}",
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"roguelike.defeat": "Defeated!",
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"roguelike.depth": "Depth",
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"roguelike.enemy": "Enemy",
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"roguelike.hp": "HP",
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"roguelike.phase": "Phase",
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"roguelike.playAgain": "Play Again",
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"roguelike.player": "Hero",
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"roguelike.victory": "Victory!",
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"sequencer.actions": "Actions",
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"sequencer.dragActions": "Drag actions here",
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4892
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"sequencer.levelComplete": "Level complete!",
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"sequencer.yourSequence": "Your sequence",
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"simulator.correct": "Correct",
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"simulator.incorrect": "Incorrect",
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"simulator.parameters": "Parameters",
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"simulator.reset": "Reset",
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"simulator.simulate": "Simulate",
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"simulator.target": "Target",
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4900
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"stateArchitect.addTransition": "Add transition from {{state}}",
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4901
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"stateArchitect.addTransitionPrompt": "Click target state",
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4902
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"stateArchitect.allPassed": "All tests passed!",
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4903
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"stateArchitect.clickTarget": "Click a target state (current: {{state}})",
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4904
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"stateArchitect.gotState": "Got state: {{state}}",
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4905
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"stateArchitect.graph": "Graph",
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4906
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"stateArchitect.hideJson": "Hide JSON",
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4907
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"stateArchitect.showJson": "Show JSON",
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4908
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"stateArchitect.testResults": "Test Results",
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4909
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"stateArchitect.transitions": "{{count}} transitions",
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4910
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"stateArchitect.variables": "Variables: {{name}}",
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"stateArchitect.viewCode": "View Code",
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4912
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"td.defeat": "Defeat",
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"td.gold": "Gold",
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"td.lives": "Lives",
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"td.livesReachedZero": "Your base was overrun",
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"td.placeTower": "Place tower",
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4917
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"td.playAgain": "Play Again",
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"td.startWave": "Start Wave",
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"td.survivedAllWaves": "Survived all waves!",
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"td.victory": "Victory!",
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"td.wave": "Wave",
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"td.waveInProgress": "Wave in progress\u2026"
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};
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}
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});
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package/dist/docs/index.js
CHANGED
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@@ -4773,7 +4773,111 @@ var init_en = __esm({
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"stateMachine.legend.final": "Final",
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"stateMachine.legend.state": "State",
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"stateMachine.legend.multiEvent": "Multi-event",
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-
"relationSelect.selectPlaceholder": "Select..."
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"relationSelect.selectPlaceholder": "Select...",
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4777
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"battle.cancel": "Cancel",
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"battle.defeat": "Defeat",
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"battle.endTurn": "End Turn",
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"battle.playAgain": "Play Again",
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"battle.turnsPlayed": "Turns Played",
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"battle.victory": "Victory",
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4783
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"builder.allPlaced": "All placed",
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"builder.blueprint": "Blueprint",
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"builder.build": "Build",
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"builder.components": "Components",
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4787
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"builder.empty": "Empty",
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4788
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"builder.reset": "Reset",
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"builder.success": "Success",
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4790
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"classifier.allCorrect": "All correct!",
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"classifier.check": "Check",
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"classifier.correct": "correct",
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4793
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"classifier.itemsToSort": "Items to sort",
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"classifier.reset": "Reset",
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"common.error": "Error",
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4796
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"debugger.allFound": "All bugs found!",
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4797
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"debugger.bugsFound": "bugs found",
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4798
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"debugger.findBugs": "Find {{count}} bugs",
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"debugger.reset": "Reset",
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"debugger.submit": "Submit",
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"error.genericLoad": "Failed to load",
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"error.loadingData": "Loading data",
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"eventHandler.addRule": "Add Rule",
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4804
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"eventHandler.chainComplete": "Chain complete!",
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4805
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"eventHandler.clickObject": "Click objects",
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4806
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"eventHandler.eventLog": "Event Log",
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4807
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"eventHandler.heardEvent": "{{object}} heard {{event}} \u2192 {{action}}",
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4808
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"eventHandler.noEvents": "No events yet",
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4809
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"eventHandler.noListeners": "No listeners for {{event}}",
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"eventHandler.rules": "{{count}}/{{max}} rules",
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4811
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"eventHandler.simulationStarted": "Simulating: {{events}}",
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"eventHandler.state": "State",
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"eventHandler.then": "then",
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4814
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"eventHandler.when": "When",
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"game.goal": "Goal",
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"game.hint": "Hint",
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4817
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"game.play": "Play",
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4818
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"game.reset": "Reset",
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"game.runTests": "Run Tests",
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"negotiator.chooseAction": "Choose an action",
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"negotiator.failed": "Negotiation failed",
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"negotiator.finalScore": "Final score",
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"negotiator.history": "History",
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"negotiator.opponent": "Opponent",
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"negotiator.playAgain": "Play Again",
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"negotiator.round": "Round {{current}} of {{total}}",
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"negotiator.success": "Negotiation successful",
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"negotiator.target": "Target",
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"negotiator.you": "You",
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"platformer.level": "Level",
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"platformer.lost": "Game Over",
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"platformer.nextLevel": "Next Level",
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"platformer.noLives": "No lives left",
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"platformer.playAgain": "Play Again",
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"platformer.score": "Score",
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"platformer.won": "You won!",
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"puzzle.tryAgainButton": "Try Again",
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"roguelike.atk": "ATK",
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"roguelike.cleared": "Dungeon cleared! Depth reached: {{depth}}",
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"roguelike.defeat": "Defeated!",
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"roguelike.depth": "Depth",
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"roguelike.enemy": "Enemy",
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"roguelike.hp": "HP",
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"roguelike.phase": "Phase",
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"roguelike.playAgain": "Play Again",
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"roguelike.player": "Hero",
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"roguelike.victory": "Victory!",
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"sequencer.actions": "Actions",
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"sequencer.dragActions": "Drag actions here",
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"sequencer.levelComplete": "Level complete!",
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"sequencer.yourSequence": "Your sequence",
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"simulator.correct": "Correct",
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"simulator.incorrect": "Incorrect",
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"simulator.parameters": "Parameters",
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"simulator.reset": "Reset",
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"simulator.simulate": "Simulate",
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4857
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"simulator.target": "Target",
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4858
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"stateArchitect.addTransition": "Add transition from {{state}}",
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4859
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"stateArchitect.addTransitionPrompt": "Click target state",
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4860
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"stateArchitect.allPassed": "All tests passed!",
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"stateArchitect.clickTarget": "Click a target state (current: {{state}})",
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"stateArchitect.gotState": "Got state: {{state}}",
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"stateArchitect.graph": "Graph",
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"stateArchitect.hideJson": "Hide JSON",
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"stateArchitect.showJson": "Show JSON",
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"stateArchitect.testResults": "Test Results",
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"stateArchitect.transitions": "{{count}} transitions",
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4868
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"stateArchitect.variables": "Variables: {{name}}",
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"stateArchitect.viewCode": "View Code",
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"td.defeat": "Defeat",
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"td.gold": "Gold",
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"td.lives": "Lives",
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"td.livesReachedZero": "Your base was overrun",
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"td.placeTower": "Place tower",
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"td.playAgain": "Play Again",
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"td.startWave": "Start Wave",
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"td.survivedAllWaves": "Survived all waves!",
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"td.victory": "Victory!",
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"td.wave": "Wave",
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"td.waveInProgress": "Wave in progress\u2026"
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};
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}
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});
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package/dist/hooks/index.cjs
CHANGED
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@@ -2059,7 +2059,111 @@ var en_default = {
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2059
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"stateMachine.legend.final": "Final",
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2060
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"stateMachine.legend.state": "State",
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"stateMachine.legend.multiEvent": "Multi-event",
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2062
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-
"relationSelect.selectPlaceholder": "Select..."
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2062
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"relationSelect.selectPlaceholder": "Select...",
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2063
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+
"battle.cancel": "Cancel",
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2064
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"battle.defeat": "Defeat",
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2065
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"battle.endTurn": "End Turn",
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2066
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"battle.playAgain": "Play Again",
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2067
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"battle.turnsPlayed": "Turns Played",
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"battle.victory": "Victory",
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2069
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"builder.allPlaced": "All placed",
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2070
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+
"builder.blueprint": "Blueprint",
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2071
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"builder.build": "Build",
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2072
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"builder.components": "Components",
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2073
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+
"builder.empty": "Empty",
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2074
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+
"builder.reset": "Reset",
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2075
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"builder.success": "Success",
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"classifier.allCorrect": "All correct!",
|
|
2077
|
+
"classifier.check": "Check",
|
|
2078
|
+
"classifier.correct": "correct",
|
|
2079
|
+
"classifier.itemsToSort": "Items to sort",
|
|
2080
|
+
"classifier.reset": "Reset",
|
|
2081
|
+
"common.error": "Error",
|
|
2082
|
+
"debugger.allFound": "All bugs found!",
|
|
2083
|
+
"debugger.bugsFound": "bugs found",
|
|
2084
|
+
"debugger.findBugs": "Find {{count}} bugs",
|
|
2085
|
+
"debugger.reset": "Reset",
|
|
2086
|
+
"debugger.submit": "Submit",
|
|
2087
|
+
"error.genericLoad": "Failed to load",
|
|
2088
|
+
"error.loadingData": "Loading data",
|
|
2089
|
+
"eventHandler.addRule": "Add Rule",
|
|
2090
|
+
"eventHandler.chainComplete": "Chain complete!",
|
|
2091
|
+
"eventHandler.clickObject": "Click objects",
|
|
2092
|
+
"eventHandler.eventLog": "Event Log",
|
|
2093
|
+
"eventHandler.heardEvent": "{{object}} heard {{event}} \u2192 {{action}}",
|
|
2094
|
+
"eventHandler.noEvents": "No events yet",
|
|
2095
|
+
"eventHandler.noListeners": "No listeners for {{event}}",
|
|
2096
|
+
"eventHandler.rules": "{{count}}/{{max}} rules",
|
|
2097
|
+
"eventHandler.simulationStarted": "Simulating: {{events}}",
|
|
2098
|
+
"eventHandler.state": "State",
|
|
2099
|
+
"eventHandler.then": "then",
|
|
2100
|
+
"eventHandler.when": "When",
|
|
2101
|
+
"game.goal": "Goal",
|
|
2102
|
+
"game.hint": "Hint",
|
|
2103
|
+
"game.play": "Play",
|
|
2104
|
+
"game.reset": "Reset",
|
|
2105
|
+
"game.runTests": "Run Tests",
|
|
2106
|
+
"negotiator.chooseAction": "Choose an action",
|
|
2107
|
+
"negotiator.failed": "Negotiation failed",
|
|
2108
|
+
"negotiator.finalScore": "Final score",
|
|
2109
|
+
"negotiator.history": "History",
|
|
2110
|
+
"negotiator.opponent": "Opponent",
|
|
2111
|
+
"negotiator.playAgain": "Play Again",
|
|
2112
|
+
"negotiator.round": "Round {{current}} of {{total}}",
|
|
2113
|
+
"negotiator.success": "Negotiation successful",
|
|
2114
|
+
"negotiator.target": "Target",
|
|
2115
|
+
"negotiator.you": "You",
|
|
2116
|
+
"platformer.level": "Level",
|
|
2117
|
+
"platformer.lost": "Game Over",
|
|
2118
|
+
"platformer.nextLevel": "Next Level",
|
|
2119
|
+
"platformer.noLives": "No lives left",
|
|
2120
|
+
"platformer.playAgain": "Play Again",
|
|
2121
|
+
"platformer.score": "Score",
|
|
2122
|
+
"platformer.won": "You won!",
|
|
2123
|
+
"puzzle.tryAgainButton": "Try Again",
|
|
2124
|
+
"roguelike.atk": "ATK",
|
|
2125
|
+
"roguelike.cleared": "Dungeon cleared! Depth reached: {{depth}}",
|
|
2126
|
+
"roguelike.defeat": "Defeated!",
|
|
2127
|
+
"roguelike.depth": "Depth",
|
|
2128
|
+
"roguelike.enemy": "Enemy",
|
|
2129
|
+
"roguelike.hp": "HP",
|
|
2130
|
+
"roguelike.phase": "Phase",
|
|
2131
|
+
"roguelike.playAgain": "Play Again",
|
|
2132
|
+
"roguelike.player": "Hero",
|
|
2133
|
+
"roguelike.victory": "Victory!",
|
|
2134
|
+
"sequencer.actions": "Actions",
|
|
2135
|
+
"sequencer.dragActions": "Drag actions here",
|
|
2136
|
+
"sequencer.levelComplete": "Level complete!",
|
|
2137
|
+
"sequencer.yourSequence": "Your sequence",
|
|
2138
|
+
"simulator.correct": "Correct",
|
|
2139
|
+
"simulator.incorrect": "Incorrect",
|
|
2140
|
+
"simulator.parameters": "Parameters",
|
|
2141
|
+
"simulator.reset": "Reset",
|
|
2142
|
+
"simulator.simulate": "Simulate",
|
|
2143
|
+
"simulator.target": "Target",
|
|
2144
|
+
"stateArchitect.addTransition": "Add transition from {{state}}",
|
|
2145
|
+
"stateArchitect.addTransitionPrompt": "Click target state",
|
|
2146
|
+
"stateArchitect.allPassed": "All tests passed!",
|
|
2147
|
+
"stateArchitect.clickTarget": "Click a target state (current: {{state}})",
|
|
2148
|
+
"stateArchitect.gotState": "Got state: {{state}}",
|
|
2149
|
+
"stateArchitect.graph": "Graph",
|
|
2150
|
+
"stateArchitect.hideJson": "Hide JSON",
|
|
2151
|
+
"stateArchitect.showJson": "Show JSON",
|
|
2152
|
+
"stateArchitect.testResults": "Test Results",
|
|
2153
|
+
"stateArchitect.transitions": "{{count}} transitions",
|
|
2154
|
+
"stateArchitect.variables": "Variables: {{name}}",
|
|
2155
|
+
"stateArchitect.viewCode": "View Code",
|
|
2156
|
+
"td.defeat": "Defeat",
|
|
2157
|
+
"td.gold": "Gold",
|
|
2158
|
+
"td.lives": "Lives",
|
|
2159
|
+
"td.livesReachedZero": "Your base was overrun",
|
|
2160
|
+
"td.placeTower": "Place tower",
|
|
2161
|
+
"td.playAgain": "Play Again",
|
|
2162
|
+
"td.startWave": "Start Wave",
|
|
2163
|
+
"td.survivedAllWaves": "Survived all waves!",
|
|
2164
|
+
"td.victory": "Victory!",
|
|
2165
|
+
"td.wave": "Wave",
|
|
2166
|
+
"td.waveInProgress": "Wave in progress\u2026"
|
|
2063
2167
|
};
|
|
2064
2168
|
|
|
2065
2169
|
// hooks/useTranslate.ts
|
package/dist/hooks/index.js
CHANGED
|
@@ -2057,7 +2057,111 @@ var en_default = {
|
|
|
2057
2057
|
"stateMachine.legend.final": "Final",
|
|
2058
2058
|
"stateMachine.legend.state": "State",
|
|
2059
2059
|
"stateMachine.legend.multiEvent": "Multi-event",
|
|
2060
|
-
"relationSelect.selectPlaceholder": "Select..."
|
|
2060
|
+
"relationSelect.selectPlaceholder": "Select...",
|
|
2061
|
+
"battle.cancel": "Cancel",
|
|
2062
|
+
"battle.defeat": "Defeat",
|
|
2063
|
+
"battle.endTurn": "End Turn",
|
|
2064
|
+
"battle.playAgain": "Play Again",
|
|
2065
|
+
"battle.turnsPlayed": "Turns Played",
|
|
2066
|
+
"battle.victory": "Victory",
|
|
2067
|
+
"builder.allPlaced": "All placed",
|
|
2068
|
+
"builder.blueprint": "Blueprint",
|
|
2069
|
+
"builder.build": "Build",
|
|
2070
|
+
"builder.components": "Components",
|
|
2071
|
+
"builder.empty": "Empty",
|
|
2072
|
+
"builder.reset": "Reset",
|
|
2073
|
+
"builder.success": "Success",
|
|
2074
|
+
"classifier.allCorrect": "All correct!",
|
|
2075
|
+
"classifier.check": "Check",
|
|
2076
|
+
"classifier.correct": "correct",
|
|
2077
|
+
"classifier.itemsToSort": "Items to sort",
|
|
2078
|
+
"classifier.reset": "Reset",
|
|
2079
|
+
"common.error": "Error",
|
|
2080
|
+
"debugger.allFound": "All bugs found!",
|
|
2081
|
+
"debugger.bugsFound": "bugs found",
|
|
2082
|
+
"debugger.findBugs": "Find {{count}} bugs",
|
|
2083
|
+
"debugger.reset": "Reset",
|
|
2084
|
+
"debugger.submit": "Submit",
|
|
2085
|
+
"error.genericLoad": "Failed to load",
|
|
2086
|
+
"error.loadingData": "Loading data",
|
|
2087
|
+
"eventHandler.addRule": "Add Rule",
|
|
2088
|
+
"eventHandler.chainComplete": "Chain complete!",
|
|
2089
|
+
"eventHandler.clickObject": "Click objects",
|
|
2090
|
+
"eventHandler.eventLog": "Event Log",
|
|
2091
|
+
"eventHandler.heardEvent": "{{object}} heard {{event}} \u2192 {{action}}",
|
|
2092
|
+
"eventHandler.noEvents": "No events yet",
|
|
2093
|
+
"eventHandler.noListeners": "No listeners for {{event}}",
|
|
2094
|
+
"eventHandler.rules": "{{count}}/{{max}} rules",
|
|
2095
|
+
"eventHandler.simulationStarted": "Simulating: {{events}}",
|
|
2096
|
+
"eventHandler.state": "State",
|
|
2097
|
+
"eventHandler.then": "then",
|
|
2098
|
+
"eventHandler.when": "When",
|
|
2099
|
+
"game.goal": "Goal",
|
|
2100
|
+
"game.hint": "Hint",
|
|
2101
|
+
"game.play": "Play",
|
|
2102
|
+
"game.reset": "Reset",
|
|
2103
|
+
"game.runTests": "Run Tests",
|
|
2104
|
+
"negotiator.chooseAction": "Choose an action",
|
|
2105
|
+
"negotiator.failed": "Negotiation failed",
|
|
2106
|
+
"negotiator.finalScore": "Final score",
|
|
2107
|
+
"negotiator.history": "History",
|
|
2108
|
+
"negotiator.opponent": "Opponent",
|
|
2109
|
+
"negotiator.playAgain": "Play Again",
|
|
2110
|
+
"negotiator.round": "Round {{current}} of {{total}}",
|
|
2111
|
+
"negotiator.success": "Negotiation successful",
|
|
2112
|
+
"negotiator.target": "Target",
|
|
2113
|
+
"negotiator.you": "You",
|
|
2114
|
+
"platformer.level": "Level",
|
|
2115
|
+
"platformer.lost": "Game Over",
|
|
2116
|
+
"platformer.nextLevel": "Next Level",
|
|
2117
|
+
"platformer.noLives": "No lives left",
|
|
2118
|
+
"platformer.playAgain": "Play Again",
|
|
2119
|
+
"platformer.score": "Score",
|
|
2120
|
+
"platformer.won": "You won!",
|
|
2121
|
+
"puzzle.tryAgainButton": "Try Again",
|
|
2122
|
+
"roguelike.atk": "ATK",
|
|
2123
|
+
"roguelike.cleared": "Dungeon cleared! Depth reached: {{depth}}",
|
|
2124
|
+
"roguelike.defeat": "Defeated!",
|
|
2125
|
+
"roguelike.depth": "Depth",
|
|
2126
|
+
"roguelike.enemy": "Enemy",
|
|
2127
|
+
"roguelike.hp": "HP",
|
|
2128
|
+
"roguelike.phase": "Phase",
|
|
2129
|
+
"roguelike.playAgain": "Play Again",
|
|
2130
|
+
"roguelike.player": "Hero",
|
|
2131
|
+
"roguelike.victory": "Victory!",
|
|
2132
|
+
"sequencer.actions": "Actions",
|
|
2133
|
+
"sequencer.dragActions": "Drag actions here",
|
|
2134
|
+
"sequencer.levelComplete": "Level complete!",
|
|
2135
|
+
"sequencer.yourSequence": "Your sequence",
|
|
2136
|
+
"simulator.correct": "Correct",
|
|
2137
|
+
"simulator.incorrect": "Incorrect",
|
|
2138
|
+
"simulator.parameters": "Parameters",
|
|
2139
|
+
"simulator.reset": "Reset",
|
|
2140
|
+
"simulator.simulate": "Simulate",
|
|
2141
|
+
"simulator.target": "Target",
|
|
2142
|
+
"stateArchitect.addTransition": "Add transition from {{state}}",
|
|
2143
|
+
"stateArchitect.addTransitionPrompt": "Click target state",
|
|
2144
|
+
"stateArchitect.allPassed": "All tests passed!",
|
|
2145
|
+
"stateArchitect.clickTarget": "Click a target state (current: {{state}})",
|
|
2146
|
+
"stateArchitect.gotState": "Got state: {{state}}",
|
|
2147
|
+
"stateArchitect.graph": "Graph",
|
|
2148
|
+
"stateArchitect.hideJson": "Hide JSON",
|
|
2149
|
+
"stateArchitect.showJson": "Show JSON",
|
|
2150
|
+
"stateArchitect.testResults": "Test Results",
|
|
2151
|
+
"stateArchitect.transitions": "{{count}} transitions",
|
|
2152
|
+
"stateArchitect.variables": "Variables: {{name}}",
|
|
2153
|
+
"stateArchitect.viewCode": "View Code",
|
|
2154
|
+
"td.defeat": "Defeat",
|
|
2155
|
+
"td.gold": "Gold",
|
|
2156
|
+
"td.lives": "Lives",
|
|
2157
|
+
"td.livesReachedZero": "Your base was overrun",
|
|
2158
|
+
"td.placeTower": "Place tower",
|
|
2159
|
+
"td.playAgain": "Play Again",
|
|
2160
|
+
"td.startWave": "Start Wave",
|
|
2161
|
+
"td.survivedAllWaves": "Survived all waves!",
|
|
2162
|
+
"td.victory": "Victory!",
|
|
2163
|
+
"td.wave": "Wave",
|
|
2164
|
+
"td.waveInProgress": "Wave in progress\u2026"
|
|
2061
2165
|
};
|
|
2062
2166
|
|
|
2063
2167
|
// hooks/useTranslate.ts
|