@almadar/ui 5.60.0 → 5.62.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/avl/index.cjs +3233 -1757
- package/dist/avl/index.js +2057 -581
- package/dist/components/core/molecules/GraphCanvas.d.ts +6 -0
- package/dist/components/core/templates/index.d.ts +4 -0
- package/dist/components/game/molecules/CardHand.d.ts +35 -0
- package/dist/components/game/molecules/DialogueBox.d.ts +8 -2
- package/dist/components/game/molecules/index.d.ts +1 -0
- package/dist/components/game/molecules/three/index.cjs +229 -120
- package/dist/components/game/molecules/three/index.js +229 -120
- package/dist/components/game/organisms/CardBattlerBoard.d.ts +46 -0
- package/dist/components/game/organisms/CityBuilderBoard.d.ts +63 -0
- package/dist/components/game/organisms/TopDownShooterBoard.d.ts +64 -0
- package/dist/components/game/organisms/TowerDefenseBoard.d.ts +10 -1
- package/dist/components/game/organisms/TraitSlot.d.ts +1 -3
- package/dist/components/game/organisms/VisualNovelBoard.d.ts +53 -0
- package/dist/components/game/organisms/index.d.ts +4 -0
- package/dist/components/game/templates/CardBattlerTemplate.d.ts +35 -0
- package/dist/components/game/templates/CityBuilderTemplate.d.ts +40 -0
- package/dist/components/game/templates/GameCanvas3DBattleTemplate.d.ts +5 -2
- package/dist/components/game/templates/GameCanvas3DCastleTemplate.d.ts +5 -2
- package/dist/components/game/templates/GameCanvas3DWorldMapTemplate.d.ts +5 -2
- package/dist/components/game/templates/TopDownShooterTemplate.d.ts +42 -0
- package/dist/components/game/templates/VisualNovelTemplate.d.ts +28 -0
- package/dist/components/game/templates/game3dAssetManifest.d.ts +50 -0
- package/dist/components/game/templates/index.d.ts +4 -0
- package/dist/components/index.cjs +3048 -1547
- package/dist/components/index.js +2019 -527
- package/dist/docs/index.cjs +105 -1
- package/dist/docs/index.js +105 -1
- package/dist/hooks/index.cjs +105 -1
- package/dist/hooks/index.js +105 -1
- package/dist/locales/index.cjs +315 -3
- package/dist/locales/index.js +315 -3
- package/dist/providers/index.cjs +3034 -1558
- package/dist/providers/index.js +2025 -549
- package/dist/runtime/index.cjs +3085 -1609
- package/dist/runtime/index.js +2024 -548
- package/locales/ar.json +105 -1
- package/locales/en.json +105 -1
- package/locales/sl.json +105 -1
- package/package.json +1 -1
package/dist/locales/index.js
CHANGED
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@@ -468,7 +468,111 @@ var en_default = {
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468
468
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"stateMachine.legend.final": "Final",
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469
469
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"stateMachine.legend.state": "State",
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470
470
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"stateMachine.legend.multiEvent": "Multi-event",
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471
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-
"relationSelect.selectPlaceholder": "Select..."
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471
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+
"relationSelect.selectPlaceholder": "Select...",
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472
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+
"battle.cancel": "Cancel",
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473
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+
"battle.defeat": "Defeat",
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474
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+
"battle.endTurn": "End Turn",
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475
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+
"battle.playAgain": "Play Again",
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476
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+
"battle.turnsPlayed": "Turns Played",
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477
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+
"battle.victory": "Victory",
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478
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+
"builder.allPlaced": "All placed",
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479
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+
"builder.blueprint": "Blueprint",
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480
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+
"builder.build": "Build",
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481
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+
"builder.components": "Components",
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482
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+
"builder.empty": "Empty",
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483
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+
"builder.reset": "Reset",
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484
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+
"builder.success": "Success",
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485
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+
"classifier.allCorrect": "All correct!",
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486
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+
"classifier.check": "Check",
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487
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+
"classifier.correct": "correct",
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488
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+
"classifier.itemsToSort": "Items to sort",
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489
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+
"classifier.reset": "Reset",
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490
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+
"common.error": "Error",
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491
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+
"debugger.allFound": "All bugs found!",
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492
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+
"debugger.bugsFound": "bugs found",
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493
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+
"debugger.findBugs": "Find {{count}} bugs",
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494
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+
"debugger.reset": "Reset",
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495
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+
"debugger.submit": "Submit",
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496
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+
"error.genericLoad": "Failed to load",
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497
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+
"error.loadingData": "Loading data",
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498
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+
"eventHandler.addRule": "Add Rule",
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499
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+
"eventHandler.chainComplete": "Chain complete!",
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500
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+
"eventHandler.clickObject": "Click objects",
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501
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+
"eventHandler.eventLog": "Event Log",
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502
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+
"eventHandler.heardEvent": "{{object}} heard {{event}} \u2192 {{action}}",
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503
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+
"eventHandler.noEvents": "No events yet",
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504
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+
"eventHandler.noListeners": "No listeners for {{event}}",
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505
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"eventHandler.rules": "{{count}}/{{max}} rules",
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506
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+
"eventHandler.simulationStarted": "Simulating: {{events}}",
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507
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+
"eventHandler.state": "State",
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508
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"eventHandler.then": "then",
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509
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"eventHandler.when": "When",
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510
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+
"game.goal": "Goal",
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511
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+
"game.hint": "Hint",
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512
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"game.play": "Play",
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513
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+
"game.reset": "Reset",
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514
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"game.runTests": "Run Tests",
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515
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"negotiator.chooseAction": "Choose an action",
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516
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+
"negotiator.failed": "Negotiation failed",
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517
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"negotiator.finalScore": "Final score",
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518
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+
"negotiator.history": "History",
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519
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"negotiator.opponent": "Opponent",
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520
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+
"negotiator.playAgain": "Play Again",
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521
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"negotiator.round": "Round {{current}} of {{total}}",
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522
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+
"negotiator.success": "Negotiation successful",
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523
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+
"negotiator.target": "Target",
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524
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"negotiator.you": "You",
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525
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+
"platformer.level": "Level",
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526
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+
"platformer.lost": "Game Over",
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527
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+
"platformer.nextLevel": "Next Level",
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528
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+
"platformer.noLives": "No lives left",
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529
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+
"platformer.playAgain": "Play Again",
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530
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+
"platformer.score": "Score",
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531
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+
"platformer.won": "You won!",
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532
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+
"puzzle.tryAgainButton": "Try Again",
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533
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+
"roguelike.atk": "ATK",
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534
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+
"roguelike.cleared": "Dungeon cleared! Depth reached: {{depth}}",
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535
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+
"roguelike.defeat": "Defeated!",
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536
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+
"roguelike.depth": "Depth",
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537
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"roguelike.enemy": "Enemy",
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538
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+
"roguelike.hp": "HP",
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539
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+
"roguelike.phase": "Phase",
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540
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"roguelike.playAgain": "Play Again",
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541
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"roguelike.player": "Hero",
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542
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"roguelike.victory": "Victory!",
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543
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"sequencer.actions": "Actions",
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544
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+
"sequencer.dragActions": "Drag actions here",
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545
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+
"sequencer.levelComplete": "Level complete!",
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546
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"sequencer.yourSequence": "Your sequence",
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547
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+
"simulator.correct": "Correct",
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548
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"simulator.incorrect": "Incorrect",
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549
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"simulator.parameters": "Parameters",
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550
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"simulator.reset": "Reset",
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551
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"simulator.simulate": "Simulate",
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552
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"simulator.target": "Target",
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553
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+
"stateArchitect.addTransition": "Add transition from {{state}}",
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554
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"stateArchitect.addTransitionPrompt": "Click target state",
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555
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"stateArchitect.allPassed": "All tests passed!",
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556
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"stateArchitect.clickTarget": "Click a target state (current: {{state}})",
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557
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"stateArchitect.gotState": "Got state: {{state}}",
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558
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"stateArchitect.graph": "Graph",
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559
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"stateArchitect.hideJson": "Hide JSON",
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560
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"stateArchitect.showJson": "Show JSON",
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561
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"stateArchitect.testResults": "Test Results",
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562
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+
"stateArchitect.transitions": "{{count}} transitions",
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563
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+
"stateArchitect.variables": "Variables: {{name}}",
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564
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"stateArchitect.viewCode": "View Code",
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565
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+
"td.defeat": "Defeat",
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566
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"td.gold": "Gold",
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567
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"td.lives": "Lives",
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568
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"td.livesReachedZero": "Your base was overrun",
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569
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"td.placeTower": "Place tower",
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570
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"td.playAgain": "Play Again",
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571
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"td.startWave": "Start Wave",
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572
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"td.survivedAllWaves": "Survived all waves!",
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573
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"td.victory": "Victory!",
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574
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"td.wave": "Wave",
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575
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"td.waveInProgress": "Wave in progress\u2026"
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472
576
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};
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473
577
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474
578
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// locales/ar.json
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@@ -941,7 +1045,111 @@ var ar_default = {
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941
1045
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"common.showMore": "\u0639\u0631\u0636 \u0627\u0644\u0645\u0632\u064A\u062F",
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942
1046
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"common.showLess": "\u0639\u0631\u0636 \u0623\u0642\u0644",
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943
1047
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"common.noResults": "\u0644\u0627 \u062A\u0648\u062C\u062F \u0646\u062A\u0627\u0626\u062C",
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944
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-
"relationSelect.selectPlaceholder": "\u0627\u062E\u062A\u0631..."
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1048
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+
"relationSelect.selectPlaceholder": "\u0627\u062E\u062A\u0631...",
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1049
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+
"battle.cancel": "\u0625\u0644\u063A\u0627\u0621",
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1050
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+
"battle.defeat": "\u0647\u0632\u064A\u0645\u0629",
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1051
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+
"battle.endTurn": "\u0625\u0646\u0647\u0627\u0621 \u0627\u0644\u062F\u0648\u0631",
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1052
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+
"battle.playAgain": "\u0627\u0644\u0644\u0639\u0628 \u0645\u0631\u0629 \u0623\u062E\u0631\u0649",
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1053
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+
"battle.turnsPlayed": "\u0627\u0644\u0623\u062F\u0648\u0627\u0631 \u0627\u0644\u0645\u0644\u0639\u0648\u0628\u0629",
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1054
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+
"battle.victory": "\u0627\u0646\u062A\u0635\u0627\u0631",
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1055
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+
"builder.allPlaced": "\u062A\u0645 \u0648\u0636\u0639 \u0627\u0644\u0643\u0644",
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1056
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+
"builder.blueprint": "\u0645\u062E\u0637\u0637",
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1057
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+
"builder.build": "\u0628\u0646\u0627\u0621",
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1058
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+
"builder.components": "\u0645\u0643\u0648\u0651\u0646\u0627\u062A",
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1059
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+
"builder.empty": "\u0641\u0627\u0631\u063A",
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1060
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+
"builder.reset": "\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646",
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1061
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+
"builder.success": "\u0646\u062C\u0627\u062D",
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1062
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+
"classifier.allCorrect": "\u0643\u0644\u0647\u0627 \u0635\u062D\u064A\u062D\u0629!",
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1063
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+
"classifier.check": "\u062A\u062D\u0642\u0642",
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1064
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+
"classifier.correct": "\u0635\u062D\u064A\u062D",
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1065
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+
"classifier.itemsToSort": "\u0639\u0646\u0627\u0635\u0631 \u0644\u0644\u0641\u0631\u0632",
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1066
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+
"classifier.reset": "\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646",
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1067
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+
"common.error": "\u062E\u0637\u0623",
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1068
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+
"debugger.allFound": "\u062A\u0645 \u0627\u0644\u0639\u062B\u0648\u0631 \u0639\u0644\u0649 \u0643\u0644 \u0627\u0644\u0623\u062E\u0637\u0627\u0621!",
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1069
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+
"debugger.bugsFound": "\u0623\u062E\u0637\u0627\u0621 \u0645\u064F\u0639\u062B\u064E\u0631\u0629 \u0639\u0644\u064A\u0647\u0627",
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1070
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+
"debugger.findBugs": "\u0627\u0644\u0639\u062B\u0648\u0631 \u0639\u0644\u0649 {{count}} \u0623\u062E\u0637\u0627\u0621",
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1071
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+
"debugger.reset": "\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646",
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1072
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+
"debugger.submit": "\u0625\u0631\u0633\u0627\u0644",
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1073
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+
"error.genericLoad": "\u0641\u0634\u0644 \u0627\u0644\u062A\u062D\u0645\u064A\u0644",
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1074
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+
"error.loadingData": "\u062C\u0627\u0631\u064D \u062A\u062D\u0645\u064A\u0644 \u0627\u0644\u0628\u064A\u0627\u0646\u0627\u062A",
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1075
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+
"eventHandler.addRule": "\u0625\u0636\u0627\u0641\u0629 \u0642\u0627\u0639\u062F\u0629",
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1076
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+
"eventHandler.chainComplete": "\u0627\u0643\u062A\u0645\u0644 \u0627\u0644\u0633\u0644\u0633\u0644!",
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1077
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+
"eventHandler.clickObject": "\u0627\u0646\u0642\u0631 \u0639\u0644\u0649 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A",
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1078
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+
"eventHandler.eventLog": "\u0633\u062C\u0644 \u0627\u0644\u0623\u062D\u062F\u0627\u062B",
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1079
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+
"eventHandler.heardEvent": "{{object}} \u0627\u0633\u062A\u0642\u0628\u0644 {{event}} \u2192 {{action}}",
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1080
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+
"eventHandler.noEvents": "\u0644\u0627 \u062A\u0648\u062C\u062F \u0623\u062D\u062F\u0627\u062B \u0628\u0639\u062F",
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1081
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+
"eventHandler.noListeners": "\u0644\u0627 \u064A\u0648\u062C\u062F \u0645\u0633\u062A\u0645\u0639\u0648\u0646 \u0644\u0640 {{event}}",
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1082
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+
"eventHandler.rules": "{{count}}/{{max}} \u0642\u0648\u0627\u0639\u062F",
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1083
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+
"eventHandler.simulationStarted": "\u0645\u062D\u0627\u0643\u0627\u0629: {{events}}",
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1084
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+
"eventHandler.state": "\u0627\u0644\u062D\u0627\u0644\u0629",
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1085
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+
"eventHandler.then": "\u062B\u0645",
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1086
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+
"eventHandler.when": "\u0639\u0646\u062F\u0645\u0627",
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1087
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+
"game.goal": "\u0627\u0644\u0647\u062F\u0641",
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1088
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+
"game.hint": "\u062A\u0644\u0645\u064A\u062D",
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1089
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+
"game.play": "\u062A\u0634\u063A\u064A\u0644",
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1090
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+
"game.reset": "\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646",
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1091
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+
"game.runTests": "\u062A\u0634\u063A\u064A\u0644 \u0627\u0644\u0627\u062E\u062A\u0628\u0627\u0631\u0627\u062A",
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1092
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+
"negotiator.chooseAction": "\u0627\u062E\u062A\u0631 \u0625\u062C\u0631\u0627\u0621\u064B",
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1093
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+
"negotiator.failed": "\u0641\u0634\u0644 \u0627\u0644\u062A\u0641\u0627\u0648\u0636",
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1094
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+
"negotiator.finalScore": "\u0627\u0644\u0646\u062A\u064A\u062C\u0629 \u0627\u0644\u0646\u0647\u0627\u0626\u064A\u0629",
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1095
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+
"negotiator.history": "\u0627\u0644\u062A\u0627\u0631\u064A\u062E",
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1096
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+
"negotiator.opponent": "\u0627\u0644\u062E\u0635\u0645",
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1097
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+
"negotiator.playAgain": "\u0627\u0644\u0644\u0639\u0628 \u0645\u0631\u0629 \u0623\u062E\u0631\u0649",
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1098
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+
"negotiator.round": "\u0627\u0644\u062C\u0648\u0644\u0629 {{current}} \u0645\u0646 {{total}}",
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1099
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+
"negotiator.success": "\u0646\u062C\u062D \u0627\u0644\u062A\u0641\u0627\u0648\u0636",
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1100
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+
"negotiator.target": "\u0627\u0644\u0647\u062F\u0641",
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1101
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+
"negotiator.you": "\u0623\u0646\u062A",
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1102
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+
"platformer.level": "\u0627\u0644\u0645\u0633\u062A\u0648\u0649",
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1103
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+
"platformer.lost": "\u0627\u0646\u062A\u0647\u062A \u0627\u0644\u0644\u0639\u0628\u0629",
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1104
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+
"platformer.nextLevel": "\u0627\u0644\u0645\u0633\u062A\u0648\u0649 \u0627\u0644\u062A\u0627\u0644\u064A",
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1105
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+
"platformer.noLives": "\u0644\u0645 \u062A\u062A\u0628\u0642\u064E \u0623\u0631\u0648\u0627\u062D",
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1106
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+
"platformer.playAgain": "\u0627\u0644\u0644\u0639\u0628 \u0645\u0631\u0629 \u0623\u062E\u0631\u0649",
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1107
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+
"platformer.score": "\u0627\u0644\u0646\u0642\u0627\u0637",
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1108
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+
"platformer.won": "\u0644\u0642\u062F \u0641\u0632\u062A!",
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1109
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+
"puzzle.tryAgainButton": "\u062D\u0627\u0648\u0644 \u0645\u0631\u0629 \u0623\u062E\u0631\u0649",
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|
1110
|
+
"roguelike.atk": "\u0647\u062C\u0648\u0645",
|
|
1111
|
+
"roguelike.cleared": "\u062A\u0645 \u062A\u0637\u0647\u064A\u0631 \u0627\u0644\u0632\u0646\u0632\u0627\u0646\u0629! \u0627\u0644\u0639\u0645\u0642 \u0627\u0644\u0645\u064F\u062D\u0642\u0642: {{depth}}",
|
|
1112
|
+
"roguelike.defeat": "\u0647\u064F\u0632\u0645\u062A!",
|
|
1113
|
+
"roguelike.depth": "\u0627\u0644\u0639\u0645\u0642",
|
|
1114
|
+
"roguelike.enemy": "\u0639\u062F\u0648",
|
|
1115
|
+
"roguelike.hp": "\u0635\u062D\u0629",
|
|
1116
|
+
"roguelike.phase": "\u0627\u0644\u0645\u0631\u062D\u0644\u0629",
|
|
1117
|
+
"roguelike.playAgain": "\u0627\u0644\u0644\u0639\u0628 \u0645\u0631\u0629 \u0623\u062E\u0631\u0649",
|
|
1118
|
+
"roguelike.player": "\u0628\u0637\u0644",
|
|
1119
|
+
"roguelike.victory": "\u0627\u0646\u062A\u0635\u0627\u0631!",
|
|
1120
|
+
"sequencer.actions": "\u0625\u062C\u0631\u0627\u0621\u0627\u062A",
|
|
1121
|
+
"sequencer.dragActions": "\u0627\u0633\u062D\u0628 \u0627\u0644\u0625\u062C\u0631\u0627\u0621\u0627\u062A \u0647\u0646\u0627",
|
|
1122
|
+
"sequencer.levelComplete": "\u0627\u0643\u062A\u0645\u0644 \u0627\u0644\u0645\u0633\u062A\u0648\u0649!",
|
|
1123
|
+
"sequencer.yourSequence": "\u062A\u0633\u0644\u0633\u0644\u0643",
|
|
1124
|
+
"simulator.correct": "\u0635\u062D\u064A\u062D",
|
|
1125
|
+
"simulator.incorrect": "\u063A\u064A\u0631 \u0635\u062D\u064A\u062D",
|
|
1126
|
+
"simulator.parameters": "\u0645\u0639\u0627\u0645\u0644\u0627\u062A",
|
|
1127
|
+
"simulator.reset": "\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646",
|
|
1128
|
+
"simulator.simulate": "\u0645\u062D\u0627\u0643\u0627\u0629",
|
|
1129
|
+
"simulator.target": "\u0627\u0644\u0647\u062F\u0641",
|
|
1130
|
+
"stateArchitect.addTransition": "\u0625\u0636\u0627\u0641\u0629 \u0627\u0646\u062A\u0642\u0627\u0644 \u0645\u0646 {{state}}",
|
|
1131
|
+
"stateArchitect.addTransitionPrompt": "\u0627\u0646\u0642\u0631 \u0639\u0644\u0649 \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0645\u0633\u062A\u0647\u062F\u0641\u0629",
|
|
1132
|
+
"stateArchitect.allPassed": "\u0646\u062C\u062D\u062A \u062C\u0645\u064A\u0639 \u0627\u0644\u0627\u062E\u062A\u0628\u0627\u0631\u0627\u062A!",
|
|
1133
|
+
"stateArchitect.clickTarget": "\u0627\u0646\u0642\u0631 \u0639\u0644\u0649 \u062D\u0627\u0644\u0629 \u0645\u0633\u062A\u0647\u062F\u0641\u0629 (\u0627\u0644\u062D\u0627\u0644\u064A\u0629: {{state}})",
|
|
1134
|
+
"stateArchitect.gotState": "\u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0645\u0633\u062A\u0644\u0645\u0629: {{state}}",
|
|
1135
|
+
"stateArchitect.graph": "\u0631\u0633\u0645 \u0628\u064A\u0627\u0646\u064A",
|
|
1136
|
+
"stateArchitect.hideJson": "\u0625\u062E\u0641\u0627\u0621 JSON",
|
|
1137
|
+
"stateArchitect.showJson": "\u0625\u0638\u0647\u0627\u0631 JSON",
|
|
1138
|
+
"stateArchitect.testResults": "\u0646\u062A\u0627\u0626\u062C \u0627\u0644\u0627\u062E\u062A\u0628\u0627\u0631\u0627\u062A",
|
|
1139
|
+
"stateArchitect.transitions": "{{count}} \u0627\u0646\u062A\u0642\u0627\u0644\u0627\u062A",
|
|
1140
|
+
"stateArchitect.variables": "\u0645\u062A\u063A\u064A\u0631\u0627\u062A: {{name}}",
|
|
1141
|
+
"stateArchitect.viewCode": "\u0639\u0631\u0636 \u0627\u0644\u0643\u0648\u062F",
|
|
1142
|
+
"td.defeat": "\u0647\u0632\u064A\u0645\u0629",
|
|
1143
|
+
"td.gold": "\u0630\u0647\u0628",
|
|
1144
|
+
"td.lives": "\u0623\u0631\u0648\u0627\u062D",
|
|
1145
|
+
"td.livesReachedZero": "\u062A\u0645 \u0627\u062C\u062A\u064A\u0627\u062D \u0642\u0627\u0639\u062F\u062A\u0643",
|
|
1146
|
+
"td.placeTower": "\u0636\u0639 \u0628\u0631\u062C\u064B\u0627",
|
|
1147
|
+
"td.playAgain": "\u0627\u0644\u0644\u0639\u0628 \u0645\u0631\u0629 \u0623\u062E\u0631\u0649",
|
|
1148
|
+
"td.startWave": "\u0628\u062F\u0621 \u0627\u0644\u0645\u0648\u062C\u0629",
|
|
1149
|
+
"td.survivedAllWaves": "\u0646\u062C\u0648\u062A \u0645\u0646 \u062C\u0645\u064A\u0639 \u0627\u0644\u0645\u0648\u062C\u0627\u062A!",
|
|
1150
|
+
"td.victory": "\u0627\u0646\u062A\u0635\u0627\u0631!",
|
|
1151
|
+
"td.wave": "\u0645\u0648\u062C\u0629",
|
|
1152
|
+
"td.waveInProgress": "\u0627\u0644\u0645\u0648\u062C\u0629 \u0642\u064A\u062F \u0627\u0644\u062A\u0642\u062F\u0645\u2026"
|
|
945
1153
|
};
|
|
946
1154
|
|
|
947
1155
|
// locales/sl.json
|
|
@@ -1414,7 +1622,111 @@ var sl_default = {
|
|
|
1414
1622
|
"common.showMore": "Poka\u017Ei ve\u010D",
|
|
1415
1623
|
"common.showLess": "Poka\u017Ei manj",
|
|
1416
1624
|
"common.noResults": "Ni rezultatov",
|
|
1417
|
-
"relationSelect.selectPlaceholder": "Izberi..."
|
|
1625
|
+
"relationSelect.selectPlaceholder": "Izberi...",
|
|
1626
|
+
"battle.cancel": "Prekli\u010Di",
|
|
1627
|
+
"battle.defeat": "Poraz",
|
|
1628
|
+
"battle.endTurn": "Kon\u010Daj potezo",
|
|
1629
|
+
"battle.playAgain": "Igraj znova",
|
|
1630
|
+
"battle.turnsPlayed": "Odigrane poteze",
|
|
1631
|
+
"battle.victory": "Zmaga",
|
|
1632
|
+
"builder.allPlaced": "Vse postavljeno",
|
|
1633
|
+
"builder.blueprint": "Na\u010Drt",
|
|
1634
|
+
"builder.build": "Zgradi",
|
|
1635
|
+
"builder.components": "Komponente",
|
|
1636
|
+
"builder.empty": "Prazno",
|
|
1637
|
+
"builder.reset": "Ponastavi",
|
|
1638
|
+
"builder.success": "Uspeh",
|
|
1639
|
+
"classifier.allCorrect": "Vse pravilno!",
|
|
1640
|
+
"classifier.check": "Preveri",
|
|
1641
|
+
"classifier.correct": "pravilno",
|
|
1642
|
+
"classifier.itemsToSort": "Elementi za razvr\u0161\u010Danje",
|
|
1643
|
+
"classifier.reset": "Ponastavi",
|
|
1644
|
+
"common.error": "Napaka",
|
|
1645
|
+
"debugger.allFound": "Vsi hro\u0161\u010Di najdeni!",
|
|
1646
|
+
"debugger.bugsFound": "najdenih hro\u0161\u010Dev",
|
|
1647
|
+
"debugger.findBugs": "Poi\u0161\u010Di {{count}} hro\u0161\u010Dev",
|
|
1648
|
+
"debugger.reset": "Ponastavi",
|
|
1649
|
+
"debugger.submit": "Po\u0161lji",
|
|
1650
|
+
"error.genericLoad": "Nalaganje ni uspelo",
|
|
1651
|
+
"error.loadingData": "Nalaganje podatkov",
|
|
1652
|
+
"eventHandler.addRule": "Dodaj pravilo",
|
|
1653
|
+
"eventHandler.chainComplete": "Veriga zaklju\u010Dena!",
|
|
1654
|
+
"eventHandler.clickObject": "Klikni predmete",
|
|
1655
|
+
"eventHandler.eventLog": "Dnevnik dogodkov",
|
|
1656
|
+
"eventHandler.heardEvent": "{{object}} je sli\u0161al {{event}} \u2192 {{action}}",
|
|
1657
|
+
"eventHandler.noEvents": "\u0160e ni dogodkov",
|
|
1658
|
+
"eventHandler.noListeners": "Ni poslu\u0161alcev za {{event}}",
|
|
1659
|
+
"eventHandler.rules": "{{count}}/{{max}} pravil",
|
|
1660
|
+
"eventHandler.simulationStarted": "Simulacija: {{events}}",
|
|
1661
|
+
"eventHandler.state": "Stanje",
|
|
1662
|
+
"eventHandler.then": "potem",
|
|
1663
|
+
"eventHandler.when": "Ko",
|
|
1664
|
+
"game.goal": "Cilj",
|
|
1665
|
+
"game.hint": "Namig",
|
|
1666
|
+
"game.play": "Predvajaj",
|
|
1667
|
+
"game.reset": "Ponastavi",
|
|
1668
|
+
"game.runTests": "Za\u017Eeni preizkuse",
|
|
1669
|
+
"negotiator.chooseAction": "Izberi dejanje",
|
|
1670
|
+
"negotiator.failed": "Pogajanje ni uspelo",
|
|
1671
|
+
"negotiator.finalScore": "Kon\u010Dni rezultat",
|
|
1672
|
+
"negotiator.history": "Zgodovina",
|
|
1673
|
+
"negotiator.opponent": "Nasprotnik",
|
|
1674
|
+
"negotiator.playAgain": "Igraj znova",
|
|
1675
|
+
"negotiator.round": "Krog {{current}} od {{total}}",
|
|
1676
|
+
"negotiator.success": "Pogajanje uspe\u0161no",
|
|
1677
|
+
"negotiator.target": "Cilj",
|
|
1678
|
+
"negotiator.you": "Ti",
|
|
1679
|
+
"platformer.level": "Raven",
|
|
1680
|
+
"platformer.lost": "Konec igre",
|
|
1681
|
+
"platformer.nextLevel": "Naslednja raven",
|
|
1682
|
+
"platformer.noLives": "Ni ve\u010D \u017Eivljenj",
|
|
1683
|
+
"platformer.playAgain": "Igraj znova",
|
|
1684
|
+
"platformer.score": "To\u010Dke",
|
|
1685
|
+
"platformer.won": "Zmagal si!",
|
|
1686
|
+
"puzzle.tryAgainButton": "Poskusi znova",
|
|
1687
|
+
"roguelike.atk": "NAP",
|
|
1688
|
+
"roguelike.cleared": "Klet o\u010Di\u0161\u010Dena! Dose\u017Eena globina: {{depth}}",
|
|
1689
|
+
"roguelike.defeat": "Pora\u017Een!",
|
|
1690
|
+
"roguelike.depth": "Globina",
|
|
1691
|
+
"roguelike.enemy": "Sovra\u017Enik",
|
|
1692
|
+
"roguelike.hp": "\u017DP",
|
|
1693
|
+
"roguelike.phase": "Faza",
|
|
1694
|
+
"roguelike.playAgain": "Igraj znova",
|
|
1695
|
+
"roguelike.player": "Junak",
|
|
1696
|
+
"roguelike.victory": "Zmaga!",
|
|
1697
|
+
"sequencer.actions": "Dejanja",
|
|
1698
|
+
"sequencer.dragActions": "Povleci dejanja sem",
|
|
1699
|
+
"sequencer.levelComplete": "Raven zaklju\u010Dena!",
|
|
1700
|
+
"sequencer.yourSequence": "Tvoje zaporedje",
|
|
1701
|
+
"simulator.correct": "Pravilno",
|
|
1702
|
+
"simulator.incorrect": "Nepravilno",
|
|
1703
|
+
"simulator.parameters": "Parametri",
|
|
1704
|
+
"simulator.reset": "Ponastavi",
|
|
1705
|
+
"simulator.simulate": "Simuliraj",
|
|
1706
|
+
"simulator.target": "Cilj",
|
|
1707
|
+
"stateArchitect.addTransition": "Dodaj prehod iz {{state}}",
|
|
1708
|
+
"stateArchitect.addTransitionPrompt": "Klikni ciljno stanje",
|
|
1709
|
+
"stateArchitect.allPassed": "Vsi preizkusi uspe\u0161ni!",
|
|
1710
|
+
"stateArchitect.clickTarget": "Klikni ciljno stanje (trenutno: {{state}})",
|
|
1711
|
+
"stateArchitect.gotState": "Prejeto stanje: {{state}}",
|
|
1712
|
+
"stateArchitect.graph": "Graf",
|
|
1713
|
+
"stateArchitect.hideJson": "Skrij JSON",
|
|
1714
|
+
"stateArchitect.showJson": "Poka\u017Ei JSON",
|
|
1715
|
+
"stateArchitect.testResults": "Rezultati preizkusov",
|
|
1716
|
+
"stateArchitect.transitions": "{{count}} prehodov",
|
|
1717
|
+
"stateArchitect.variables": "Spremenljivke: {{name}}",
|
|
1718
|
+
"stateArchitect.viewCode": "Prika\u017Ei kodo",
|
|
1719
|
+
"td.defeat": "Poraz",
|
|
1720
|
+
"td.gold": "Zlato",
|
|
1721
|
+
"td.lives": "\u017Divljenja",
|
|
1722
|
+
"td.livesReachedZero": "Va\u0161a baza je bila preplavljena",
|
|
1723
|
+
"td.placeTower": "Postavi stolp",
|
|
1724
|
+
"td.playAgain": "Igraj znova",
|
|
1725
|
+
"td.startWave": "Za\u010Dni val",
|
|
1726
|
+
"td.survivedAllWaves": "Pre\u017Eiveli vse valove!",
|
|
1727
|
+
"td.victory": "Zmaga!",
|
|
1728
|
+
"td.wave": "Val",
|
|
1729
|
+
"td.waveInProgress": "Val v teku\u2026"
|
|
1418
1730
|
};
|
|
1419
1731
|
|
|
1420
1732
|
// locales/index.ts
|