@almadar/ui 5.60.0 → 5.62.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (41) hide show
  1. package/dist/avl/index.cjs +3233 -1757
  2. package/dist/avl/index.js +2057 -581
  3. package/dist/components/core/molecules/GraphCanvas.d.ts +6 -0
  4. package/dist/components/core/templates/index.d.ts +4 -0
  5. package/dist/components/game/molecules/CardHand.d.ts +35 -0
  6. package/dist/components/game/molecules/DialogueBox.d.ts +8 -2
  7. package/dist/components/game/molecules/index.d.ts +1 -0
  8. package/dist/components/game/molecules/three/index.cjs +229 -120
  9. package/dist/components/game/molecules/three/index.js +229 -120
  10. package/dist/components/game/organisms/CardBattlerBoard.d.ts +46 -0
  11. package/dist/components/game/organisms/CityBuilderBoard.d.ts +63 -0
  12. package/dist/components/game/organisms/TopDownShooterBoard.d.ts +64 -0
  13. package/dist/components/game/organisms/TowerDefenseBoard.d.ts +10 -1
  14. package/dist/components/game/organisms/TraitSlot.d.ts +1 -3
  15. package/dist/components/game/organisms/VisualNovelBoard.d.ts +53 -0
  16. package/dist/components/game/organisms/index.d.ts +4 -0
  17. package/dist/components/game/templates/CardBattlerTemplate.d.ts +35 -0
  18. package/dist/components/game/templates/CityBuilderTemplate.d.ts +40 -0
  19. package/dist/components/game/templates/GameCanvas3DBattleTemplate.d.ts +5 -2
  20. package/dist/components/game/templates/GameCanvas3DCastleTemplate.d.ts +5 -2
  21. package/dist/components/game/templates/GameCanvas3DWorldMapTemplate.d.ts +5 -2
  22. package/dist/components/game/templates/TopDownShooterTemplate.d.ts +42 -0
  23. package/dist/components/game/templates/VisualNovelTemplate.d.ts +28 -0
  24. package/dist/components/game/templates/game3dAssetManifest.d.ts +50 -0
  25. package/dist/components/game/templates/index.d.ts +4 -0
  26. package/dist/components/index.cjs +3048 -1547
  27. package/dist/components/index.js +2019 -527
  28. package/dist/docs/index.cjs +105 -1
  29. package/dist/docs/index.js +105 -1
  30. package/dist/hooks/index.cjs +105 -1
  31. package/dist/hooks/index.js +105 -1
  32. package/dist/locales/index.cjs +315 -3
  33. package/dist/locales/index.js +315 -3
  34. package/dist/providers/index.cjs +3034 -1558
  35. package/dist/providers/index.js +2025 -549
  36. package/dist/runtime/index.cjs +3085 -1609
  37. package/dist/runtime/index.js +2024 -548
  38. package/locales/ar.json +105 -1
  39. package/locales/en.json +105 -1
  40. package/locales/sl.json +105 -1
  41. package/package.json +1 -1
@@ -468,7 +468,111 @@ var en_default = {
468
468
  "stateMachine.legend.final": "Final",
469
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  "stateMachine.legend.state": "State",
470
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  "stateMachine.legend.multiEvent": "Multi-event",
471
- "relationSelect.selectPlaceholder": "Select..."
471
+ "relationSelect.selectPlaceholder": "Select...",
472
+ "battle.cancel": "Cancel",
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+ "battle.defeat": "Defeat",
474
+ "battle.endTurn": "End Turn",
475
+ "battle.playAgain": "Play Again",
476
+ "battle.turnsPlayed": "Turns Played",
477
+ "battle.victory": "Victory",
478
+ "builder.allPlaced": "All placed",
479
+ "builder.blueprint": "Blueprint",
480
+ "builder.build": "Build",
481
+ "builder.components": "Components",
482
+ "builder.empty": "Empty",
483
+ "builder.reset": "Reset",
484
+ "builder.success": "Success",
485
+ "classifier.allCorrect": "All correct!",
486
+ "classifier.check": "Check",
487
+ "classifier.correct": "correct",
488
+ "classifier.itemsToSort": "Items to sort",
489
+ "classifier.reset": "Reset",
490
+ "common.error": "Error",
491
+ "debugger.allFound": "All bugs found!",
492
+ "debugger.bugsFound": "bugs found",
493
+ "debugger.findBugs": "Find {{count}} bugs",
494
+ "debugger.reset": "Reset",
495
+ "debugger.submit": "Submit",
496
+ "error.genericLoad": "Failed to load",
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+ "error.loadingData": "Loading data",
498
+ "eventHandler.addRule": "Add Rule",
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+ "eventHandler.chainComplete": "Chain complete!",
500
+ "eventHandler.clickObject": "Click objects",
501
+ "eventHandler.eventLog": "Event Log",
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+ "eventHandler.heardEvent": "{{object}} heard {{event}} \u2192 {{action}}",
503
+ "eventHandler.noEvents": "No events yet",
504
+ "eventHandler.noListeners": "No listeners for {{event}}",
505
+ "eventHandler.rules": "{{count}}/{{max}} rules",
506
+ "eventHandler.simulationStarted": "Simulating: {{events}}",
507
+ "eventHandler.state": "State",
508
+ "eventHandler.then": "then",
509
+ "eventHandler.when": "When",
510
+ "game.goal": "Goal",
511
+ "game.hint": "Hint",
512
+ "game.play": "Play",
513
+ "game.reset": "Reset",
514
+ "game.runTests": "Run Tests",
515
+ "negotiator.chooseAction": "Choose an action",
516
+ "negotiator.failed": "Negotiation failed",
517
+ "negotiator.finalScore": "Final score",
518
+ "negotiator.history": "History",
519
+ "negotiator.opponent": "Opponent",
520
+ "negotiator.playAgain": "Play Again",
521
+ "negotiator.round": "Round {{current}} of {{total}}",
522
+ "negotiator.success": "Negotiation successful",
523
+ "negotiator.target": "Target",
524
+ "negotiator.you": "You",
525
+ "platformer.level": "Level",
526
+ "platformer.lost": "Game Over",
527
+ "platformer.nextLevel": "Next Level",
528
+ "platformer.noLives": "No lives left",
529
+ "platformer.playAgain": "Play Again",
530
+ "platformer.score": "Score",
531
+ "platformer.won": "You won!",
532
+ "puzzle.tryAgainButton": "Try Again",
533
+ "roguelike.atk": "ATK",
534
+ "roguelike.cleared": "Dungeon cleared! Depth reached: {{depth}}",
535
+ "roguelike.defeat": "Defeated!",
536
+ "roguelike.depth": "Depth",
537
+ "roguelike.enemy": "Enemy",
538
+ "roguelike.hp": "HP",
539
+ "roguelike.phase": "Phase",
540
+ "roguelike.playAgain": "Play Again",
541
+ "roguelike.player": "Hero",
542
+ "roguelike.victory": "Victory!",
543
+ "sequencer.actions": "Actions",
544
+ "sequencer.dragActions": "Drag actions here",
545
+ "sequencer.levelComplete": "Level complete!",
546
+ "sequencer.yourSequence": "Your sequence",
547
+ "simulator.correct": "Correct",
548
+ "simulator.incorrect": "Incorrect",
549
+ "simulator.parameters": "Parameters",
550
+ "simulator.reset": "Reset",
551
+ "simulator.simulate": "Simulate",
552
+ "simulator.target": "Target",
553
+ "stateArchitect.addTransition": "Add transition from {{state}}",
554
+ "stateArchitect.addTransitionPrompt": "Click target state",
555
+ "stateArchitect.allPassed": "All tests passed!",
556
+ "stateArchitect.clickTarget": "Click a target state (current: {{state}})",
557
+ "stateArchitect.gotState": "Got state: {{state}}",
558
+ "stateArchitect.graph": "Graph",
559
+ "stateArchitect.hideJson": "Hide JSON",
560
+ "stateArchitect.showJson": "Show JSON",
561
+ "stateArchitect.testResults": "Test Results",
562
+ "stateArchitect.transitions": "{{count}} transitions",
563
+ "stateArchitect.variables": "Variables: {{name}}",
564
+ "stateArchitect.viewCode": "View Code",
565
+ "td.defeat": "Defeat",
566
+ "td.gold": "Gold",
567
+ "td.lives": "Lives",
568
+ "td.livesReachedZero": "Your base was overrun",
569
+ "td.placeTower": "Place tower",
570
+ "td.playAgain": "Play Again",
571
+ "td.startWave": "Start Wave",
572
+ "td.survivedAllWaves": "Survived all waves!",
573
+ "td.victory": "Victory!",
574
+ "td.wave": "Wave",
575
+ "td.waveInProgress": "Wave in progress\u2026"
472
576
  };
473
577
 
474
578
  // locales/ar.json
@@ -941,7 +1045,111 @@ var ar_default = {
941
1045
  "common.showMore": "\u0639\u0631\u0636 \u0627\u0644\u0645\u0632\u064A\u062F",
942
1046
  "common.showLess": "\u0639\u0631\u0636 \u0623\u0642\u0644",
943
1047
  "common.noResults": "\u0644\u0627 \u062A\u0648\u062C\u062F \u0646\u062A\u0627\u0626\u062C",
944
- "relationSelect.selectPlaceholder": "\u0627\u062E\u062A\u0631..."
1048
+ "relationSelect.selectPlaceholder": "\u0627\u062E\u062A\u0631...",
1049
+ "battle.cancel": "\u0625\u0644\u063A\u0627\u0621",
1050
+ "battle.defeat": "\u0647\u0632\u064A\u0645\u0629",
1051
+ "battle.endTurn": "\u0625\u0646\u0647\u0627\u0621 \u0627\u0644\u062F\u0648\u0631",
1052
+ "battle.playAgain": "\u0627\u0644\u0644\u0639\u0628 \u0645\u0631\u0629 \u0623\u062E\u0631\u0649",
1053
+ "battle.turnsPlayed": "\u0627\u0644\u0623\u062F\u0648\u0627\u0631 \u0627\u0644\u0645\u0644\u0639\u0648\u0628\u0629",
1054
+ "battle.victory": "\u0627\u0646\u062A\u0635\u0627\u0631",
1055
+ "builder.allPlaced": "\u062A\u0645 \u0648\u0636\u0639 \u0627\u0644\u0643\u0644",
1056
+ "builder.blueprint": "\u0645\u062E\u0637\u0637",
1057
+ "builder.build": "\u0628\u0646\u0627\u0621",
1058
+ "builder.components": "\u0645\u0643\u0648\u0651\u0646\u0627\u062A",
1059
+ "builder.empty": "\u0641\u0627\u0631\u063A",
1060
+ "builder.reset": "\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646",
1061
+ "builder.success": "\u0646\u062C\u0627\u062D",
1062
+ "classifier.allCorrect": "\u0643\u0644\u0647\u0627 \u0635\u062D\u064A\u062D\u0629!",
1063
+ "classifier.check": "\u062A\u062D\u0642\u0642",
1064
+ "classifier.correct": "\u0635\u062D\u064A\u062D",
1065
+ "classifier.itemsToSort": "\u0639\u0646\u0627\u0635\u0631 \u0644\u0644\u0641\u0631\u0632",
1066
+ "classifier.reset": "\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646",
1067
+ "common.error": "\u062E\u0637\u0623",
1068
+ "debugger.allFound": "\u062A\u0645 \u0627\u0644\u0639\u062B\u0648\u0631 \u0639\u0644\u0649 \u0643\u0644 \u0627\u0644\u0623\u062E\u0637\u0627\u0621!",
1069
+ "debugger.bugsFound": "\u0623\u062E\u0637\u0627\u0621 \u0645\u064F\u0639\u062B\u064E\u0631\u0629 \u0639\u0644\u064A\u0647\u0627",
1070
+ "debugger.findBugs": "\u0627\u0644\u0639\u062B\u0648\u0631 \u0639\u0644\u0649 {{count}} \u0623\u062E\u0637\u0627\u0621",
1071
+ "debugger.reset": "\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646",
1072
+ "debugger.submit": "\u0625\u0631\u0633\u0627\u0644",
1073
+ "error.genericLoad": "\u0641\u0634\u0644 \u0627\u0644\u062A\u062D\u0645\u064A\u0644",
1074
+ "error.loadingData": "\u062C\u0627\u0631\u064D \u062A\u062D\u0645\u064A\u0644 \u0627\u0644\u0628\u064A\u0627\u0646\u0627\u062A",
1075
+ "eventHandler.addRule": "\u0625\u0636\u0627\u0641\u0629 \u0642\u0627\u0639\u062F\u0629",
1076
+ "eventHandler.chainComplete": "\u0627\u0643\u062A\u0645\u0644 \u0627\u0644\u0633\u0644\u0633\u0644!",
1077
+ "eventHandler.clickObject": "\u0627\u0646\u0642\u0631 \u0639\u0644\u0649 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A",
1078
+ "eventHandler.eventLog": "\u0633\u062C\u0644 \u0627\u0644\u0623\u062D\u062F\u0627\u062B",
1079
+ "eventHandler.heardEvent": "{{object}} \u0627\u0633\u062A\u0642\u0628\u0644 {{event}} \u2192 {{action}}",
1080
+ "eventHandler.noEvents": "\u0644\u0627 \u062A\u0648\u062C\u062F \u0623\u062D\u062F\u0627\u062B \u0628\u0639\u062F",
1081
+ "eventHandler.noListeners": "\u0644\u0627 \u064A\u0648\u062C\u062F \u0645\u0633\u062A\u0645\u0639\u0648\u0646 \u0644\u0640 {{event}}",
1082
+ "eventHandler.rules": "{{count}}/{{max}} \u0642\u0648\u0627\u0639\u062F",
1083
+ "eventHandler.simulationStarted": "\u0645\u062D\u0627\u0643\u0627\u0629: {{events}}",
1084
+ "eventHandler.state": "\u0627\u0644\u062D\u0627\u0644\u0629",
1085
+ "eventHandler.then": "\u062B\u0645",
1086
+ "eventHandler.when": "\u0639\u0646\u062F\u0645\u0627",
1087
+ "game.goal": "\u0627\u0644\u0647\u062F\u0641",
1088
+ "game.hint": "\u062A\u0644\u0645\u064A\u062D",
1089
+ "game.play": "\u062A\u0634\u063A\u064A\u0644",
1090
+ "game.reset": "\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646",
1091
+ "game.runTests": "\u062A\u0634\u063A\u064A\u0644 \u0627\u0644\u0627\u062E\u062A\u0628\u0627\u0631\u0627\u062A",
1092
+ "negotiator.chooseAction": "\u0627\u062E\u062A\u0631 \u0625\u062C\u0631\u0627\u0621\u064B",
1093
+ "negotiator.failed": "\u0641\u0634\u0644 \u0627\u0644\u062A\u0641\u0627\u0648\u0636",
1094
+ "negotiator.finalScore": "\u0627\u0644\u0646\u062A\u064A\u062C\u0629 \u0627\u0644\u0646\u0647\u0627\u0626\u064A\u0629",
1095
+ "negotiator.history": "\u0627\u0644\u062A\u0627\u0631\u064A\u062E",
1096
+ "negotiator.opponent": "\u0627\u0644\u062E\u0635\u0645",
1097
+ "negotiator.playAgain": "\u0627\u0644\u0644\u0639\u0628 \u0645\u0631\u0629 \u0623\u062E\u0631\u0649",
1098
+ "negotiator.round": "\u0627\u0644\u062C\u0648\u0644\u0629 {{current}} \u0645\u0646 {{total}}",
1099
+ "negotiator.success": "\u0646\u062C\u062D \u0627\u0644\u062A\u0641\u0627\u0648\u0636",
1100
+ "negotiator.target": "\u0627\u0644\u0647\u062F\u0641",
1101
+ "negotiator.you": "\u0623\u0646\u062A",
1102
+ "platformer.level": "\u0627\u0644\u0645\u0633\u062A\u0648\u0649",
1103
+ "platformer.lost": "\u0627\u0646\u062A\u0647\u062A \u0627\u0644\u0644\u0639\u0628\u0629",
1104
+ "platformer.nextLevel": "\u0627\u0644\u0645\u0633\u062A\u0648\u0649 \u0627\u0644\u062A\u0627\u0644\u064A",
1105
+ "platformer.noLives": "\u0644\u0645 \u062A\u062A\u0628\u0642\u064E \u0623\u0631\u0648\u0627\u062D",
1106
+ "platformer.playAgain": "\u0627\u0644\u0644\u0639\u0628 \u0645\u0631\u0629 \u0623\u062E\u0631\u0649",
1107
+ "platformer.score": "\u0627\u0644\u0646\u0642\u0627\u0637",
1108
+ "platformer.won": "\u0644\u0642\u062F \u0641\u0632\u062A!",
1109
+ "puzzle.tryAgainButton": "\u062D\u0627\u0648\u0644 \u0645\u0631\u0629 \u0623\u062E\u0631\u0649",
1110
+ "roguelike.atk": "\u0647\u062C\u0648\u0645",
1111
+ "roguelike.cleared": "\u062A\u0645 \u062A\u0637\u0647\u064A\u0631 \u0627\u0644\u0632\u0646\u0632\u0627\u0646\u0629! \u0627\u0644\u0639\u0645\u0642 \u0627\u0644\u0645\u064F\u062D\u0642\u0642: {{depth}}",
1112
+ "roguelike.defeat": "\u0647\u064F\u0632\u0645\u062A!",
1113
+ "roguelike.depth": "\u0627\u0644\u0639\u0645\u0642",
1114
+ "roguelike.enemy": "\u0639\u062F\u0648",
1115
+ "roguelike.hp": "\u0635\u062D\u0629",
1116
+ "roguelike.phase": "\u0627\u0644\u0645\u0631\u062D\u0644\u0629",
1117
+ "roguelike.playAgain": "\u0627\u0644\u0644\u0639\u0628 \u0645\u0631\u0629 \u0623\u062E\u0631\u0649",
1118
+ "roguelike.player": "\u0628\u0637\u0644",
1119
+ "roguelike.victory": "\u0627\u0646\u062A\u0635\u0627\u0631!",
1120
+ "sequencer.actions": "\u0625\u062C\u0631\u0627\u0621\u0627\u062A",
1121
+ "sequencer.dragActions": "\u0627\u0633\u062D\u0628 \u0627\u0644\u0625\u062C\u0631\u0627\u0621\u0627\u062A \u0647\u0646\u0627",
1122
+ "sequencer.levelComplete": "\u0627\u0643\u062A\u0645\u0644 \u0627\u0644\u0645\u0633\u062A\u0648\u0649!",
1123
+ "sequencer.yourSequence": "\u062A\u0633\u0644\u0633\u0644\u0643",
1124
+ "simulator.correct": "\u0635\u062D\u064A\u062D",
1125
+ "simulator.incorrect": "\u063A\u064A\u0631 \u0635\u062D\u064A\u062D",
1126
+ "simulator.parameters": "\u0645\u0639\u0627\u0645\u0644\u0627\u062A",
1127
+ "simulator.reset": "\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646",
1128
+ "simulator.simulate": "\u0645\u062D\u0627\u0643\u0627\u0629",
1129
+ "simulator.target": "\u0627\u0644\u0647\u062F\u0641",
1130
+ "stateArchitect.addTransition": "\u0625\u0636\u0627\u0641\u0629 \u0627\u0646\u062A\u0642\u0627\u0644 \u0645\u0646 {{state}}",
1131
+ "stateArchitect.addTransitionPrompt": "\u0627\u0646\u0642\u0631 \u0639\u0644\u0649 \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0645\u0633\u062A\u0647\u062F\u0641\u0629",
1132
+ "stateArchitect.allPassed": "\u0646\u062C\u062D\u062A \u062C\u0645\u064A\u0639 \u0627\u0644\u0627\u062E\u062A\u0628\u0627\u0631\u0627\u062A!",
1133
+ "stateArchitect.clickTarget": "\u0627\u0646\u0642\u0631 \u0639\u0644\u0649 \u062D\u0627\u0644\u0629 \u0645\u0633\u062A\u0647\u062F\u0641\u0629 (\u0627\u0644\u062D\u0627\u0644\u064A\u0629: {{state}})",
1134
+ "stateArchitect.gotState": "\u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0645\u0633\u062A\u0644\u0645\u0629: {{state}}",
1135
+ "stateArchitect.graph": "\u0631\u0633\u0645 \u0628\u064A\u0627\u0646\u064A",
1136
+ "stateArchitect.hideJson": "\u0625\u062E\u0641\u0627\u0621 JSON",
1137
+ "stateArchitect.showJson": "\u0625\u0638\u0647\u0627\u0631 JSON",
1138
+ "stateArchitect.testResults": "\u0646\u062A\u0627\u0626\u062C \u0627\u0644\u0627\u062E\u062A\u0628\u0627\u0631\u0627\u062A",
1139
+ "stateArchitect.transitions": "{{count}} \u0627\u0646\u062A\u0642\u0627\u0644\u0627\u062A",
1140
+ "stateArchitect.variables": "\u0645\u062A\u063A\u064A\u0631\u0627\u062A: {{name}}",
1141
+ "stateArchitect.viewCode": "\u0639\u0631\u0636 \u0627\u0644\u0643\u0648\u062F",
1142
+ "td.defeat": "\u0647\u0632\u064A\u0645\u0629",
1143
+ "td.gold": "\u0630\u0647\u0628",
1144
+ "td.lives": "\u0623\u0631\u0648\u0627\u062D",
1145
+ "td.livesReachedZero": "\u062A\u0645 \u0627\u062C\u062A\u064A\u0627\u062D \u0642\u0627\u0639\u062F\u062A\u0643",
1146
+ "td.placeTower": "\u0636\u0639 \u0628\u0631\u062C\u064B\u0627",
1147
+ "td.playAgain": "\u0627\u0644\u0644\u0639\u0628 \u0645\u0631\u0629 \u0623\u062E\u0631\u0649",
1148
+ "td.startWave": "\u0628\u062F\u0621 \u0627\u0644\u0645\u0648\u062C\u0629",
1149
+ "td.survivedAllWaves": "\u0646\u062C\u0648\u062A \u0645\u0646 \u062C\u0645\u064A\u0639 \u0627\u0644\u0645\u0648\u062C\u0627\u062A!",
1150
+ "td.victory": "\u0627\u0646\u062A\u0635\u0627\u0631!",
1151
+ "td.wave": "\u0645\u0648\u062C\u0629",
1152
+ "td.waveInProgress": "\u0627\u0644\u0645\u0648\u062C\u0629 \u0642\u064A\u062F \u0627\u0644\u062A\u0642\u062F\u0645\u2026"
945
1153
  };
946
1154
 
947
1155
  // locales/sl.json
@@ -1414,7 +1622,111 @@ var sl_default = {
1414
1622
  "common.showMore": "Poka\u017Ei ve\u010D",
1415
1623
  "common.showLess": "Poka\u017Ei manj",
1416
1624
  "common.noResults": "Ni rezultatov",
1417
- "relationSelect.selectPlaceholder": "Izberi..."
1625
+ "relationSelect.selectPlaceholder": "Izberi...",
1626
+ "battle.cancel": "Prekli\u010Di",
1627
+ "battle.defeat": "Poraz",
1628
+ "battle.endTurn": "Kon\u010Daj potezo",
1629
+ "battle.playAgain": "Igraj znova",
1630
+ "battle.turnsPlayed": "Odigrane poteze",
1631
+ "battle.victory": "Zmaga",
1632
+ "builder.allPlaced": "Vse postavljeno",
1633
+ "builder.blueprint": "Na\u010Drt",
1634
+ "builder.build": "Zgradi",
1635
+ "builder.components": "Komponente",
1636
+ "builder.empty": "Prazno",
1637
+ "builder.reset": "Ponastavi",
1638
+ "builder.success": "Uspeh",
1639
+ "classifier.allCorrect": "Vse pravilno!",
1640
+ "classifier.check": "Preveri",
1641
+ "classifier.correct": "pravilno",
1642
+ "classifier.itemsToSort": "Elementi za razvr\u0161\u010Danje",
1643
+ "classifier.reset": "Ponastavi",
1644
+ "common.error": "Napaka",
1645
+ "debugger.allFound": "Vsi hro\u0161\u010Di najdeni!",
1646
+ "debugger.bugsFound": "najdenih hro\u0161\u010Dev",
1647
+ "debugger.findBugs": "Poi\u0161\u010Di {{count}} hro\u0161\u010Dev",
1648
+ "debugger.reset": "Ponastavi",
1649
+ "debugger.submit": "Po\u0161lji",
1650
+ "error.genericLoad": "Nalaganje ni uspelo",
1651
+ "error.loadingData": "Nalaganje podatkov",
1652
+ "eventHandler.addRule": "Dodaj pravilo",
1653
+ "eventHandler.chainComplete": "Veriga zaklju\u010Dena!",
1654
+ "eventHandler.clickObject": "Klikni predmete",
1655
+ "eventHandler.eventLog": "Dnevnik dogodkov",
1656
+ "eventHandler.heardEvent": "{{object}} je sli\u0161al {{event}} \u2192 {{action}}",
1657
+ "eventHandler.noEvents": "\u0160e ni dogodkov",
1658
+ "eventHandler.noListeners": "Ni poslu\u0161alcev za {{event}}",
1659
+ "eventHandler.rules": "{{count}}/{{max}} pravil",
1660
+ "eventHandler.simulationStarted": "Simulacija: {{events}}",
1661
+ "eventHandler.state": "Stanje",
1662
+ "eventHandler.then": "potem",
1663
+ "eventHandler.when": "Ko",
1664
+ "game.goal": "Cilj",
1665
+ "game.hint": "Namig",
1666
+ "game.play": "Predvajaj",
1667
+ "game.reset": "Ponastavi",
1668
+ "game.runTests": "Za\u017Eeni preizkuse",
1669
+ "negotiator.chooseAction": "Izberi dejanje",
1670
+ "negotiator.failed": "Pogajanje ni uspelo",
1671
+ "negotiator.finalScore": "Kon\u010Dni rezultat",
1672
+ "negotiator.history": "Zgodovina",
1673
+ "negotiator.opponent": "Nasprotnik",
1674
+ "negotiator.playAgain": "Igraj znova",
1675
+ "negotiator.round": "Krog {{current}} od {{total}}",
1676
+ "negotiator.success": "Pogajanje uspe\u0161no",
1677
+ "negotiator.target": "Cilj",
1678
+ "negotiator.you": "Ti",
1679
+ "platformer.level": "Raven",
1680
+ "platformer.lost": "Konec igre",
1681
+ "platformer.nextLevel": "Naslednja raven",
1682
+ "platformer.noLives": "Ni ve\u010D \u017Eivljenj",
1683
+ "platformer.playAgain": "Igraj znova",
1684
+ "platformer.score": "To\u010Dke",
1685
+ "platformer.won": "Zmagal si!",
1686
+ "puzzle.tryAgainButton": "Poskusi znova",
1687
+ "roguelike.atk": "NAP",
1688
+ "roguelike.cleared": "Klet o\u010Di\u0161\u010Dena! Dose\u017Eena globina: {{depth}}",
1689
+ "roguelike.defeat": "Pora\u017Een!",
1690
+ "roguelike.depth": "Globina",
1691
+ "roguelike.enemy": "Sovra\u017Enik",
1692
+ "roguelike.hp": "\u017DP",
1693
+ "roguelike.phase": "Faza",
1694
+ "roguelike.playAgain": "Igraj znova",
1695
+ "roguelike.player": "Junak",
1696
+ "roguelike.victory": "Zmaga!",
1697
+ "sequencer.actions": "Dejanja",
1698
+ "sequencer.dragActions": "Povleci dejanja sem",
1699
+ "sequencer.levelComplete": "Raven zaklju\u010Dena!",
1700
+ "sequencer.yourSequence": "Tvoje zaporedje",
1701
+ "simulator.correct": "Pravilno",
1702
+ "simulator.incorrect": "Nepravilno",
1703
+ "simulator.parameters": "Parametri",
1704
+ "simulator.reset": "Ponastavi",
1705
+ "simulator.simulate": "Simuliraj",
1706
+ "simulator.target": "Cilj",
1707
+ "stateArchitect.addTransition": "Dodaj prehod iz {{state}}",
1708
+ "stateArchitect.addTransitionPrompt": "Klikni ciljno stanje",
1709
+ "stateArchitect.allPassed": "Vsi preizkusi uspe\u0161ni!",
1710
+ "stateArchitect.clickTarget": "Klikni ciljno stanje (trenutno: {{state}})",
1711
+ "stateArchitect.gotState": "Prejeto stanje: {{state}}",
1712
+ "stateArchitect.graph": "Graf",
1713
+ "stateArchitect.hideJson": "Skrij JSON",
1714
+ "stateArchitect.showJson": "Poka\u017Ei JSON",
1715
+ "stateArchitect.testResults": "Rezultati preizkusov",
1716
+ "stateArchitect.transitions": "{{count}} prehodov",
1717
+ "stateArchitect.variables": "Spremenljivke: {{name}}",
1718
+ "stateArchitect.viewCode": "Prika\u017Ei kodo",
1719
+ "td.defeat": "Poraz",
1720
+ "td.gold": "Zlato",
1721
+ "td.lives": "\u017Divljenja",
1722
+ "td.livesReachedZero": "Va\u0161a baza je bila preplavljena",
1723
+ "td.placeTower": "Postavi stolp",
1724
+ "td.playAgain": "Igraj znova",
1725
+ "td.startWave": "Za\u010Dni val",
1726
+ "td.survivedAllWaves": "Pre\u017Eiveli vse valove!",
1727
+ "td.victory": "Zmaga!",
1728
+ "td.wave": "Val",
1729
+ "td.waveInProgress": "Val v teku\u2026"
1418
1730
  };
1419
1731
 
1420
1732
  // locales/index.ts