@almadar/ui 2.14.0 → 2.15.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (407) hide show
  1. package/dist/{chunk-M7MOIE46.js → chunk-4KP6IZEQ.js} +1 -1
  2. package/dist/{chunk-SKWPSQHQ.js → chunk-YPY74G7F.js} +16 -8
  3. package/dist/components/atoms/AnimatedCounter.d.ts +20 -0
  4. package/dist/components/atoms/Avatar.d.ts +58 -0
  5. package/dist/components/atoms/Badge.d.ts +14 -0
  6. package/dist/components/atoms/Box.d.ts +57 -0
  7. package/dist/components/atoms/Button.d.ts +24 -0
  8. package/dist/components/atoms/Card.d.ts +18 -0
  9. package/dist/components/atoms/Center.d.ts +33 -0
  10. package/dist/components/atoms/Checkbox.d.ts +9 -0
  11. package/dist/components/atoms/ConditionalWrapper.d.ts +68 -0
  12. package/dist/components/atoms/ConfettiEffect.d.ts +19 -0
  13. package/dist/components/atoms/DayCell.d.ts +21 -0
  14. package/dist/components/atoms/Divider.d.ts +29 -0
  15. package/dist/components/atoms/FlipContainer.d.ts +21 -0
  16. package/dist/components/atoms/Icon.d.ts +39 -0
  17. package/dist/components/atoms/InfiniteScrollSentinel.d.ts +23 -0
  18. package/dist/components/atoms/Input.d.ts +26 -0
  19. package/dist/components/atoms/Label.d.ts +5 -0
  20. package/dist/components/atoms/LawReferenceTooltip.d.ts +48 -0
  21. package/dist/components/atoms/Overlay.d.ts +16 -0
  22. package/dist/components/atoms/ProgressBar.d.ts +63 -0
  23. package/dist/components/atoms/Radio.d.ts +26 -0
  24. package/dist/components/atoms/RangeSlider.d.ts +31 -0
  25. package/dist/components/atoms/Select.d.ts +12 -0
  26. package/dist/components/atoms/Spacer.d.ts +25 -0
  27. package/dist/components/atoms/Spinner.d.ts +6 -0
  28. package/dist/components/atoms/Stack.d.ts +66 -0
  29. package/dist/components/atoms/StatusDot.d.ts +14 -0
  30. package/dist/components/atoms/Switch.d.ts +12 -0
  31. package/dist/components/atoms/TextHighlight.d.ts +53 -0
  32. package/dist/components/atoms/Textarea.d.ts +5 -0
  33. package/dist/components/atoms/ThemeSelector.d.ts +21 -0
  34. package/dist/components/atoms/ThemeToggle.d.ts +33 -0
  35. package/dist/components/atoms/TimeSlotCell.d.ts +23 -0
  36. package/dist/components/atoms/TrendIndicator.d.ts +18 -0
  37. package/dist/components/atoms/TypewriterText.d.ts +20 -0
  38. package/dist/components/atoms/Typography.d.ts +57 -0
  39. package/dist/components/atoms/game/ActionButton.d.ts +25 -0
  40. package/dist/components/atoms/game/ChoiceButton.d.ts +18 -0
  41. package/dist/components/atoms/game/ComboCounter.d.ts +16 -0
  42. package/dist/components/atoms/game/ControlButton.d.ts +31 -0
  43. package/dist/components/atoms/game/DamageNumber.d.ts +14 -0
  44. package/dist/components/atoms/game/DialogueBubble.d.ts +16 -0
  45. package/dist/components/atoms/game/HealthBar.d.ts +18 -0
  46. package/dist/components/atoms/game/ItemSlot.d.ts +25 -0
  47. package/dist/components/atoms/game/MiniMap.d.ts +36 -0
  48. package/dist/components/atoms/game/ResourceCounter.d.ts +21 -0
  49. package/dist/components/atoms/game/ScoreDisplay.d.ts +21 -0
  50. package/dist/components/atoms/game/Sprite.d.ts +63 -0
  51. package/dist/components/atoms/game/StateIndicator.d.ts +31 -0
  52. package/dist/components/atoms/game/StatusEffect.d.ts +21 -0
  53. package/dist/components/atoms/game/TimerDisplay.d.ts +18 -0
  54. package/dist/components/atoms/game/TurnIndicator.d.ts +18 -0
  55. package/dist/components/atoms/game/WaypointMarker.d.ts +19 -0
  56. package/dist/components/atoms/game/XPBar.d.ts +20 -0
  57. package/dist/components/atoms/game/index.d.ts +25 -0
  58. package/dist/components/atoms/index.d.ts +37 -0
  59. package/dist/components/index.d.ts +6 -0
  60. package/dist/components/index.js +2 -2
  61. package/dist/components/molecules/Accordion.d.ts +67 -0
  62. package/dist/components/molecules/Alert.d.ts +24 -0
  63. package/dist/components/molecules/Breadcrumb.d.ts +55 -0
  64. package/dist/components/molecules/ButtonGroup.d.ts +67 -0
  65. package/dist/components/molecules/CalendarGrid.d.ts +43 -0
  66. package/dist/components/molecules/Card.d.ts +56 -0
  67. package/dist/components/molecules/Carousel.d.ts +31 -0
  68. package/dist/components/molecules/ChartLegend.d.ts +20 -0
  69. package/dist/components/molecules/Container.d.ts +30 -0
  70. package/dist/components/molecules/DataGrid.d.ts +75 -0
  71. package/dist/components/molecules/DataList.d.ts +95 -0
  72. package/dist/components/molecules/DateRangeSelector.d.ts +22 -0
  73. package/dist/components/molecules/Drawer.d.ts +46 -0
  74. package/dist/components/molecules/EmptyState.d.ts +25 -0
  75. package/dist/components/molecules/ErrorBoundary.d.ts +55 -0
  76. package/dist/components/molecules/ErrorState.d.ts +13 -0
  77. package/dist/components/molecules/FilterGroup.d.ts +54 -0
  78. package/dist/components/molecules/Flex.d.ts +43 -0
  79. package/dist/components/molecules/FlipCard.d.ts +25 -0
  80. package/dist/components/molecules/FloatingActionButton.d.ts +69 -0
  81. package/dist/components/molecules/FormField.d.ts +16 -0
  82. package/dist/components/molecules/FormSectionHeader.d.ts +30 -0
  83. package/dist/components/molecules/GraphView.d.ts +45 -0
  84. package/dist/components/molecules/Grid.d.ts +54 -0
  85. package/dist/components/molecules/InputGroup.d.ts +24 -0
  86. package/dist/components/molecules/Lightbox.d.ts +25 -0
  87. package/dist/components/molecules/LineChart.d.ts +33 -0
  88. package/dist/components/molecules/LoadingState.d.ts +7 -0
  89. package/dist/components/molecules/MapView.d.ts +40 -0
  90. package/dist/components/molecules/Menu.d.ts +40 -0
  91. package/dist/components/molecules/Meter.d.ts +51 -0
  92. package/dist/components/molecules/Modal.d.ts +28 -0
  93. package/dist/components/molecules/NumberStepper.d.ts +27 -0
  94. package/dist/components/molecules/Pagination.d.ts +66 -0
  95. package/dist/components/molecules/Popover.d.ts +39 -0
  96. package/dist/components/molecules/ProgressDots.d.ts +24 -0
  97. package/dist/components/molecules/PullToRefresh.d.ts +21 -0
  98. package/dist/components/molecules/QuizBlock.d.ts +20 -0
  99. package/dist/components/molecules/RelationSelect.d.ts +48 -0
  100. package/dist/components/molecules/RepeatableFormSection.d.ts +58 -0
  101. package/dist/components/molecules/ScaledDiagram.d.ts +20 -0
  102. package/dist/components/molecules/SearchInput.d.ts +60 -0
  103. package/dist/components/molecules/SidePanel.d.ts +47 -0
  104. package/dist/components/molecules/SimpleGrid.d.ts +27 -0
  105. package/dist/components/molecules/Skeleton.d.ts +35 -0
  106. package/dist/components/molecules/SortableList.d.ts +17 -0
  107. package/dist/components/molecules/StarRating.d.ts +26 -0
  108. package/dist/components/molecules/StatDisplay.d.ts +37 -0
  109. package/dist/components/molecules/SwipeableRow.d.ts +24 -0
  110. package/dist/components/molecules/Tabs.d.ts +45 -0
  111. package/dist/components/molecules/Toast.d.ts +35 -0
  112. package/dist/components/molecules/Tooltip.d.ts +25 -0
  113. package/dist/components/molecules/UploadDropZone.d.ts +26 -0
  114. package/dist/components/molecules/ViolationAlert.d.ts +49 -0
  115. package/dist/components/molecules/WizardNavigation.d.ts +51 -0
  116. package/dist/components/molecules/WizardProgress.d.ts +42 -0
  117. package/dist/components/molecules/game/ActionButtons.d.ts +34 -0
  118. package/dist/components/molecules/game/CombatLog.d.ts +30 -0
  119. package/dist/components/molecules/game/CraftingRecipe.d.ts +33 -0
  120. package/dist/components/molecules/game/DPad.d.ts +22 -0
  121. package/dist/components/molecules/game/DialogueBox.d.ts +78 -0
  122. package/dist/components/molecules/game/EnemyPlate.d.ts +27 -0
  123. package/dist/components/molecules/game/GameCanvas2D.d.ts +18 -0
  124. package/dist/components/molecules/game/GameHud.d.ts +49 -0
  125. package/dist/components/molecules/game/GameMenu.d.ts +43 -0
  126. package/dist/components/molecules/game/GameOverScreen.d.ts +56 -0
  127. package/dist/components/molecules/game/HealthPanel.d.ts +27 -0
  128. package/dist/components/molecules/game/InventoryGrid.d.ts +30 -0
  129. package/dist/components/molecules/game/InventoryPanel.d.ts +67 -0
  130. package/dist/components/molecules/game/IsometricCanvas.d.ts +127 -0
  131. package/dist/components/molecules/game/PlatformerCanvas.d.ts +52 -0
  132. package/dist/components/molecules/game/PowerupSlots.d.ts +23 -0
  133. package/dist/components/molecules/game/QuestTracker.d.ts +20 -0
  134. package/dist/components/molecules/game/ResourceBar.d.ts +23 -0
  135. package/dist/components/molecules/game/ScoreBoard.d.ts +18 -0
  136. package/dist/components/molecules/game/StatBadge.d.ts +27 -0
  137. package/dist/components/molecules/game/TurnPanel.d.ts +29 -0
  138. package/dist/components/molecules/game/UnitCommandBar.d.ts +25 -0
  139. package/dist/components/molecules/game/index.d.ts +30 -0
  140. package/dist/components/molecules/index.d.ts +59 -0
  141. package/dist/components/molecules/markdown/CodeBlock.d.ts +25 -0
  142. package/dist/components/molecules/markdown/MarkdownContent.d.ts +26 -0
  143. package/dist/components/molecules/markdown/index.d.ts +2 -0
  144. package/dist/components/organisms/CardGrid.d.ts +80 -0
  145. package/dist/components/organisms/Chart.d.ts +59 -0
  146. package/dist/components/organisms/CodeViewer.d.ts +67 -0
  147. package/dist/components/organisms/ComponentPatterns.d.ts +453 -0
  148. package/dist/components/organisms/ConfirmDialog.d.ts +50 -0
  149. package/dist/components/organisms/ContentRenderer.d.ts +23 -0
  150. package/dist/components/organisms/CustomPattern.d.ts +104 -0
  151. package/dist/components/organisms/DataTable.d.ts +67 -0
  152. package/dist/components/organisms/DetailPanel.d.ts +78 -0
  153. package/dist/components/organisms/DocumentViewer.d.ts +60 -0
  154. package/dist/components/organisms/DrawerSlot.d.ts +39 -0
  155. package/dist/components/organisms/Form.d.ts +206 -0
  156. package/dist/components/organisms/FormSection.d.ts +41 -0
  157. package/dist/components/organisms/GraphCanvas.d.ts +69 -0
  158. package/dist/components/organisms/Header.d.ts +110 -0
  159. package/dist/components/organisms/JazariStateMachine.d.ts +60 -0
  160. package/dist/components/organisms/LayoutPatterns.d.ts +181 -0
  161. package/dist/components/organisms/List.d.ts +78 -0
  162. package/dist/components/organisms/MasterDetail.d.ts +32 -0
  163. package/dist/components/organisms/MediaGallery.d.ts +57 -0
  164. package/dist/components/organisms/Meter.d.ts +58 -0
  165. package/dist/components/organisms/ModalSlot.d.ts +35 -0
  166. package/dist/components/organisms/Navigation.d.ts +68 -0
  167. package/dist/components/organisms/NotifyListener.d.ts +15 -0
  168. package/dist/components/organisms/OrbitalVisualization.d.ts +48 -0
  169. package/dist/components/organisms/PageHeader.d.ts +59 -0
  170. package/dist/components/organisms/Section.d.ts +44 -0
  171. package/dist/components/organisms/Sidebar.d.ts +63 -0
  172. package/dist/components/organisms/SignaturePad.d.ts +44 -0
  173. package/dist/components/organisms/Split.d.ts +42 -0
  174. package/dist/components/organisms/StatCard.d.ts +62 -0
  175. package/dist/components/organisms/StateMachineView.d.ts +36 -0
  176. package/dist/components/organisms/Table.d.ts +99 -0
  177. package/dist/components/organisms/Timeline.d.ts +49 -0
  178. package/dist/components/organisms/ToastSlot.d.ts +38 -0
  179. package/dist/components/organisms/UISlotRenderer.d.ts +112 -0
  180. package/dist/components/organisms/WizardContainer.d.ts +160 -0
  181. package/dist/components/organisms/book/BookChapterView.d.ts +17 -0
  182. package/dist/components/organisms/book/BookCoverPage.d.ts +20 -0
  183. package/dist/components/organisms/book/BookNavBar.d.ts +19 -0
  184. package/dist/components/organisms/book/BookTableOfContents.d.ts +18 -0
  185. package/dist/components/organisms/book/BookViewer.d.ts +28 -0
  186. package/dist/components/organisms/book/index.d.ts +7 -0
  187. package/dist/components/organisms/book/types.d.ts +77 -0
  188. package/dist/components/organisms/component-registry.generated.d.ts +9 -0
  189. package/dist/components/organisms/debug/RuntimeDebugger.d.ts +19 -0
  190. package/dist/components/organisms/debug/hooks/useDebugData.d.ts +25 -0
  191. package/dist/components/organisms/debug/index.d.ts +13 -0
  192. package/dist/components/organisms/debug/tabs/EntitiesTab.d.ts +13 -0
  193. package/dist/components/organisms/debug/tabs/EventDispatcherTab.d.ts +16 -0
  194. package/dist/components/organisms/debug/tabs/EventFlowTab.d.ts +9 -0
  195. package/dist/components/organisms/debug/tabs/GuardsPanel.d.ts +9 -0
  196. package/dist/components/organisms/debug/tabs/ServerBridgeTab.d.ts +9 -0
  197. package/dist/components/organisms/debug/tabs/TicksTab.d.ts +13 -0
  198. package/dist/components/organisms/debug/tabs/TraitsTab.d.ts +13 -0
  199. package/dist/components/organisms/debug/tabs/TransitionTimeline.d.ts +9 -0
  200. package/dist/components/organisms/debug/tabs/VerificationTab.d.ts +10 -0
  201. package/dist/components/organisms/game/BattleBoard.d.ts +175 -0
  202. package/dist/components/organisms/game/CanvasEffect.d.ts +68 -0
  203. package/dist/components/organisms/game/CastleBoard.d.ts +85 -0
  204. package/dist/components/organisms/game/CombatLog.d.ts +2 -0
  205. package/dist/components/organisms/game/DialogueBox.d.ts +2 -0
  206. package/dist/components/organisms/game/GameAudioProvider.d.ts +47 -0
  207. package/dist/components/organisms/game/GameAudioToggle.d.ts +28 -0
  208. package/dist/components/organisms/game/GameCanvas3D.d.ts +181 -0
  209. package/dist/components/organisms/game/GameHud.d.ts +2 -0
  210. package/dist/components/organisms/game/GameMenu.d.ts +2 -0
  211. package/dist/components/organisms/game/GameOverScreen.d.ts +2 -0
  212. package/dist/components/organisms/game/InventoryPanel.d.ts +2 -0
  213. package/dist/components/organisms/game/IsometricCanvas.d.ts +3 -0
  214. package/dist/components/organisms/game/PlatformerCanvas.d.ts +2 -0
  215. package/dist/components/organisms/game/TraitSlot.d.ts +90 -0
  216. package/dist/components/organisms/game/TraitStateViewer.d.ts +53 -0
  217. package/dist/components/organisms/game/UncontrolledBattleBoard.d.ts +26 -0
  218. package/dist/components/organisms/game/WorldMapBoard.d.ts +156 -0
  219. package/dist/components/organisms/game/editor/editorUtils.d.ts +109 -0
  220. package/dist/components/organisms/game/editor/index.d.ts +9 -0
  221. package/dist/components/organisms/game/hooks/useBattleState.d.ts +35 -0
  222. package/dist/components/organisms/game/hooks/useCamera.d.ts +41 -0
  223. package/dist/components/organisms/game/hooks/useGameAudio.d.ts +47 -0
  224. package/dist/components/organisms/game/hooks/useImageCache.d.ts +16 -0
  225. package/dist/components/organisms/game/hooks/usePhysics2D.d.ts +45 -0
  226. package/dist/components/organisms/game/hooks/useSpriteAnimations.d.ts +43 -0
  227. package/dist/components/organisms/game/index.d.ts +52 -0
  228. package/dist/components/organisms/game/managers/PhysicsManager.d.ts +103 -0
  229. package/dist/components/organisms/game/physics-sim/SimulationCanvas.d.ts +20 -0
  230. package/dist/components/organisms/game/physics-sim/SimulationControls.d.ts +28 -0
  231. package/dist/components/organisms/game/physics-sim/SimulationGraph.d.ts +25 -0
  232. package/dist/components/organisms/game/physics-sim/index.d.ts +7 -0
  233. package/dist/components/organisms/game/physics-sim/presets/index.d.ts +4 -0
  234. package/dist/components/organisms/game/physics-sim/presets/mechanics.d.ts +4 -0
  235. package/dist/components/organisms/game/physics-sim/presets/types.d.ts +43 -0
  236. package/dist/components/organisms/game/puzzles/builder/BuilderBoard.d.ts +52 -0
  237. package/dist/components/organisms/game/puzzles/builder/index.d.ts +2 -0
  238. package/dist/components/organisms/game/puzzles/classifier/ClassifierBoard.d.ts +53 -0
  239. package/dist/components/organisms/game/puzzles/classifier/index.d.ts +2 -0
  240. package/dist/components/organisms/game/puzzles/debugger/DebuggerBoard.d.ts +45 -0
  241. package/dist/components/organisms/game/puzzles/debugger/index.d.ts +2 -0
  242. package/dist/components/organisms/game/puzzles/event-handler/EventHandlerBoard.d.ts +55 -0
  243. package/dist/components/organisms/game/puzzles/event-handler/EventLog.d.ts +31 -0
  244. package/dist/components/organisms/game/puzzles/event-handler/ObjectRulePanel.d.ts +45 -0
  245. package/dist/components/organisms/game/puzzles/event-handler/RuleEditor.d.ts +41 -0
  246. package/dist/components/organisms/game/puzzles/event-handler/index.d.ts +8 -0
  247. package/dist/components/organisms/game/puzzles/negotiator/NegotiatorBoard.d.ts +54 -0
  248. package/dist/components/organisms/game/puzzles/negotiator/index.d.ts +2 -0
  249. package/dist/components/organisms/game/puzzles/sequencer/ActionPalette.d.ts +34 -0
  250. package/dist/components/organisms/game/puzzles/sequencer/ActionTile.d.ts +30 -0
  251. package/dist/components/organisms/game/puzzles/sequencer/SequenceBar.d.ts +41 -0
  252. package/dist/components/organisms/game/puzzles/sequencer/SequencerBoard.d.ts +72 -0
  253. package/dist/components/organisms/game/puzzles/sequencer/index.d.ts +8 -0
  254. package/dist/components/organisms/game/puzzles/simulator/SimulatorBoard.d.ts +54 -0
  255. package/dist/components/organisms/game/puzzles/simulator/index.d.ts +2 -0
  256. package/dist/components/organisms/game/puzzles/state-architect/CodeView.d.ts +24 -0
  257. package/dist/components/organisms/game/puzzles/state-architect/StateArchitectBoard.d.ts +76 -0
  258. package/dist/components/organisms/game/puzzles/state-architect/StateNode.d.ts +33 -0
  259. package/dist/components/organisms/game/puzzles/state-architect/TransitionArrow.d.ts +36 -0
  260. package/dist/components/organisms/game/puzzles/state-architect/VariablePanel.d.ts +28 -0
  261. package/dist/components/organisms/game/puzzles/state-architect/index.d.ts +10 -0
  262. package/dist/components/organisms/game/three/Camera3D.d.ts +60 -0
  263. package/dist/components/organisms/game/three/Lighting3D.d.ts +47 -0
  264. package/dist/components/organisms/game/three/Scene3D.d.ts +37 -0
  265. package/dist/components/organisms/game/three/components/Canvas3DErrorBoundary.d.ts +51 -0
  266. package/dist/components/organisms/game/three/components/Canvas3DLoadingState.d.ts +44 -0
  267. package/dist/components/organisms/game/three/components/ModelLoader.d.ts +44 -0
  268. package/dist/components/organisms/game/three/components/PhysicsObject3D.d.ts +74 -0
  269. package/dist/components/organisms/game/three/components/index.d.ts +10 -0
  270. package/dist/components/organisms/game/three/hooks/useAssetLoader.d.ts +58 -0
  271. package/dist/components/organisms/game/three/hooks/useGameCanvas3DEvents.d.ts +79 -0
  272. package/dist/components/organisms/game/three/hooks/useRaycaster.d.ts +86 -0
  273. package/dist/components/organisms/game/three/hooks/useSceneGraph.d.ts +66 -0
  274. package/dist/components/organisms/game/three/hooks/useThree.d.ts +58 -0
  275. package/dist/components/organisms/game/three/index.d.ts +23 -0
  276. package/dist/components/organisms/game/three/loaders/AssetLoader.d.ts +80 -0
  277. package/dist/components/organisms/game/three/renderers/FeatureRenderer.d.ts +44 -0
  278. package/dist/components/organisms/game/three/renderers/FeatureRenderer3D.d.ts +44 -0
  279. package/dist/components/organisms/game/three/renderers/TileRenderer.d.ts +57 -0
  280. package/dist/components/organisms/game/three/renderers/UnitRenderer.d.ts +46 -0
  281. package/dist/components/organisms/game/three/renderers/index.d.ts +11 -0
  282. package/dist/components/organisms/game/three/utils/culling.d.ts +134 -0
  283. package/dist/components/organisms/game/three/utils/grid3D.d.ts +154 -0
  284. package/dist/components/organisms/game/types/effects.d.ts +253 -0
  285. package/dist/components/organisms/game/types/game.d.ts +92 -0
  286. package/dist/components/organisms/game/types/isometric.d.ts +109 -0
  287. package/dist/components/organisms/game/types/spriteAnimation.d.ts +73 -0
  288. package/dist/components/organisms/game/useCanvasEffects.d.ts +26 -0
  289. package/dist/components/organisms/game/utils/canvasEffects.d.ts +50 -0
  290. package/dist/components/organisms/game/utils/combatEffects.d.ts +64 -0
  291. package/dist/components/organisms/game/utils/combatPresets.d.ts +15 -0
  292. package/dist/components/organisms/game/utils/isometric.d.ts +61 -0
  293. package/dist/components/organisms/game/utils/spriteAnimation.d.ts +57 -0
  294. package/dist/components/organisms/game/utils/spriteSheetConstants.d.ts +16 -0
  295. package/dist/components/organisms/index.d.ts +38 -0
  296. package/dist/components/organisms/layout/DashboardGrid.d.ts +35 -0
  297. package/dist/components/organisms/layout/MasterDetail.d.ts +32 -0
  298. package/dist/components/organisms/layout/SplitPane.d.ts +34 -0
  299. package/dist/components/organisms/layout/TabbedContainer.d.ts +42 -0
  300. package/dist/components/organisms/layout/index.d.ts +9 -0
  301. package/dist/components/organisms/types.d.ts +63 -0
  302. package/dist/components/templates/AuthLayout.d.ts +14 -0
  303. package/dist/components/templates/BattleTemplate.d.ts +25 -0
  304. package/dist/components/templates/CastleTemplate.d.ts +23 -0
  305. package/dist/components/templates/CounterTemplate.d.ts +44 -0
  306. package/dist/components/templates/DashboardLayout.d.ts +34 -0
  307. package/dist/components/templates/GameCanvas3DBattleTemplate.d.ts +96 -0
  308. package/dist/components/templates/GameCanvas3DCastleTemplate.d.ts +90 -0
  309. package/dist/components/templates/GameCanvas3DWorldMapTemplate.d.ts +96 -0
  310. package/dist/components/templates/GameShell.d.ts +34 -0
  311. package/dist/components/templates/GameTemplate.d.ts +36 -0
  312. package/dist/components/templates/GenericAppTemplate.d.ts +30 -0
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  407. package/package.json +2 -2
@@ -0,0 +1,54 @@
1
+ /**
2
+ * NegotiatorBoard
3
+ *
4
+ * Turn-based decision matrix game. The player makes choices
5
+ * over multiple rounds against an AI opponent. Each round
6
+ * both sides pick an action, and payoffs are determined by
7
+ * the combination.
8
+ *
9
+ * Good for: ethics, business, game theory, economics stories.
10
+ *
11
+ * Events emitted via completeEvent (default UI:PUZZLE_COMPLETE).
12
+ */
13
+ import React from 'react';
14
+ import type { EntityDisplayProps } from '../../../types';
15
+ export interface NegotiatorAction {
16
+ id: string;
17
+ label: string;
18
+ description?: string;
19
+ }
20
+ export interface PayoffEntry {
21
+ playerAction: string;
22
+ opponentAction: string;
23
+ playerPayoff: number;
24
+ opponentPayoff: number;
25
+ }
26
+ export interface NegotiatorPuzzleEntity {
27
+ id: string;
28
+ title: string;
29
+ description: string;
30
+ actions: NegotiatorAction[];
31
+ payoffMatrix: PayoffEntry[];
32
+ totalRounds: number;
33
+ /** AI strategy: 'tit-for-tat' | 'always-cooperate' | 'always-defect' | 'random' */
34
+ opponentStrategy: string;
35
+ targetScore: number;
36
+ successMessage?: string;
37
+ failMessage?: string;
38
+ hint?: string;
39
+ /** Header image URL displayed above the title */
40
+ headerImage?: string;
41
+ /** Visual theme overrides */
42
+ theme?: {
43
+ background?: string;
44
+ accentColor?: string;
45
+ };
46
+ }
47
+ export interface NegotiatorBoardProps extends Omit<EntityDisplayProps, 'entity'> {
48
+ entity: NegotiatorPuzzleEntity;
49
+ completeEvent?: string;
50
+ }
51
+ export declare function NegotiatorBoard({ entity, completeEvent, className, }: NegotiatorBoardProps): React.JSX.Element;
52
+ export declare namespace NegotiatorBoard {
53
+ var displayName: string;
54
+ }
@@ -0,0 +1,2 @@
1
+ export { NegotiatorBoard } from './NegotiatorBoard';
2
+ export type { NegotiatorBoardProps, NegotiatorPuzzleEntity, NegotiatorAction, PayoffEntry } from './NegotiatorBoard';
@@ -0,0 +1,34 @@
1
+ /**
2
+ * ActionPalette Component
3
+ *
4
+ * Grid of draggable ActionTile components for the Sequencer tier.
5
+ * Kids pick from these to build their sequence.
6
+ *
7
+ * @packageDocumentation
8
+ */
9
+ import React from 'react';
10
+ import type { SlotItemData } from '../../TraitSlot';
11
+ export interface ActionPaletteProps {
12
+ /** Available actions */
13
+ actions: SlotItemData[];
14
+ /** IDs of actions that are already used (shown as disabled) */
15
+ usedActionIds?: string[];
16
+ /** Whether each action can be used multiple times */
17
+ allowDuplicates?: boolean;
18
+ /** Category → color mapping */
19
+ categoryColors?: Record<string, {
20
+ bg: string;
21
+ border: string;
22
+ }>;
23
+ /** Size variant */
24
+ size?: 'sm' | 'md' | 'lg';
25
+ /** Label above the palette */
26
+ label?: string;
27
+ /** Additional CSS classes */
28
+ className?: string;
29
+ }
30
+ export declare function ActionPalette({ actions, usedActionIds, allowDuplicates, categoryColors, size, label, className, }: ActionPaletteProps): React.JSX.Element;
31
+ export declare namespace ActionPalette {
32
+ var displayName: string;
33
+ }
34
+ export default ActionPalette;
@@ -0,0 +1,30 @@
1
+ /**
2
+ * ActionTile Component
3
+ *
4
+ * A draggable action tile for the Sequencer tier (ages 5-8).
5
+ * Kids drag these from the ActionPalette into SequenceBar slots.
6
+ * Sets SlotItemData on dataTransfer for TraitSlot compatibility.
7
+ *
8
+ * @packageDocumentation
9
+ */
10
+ import React from 'react';
11
+ import type { EntityDisplayProps } from '../../../types';
12
+ import type { SlotItemData } from '../../TraitSlot';
13
+ export interface ActionTileProps extends Omit<EntityDisplayProps, 'entity'> {
14
+ /** The action data */
15
+ action: SlotItemData;
16
+ /** Size variant */
17
+ size?: 'sm' | 'md' | 'lg';
18
+ /** Whether the tile is disabled / already used */
19
+ disabled?: boolean;
20
+ /** Category → color mapping */
21
+ categoryColors?: Record<string, {
22
+ bg: string;
23
+ border: string;
24
+ }>;
25
+ }
26
+ export declare function ActionTile({ action, size, disabled, categoryColors, className, }: ActionTileProps): React.JSX.Element;
27
+ export declare namespace ActionTile {
28
+ var displayName: string;
29
+ }
30
+ export default ActionTile;
@@ -0,0 +1,41 @@
1
+ /**
2
+ * SequenceBar Component
3
+ *
4
+ * A row of TraitSlot components forming the action sequence for the
5
+ * Sequencer tier (ages 5-8). Kids drag ActionTiles from the palette
6
+ * into these slots to build their sequence.
7
+ *
8
+ * @packageDocumentation
9
+ */
10
+ import React from 'react';
11
+ import type { SlotItemData } from '../../TraitSlot';
12
+ export interface SequenceBarProps {
13
+ /** The current sequence (sparse — undefined means empty slot) */
14
+ slots: Array<SlotItemData | undefined>;
15
+ /** Max number of slots */
16
+ maxSlots: number;
17
+ /** Called when an item is dropped into slot at index */
18
+ onSlotDrop: (index: number, item: SlotItemData) => void;
19
+ /** Called when a slot is cleared */
20
+ onSlotRemove: (index: number) => void;
21
+ /** Whether the sequence is currently playing (disable interaction) */
22
+ playing?: boolean;
23
+ /** Current step index during playback (-1 = not playing) */
24
+ currentStep?: number;
25
+ /** Category → color mapping */
26
+ categoryColors?: Record<string, {
27
+ bg: string;
28
+ border: string;
29
+ }>;
30
+ /** Per-slot correctness feedback shown after a failed attempt */
31
+ slotFeedback?: Array<'correct' | 'wrong' | null>;
32
+ /** Size variant */
33
+ size?: 'sm' | 'md' | 'lg';
34
+ /** Additional CSS classes */
35
+ className?: string;
36
+ }
37
+ export declare function SequenceBar({ slots, maxSlots, onSlotDrop, onSlotRemove, playing, currentStep, categoryColors, slotFeedback, size, className, }: SequenceBarProps): React.JSX.Element;
38
+ export declare namespace SequenceBar {
39
+ var displayName: string;
40
+ }
41
+ export default SequenceBar;
@@ -0,0 +1,72 @@
1
+ /**
2
+ * SequencerBoard Organism
3
+ *
4
+ * Contains ALL game logic for the Sequencer tier (ages 5-8).
5
+ * Manages the action sequence, validates it, and animates Kekec
6
+ * executing each step on the puzzle scene.
7
+ *
8
+ * Feedback-first UX:
9
+ * - On failure: slots stay in place, each slot gets a green or red
10
+ * ring showing exactly which steps are correct and which need to change.
11
+ * - Modifying a slot clears its individual feedback so the kid can re-try.
12
+ * - After 3 failures a persistent hint appears above the sequence bar.
13
+ * - "Reset" clears everything including attempts / hint.
14
+ *
15
+ * TraitStateViewer states use indexed labels ("1. Walk", "2. Jump") so that
16
+ * repeated actions are correctly highlighted during playback.
17
+ *
18
+ * @packageDocumentation
19
+ */
20
+ import React from 'react';
21
+ import type { SlotItemData } from '../../TraitSlot';
22
+ import type { EntityDisplayProps } from '../../../types';
23
+ export interface SequencerPuzzleEntity {
24
+ id: string;
25
+ title: string;
26
+ description: string;
27
+ /** Available actions the kid can use */
28
+ availableActions: SlotItemData[];
29
+ /** How many slots in the sequence bar */
30
+ maxSlots: number;
31
+ /** Whether actions can be reused */
32
+ allowDuplicates?: boolean;
33
+ /** The correct sequence(s) — list of action IDs. First match wins. */
34
+ solutions: string[][];
35
+ /** Feedback messages */
36
+ successMessage?: string;
37
+ failMessage?: string;
38
+ /** Progressive hint shown after 3 failures */
39
+ hint?: string;
40
+ /** Hex coordinates for map animation — one per action + starting position */
41
+ path?: Array<{
42
+ x: number;
43
+ y: number;
44
+ }>;
45
+ /** Header image URL displayed above the title */
46
+ headerImage?: string;
47
+ /** Visual theme overrides */
48
+ theme?: {
49
+ background?: string;
50
+ accentColor?: string;
51
+ };
52
+ }
53
+ export interface SequencerBoardProps extends Omit<EntityDisplayProps, 'entity'> {
54
+ /** Puzzle data */
55
+ entity: SequencerPuzzleEntity;
56
+ /** Category → color mapping */
57
+ categoryColors?: Record<string, {
58
+ bg: string;
59
+ border: string;
60
+ }>;
61
+ /** Playback speed in ms per step */
62
+ stepDurationMs?: number;
63
+ /** Emits UI:{playEvent} with { sequence: string[] } */
64
+ playEvent?: string;
65
+ /** Emits UI:{completeEvent} with { success: boolean } */
66
+ completeEvent?: string;
67
+ }
68
+ export declare function SequencerBoard({ entity, categoryColors, stepDurationMs, playEvent, completeEvent, className, }: SequencerBoardProps): React.JSX.Element;
69
+ export declare namespace SequencerBoard {
70
+ var displayName: string;
71
+ }
72
+ export default SequencerBoard;
@@ -0,0 +1,8 @@
1
+ export { ActionTile } from './ActionTile';
2
+ export type { ActionTileProps } from './ActionTile';
3
+ export { ActionPalette } from './ActionPalette';
4
+ export type { ActionPaletteProps } from './ActionPalette';
5
+ export { SequenceBar } from './SequenceBar';
6
+ export type { SequenceBarProps } from './SequenceBar';
7
+ export { SequencerBoard } from './SequencerBoard';
8
+ export type { SequencerBoardProps, SequencerPuzzleEntity } from './SequencerBoard';
@@ -0,0 +1,54 @@
1
+ /**
2
+ * SimulatorBoard
3
+ *
4
+ * Parameter-slider game board. The player adjusts parameters
5
+ * and observes real-time output. Correct parameter values
6
+ * must bring the output within a target range to win.
7
+ *
8
+ * Good for: physics, economics, system design stories.
9
+ *
10
+ * Events emitted via completeEvent (default UI:PUZZLE_COMPLETE).
11
+ */
12
+ import React from 'react';
13
+ import type { EntityDisplayProps } from '../../../types';
14
+ export interface SimulatorParameter {
15
+ id: string;
16
+ label: string;
17
+ unit: string;
18
+ min: number;
19
+ max: number;
20
+ step: number;
21
+ initial: number;
22
+ correct: number;
23
+ tolerance: number;
24
+ }
25
+ export interface SimulatorPuzzleEntity {
26
+ id: string;
27
+ title: string;
28
+ description: string;
29
+ parameters: SimulatorParameter[];
30
+ outputLabel: string;
31
+ outputUnit: string;
32
+ /** Pure function body as string: receives params object, returns number */
33
+ computeExpression: string;
34
+ targetValue: number;
35
+ targetTolerance: number;
36
+ successMessage?: string;
37
+ failMessage?: string;
38
+ hint?: string;
39
+ /** Header image URL displayed above the title */
40
+ headerImage?: string;
41
+ /** Visual theme overrides */
42
+ theme?: {
43
+ background?: string;
44
+ accentColor?: string;
45
+ };
46
+ }
47
+ export interface SimulatorBoardProps extends Omit<EntityDisplayProps, 'entity'> {
48
+ entity: SimulatorPuzzleEntity;
49
+ completeEvent?: string;
50
+ }
51
+ export declare function SimulatorBoard({ entity, completeEvent, className, }: SimulatorBoardProps): React.JSX.Element;
52
+ export declare namespace SimulatorBoard {
53
+ var displayName: string;
54
+ }
@@ -0,0 +1,2 @@
1
+ export { SimulatorBoard } from './SimulatorBoard';
2
+ export type { SimulatorBoardProps, SimulatorPuzzleEntity, SimulatorParameter } from './SimulatorBoard';
@@ -0,0 +1,24 @@
1
+ /**
2
+ * CodeView Component
3
+ *
4
+ * Shows the JSON code representation of a state machine.
5
+ * Toggle between visual and code view in State Architect tier.
6
+ *
7
+ * @packageDocumentation
8
+ */
9
+ import React from 'react';
10
+ export interface CodeViewProps {
11
+ /** JSON data to display */
12
+ data: Record<string, unknown>;
13
+ /** Label */
14
+ label?: string;
15
+ /** Whether the code is expanded by default */
16
+ defaultExpanded?: boolean;
17
+ /** Additional CSS classes */
18
+ className?: string;
19
+ }
20
+ export declare function CodeView({ data, label, defaultExpanded, className, }: CodeViewProps): React.JSX.Element;
21
+ export declare namespace CodeView {
22
+ var displayName: string;
23
+ }
24
+ export default CodeView;
@@ -0,0 +1,76 @@
1
+ /**
2
+ * StateArchitectBoard Organism
3
+ *
4
+ * Contains ALL game logic for the State Architect tier (ages 13+).
5
+ * Kids design state machines via a visual graph editor, then run
6
+ * them to see if the behavior matches the puzzle goal.
7
+ *
8
+ * @packageDocumentation
9
+ */
10
+ import React from 'react';
11
+ import type { EntityDisplayProps } from '../../../types';
12
+ import { type VariableDef } from './VariablePanel';
13
+ export interface StateArchitectTransition {
14
+ id: string;
15
+ from: string;
16
+ to: string;
17
+ event: string;
18
+ guardHint?: string;
19
+ }
20
+ export interface TestCase {
21
+ /** Sequence of events to fire */
22
+ events: string[];
23
+ /** Expected final state */
24
+ expectedState: string;
25
+ /** Description */
26
+ label: string;
27
+ }
28
+ export interface StateArchitectPuzzleEntity {
29
+ id: string;
30
+ title: string;
31
+ description: string;
32
+ hint: string;
33
+ /** Entity being designed */
34
+ entityName: string;
35
+ /** Variables with initial values */
36
+ variables: VariableDef[];
37
+ /** States provided (kid may need to add more) */
38
+ states: string[];
39
+ /** Initial state */
40
+ initialState: string;
41
+ /** Pre-existing transitions (puzzle may have some already) */
42
+ transitions: StateArchitectTransition[];
43
+ /** Events available to use */
44
+ availableEvents: string[];
45
+ /** States available to add */
46
+ availableStates?: string[];
47
+ /** Test cases to validate against */
48
+ testCases: TestCase[];
49
+ /** Show code view toggle */
50
+ showCodeView?: boolean;
51
+ /** Feedback */
52
+ successMessage?: string;
53
+ failMessage?: string;
54
+ /** Header image URL displayed above the title */
55
+ headerImage?: string;
56
+ /** Visual theme overrides */
57
+ theme?: {
58
+ background?: string;
59
+ accentColor?: string;
60
+ };
61
+ }
62
+ export interface StateArchitectBoardProps extends Omit<EntityDisplayProps, 'entity'> {
63
+ /** Puzzle data */
64
+ entity: StateArchitectPuzzleEntity;
65
+ /** Playback speed */
66
+ stepDurationMs?: number;
67
+ /** Emits UI:{testEvent} */
68
+ testEvent?: string;
69
+ /** Emits UI:{completeEvent} with { success, passedTests } */
70
+ completeEvent?: string;
71
+ }
72
+ export declare function StateArchitectBoard({ entity, stepDurationMs, testEvent, completeEvent, className, }: StateArchitectBoardProps): React.JSX.Element;
73
+ export declare namespace StateArchitectBoard {
74
+ var displayName: string;
75
+ }
76
+ export default StateArchitectBoard;
@@ -0,0 +1,33 @@
1
+ /**
2
+ * StateNode Component
3
+ *
4
+ * A draggable state circle for the graph editor in the State Architect tier (ages 13+).
5
+ * Shows state name, highlights when current, and supports click to select.
6
+ *
7
+ * @packageDocumentation
8
+ */
9
+ import React from 'react';
10
+ export interface StateNodeProps {
11
+ /** State name */
12
+ name: string;
13
+ /** Whether this is the current active state */
14
+ isCurrent?: boolean;
15
+ /** Whether this node is selected for editing */
16
+ isSelected?: boolean;
17
+ /** Whether this is the initial state */
18
+ isInitial?: boolean;
19
+ /** Position on the graph canvas */
20
+ position: {
21
+ x: number;
22
+ y: number;
23
+ };
24
+ /** Click handler */
25
+ onClick?: () => void;
26
+ /** Additional CSS classes */
27
+ className?: string;
28
+ }
29
+ export declare function StateNode({ name, isCurrent, isSelected, isInitial, position, onClick, className, }: StateNodeProps): React.JSX.Element;
30
+ export declare namespace StateNode {
31
+ var displayName: string;
32
+ }
33
+ export default StateNode;
@@ -0,0 +1,36 @@
1
+ /**
2
+ * TransitionArrow Component
3
+ *
4
+ * An SVG arrow connecting two state nodes in the graph editor.
5
+ * Shows the event name as a label on the arrow.
6
+ *
7
+ * @packageDocumentation
8
+ */
9
+ import React from 'react';
10
+ export interface TransitionArrowProps {
11
+ /** Start position (center of from-node) */
12
+ from: {
13
+ x: number;
14
+ y: number;
15
+ };
16
+ /** End position (center of to-node) */
17
+ to: {
18
+ x: number;
19
+ y: number;
20
+ };
21
+ /** Event label shown on the arrow */
22
+ eventLabel: string;
23
+ /** Guard hint shown below event */
24
+ guardHint?: string;
25
+ /** Whether this transition is currently active */
26
+ isActive?: boolean;
27
+ /** Click handler */
28
+ onClick?: () => void;
29
+ /** Additional CSS classes for the SVG group */
30
+ className?: string;
31
+ }
32
+ export declare function TransitionArrow({ from, to, eventLabel, guardHint, isActive, onClick, className, }: TransitionArrowProps): React.JSX.Element;
33
+ export declare namespace TransitionArrow {
34
+ var displayName: string;
35
+ }
36
+ export default TransitionArrow;
@@ -0,0 +1,28 @@
1
+ /**
2
+ * VariablePanel Component
3
+ *
4
+ * Shows entity variables and their current values during State Architect playback.
5
+ *
6
+ * @packageDocumentation
7
+ */
8
+ import React from 'react';
9
+ export interface VariableDef {
10
+ name: string;
11
+ value: number;
12
+ min?: number;
13
+ max?: number;
14
+ unit?: string;
15
+ }
16
+ export interface VariablePanelProps {
17
+ /** Entity name */
18
+ entityName: string;
19
+ /** Variables to display */
20
+ variables: VariableDef[];
21
+ /** Additional CSS classes */
22
+ className?: string;
23
+ }
24
+ export declare function VariablePanel({ entityName, variables, className, }: VariablePanelProps): React.JSX.Element;
25
+ export declare namespace VariablePanel {
26
+ var displayName: string;
27
+ }
28
+ export default VariablePanel;
@@ -0,0 +1,10 @@
1
+ export { StateNode } from './StateNode';
2
+ export type { StateNodeProps } from './StateNode';
3
+ export { TransitionArrow } from './TransitionArrow';
4
+ export type { TransitionArrowProps } from './TransitionArrow';
5
+ export { VariablePanel } from './VariablePanel';
6
+ export type { VariablePanelProps, VariableDef } from './VariablePanel';
7
+ export { CodeView } from './CodeView';
8
+ export type { CodeViewProps } from './CodeView';
9
+ export { StateArchitectBoard } from './StateArchitectBoard';
10
+ export type { StateArchitectBoardProps, StateArchitectPuzzleEntity, StateArchitectTransition, TestCase, } from './StateArchitectBoard';
@@ -0,0 +1,60 @@
1
+ /**
2
+ * Camera3D
3
+ *
4
+ * Three.js camera component with orbit controls.
5
+ * Supports isometric, perspective, and top-down camera modes.
6
+ *
7
+ * @packageDocumentation
8
+ */
9
+ import React from 'react';
10
+ import * as THREE from 'three';
11
+ export type CameraMode = 'isometric' | 'perspective' | 'top-down';
12
+ export interface Camera3DProps {
13
+ /** Camera mode */
14
+ mode?: CameraMode;
15
+ /** Initial camera position */
16
+ position?: [number, number, number];
17
+ /** Target to look at */
18
+ target?: [number, number, number];
19
+ /** Zoom level */
20
+ zoom?: number;
21
+ /** Field of view (perspective mode only) */
22
+ fov?: number;
23
+ /** Enable orbit controls */
24
+ enableOrbit?: boolean;
25
+ /** Minimum zoom distance */
26
+ minDistance?: number;
27
+ /** Maximum zoom distance */
28
+ maxDistance?: number;
29
+ /** Called when camera changes */
30
+ onChange?: (camera: THREE.Camera) => void;
31
+ }
32
+ export interface Camera3DHandle {
33
+ /** Get current camera */
34
+ getCamera: () => THREE.Camera;
35
+ /** Set camera position */
36
+ setPosition: (x: number, y: number, z: number) => void;
37
+ /** Look at target */
38
+ lookAt: (x: number, y: number, z: number) => void;
39
+ /** Reset to initial position */
40
+ reset: () => void;
41
+ /** Get current view bounds */
42
+ getViewBounds: () => {
43
+ min: THREE.Vector3;
44
+ max: THREE.Vector3;
45
+ };
46
+ }
47
+ /**
48
+ * Camera3D Component
49
+ *
50
+ * Configurable camera with orbit controls and multiple modes.
51
+ *
52
+ * @example
53
+ * ```tsx
54
+ * <Canvas>
55
+ * <Camera3D mode="isometric" position={[10, 10, 10]} target={[0, 0, 0]} />
56
+ * </Canvas>
57
+ * ```
58
+ */
59
+ export declare const Camera3D: React.ForwardRefExoticComponent<Camera3DProps & React.RefAttributes<Camera3DHandle>>;
60
+ export default Camera3D;
@@ -0,0 +1,47 @@
1
+ /**
2
+ * Lighting3D
3
+ *
4
+ * Default lighting setup for 3D game scenes.
5
+ * Includes ambient, directional, and optional point lights.
6
+ *
7
+ * @packageDocumentation
8
+ */
9
+ import React from 'react';
10
+ export interface Lighting3DProps {
11
+ /** Ambient light intensity */
12
+ ambientIntensity?: number;
13
+ /** Ambient light color */
14
+ ambientColor?: string;
15
+ /** Directional light intensity */
16
+ directionalIntensity?: number;
17
+ /** Directional light color */
18
+ directionalColor?: string;
19
+ /** Directional light position */
20
+ directionalPosition?: [number, number, number];
21
+ /** Enable shadows */
22
+ shadows?: boolean;
23
+ /** Shadow map size */
24
+ shadowMapSize?: number;
25
+ /** Shadow camera size */
26
+ shadowCameraSize?: number;
27
+ /** Show helper for directional light */
28
+ showHelpers?: boolean;
29
+ }
30
+ /**
31
+ * Lighting3D Component
32
+ *
33
+ * Pre-configured lighting setup for game scenes.
34
+ *
35
+ * @example
36
+ * ```tsx
37
+ * <Canvas>
38
+ * <Lighting3D
39
+ * ambientIntensity={0.6}
40
+ * directionalIntensity={1.0}
41
+ * shadows={true}
42
+ * />
43
+ * </Canvas>
44
+ * ```
45
+ */
46
+ export declare function Lighting3D({ ambientIntensity, ambientColor, directionalIntensity, directionalColor, directionalPosition, shadows, shadowMapSize, shadowCameraSize, showHelpers, }: Lighting3DProps): React.JSX.Element;
47
+ export default Lighting3D;
@@ -0,0 +1,37 @@
1
+ /**
2
+ * Scene3D
3
+ *
4
+ * Three.js scene wrapper component for React Three Fiber.
5
+ * Manages the scene environment, fog, and background.
6
+ *
7
+ * @packageDocumentation
8
+ */
9
+ import React from 'react';
10
+ export interface Scene3DProps {
11
+ /** Background color or URL */
12
+ background?: string;
13
+ /** Fog configuration */
14
+ fog?: {
15
+ color: string;
16
+ near: number;
17
+ far: number;
18
+ };
19
+ /** Children to render in scene */
20
+ children?: React.ReactNode;
21
+ }
22
+ /**
23
+ * Scene3D Component
24
+ *
25
+ * Manages Three.js scene settings like background and fog.
26
+ *
27
+ * @example
28
+ * ```tsx
29
+ * <Canvas>
30
+ * <Scene3D background="#1a1a2e" fog={{ color: '#1a1a2e', near: 10, far: 50 }}>
31
+ * <GameObjects />
32
+ * </Scene3D>
33
+ * </Canvas>
34
+ * ```
35
+ */
36
+ export declare function Scene3D({ background, fog, children }: Scene3DProps): React.JSX.Element;
37
+ export default Scene3D;