@almadar/ui 2.13.3 → 2.15.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (420) hide show
  1. package/dist/{chunk-UNDQO6DL.js → chunk-4KP6IZEQ.js} +3 -3
  2. package/dist/chunk-4N3BAPDB.js +1667 -0
  3. package/dist/{chunk-PERGHHON.js → chunk-IRIGCHP4.js} +2 -12
  4. package/dist/{chunk-Y7IHEYYE.js → chunk-QU2X55WH.js} +11 -1
  5. package/dist/{chunk-4ZBSL37D.js → chunk-XL7WB2O5.js} +415 -58
  6. package/dist/{chunk-MSLMORZK.js → chunk-YPY74G7F.js} +13434 -2264
  7. package/dist/components/atoms/AnimatedCounter.d.ts +20 -0
  8. package/dist/components/atoms/Avatar.d.ts +58 -0
  9. package/dist/components/atoms/Badge.d.ts +14 -0
  10. package/dist/components/atoms/Box.d.ts +57 -0
  11. package/dist/components/atoms/Button.d.ts +24 -0
  12. package/dist/components/atoms/Card.d.ts +18 -0
  13. package/dist/components/atoms/Center.d.ts +33 -0
  14. package/dist/components/atoms/Checkbox.d.ts +9 -0
  15. package/dist/components/atoms/ConditionalWrapper.d.ts +68 -0
  16. package/dist/components/atoms/ConfettiEffect.d.ts +19 -0
  17. package/dist/components/atoms/DayCell.d.ts +21 -0
  18. package/dist/components/atoms/Divider.d.ts +29 -0
  19. package/dist/components/atoms/FlipContainer.d.ts +21 -0
  20. package/dist/components/atoms/Icon.d.ts +39 -0
  21. package/dist/components/atoms/InfiniteScrollSentinel.d.ts +23 -0
  22. package/dist/components/atoms/Input.d.ts +26 -0
  23. package/dist/components/atoms/Label.d.ts +5 -0
  24. package/dist/components/atoms/LawReferenceTooltip.d.ts +48 -0
  25. package/dist/components/atoms/Overlay.d.ts +16 -0
  26. package/dist/components/atoms/ProgressBar.d.ts +63 -0
  27. package/dist/components/atoms/Radio.d.ts +26 -0
  28. package/dist/components/atoms/RangeSlider.d.ts +31 -0
  29. package/dist/components/atoms/Select.d.ts +12 -0
  30. package/dist/components/atoms/Spacer.d.ts +25 -0
  31. package/dist/components/atoms/Spinner.d.ts +6 -0
  32. package/dist/components/atoms/Stack.d.ts +66 -0
  33. package/dist/components/atoms/StatusDot.d.ts +14 -0
  34. package/dist/components/atoms/Switch.d.ts +12 -0
  35. package/dist/components/atoms/TextHighlight.d.ts +53 -0
  36. package/dist/components/atoms/Textarea.d.ts +5 -0
  37. package/dist/components/atoms/ThemeSelector.d.ts +21 -0
  38. package/dist/components/atoms/ThemeToggle.d.ts +33 -0
  39. package/dist/components/atoms/TimeSlotCell.d.ts +23 -0
  40. package/dist/components/atoms/TrendIndicator.d.ts +18 -0
  41. package/dist/components/atoms/TypewriterText.d.ts +20 -0
  42. package/dist/components/atoms/Typography.d.ts +57 -0
  43. package/dist/components/atoms/game/ActionButton.d.ts +25 -0
  44. package/dist/components/atoms/game/ChoiceButton.d.ts +18 -0
  45. package/dist/components/atoms/game/ComboCounter.d.ts +16 -0
  46. package/dist/components/atoms/game/ControlButton.d.ts +31 -0
  47. package/dist/components/atoms/game/DamageNumber.d.ts +14 -0
  48. package/dist/components/atoms/game/DialogueBubble.d.ts +16 -0
  49. package/dist/components/atoms/game/HealthBar.d.ts +18 -0
  50. package/dist/components/atoms/game/ItemSlot.d.ts +25 -0
  51. package/dist/components/atoms/game/MiniMap.d.ts +36 -0
  52. package/dist/components/atoms/game/ResourceCounter.d.ts +21 -0
  53. package/dist/components/atoms/game/ScoreDisplay.d.ts +21 -0
  54. package/dist/components/atoms/game/Sprite.d.ts +63 -0
  55. package/dist/components/atoms/game/StateIndicator.d.ts +31 -0
  56. package/dist/components/atoms/game/StatusEffect.d.ts +21 -0
  57. package/dist/components/atoms/game/TimerDisplay.d.ts +18 -0
  58. package/dist/components/atoms/game/TurnIndicator.d.ts +18 -0
  59. package/dist/components/atoms/game/WaypointMarker.d.ts +19 -0
  60. package/dist/components/atoms/game/XPBar.d.ts +20 -0
  61. package/dist/components/atoms/game/index.d.ts +25 -0
  62. package/dist/components/atoms/index.d.ts +37 -0
  63. package/dist/components/index.css +508 -0
  64. package/dist/components/index.d.ts +6 -9788
  65. package/dist/components/index.js +769 -11187
  66. package/dist/components/molecules/Accordion.d.ts +67 -0
  67. package/dist/components/molecules/Alert.d.ts +24 -0
  68. package/dist/components/molecules/Breadcrumb.d.ts +55 -0
  69. package/dist/components/molecules/ButtonGroup.d.ts +67 -0
  70. package/dist/components/molecules/CalendarGrid.d.ts +43 -0
  71. package/dist/components/molecules/Card.d.ts +56 -0
  72. package/dist/components/molecules/Carousel.d.ts +31 -0
  73. package/dist/components/molecules/ChartLegend.d.ts +20 -0
  74. package/dist/components/molecules/Container.d.ts +30 -0
  75. package/dist/components/molecules/DataGrid.d.ts +75 -0
  76. package/dist/components/molecules/DataList.d.ts +95 -0
  77. package/dist/components/molecules/DateRangeSelector.d.ts +22 -0
  78. package/dist/components/molecules/Drawer.d.ts +46 -0
  79. package/dist/components/molecules/EmptyState.d.ts +25 -0
  80. package/dist/components/molecules/ErrorBoundary.d.ts +55 -0
  81. package/dist/components/molecules/ErrorState.d.ts +13 -0
  82. package/dist/components/molecules/FilterGroup.d.ts +54 -0
  83. package/dist/components/molecules/Flex.d.ts +43 -0
  84. package/dist/components/molecules/FlipCard.d.ts +25 -0
  85. package/dist/components/molecules/FloatingActionButton.d.ts +69 -0
  86. package/dist/components/molecules/FormField.d.ts +16 -0
  87. package/dist/components/molecules/FormSectionHeader.d.ts +30 -0
  88. package/dist/components/molecules/GraphView.d.ts +45 -0
  89. package/dist/components/molecules/Grid.d.ts +54 -0
  90. package/dist/components/molecules/InputGroup.d.ts +24 -0
  91. package/dist/components/molecules/Lightbox.d.ts +25 -0
  92. package/dist/components/molecules/LineChart.d.ts +33 -0
  93. package/dist/components/molecules/LoadingState.d.ts +7 -0
  94. package/dist/components/molecules/MapView.d.ts +40 -0
  95. package/dist/components/molecules/Menu.d.ts +40 -0
  96. package/dist/components/molecules/Meter.d.ts +51 -0
  97. package/dist/components/molecules/Modal.d.ts +28 -0
  98. package/dist/components/molecules/NumberStepper.d.ts +27 -0
  99. package/dist/components/molecules/Pagination.d.ts +66 -0
  100. package/dist/components/molecules/Popover.d.ts +39 -0
  101. package/dist/components/molecules/ProgressDots.d.ts +24 -0
  102. package/dist/components/molecules/PullToRefresh.d.ts +21 -0
  103. package/dist/components/molecules/QuizBlock.d.ts +20 -0
  104. package/dist/components/molecules/RelationSelect.d.ts +48 -0
  105. package/dist/components/molecules/RepeatableFormSection.d.ts +58 -0
  106. package/dist/components/molecules/ScaledDiagram.d.ts +20 -0
  107. package/dist/components/molecules/SearchInput.d.ts +60 -0
  108. package/dist/components/molecules/SidePanel.d.ts +47 -0
  109. package/dist/components/molecules/SimpleGrid.d.ts +27 -0
  110. package/dist/components/molecules/Skeleton.d.ts +35 -0
  111. package/dist/components/molecules/SortableList.d.ts +17 -0
  112. package/dist/components/molecules/StarRating.d.ts +26 -0
  113. package/dist/components/molecules/StatDisplay.d.ts +37 -0
  114. package/dist/components/molecules/SwipeableRow.d.ts +24 -0
  115. package/dist/components/molecules/Tabs.d.ts +45 -0
  116. package/dist/components/molecules/Toast.d.ts +35 -0
  117. package/dist/components/molecules/Tooltip.d.ts +25 -0
  118. package/dist/components/molecules/UploadDropZone.d.ts +26 -0
  119. package/dist/components/molecules/ViolationAlert.d.ts +49 -0
  120. package/dist/components/molecules/WizardNavigation.d.ts +51 -0
  121. package/dist/components/molecules/WizardProgress.d.ts +42 -0
  122. package/dist/components/molecules/game/ActionButtons.d.ts +34 -0
  123. package/dist/components/molecules/game/CombatLog.d.ts +30 -0
  124. package/dist/components/molecules/game/CraftingRecipe.d.ts +33 -0
  125. package/dist/components/molecules/game/DPad.d.ts +22 -0
  126. package/dist/components/molecules/game/DialogueBox.d.ts +78 -0
  127. package/dist/components/molecules/game/EnemyPlate.d.ts +27 -0
  128. package/dist/components/molecules/game/GameCanvas2D.d.ts +18 -0
  129. package/dist/components/molecules/game/GameHud.d.ts +49 -0
  130. package/dist/components/molecules/game/GameMenu.d.ts +43 -0
  131. package/dist/components/molecules/game/GameOverScreen.d.ts +56 -0
  132. package/dist/components/molecules/game/HealthPanel.d.ts +27 -0
  133. package/dist/components/molecules/game/InventoryGrid.d.ts +30 -0
  134. package/dist/components/molecules/game/InventoryPanel.d.ts +67 -0
  135. package/dist/components/molecules/game/IsometricCanvas.d.ts +127 -0
  136. package/dist/components/molecules/game/PlatformerCanvas.d.ts +52 -0
  137. package/dist/components/molecules/game/PowerupSlots.d.ts +23 -0
  138. package/dist/components/molecules/game/QuestTracker.d.ts +20 -0
  139. package/dist/components/molecules/game/ResourceBar.d.ts +23 -0
  140. package/dist/components/molecules/game/ScoreBoard.d.ts +18 -0
  141. package/dist/components/molecules/game/StatBadge.d.ts +27 -0
  142. package/dist/components/molecules/game/TurnPanel.d.ts +29 -0
  143. package/dist/components/molecules/game/UnitCommandBar.d.ts +25 -0
  144. package/dist/components/molecules/game/index.d.ts +30 -0
  145. package/dist/components/molecules/index.d.ts +59 -0
  146. package/dist/components/molecules/markdown/CodeBlock.d.ts +25 -0
  147. package/dist/components/molecules/markdown/MarkdownContent.d.ts +26 -0
  148. package/dist/components/molecules/markdown/index.d.ts +2 -0
  149. package/dist/components/organisms/CardGrid.d.ts +80 -0
  150. package/dist/components/organisms/Chart.d.ts +59 -0
  151. package/dist/components/organisms/CodeViewer.d.ts +67 -0
  152. package/dist/components/organisms/ComponentPatterns.d.ts +453 -0
  153. package/dist/components/organisms/ConfirmDialog.d.ts +50 -0
  154. package/dist/components/organisms/ContentRenderer.d.ts +23 -0
  155. package/dist/components/organisms/CustomPattern.d.ts +104 -0
  156. package/dist/components/organisms/DataTable.d.ts +67 -0
  157. package/dist/components/organisms/DetailPanel.d.ts +78 -0
  158. package/dist/components/organisms/DocumentViewer.d.ts +60 -0
  159. package/dist/components/organisms/DrawerSlot.d.ts +39 -0
  160. package/dist/components/organisms/Form.d.ts +206 -0
  161. package/dist/components/organisms/FormSection.d.ts +41 -0
  162. package/dist/components/organisms/GraphCanvas.d.ts +69 -0
  163. package/dist/components/organisms/Header.d.ts +110 -0
  164. package/dist/components/organisms/JazariStateMachine.d.ts +60 -0
  165. package/dist/components/organisms/LayoutPatterns.d.ts +181 -0
  166. package/dist/components/organisms/List.d.ts +78 -0
  167. package/dist/components/organisms/MasterDetail.d.ts +32 -0
  168. package/dist/components/organisms/MediaGallery.d.ts +57 -0
  169. package/dist/components/organisms/Meter.d.ts +58 -0
  170. package/dist/components/organisms/ModalSlot.d.ts +35 -0
  171. package/dist/components/organisms/Navigation.d.ts +68 -0
  172. package/dist/components/organisms/NotifyListener.d.ts +15 -0
  173. package/dist/components/organisms/OrbitalVisualization.d.ts +48 -0
  174. package/dist/components/organisms/PageHeader.d.ts +59 -0
  175. package/dist/components/organisms/Section.d.ts +44 -0
  176. package/dist/components/organisms/Sidebar.d.ts +63 -0
  177. package/dist/components/organisms/SignaturePad.d.ts +44 -0
  178. package/dist/components/organisms/Split.d.ts +42 -0
  179. package/dist/components/organisms/StatCard.d.ts +62 -0
  180. package/dist/components/organisms/StateMachineView.d.ts +36 -0
  181. package/dist/components/organisms/Table.d.ts +99 -0
  182. package/dist/components/organisms/Timeline.d.ts +49 -0
  183. package/dist/components/organisms/ToastSlot.d.ts +38 -0
  184. package/dist/components/organisms/UISlotRenderer.d.ts +112 -0
  185. package/dist/components/organisms/WizardContainer.d.ts +160 -0
  186. package/dist/components/organisms/book/BookChapterView.d.ts +17 -0
  187. package/dist/components/organisms/book/BookCoverPage.d.ts +20 -0
  188. package/dist/components/organisms/book/BookNavBar.d.ts +19 -0
  189. package/dist/components/organisms/book/BookTableOfContents.d.ts +18 -0
  190. package/dist/components/organisms/book/BookViewer.d.ts +28 -0
  191. package/dist/components/organisms/book/index.d.ts +7 -0
  192. package/dist/components/organisms/book/types.d.ts +77 -0
  193. package/dist/components/organisms/component-registry.generated.d.ts +9 -0
  194. package/dist/components/organisms/debug/RuntimeDebugger.d.ts +19 -0
  195. package/dist/components/organisms/debug/hooks/useDebugData.d.ts +25 -0
  196. package/dist/components/organisms/debug/index.d.ts +13 -0
  197. package/dist/components/organisms/debug/tabs/EntitiesTab.d.ts +13 -0
  198. package/dist/components/organisms/debug/tabs/EventDispatcherTab.d.ts +16 -0
  199. package/dist/components/organisms/debug/tabs/EventFlowTab.d.ts +9 -0
  200. package/dist/components/organisms/debug/tabs/GuardsPanel.d.ts +9 -0
  201. package/dist/components/organisms/debug/tabs/ServerBridgeTab.d.ts +9 -0
  202. package/dist/components/organisms/debug/tabs/TicksTab.d.ts +13 -0
  203. package/dist/components/organisms/debug/tabs/TraitsTab.d.ts +13 -0
  204. package/dist/components/organisms/debug/tabs/TransitionTimeline.d.ts +9 -0
  205. package/dist/components/organisms/debug/tabs/VerificationTab.d.ts +10 -0
  206. package/dist/components/organisms/game/BattleBoard.d.ts +175 -0
  207. package/dist/components/organisms/game/CanvasEffect.d.ts +68 -0
  208. package/dist/components/organisms/game/CastleBoard.d.ts +85 -0
  209. package/dist/components/organisms/game/CombatLog.d.ts +2 -0
  210. package/dist/components/organisms/game/DialogueBox.d.ts +2 -0
  211. package/dist/components/organisms/game/GameAudioProvider.d.ts +47 -0
  212. package/dist/components/organisms/game/GameAudioToggle.d.ts +28 -0
  213. package/dist/components/organisms/game/GameCanvas3D.d.ts +181 -0
  214. package/dist/components/organisms/game/GameHud.d.ts +2 -0
  215. package/dist/components/organisms/game/GameMenu.d.ts +2 -0
  216. package/dist/components/organisms/game/GameOverScreen.d.ts +2 -0
  217. package/dist/components/organisms/game/InventoryPanel.d.ts +2 -0
  218. package/dist/components/organisms/game/IsometricCanvas.d.ts +3 -0
  219. package/dist/components/organisms/game/PlatformerCanvas.d.ts +2 -0
  220. package/dist/components/organisms/game/TraitSlot.d.ts +90 -0
  221. package/dist/components/organisms/game/TraitStateViewer.d.ts +53 -0
  222. package/dist/components/organisms/game/UncontrolledBattleBoard.d.ts +26 -0
  223. package/dist/components/organisms/game/WorldMapBoard.d.ts +156 -0
  224. package/dist/components/organisms/game/editor/editorUtils.d.ts +109 -0
  225. package/dist/components/organisms/game/editor/index.d.ts +9 -0
  226. package/dist/components/organisms/game/hooks/useBattleState.d.ts +35 -0
  227. package/dist/components/organisms/game/hooks/useCamera.d.ts +41 -0
  228. package/dist/components/organisms/game/hooks/useGameAudio.d.ts +47 -0
  229. package/dist/components/organisms/game/hooks/useImageCache.d.ts +16 -0
  230. package/dist/components/organisms/game/hooks/usePhysics2D.d.ts +45 -0
  231. package/dist/components/organisms/game/hooks/useSpriteAnimations.d.ts +43 -0
  232. package/dist/components/organisms/game/index.d.ts +52 -0
  233. package/dist/components/organisms/game/managers/PhysicsManager.d.ts +103 -0
  234. package/dist/components/organisms/game/physics-sim/SimulationCanvas.d.ts +20 -0
  235. package/dist/components/organisms/game/physics-sim/SimulationControls.d.ts +28 -0
  236. package/dist/components/organisms/game/physics-sim/SimulationGraph.d.ts +25 -0
  237. package/dist/components/organisms/game/physics-sim/index.d.ts +7 -0
  238. package/dist/components/organisms/game/physics-sim/presets/index.d.ts +4 -0
  239. package/dist/components/organisms/game/physics-sim/presets/mechanics.d.ts +4 -0
  240. package/dist/components/organisms/game/physics-sim/presets/types.d.ts +43 -0
  241. package/dist/components/organisms/game/puzzles/builder/BuilderBoard.d.ts +52 -0
  242. package/dist/components/organisms/game/puzzles/builder/index.d.ts +2 -0
  243. package/dist/components/organisms/game/puzzles/classifier/ClassifierBoard.d.ts +53 -0
  244. package/dist/components/organisms/game/puzzles/classifier/index.d.ts +2 -0
  245. package/dist/components/organisms/game/puzzles/debugger/DebuggerBoard.d.ts +45 -0
  246. package/dist/components/organisms/game/puzzles/debugger/index.d.ts +2 -0
  247. package/dist/components/organisms/game/puzzles/event-handler/EventHandlerBoard.d.ts +55 -0
  248. package/dist/components/organisms/game/puzzles/event-handler/EventLog.d.ts +31 -0
  249. package/dist/components/organisms/game/puzzles/event-handler/ObjectRulePanel.d.ts +45 -0
  250. package/dist/components/organisms/game/puzzles/event-handler/RuleEditor.d.ts +41 -0
  251. package/dist/components/organisms/game/puzzles/event-handler/index.d.ts +8 -0
  252. package/dist/components/organisms/game/puzzles/negotiator/NegotiatorBoard.d.ts +54 -0
  253. package/dist/components/organisms/game/puzzles/negotiator/index.d.ts +2 -0
  254. package/dist/components/organisms/game/puzzles/sequencer/ActionPalette.d.ts +34 -0
  255. package/dist/components/organisms/game/puzzles/sequencer/ActionTile.d.ts +30 -0
  256. package/dist/components/organisms/game/puzzles/sequencer/SequenceBar.d.ts +41 -0
  257. package/dist/components/organisms/game/puzzles/sequencer/SequencerBoard.d.ts +72 -0
  258. package/dist/components/organisms/game/puzzles/sequencer/index.d.ts +8 -0
  259. package/dist/components/organisms/game/puzzles/simulator/SimulatorBoard.d.ts +54 -0
  260. package/dist/components/organisms/game/puzzles/simulator/index.d.ts +2 -0
  261. package/dist/components/organisms/game/puzzles/state-architect/CodeView.d.ts +24 -0
  262. package/dist/components/organisms/game/puzzles/state-architect/StateArchitectBoard.d.ts +76 -0
  263. package/dist/components/organisms/game/puzzles/state-architect/StateNode.d.ts +33 -0
  264. package/dist/components/organisms/game/puzzles/state-architect/TransitionArrow.d.ts +36 -0
  265. package/dist/components/organisms/game/puzzles/state-architect/VariablePanel.d.ts +28 -0
  266. package/dist/components/organisms/game/puzzles/state-architect/index.d.ts +10 -0
  267. package/dist/components/organisms/game/three/Camera3D.d.ts +60 -0
  268. package/dist/components/organisms/game/three/Lighting3D.d.ts +47 -0
  269. package/dist/components/organisms/game/three/Scene3D.d.ts +37 -0
  270. package/dist/components/organisms/game/three/components/Canvas3DErrorBoundary.d.ts +51 -0
  271. package/dist/components/organisms/game/three/components/Canvas3DLoadingState.d.ts +44 -0
  272. package/dist/components/organisms/game/three/components/ModelLoader.d.ts +44 -0
  273. package/dist/components/organisms/game/three/components/PhysicsObject3D.d.ts +74 -0
  274. package/dist/components/organisms/game/three/components/index.d.ts +10 -0
  275. package/dist/components/organisms/game/three/hooks/useAssetLoader.d.ts +58 -0
  276. package/dist/components/organisms/game/three/hooks/useGameCanvas3DEvents.d.ts +79 -0
  277. package/dist/components/organisms/game/three/hooks/useRaycaster.d.ts +86 -0
  278. package/dist/components/organisms/game/three/hooks/useSceneGraph.d.ts +66 -0
  279. package/dist/components/organisms/game/three/hooks/useThree.d.ts +58 -0
  280. package/dist/components/organisms/game/three/index.d.ts +18 -1228
  281. package/dist/components/organisms/game/three/index.js +49 -1709
  282. package/dist/components/organisms/game/three/loaders/AssetLoader.d.ts +80 -0
  283. package/dist/components/organisms/game/three/renderers/FeatureRenderer.d.ts +44 -0
  284. package/dist/components/organisms/game/three/renderers/FeatureRenderer3D.d.ts +44 -0
  285. package/dist/components/organisms/game/three/renderers/TileRenderer.d.ts +57 -0
  286. package/dist/components/organisms/game/three/renderers/UnitRenderer.d.ts +46 -0
  287. package/dist/components/organisms/game/three/renderers/index.d.ts +11 -0
  288. package/dist/components/organisms/game/three/utils/culling.d.ts +134 -0
  289. package/dist/components/organisms/game/three/utils/grid3D.d.ts +154 -0
  290. package/dist/components/organisms/game/types/effects.d.ts +253 -0
  291. package/dist/components/organisms/game/types/game.d.ts +92 -0
  292. package/dist/{isometric-ynNHVPZx.d.ts → components/organisms/game/types/isometric.d.ts} +4 -6
  293. package/dist/components/organisms/game/types/spriteAnimation.d.ts +73 -0
  294. package/dist/components/organisms/game/useCanvasEffects.d.ts +26 -0
  295. package/dist/components/organisms/game/utils/canvasEffects.d.ts +50 -0
  296. package/dist/components/organisms/game/utils/combatEffects.d.ts +64 -0
  297. package/dist/components/organisms/game/utils/combatPresets.d.ts +15 -0
  298. package/dist/components/organisms/game/utils/isometric.d.ts +61 -0
  299. package/dist/components/organisms/game/utils/spriteAnimation.d.ts +57 -0
  300. package/dist/components/organisms/game/utils/spriteSheetConstants.d.ts +16 -0
  301. package/dist/components/organisms/index.d.ts +38 -0
  302. package/dist/components/organisms/layout/DashboardGrid.d.ts +35 -0
  303. package/dist/components/organisms/layout/MasterDetail.d.ts +32 -0
  304. package/dist/components/organisms/layout/SplitPane.d.ts +34 -0
  305. package/dist/components/organisms/layout/TabbedContainer.d.ts +42 -0
  306. package/dist/components/organisms/layout/index.d.ts +9 -0
  307. package/dist/components/organisms/types.d.ts +63 -0
  308. package/dist/components/templates/AuthLayout.d.ts +14 -0
  309. package/dist/components/templates/BattleTemplate.d.ts +25 -0
  310. package/dist/components/templates/CastleTemplate.d.ts +23 -0
  311. package/dist/components/templates/CounterTemplate.d.ts +44 -0
  312. package/dist/components/templates/DashboardLayout.d.ts +34 -0
  313. package/dist/components/templates/GameCanvas3DBattleTemplate.d.ts +96 -0
  314. package/dist/components/templates/GameCanvas3DCastleTemplate.d.ts +90 -0
  315. package/dist/components/templates/GameCanvas3DWorldMapTemplate.d.ts +96 -0
  316. package/dist/components/templates/GameShell.d.ts +34 -0
  317. package/dist/components/templates/GameTemplate.d.ts +36 -0
  318. package/dist/components/templates/GenericAppTemplate.d.ts +30 -0
  319. package/dist/components/templates/WorldMapTemplate.d.ts +29 -0
  320. package/dist/components/templates/index.d.ts +10 -0
  321. package/dist/components/templates/types.d.ts +22 -0
  322. package/dist/context/DesignThemeContext.d.ts +21 -0
  323. package/dist/{ThemeContext-D9xUORq5.d.ts → context/ThemeContext.d.ts} +15 -16
  324. package/dist/context/UISlotContext.d.ts +75 -0
  325. package/dist/context/UserContext.d.ts +111 -0
  326. package/dist/context/index.d.ts +6 -206
  327. package/dist/{event-bus-types-CjJduURa.d.ts → hooks/event-bus-types.d.ts} +4 -6
  328. package/dist/hooks/index.d.ts +30 -1220
  329. package/dist/hooks/index.js +2 -2
  330. package/dist/hooks/useAgentChat.d.ts +104 -0
  331. package/dist/hooks/useAuthContext.d.ts +25 -0
  332. package/dist/hooks/useCompile.d.ts +22 -0
  333. package/dist/hooks/useDeepAgentGeneration.d.ts +46 -0
  334. package/dist/hooks/useDragReorder.d.ts +26 -0
  335. package/dist/hooks/useEntities.d.ts +52 -0
  336. package/dist/hooks/useEntityData.d.ts +155 -0
  337. package/dist/hooks/useEntityMutations.d.ts +80 -0
  338. package/dist/hooks/useEventBus.d.ts +96 -0
  339. package/dist/hooks/useExtensions.d.ts +32 -0
  340. package/dist/hooks/useFileEditor.d.ts +32 -0
  341. package/dist/hooks/useFileSystem.d.ts +40 -0
  342. package/dist/hooks/useGitHub.d.ts +58 -0
  343. package/dist/hooks/useInfiniteScroll.d.ts +13 -0
  344. package/dist/hooks/useLongPress.d.ts +16 -0
  345. package/dist/hooks/useOrbitalHistory.d.ts +39 -0
  346. package/dist/hooks/useOrbitalMutations.d.ts +95 -0
  347. package/dist/hooks/usePinchZoom.d.ts +22 -0
  348. package/dist/hooks/usePreview.d.ts +57 -0
  349. package/dist/hooks/usePullToRefresh.d.ts +25 -0
  350. package/dist/hooks/useQuerySingleton.d.ts +78 -0
  351. package/dist/hooks/useResolvedEntity.d.ts +32 -0
  352. package/dist/hooks/useSwipeGesture.d.ts +26 -0
  353. package/dist/hooks/useTranslate.d.ts +35 -0
  354. package/dist/hooks/useUIEvents.d.ts +35 -0
  355. package/dist/{useUISlots-BBjNvQtb.d.ts → hooks/useUISlots.d.ts} +8 -9
  356. package/dist/hooks/useValidation.d.ts +46 -0
  357. package/dist/lib/api-client.d.ts +42 -0
  358. package/dist/lib/cn.d.ts +6 -0
  359. package/dist/lib/debug.d.ts +43 -0
  360. package/dist/lib/debugRegistry.d.ts +29 -0
  361. package/dist/lib/debugUtils.d.ts +27 -0
  362. package/dist/lib/entityDebug.d.ts +38 -0
  363. package/dist/lib/getNestedValue.d.ts +33 -0
  364. package/dist/lib/guardRegistry.d.ts +32 -0
  365. package/dist/lib/index.d.ts +17 -319
  366. package/dist/lib/index.js +1 -3
  367. package/dist/lib/jazari/index.d.ts +5 -0
  368. package/dist/lib/jazari/layout.d.ts +30 -0
  369. package/dist/lib/jazari/svg-paths.d.ts +61 -0
  370. package/dist/lib/jazari/types.d.ts +91 -0
  371. package/dist/lib/parseContentSegments.d.ts +41 -0
  372. package/dist/lib/tickRegistry.d.ts +40 -0
  373. package/dist/lib/traitRegistry.d.ts +34 -0
  374. package/dist/lib/verificationRegistry.d.ts +138 -0
  375. package/dist/lib/visualizer/browser.d.ts +47 -0
  376. package/dist/lib/visualizer/index.d.ts +143 -0
  377. package/dist/locales/index.d.ts +5 -7
  378. package/dist/providers/EventBusProvider.d.ts +60 -0
  379. package/dist/providers/FetchedDataProvider.d.ts +105 -0
  380. package/dist/providers/OfflineModeProvider.d.ts +79 -0
  381. package/dist/providers/OrbitalProvider.d.ts +101 -0
  382. package/dist/providers/SelectionProvider.d.ts +81 -0
  383. package/dist/providers/VerificationProvider.d.ts +63 -0
  384. package/dist/providers/index.css +599 -0
  385. package/dist/providers/index.d.ts +16 -464
  386. package/dist/providers/index.js +5 -4
  387. package/dist/renderer/client-effect-executor.d.ts +68 -0
  388. package/dist/renderer/data-resolver.d.ts +68 -0
  389. package/dist/renderer/index.d.ts +22 -519
  390. package/dist/renderer/init.d.ts +14 -0
  391. package/dist/renderer/navigation.d.ts +142 -0
  392. package/dist/{offline-executor-CHr4uAhf.d.ts → renderer/offline-executor.d.ts} +9 -172
  393. package/dist/renderer/pattern-resolver.d.ts +91 -0
  394. package/dist/renderer/slot-definitions.d.ts +45 -0
  395. package/dist/renderer/types.d.ts +160 -0
  396. package/dist/renderer/useClientEffects.d.ts +88 -0
  397. package/dist/runtime/EntitySchemaContext.d.ts +40 -0
  398. package/dist/runtime/TraitProvider.d.ts +52 -0
  399. package/dist/runtime/createClientEffectHandlers.d.ts +23 -0
  400. package/dist/runtime/index.css +599 -0
  401. package/dist/runtime/index.d.ts +10 -275
  402. package/dist/runtime/index.js +6 -6
  403. package/dist/runtime/types.d.ts +10 -0
  404. package/dist/runtime/ui/SlotsContext.d.ts +71 -0
  405. package/dist/runtime/useResolvedSchema.d.ts +45 -0
  406. package/dist/runtime/useTraitStateMachine.d.ts +48 -0
  407. package/dist/scripts/generate-design-system.d.ts +29 -0
  408. package/dist/scripts/generate-theme-from-schema.d.ts +10 -0
  409. package/dist/scripts/generate.d.ts +12 -0
  410. package/dist/scripts/suggest-components.d.ts +31 -0
  411. package/dist/scripts/types.d.ts +129 -0
  412. package/dist/stores/entityStore.d.ts +99 -0
  413. package/dist/stores/filtering.d.ts +51 -0
  414. package/dist/stores/index.d.ts +4 -148
  415. package/dist/tsup.config.d.ts +2 -0
  416. package/dist/vitest.config.d.ts +2 -0
  417. package/package.json +5 -4
  418. package/dist/chunk-42YQ6JVR.js +0 -48
  419. package/dist/chunk-WCTZ7WZX.js +0 -311
  420. package/dist/cn-C_ATNPvi.d.ts +0 -332
@@ -0,0 +1,57 @@
1
+ /**
2
+ * Sprite Animation Engine
3
+ *
4
+ * Pure functions for sprite sheet animation: direction inference,
5
+ * frame computation, sheet resolution, and animation state management.
6
+ * No React dependencies — usable in any context.
7
+ *
8
+ * @packageDocumentation
9
+ */
10
+ import type { AnimationName, FacingDirection, SpriteDirection, ResolvedFrame, UnitAnimationState, SpriteFrameDims, SpriteSheetUrls } from '../types/spriteAnimation';
11
+ /**
12
+ * Infer facing direction from a movement delta on the isometric grid.
13
+ * dx/dy are tile coordinate deltas (not screen pixels).
14
+ *
15
+ * Isometric grid:
16
+ * NW ← (-x) NE ← (-y)
17
+ * SW ← (+y) SE ← (+x)
18
+ */
19
+ export declare function inferDirection(dx: number, dy: number): FacingDirection;
20
+ /**
21
+ * Map a 4-direction facing to the actual sheet file direction + flipX flag.
22
+ * We only have SE and SW sheet images. NE/NW are rendered by flipping:
23
+ * SE → SE sheet, no flip
24
+ * SW → SW sheet, no flip
25
+ * NE → SW sheet, flipX (mirror of SW gives NE)
26
+ * NW → SE sheet, flipX (mirror of SE gives NW)
27
+ */
28
+ export declare function resolveSheetDirection(facing: FacingDirection): {
29
+ sheetDir: SpriteDirection;
30
+ flipX: boolean;
31
+ };
32
+ /**
33
+ * Compute the current frame index and whether the animation has finished.
34
+ */
35
+ export declare function getCurrentFrame(animName: AnimationName, elapsed: number): {
36
+ frame: number;
37
+ finished: boolean;
38
+ };
39
+ /**
40
+ * Resolve a complete frame descriptor for canvas drawing.
41
+ * Returns null if no sprite sheet URLs are available for this unit.
42
+ */
43
+ export declare function resolveFrame(sheetUrls: SpriteSheetUrls | null, frameDims: SpriteFrameDims, animState: UnitAnimationState): ResolvedFrame | null;
44
+ /**
45
+ * Create initial animation state for a unit (idle, facing SE).
46
+ */
47
+ export declare function createUnitAnimationState(unitId: string): UnitAnimationState;
48
+ /**
49
+ * Transition to a new animation. Resets elapsed time.
50
+ * Optionally updates direction. Death cannot be overridden.
51
+ */
52
+ export declare function transitionAnimation(state: UnitAnimationState, newAnim: AnimationName, direction?: FacingDirection): UnitAnimationState;
53
+ /**
54
+ * Advance animation state by deltaMs.
55
+ * Handles one-shot → queued/idle transitions automatically.
56
+ */
57
+ export declare function tickAnimationState(state: UnitAnimationState, deltaMs: number): UnitAnimationState;
@@ -0,0 +1,16 @@
1
+ /**
2
+ * Sprite Sheet Constants
3
+ *
4
+ * Standard layout for 8-column × 5-row character sprite sheets.
5
+ * All characters share identical sheet geometry.
6
+ *
7
+ * @packageDocumentation
8
+ */
9
+ import type { AnimationDef, AnimationName } from '../types/spriteAnimation';
10
+ /** Number of columns in a sprite sheet (frames per row) */
11
+ export declare const SHEET_COLUMNS = 8;
12
+ /**
13
+ * Standard sprite sheet row layout.
14
+ * Row 0 = idle, Row 1 = walk, Row 2 = attack, Row 3 = hit, Row 4 = death.
15
+ */
16
+ export declare const SPRITE_SHEET_LAYOUT: Record<AnimationName, AnimationDef>;
@@ -0,0 +1,38 @@
1
+ export { type EntityDisplayProps, EntityDisplayEvents, type SortPayload, type PaginatePayload, type SearchPayload, type FilterPayload, type SelectPayload, } from "./types";
2
+ export { DataTable, type DataTableProps, type Column, type RowAction, } from "./DataTable";
3
+ export { StatCard, type StatCardProps } from "./StatCard";
4
+ export { PageHeader, type PageHeaderProps, type PageBreadcrumb, } from "./PageHeader";
5
+ export { DetailPanel, type DetailPanelProps, type DetailField, type DetailSection, } from "./DetailPanel";
6
+ export { FormSection, FormLayout, FormActions, type FormSectionProps, type FormLayoutProps, type FormActionsProps, } from "./FormSection";
7
+ export { Form, type FormProps } from "./Form";
8
+ export { Header, type HeaderProps } from "./Header";
9
+ export { Navigation, type NavigationProps, type NavigationItem, } from "./Navigation";
10
+ export { Section, type SectionProps } from "./Section";
11
+ export { Sidebar, type SidebarProps, type SidebarItem } from "./Sidebar";
12
+ export { Split, type SplitProps } from "./Split";
13
+ export { Table, type TableProps, type TableColumn, type SortDirection, } from "./Table";
14
+ export { List, type ListProps, type ListItem } from "./List";
15
+ export { CardGrid, type CardGridProps, type CardGridGap } from "./CardGrid";
16
+ export { MasterDetail, type MasterDetailProps } from "./MasterDetail";
17
+ export { ConfirmDialog, type ConfirmDialogProps, type ConfirmDialogVariant, } from "./ConfirmDialog";
18
+ export { WizardContainer, type WizardContainerProps, type WizardStep, } from "./WizardContainer";
19
+ export { OrbitalVisualization, type OrbitalVisualizationProps, } from "./OrbitalVisualization";
20
+ export { StateMachineView, DomStateMachineVisualizer, OrbitalStateMachineView, type StateMachineViewProps, type TransitionBundle, } from "./StateMachineView";
21
+ export { JazariStateMachine, type JazariStateMachineProps, } from "./JazariStateMachine";
22
+ export { ContentRenderer, type ContentRendererProps, } from "./ContentRenderer";
23
+ export * from "./book";
24
+ export * from "./layout";
25
+ export * from "./game";
26
+ export { UISlotRenderer, UISlotComponent, SlotContentRenderer, type UISlotRendererProps, } from "./UISlotRenderer";
27
+ export { ModalSlot, type ModalSlotProps } from "./ModalSlot";
28
+ export { DrawerSlot, type DrawerSlotProps } from "./DrawerSlot";
29
+ export { ToastSlot, type ToastSlotProps } from "./ToastSlot";
30
+ export { NotifyListener } from "./NotifyListener";
31
+ export { Chart, type ChartProps, type ChartType, type ChartSeries, } from "./Chart";
32
+ export { Timeline, type TimelineProps, type TimelineItem, type TimelineItemStatus, } from "./Timeline";
33
+ export { MediaGallery, type MediaGalleryProps, type MediaItem, } from "./MediaGallery";
34
+ export { SignaturePad, type SignaturePadProps, } from "./SignaturePad";
35
+ export { DocumentViewer, type DocumentViewerProps, type DocumentType, } from "./DocumentViewer";
36
+ export { GraphCanvas, type GraphCanvasProps, type GraphNode, type GraphEdge, } from "./GraphCanvas";
37
+ export { CodeViewer, type CodeViewerProps, type CodeViewerMode, type DiffLine, } from "./CodeViewer";
38
+ export { RuntimeDebugger, type RuntimeDebuggerProps, } from "./debug";
@@ -0,0 +1,35 @@
1
+ /**
2
+ * DashboardGrid Component
3
+ *
4
+ * Multi-column grid for widgets and stats cards.
5
+ * Supports cell spanning for flexible dashboard layouts.
6
+ *
7
+ * Uses wireframe theme styling (high contrast, sharp edges).
8
+ */
9
+ import React from "react";
10
+ import type { EntityDisplayProps } from "../types";
11
+ export interface DashboardGridCell {
12
+ /** Optional unique cell ID */
13
+ id?: string;
14
+ /** Content to render in the cell */
15
+ content?: React.ReactNode;
16
+ /** Number of columns this cell spans (1-4) */
17
+ colSpan?: 1 | 2 | 3 | 4;
18
+ /** Number of rows this cell spans (1-2) */
19
+ rowSpan?: 1 | 2;
20
+ /** Allow additional schema-driven properties */
21
+ [key: string]: unknown;
22
+ }
23
+ export interface DashboardGridProps extends EntityDisplayProps {
24
+ /** Number of columns */
25
+ columns?: 2 | 3 | 4;
26
+ /** Gap between cells */
27
+ gap?: "sm" | "md" | "lg";
28
+ /** Cell definitions */
29
+ cells: DashboardGridCell[];
30
+ }
31
+ /**
32
+ * DashboardGrid - Multi-column widget grid
33
+ */
34
+ export declare const DashboardGrid: React.FC<DashboardGridProps>;
35
+ export default DashboardGrid;
@@ -0,0 +1,32 @@
1
+ /**
2
+ * MasterDetail Component
3
+ *
4
+ * Classic master-detail pattern with a list on the left
5
+ * and selected item detail on the right.
6
+ *
7
+ * Uses wireframe theme styling (high contrast, sharp edges).
8
+ */
9
+ import React from "react";
10
+ export interface MasterDetailProps {
11
+ /** Master panel content (usually a list) */
12
+ master: React.ReactNode;
13
+ /** Detail panel content */
14
+ detail: React.ReactNode;
15
+ /** Content shown when nothing is selected */
16
+ emptyDetail?: React.ReactNode;
17
+ /** Whether an item is currently selected */
18
+ hasSelection?: boolean;
19
+ /** Width of master panel (e.g., '350px', '30%') */
20
+ masterWidth?: string;
21
+ /** Additional CSS classes */
22
+ className?: string;
23
+ /** Class for master pane */
24
+ masterClassName?: string;
25
+ /** Class for detail pane */
26
+ detailClassName?: string;
27
+ }
28
+ /**
29
+ * MasterDetail - List + detail split layout
30
+ */
31
+ export declare const MasterDetail: React.FC<MasterDetailProps>;
32
+ export default MasterDetail;
@@ -0,0 +1,34 @@
1
+ /**
2
+ * SplitPane Component
3
+ *
4
+ * Two-pane resizable split layout for master-detail views,
5
+ * dual-pane editors, and code + preview layouts.
6
+ *
7
+ * Uses wireframe theme styling (high contrast, sharp edges).
8
+ */
9
+ import React from "react";
10
+ export interface SplitPaneProps {
11
+ /** Direction of the split */
12
+ direction?: "horizontal" | "vertical";
13
+ /** Initial ratio (0-100, percentage of first pane) */
14
+ ratio?: number;
15
+ /** Minimum size of either pane in pixels */
16
+ minSize?: number;
17
+ /** Allow user resizing */
18
+ resizable?: boolean;
19
+ /** Content for the left/top pane */
20
+ left: React.ReactNode;
21
+ /** Content for the right/bottom pane */
22
+ right: React.ReactNode;
23
+ /** Additional CSS classes */
24
+ className?: string;
25
+ /** Class for left/top pane */
26
+ leftClassName?: string;
27
+ /** Class for right/bottom pane */
28
+ rightClassName?: string;
29
+ }
30
+ /**
31
+ * SplitPane - Two-pane resizable layout
32
+ */
33
+ export declare const SplitPane: React.FC<SplitPaneProps>;
34
+ export default SplitPane;
@@ -0,0 +1,42 @@
1
+ /**
2
+ * TabbedContainer Component
3
+ *
4
+ * Tabbed content areas with shared header/context.
5
+ * Wraps the Tabs molecule with layout-specific styling.
6
+ *
7
+ * Uses wireframe theme styling (high contrast, sharp edges).
8
+ */
9
+ import React from "react";
10
+ export interface TabDefinition {
11
+ /** Tab identifier */
12
+ id: string;
13
+ /** Tab label */
14
+ label: string;
15
+ /** Tab content (optional if using sectionId) */
16
+ content?: React.ReactNode;
17
+ /** Section ID to render (alternative to content) */
18
+ sectionId?: string;
19
+ /** Optional badge/count */
20
+ badge?: string | number;
21
+ /** Disable this tab */
22
+ disabled?: boolean;
23
+ }
24
+ export interface TabbedContainerProps {
25
+ /** Tab definitions */
26
+ tabs: TabDefinition[];
27
+ /** Default active tab ID */
28
+ defaultTab?: string;
29
+ /** Controlled active tab */
30
+ activeTab?: string;
31
+ /** Callback when tab changes */
32
+ onTabChange?: (tabId: string) => void;
33
+ /** Tab position */
34
+ position?: "top" | "left";
35
+ /** Additional CSS classes */
36
+ className?: string;
37
+ }
38
+ /**
39
+ * TabbedContainer - Tabbed content areas
40
+ */
41
+ export declare const TabbedContainer: React.FC<TabbedContainerProps>;
42
+ export default TabbedContainer;
@@ -0,0 +1,9 @@
1
+ /**
2
+ * Layout organisms index
3
+ *
4
+ * Export layout pattern components for adaptive UI.
5
+ */
6
+ export { SplitPane, type SplitPaneProps } from './SplitPane';
7
+ export { MasterDetail, type MasterDetailProps } from './MasterDetail';
8
+ export { DashboardGrid, type DashboardGridProps, type DashboardGridCell } from './DashboardGrid';
9
+ export { TabbedContainer, type TabbedContainerProps, type TabDefinition } from './TabbedContainer';
@@ -0,0 +1,63 @@
1
+ /**
2
+ * Shared types for entity-display organisms.
3
+ *
4
+ * All entity-display organisms (DataTable, List, Table, CardGrid, DetailPanel)
5
+ * extend EntityDisplayProps to guarantee a uniform prop contract.
6
+ *
7
+ * Exception: Form manages local `formData` state for field input tracking.
8
+ * This is the ONE allowed exception — documented here.
9
+ */
10
+ export declare const EntityDisplayEvents: {
11
+ readonly SORT: "SORT";
12
+ readonly PAGINATE: "PAGINATE";
13
+ readonly SEARCH: "SEARCH";
14
+ readonly FILTER: "FILTER";
15
+ readonly CLEAR_FILTERS: "CLEAR_FILTERS";
16
+ readonly SELECT: "SELECT";
17
+ readonly DESELECT: "DESELECT";
18
+ };
19
+ export interface SortPayload {
20
+ field: string;
21
+ direction: 'asc' | 'desc';
22
+ }
23
+ export interface PaginatePayload {
24
+ page: number;
25
+ pageSize?: number;
26
+ }
27
+ export interface SearchPayload {
28
+ query: string;
29
+ }
30
+ export interface FilterPayload {
31
+ field: string;
32
+ operator: string;
33
+ value: unknown;
34
+ }
35
+ export interface SelectPayload {
36
+ ids: (string | number)[];
37
+ }
38
+ export interface EntityDisplayProps<T = unknown> {
39
+ /** Entity name (string) or data injected by the runtime (array for lists, single object for detail) */
40
+ entity?: string | T | readonly T[];
41
+ /** Additional CSS classes */
42
+ className?: string;
43
+ /** Loading state indicator */
44
+ isLoading?: boolean;
45
+ /** Error state */
46
+ error?: Error | null;
47
+ /** Current sort field */
48
+ sortBy?: string;
49
+ /** Current sort direction */
50
+ sortDirection?: 'asc' | 'desc';
51
+ /** Current search query value */
52
+ searchValue?: string;
53
+ /** Current page number (1-indexed) */
54
+ page?: number;
55
+ /** Number of items per page */
56
+ pageSize?: number;
57
+ /** Total number of items (for pagination display) */
58
+ totalCount?: number;
59
+ /** Active filters */
60
+ activeFilters?: Record<string, unknown>;
61
+ /** Currently selected item IDs */
62
+ selectedIds?: readonly (string | number)[];
63
+ }
@@ -0,0 +1,14 @@
1
+ import React from "react";
2
+ export interface AuthLayoutProps {
3
+ /** App name */
4
+ appName?: string;
5
+ /** Logo component or URL */
6
+ logo?: React.ReactNode;
7
+ /** Background image URL */
8
+ backgroundImage?: string;
9
+ /** Show branding panel on the side */
10
+ showBranding?: boolean;
11
+ /** Branding panel content */
12
+ brandingContent?: React.ReactNode;
13
+ }
14
+ export declare const AuthLayout: React.FC<AuthLayoutProps>;
@@ -0,0 +1,25 @@
1
+ /**
2
+ * BattleTemplate
3
+ *
4
+ * Thin declarative wrapper around BattleBoard organism.
5
+ * All game logic (turn phases, movement animation, combat, etc.) lives in BattleBoard.
6
+ *
7
+ * Compliant with Almadar_Templates.md: no hooks, no callbacks, entity-only data flow.
8
+ *
9
+ * @packageDocumentation
10
+ */
11
+ import React from 'react';
12
+ import type { TemplateProps } from './types';
13
+ import type { BattleEntity } from '../organisms/game/BattleBoard';
14
+ export type { BattleEntity, BattlePhase, BattleUnit, BattleTile, BattleSlotContext, } from '../organisms/game/BattleBoard';
15
+ export interface BattleTemplateProps extends TemplateProps<BattleEntity> {
16
+ /** Canvas render scale */
17
+ scale?: number;
18
+ /** Unit draw-size multiplier */
19
+ unitScale?: number;
20
+ }
21
+ export declare function BattleTemplate({ entity, scale, unitScale, className, }: BattleTemplateProps): React.JSX.Element | null;
22
+ export declare namespace BattleTemplate {
23
+ var displayName: string;
24
+ }
25
+ export default BattleTemplate;
@@ -0,0 +1,23 @@
1
+ /**
2
+ * CastleTemplate
3
+ *
4
+ * Thin declarative wrapper around CastleBoard organism.
5
+ * All game logic (hover state, feature selection, etc.) lives in CastleBoard.
6
+ *
7
+ * Compliant with Almadar_Templates.md: no hooks, no callbacks, entity-only data flow.
8
+ *
9
+ * @packageDocumentation
10
+ */
11
+ import React from 'react';
12
+ import type { TemplateProps } from './types';
13
+ import type { CastleEntity } from '../organisms/game/CastleBoard';
14
+ export type { CastleEntity, CastleSlotContext, } from '../organisms/game/CastleBoard';
15
+ export interface CastleTemplateProps extends TemplateProps<CastleEntity> {
16
+ /** Canvas render scale */
17
+ scale?: number;
18
+ }
19
+ export declare function CastleTemplate({ entity, scale, className, }: CastleTemplateProps): React.JSX.Element | null;
20
+ export declare namespace CastleTemplate {
21
+ var displayName: string;
22
+ }
23
+ export default CastleTemplate;
@@ -0,0 +1,44 @@
1
+ /**
2
+ * CounterTemplate
3
+ *
4
+ * A presentational template for counter/incrementer features.
5
+ * Supports increment, decrement, and reset operations.
6
+ */
7
+ import React from "react";
8
+ import type { TemplateProps } from "./types";
9
+ export type CounterSize = "sm" | "md" | "lg";
10
+ export type CounterVariant = "minimal" | "standard" | "full";
11
+ export interface CounterEntity {
12
+ /** Entity ID */
13
+ id: string;
14
+ /** Current count value */
15
+ count: number;
16
+ /** Whether decrement button is disabled */
17
+ decrementDisabled?: boolean;
18
+ /** Whether increment button is disabled */
19
+ incrementDisabled?: boolean;
20
+ /** Step label for decrement button (e.g. "-5") */
21
+ decrementLabel?: string;
22
+ /** Step label for increment button (e.g. "+5") */
23
+ incrementLabel?: string;
24
+ /** Formatted range text (e.g. "Range: 0 to 100") */
25
+ rangeText?: string;
26
+ }
27
+ export interface CounterTemplateProps extends TemplateProps<CounterEntity> {
28
+ /** Called when increment is clicked */
29
+ onIncrement?: () => void;
30
+ /** Called when decrement is clicked */
31
+ onDecrement?: () => void;
32
+ /** Called when reset is clicked */
33
+ onReset?: () => void;
34
+ /** Title displayed above the counter */
35
+ title?: string;
36
+ /** Show reset button */
37
+ showReset?: boolean;
38
+ /** Counter display size */
39
+ size?: CounterSize;
40
+ /** Template variant */
41
+ variant?: CounterVariant;
42
+ }
43
+ export declare const CounterTemplate: React.FC<CounterTemplateProps>;
44
+ export default CounterTemplate;
@@ -0,0 +1,34 @@
1
+ import React from "react";
2
+ import { LucideIcon } from "lucide-react";
3
+ export interface NavItem {
4
+ label: string;
5
+ href: string;
6
+ icon?: LucideIcon;
7
+ badge?: string | number;
8
+ children?: NavItem[];
9
+ }
10
+ export interface DashboardLayoutProps {
11
+ /** App name shown in sidebar */
12
+ appName?: string;
13
+ /** Logo component or URL */
14
+ logo?: React.ReactNode;
15
+ /** Navigation items */
16
+ navItems?: NavItem[];
17
+ /** Current user info (optional - auto-populated from auth context if not provided) */
18
+ user?: {
19
+ name: string;
20
+ email: string;
21
+ avatar?: string;
22
+ };
23
+ /** Header actions (notifications, etc.) */
24
+ headerActions?: React.ReactNode;
25
+ /** Show search in header */
26
+ showSearch?: boolean;
27
+ /** Custom sidebar footer */
28
+ sidebarFooter?: React.ReactNode;
29
+ /** Callback when user clicks sign out (optional - uses auth context signOut if not provided) */
30
+ onSignOut?: () => void;
31
+ /** Page content rendered inside the main area */
32
+ children?: React.ReactNode;
33
+ }
34
+ export declare const DashboardLayout: React.FC<DashboardLayoutProps>;
@@ -0,0 +1,96 @@
1
+ /**
2
+ * GameCanvas3DBattleTemplate
3
+ *
4
+ * Pure declarative template wrapper for 3D battle scenes.
5
+ * Optimized for tactical combat view with turn indicators.
6
+ *
7
+ * Page: Battle3DPage
8
+ * Entity: Battle3D
9
+ * ViewType: detail
10
+ *
11
+ * Events Emitted:
12
+ * - TILE_SELECTED - When a tile is clicked
13
+ * - UNIT_SELECTED - When a unit is clicked
14
+ * - UNIT_ATTACK - When attacking a unit
15
+ * - UNIT_MOVE - When moving a unit
16
+ * - END_TURN - When ending turn
17
+ * - EXIT_BATTLE - When exiting battle
18
+ *
19
+ * @packageDocumentation
20
+ */
21
+ import React from 'react';
22
+ import type { IsometricTile, IsometricUnit, IsometricFeature } from '../organisms/game/types/isometric';
23
+ import type { TemplateProps } from './types';
24
+ export interface Battle3DEntity {
25
+ /** Battlefield tiles */
26
+ tiles: IsometricTile[];
27
+ /** Combatants */
28
+ units: IsometricUnit[];
29
+ /** Battlefield features (cover, obstacles) */
30
+ features: IsometricFeature[];
31
+ /** Current turn (player/enemy) */
32
+ currentTurn?: 'player' | 'enemy';
33
+ /** Round number */
34
+ round?: number;
35
+ /** Entity ID */
36
+ id: string;
37
+ }
38
+ export interface GameCanvas3DBattleTemplateProps extends TemplateProps<Battle3DEntity> {
39
+ /** 3D camera mode - defaults to perspective for dramatic effect */
40
+ cameraMode?: 'isometric' | 'perspective' | 'top-down';
41
+ /** Show grid helper */
42
+ showGrid?: boolean;
43
+ /** Enable shadows */
44
+ shadows?: boolean;
45
+ /** Background color - darker for battle atmosphere */
46
+ backgroundColor?: string;
47
+ /** Event name for tile clicks */
48
+ tileClickEvent?: string;
49
+ /** Event name for unit clicks */
50
+ unitClickEvent?: string;
51
+ /** Event name for unit attack */
52
+ unitAttackEvent?: string;
53
+ /** Event name for unit move */
54
+ unitMoveEvent?: string;
55
+ /** Event name for ending turn */
56
+ endTurnEvent?: string;
57
+ /** Event name for exiting battle */
58
+ exitEvent?: string;
59
+ /** Currently selected unit ID */
60
+ selectedUnitId?: string | null;
61
+ /** Valid move positions */
62
+ validMoves?: Array<{
63
+ x: number;
64
+ z: number;
65
+ }>;
66
+ /** Valid attack targets */
67
+ attackTargets?: Array<{
68
+ x: number;
69
+ z: number;
70
+ }>;
71
+ /** Show turn indicator overlay */
72
+ showTurnIndicator?: boolean;
73
+ }
74
+ /**
75
+ * GameCanvas3DBattleTemplate Component
76
+ *
77
+ * Template for 3D battle/tactical combat view.
78
+ *
79
+ * @example
80
+ * ```tsx
81
+ * <GameCanvas3DBattleTemplate
82
+ * entity={battleEntity}
83
+ * cameraMode="perspective"
84
+ * selectedUnitId="unit-1"
85
+ * validMoves={[{ x: 2, z: 3 }]}
86
+ * attackTargets={[{ x: 5, z: 5 }]}
87
+ * tileClickEvent="SELECT_TILE"
88
+ * unitClickEvent="SELECT_UNIT"
89
+ * />
90
+ * ```
91
+ */
92
+ export declare function GameCanvas3DBattleTemplate({ entity, cameraMode, showGrid, shadows, backgroundColor, tileClickEvent, unitClickEvent, unitAttackEvent, unitMoveEvent, endTurnEvent, exitEvent, selectedUnitId, validMoves, attackTargets, className, }: GameCanvas3DBattleTemplateProps): React.JSX.Element | null;
93
+ export declare namespace GameCanvas3DBattleTemplate {
94
+ var displayName: string;
95
+ }
96
+ export default GameCanvas3DBattleTemplate;
@@ -0,0 +1,90 @@
1
+ /**
2
+ * GameCanvas3DCastleTemplate
3
+ *
4
+ * Pure declarative template wrapper for 3D castle/settlement view.
5
+ * Shows castle layout with buildings and garrisoned units.
6
+ *
7
+ * Page: Castle3DPage, Settlement3DPage
8
+ * Entity: Castle3D, Settlement3D
9
+ * ViewType: detail
10
+ *
11
+ * Events Emitted:
12
+ * - BUILDING_SELECTED - When a building is clicked
13
+ * - UNIT_SELECTED - When a garrison unit is clicked
14
+ * - BUILD - When building/upgrading
15
+ * - RECRUIT - When recruiting units
16
+ * - EXIT - When exiting castle view
17
+ *
18
+ * @packageDocumentation
19
+ */
20
+ import React from 'react';
21
+ import type { IsometricTile, IsometricUnit, IsometricFeature } from '../organisms/game/types/isometric';
22
+ import type { TemplateProps } from './types';
23
+ export interface Castle3DEntity {
24
+ /** Castle grounds tiles */
25
+ tiles: IsometricTile[];
26
+ /** Garrisoned units */
27
+ units: IsometricUnit[];
28
+ /** Buildings and structures */
29
+ features: IsometricFeature[];
30
+ /** Castle name */
31
+ name?: string;
32
+ /** Castle level */
33
+ level?: number;
34
+ /** Owner faction */
35
+ owner?: string;
36
+ /** Entity ID */
37
+ id: string;
38
+ }
39
+ export interface GameCanvas3DCastleTemplateProps extends TemplateProps<Castle3DEntity> {
40
+ /** 3D camera mode */
41
+ cameraMode?: 'isometric' | 'perspective' | 'top-down';
42
+ /** Show grid helper */
43
+ showGrid?: boolean;
44
+ /** Enable shadows */
45
+ shadows?: boolean;
46
+ /** Background color */
47
+ backgroundColor?: string;
48
+ /** Event name for building clicks */
49
+ buildingClickEvent?: string;
50
+ /** Event name for unit clicks */
51
+ unitClickEvent?: string;
52
+ /** Event name for build action */
53
+ buildEvent?: string;
54
+ /** Event name for recruit action */
55
+ recruitEvent?: string;
56
+ /** Event name for exit */
57
+ exitEvent?: string;
58
+ /** Currently selected building ID */
59
+ selectedBuildingId?: string | null;
60
+ /** Available build positions */
61
+ availableBuildSites?: Array<{
62
+ x: number;
63
+ z: number;
64
+ }>;
65
+ /** Show castle name header */
66
+ showHeader?: boolean;
67
+ /** Pre-computed selected tile IDs array */
68
+ selectedTileIds?: string[];
69
+ }
70
+ /**
71
+ * GameCanvas3DCastleTemplate Component
72
+ *
73
+ * Template for 3D castle/settlement management view.
74
+ *
75
+ * @example
76
+ * ```tsx
77
+ * <GameCanvas3DCastleTemplate
78
+ * entity={castleEntity}
79
+ * cameraMode="isometric"
80
+ * showHeader={true}
81
+ * buildingClickEvent="SELECT_BUILDING"
82
+ * buildEvent="BUILD_STRUCTURE"
83
+ * />
84
+ * ```
85
+ */
86
+ export declare function GameCanvas3DCastleTemplate({ entity, cameraMode, showGrid, shadows, backgroundColor, buildingClickEvent, unitClickEvent, buildEvent, recruitEvent, exitEvent, selectedBuildingId, selectedTileIds, availableBuildSites, showHeader, className, }: GameCanvas3DCastleTemplateProps): React.JSX.Element | null;
87
+ export declare namespace GameCanvas3DCastleTemplate {
88
+ var displayName: string;
89
+ }
90
+ export default GameCanvas3DCastleTemplate;