@almadar/mobile 1.1.0

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Files changed (433) hide show
  1. package/README.md +203 -0
  2. package/dist/chunk-6RVITGGH.js +167 -0
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  28. package/dist/components/atoms/Avatar.d.ts +17 -0
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  68. package/dist/components/atoms/Typography.d.ts +20 -0
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  70. package/dist/components/atoms/game/ControlButton.d.ts +30 -0
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  72. package/dist/components/atoms/game/HealthBar.d.ts +18 -0
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  110. package/dist/components/molecules/Flex.d.ts +31 -0
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  114. package/dist/components/molecules/FormField.d.ts +12 -0
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  116. package/dist/components/molecules/FormSectionHeader.d.ts +15 -0
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  118. package/dist/components/molecules/Grid.d.ts +24 -0
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  120. package/dist/components/molecules/InputGroup.d.ts +18 -0
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  122. package/dist/components/molecules/List.d.ts +16 -0
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  124. package/dist/components/molecules/LoadingState.d.ts +6 -0
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  126. package/dist/components/molecules/MarkdownContent.d.ts +18 -0
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  128. package/dist/components/molecules/Menu.d.ts +19 -0
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  130. package/dist/components/molecules/Meter.d.ts +58 -0
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  132. package/dist/components/molecules/Modal.d.ts +22 -0
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  146. package/dist/components/molecules/ScaledDiagram.d.ts +41 -0
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  148. package/dist/components/molecules/SearchInput.d.ts +22 -0
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  150. package/dist/components/molecules/SidePanel.d.ts +49 -0
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  152. package/dist/components/molecules/SimpleGrid.d.ts +17 -0
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  154. package/dist/components/molecules/Skeleton.d.ts +12 -0
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  156. package/dist/components/molecules/Tabs.d.ts +25 -0
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  162. package/dist/components/molecules/WizardNavigation.d.ts +36 -0
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  164. package/dist/components/molecules/WizardProgress.d.ts +26 -0
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  166. package/dist/components/molecules/game/ActionButtons.d.ts +30 -0
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  168. package/dist/components/molecules/game/DPad.d.ts +19 -0
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  178. package/dist/components/organisms/CardGrid.d.ts +16 -0
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  180. package/dist/components/organisms/Chart.d.ts +26 -0
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  184. package/dist/components/organisms/ComponentPatterns.d.ts +34 -0
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@@ -0,0 +1,56 @@
1
+ /**
2
+ * ClassifierBoard
3
+ *
4
+ * Drag-and-drop classification game. The player sorts items
5
+ * into the correct category buckets. All items must be correctly
6
+ * classified to win.
7
+ *
8
+ * Good for: taxonomy, pattern recognition, sorting stories.
9
+ *
10
+ * Events emitted via completeEvent (default UI:PUZZLE_COMPLETE).
11
+ */
12
+ import React from 'react';
13
+ import { ViewStyle } from 'react-native';
14
+ export interface ClassifierItem {
15
+ id: string;
16
+ label: string;
17
+ description?: string;
18
+ correctCategory: string;
19
+ /** Image URL icon for story-specific visual skin */
20
+ iconUrl?: string;
21
+ }
22
+ export interface ClassifierCategory {
23
+ id: string;
24
+ label: string;
25
+ color?: string;
26
+ /** Image URL for story-specific category header */
27
+ imageUrl?: string;
28
+ }
29
+ export interface ClassifierPuzzleEntity {
30
+ id: string;
31
+ title: string;
32
+ description: string;
33
+ items: ClassifierItem[];
34
+ categories: ClassifierCategory[];
35
+ successMessage?: string;
36
+ failMessage?: string;
37
+ hint?: string;
38
+ /** Header image URL displayed above the title */
39
+ headerImage?: string;
40
+ /** Visual theme overrides */
41
+ theme?: {
42
+ background?: string;
43
+ accentColor?: string;
44
+ };
45
+ }
46
+ export interface ClassifierBoardProps {
47
+ entity: ClassifierPuzzleEntity;
48
+ completeEvent?: string;
49
+ style?: ViewStyle;
50
+ /** Loading state indicator */
51
+ isLoading?: boolean;
52
+ /** Error state */
53
+ error?: Error | null;
54
+ }
55
+ export declare const ClassifierBoard: React.FC<ClassifierBoardProps>;
56
+ //# sourceMappingURL=ClassifierBoard.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ClassifierBoard.d.ts","sourceRoot":"","sources":["../../../../../../src/components/organisms/game/puzzles/classifier/ClassifierBoard.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH,OAAO,KAAgC,MAAM,OAAO,CAAC;AACrD,OAAO,EAGL,SAAS,EAGV,MAAM,cAAc,CAAC;AAWtB,MAAM,WAAW,cAAc;IAC7B,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,MAAM,CAAC;IACd,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,eAAe,EAAE,MAAM,CAAC;IACxB,oDAAoD;IACpD,OAAO,CAAC,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,WAAW,kBAAkB;IACjC,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,mDAAmD;IACnD,QAAQ,CAAC,EAAE,MAAM,CAAC;CACnB;AAED,MAAM,WAAW,sBAAsB;IACrC,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,MAAM,CAAC;IACd,WAAW,EAAE,MAAM,CAAC;IACpB,KAAK,EAAE,cAAc,EAAE,CAAC;IACxB,UAAU,EAAE,kBAAkB,EAAE,CAAC;IACjC,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,iDAAiD;IACjD,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,6BAA6B;IAC7B,KAAK,CAAC,EAAE;QAAE,UAAU,CAAC,EAAE,MAAM,CAAC;QAAC,WAAW,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;CACvD;AAED,MAAM,WAAW,oBAAoB;IACnC,MAAM,EAAE,sBAAsB,CAAC;IAC/B,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,KAAK,CAAC,EAAE,SAAS,CAAC;IAClB,8BAA8B;IAC9B,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,kBAAkB;IAClB,KAAK,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC;CACtB;AAED,eAAO,MAAM,eAAe,EAAE,KAAK,CAAC,EAAE,CAAC,oBAAoB,CAsN1D,CAAC"}
@@ -0,0 +1,3 @@
1
+ export { ClassifierBoard } from './ClassifierBoard';
2
+ export type { ClassifierBoardProps, ClassifierItem, ClassifierCategory, ClassifierPuzzleEntity, } from './ClassifierBoard';
3
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../../src/components/organisms/game/puzzles/classifier/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,YAAY,EACV,oBAAoB,EACpB,cAAc,EACd,kBAAkB,EAClB,sBAAsB,GACvB,MAAM,mBAAmB,CAAC"}
@@ -0,0 +1,48 @@
1
+ /**
2
+ * DebuggerBoard
3
+ *
4
+ * Error-finding game board. The player reviews a code/system
5
+ * listing and identifies lines or elements that contain bugs.
6
+ *
7
+ * Good for: programming, logic, troubleshooting stories.
8
+ *
9
+ * Events emitted via completeEvent (default UI:PUZZLE_COMPLETE).
10
+ */
11
+ import React from 'react';
12
+ import { ViewStyle } from 'react-native';
13
+ export interface DebuggerLine {
14
+ id: string;
15
+ content: string;
16
+ isBug: boolean;
17
+ explanation?: string;
18
+ }
19
+ export interface DebuggerPuzzleEntity {
20
+ id: string;
21
+ title: string;
22
+ description: string;
23
+ language?: string;
24
+ lines: DebuggerLine[];
25
+ /** How many bugs the player should find */
26
+ bugCount: number;
27
+ successMessage?: string;
28
+ failMessage?: string;
29
+ hint?: string;
30
+ /** Header image URL displayed above the title */
31
+ headerImage?: string;
32
+ /** Visual theme overrides */
33
+ theme?: {
34
+ background?: string;
35
+ accentColor?: string;
36
+ };
37
+ }
38
+ export interface DebuggerBoardProps {
39
+ entity: DebuggerPuzzleEntity;
40
+ completeEvent?: string;
41
+ style?: ViewStyle;
42
+ /** Loading state indicator */
43
+ isLoading?: boolean;
44
+ /** Error state */
45
+ error?: Error | null;
46
+ }
47
+ export declare const DebuggerBoard: React.FC<DebuggerBoardProps>;
48
+ //# sourceMappingURL=DebuggerBoard.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"DebuggerBoard.d.ts","sourceRoot":"","sources":["../../../../../../src/components/organisms/game/puzzles/debugger/DebuggerBoard.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAEH,OAAO,KAAgC,MAAM,OAAO,CAAC;AACrD,OAAO,EAIL,SAAS,EAGV,MAAM,cAAc,CAAC;AAUtB,MAAM,WAAW,YAAY;IAC3B,EAAE,EAAE,MAAM,CAAC;IACX,OAAO,EAAE,MAAM,CAAC;IAChB,KAAK,EAAE,OAAO,CAAC;IACf,WAAW,CAAC,EAAE,MAAM,CAAC;CACtB;AAED,MAAM,WAAW,oBAAoB;IACnC,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,MAAM,CAAC;IACd,WAAW,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,KAAK,EAAE,YAAY,EAAE,CAAC;IACtB,2CAA2C;IAC3C,QAAQ,EAAE,MAAM,CAAC;IACjB,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,iDAAiD;IACjD,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,6BAA6B;IAC7B,KAAK,CAAC,EAAE;QAAE,UAAU,CAAC,EAAE,MAAM,CAAC;QAAC,WAAW,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;CACvD;AAED,MAAM,WAAW,kBAAkB;IACjC,MAAM,EAAE,oBAAoB,CAAC;IAC7B,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,KAAK,CAAC,EAAE,SAAS,CAAC;IAClB,8BAA8B;IAC9B,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,kBAAkB;IAClB,KAAK,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC;CACtB;AAED,eAAO,MAAM,aAAa,EAAE,KAAK,CAAC,EAAE,CAAC,kBAAkB,CAyLtD,CAAC"}
@@ -0,0 +1,3 @@
1
+ export { DebuggerBoard } from './DebuggerBoard';
2
+ export type { DebuggerBoardProps, DebuggerLine, DebuggerPuzzleEntity, } from './DebuggerBoard';
3
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../../src/components/organisms/game/puzzles/debugger/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAChD,YAAY,EACV,kBAAkB,EAClB,YAAY,EACZ,oBAAoB,GACrB,MAAM,iBAAiB,CAAC"}
@@ -0,0 +1,56 @@
1
+ /**
2
+ * EventHandlerBoard Organism
3
+ *
4
+ * Contains ALL game logic for the Event Handler tier (ages 9-12).
5
+ * Kids click on world objects, set WHEN/THEN rules, and watch
6
+ * event chains cascade during playback.
7
+ *
8
+ * Encourages experimentation: on failure, resets to editing so the kid
9
+ * can try different rules. After 3 failures, shows a progressive hint.
10
+ */
11
+ import React from 'react';
12
+ import { ViewStyle } from 'react-native';
13
+ import { PuzzleObjectDef } from './ObjectRulePanel';
14
+ export interface EventHandlerPuzzleEntity {
15
+ id: string;
16
+ title: string;
17
+ description: string;
18
+ /** Objects the kid can configure */
19
+ objects: PuzzleObjectDef[];
20
+ /** Goal condition description */
21
+ goalCondition: string;
22
+ /** Event that represents goal completion */
23
+ goalEvent: string;
24
+ /** Sequence of events that auto-fire to start the simulation */
25
+ triggerEvents?: string[];
26
+ /** Feedback */
27
+ successMessage?: string;
28
+ failMessage?: string;
29
+ /** Progressive hint shown after 3 failures */
30
+ hint?: string;
31
+ /** Header image URL displayed above the title */
32
+ headerImage?: string;
33
+ /** Visual theme overrides */
34
+ theme?: {
35
+ background?: string;
36
+ accentColor?: string;
37
+ };
38
+ }
39
+ export interface EventHandlerBoardProps {
40
+ /** Puzzle data */
41
+ entity: EventHandlerPuzzleEntity;
42
+ /** Playback speed in ms per event */
43
+ stepDurationMs?: number;
44
+ /** Emits UI:{playEvent} */
45
+ playEvent?: string;
46
+ /** Emits UI:{completeEvent} with { success } */
47
+ completeEvent?: string;
48
+ /** Additional styles */
49
+ style?: ViewStyle;
50
+ /** Loading state indicator */
51
+ isLoading?: boolean;
52
+ /** Error state */
53
+ error?: Error | null;
54
+ }
55
+ export declare const EventHandlerBoard: React.FC<EventHandlerBoardProps>;
56
+ //# sourceMappingURL=EventHandlerBoard.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"EventHandlerBoard.d.ts","sourceRoot":"","sources":["../../../../../../src/components/organisms/game/puzzles/event-handler/EventHandlerBoard.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAEH,OAAO,KAAmD,MAAM,OAAO,CAAC;AACxE,OAAO,EAGL,SAAS,EAGV,MAAM,cAAc,CAAC;AAUtB,OAAO,EAAmB,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAQrE,MAAM,WAAW,wBAAwB;IACvC,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,MAAM,CAAC;IACd,WAAW,EAAE,MAAM,CAAC;IACpB,oCAAoC;IACpC,OAAO,EAAE,eAAe,EAAE,CAAC;IAC3B,iCAAiC;IACjC,aAAa,EAAE,MAAM,CAAC;IACtB,4CAA4C;IAC5C,SAAS,EAAE,MAAM,CAAC;IAClB,gEAAgE;IAChE,aAAa,CAAC,EAAE,MAAM,EAAE,CAAC;IACzB,eAAe;IACf,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,8CAA8C;IAC9C,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,iDAAiD;IACjD,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,6BAA6B;IAC7B,KAAK,CAAC,EAAE;QAAE,UAAU,CAAC,EAAE,MAAM,CAAC;QAAC,WAAW,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;CACvD;AAED,MAAM,WAAW,sBAAsB;IACrC,kBAAkB;IAClB,MAAM,EAAE,wBAAwB,CAAC;IACjC,qCAAqC;IACrC,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,2BAA2B;IAC3B,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,gDAAgD;IAChD,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,wBAAwB;IACxB,KAAK,CAAC,EAAE,SAAS,CAAC;IAClB,8BAA8B;IAC9B,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,kBAAkB;IAClB,KAAK,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC;CACtB;AAcD,eAAO,MAAM,iBAAiB,EAAE,KAAK,CAAC,EAAE,CAAC,sBAAsB,CA+Q9D,CAAC"}
@@ -0,0 +1,33 @@
1
+ /**
2
+ * EventLog Component
3
+ *
4
+ * Scrolling log of events during playback in the Event Handler tier.
5
+ * Shows the chain reaction as events cascade through objects.
6
+ */
7
+ import React from 'react';
8
+ import { ViewStyle } from 'react-native';
9
+ export interface EventLogEntry {
10
+ id: string;
11
+ timestamp: number;
12
+ icon: string;
13
+ message: string;
14
+ status: 'pending' | 'active' | 'done' | 'error';
15
+ }
16
+ export interface EventLogProps {
17
+ /** Log entries */
18
+ entries: EventLogEntry[];
19
+ /** Max visible height before scroll */
20
+ maxHeight?: number;
21
+ /** Title label */
22
+ label?: string;
23
+ /** Additional styles */
24
+ style?: ViewStyle;
25
+ /** Loading state indicator */
26
+ isLoading?: boolean;
27
+ /** Error state */
28
+ error?: Error | null;
29
+ /** Entity name for schema-driven auto-fetch */
30
+ entity?: string;
31
+ }
32
+ export declare const EventLog: React.FC<EventLogProps>;
33
+ //# sourceMappingURL=EventLog.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"EventLog.d.ts","sourceRoot":"","sources":["../../../../../../src/components/organisms/game/puzzles/event-handler/EventLog.tsx"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,OAAO,KAA4B,MAAM,OAAO,CAAC;AACjD,OAAO,EAEL,SAAS,EAEV,MAAM,cAAc,CAAC;AAMtB,MAAM,WAAW,aAAa;IAC5B,EAAE,EAAE,MAAM,CAAC;IACX,SAAS,EAAE,MAAM,CAAC;IAClB,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,MAAM,CAAC;IAChB,MAAM,EAAE,SAAS,GAAG,QAAQ,GAAG,MAAM,GAAG,OAAO,CAAC;CACjD;AAED,MAAM,WAAW,aAAa;IAC5B,kBAAkB;IAClB,OAAO,EAAE,aAAa,EAAE,CAAC;IACzB,uCAAuC;IACvC,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,kBAAkB;IAClB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,wBAAwB;IACxB,KAAK,CAAC,EAAE,SAAS,CAAC;IAClB,8BAA8B;IAC9B,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,kBAAkB;IAClB,KAAK,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC;IACrB,+CAA+C;IAC/C,MAAM,CAAC,EAAE,MAAM,CAAC;CACjB;AAgBD,eAAO,MAAM,QAAQ,EAAE,KAAK,CAAC,EAAE,CAAC,aAAa,CAgE5C,CAAC"}
@@ -0,0 +1,41 @@
1
+ /**
2
+ * ObjectRulePanel Component
3
+ *
4
+ * Shows the rules panel for a selected world object in the Event Handler tier.
5
+ * Displays object info, its current state (via TraitStateViewer), and
6
+ * a list of WHEN/THEN rules the kid has set.
7
+ */
8
+ import React from 'react';
9
+ import { ViewStyle } from 'react-native';
10
+ import { RuleDefinition } from './RuleEditor';
11
+ export interface PuzzleObjectDef {
12
+ id: string;
13
+ name: string;
14
+ icon: string;
15
+ states: string[];
16
+ initialState: string;
17
+ currentState: string;
18
+ availableEvents: Array<{
19
+ value: string;
20
+ label: string;
21
+ }>;
22
+ availableActions: Array<{
23
+ value: string;
24
+ label: string;
25
+ }>;
26
+ rules: RuleDefinition[];
27
+ /** Max rules allowed on this object */
28
+ maxRules?: number;
29
+ }
30
+ export interface ObjectRulePanelProps {
31
+ /** The selected object */
32
+ object: PuzzleObjectDef;
33
+ /** Called when rules change */
34
+ onRulesChange: (objectId: string, rules: RuleDefinition[]) => void;
35
+ /** Whether editing is disabled */
36
+ disabled?: boolean;
37
+ /** Additional styles */
38
+ style?: ViewStyle;
39
+ }
40
+ export declare const ObjectRulePanel: React.FC<ObjectRulePanelProps>;
41
+ //# sourceMappingURL=ObjectRulePanel.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ObjectRulePanel.d.ts","sourceRoot":"","sources":["../../../../../../src/components/organisms/game/puzzles/event-handler/ObjectRulePanel.tsx"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAEH,OAAO,KAAsB,MAAM,OAAO,CAAC;AAC3C,OAAO,EAEL,SAAS,EACV,MAAM,cAAc,CAAC;AAMtB,OAAO,EAAc,cAAc,EAAE,MAAM,cAAc,CAAC;AAE1D,MAAM,WAAW,eAAe;IAC9B,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;IACb,MAAM,EAAE,MAAM,EAAE,CAAC;IACjB,YAAY,EAAE,MAAM,CAAC;IACrB,YAAY,EAAE,MAAM,CAAC;IACrB,eAAe,EAAE,KAAK,CAAC;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,CAAC,CAAC;IACzD,gBAAgB,EAAE,KAAK,CAAC;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,CAAC,CAAC;IAC1D,KAAK,EAAE,cAAc,EAAE,CAAC;IACxB,uCAAuC;IACvC,QAAQ,CAAC,EAAE,MAAM,CAAC;CACnB;AAED,MAAM,WAAW,oBAAoB;IACnC,0BAA0B;IAC1B,MAAM,EAAE,eAAe,CAAC;IACxB,+BAA+B;IAC/B,aAAa,EAAE,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,cAAc,EAAE,KAAK,IAAI,CAAC;IACnE,kCAAkC;IAClC,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,wBAAwB;IACxB,KAAK,CAAC,EAAE,SAAS,CAAC;CACnB;AAID,eAAO,MAAM,eAAe,EAAE,KAAK,CAAC,EAAE,CAAC,oBAAoB,CA0E1D,CAAC"}
@@ -0,0 +1,39 @@
1
+ /**
2
+ * RuleEditor Component
3
+ *
4
+ * A single WHEN/THEN rule row for the Event Handler tier (ages 9-12) on React Native.
5
+ * Kid picks an event trigger and an action from dropdowns.
6
+ *
7
+ * @packageDocumentation
8
+ */
9
+ import React from 'react';
10
+ import { ViewStyle } from 'react-native';
11
+ export interface RuleDefinition {
12
+ id: string;
13
+ whenEvent: string;
14
+ thenAction: string;
15
+ }
16
+ export interface RuleEditorProps {
17
+ /** The current rule */
18
+ rule: RuleDefinition;
19
+ /** Available event triggers to listen for */
20
+ availableEvents: Array<{
21
+ value: string;
22
+ label: string;
23
+ }>;
24
+ /** Available actions to perform */
25
+ availableActions: Array<{
26
+ value: string;
27
+ label: string;
28
+ }>;
29
+ /** Called when rule changes */
30
+ onChange: (rule: RuleDefinition) => void;
31
+ /** Called when rule is removed */
32
+ onRemove?: () => void;
33
+ /** Whether editing is disabled (during playback) */
34
+ disabled?: boolean;
35
+ /** Additional styles */
36
+ style?: ViewStyle;
37
+ }
38
+ export declare const RuleEditor: React.FC<RuleEditorProps>;
39
+ //# sourceMappingURL=RuleEditor.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RuleEditor.d.ts","sourceRoot":"","sources":["../../../../../../src/components/organisms/game/puzzles/event-handler/RuleEditor.tsx"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAEH,OAAO,KAAsB,MAAM,OAAO,CAAC;AAC3C,OAAO,EAIL,SAAS,EACV,MAAM,cAAc,CAAC;AAMtB,MAAM,WAAW,cAAc;IAC7B,EAAE,EAAE,MAAM,CAAC;IACX,SAAS,EAAE,MAAM,CAAC;IAClB,UAAU,EAAE,MAAM,CAAC;CACpB;AAED,MAAM,WAAW,eAAe;IAC9B,uBAAuB;IACvB,IAAI,EAAE,cAAc,CAAC;IACrB,6CAA6C;IAC7C,eAAe,EAAE,KAAK,CAAC;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,CAAC,CAAC;IACzD,mCAAmC;IACnC,gBAAgB,EAAE,KAAK,CAAC;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,CAAC,CAAC;IAC1D,+BAA+B;IAC/B,QAAQ,EAAE,CAAC,IAAI,EAAE,cAAc,KAAK,IAAI,CAAC;IACzC,kCAAkC;IAClC,QAAQ,CAAC,EAAE,MAAM,IAAI,CAAC;IACtB,oDAAoD;IACpD,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,wBAAwB;IACxB,KAAK,CAAC,EAAE,SAAS,CAAC;CACnB;AAED,eAAO,MAAM,UAAU,EAAE,KAAK,CAAC,EAAE,CAAC,eAAe,CAsDhD,CAAC"}
@@ -0,0 +1,9 @@
1
+ export { RuleEditor } from './RuleEditor';
2
+ export type { RuleEditorProps, RuleDefinition } from './RuleEditor';
3
+ export { EventLog } from './EventLog';
4
+ export type { EventLogProps, EventLogEntry } from './EventLog';
5
+ export { ObjectRulePanel } from './ObjectRulePanel';
6
+ export type { ObjectRulePanelProps, PuzzleObjectDef } from './ObjectRulePanel';
7
+ export { EventHandlerBoard } from './EventHandlerBoard';
8
+ export type { EventHandlerBoardProps, EventHandlerPuzzleEntity, } from './EventHandlerBoard';
9
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../../src/components/organisms/game/puzzles/event-handler/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,YAAY,EAAE,eAAe,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AAEpE,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,YAAY,EAAE,aAAa,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AAE/D,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,YAAY,EAAE,oBAAoB,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAE/E,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACxD,YAAY,EACV,sBAAsB,EACtB,wBAAwB,GACzB,MAAM,qBAAqB,CAAC"}
@@ -0,0 +1,49 @@
1
+ /**
2
+ * Puzzle Game Components - Phase 9 Educational Puzzles
3
+ *
4
+ * These components implement educational puzzle games for teaching
5
+ * programming concepts at different age levels:
6
+ *
7
+ * - NegotiatorBoard (ages 10+): Game theory, decision making
8
+ * - SequencerBoard (ages 5-8): Sequence building, ordering
9
+ * - SimulatorBoard (ages 11+): Parameter adjustment, simulation
10
+ * - StateArchitectBoard (ages 13+): State machines, transitions
11
+ * - RuleEditor (helper): Event-action rule builder
12
+ */
13
+ export { NegotiatorBoard } from './negotiator/NegotiatorBoard';
14
+ export type { NegotiatorBoardProps, NegotiatorPuzzleEntity, NegotiatorAction, PayoffEntry, } from './negotiator/NegotiatorBoard';
15
+ export { SequencerBoard } from './sequencer/SequencerBoard';
16
+ export type { SequencerBoardProps, SequencerPuzzleEntity, SequencerAction, } from './sequencer/SequencerBoard';
17
+ export { SimulatorBoard } from './simulator/SimulatorBoard';
18
+ export type { SimulatorBoardProps, SimulatorPuzzleEntity, SimulatorParameter, } from './simulator/SimulatorBoard';
19
+ export { StateArchitectBoard } from './state-architect/StateArchitectBoard';
20
+ export type { StateArchitectBoardProps, StateArchitectPuzzleEntity, StateArchitectTransition, TestCase, VariableDef, } from './state-architect/StateArchitectBoard';
21
+ export { RuleEditor } from './event-handler/RuleEditor';
22
+ export type { RuleEditorProps, RuleDefinition, } from './event-handler/RuleEditor';
23
+ export { EventLog } from './event-handler/EventLog';
24
+ export type { EventLogProps, EventLogEntry, } from './event-handler/EventLog';
25
+ export { ObjectRulePanel } from './event-handler/ObjectRulePanel';
26
+ export type { ObjectRulePanelProps, PuzzleObjectDef, } from './event-handler/ObjectRulePanel';
27
+ export { EventHandlerBoard } from './event-handler/EventHandlerBoard';
28
+ export type { EventHandlerBoardProps, EventHandlerPuzzleEntity, } from './event-handler/EventHandlerBoard';
29
+ export { BuilderBoard } from './builder/BuilderBoard';
30
+ export type { BuilderBoardProps, BuilderComponent, BuilderSlot, BuilderPuzzleEntity, } from './builder/BuilderBoard';
31
+ export { ClassifierBoard } from './classifier/ClassifierBoard';
32
+ export type { ClassifierBoardProps, ClassifierItem, ClassifierCategory, ClassifierPuzzleEntity, } from './classifier/ClassifierBoard';
33
+ export { DebuggerBoard } from './debugger/DebuggerBoard';
34
+ export type { DebuggerBoardProps, DebuggerLine, DebuggerPuzzleEntity, } from './debugger/DebuggerBoard';
35
+ export { VariablePanel } from './state-architect/VariablePanel';
36
+ export type { VariablePanelProps, Variable, VariableType } from './state-architect/VariablePanel';
37
+ export { CodeView } from './state-architect/CodeView';
38
+ export type { CodeViewProps, CodeSection } from './state-architect/CodeView';
39
+ export { ActionPalette } from './sequencer/ActionPalette';
40
+ export type { ActionPaletteProps, ActionDefinition, ActionCategory, } from './sequencer/ActionPalette';
41
+ export { ActionTile } from './sequencer/ActionTile';
42
+ export type { ActionTileProps, ActionTileSize, ActionTileVariant, } from './sequencer/ActionTile';
43
+ export { SequenceBar } from './sequencer/SequenceBar';
44
+ export type { SequenceBarProps, SequenceStep, } from './sequencer/SequenceBar';
45
+ export { StateNode } from './state-architect/StateNode';
46
+ export type { StateNodeProps, StateNodeData, StateNodeType, } from './state-architect/StateNode';
47
+ export { TransitionArrow } from './state-architect/TransitionArrow';
48
+ export type { TransitionArrowProps, TransitionArrowData, TransitionType, } from './state-architect/TransitionArrow';
49
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../src/components/organisms/game/puzzles/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAGH,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,YAAY,EACV,oBAAoB,EACpB,sBAAsB,EACtB,gBAAgB,EAChB,WAAW,GACZ,MAAM,8BAA8B,CAAC;AAGtC,OAAO,EAAE,cAAc,EAAE,MAAM,4BAA4B,CAAC;AAC5D,YAAY,EACV,mBAAmB,EACnB,qBAAqB,EACrB,eAAe,GAChB,MAAM,4BAA4B,CAAC;AAGpC,OAAO,EAAE,cAAc,EAAE,MAAM,4BAA4B,CAAC;AAC5D,YAAY,EACV,mBAAmB,EACnB,qBAAqB,EACrB,kBAAkB,GACnB,MAAM,4BAA4B,CAAC;AAGpC,OAAO,EAAE,mBAAmB,EAAE,MAAM,uCAAuC,CAAC;AAC5E,YAAY,EACV,wBAAwB,EACxB,0BAA0B,EAC1B,wBAAwB,EACxB,QAAQ,EACR,WAAW,GACZ,MAAM,uCAAuC,CAAC;AAG/C,OAAO,EAAE,UAAU,EAAE,MAAM,4BAA4B,CAAC;AACxD,YAAY,EACV,eAAe,EACf,cAAc,GACf,MAAM,4BAA4B,CAAC;AAEpC,OAAO,EAAE,QAAQ,EAAE,MAAM,0BAA0B,CAAC;AACpD,YAAY,EACV,aAAa,EACb,aAAa,GACd,MAAM,0BAA0B,CAAC;AAElC,OAAO,EAAE,eAAe,EAAE,MAAM,iCAAiC,CAAC;AAClE,YAAY,EACV,oBAAoB,EACpB,eAAe,GAChB,MAAM,iCAAiC,CAAC;AAEzC,OAAO,EAAE,iBAAiB,EAAE,MAAM,mCAAmC,CAAC;AACtE,YAAY,EACV,sBAAsB,EACtB,wBAAwB,GACzB,MAAM,mCAAmC,CAAC;AAG3C,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,YAAY,EACV,iBAAiB,EACjB,gBAAgB,EAChB,WAAW,EACX,mBAAmB,GACpB,MAAM,wBAAwB,CAAC;AAEhC,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,YAAY,EACV,oBAAoB,EACpB,cAAc,EACd,kBAAkB,EAClB,sBAAsB,GACvB,MAAM,8BAA8B,CAAC;AAEtC,OAAO,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACzD,YAAY,EACV,kBAAkB,EAClB,YAAY,EACZ,oBAAoB,GACrB,MAAM,0BAA0B,CAAC;AAGlC,OAAO,EAAE,aAAa,EAAE,MAAM,iCAAiC,CAAC;AAChE,YAAY,EAAE,kBAAkB,EAAE,QAAQ,EAAE,YAAY,EAAE,MAAM,iCAAiC,CAAC;AAElG,OAAO,EAAE,QAAQ,EAAE,MAAM,4BAA4B,CAAC;AACtD,YAAY,EAAE,aAAa,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAG7E,OAAO,EAAE,aAAa,EAAE,MAAM,2BAA2B,CAAC;AAC1D,YAAY,EACV,kBAAkB,EAClB,gBAAgB,EAChB,cAAc,GACf,MAAM,2BAA2B,CAAC;AAEnC,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AACpD,YAAY,EACV,eAAe,EACf,cAAc,EACd,iBAAiB,GAClB,MAAM,wBAAwB,CAAC;AAEhC,OAAO,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AACtD,YAAY,EACV,gBAAgB,EAChB,YAAY,GACb,MAAM,yBAAyB,CAAC;AAGjC,OAAO,EAAE,SAAS,EAAE,MAAM,6BAA6B,CAAC;AACxD,YAAY,EACV,cAAc,EACd,aAAa,EACb,aAAa,GACd,MAAM,6BAA6B,CAAC;AAErC,OAAO,EAAE,eAAe,EAAE,MAAM,mCAAmC,CAAC;AACpE,YAAY,EACV,oBAAoB,EACpB,mBAAmB,EACnB,cAAc,GACf,MAAM,mCAAmC,CAAC"}
@@ -0,0 +1,54 @@
1
+ /**
2
+ * NegotiatorBoard
3
+ *
4
+ * Turn-based decision matrix game for React Native. The player makes choices
5
+ * over multiple rounds against an AI opponent. Each round both sides pick
6
+ * an action, and payoffs are determined by the combination.
7
+ *
8
+ * Good for: ethics, business, game theory, economics stories.
9
+ *
10
+ * Events emitted via completeEvent (default UI:PUZZLE_COMPLETE).
11
+ */
12
+ import React from 'react';
13
+ import { ViewStyle } from 'react-native';
14
+ export interface NegotiatorAction {
15
+ id: string;
16
+ label: string;
17
+ description?: string;
18
+ }
19
+ export interface PayoffEntry {
20
+ playerAction: string;
21
+ opponentAction: string;
22
+ playerPayoff: number;
23
+ opponentPayoff: number;
24
+ }
25
+ export interface NegotiatorPuzzleEntity {
26
+ id: string;
27
+ title: string;
28
+ description: string;
29
+ actions: NegotiatorAction[];
30
+ payoffMatrix: PayoffEntry[];
31
+ totalRounds: number;
32
+ /** AI strategy: 'tit-for-tat' | 'always-cooperate' | 'always-defect' | 'random' */
33
+ opponentStrategy: string;
34
+ targetScore: number;
35
+ successMessage?: string;
36
+ failMessage?: string;
37
+ hint?: string;
38
+ }
39
+ export interface NegotiatorBoardProps {
40
+ /** Puzzle data */
41
+ entity: NegotiatorPuzzleEntity;
42
+ /** Event name emitted on completion */
43
+ completeEvent?: string;
44
+ /** Additional styles */
45
+ style?: ViewStyle;
46
+ /** Loading state indicator */
47
+ isLoading?: boolean;
48
+ /** Error state */
49
+ error?: Error | null;
50
+ /** Entity name for schema-driven auto-fetch */
51
+ entityName?: string;
52
+ }
53
+ export declare const NegotiatorBoard: React.FC<NegotiatorBoardProps>;
54
+ //# sourceMappingURL=NegotiatorBoard.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"NegotiatorBoard.d.ts","sourceRoot":"","sources":["../../../../../../src/components/organisms/game/puzzles/negotiator/NegotiatorBoard.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH,OAAO,KAAgC,MAAM,OAAO,CAAC;AACrD,OAAO,EAKL,SAAS,EAEV,MAAM,cAAc,CAAC;AAWtB,MAAM,WAAW,gBAAgB;IAC/B,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,MAAM,CAAC;IACd,WAAW,CAAC,EAAE,MAAM,CAAC;CACtB;AAED,MAAM,WAAW,WAAW;IAC1B,YAAY,EAAE,MAAM,CAAC;IACrB,cAAc,EAAE,MAAM,CAAC;IACvB,YAAY,EAAE,MAAM,CAAC;IACrB,cAAc,EAAE,MAAM,CAAC;CACxB;AAED,MAAM,WAAW,sBAAsB;IACrC,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,MAAM,CAAC;IACd,WAAW,EAAE,MAAM,CAAC;IACpB,OAAO,EAAE,gBAAgB,EAAE,CAAC;IAC5B,YAAY,EAAE,WAAW,EAAE,CAAC;IAC5B,WAAW,EAAE,MAAM,CAAC;IACpB,mFAAmF;IACnF,gBAAgB,EAAE,MAAM,CAAC;IACzB,WAAW,EAAE,MAAM,CAAC;IACpB,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,IAAI,CAAC,EAAE,MAAM,CAAC;CACf;AAED,MAAM,WAAW,oBAAoB;IACnC,kBAAkB;IAClB,MAAM,EAAE,sBAAsB,CAAC;IAC/B,uCAAuC;IACvC,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,wBAAwB;IACxB,KAAK,CAAC,EAAE,SAAS,CAAC;IAClB,8BAA8B;IAC9B,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,kBAAkB;IAClB,KAAK,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC;IACrB,+CAA+C;IAC/C,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB;AA8BD,eAAO,MAAM,eAAe,EAAE,KAAK,CAAC,EAAE,CAAC,oBAAoB,CAwM1D,CAAC"}
@@ -0,0 +1,3 @@
1
+ export { NegotiatorBoard } from './NegotiatorBoard';
2
+ export type { NegotiatorBoardProps, NegotiatorPuzzleEntity, NegotiatorAction, PayoffEntry, } from './NegotiatorBoard';
3
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../../src/components/organisms/game/puzzles/negotiator/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,YAAY,EACV,oBAAoB,EACpB,sBAAsB,EACtB,gBAAgB,EAChB,WAAW,GACZ,MAAM,mBAAmB,CAAC"}
@@ -0,0 +1,32 @@
1
+ import React from 'react';
2
+ import { ViewStyle } from 'react-native';
3
+ export type ActionCategory = 'movement' | 'logic' | 'interaction' | 'control' | 'custom';
4
+ export interface ActionDefinition {
5
+ id: string;
6
+ name: string;
7
+ category: ActionCategory;
8
+ icon?: string;
9
+ description?: string;
10
+ color?: string;
11
+ params?: Array<{
12
+ name: string;
13
+ type: 'string' | 'number' | 'boolean' | 'select';
14
+ options?: string[];
15
+ default?: unknown;
16
+ }>;
17
+ }
18
+ export interface ActionPaletteProps {
19
+ actions: ActionDefinition[];
20
+ selectedCategory?: ActionCategory | 'all';
21
+ onActionSelect?: (action: ActionDefinition) => void;
22
+ onCategoryChange?: (category: ActionCategory | 'all') => void;
23
+ style?: ViewStyle;
24
+ /** Loading state indicator */
25
+ isLoading?: boolean;
26
+ /** Error state */
27
+ error?: Error | null;
28
+ /** Entity name for schema-driven auto-fetch */
29
+ entity?: string;
30
+ }
31
+ export declare const ActionPalette: React.FC<ActionPaletteProps>;
32
+ //# sourceMappingURL=ActionPalette.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ActionPalette.d.ts","sourceRoot":"","sources":["../../../../../../src/components/organisms/game/puzzles/sequencer/ActionPalette.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAKL,SAAS,EACV,MAAM,cAAc,CAAC;AAUtB,MAAM,MAAM,cAAc,GAAG,UAAU,GAAG,OAAO,GAAG,aAAa,GAAG,SAAS,GAAG,QAAQ,CAAC;AAEzF,MAAM,WAAW,gBAAgB;IAC/B,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,EAAE,cAAc,CAAC;IACzB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,KAAK,CAAC;QACb,IAAI,EAAE,MAAM,CAAC;QACb,IAAI,EAAE,QAAQ,GAAG,QAAQ,GAAG,SAAS,GAAG,QAAQ,CAAC;QACjD,OAAO,CAAC,EAAE,MAAM,EAAE,CAAC;QACnB,OAAO,CAAC,EAAE,OAAO,CAAC;KACnB,CAAC,CAAC;CACJ;AAED,MAAM,WAAW,kBAAkB;IACjC,OAAO,EAAE,gBAAgB,EAAE,CAAC;IAC5B,gBAAgB,CAAC,EAAE,cAAc,GAAG,KAAK,CAAC;IAC1C,cAAc,CAAC,EAAE,CAAC,MAAM,EAAE,gBAAgB,KAAK,IAAI,CAAC;IACpD,gBAAgB,CAAC,EAAE,CAAC,QAAQ,EAAE,cAAc,GAAG,KAAK,KAAK,IAAI,CAAC;IAC9D,KAAK,CAAC,EAAE,SAAS,CAAC;IAClB,8BAA8B;IAC9B,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,kBAAkB;IAClB,KAAK,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC;IACrB,+CAA+C;IAC/C,MAAM,CAAC,EAAE,MAAM,CAAC;CACjB;AA4BD,eAAO,MAAM,aAAa,EAAE,KAAK,CAAC,EAAE,CAAC,kBAAkB,CA6ItD,CAAC"}
@@ -0,0 +1,27 @@
1
+ import React from 'react';
2
+ import { ViewStyle } from 'react-native';
3
+ export type ActionTileSize = 'sm' | 'md' | 'lg';
4
+ export type ActionTileVariant = 'default' | 'selected' | 'disabled' | 'error';
5
+ export interface ActionTileProps {
6
+ id: string;
7
+ name: string;
8
+ icon?: string;
9
+ description?: string;
10
+ category?: string;
11
+ size?: ActionTileSize;
12
+ variant?: ActionTileVariant;
13
+ isDraggable?: boolean;
14
+ params?: Record<string, unknown>;
15
+ onPress?: () => void;
16
+ onLongPress?: () => void;
17
+ onDelete?: () => void;
18
+ style?: ViewStyle;
19
+ /** Loading state indicator */
20
+ isLoading?: boolean;
21
+ /** Error state */
22
+ error?: Error | null;
23
+ /** Entity name for schema-driven auto-fetch */
24
+ entity?: string;
25
+ }
26
+ export declare const ActionTile: React.FC<ActionTileProps>;
27
+ //# sourceMappingURL=ActionTile.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ActionTile.d.ts","sourceRoot":"","sources":["../../../../../../src/components/organisms/game/puzzles/sequencer/ActionTile.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAIL,SAAS,EACV,MAAM,cAAc,CAAC;AAUtB,MAAM,MAAM,cAAc,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC;AAChD,MAAM,MAAM,iBAAiB,GAAG,SAAS,GAAG,UAAU,GAAG,UAAU,GAAG,OAAO,CAAC;AAE9E,MAAM,WAAW,eAAe;IAC9B,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,IAAI,CAAC,EAAE,cAAc,CAAC;IACtB,OAAO,CAAC,EAAE,iBAAiB,CAAC;IAC5B,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB,MAAM,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACjC,OAAO,CAAC,EAAE,MAAM,IAAI,CAAC;IACrB,WAAW,CAAC,EAAE,MAAM,IAAI,CAAC;IACzB,QAAQ,CAAC,EAAE,MAAM,IAAI,CAAC;IACtB,KAAK,CAAC,EAAE,SAAS,CAAC;IAClB,8BAA8B;IAC9B,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,kBAAkB;IAClB,KAAK,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC;IACrB,+CAA+C;IAC/C,MAAM,CAAC,EAAE,MAAM,CAAC;CACjB;AA+DD,eAAO,MAAM,UAAU,EAAE,KAAK,CAAC,EAAE,CAAC,eAAe,CAwIhD,CAAC"}
@@ -0,0 +1,31 @@
1
+ import React from 'react';
2
+ import { ViewStyle } from 'react-native';
3
+ export interface SequenceStep {
4
+ id: string;
5
+ actionId: string;
6
+ actionName: string;
7
+ icon?: string;
8
+ params?: Record<string, unknown>;
9
+ isActive?: boolean;
10
+ }
11
+ export interface SequenceBarProps {
12
+ steps: SequenceStep[];
13
+ currentStep?: number;
14
+ isPlaying?: boolean;
15
+ onStepPress?: (step: SequenceStep, index: number) => void;
16
+ onStepRemove?: (stepId: string, index: number) => void;
17
+ onPlay?: () => void;
18
+ onPause?: () => void;
19
+ onStop?: () => void;
20
+ onClear?: () => void;
21
+ maxSteps?: number;
22
+ style?: ViewStyle;
23
+ /** Loading state indicator */
24
+ isLoading?: boolean;
25
+ /** Error state */
26
+ error?: Error | null;
27
+ /** Entity name for schema-driven auto-fetch */
28
+ entity?: string;
29
+ }
30
+ export declare const SequenceBar: React.FC<SequenceBarProps>;
31
+ //# sourceMappingURL=SequenceBar.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SequenceBar.d.ts","sourceRoot":"","sources":["../../../../../../src/components/organisms/game/puzzles/sequencer/SequenceBar.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAKL,SAAS,EACV,MAAM,cAAc,CAAC;AAWtB,MAAM,WAAW,YAAY;IAC3B,EAAE,EAAE,MAAM,CAAC;IACX,QAAQ,EAAE,MAAM,CAAC;IACjB,UAAU,EAAE,MAAM,CAAC;IACnB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,MAAM,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACjC,QAAQ,CAAC,EAAE,OAAO,CAAC;CACpB;AAED,MAAM,WAAW,gBAAgB;IAC/B,KAAK,EAAE,YAAY,EAAE,CAAC;IACtB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,WAAW,CAAC,EAAE,CAAC,IAAI,EAAE,YAAY,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;IAC1D,YAAY,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;IACvD,MAAM,CAAC,EAAE,MAAM,IAAI,CAAC;IACpB,OAAO,CAAC,EAAE,MAAM,IAAI,CAAC;IACrB,MAAM,CAAC,EAAE,MAAM,IAAI,CAAC;IACpB,OAAO,CAAC,EAAE,MAAM,IAAI,CAAC;IACrB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,KAAK,CAAC,EAAE,SAAS,CAAC;IAClB,8BAA8B;IAC9B,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,kBAAkB;IAClB,KAAK,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC;IACrB,+CAA+C;IAC/C,MAAM,CAAC,EAAE,MAAM,CAAC;CACjB;AAED,eAAO,MAAM,WAAW,EAAE,KAAK,CAAC,EAAE,CAAC,gBAAgB,CAqNlD,CAAC"}
@@ -0,0 +1,67 @@
1
+ /**
2
+ * SequencerBoard
3
+ *
4
+ * Sequence puzzle for React Native (ages 5-8).
5
+ * Kids tap actions to build a sequence, then play to see if it's correct.
6
+ *
7
+ * Feedback-first UX:
8
+ * - On failure: slots stay in place, each slot gets a green or red
9
+ * indicator showing exactly which steps are correct and which need to change.
10
+ * - Modifying a slot clears its individual feedback so the kid can re-try.
11
+ * - After 3 failures a persistent hint appears.
12
+ * - "Reset" clears everything including attempts / hint.
13
+ *
14
+ * Events emitted via playEvent and completeEvent.
15
+ */
16
+ import React from 'react';
17
+ import { ViewStyle } from 'react-native';
18
+ export interface SequencerAction {
19
+ id: string;
20
+ name: string;
21
+ category: string;
22
+ description?: string;
23
+ iconEmoji?: string;
24
+ }
25
+ export interface SequencerPuzzleEntity {
26
+ id: string;
27
+ title: string;
28
+ description: string;
29
+ /** Available actions the kid can use */
30
+ availableActions: SequencerAction[];
31
+ /** How many slots in the sequence bar */
32
+ maxSlots: number;
33
+ /** Whether actions can be reused */
34
+ allowDuplicates?: boolean;
35
+ /** The correct sequence(s) — list of action IDs. First match wins. */
36
+ solutions: string[][];
37
+ /** Feedback messages */
38
+ successMessage?: string;
39
+ failMessage?: string;
40
+ /** Progressive hint shown after 3 failures */
41
+ hint?: string;
42
+ }
43
+ export interface SequencerBoardProps {
44
+ /** Puzzle data */
45
+ entity: SequencerPuzzleEntity;
46
+ /** Category → color mapping */
47
+ categoryColors?: Record<string, {
48
+ bg: string;
49
+ border: string;
50
+ }>;
51
+ /** Playback speed in ms per step */
52
+ stepDurationMs?: number;
53
+ /** Emits UI:{playEvent} with { sequence: string[] } */
54
+ playEvent?: string;
55
+ /** Emits UI:{completeEvent} with { success: boolean } */
56
+ completeEvent?: string;
57
+ /** Additional styles */
58
+ style?: ViewStyle;
59
+ /** Loading state indicator */
60
+ isLoading?: boolean;
61
+ /** Error state */
62
+ error?: Error | null;
63
+ /** Entity name for schema-driven auto-fetch */
64
+ entityName?: string;
65
+ }
66
+ export declare const SequencerBoard: React.FC<SequencerBoardProps>;
67
+ //# sourceMappingURL=SequencerBoard.d.ts.map