@almadar/mobile 1.1.0

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Files changed (433) hide show
  1. package/README.md +203 -0
  2. package/dist/chunk-6RVITGGH.js +167 -0
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  28. package/dist/components/atoms/Avatar.d.ts +17 -0
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  68. package/dist/components/atoms/Typography.d.ts +20 -0
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  70. package/dist/components/atoms/game/ControlButton.d.ts +30 -0
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  72. package/dist/components/atoms/game/HealthBar.d.ts +18 -0
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  110. package/dist/components/molecules/Flex.d.ts +31 -0
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  114. package/dist/components/molecules/FormField.d.ts +12 -0
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  116. package/dist/components/molecules/FormSectionHeader.d.ts +15 -0
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  118. package/dist/components/molecules/Grid.d.ts +24 -0
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  120. package/dist/components/molecules/InputGroup.d.ts +18 -0
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  122. package/dist/components/molecules/List.d.ts +16 -0
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  124. package/dist/components/molecules/LoadingState.d.ts +6 -0
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  126. package/dist/components/molecules/MarkdownContent.d.ts +18 -0
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  128. package/dist/components/molecules/Menu.d.ts +19 -0
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  130. package/dist/components/molecules/Meter.d.ts +58 -0
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  132. package/dist/components/molecules/Modal.d.ts +22 -0
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  146. package/dist/components/molecules/ScaledDiagram.d.ts +41 -0
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  148. package/dist/components/molecules/SearchInput.d.ts +22 -0
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  150. package/dist/components/molecules/SidePanel.d.ts +49 -0
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  152. package/dist/components/molecules/SimpleGrid.d.ts +17 -0
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  154. package/dist/components/molecules/Skeleton.d.ts +12 -0
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  156. package/dist/components/molecules/Tabs.d.ts +25 -0
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  162. package/dist/components/molecules/WizardNavigation.d.ts +36 -0
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  164. package/dist/components/molecules/WizardProgress.d.ts +26 -0
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  166. package/dist/components/molecules/game/ActionButtons.d.ts +30 -0
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  168. package/dist/components/molecules/game/DPad.d.ts +19 -0
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  178. package/dist/components/organisms/CardGrid.d.ts +16 -0
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  180. package/dist/components/organisms/Chart.d.ts +26 -0
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  184. package/dist/components/organisms/ComponentPatterns.d.ts +34 -0
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@@ -0,0 +1,40 @@
1
+ import React from 'react';
2
+ import { ViewStyle } from 'react-native';
3
+ import { StatBadgeProps } from '../../molecules/game/StatBadge';
4
+ export interface GameHudStat extends Omit<StatBadgeProps, 'size'> {
5
+ /** Data source entity name */
6
+ source?: string;
7
+ /** Field name in the source */
8
+ field?: string;
9
+ }
10
+ /**
11
+ * Schema-style HUD element definition.
12
+ * Used when elements are passed from schema render_ui effects.
13
+ */
14
+ export interface GameHudElement {
15
+ type: string;
16
+ bind?: string;
17
+ position?: string;
18
+ label?: string;
19
+ }
20
+ export interface GameHudProps {
21
+ /** Position of the HUD */
22
+ position?: 'top' | 'bottom' | 'corners' | string;
23
+ /** Stats to display */
24
+ stats?: readonly GameHudStat[];
25
+ /** Alias for stats (schema compatibility) */
26
+ items?: readonly GameHudStat[];
27
+ /**
28
+ * Schema-style elements array (alternative to stats).
29
+ * Converted to stats internally for backwards compatibility.
30
+ */
31
+ elements?: readonly GameHudElement[];
32
+ /** Size variant */
33
+ size?: 'sm' | 'md' | 'lg';
34
+ /** Additional styles */
35
+ style?: ViewStyle;
36
+ /** Whether to use a semi-transparent background */
37
+ transparent?: boolean;
38
+ }
39
+ export declare const GameHud: React.FC<GameHudProps>;
40
+ //# sourceMappingURL=GameHud.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GameHud.d.ts","sourceRoot":"","sources":["../../../../src/components/organisms/game/GameHud.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAAoB,SAAS,EAAE,MAAM,cAAc,CAAC;AAC3D,OAAO,EAAa,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAE3E,MAAM,WAAW,WAAY,SAAQ,IAAI,CAAC,cAAc,EAAE,MAAM,CAAC;IAC/D,8BAA8B;IAC9B,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,+BAA+B;IAC/B,KAAK,CAAC,EAAE,MAAM,CAAC;CAChB;AAED;;;GAGG;AACH,MAAM,WAAW,cAAc;IAC7B,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,KAAK,CAAC,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,WAAW,YAAY;IAC3B,0BAA0B;IAC1B,QAAQ,CAAC,EAAE,KAAK,GAAG,QAAQ,GAAG,SAAS,GAAG,MAAM,CAAC;IACjD,uBAAuB;IACvB,KAAK,CAAC,EAAE,SAAS,WAAW,EAAE,CAAC;IAC/B,6CAA6C;IAC7C,KAAK,CAAC,EAAE,SAAS,WAAW,EAAE,CAAC;IAC/B;;;OAGG;IACH,QAAQ,CAAC,EAAE,SAAS,cAAc,EAAE,CAAC;IACrC,mBAAmB;IACnB,IAAI,CAAC,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC;IAC1B,wBAAwB;IACxB,KAAK,CAAC,EAAE,SAAS,CAAC;IAClB,mDAAmD;IACnD,WAAW,CAAC,EAAE,OAAO,CAAC;CACvB;AA4BD,eAAO,MAAM,OAAO,EAAE,KAAK,CAAC,EAAE,CAAC,YAAY,CA0D1C,CAAC"}
@@ -0,0 +1,34 @@
1
+ import React from 'react';
2
+ import { ViewStyle } from 'react-native';
3
+ export interface MenuOption {
4
+ id?: string;
5
+ label: string;
6
+ event?: string;
7
+ navigatesTo?: string;
8
+ variant?: "primary" | "secondary" | "ghost" | string;
9
+ disabled?: boolean;
10
+ subLabel?: string;
11
+ action?: string;
12
+ }
13
+ export interface GameMenuProps {
14
+ /** Main title */
15
+ title: string;
16
+ /** Subtitle or tagline */
17
+ subtitle?: string;
18
+ /** Menu options - each renders as a button */
19
+ options?: readonly MenuOption[];
20
+ /** Alias for options */
21
+ menuItems?: readonly MenuOption[];
22
+ /** Callback when an option is selected */
23
+ onSelect?: (option: MenuOption) => void;
24
+ /** Optional eventBus instance */
25
+ eventBus?: unknown;
26
+ /** Background image URL */
27
+ background?: string;
28
+ /** Logo image URL */
29
+ logo?: string;
30
+ /** Additional styles */
31
+ style?: ViewStyle;
32
+ }
33
+ export declare const GameMenu: React.FC<GameMenuProps>;
34
+ //# sourceMappingURL=GameMenu.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GameMenu.d.ts","sourceRoot":"","sources":["../../../../src/components/organisms/game/GameMenu.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAKL,SAAS,EAIV,MAAM,cAAc,CAAC;AAOtB,MAAM,WAAW,UAAU;IACzB,EAAE,CAAC,EAAE,MAAM,CAAC;IACZ,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,OAAO,CAAC,EAAE,SAAS,GAAG,WAAW,GAAG,OAAO,GAAG,MAAM,CAAC;IACrD,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,MAAM,CAAC,EAAE,MAAM,CAAC;CACjB;AAED,MAAM,WAAW,aAAa;IAC5B,iBAAiB;IACjB,KAAK,EAAE,MAAM,CAAC;IACd,0BAA0B;IAC1B,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,8CAA8C;IAC9C,OAAO,CAAC,EAAE,SAAS,UAAU,EAAE,CAAC;IAChC,wBAAwB;IACxB,SAAS,CAAC,EAAE,SAAS,UAAU,EAAE,CAAC;IAClC,0CAA0C;IAC1C,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,UAAU,KAAK,IAAI,CAAC;IACxC,iCAAiC;IACjC,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,2BAA2B;IAC3B,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,qBAAqB;IACrB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,wBAAwB;IACxB,KAAK,CAAC,EAAE,SAAS,CAAC;CACnB;AAID,eAAO,MAAM,QAAQ,EAAE,KAAK,CAAC,EAAE,CAAC,aAAa,CAqJ5C,CAAC"}
@@ -0,0 +1,36 @@
1
+ import React from 'react';
2
+ import { ViewStyle } from 'react-native';
3
+ export interface GameOverStats {
4
+ label: string;
5
+ value: string | number;
6
+ highlighted?: boolean;
7
+ }
8
+ export interface GameOverScreenProps {
9
+ /** Win or lose state */
10
+ victory?: boolean;
11
+ /** Final score */
12
+ score?: number;
13
+ /** High score */
14
+ highScore?: number;
15
+ /** Stats to display */
16
+ stats?: GameOverStats[];
17
+ /** Time spent in run */
18
+ timeElapsed?: string;
19
+ /** Wave/enemy stats */
20
+ wavesCompleted?: number;
21
+ totalWaves?: number;
22
+ /** Event names for declarative actions */
23
+ retryEvent?: string;
24
+ menuEvent?: string;
25
+ shareEvent?: string;
26
+ /** Callbacks */
27
+ onRetry?: () => void;
28
+ onMenu?: () => void;
29
+ onShare?: () => void;
30
+ /** Whether buttons are loading */
31
+ isLoading?: boolean;
32
+ /** Additional styles */
33
+ style?: ViewStyle;
34
+ }
35
+ export declare const GameOverScreen: React.FC<GameOverScreenProps>;
36
+ //# sourceMappingURL=GameOverScreen.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GameOverScreen.d.ts","sourceRoot":"","sources":["../../../../src/components/organisms/game/GameOverScreen.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAoB,MAAM,OAAO,CAAC;AACzC,OAAO,EAIL,SAAS,EAEV,MAAM,cAAc,CAAC;AAUtB,MAAM,WAAW,aAAa;IAC5B,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,GAAG,MAAM,CAAC;IACvB,WAAW,CAAC,EAAE,OAAO,CAAC;CACvB;AAED,MAAM,WAAW,mBAAmB;IAClC,wBAAwB;IACxB,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,kBAAkB;IAClB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,iBAAiB;IACjB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,uBAAuB;IACvB,KAAK,CAAC,EAAE,aAAa,EAAE,CAAC;IACxB,wBAAwB;IACxB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,uBAAuB;IACvB,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,0CAA0C;IAC1C,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,gBAAgB;IAChB,OAAO,CAAC,EAAE,MAAM,IAAI,CAAC;IACrB,MAAM,CAAC,EAAE,MAAM,IAAI,CAAC;IACpB,OAAO,CAAC,EAAE,MAAM,IAAI,CAAC;IACrB,kCAAkC;IAClC,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,wBAAwB;IACxB,KAAK,CAAC,EAAE,SAAS,CAAC;CACnB;AAED,eAAO,MAAM,cAAc,EAAE,KAAK,CAAC,EAAE,CAAC,mBAAmB,CA+LxD,CAAC"}
@@ -0,0 +1,38 @@
1
+ import React from 'react';
2
+ import { ViewStyle } from 'react-native';
3
+ export interface InventoryItem {
4
+ id: string;
5
+ type: string;
6
+ quantity: number;
7
+ sprite?: string;
8
+ name?: string;
9
+ description?: string;
10
+ }
11
+ export interface InventoryPanelProps {
12
+ /** Array of items in inventory */
13
+ items: InventoryItem[];
14
+ /** Total number of slots */
15
+ slots: number;
16
+ /** Number of columns in grid */
17
+ columns: number;
18
+ /** Currently selected slot index */
19
+ selectedSlot?: number;
20
+ /** Called when a slot is selected */
21
+ onSelectSlot?: (index: number) => void;
22
+ /** Called when an item is used (double-tap or confirm) */
23
+ onUseItem?: (item: InventoryItem) => void;
24
+ /** Called when an item is dropped */
25
+ onDropItem?: (item: InventoryItem) => void;
26
+ /** Declarative event: emits UI:{selectSlotEvent} with { index } when a slot is selected */
27
+ selectSlotEvent?: string;
28
+ /** Declarative event: emits UI:{useItemEvent} with { item } when an item is used */
29
+ useItemEvent?: string;
30
+ /** Declarative event: emits UI:{dropItemEvent} with { item } when an item is dropped */
31
+ dropItemEvent?: string;
32
+ /** Show item tooltips on long press */
33
+ showTooltips?: boolean;
34
+ /** Additional styles */
35
+ style?: ViewStyle;
36
+ }
37
+ export declare const InventoryPanel: React.FC<InventoryPanelProps>;
38
+ //# sourceMappingURL=InventoryPanel.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"InventoryPanel.d.ts","sourceRoot":"","sources":["../../../../src/components/organisms/game/InventoryPanel.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAgC,MAAM,OAAO,CAAC;AACrD,OAAO,EAKL,SAAS,EACV,MAAM,cAAc,CAAC;AAOtB,MAAM,WAAW,aAAa;IAC5B,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,EAAE,MAAM,CAAC;IACjB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,WAAW,CAAC,EAAE,MAAM,CAAC;CACtB;AAED,MAAM,WAAW,mBAAmB;IAClC,kCAAkC;IAClC,KAAK,EAAE,aAAa,EAAE,CAAC;IACvB,4BAA4B;IAC5B,KAAK,EAAE,MAAM,CAAC;IACd,gCAAgC;IAChC,OAAO,EAAE,MAAM,CAAC;IAChB,oCAAoC;IACpC,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,qCAAqC;IACrC,YAAY,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;IACvC,0DAA0D;IAC1D,SAAS,CAAC,EAAE,CAAC,IAAI,EAAE,aAAa,KAAK,IAAI,CAAC;IAC1C,qCAAqC;IACrC,UAAU,CAAC,EAAE,CAAC,IAAI,EAAE,aAAa,KAAK,IAAI,CAAC;IAC3C,2FAA2F;IAC3F,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,oFAAoF;IACpF,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,wFAAwF;IACxF,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,uCAAuC;IACvC,YAAY,CAAC,EAAE,OAAO,CAAC;IACvB,wBAAwB;IACxB,KAAK,CAAC,EAAE,SAAS,CAAC;CACnB;AAED,eAAO,MAAM,cAAc,EAAE,KAAK,CAAC,EAAE,CAAC,mBAAmB,CA+GxD,CAAC"}
@@ -0,0 +1,54 @@
1
+ import React from 'react';
2
+ import { ViewStyle } from 'react-native';
3
+ export interface IsometricTile {
4
+ x: number;
5
+ y: number;
6
+ z?: number;
7
+ type?: string;
8
+ color?: string;
9
+ height?: number;
10
+ }
11
+ export interface IsometricCanvasProps {
12
+ /** Tiles to render */
13
+ tiles?: IsometricTile[];
14
+ /** Grid dimensions */
15
+ gridWidth?: number;
16
+ gridHeight?: number;
17
+ /** Tile size in pixels */
18
+ tileSize?: number;
19
+ /** Camera offset */
20
+ offsetX?: number;
21
+ offsetY?: number;
22
+ /** Zoom level */
23
+ zoom?: number;
24
+ /** Whether to show grid lines */
25
+ showGrid?: boolean;
26
+ /** Background color */
27
+ backgroundColor?: string;
28
+ /** Loading state */
29
+ isLoading?: boolean;
30
+ /** Error state */
31
+ error?: Error | null;
32
+ /** Additional styles */
33
+ style?: ViewStyle;
34
+ }
35
+ /**
36
+ * IsometricCanvas - 2.5D isometric tile renderer
37
+ *
38
+ * Note: This is a simplified implementation. For full 3D isometric rendering,
39
+ * consider using react-native-game-engine or a WebView with Three.js/Phaser.
40
+ *
41
+ * @example
42
+ * ```tsx
43
+ * <IsometricCanvas
44
+ * tiles={[
45
+ * { x: 0, y: 0, type: 'grass', color: '#22c55e' },
46
+ * { x: 1, y: 0, type: 'water', color: '#3b82f6' },
47
+ * ]}
48
+ * gridWidth={10}
49
+ * gridHeight={10}
50
+ * />
51
+ * ```
52
+ */
53
+ export declare const IsometricCanvas: React.FC<IsometricCanvasProps>;
54
+ //# sourceMappingURL=IsometricCanvas.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"IsometricCanvas.d.ts","sourceRoot":"","sources":["../../../../src/components/organisms/game/IsometricCanvas.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAIL,SAAS,EAGV,MAAM,cAAc,CAAC;AAKtB,MAAM,WAAW,aAAa;IAC5B,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;CACjB;AAED,MAAM,WAAW,oBAAoB;IACnC,sBAAsB;IACtB,KAAK,CAAC,EAAE,aAAa,EAAE,CAAC;IACxB,sBAAsB;IACtB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,0BAA0B;IAC1B,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,oBAAoB;IACpB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,iBAAiB;IACjB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,iCAAiC;IACjC,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,uBAAuB;IACvB,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,oBAAoB;IACpB,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,kBAAkB;IAClB,KAAK,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC;IACrB,wBAAwB;IACxB,KAAK,CAAC,EAAE,SAAS,CAAC;CACnB;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,eAAO,MAAM,eAAe,EAAE,KAAK,CAAC,EAAE,CAAC,oBAAoB,CAuG1D,CAAC"}
@@ -0,0 +1,29 @@
1
+ import React from 'react';
2
+ import { ViewStyle } from 'react-native';
3
+ export interface TraitSlotProps {
4
+ /** Slot position/index */
5
+ slotIndex: number;
6
+ /** Whether slot is filled */
7
+ filled?: boolean;
8
+ /** Trait name if filled */
9
+ traitName?: string;
10
+ /** Trait icon/emoji */
11
+ traitIcon?: string;
12
+ /** Whether this slot is locked (needs level unlock) */
13
+ locked?: boolean;
14
+ /** Level required to unlock */
15
+ unlockLevel?: number;
16
+ /** Whether slot is active/selected */
17
+ active?: boolean;
18
+ /** Callback when slot is pressed */
19
+ onPress?: (slotIndex: number) => void;
20
+ /** Callback when slot is long pressed (for unequip) */
21
+ onLongPress?: (slotIndex: number) => void;
22
+ /** Event names */
23
+ equipEvent?: string;
24
+ unequipEvent?: string;
25
+ /** Additional styles */
26
+ style?: ViewStyle;
27
+ }
28
+ export declare const TraitSlot: React.FC<TraitSlotProps>;
29
+ //# sourceMappingURL=TraitSlot.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TraitSlot.d.ts","sourceRoot":"","sources":["../../../../src/components/organisms/game/TraitSlot.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAIL,SAAS,EACV,MAAM,cAAc,CAAC;AAItB,MAAM,WAAW,cAAc;IAC7B,0BAA0B;IAC1B,SAAS,EAAE,MAAM,CAAC;IAClB,6BAA6B;IAC7B,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,2BAA2B;IAC3B,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,uBAAuB;IACvB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,uDAAuD;IACvD,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,+BAA+B;IAC/B,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,sCAAsC;IACtC,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,oCAAoC;IACpC,OAAO,CAAC,EAAE,CAAC,SAAS,EAAE,MAAM,KAAK,IAAI,CAAC;IACtC,uDAAuD;IACvD,WAAW,CAAC,EAAE,CAAC,SAAS,EAAE,MAAM,KAAK,IAAI,CAAC;IAC1C,kBAAkB;IAClB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,wBAAwB;IACxB,KAAK,CAAC,EAAE,SAAS,CAAC;CACnB;AAED,eAAO,MAAM,SAAS,EAAE,KAAK,CAAC,EAAE,CAAC,cAAc,CAuF9C,CAAC"}
@@ -0,0 +1,28 @@
1
+ import React from 'react';
2
+ import { ViewStyle } from 'react-native';
3
+ export interface TraitState {
4
+ id: string;
5
+ name: string;
6
+ icon?: string;
7
+ description: string;
8
+ active: boolean;
9
+ cooldown?: number;
10
+ maxCooldown?: number;
11
+ charges?: number;
12
+ maxCharges?: number;
13
+ duration?: number;
14
+ maxDuration?: number;
15
+ tags?: string[];
16
+ }
17
+ export interface TraitStateViewerProps {
18
+ /** Active traits to display */
19
+ traits: TraitState[];
20
+ /** Whether to show inactive traits */
21
+ showInactive?: boolean;
22
+ /** Group by category/tag */
23
+ groupBy?: 'none' | 'tag' | 'active';
24
+ /** Additional styles */
25
+ style?: ViewStyle;
26
+ }
27
+ export declare const TraitStateViewer: React.FC<TraitStateViewerProps>;
28
+ //# sourceMappingURL=TraitStateViewer.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TraitStateViewer.d.ts","sourceRoot":"","sources":["../../../../src/components/organisms/game/TraitStateViewer.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAIL,SAAS,EACV,MAAM,cAAc,CAAC;AAMtB,MAAM,WAAW,UAAU;IACzB,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,WAAW,EAAE,MAAM,CAAC;IACpB,MAAM,EAAE,OAAO,CAAC;IAChB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,IAAI,CAAC,EAAE,MAAM,EAAE,CAAC;CACjB;AAED,MAAM,WAAW,qBAAqB;IACpC,+BAA+B;IAC/B,MAAM,EAAE,UAAU,EAAE,CAAC;IACrB,sCAAsC;IACtC,YAAY,CAAC,EAAE,OAAO,CAAC;IACvB,4BAA4B;IAC5B,OAAO,CAAC,EAAE,MAAM,GAAG,KAAK,GAAG,QAAQ,CAAC;IACpC,wBAAwB;IACxB,KAAK,CAAC,EAAE,SAAS,CAAC;CACnB;AAED,eAAO,MAAM,gBAAgB,EAAE,KAAK,CAAC,EAAE,CAAC,qBAAqB,CAgJ5D,CAAC"}
@@ -0,0 +1,30 @@
1
+ import React from 'react';
2
+ import { ViewStyle } from 'react-native';
3
+ export interface UncontrolledUnit {
4
+ id: string;
5
+ name: string;
6
+ hp: number;
7
+ maxHp: number;
8
+ isPlayer: boolean;
9
+ isDead?: boolean;
10
+ }
11
+ export interface UncontrolledBattleBoardProps {
12
+ /** Initial player units */
13
+ initialPlayerUnits: UncontrolledUnit[];
14
+ /** Initial enemy units */
15
+ initialEnemyUnits: UncontrolledUnit[];
16
+ /** Auto-battle mode */
17
+ autoBattle?: boolean;
18
+ /** Turn delay in ms */
19
+ turnDelay?: number;
20
+ /** Called when battle ends */
21
+ onBattleEnd?: (victory: boolean) => void;
22
+ /** Called each turn */
23
+ onTurn?: (turn: number) => void;
24
+ /** Event name for battle end */
25
+ battleEndEvent?: string;
26
+ /** Additional styles */
27
+ style?: ViewStyle;
28
+ }
29
+ export declare const UncontrolledBattleBoard: React.FC<UncontrolledBattleBoardProps>;
30
+ //# sourceMappingURL=UncontrolledBattleBoard.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"UncontrolledBattleBoard.d.ts","sourceRoot":"","sources":["../../../../src/components/organisms/game/UncontrolledBattleBoard.tsx"],"names":[],"mappings":"AAAA,OAAO,KAA2C,MAAM,OAAO,CAAC;AAChE,OAAO,EAIL,SAAS,EACV,MAAM,cAAc,CAAC;AAQtB,MAAM,WAAW,gBAAgB;IAC/B,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,MAAM,CAAC;IACb,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,MAAM,CAAC;IACd,QAAQ,EAAE,OAAO,CAAC;IAClB,MAAM,CAAC,EAAE,OAAO,CAAC;CAClB;AAED,MAAM,WAAW,4BAA4B;IAC3C,2BAA2B;IAC3B,kBAAkB,EAAE,gBAAgB,EAAE,CAAC;IACvC,0BAA0B;IAC1B,iBAAiB,EAAE,gBAAgB,EAAE,CAAC;IACtC,uBAAuB;IACvB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,uBAAuB;IACvB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,8BAA8B;IAC9B,WAAW,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,IAAI,CAAC;IACzC,uBAAuB;IACvB,MAAM,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IAChC,gCAAgC;IAChC,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,wBAAwB;IACxB,KAAK,CAAC,EAAE,SAAS,CAAC;CACnB;AAED,eAAO,MAAM,uBAAuB,EAAE,KAAK,CAAC,EAAE,CAAC,4BAA4B,CAgN1E,CAAC"}
@@ -0,0 +1,40 @@
1
+ import React from 'react';
2
+ import { ViewStyle } from 'react-native';
3
+ export interface MapNode {
4
+ id: string;
5
+ name: string;
6
+ x: number;
7
+ y: number;
8
+ type?: 'start' | 'boss' | 'shop' | 'event' | 'combat' | 'rest';
9
+ icon?: string;
10
+ visited?: boolean;
11
+ available?: boolean;
12
+ locked?: boolean;
13
+ tooltip?: string;
14
+ }
15
+ export interface MapConnection {
16
+ from: string;
17
+ to: string;
18
+ }
19
+ export interface WorldMapBoardProps {
20
+ /** All nodes on the map */
21
+ nodes: MapNode[];
22
+ /** Connections between nodes */
23
+ connections?: MapConnection[];
24
+ /** Currently selected node ID */
25
+ currentNodeId?: string;
26
+ /** Player position node ID */
27
+ playerNodeId?: string;
28
+ /** Map title */
29
+ title?: string;
30
+ /** Current act/region name */
31
+ act?: string;
32
+ /** Callback when node is selected */
33
+ onSelectNode?: (nodeId: string) => void;
34
+ /** Event name for node selection */
35
+ selectNodeEvent?: string;
36
+ /** Additional styles */
37
+ style?: ViewStyle;
38
+ }
39
+ export declare const WorldMapBoard: React.FC<WorldMapBoardProps>;
40
+ //# sourceMappingURL=WorldMapBoard.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WorldMapBoard.d.ts","sourceRoot":"","sources":["../../../../src/components/organisms/game/WorldMapBoard.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAKL,SAAS,EAEV,MAAM,cAAc,CAAC;AAStB,MAAM,WAAW,OAAO;IACtB,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,MAAM,CAAC;IACb,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,IAAI,CAAC,EAAE,OAAO,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,GAAG,QAAQ,GAAG,MAAM,CAAC;IAC/D,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,OAAO,CAAC,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,WAAW,aAAa;IAC5B,IAAI,EAAE,MAAM,CAAC;IACb,EAAE,EAAE,MAAM,CAAC;CACZ;AAED,MAAM,WAAW,kBAAkB;IACjC,2BAA2B;IAC3B,KAAK,EAAE,OAAO,EAAE,CAAC;IACjB,gCAAgC;IAChC,WAAW,CAAC,EAAE,aAAa,EAAE,CAAC;IAC9B,iCAAiC;IACjC,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,8BAA8B;IAC9B,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,gBAAgB;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,8BAA8B;IAC9B,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,qCAAqC;IACrC,YAAY,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;IACxC,oCAAoC;IACpC,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,wBAAwB;IACxB,KAAK,CAAC,EAAE,SAAS,CAAC;CACnB;AAED,eAAO,MAAM,aAAa,EAAE,KAAK,CAAC,EAAE,CAAC,kBAAkB,CAgKtD,CAAC"}
@@ -0,0 +1,37 @@
1
+ export { BattleBoard } from './BattleBoard';
2
+ export type { BattleBoardProps, BattleUnit } from './BattleBoard';
3
+ export { CanvasEffect } from './CanvasEffect';
4
+ export type { CanvasEffectProps, EffectType } from './CanvasEffect';
5
+ export { CastleBoard } from './CastleBoard';
6
+ export type { CastleBoardProps, CastleRoom } from './CastleBoard';
7
+ export { CombatLog } from './CombatLog';
8
+ export type { CombatLogProps, CombatEvent, CombatLogEventType } from './CombatLog';
9
+ export { DialogueBox } from './DialogueBox';
10
+ export type { DialogueBoxProps, DialogueChoice, DialogueNode } from './DialogueBox';
11
+ export { GameAudioProvider, useGameAudio } from './GameAudioProvider';
12
+ export type { GameAudioProviderProps, GameAudioContextValue, AudioTrack } from './GameAudioProvider';
13
+ export { GameAudioToggle } from './GameAudioToggle';
14
+ export type { GameAudioToggleProps } from './GameAudioToggle';
15
+ export { GameCanvas3D } from './GameCanvas3D';
16
+ export type { GameCanvas3DProps } from './GameCanvas3D';
17
+ export { GameHud } from './GameHud';
18
+ export type { GameHudProps, GameHudStat, GameHudElement } from './GameHud';
19
+ export { GameMenu } from './GameMenu';
20
+ export type { GameMenuProps, MenuOption } from './GameMenu';
21
+ export { GameOverScreen } from './GameOverScreen';
22
+ export type { GameOverScreenProps, GameOverStats } from './GameOverScreen';
23
+ export { InventoryPanel } from './InventoryPanel';
24
+ export type { InventoryPanelProps, InventoryItem } from './InventoryPanel';
25
+ export { IsometricCanvas } from './IsometricCanvas';
26
+ export type { IsometricCanvasProps } from './IsometricCanvas';
27
+ export { TraitSlot } from './TraitSlot';
28
+ export type { TraitSlotProps } from './TraitSlot';
29
+ export { TraitStateViewer } from './TraitStateViewer';
30
+ export type { TraitStateViewerProps } from './TraitStateViewer';
31
+ export { UncontrolledBattleBoard } from './UncontrolledBattleBoard';
32
+ export type { UncontrolledBattleBoardProps } from './UncontrolledBattleBoard';
33
+ export { WorldMapBoard } from './WorldMapBoard';
34
+ export type { WorldMapBoardProps, MapNode, MapConnection } from './WorldMapBoard';
35
+ export * from './puzzles';
36
+ export * from './physics-sim';
37
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/components/organisms/game/index.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,YAAY,EAAE,gBAAgB,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAElE,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,YAAY,EAAE,iBAAiB,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AAEpE,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,YAAY,EAAE,gBAAgB,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAElE,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,YAAY,EAAE,cAAc,EAAE,WAAW,EAAE,kBAAkB,EAAE,MAAM,aAAa,CAAC;AAEnF,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,YAAY,EAAE,gBAAgB,EAAE,cAAc,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAEpF,OAAO,EAAE,iBAAiB,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAC;AACtE,YAAY,EAAE,sBAAsB,EAAE,qBAAqB,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAErG,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,YAAY,EAAE,oBAAoB,EAAE,MAAM,mBAAmB,CAAC;AAE9D,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,YAAY,EAAE,iBAAiB,EAAE,MAAM,gBAAgB,CAAC;AAExD,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,YAAY,EAAE,YAAY,EAAE,WAAW,EAAE,cAAc,EAAE,MAAM,WAAW,CAAC;AAE3E,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,YAAY,EAAE,aAAa,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC;AAE5D,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,YAAY,EAAE,mBAAmB,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AAE3E,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,YAAY,EAAE,mBAAmB,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AAE3E,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,YAAY,EAAE,oBAAoB,EAAE,MAAM,mBAAmB,CAAC;AAE9D,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,YAAY,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAElD,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,YAAY,EAAE,qBAAqB,EAAE,MAAM,oBAAoB,CAAC;AAEhE,OAAO,EAAE,uBAAuB,EAAE,MAAM,2BAA2B,CAAC;AACpE,YAAY,EAAE,4BAA4B,EAAE,MAAM,2BAA2B,CAAC;AAE9E,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAChD,YAAY,EAAE,kBAAkB,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAGlF,cAAc,WAAW,CAAC;AAG1B,cAAc,eAAe,CAAC"}
@@ -0,0 +1,41 @@
1
+ import React from 'react';
2
+ import { ViewStyle } from 'react-native';
3
+ export interface PhysicsBody {
4
+ id: string;
5
+ x: number;
6
+ y: number;
7
+ vx: number;
8
+ vy: number;
9
+ radius: number;
10
+ mass: number;
11
+ color: string;
12
+ isStatic?: boolean;
13
+ }
14
+ export interface PhysicsConstraint {
15
+ id: string;
16
+ bodyAId: string;
17
+ bodyBId: string;
18
+ length: number;
19
+ stiffness: number;
20
+ }
21
+ export interface SimulationCanvasProps {
22
+ bodies: PhysicsBody[];
23
+ constraints?: PhysicsConstraint[];
24
+ width?: number;
25
+ height?: number;
26
+ showGrid?: boolean;
27
+ showVectors?: boolean;
28
+ paused?: boolean;
29
+ onBodyPress?: (body: PhysicsBody) => void;
30
+ onBodyMove?: (bodyId: string, x: number, y: number) => void;
31
+ onCanvasPress?: (x: number, y: number) => void;
32
+ style?: ViewStyle;
33
+ /** Loading state indicator */
34
+ isLoading?: boolean;
35
+ /** Error state */
36
+ error?: Error | null;
37
+ /** Entity name for schema-driven auto-fetch */
38
+ entity?: string;
39
+ }
40
+ export declare const SimulationCanvas: React.FC<SimulationCanvasProps>;
41
+ //# sourceMappingURL=SimulationCanvas.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SimulationCanvas.d.ts","sourceRoot":"","sources":["../../../../../src/components/organisms/game/physics-sim/SimulationCanvas.tsx"],"names":[],"mappings":"AAAA,OAAO,KAA2B,MAAM,OAAO,CAAC;AAChD,OAAO,EAGL,SAAS,EAKV,MAAM,cAAc,CAAC;AAStB,MAAM,WAAW,WAAW;IAC1B,EAAE,EAAE,MAAM,CAAC;IACX,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,EAAE,EAAE,MAAM,CAAC;IACX,EAAE,EAAE,MAAM,CAAC;IACX,MAAM,EAAE,MAAM,CAAC;IACf,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,MAAM,CAAC;IACd,QAAQ,CAAC,EAAE,OAAO,CAAC;CACpB;AAED,MAAM,WAAW,iBAAiB;IAChC,EAAE,EAAE,MAAM,CAAC;IACX,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,EAAE,MAAM,CAAC;IAChB,MAAM,EAAE,MAAM,CAAC;IACf,SAAS,EAAE,MAAM,CAAC;CACnB;AAED,MAAM,WAAW,qBAAqB;IACpC,MAAM,EAAE,WAAW,EAAE,CAAC;IACtB,WAAW,CAAC,EAAE,iBAAiB,EAAE,CAAC;IAClC,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,WAAW,CAAC,EAAE,CAAC,IAAI,EAAE,WAAW,KAAK,IAAI,CAAC;IAC1C,UAAU,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,IAAI,CAAC;IAC5D,aAAa,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,IAAI,CAAC;IAC/C,KAAK,CAAC,EAAE,SAAS,CAAC;IAClB,8BAA8B;IAC9B,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,kBAAkB;IAClB,KAAK,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC;IACrB,+CAA+C;IAC/C,MAAM,CAAC,EAAE,MAAM,CAAC;CACjB;AAID,eAAO,MAAM,gBAAgB,EAAE,KAAK,CAAC,EAAE,CAAC,qBAAqB,CAyO5D,CAAC"}
@@ -0,0 +1,38 @@
1
+ import React from 'react';
2
+ import { ViewStyle } from 'react-native';
3
+ export type SimulationTool = 'select' | 'add-circle' | 'add-box' | 'add-static' | 'constraint' | 'delete';
4
+ export interface SimulationParameter {
5
+ id: string;
6
+ name: string;
7
+ value: number;
8
+ min: number;
9
+ max: number;
10
+ step: number;
11
+ unit?: string;
12
+ }
13
+ export interface SimulationControlsProps {
14
+ isPlaying?: boolean;
15
+ speed?: number;
16
+ selectedTool?: SimulationTool;
17
+ parameters?: SimulationParameter[];
18
+ showGrid?: boolean;
19
+ showVectors?: boolean;
20
+ onPlay?: () => void;
21
+ onPause?: () => void;
22
+ onReset?: () => void;
23
+ onStep?: () => void;
24
+ onSpeedChange?: (speed: number) => void;
25
+ onToolSelect?: (tool: SimulationTool) => void;
26
+ onParameterChange?: (paramId: string, value: number) => void;
27
+ onToggleGrid?: () => void;
28
+ onToggleVectors?: () => void;
29
+ style?: ViewStyle;
30
+ /** Loading state indicator */
31
+ isLoading?: boolean;
32
+ /** Error state */
33
+ error?: Error | null;
34
+ /** Entity name for schema-driven auto-fetch */
35
+ entity?: string;
36
+ }
37
+ export declare const SimulationControls: React.FC<SimulationControlsProps>;
38
+ //# sourceMappingURL=SimulationControls.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SimulationControls.d.ts","sourceRoot":"","sources":["../../../../../src/components/organisms/game/physics-sim/SimulationControls.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAKL,SAAS,EACV,MAAM,cAAc,CAAC;AAWtB,MAAM,MAAM,cAAc,GAAG,QAAQ,GAAG,YAAY,GAAG,SAAS,GAAG,YAAY,GAAG,YAAY,GAAG,QAAQ,CAAC;AAE1G,MAAM,WAAW,mBAAmB;IAClC,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,MAAM,CAAC;IACd,GAAG,EAAE,MAAM,CAAC;IACZ,GAAG,EAAE,MAAM,CAAC;IACZ,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,CAAC,EAAE,MAAM,CAAC;CACf;AAED,MAAM,WAAW,uBAAuB;IACtC,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,YAAY,CAAC,EAAE,cAAc,CAAC;IAC9B,UAAU,CAAC,EAAE,mBAAmB,EAAE,CAAC;IACnC,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB,MAAM,CAAC,EAAE,MAAM,IAAI,CAAC;IACpB,OAAO,CAAC,EAAE,MAAM,IAAI,CAAC;IACrB,OAAO,CAAC,EAAE,MAAM,IAAI,CAAC;IACrB,MAAM,CAAC,EAAE,MAAM,IAAI,CAAC;IACpB,aAAa,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;IACxC,YAAY,CAAC,EAAE,CAAC,IAAI,EAAE,cAAc,KAAK,IAAI,CAAC;IAC9C,iBAAiB,CAAC,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;IAC7D,YAAY,CAAC,EAAE,MAAM,IAAI,CAAC;IAC1B,eAAe,CAAC,EAAE,MAAM,IAAI,CAAC;IAC7B,KAAK,CAAC,EAAE,SAAS,CAAC;IAClB,8BAA8B;IAC9B,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,kBAAkB;IAClB,KAAK,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC;IACrB,+CAA+C;IAC/C,MAAM,CAAC,EAAE,MAAM,CAAC;CACjB;AAaD,eAAO,MAAM,kBAAkB,EAAE,KAAK,CAAC,EAAE,CAAC,uBAAuB,CAiPhE,CAAC"}
@@ -0,0 +1,35 @@
1
+ import React from 'react';
2
+ import { ViewStyle } from 'react-native';
3
+ export type GraphType = 'position' | 'velocity' | 'acceleration' | 'energy';
4
+ export interface DataPoint {
5
+ x: number;
6
+ y: number;
7
+ timestamp: number;
8
+ }
9
+ export interface GraphSeries {
10
+ id: string;
11
+ label: string;
12
+ color: string;
13
+ data: DataPoint[];
14
+ }
15
+ export interface SimulationGraphProps {
16
+ series: GraphSeries[];
17
+ type?: GraphType;
18
+ width?: number;
19
+ height?: number;
20
+ maxPoints?: number;
21
+ showLegend?: boolean;
22
+ showGrid?: boolean;
23
+ yMin?: number;
24
+ yMax?: number;
25
+ autoScale?: boolean;
26
+ style?: ViewStyle;
27
+ /** Loading state indicator */
28
+ isLoading?: boolean;
29
+ /** Error state */
30
+ error?: Error | null;
31
+ /** Entity name for schema-driven auto-fetch */
32
+ entity?: string;
33
+ }
34
+ export declare const SimulationGraph: React.FC<SimulationGraphProps>;
35
+ //# sourceMappingURL=SimulationGraph.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SimulationGraph.d.ts","sourceRoot":"","sources":["../../../../../src/components/organisms/game/physics-sim/SimulationGraph.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAkB,MAAM,OAAO,CAAC;AACvC,OAAO,EAIL,SAAS,EACV,MAAM,cAAc,CAAC;AAStB,MAAM,MAAM,SAAS,GAAG,UAAU,GAAG,UAAU,GAAG,cAAc,GAAG,QAAQ,CAAC;AAE5E,MAAM,WAAW,SAAS;IACxB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,SAAS,EAAE,MAAM,CAAC;CACnB;AAED,MAAM,WAAW,WAAW;IAC1B,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;IACd,IAAI,EAAE,SAAS,EAAE,CAAC;CACnB;AAED,MAAM,WAAW,oBAAoB;IACnC,MAAM,EAAE,WAAW,EAAE,CAAC;IACtB,IAAI,CAAC,EAAE,SAAS,CAAC;IACjB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,KAAK,CAAC,EAAE,SAAS,CAAC;IAClB,8BAA8B;IAC9B,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,kBAAkB;IAClB,KAAK,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC;IACrB,+CAA+C;IAC/C,MAAM,CAAC,EAAE,MAAM,CAAC;CACjB;AAgBD,eAAO,MAAM,eAAe,EAAE,KAAK,CAAC,EAAE,CAAC,oBAAoB,CAmO1D,CAAC"}
@@ -0,0 +1,7 @@
1
+ export { SimulationCanvas } from './SimulationCanvas';
2
+ export type { SimulationCanvasProps, PhysicsBody, PhysicsConstraint, } from './SimulationCanvas';
3
+ export { SimulationControls } from './SimulationControls';
4
+ export type { SimulationControlsProps, SimulationTool, SimulationParameter, } from './SimulationControls';
5
+ export { SimulationGraph } from './SimulationGraph';
6
+ export type { SimulationGraphProps, GraphType, GraphSeries, DataPoint, } from './SimulationGraph';
7
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../src/components/organisms/game/physics-sim/index.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,YAAY,EACV,qBAAqB,EACrB,WAAW,EACX,iBAAiB,GAClB,MAAM,oBAAoB,CAAC;AAE5B,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAC1D,YAAY,EACV,uBAAuB,EACvB,cAAc,EACd,mBAAmB,GACpB,MAAM,sBAAsB,CAAC;AAE9B,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,YAAY,EACV,oBAAoB,EACpB,SAAS,EACT,WAAW,EACX,SAAS,GACV,MAAM,mBAAmB,CAAC"}
@@ -0,0 +1,55 @@
1
+ /**
2
+ * BuilderBoard
3
+ *
4
+ * Component-snapping game board. The player places components
5
+ * onto slots in a blueprint. Correct placement completes the build.
6
+ *
7
+ * Good for: architecture, circuits, molecules, system design stories.
8
+ *
9
+ * Events emitted via completeEvent (default UI:PUZZLE_COMPLETE).
10
+ */
11
+ import React from 'react';
12
+ import { ViewStyle } from 'react-native';
13
+ export interface BuilderComponent {
14
+ id: string;
15
+ label: string;
16
+ description?: string;
17
+ iconEmoji?: string;
18
+ /** Image URL icon (takes precedence over iconEmoji) */
19
+ iconUrl?: string;
20
+ category?: string;
21
+ }
22
+ export interface BuilderSlot {
23
+ id: string;
24
+ label: string;
25
+ description?: string;
26
+ acceptsComponentId: string;
27
+ }
28
+ export interface BuilderPuzzleEntity {
29
+ id: string;
30
+ title: string;
31
+ description: string;
32
+ components: BuilderComponent[];
33
+ slots: BuilderSlot[];
34
+ successMessage?: string;
35
+ failMessage?: string;
36
+ hint?: string;
37
+ /** Header image URL displayed above the title */
38
+ headerImage?: string;
39
+ /** Visual theme overrides */
40
+ theme?: {
41
+ background?: string;
42
+ accentColor?: string;
43
+ };
44
+ }
45
+ export interface BuilderBoardProps {
46
+ entity: BuilderPuzzleEntity;
47
+ completeEvent?: string;
48
+ style?: ViewStyle;
49
+ /** Loading state indicator */
50
+ isLoading?: boolean;
51
+ /** Error state */
52
+ error?: Error | null;
53
+ }
54
+ export declare const BuilderBoard: React.FC<BuilderBoardProps>;
55
+ //# sourceMappingURL=BuilderBoard.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"BuilderBoard.d.ts","sourceRoot":"","sources":["../../../../../../src/components/organisms/game/puzzles/builder/BuilderBoard.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAEH,OAAO,KAAgC,MAAM,OAAO,CAAC;AACrD,OAAO,EAIL,SAAS,EAGV,MAAM,cAAc,CAAC;AAWtB,MAAM,WAAW,gBAAgB;IAC/B,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,MAAM,CAAC;IACd,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,uDAAuD;IACvD,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,QAAQ,CAAC,EAAE,MAAM,CAAC;CACnB;AAED,MAAM,WAAW,WAAW;IAC1B,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,MAAM,CAAC;IACd,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,kBAAkB,EAAE,MAAM,CAAC;CAC5B;AAED,MAAM,WAAW,mBAAmB;IAClC,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,MAAM,CAAC;IACd,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,gBAAgB,EAAE,CAAC;IAC/B,KAAK,EAAE,WAAW,EAAE,CAAC;IACrB,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,iDAAiD;IACjD,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,6BAA6B;IAC7B,KAAK,CAAC,EAAE;QAAE,UAAU,CAAC,EAAE,MAAM,CAAC;QAAC,WAAW,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;CACvD;AAED,MAAM,WAAW,iBAAiB;IAChC,MAAM,EAAE,mBAAmB,CAAC;IAC5B,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,KAAK,CAAC,EAAE,SAAS,CAAC;IAClB,8BAA8B;IAC9B,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,kBAAkB;IAClB,KAAK,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC;CACtB;AAED,eAAO,MAAM,YAAY,EAAE,KAAK,CAAC,EAAE,CAAC,iBAAiB,CA8OpD,CAAC"}
@@ -0,0 +1,3 @@
1
+ export { BuilderBoard } from './BuilderBoard';
2
+ export type { BuilderBoardProps, BuilderComponent, BuilderSlot, BuilderPuzzleEntity, } from './BuilderBoard';
3
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../../src/components/organisms/game/puzzles/builder/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,YAAY,EACV,iBAAiB,EACjB,gBAAgB,EAChB,WAAW,EACX,mBAAmB,GACpB,MAAM,gBAAgB,CAAC"}