@almadar/core 10.18.0 → 10.20.0

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@@ -994,12 +994,6 @@ declare const AssetDimensionSchema: z.ZodEnum<["2d", "3d"]>;
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  declare const ASSET_ASPECTS: readonly ["1:1", "16:9", "5:7", "8:1"];
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  type AssetAspect = (typeof ASSET_ASPECTS)[number];
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  declare const AssetAspectSchema: z.ZodEnum<["1:1", "16:9", "5:7", "8:1"]>;
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- /**
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- * Game type classifications
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- */
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- declare const GAME_TYPES: readonly ["platformer", "roguelike", "top-down", "puzzle", "racing", "card", "board", "shooter", "rpg"];
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- type GameType = (typeof GAME_TYPES)[number];
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- declare const GameTypeSchema: z.ZodEnum<["platformer", "roguelike", "top-down", "puzzle", "racing", "card", "board", "shooter", "rpg"]>;
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  /**
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  * Animation names matching a sprite sheet's row layout. Canonical home for
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  * this vocabulary — `@almadar/ui`'s `spriteAnimationTypes.ts` re-exports it
@@ -1299,96 +1293,17 @@ declare const TilesheetSchema: z.ZodObject<{
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  spacing?: number | undefined;
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  names?: string[] | undefined;
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  }>;
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- /**
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- * The three roles a source pack plays, decided by the systematic per-folder
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- * scan (see `docs/Almadar_Std_Assets.md`):
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- * - `board-tileset` — a genre/canvas-matched terrain/level set, often ~1:1 with a board.
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- * - `character-kit` — modular layered character parts assembled into one figure.
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- * - `shared-primitive` — backgrounds / effects / UI / particles fanned out to many boards.
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- */
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- declare const PACK_CLASSES: readonly ["board-tileset", "character-kit", "shared-primitive"];
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- type PackClass = (typeof PACK_CLASSES)[number];
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- declare const PackClassSchema: z.ZodEnum<["board-tileset", "character-kit", "shared-primitive"]>;
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- /**
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- * A modular character-kit layer: one selectable part (`head`/`hair`/`shirt`/…)
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- * resolved to a sub-texture ref. Recorded now so the analysis can RECOGNIZE
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- * modular packs; the layered compositor that stacks these is a later follow-up.
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- */
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- interface CharacterKitLayer {
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- /** Which body slot this layer fills. */
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- slot: 'body' | 'head' | 'face' | 'hair' | 'facialHair' | 'shirt' | 'pants' | 'shoes' | 'accessory';
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- /** Sheet PNG the part lives on. */
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- url: AssetUrl;
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- /** Atlas JSON next to the sheet. */
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- atlas?: AssetUrl;
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- /** Sub-texture name within the atlas. */
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- sprite?: string;
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- }
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- declare const CharacterKitLayerSchema: z.ZodObject<{
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- slot: z.ZodEnum<["body", "head", "face", "hair", "facialHair", "shirt", "pants", "shoes", "accessory"]>;
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- url: z.ZodString;
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- atlas: z.ZodOptional<z.ZodString>;
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- sprite: z.ZodOptional<z.ZodString>;
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- }, "strip", z.ZodTypeAny, {
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- slot: "body" | "head" | "face" | "hair" | "facialHair" | "shirt" | "pants" | "shoes" | "accessory";
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- url: string;
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- atlas?: string | undefined;
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- sprite?: string | undefined;
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- }, {
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- slot: "body" | "head" | "face" | "hair" | "facialHair" | "shirt" | "pants" | "shoes" | "accessory";
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- url: string;
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- atlas?: string | undefined;
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- sprite?: string | undefined;
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- }>;
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- /** A recognized modular-character pack: an ordered, back-to-front layer stack. */
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- interface CharacterKit {
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- /** Source pack slug the kit came from. */
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- pack: string;
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- /** Layers in back-to-front draw order. */
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- layers: CharacterKitLayer[];
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- }
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- declare const CharacterKitSchema: z.ZodObject<{
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- pack: z.ZodString;
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- layers: z.ZodArray<z.ZodObject<{
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- slot: z.ZodEnum<["body", "head", "face", "hair", "facialHair", "shirt", "pants", "shoes", "accessory"]>;
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- url: z.ZodString;
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- atlas: z.ZodOptional<z.ZodString>;
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- sprite: z.ZodOptional<z.ZodString>;
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- }, "strip", z.ZodTypeAny, {
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- slot: "body" | "head" | "face" | "hair" | "facialHair" | "shirt" | "pants" | "shoes" | "accessory";
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- url: string;
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- atlas?: string | undefined;
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- sprite?: string | undefined;
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- }, {
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- slot: "body" | "head" | "face" | "hair" | "facialHair" | "shirt" | "pants" | "shoes" | "accessory";
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- url: string;
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- atlas?: string | undefined;
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- sprite?: string | undefined;
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- }>, "many">;
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- }, "strip", z.ZodTypeAny, {
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- pack: string;
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- layers: {
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- slot: "body" | "head" | "face" | "hair" | "facialHair" | "shirt" | "pants" | "shoes" | "accessory";
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- url: string;
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- atlas?: string | undefined;
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- sprite?: string | undefined;
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- }[];
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- }, {
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- pack: string;
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- layers: {
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- slot: "body" | "head" | "face" | "hair" | "facialHair" | "shirt" | "pants" | "shoes" | "accessory";
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- url: string;
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- atlas?: string | undefined;
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- sprite?: string | undefined;
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- }[];
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- }>;
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  /**
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  * Semantic reference to an asset (not a hardcoded path).
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  * Resolved to actual paths at compile time via asset maps.
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  */
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  interface SemanticAssetRef {
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- /** Entity role (player, enemy, item, etc.) */
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- role: EntityRole;
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+ /**
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+ * Entity role — a free string. Core no longer constrains the vocabulary to
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+ * `EntityRole` (that enum stays an exported shared reference for the asset
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+ * tool + renderer); genre boards may use their own roles (`boss`, `tower`, …).
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+ */
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+ role: string;
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  /** Sub-category within role (hero, slime, coin, etc.) */
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  category: string;
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  /** Required animations for this entity */
@@ -1403,7 +1318,7 @@ interface SemanticAssetRef {
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  aspect?: AssetAspect;
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  }
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  declare const SemanticAssetRefSchema: z.ZodObject<{
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- role: z.ZodEnum<["player", "enemy", "npc", "item", "tile", "projectile", "effect", "ui", "decoration", "vehicle"]>;
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+ role: z.ZodString;
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  category: z.ZodString;
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  animations: z.ZodOptional<z.ZodArray<z.ZodString, "many">>;
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  style: z.ZodOptional<z.ZodEnum<["pixel", "vector", "hd", "1-bit", "isometric"]>>;
@@ -1411,7 +1326,7 @@ declare const SemanticAssetRefSchema: z.ZodObject<{
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  dimension: z.ZodOptional<z.ZodEnum<["2d", "3d"]>>;
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  aspect: z.ZodOptional<z.ZodEnum<["1:1", "16:9", "5:7", "8:1"]>>;
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  }, "strip", z.ZodTypeAny, {
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- role: "player" | "enemy" | "npc" | "item" | "tile" | "projectile" | "effect" | "ui" | "decoration" | "vehicle";
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+ role: string;
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  category: string;
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  animations?: string[] | undefined;
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  style?: "pixel" | "vector" | "hd" | "1-bit" | "isometric" | undefined;
@@ -1419,7 +1334,7 @@ declare const SemanticAssetRefSchema: z.ZodObject<{
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  dimension?: "2d" | "3d" | undefined;
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  aspect?: "1:1" | "16:9" | "5:7" | "8:1" | undefined;
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  }, {
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- role: "player" | "enemy" | "npc" | "item" | "tile" | "projectile" | "effect" | "ui" | "decoration" | "vehicle";
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+ role: string;
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  category: string;
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  animations?: string[] | undefined;
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  style?: "pixel" | "vector" | "hd" | "1-bit" | "isometric" | undefined;
@@ -1457,7 +1372,7 @@ interface Asset extends SemanticAssetRef {
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  thumbnailUrl?: string;
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  }
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  declare const AssetSchema: z.ZodObject<{
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- role: z.ZodEnum<["player", "enemy", "npc", "item", "tile", "projectile", "effect", "ui", "decoration", "vehicle"]>;
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+ role: z.ZodString;
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  category: z.ZodString;
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  animations: z.ZodOptional<z.ZodArray<z.ZodString, "many">>;
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  style: z.ZodOptional<z.ZodEnum<["pixel", "vector", "hd", "1-bit", "isometric"]>>;
@@ -1472,249 +1387,31 @@ declare const AssetSchema: z.ZodObject<{
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  thumbnailUrl: z.ZodOptional<z.ZodString>;
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  }, "strip", z.ZodTypeAny, {
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  url: string;
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- role: "player" | "enemy" | "npc" | "item" | "tile" | "projectile" | "effect" | "ui" | "decoration" | "vehicle";
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+ role: string;
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  category: string;
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  name?: string | undefined;
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  animations?: string[] | undefined;
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- atlas?: string | undefined;
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- sprite?: string | undefined;
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  style?: "pixel" | "vector" | "hd" | "1-bit" | "isometric" | undefined;
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  variant?: string | undefined;
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  dimension?: "2d" | "3d" | undefined;
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  aspect?: "1:1" | "16:9" | "5:7" | "8:1" | undefined;
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+ atlas?: string | undefined;
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+ sprite?: string | undefined;
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  thumbnailUrl?: string | undefined;
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  }, {
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  url: string;
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- role: "player" | "enemy" | "npc" | "item" | "tile" | "projectile" | "effect" | "ui" | "decoration" | "vehicle";
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+ role: string;
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  category: string;
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  name?: string | undefined;
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  animations?: string[] | undefined;
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- atlas?: string | undefined;
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- sprite?: string | undefined;
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  style?: "pixel" | "vector" | "hd" | "1-bit" | "isometric" | undefined;
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  variant?: string | undefined;
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  dimension?: "2d" | "3d" | undefined;
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  aspect?: "1:1" | "16:9" | "5:7" | "8:1" | undefined;
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+ atlas?: string | undefined;
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+ sprite?: string | undefined;
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  thumbnailUrl?: string | undefined;
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  }>;
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- /**
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- * Result of resolving a SemanticAssetRef to actual asset paths
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- */
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- interface ResolvedAsset {
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- /** Base path to the asset pack */
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- basePath: string;
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- /** Relative path within the pack */
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- path: string;
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- /** Tile indices for tilesheet-based assets */
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- tiles?: number[];
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- /** Size of each tile in pixels */
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- tileSize?: number;
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- /** List of individual files (for non-tilesheet assets) */
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- files?: string[];
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- /** Animation definitions by name */
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- animations?: Record<string, AnimationDef>;
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- }
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- declare const ResolvedAssetSchema: z.ZodObject<{
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- basePath: z.ZodString;
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- path: z.ZodString;
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- tiles: z.ZodOptional<z.ZodArray<z.ZodNumber, "many">>;
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- tileSize: z.ZodOptional<z.ZodNumber>;
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- files: z.ZodOptional<z.ZodArray<z.ZodString, "many">>;
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- animations: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodObject<{
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- row: z.ZodNumber;
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- frames: z.ZodNumber;
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- frameRate: z.ZodNumber;
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- loop: z.ZodBoolean;
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- }, "strip", z.ZodTypeAny, {
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- row: number;
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- frames: number;
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- frameRate: number;
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- loop: boolean;
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- }, {
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- row: number;
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- frames: number;
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- frameRate: number;
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- loop: boolean;
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- }>>>;
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- }, "strip", z.ZodTypeAny, {
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- path: string;
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- basePath: string;
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- animations?: Record<string, {
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- row: number;
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- frames: number;
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- frameRate: number;
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- loop: boolean;
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- }> | undefined;
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- tiles?: number[] | undefined;
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- tileSize?: number | undefined;
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- files?: string[] | undefined;
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- }, {
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- path: string;
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- basePath: string;
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- animations?: Record<string, {
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- row: number;
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- frames: number;
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- frameRate: number;
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- loop: boolean;
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- }> | undefined;
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- tiles?: number[] | undefined;
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- tileSize?: number | undefined;
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- files?: string[] | undefined;
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- }>;
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- /**
1565
- * Single asset mapping entry in an asset map
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- */
1567
- interface AssetMapping {
1568
- /** Relative path to the asset */
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- path: string;
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- /** Tile indices for tilesheets */
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- tiles?: number[];
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- /** Tile size in pixels */
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- tileSize?: number;
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- /** Individual file patterns */
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- files?: string[];
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- /** Animation definitions */
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- animations?: Record<string, AnimationDef>;
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- }
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- declare const AssetMappingSchema: z.ZodObject<{
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- path: z.ZodString;
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- tiles: z.ZodOptional<z.ZodArray<z.ZodNumber, "many">>;
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- tileSize: z.ZodOptional<z.ZodNumber>;
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- files: z.ZodOptional<z.ZodArray<z.ZodString, "many">>;
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- animations: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodObject<{
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- row: z.ZodNumber;
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- frames: z.ZodNumber;
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- frameRate: z.ZodNumber;
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- loop: z.ZodBoolean;
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- }, "strip", z.ZodTypeAny, {
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- row: number;
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- frames: number;
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- frameRate: number;
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- loop: boolean;
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- }, {
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- row: number;
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- frames: number;
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- frameRate: number;
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- loop: boolean;
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- }>>>;
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- }, "strip", z.ZodTypeAny, {
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- path: string;
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- animations?: Record<string, {
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- row: number;
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- frames: number;
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- frameRate: number;
1606
- loop: boolean;
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- }> | undefined;
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- tiles?: number[] | undefined;
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- tileSize?: number | undefined;
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- files?: string[] | undefined;
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- }, {
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- path: string;
1613
- animations?: Record<string, {
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- row: number;
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- frames: number;
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- frameRate: number;
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- loop: boolean;
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- }> | undefined;
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- tiles?: number[] | undefined;
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- tileSize?: number | undefined;
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- files?: string[] | undefined;
1622
- }>;
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- /**
1624
- * Asset map for a specific game type and visual style.
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- * Maps semantic keys (role:category) to asset paths.
1626
- */
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- interface AssetMap {
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- /** Game type this map is for */
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- gameType: GameType;
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- /** Visual style this map is for */
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- style: VisualStyle;
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- /** Base path to the asset pack */
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- basePath: string;
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- /** Mappings from semantic keys to asset paths */
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- mappings: Record<string, AssetMapping>;
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- }
1637
- declare const AssetMapSchema: z.ZodObject<{
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- gameType: z.ZodEnum<["platformer", "roguelike", "top-down", "puzzle", "racing", "card", "board", "shooter", "rpg"]>;
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- style: z.ZodEnum<["pixel", "vector", "hd", "1-bit", "isometric"]>;
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- basePath: z.ZodString;
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- mappings: z.ZodRecord<z.ZodString, z.ZodObject<{
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- path: z.ZodString;
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- tiles: z.ZodOptional<z.ZodArray<z.ZodNumber, "many">>;
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- tileSize: z.ZodOptional<z.ZodNumber>;
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- files: z.ZodOptional<z.ZodArray<z.ZodString, "many">>;
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- animations: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodObject<{
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- row: z.ZodNumber;
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- frames: z.ZodNumber;
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- frameRate: z.ZodNumber;
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- loop: z.ZodBoolean;
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- }, "strip", z.ZodTypeAny, {
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- row: number;
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- frames: number;
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- frameRate: number;
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- loop: boolean;
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- }, {
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- row: number;
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- frames: number;
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- frameRate: number;
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- loop: boolean;
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- }>>>;
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- }, "strip", z.ZodTypeAny, {
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- path: string;
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- animations?: Record<string, {
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- row: number;
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- frames: number;
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- frameRate: number;
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- loop: boolean;
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- }> | undefined;
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- tiles?: number[] | undefined;
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- tileSize?: number | undefined;
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- files?: string[] | undefined;
1673
- }, {
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- path: string;
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- animations?: Record<string, {
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- row: number;
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- frames: number;
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- frameRate: number;
1679
- loop: boolean;
1680
- }> | undefined;
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- tiles?: number[] | undefined;
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- tileSize?: number | undefined;
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- files?: string[] | undefined;
1684
- }>>;
1685
- }, "strip", z.ZodTypeAny, {
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- style: "pixel" | "vector" | "hd" | "1-bit" | "isometric";
1687
- basePath: string;
1688
- gameType: "platformer" | "roguelike" | "top-down" | "puzzle" | "racing" | "card" | "board" | "shooter" | "rpg";
1689
- mappings: Record<string, {
1690
- path: string;
1691
- animations?: Record<string, {
1692
- row: number;
1693
- frames: number;
1694
- frameRate: number;
1695
- loop: boolean;
1696
- }> | undefined;
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- tiles?: number[] | undefined;
1698
- tileSize?: number | undefined;
1699
- files?: string[] | undefined;
1700
- }>;
1701
- }, {
1702
- style: "pixel" | "vector" | "hd" | "1-bit" | "isometric";
1703
- basePath: string;
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- gameType: "platformer" | "roguelike" | "top-down" | "puzzle" | "racing" | "card" | "board" | "shooter" | "rpg";
1705
- mappings: Record<string, {
1706
- path: string;
1707
- animations?: Record<string, {
1708
- row: number;
1709
- frames: number;
1710
- frameRate: number;
1711
- loop: boolean;
1712
- }> | undefined;
1713
- tiles?: number[] | undefined;
1714
- tileSize?: number | undefined;
1715
- files?: string[] | undefined;
1716
- }>;
1717
- }>;
1718
1415
  /**
1719
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  * Single browsable asset in the inspector picker catalog.
1720
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  * Backs the asset/icon pickers — a flat list the inspector renders for
@@ -1802,10 +1499,113 @@ declare const AssetCatalogSchema: z.ZodArray<z.ZodObject<{
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  * friction would buy nothing; the value is the marker the tool finds.
1803
1500
  */
1804
1501
  type AssetUrl = string;
1502
+ /**
1503
+ * A neutral position in scene space: 2D (`x`,`y`) or optionally 3D (`x`,`y`,`z`).
1504
+ * The single coordinate type shared by every drawable descriptor and camera pose
1505
+ * across the 2D and 3D canvas hosts, so a scene composes from the same `{x,y,z?}`
1506
+ * regardless of projection or painter. Logical, not pixel — the host's projector
1507
+ * maps a `ScenePos` to screen space.
1508
+ */
1509
+ interface ScenePos {
1510
+ x: number;
1511
+ y: number;
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+ z?: number;
1513
+ }
1514
+ declare const ScenePosSchema: z.ZodObject<{
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+ x: z.ZodNumber;
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+ y: z.ZodNumber;
1517
+ z: z.ZodOptional<z.ZodNumber>;
1518
+ }, "strip", z.ZodTypeAny, {
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+ x: number;
1520
+ y: number;
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+ z?: number | undefined;
1522
+ }, {
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+ x: number;
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+ y: number;
1525
+ z?: number | undefined;
1526
+ }>;
1527
+ /**
1528
+ * Camera behaviors, unifying the former per-host vocab (2D `camera` string +
1529
+ * 3D `cameraMode`). `isometric`/`top-down` are fixed framings; `follow`/`chase`
1530
+ * track a target; `perspective` is the 3D dramatic framing.
1531
+ */
1532
+ declare const CAMERA_MODES: readonly ["isometric", "perspective", "top-down", "follow", "chase"];
1533
+ type CameraMode = (typeof CAMERA_MODES)[number];
1534
+ declare const CameraModeSchema: z.ZodEnum<["isometric", "perspective", "top-down", "follow", "chase"]>;
1535
+ /**
1536
+ * A neutral camera pose shared by the 2D and 3D canvas hosts, so `type: canvas`
1537
+ * carries one camera object regardless of painter. `pos`/`target` are `ScenePos`
1538
+ * (logical scene space, not pixels); `zoom` scales the view (the former `scale`);
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+ * `fov` is the 3D field of view; `mode` selects the framing/tracking behavior.
1540
+ * Every field is optional — an omitted camera means the host's default framing.
1541
+ */
1542
+ interface Camera {
1543
+ pos?: ScenePos;
1544
+ target?: ScenePos;
1545
+ zoom?: number;
1546
+ fov?: number;
1547
+ mode?: CameraMode;
1548
+ }
1549
+ declare const CameraSchema: z.ZodObject<{
1550
+ pos: z.ZodOptional<z.ZodObject<{
1551
+ x: z.ZodNumber;
1552
+ y: z.ZodNumber;
1553
+ z: z.ZodOptional<z.ZodNumber>;
1554
+ }, "strip", z.ZodTypeAny, {
1555
+ x: number;
1556
+ y: number;
1557
+ z?: number | undefined;
1558
+ }, {
1559
+ x: number;
1560
+ y: number;
1561
+ z?: number | undefined;
1562
+ }>>;
1563
+ target: z.ZodOptional<z.ZodObject<{
1564
+ x: z.ZodNumber;
1565
+ y: z.ZodNumber;
1566
+ z: z.ZodOptional<z.ZodNumber>;
1567
+ }, "strip", z.ZodTypeAny, {
1568
+ x: number;
1569
+ y: number;
1570
+ z?: number | undefined;
1571
+ }, {
1572
+ x: number;
1573
+ y: number;
1574
+ z?: number | undefined;
1575
+ }>>;
1576
+ zoom: z.ZodOptional<z.ZodNumber>;
1577
+ fov: z.ZodOptional<z.ZodNumber>;
1578
+ mode: z.ZodOptional<z.ZodEnum<["isometric", "perspective", "top-down", "follow", "chase"]>>;
1579
+ }, "strip", z.ZodTypeAny, {
1580
+ target?: {
1581
+ x: number;
1582
+ y: number;
1583
+ z?: number | undefined;
1584
+ } | undefined;
1585
+ pos?: {
1586
+ x: number;
1587
+ y: number;
1588
+ z?: number | undefined;
1589
+ } | undefined;
1590
+ zoom?: number | undefined;
1591
+ fov?: number | undefined;
1592
+ mode?: "isometric" | "perspective" | "top-down" | "follow" | "chase" | undefined;
1593
+ }, {
1594
+ target?: {
1595
+ x: number;
1596
+ y: number;
1597
+ z?: number | undefined;
1598
+ } | undefined;
1599
+ pos?: {
1600
+ x: number;
1601
+ y: number;
1602
+ z?: number | undefined;
1603
+ } | undefined;
1604
+ zoom?: number | undefined;
1605
+ fov?: number | undefined;
1606
+ mode?: "isometric" | "perspective" | "top-down" | "follow" | "chase" | undefined;
1607
+ }>;
1805
1608
  type SemanticAssetRefInput = z.input<typeof SemanticAssetRefSchema>;
1806
- type ResolvedAssetInput = z.input<typeof ResolvedAssetSchema>;
1807
- type AssetMappingInput = z.input<typeof AssetMappingSchema>;
1808
- type AssetMapInput = z.input<typeof AssetMapSchema>;
1809
1609
  type AnimationDefInput = z.input<typeof AnimationDefSchema>;
1810
1610
  type AssetCatalogEntryInput = z.input<typeof AssetCatalogEntrySchema>;
1811
1611
  type SpriteSheetAtlasInput = z.input<typeof SpriteSheetAtlasSchema>;
@@ -1933,7 +1733,7 @@ declare const OrbitalEntitySchema: z.ZodObject<{
1933
1733
  description: z.ZodOptional<z.ZodString>;
1934
1734
  visual_prompt: z.ZodOptional<z.ZodString>;
1935
1735
  assetRef: z.ZodOptional<z.ZodObject<{
1936
- role: z.ZodEnum<["player", "enemy", "npc", "item", "tile", "projectile", "effect", "ui", "decoration", "vehicle"]>;
1736
+ role: z.ZodString;
1937
1737
  category: z.ZodString;
1938
1738
  animations: z.ZodOptional<z.ZodArray<z.ZodString, "many">>;
1939
1739
  style: z.ZodOptional<z.ZodEnum<["pixel", "vector", "hd", "1-bit", "isometric"]>>;
@@ -1941,7 +1741,7 @@ declare const OrbitalEntitySchema: z.ZodObject<{
1941
1741
  dimension: z.ZodOptional<z.ZodEnum<["2d", "3d"]>>;
1942
1742
  aspect: z.ZodOptional<z.ZodEnum<["1:1", "16:9", "5:7", "8:1"]>>;
1943
1743
  }, "strip", z.ZodTypeAny, {
1944
- role: "player" | "enemy" | "npc" | "item" | "tile" | "projectile" | "effect" | "ui" | "decoration" | "vehicle";
1744
+ role: string;
1945
1745
  category: string;
1946
1746
  animations?: string[] | undefined;
1947
1747
  style?: "pixel" | "vector" | "hd" | "1-bit" | "isometric" | undefined;
@@ -1949,7 +1749,7 @@ declare const OrbitalEntitySchema: z.ZodObject<{
1949
1749
  dimension?: "2d" | "3d" | undefined;
1950
1750
  aspect?: "1:1" | "16:9" | "5:7" | "8:1" | undefined;
1951
1751
  }, {
1952
- role: "player" | "enemy" | "npc" | "item" | "tile" | "projectile" | "effect" | "ui" | "decoration" | "vehicle";
1752
+ role: string;
1953
1753
  category: string;
1954
1754
  animations?: string[] | undefined;
1955
1755
  style?: "pixel" | "vector" | "hd" | "1-bit" | "isometric" | undefined;
@@ -1969,7 +1769,7 @@ declare const OrbitalEntitySchema: z.ZodObject<{
1969
1769
  softDelete?: boolean | undefined;
1970
1770
  visual_prompt?: string | undefined;
1971
1771
  assetRef?: {
1972
- role: "player" | "enemy" | "npc" | "item" | "tile" | "projectile" | "effect" | "ui" | "decoration" | "vehicle";
1772
+ role: string;
1973
1773
  category: string;
1974
1774
  animations?: string[] | undefined;
1975
1775
  style?: "pixel" | "vector" | "hd" | "1-bit" | "isometric" | undefined;
@@ -1989,7 +1789,7 @@ declare const OrbitalEntitySchema: z.ZodObject<{
1989
1789
  softDelete?: boolean | undefined;
1990
1790
  visual_prompt?: string | undefined;
1991
1791
  assetRef?: {
1992
- role: "player" | "enemy" | "npc" | "item" | "tile" | "projectile" | "effect" | "ui" | "decoration" | "vehicle";
1792
+ role: string;
1993
1793
  category: string;
1994
1794
  animations?: string[] | undefined;
1995
1795
  style?: "pixel" | "vector" | "hd" | "1-bit" | "isometric" | undefined;
@@ -2014,7 +1814,7 @@ declare const EntitySchema: z.ZodObject<{
2014
1814
  description: z.ZodOptional<z.ZodString>;
2015
1815
  visual_prompt: z.ZodOptional<z.ZodString>;
2016
1816
  assetRef: z.ZodOptional<z.ZodObject<{
2017
- role: z.ZodEnum<["player", "enemy", "npc", "item", "tile", "projectile", "effect", "ui", "decoration", "vehicle"]>;
1817
+ role: z.ZodString;
2018
1818
  category: z.ZodString;
2019
1819
  animations: z.ZodOptional<z.ZodArray<z.ZodString, "many">>;
2020
1820
  style: z.ZodOptional<z.ZodEnum<["pixel", "vector", "hd", "1-bit", "isometric"]>>;
@@ -2022,7 +1822,7 @@ declare const EntitySchema: z.ZodObject<{
2022
1822
  dimension: z.ZodOptional<z.ZodEnum<["2d", "3d"]>>;
2023
1823
  aspect: z.ZodOptional<z.ZodEnum<["1:1", "16:9", "5:7", "8:1"]>>;
2024
1824
  }, "strip", z.ZodTypeAny, {
2025
- role: "player" | "enemy" | "npc" | "item" | "tile" | "projectile" | "effect" | "ui" | "decoration" | "vehicle";
1825
+ role: string;
2026
1826
  category: string;
2027
1827
  animations?: string[] | undefined;
2028
1828
  style?: "pixel" | "vector" | "hd" | "1-bit" | "isometric" | undefined;
@@ -2030,7 +1830,7 @@ declare const EntitySchema: z.ZodObject<{
2030
1830
  dimension?: "2d" | "3d" | undefined;
2031
1831
  aspect?: "1:1" | "16:9" | "5:7" | "8:1" | undefined;
2032
1832
  }, {
2033
- role: "player" | "enemy" | "npc" | "item" | "tile" | "projectile" | "effect" | "ui" | "decoration" | "vehicle";
1833
+ role: string;
2034
1834
  category: string;
2035
1835
  animations?: string[] | undefined;
2036
1836
  style?: "pixel" | "vector" | "hd" | "1-bit" | "isometric" | undefined;
@@ -2050,7 +1850,7 @@ declare const EntitySchema: z.ZodObject<{
2050
1850
  softDelete?: boolean | undefined;
2051
1851
  visual_prompt?: string | undefined;
2052
1852
  assetRef?: {
2053
- role: "player" | "enemy" | "npc" | "item" | "tile" | "projectile" | "effect" | "ui" | "decoration" | "vehicle";
1853
+ role: string;
2054
1854
  category: string;
2055
1855
  animations?: string[] | undefined;
2056
1856
  style?: "pixel" | "vector" | "hd" | "1-bit" | "isometric" | undefined;
@@ -2070,7 +1870,7 @@ declare const EntitySchema: z.ZodObject<{
2070
1870
  softDelete?: boolean | undefined;
2071
1871
  visual_prompt?: string | undefined;
2072
1872
  assetRef?: {
2073
- role: "player" | "enemy" | "npc" | "item" | "tile" | "projectile" | "effect" | "ui" | "decoration" | "vehicle";
1873
+ role: string;
2074
1874
  category: string;
2075
1875
  animations?: string[] | undefined;
2076
1876
  style?: "pixel" | "vector" | "hd" | "1-bit" | "isometric" | undefined;
@@ -2200,22 +2000,6 @@ declare const UI_SLOTS: readonly ["main", "sidebar", "modal", "drawer", "overlay
2200
2000
  type UISlot = (typeof UI_SLOTS)[number];
2201
2001
  declare const UISlotSchema: z.ZodEnum<["main", "sidebar", "modal", "drawer", "overlay", "center", "toast", "floating", "system", "content", "screen", "hud", "hud-top", "hud-bottom", "hud.health", "hud.score", "hud.inventory", "hud.stamina", "overlay.inventory", "overlay.dialogue", "overlay.menu", "overlay.pause"]>;
2202
2002
 
2203
- /**
2204
- * Configuration for render-ui effect.
2205
- * Used in runtime to specify which slot and pattern to render.
2206
- */
2207
- interface RenderUIConfig {
2208
- /** Target UI slot */
2209
- slot: UISlot;
2210
- /** Pattern configuration (null clears the slot) */
2211
- pattern: AnyPatternConfig | null;
2212
- /** Target element (trait name or entity ID) */
2213
- target?: string;
2214
- /** Additional props for the pattern */
2215
- props?: ResolvedPatternProps;
2216
- /** Optional priority for slot ordering */
2217
- priority?: number;
2218
- }
2219
2003
  /**
2220
2004
  * Configuration extracted from call-service effects
2221
2005
  */
@@ -2255,8 +2039,9 @@ type RenderUIEffect = ['render-ui', UISlot, AnyPatternConfig] | ['render-ui', UI
2255
2039
  */
2256
2040
  type RenderItemLambda = ['fn', string, AnyPatternConfig];
2257
2041
  /**
2258
- * Navigate effect - navigates to a path.
2042
+ * Navigate effect - navigates to an internal page path or an external URL.
2259
2043
  * @example ['navigate', '/tasks'] or ['navigate', '/tasks/:id', { id: '123' }]
2044
+ * @example ['navigate', 'https://example.com']
2260
2045
  */
2261
2046
  type NavigateEffect = ['navigate', string] | ['navigate', string, Record<string, string>];
2262
2047
  /**
@@ -4684,7 +4469,7 @@ declare const TraitSchema: z.ZodObject<{
4684
4469
  description: z.ZodOptional<z.ZodString>;
4685
4470
  visual_prompt: z.ZodOptional<z.ZodString>;
4686
4471
  assetRef: z.ZodOptional<z.ZodObject<{
4687
- role: z.ZodEnum<["player", "enemy", "npc", "item", "tile", "projectile", "effect", "ui", "decoration", "vehicle"]>;
4472
+ role: z.ZodString;
4688
4473
  category: z.ZodString;
4689
4474
  animations: z.ZodOptional<z.ZodArray<z.ZodString, "many">>;
4690
4475
  style: z.ZodOptional<z.ZodEnum<["pixel", "vector", "hd", "1-bit", "isometric"]>>;
@@ -4692,7 +4477,7 @@ declare const TraitSchema: z.ZodObject<{
4692
4477
  dimension: z.ZodOptional<z.ZodEnum<["2d", "3d"]>>;
4693
4478
  aspect: z.ZodOptional<z.ZodEnum<["1:1", "16:9", "5:7", "8:1"]>>;
4694
4479
  }, "strip", z.ZodTypeAny, {
4695
- role: "player" | "enemy" | "npc" | "item" | "tile" | "projectile" | "effect" | "ui" | "decoration" | "vehicle";
4480
+ role: string;
4696
4481
  category: string;
4697
4482
  animations?: string[] | undefined;
4698
4483
  style?: "pixel" | "vector" | "hd" | "1-bit" | "isometric" | undefined;
@@ -4700,7 +4485,7 @@ declare const TraitSchema: z.ZodObject<{
4700
4485
  dimension?: "2d" | "3d" | undefined;
4701
4486
  aspect?: "1:1" | "16:9" | "5:7" | "8:1" | undefined;
4702
4487
  }, {
4703
- role: "player" | "enemy" | "npc" | "item" | "tile" | "projectile" | "effect" | "ui" | "decoration" | "vehicle";
4488
+ role: string;
4704
4489
  category: string;
4705
4490
  animations?: string[] | undefined;
4706
4491
  style?: "pixel" | "vector" | "hd" | "1-bit" | "isometric" | undefined;
@@ -4720,7 +4505,7 @@ declare const TraitSchema: z.ZodObject<{
4720
4505
  softDelete?: boolean | undefined;
4721
4506
  visual_prompt?: string | undefined;
4722
4507
  assetRef?: {
4723
- role: "player" | "enemy" | "npc" | "item" | "tile" | "projectile" | "effect" | "ui" | "decoration" | "vehicle";
4508
+ role: string;
4724
4509
  category: string;
4725
4510
  animations?: string[] | undefined;
4726
4511
  style?: "pixel" | "vector" | "hd" | "1-bit" | "isometric" | undefined;
@@ -4740,7 +4525,7 @@ declare const TraitSchema: z.ZodObject<{
4740
4525
  softDelete?: boolean | undefined;
4741
4526
  visual_prompt?: string | undefined;
4742
4527
  assetRef?: {
4743
- role: "player" | "enemy" | "npc" | "item" | "tile" | "projectile" | "effect" | "ui" | "decoration" | "vehicle";
4528
+ role: string;
4744
4529
  category: string;
4745
4530
  animations?: string[] | undefined;
4746
4531
  style?: "pixel" | "vector" | "hd" | "1-bit" | "isometric" | undefined;
@@ -4888,7 +4673,7 @@ declare const TraitSchema: z.ZodObject<{
4888
4673
  softDelete?: boolean | undefined;
4889
4674
  visual_prompt?: string | undefined;
4890
4675
  assetRef?: {
4891
- role: "player" | "enemy" | "npc" | "item" | "tile" | "projectile" | "effect" | "ui" | "decoration" | "vehicle";
4676
+ role: string;
4892
4677
  category: string;
4893
4678
  animations?: string[] | undefined;
4894
4679
  style?: "pixel" | "vector" | "hd" | "1-bit" | "isometric" | undefined;
@@ -5036,7 +4821,7 @@ declare const TraitSchema: z.ZodObject<{
5036
4821
  softDelete?: boolean | undefined;
5037
4822
  visual_prompt?: string | undefined;
5038
4823
  assetRef?: {
5039
- role: "player" | "enemy" | "npc" | "item" | "tile" | "projectile" | "effect" | "ui" | "decoration" | "vehicle";
4824
+ role: string;
5040
4825
  category: string;
5041
4826
  animations?: string[] | undefined;
5042
4827
  style?: "pixel" | "vector" | "hd" | "1-bit" | "isometric" | undefined;
@@ -5544,7 +5329,7 @@ declare const TraitRefSchema: z.ZodUnion<[z.ZodString, z.ZodObject<{
5544
5329
  description: z.ZodOptional<z.ZodString>;
5545
5330
  visual_prompt: z.ZodOptional<z.ZodString>;
5546
5331
  assetRef: z.ZodOptional<z.ZodObject<{
5547
- role: z.ZodEnum<["player", "enemy", "npc", "item", "tile", "projectile", "effect", "ui", "decoration", "vehicle"]>;
5332
+ role: z.ZodString;
5548
5333
  category: z.ZodString;
5549
5334
  animations: z.ZodOptional<z.ZodArray<z.ZodString, "many">>;
5550
5335
  style: z.ZodOptional<z.ZodEnum<["pixel", "vector", "hd", "1-bit", "isometric"]>>;
@@ -5552,7 +5337,7 @@ declare const TraitRefSchema: z.ZodUnion<[z.ZodString, z.ZodObject<{
5552
5337
  dimension: z.ZodOptional<z.ZodEnum<["2d", "3d"]>>;
5553
5338
  aspect: z.ZodOptional<z.ZodEnum<["1:1", "16:9", "5:7", "8:1"]>>;
5554
5339
  }, "strip", z.ZodTypeAny, {
5555
- role: "player" | "enemy" | "npc" | "item" | "tile" | "projectile" | "effect" | "ui" | "decoration" | "vehicle";
5340
+ role: string;
5556
5341
  category: string;
5557
5342
  animations?: string[] | undefined;
5558
5343
  style?: "pixel" | "vector" | "hd" | "1-bit" | "isometric" | undefined;
@@ -5560,7 +5345,7 @@ declare const TraitRefSchema: z.ZodUnion<[z.ZodString, z.ZodObject<{
5560
5345
  dimension?: "2d" | "3d" | undefined;
5561
5346
  aspect?: "1:1" | "16:9" | "5:7" | "8:1" | undefined;
5562
5347
  }, {
5563
- role: "player" | "enemy" | "npc" | "item" | "tile" | "projectile" | "effect" | "ui" | "decoration" | "vehicle";
5348
+ role: string;
5564
5349
  category: string;
5565
5350
  animations?: string[] | undefined;
5566
5351
  style?: "pixel" | "vector" | "hd" | "1-bit" | "isometric" | undefined;
@@ -5580,7 +5365,7 @@ declare const TraitRefSchema: z.ZodUnion<[z.ZodString, z.ZodObject<{
5580
5365
  softDelete?: boolean | undefined;
5581
5366
  visual_prompt?: string | undefined;
5582
5367
  assetRef?: {
5583
- role: "player" | "enemy" | "npc" | "item" | "tile" | "projectile" | "effect" | "ui" | "decoration" | "vehicle";
5368
+ role: string;
5584
5369
  category: string;
5585
5370
  animations?: string[] | undefined;
5586
5371
  style?: "pixel" | "vector" | "hd" | "1-bit" | "isometric" | undefined;
@@ -5600,7 +5385,7 @@ declare const TraitRefSchema: z.ZodUnion<[z.ZodString, z.ZodObject<{
5600
5385
  softDelete?: boolean | undefined;
5601
5386
  visual_prompt?: string | undefined;
5602
5387
  assetRef?: {
5603
- role: "player" | "enemy" | "npc" | "item" | "tile" | "projectile" | "effect" | "ui" | "decoration" | "vehicle";
5388
+ role: string;
5604
5389
  category: string;
5605
5390
  animations?: string[] | undefined;
5606
5391
  style?: "pixel" | "vector" | "hd" | "1-bit" | "isometric" | undefined;
@@ -5748,7 +5533,7 @@ declare const TraitRefSchema: z.ZodUnion<[z.ZodString, z.ZodObject<{
5748
5533
  softDelete?: boolean | undefined;
5749
5534
  visual_prompt?: string | undefined;
5750
5535
  assetRef?: {
5751
- role: "player" | "enemy" | "npc" | "item" | "tile" | "projectile" | "effect" | "ui" | "decoration" | "vehicle";
5536
+ role: string;
5752
5537
  category: string;
5753
5538
  animations?: string[] | undefined;
5754
5539
  style?: "pixel" | "vector" | "hd" | "1-bit" | "isometric" | undefined;
@@ -5896,7 +5681,7 @@ declare const TraitRefSchema: z.ZodUnion<[z.ZodString, z.ZodObject<{
5896
5681
  softDelete?: boolean | undefined;
5897
5682
  visual_prompt?: string | undefined;
5898
5683
  assetRef?: {
5899
- role: "player" | "enemy" | "npc" | "item" | "tile" | "projectile" | "effect" | "ui" | "decoration" | "vehicle";
5684
+ role: string;
5900
5685
  category: string;
5901
5686
  animations?: string[] | undefined;
5902
5687
  style?: "pixel" | "vector" | "hd" | "1-bit" | "isometric" | undefined;
@@ -6474,7 +6259,7 @@ declare const OrbitalTraitRefSchema: z.ZodUnion<[z.ZodString, z.ZodObject<{
6474
6259
  description: z.ZodOptional<z.ZodString>;
6475
6260
  visual_prompt: z.ZodOptional<z.ZodString>;
6476
6261
  assetRef: z.ZodOptional<z.ZodObject<{
6477
- role: z.ZodEnum<["player", "enemy", "npc", "item", "tile", "projectile", "effect", "ui", "decoration", "vehicle"]>;
6262
+ role: z.ZodString;
6478
6263
  category: z.ZodString;
6479
6264
  animations: z.ZodOptional<z.ZodArray<z.ZodString, "many">>;
6480
6265
  style: z.ZodOptional<z.ZodEnum<["pixel", "vector", "hd", "1-bit", "isometric"]>>;
@@ -6482,7 +6267,7 @@ declare const OrbitalTraitRefSchema: z.ZodUnion<[z.ZodString, z.ZodObject<{
6482
6267
  dimension: z.ZodOptional<z.ZodEnum<["2d", "3d"]>>;
6483
6268
  aspect: z.ZodOptional<z.ZodEnum<["1:1", "16:9", "5:7", "8:1"]>>;
6484
6269
  }, "strip", z.ZodTypeAny, {
6485
- role: "player" | "enemy" | "npc" | "item" | "tile" | "projectile" | "effect" | "ui" | "decoration" | "vehicle";
6270
+ role: string;
6486
6271
  category: string;
6487
6272
  animations?: string[] | undefined;
6488
6273
  style?: "pixel" | "vector" | "hd" | "1-bit" | "isometric" | undefined;
@@ -6490,7 +6275,7 @@ declare const OrbitalTraitRefSchema: z.ZodUnion<[z.ZodString, z.ZodObject<{
6490
6275
  dimension?: "2d" | "3d" | undefined;
6491
6276
  aspect?: "1:1" | "16:9" | "5:7" | "8:1" | undefined;
6492
6277
  }, {
6493
- role: "player" | "enemy" | "npc" | "item" | "tile" | "projectile" | "effect" | "ui" | "decoration" | "vehicle";
6278
+ role: string;
6494
6279
  category: string;
6495
6280
  animations?: string[] | undefined;
6496
6281
  style?: "pixel" | "vector" | "hd" | "1-bit" | "isometric" | undefined;
@@ -6510,7 +6295,7 @@ declare const OrbitalTraitRefSchema: z.ZodUnion<[z.ZodString, z.ZodObject<{
6510
6295
  softDelete?: boolean | undefined;
6511
6296
  visual_prompt?: string | undefined;
6512
6297
  assetRef?: {
6513
- role: "player" | "enemy" | "npc" | "item" | "tile" | "projectile" | "effect" | "ui" | "decoration" | "vehicle";
6298
+ role: string;
6514
6299
  category: string;
6515
6300
  animations?: string[] | undefined;
6516
6301
  style?: "pixel" | "vector" | "hd" | "1-bit" | "isometric" | undefined;
@@ -6530,7 +6315,7 @@ declare const OrbitalTraitRefSchema: z.ZodUnion<[z.ZodString, z.ZodObject<{
6530
6315
  softDelete?: boolean | undefined;
6531
6316
  visual_prompt?: string | undefined;
6532
6317
  assetRef?: {
6533
- role: "player" | "enemy" | "npc" | "item" | "tile" | "projectile" | "effect" | "ui" | "decoration" | "vehicle";
6318
+ role: string;
6534
6319
  category: string;
6535
6320
  animations?: string[] | undefined;
6536
6321
  style?: "pixel" | "vector" | "hd" | "1-bit" | "isometric" | undefined;
@@ -6678,7 +6463,7 @@ declare const OrbitalTraitRefSchema: z.ZodUnion<[z.ZodString, z.ZodObject<{
6678
6463
  softDelete?: boolean | undefined;
6679
6464
  visual_prompt?: string | undefined;
6680
6465
  assetRef?: {
6681
- role: "player" | "enemy" | "npc" | "item" | "tile" | "projectile" | "effect" | "ui" | "decoration" | "vehicle";
6466
+ role: string;
6682
6467
  category: string;
6683
6468
  animations?: string[] | undefined;
6684
6469
  style?: "pixel" | "vector" | "hd" | "1-bit" | "isometric" | undefined;
@@ -6826,7 +6611,7 @@ declare const OrbitalTraitRefSchema: z.ZodUnion<[z.ZodString, z.ZodObject<{
6826
6611
  softDelete?: boolean | undefined;
6827
6612
  visual_prompt?: string | undefined;
6828
6613
  assetRef?: {
6829
- role: "player" | "enemy" | "npc" | "item" | "tile" | "projectile" | "effect" | "ui" | "decoration" | "vehicle";
6614
+ role: string;
6830
6615
  category: string;
6831
6616
  animations?: string[] | undefined;
6832
6617
  style?: "pixel" | "vector" | "hd" | "1-bit" | "isometric" | undefined;
@@ -6837,4 +6622,4 @@ declare const OrbitalTraitRefSchema: z.ZodUnion<[z.ZodString, z.ZodObject<{
6837
6622
  } | undefined;
6838
6623
  }>]>;
6839
6624
 
6840
- export { type CallServiceConfig as $, ANIMATION_NAMES as A, type Asset as B, type CallSiteConfig as C, type AssetAspect as D, type Effect as E, type FieldValue as F, AssetAspectSchema as G, type AssetCatalog as H, type AssetCatalogEntry as I, type AssetCatalogEntryInput as J, AssetCatalogEntrySchema as K, AssetCatalogSchema as L, type AssetDimension as M, AssetDimensionSchema as N, type AssetMap as O, type AssetMapInput as P, AssetMapSchema as Q, type RenderBinding as R, type ServiceRef as S, type TraitConfig as T, type UISlot as U, type AssetMapping as V, type AssetMappingInput as W, AssetMappingSchema as X, AssetSchema as Y, type AssetUrl as Z, type AtomicEffect as _, type Trait as a, type OrbitalEntity as a$, type CallServiceEffect as a0, type CharacterKit as a1, type CharacterKitLayer as a2, CharacterKitLayerSchema as a3, CharacterKitSchema as a4, type CheckpointLoadEffect as a5, type CheckpointSaveEffect as a6, ConfigFieldDeclarationSchema as a7, type DeclaredTraitConfig as a8, DeclaredTraitConfigSchema as a9, EventScopeSchema as aA, type FetchEffect as aB, type FetchOptions as aC, type FetchResult as aD, type Field as aE, type FieldFormat as aF, FieldFormatSchema as aG, FieldSchema as aH, type FieldType as aI, FieldTypeSchema as aJ, type ForwardConfig as aK, type ForwardEffect as aL, GAME_TYPES as aM, type GameType as aN, GameTypeSchema as aO, type Guard as aP, type GuardInput as aQ, GuardSchema as aR, type ListenSource as aS, ListenSourceSchema as aT, type LogEffect as aU, type McpServiceDef as aV, McpServiceDefSchema as aW, type NavigateEffect as aX, type NnConfig as aY, type NnLayer as aZ, type NotifyEffect as a_, type DerefEffect as aa, type DespawnEffect as ab, type DoEffect as ac, ENTITY_ROLES as ad, type EffectInput as ae, EffectSchema as af, type EmitConfig as ag, type EmitEffect as ah, type EntityData as ai, type EntityFieldContract as aj, EntityFieldContractSchema as ak, type EntityFieldInput as al, EntityFieldSchema as am, EntityPersistenceSchema as an, type EntityRole as ao, EntityRoleSchema as ap, EntitySchema as aq, type EntityWith as ar, type EnumEntityField as as, type EvaluateConfig as at, type EvaluateEffect as au, type Event as av, type EventInput as aw, EventPayloadFieldSchema as ax, EventSchema as ay, type EventScope as az, type RenderUIEffect as b, type SwapEffect as b$, type OrbitalEntityInput as b0, OrbitalEntitySchema as b1, type OrbitalTraitRef as b2, OrbitalTraitRefSchema as b3, type OsEffect as b4, PACK_CLASSES as b5, type PackClass as b6, PackClassSchema as b7, type PayloadField as b8, PayloadFieldSchema as b9, ServiceDefinitionSchema as bA, type ServiceParams as bB, type ServiceParamsValue as bC, type ServiceRefObject as bD, ServiceRefObjectSchema as bE, ServiceRefSchema as bF, ServiceRefStringSchema as bG, type ServiceType as bH, ServiceTypeSchema as bI, type SetEffect as bJ, type SocketEvents as bK, SocketEventsSchema as bL, type SocketServiceDef as bM, SocketServiceDefSchema as bN, type SpawnEffect as bO, type SpriteDirection as bP, SpriteDirectionSchema as bQ, type SpriteSheetAtlas as bR, type SpriteSheetAtlasInput as bS, SpriteSheetAtlasSchema as bT, type StateInput as bU, type StateMachine as bV, type StateMachineInput as bW, StateMachineSchema as bX, StateSchema as bY, type SubTexture as bZ, SubTextureSchema as b_, type PersistData as ba, type PersistEffect as bb, type PersistEmitConfig as bc, type PresentationType as bd, type RefEffect as be, RelationConfigSchema as bf, type RelationEntityField as bg, type RenderItemLambda as bh, type RenderUIConfig as bi, type RenderUINode as bj, type RequiredField as bk, RequiredFieldSchema as bl, type ResolvedAsset as bm, type ResolvedAssetInput as bn, ResolvedAssetSchema as bo, type ResolvedPatternProps as bp, type RestAuthConfig as bq, RestAuthConfigSchema as br, type RestServiceDef as bs, RestServiceDefSchema as bt, SERVICE_TYPES as bu, SPRITE_DIRECTIONS as bv, type ScalarEntityField as bw, type SemanticAssetRef as bx, type SemanticAssetRefInput as by, SemanticAssetRefSchema as bz, type TraitEventContract as c, notify as c$, type TextureAtlas as c0, TextureAtlasSchema as c1, type Tilesheet as c2, TilesheetSchema as c3, type TrainConfig as c4, type TrainEffect as c5, type TraitCategory as c6, TraitCategorySchema as c7, TraitConfigSchema as c8, type TraitConfigValue as c9, atomic as cA, callService as cB, createAssetKey as cC, deref as cD, deriveCollection as cE, despawn as cF, doEffects as cG, emit as cH, findService as cI, getDefaultAnimationsForRole as cJ, getServiceNames as cK, getTraitConfig as cL, getTraitName as cM, hasService as cN, isCallSiteConfigDeclaration as cO, isCircuitEvent as cP, isEffect as cQ, isInlineTrait as cR, isMcpService as cS, isRestService as cT, isRuntimeEntity as cU, isSExprEffect as cV, isServiceReference as cW, isServiceReferenceObject as cX, isSocketService as cY, navigate as cZ, normalizeTraitRef as c_, TraitConfigValueSchema as ca, type TraitDataEntity as cb, TraitDataEntitySchema as cc, type TraitEntityField as cd, TraitEntityFieldSchema as ce, TraitEventContractSchema as cf, TraitEventListenerSchema as cg, type TraitInput as ch, TraitRefSchema as ci, type TraitReferenceInput as cj, TraitReferenceSchema as ck, TraitSchema as cl, type TraitTick as cm, TraitTickSchema as cn, type TraitUIBinding as co, type Transition as cp, type TransitionInput as cq, TransitionSchema as cr, type TypedEffect as cs, UISlotSchema as ct, UI_SLOTS as cu, VISUAL_STYLES as cv, type VisualStyle as cw, VisualStyleSchema as cx, type WatchEffect as cy, type WatchOptions as cz, type Entity as d, parseAssetKey as d0, parseServiceRef as d1, persist as d2, persistenceModeAllowsOverrides as d3, ref as d4, renderUI as d5, set as d6, spawn as d7, swap as d8, validateAssetAnimations as d9, watch as da, type TraitScope as db, type TraitEventListener as e, type EntityField as f, type EntityPersistence as g, type EntityRow as h, type TraitRef as i, type TraitReference as j, type RelationConfig as k, type TraitConfigObject as l, type EventPayloadField as m, type ConfigFieldDeclaration as n, type ServiceDefinition as o, type CallSiteConfigEntry as p, type State as q, ASSET_ASPECTS as r, ASSET_DIMENSIONS as s, type AgentEffect as t, type AnimationDef as u, type AnimationDefInput as v, AnimationDefSchema as w, type AnimationName as x, AnimationNameSchema as y, type ArrayEntityField as z };
6625
+ export { CameraSchema as $, ANIMATION_NAMES as A, type Asset as B, type CallSiteConfig as C, type AssetAspect as D, type Effect as E, type FieldValue as F, AssetAspectSchema as G, type AssetCatalog as H, type AssetCatalogEntry as I, type AssetCatalogEntryInput as J, AssetCatalogEntrySchema as K, AssetCatalogSchema as L, type AssetDimension as M, AssetDimensionSchema as N, AssetSchema as O, type AssetUrl as P, type AtomicEffect as Q, type RenderBinding as R, type ServiceRef as S, type TraitConfig as T, type UISlot as U, CAMERA_MODES as V, type CallServiceConfig as W, type CallServiceEffect as X, type Camera as Y, type CameraMode as Z, CameraModeSchema as _, type Trait as a, type PersistData as a$, type CheckpointLoadEffect as a0, type CheckpointSaveEffect as a1, ConfigFieldDeclarationSchema as a2, type DeclaredTraitConfig as a3, DeclaredTraitConfigSchema as a4, type DerefEffect as a5, type DespawnEffect as a6, type DoEffect as a7, ENTITY_ROLES as a8, type EffectInput as a9, type FieldFormat as aA, FieldFormatSchema as aB, FieldSchema as aC, type FieldType as aD, FieldTypeSchema as aE, type ForwardConfig as aF, type ForwardEffect as aG, type Guard as aH, type GuardInput as aI, GuardSchema as aJ, type ListenSource as aK, ListenSourceSchema as aL, type LogEffect as aM, type McpServiceDef as aN, McpServiceDefSchema as aO, type NavigateEffect as aP, type NnConfig as aQ, type NnLayer as aR, type NotifyEffect as aS, type OrbitalEntity as aT, type OrbitalEntityInput as aU, OrbitalEntitySchema as aV, type OrbitalTraitRef as aW, OrbitalTraitRefSchema as aX, type OsEffect as aY, type PayloadField as aZ, PayloadFieldSchema as a_, EffectSchema as aa, type EmitConfig as ab, type EmitEffect as ac, type EntityData as ad, type EntityFieldContract as ae, EntityFieldContractSchema as af, type EntityFieldInput as ag, EntityFieldSchema as ah, EntityPersistenceSchema as ai, type EntityRole as aj, EntityRoleSchema as ak, EntitySchema as al, type EntityWith as am, type EnumEntityField as an, type EvaluateConfig as ao, type EvaluateEffect as ap, type Event as aq, type EventInput as ar, EventPayloadFieldSchema as as, EventSchema as at, type EventScope as au, EventScopeSchema as av, type FetchEffect as aw, type FetchOptions as ax, type FetchResult as ay, type Field as az, type RenderUIEffect as b, TraitDataEntitySchema as b$, type PersistEffect as b0, type PersistEmitConfig as b1, type PresentationType as b2, type RefEffect as b3, RelationConfigSchema as b4, type RelationEntityField as b5, type RenderItemLambda as b6, type RenderUINode as b7, type RequiredField as b8, RequiredFieldSchema as b9, SocketServiceDefSchema as bA, type SpawnEffect as bB, type SpriteDirection as bC, SpriteDirectionSchema as bD, type SpriteSheetAtlas as bE, type SpriteSheetAtlasInput as bF, SpriteSheetAtlasSchema as bG, type StateInput as bH, type StateMachine as bI, type StateMachineInput as bJ, StateMachineSchema as bK, StateSchema as bL, type SubTexture as bM, SubTextureSchema as bN, type SwapEffect as bO, type TextureAtlas as bP, TextureAtlasSchema as bQ, type Tilesheet as bR, TilesheetSchema as bS, type TrainConfig as bT, type TrainEffect as bU, type TraitCategory as bV, TraitCategorySchema as bW, TraitConfigSchema as bX, type TraitConfigValue as bY, TraitConfigValueSchema as bZ, type TraitDataEntity as b_, type ResolvedPatternProps as ba, type RestAuthConfig as bb, RestAuthConfigSchema as bc, type RestServiceDef as bd, RestServiceDefSchema as be, SERVICE_TYPES as bf, SPRITE_DIRECTIONS as bg, type ScalarEntityField as bh, type ScenePos as bi, ScenePosSchema as bj, type SemanticAssetRef as bk, type SemanticAssetRefInput as bl, SemanticAssetRefSchema as bm, ServiceDefinitionSchema as bn, type ServiceParams as bo, type ServiceParamsValue as bp, type ServiceRefObject as bq, ServiceRefObjectSchema as br, ServiceRefSchema as bs, ServiceRefStringSchema as bt, type ServiceType as bu, ServiceTypeSchema as bv, type SetEffect as bw, type SocketEvents as bx, SocketEventsSchema as by, type SocketServiceDef as bz, type TraitEventContract as c, type TraitEntityField as c0, TraitEntityFieldSchema as c1, TraitEventContractSchema as c2, TraitEventListenerSchema as c3, type TraitInput as c4, TraitRefSchema as c5, type TraitReferenceInput as c6, TraitReferenceSchema as c7, TraitSchema as c8, type TraitTick as c9, hasService as cA, isCallSiteConfigDeclaration as cB, isCircuitEvent as cC, isEffect as cD, isInlineTrait as cE, isMcpService as cF, isRestService as cG, isRuntimeEntity as cH, isSExprEffect as cI, isServiceReference as cJ, isServiceReferenceObject as cK, isSocketService as cL, navigate as cM, normalizeTraitRef as cN, notify as cO, parseAssetKey as cP, parseServiceRef as cQ, persist as cR, persistenceModeAllowsOverrides as cS, ref as cT, renderUI as cU, set as cV, spawn as cW, swap as cX, validateAssetAnimations as cY, watch as cZ, type TraitScope as c_, TraitTickSchema as ca, type TraitUIBinding as cb, type Transition as cc, type TransitionInput as cd, TransitionSchema as ce, type TypedEffect as cf, UISlotSchema as cg, UI_SLOTS as ch, VISUAL_STYLES as ci, type VisualStyle as cj, VisualStyleSchema as ck, type WatchEffect as cl, type WatchOptions as cm, atomic as cn, callService as co, createAssetKey as cp, deref as cq, deriveCollection as cr, despawn as cs, doEffects as ct, emit as cu, findService as cv, getDefaultAnimationsForRole as cw, getServiceNames as cx, getTraitConfig as cy, getTraitName as cz, type Entity as d, type TraitEventListener as e, type EntityField as f, type EntityPersistence as g, type EntityRow as h, type TraitRef as i, type TraitReference as j, type RelationConfig as k, type TraitConfigObject as l, type EventPayloadField as m, type ConfigFieldDeclaration as n, type ServiceDefinition as o, type CallSiteConfigEntry as p, type State as q, ASSET_ASPECTS as r, ASSET_DIMENSIONS as s, type AgentEffect as t, type AnimationDef as u, type AnimationDefInput as v, AnimationDefSchema as w, type AnimationName as x, AnimationNameSchema as y, type ArrayEntityField as z };