@almadar/core 10.18.0 → 10.20.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/builders.d.ts +3 -3
- package/dist/builders.js +16 -47
- package/dist/builders.js.map +1 -1
- package/dist/{compose-behaviors-DEeRtnHP.d.ts → compose-behaviors-mP-vUG61.d.ts} +1 -1
- package/dist/factory/index.d.ts +3 -3
- package/dist/factory-runtime/index.d.ts +3 -3
- package/dist/factory-runtime/index.js +16 -47
- package/dist/factory-runtime/index.js.map +1 -1
- package/dist/index.d.ts +8 -8
- package/dist/index.js +16 -47
- package/dist/index.js.map +1 -1
- package/dist/{schema-BOGLyI7O.d.ts → schema-BEL2Gr4v.d.ts} +1530 -1530
- package/dist/{trait-BnNByIRE.d.ts → trait-BcRvHKLW.d.ts} +156 -371
- package/dist/types/index.d.ts +376 -255
- package/dist/types/index.js +16 -47
- package/dist/types/index.js.map +1 -1
- package/dist/{types-By4AQApw.d.ts → types-DBzaYmuJ.d.ts} +57 -57
- package/package.json +1 -1
package/dist/builders.d.ts
CHANGED
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@@ -1,7 +1,7 @@
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1
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-
import { T as TraitConfig, U as UISlot, E as Effect, a as Trait, R as RenderBinding, b as RenderUIEffect, c as TraitEventContract, d as Entity, e as TraitEventListener, C as CallSiteConfig, f as EntityField, g as EntityPersistence, h as EntityRow, i as TraitRef, j as TraitReference } from './trait-
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2
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import { O as OrbitalSchema, U as UseDeclaration, E as EntityRef, P as PageRef, a as OrbitalDefinition, b as Page, c as PageRefObject } from './schema-
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1
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import { T as TraitConfig, U as UISlot, E as Effect, a as Trait, R as RenderBinding, b as RenderUIEffect, c as TraitEventContract, d as Entity, e as TraitEventListener, C as CallSiteConfig, f as EntityField, g as EntityPersistence, h as EntityRow, i as TraitRef, j as TraitReference } from './trait-BcRvHKLW.js';
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2
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import { O as OrbitalSchema, U as UseDeclaration, E as EntityRef, P as PageRef, a as OrbitalDefinition, b as Page, c as PageRefObject } from './schema-BEL2Gr4v.js';
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import { S as SExpr } from './expression-BUIi9ezJ.js';
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4
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export { C as ComposeBehaviorsInput, a as ComposeBehaviorsResult, E as EventWiringEntry, L as LayoutStrategy, b as applyEventWiring, c as composeBehaviors, d as detectLayoutStrategy } from './compose-behaviors-
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4
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export { C as ComposeBehaviorsInput, a as ComposeBehaviorsResult, E as EventWiringEntry, L as LayoutStrategy, b as applyEventWiring, c as composeBehaviors, d as detectLayoutStrategy } from './compose-behaviors-mP-vUG61.js';
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import { AnyPatternConfig } from '@almadar/patterns';
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import 'zod';
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7
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package/dist/builders.js
CHANGED
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@@ -144,25 +144,13 @@ var ENTITY_ROLES = [
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"decoration",
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"vehicle"
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];
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-
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+
z.enum(ENTITY_ROLES);
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var VISUAL_STYLES = ["pixel", "vector", "hd", "1-bit", "isometric"];
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var VisualStyleSchema = z.enum(VISUAL_STYLES);
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var ASSET_DIMENSIONS = ["2d", "3d"];
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var AssetDimensionSchema = z.enum(ASSET_DIMENSIONS);
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var ASSET_ASPECTS = ["1:1", "16:9", "5:7", "8:1"];
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var AssetAspectSchema = z.enum(ASSET_ASPECTS);
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var GAME_TYPES = [
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"platformer",
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"roguelike",
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"top-down",
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"puzzle",
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"racing",
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"card",
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"board",
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"shooter",
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"rpg"
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];
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var GameTypeSchema = z.enum(GAME_TYPES);
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var ANIMATION_NAMES = ["idle", "walk", "attack", "hit", "death"];
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var AnimationNameSchema = z.enum(ANIMATION_NAMES);
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var SPRITE_DIRECTIONS = ["se", "sw"];
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@@ -208,20 +196,8 @@ z.object({
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spacing: z.number().nonnegative().optional(),
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names: z.array(z.string()).optional()
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});
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var PACK_CLASSES = ["board-tileset", "character-kit", "shared-primitive"];
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z.enum(PACK_CLASSES);
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var CharacterKitLayerSchema = z.object({
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slot: z.enum(["body", "head", "face", "hair", "facialHair", "shirt", "pants", "shoes", "accessory"]),
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url: z.string(),
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atlas: z.string().optional(),
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sprite: z.string().optional()
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});
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z.object({
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pack: z.string(),
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layers: z.array(CharacterKitLayerSchema)
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});
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var SemanticAssetRefSchema = z.object({
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role:
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role: z.string().min(1),
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category: z.string().min(1),
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animations: z.array(z.string()).optional(),
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style: VisualStyleSchema.optional(),
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@@ -236,27 +212,6 @@ SemanticAssetRefSchema.extend({
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name: z.string().optional(),
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thumbnailUrl: z.string().optional()
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});
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z.object({
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basePath: z.string(),
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path: z.string(),
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tiles: z.array(z.number()).optional(),
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tileSize: z.number().positive().optional(),
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files: z.array(z.string()).optional(),
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animations: z.record(AnimationDefSchema).optional()
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});
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var AssetMappingSchema = z.object({
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path: z.string(),
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tiles: z.array(z.number()).optional(),
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tileSize: z.number().positive().optional(),
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files: z.array(z.string()).optional(),
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animations: z.record(AnimationDefSchema).optional()
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});
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z.object({
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gameType: GameTypeSchema,
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style: VisualStyleSchema,
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basePath: z.string(),
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mappings: z.record(AssetMappingSchema)
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});
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var AssetCatalogEntrySchema = z.object({
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url: z.string(),
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name: z.string(),
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@@ -267,6 +222,20 @@ var AssetCatalogEntrySchema = z.object({
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aspect: AssetAspectSchema.optional()
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});
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z.array(AssetCatalogEntrySchema);
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var ScenePosSchema = z.object({
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x: z.number(),
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y: z.number(),
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z: z.number().optional()
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});
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var CAMERA_MODES = ["isometric", "perspective", "top-down", "follow", "chase"];
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var CameraModeSchema = z.enum(CAMERA_MODES);
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z.object({
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pos: ScenePosSchema.optional(),
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target: ScenePosSchema.optional(),
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zoom: z.number().optional(),
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fov: z.number().optional(),
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mode: CameraModeSchema.optional()
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});
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// src/types/entity.ts
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var EntityPersistenceSchema = z.enum([
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