@al8b/input 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +25 -0
- package/dist/core/input-manager.d.mts +25 -0
- package/dist/core/input-manager.d.ts +25 -0
- package/dist/core/input-manager.js +724 -0
- package/dist/core/input-manager.js.map +1 -0
- package/dist/core/input-manager.mjs +701 -0
- package/dist/core/input-manager.mjs.map +1 -0
- package/dist/devices/gamepad.d.mts +24 -0
- package/dist/devices/gamepad.d.ts +24 -0
- package/dist/devices/gamepad.js +244 -0
- package/dist/devices/gamepad.js.map +1 -0
- package/dist/devices/gamepad.mjs +221 -0
- package/dist/devices/gamepad.mjs.map +1 -0
- package/dist/devices/keyboard.d.mts +16 -0
- package/dist/devices/keyboard.d.ts +16 -0
- package/dist/devices/keyboard.js +131 -0
- package/dist/devices/keyboard.js.map +1 -0
- package/dist/devices/keyboard.mjs +106 -0
- package/dist/devices/keyboard.mjs.map +1 -0
- package/dist/devices/mouse.d.mts +21 -0
- package/dist/devices/mouse.d.ts +21 -0
- package/dist/devices/mouse.js +207 -0
- package/dist/devices/mouse.js.map +1 -0
- package/dist/devices/mouse.mjs +182 -0
- package/dist/devices/mouse.mjs.map +1 -0
- package/dist/devices/touch.d.mts +22 -0
- package/dist/devices/touch.d.ts +22 -0
- package/dist/devices/touch.js +186 -0
- package/dist/devices/touch.js.map +1 -0
- package/dist/devices/touch.mjs +161 -0
- package/dist/devices/touch.mjs.map +1 -0
- package/dist/index.d.mts +6 -0
- package/dist/index.d.ts +6 -0
- package/dist/index.js +735 -0
- package/dist/index.js.map +1 -0
- package/dist/index.mjs +706 -0
- package/dist/index.mjs.map +1 -0
- package/dist/shared/constants.d.mts +6 -0
- package/dist/shared/constants.d.ts +6 -0
- package/dist/shared/constants.js +40 -0
- package/dist/shared/constants.js.map +1 -0
- package/dist/shared/constants.mjs +12 -0
- package/dist/shared/constants.mjs.map +1 -0
- package/dist/shared/utils.d.mts +9 -0
- package/dist/shared/utils.d.ts +9 -0
- package/dist/shared/utils.js +56 -0
- package/dist/shared/utils.js.map +1 -0
- package/dist/shared/utils.mjs +29 -0
- package/dist/shared/utils.mjs.map +1 -0
- package/dist/types/index.d.mts +41 -0
- package/dist/types/index.d.ts +41 -0
- package/dist/types/index.js +19 -0
- package/dist/types/index.js.map +1 -0
- package/dist/types/index.mjs +1 -0
- package/dist/types/index.mjs.map +1 -0
- package/package.json +34 -0
package/README.md
ADDED
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# @al8b/input
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Modular input subsystem for keyboard, mouse, touch, and gamepad state. The package exposes a single input manager plus concrete device handlers and shared state types.
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## Public API
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- `Input` (`default`)
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- `KeyboardInput`
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- `MouseInput`
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- `TouchInput`
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- `GamepadInput`
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- Shared input types from `./types`
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## Notes
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- Primarily consumed by `@al8b/runtime`.
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- Designed for browser event sources rather than server-side use.
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## Scripts
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```bash
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bun run build
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bun run test
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bun run clean
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```
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import { GamepadInput } from '../devices/gamepad.mjs';
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import { KeyboardState, MouseState, TouchState } from '../types/index.mjs';
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/**
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* Input manager - orchestrates keyboard, mouse, touch, and gamepad handlers.
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*/
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declare class Input {
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private readonly keyboard;
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private readonly mouse;
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private readonly touch;
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private readonly gamepad;
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private runtime?;
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constructor(canvas?: HTMLCanvasElement, runtime?: any);
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/**
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* Poll all devices for state updates.
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*/
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update(): void;
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getKeyboard(): KeyboardState;
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getMouse(): MouseState;
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getTouch(): TouchState;
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getGamepad(): GamepadInput;
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setCanvas(canvas: HTMLCanvasElement): void;
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}
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export { Input };
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import { GamepadInput } from '../devices/gamepad.js';
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import { KeyboardState, MouseState, TouchState } from '../types/index.js';
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/**
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* Input manager - orchestrates keyboard, mouse, touch, and gamepad handlers.
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*/
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declare class Input {
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private readonly keyboard;
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private readonly mouse;
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private readonly touch;
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private readonly gamepad;
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private runtime?;
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constructor(canvas?: HTMLCanvasElement, runtime?: any);
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/**
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* Poll all devices for state updates.
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*/
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update(): void;
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getKeyboard(): KeyboardState;
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getMouse(): MouseState;
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getTouch(): TouchState;
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getGamepad(): GamepadInput;
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setCanvas(canvas: HTMLCanvasElement): void;
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}
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export { Input };
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