@al8b/input 0.1.0

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Files changed (56) hide show
  1. package/README.md +25 -0
  2. package/dist/core/input-manager.d.mts +25 -0
  3. package/dist/core/input-manager.d.ts +25 -0
  4. package/dist/core/input-manager.js +724 -0
  5. package/dist/core/input-manager.js.map +1 -0
  6. package/dist/core/input-manager.mjs +701 -0
  7. package/dist/core/input-manager.mjs.map +1 -0
  8. package/dist/devices/gamepad.d.mts +24 -0
  9. package/dist/devices/gamepad.d.ts +24 -0
  10. package/dist/devices/gamepad.js +244 -0
  11. package/dist/devices/gamepad.js.map +1 -0
  12. package/dist/devices/gamepad.mjs +221 -0
  13. package/dist/devices/gamepad.mjs.map +1 -0
  14. package/dist/devices/keyboard.d.mts +16 -0
  15. package/dist/devices/keyboard.d.ts +16 -0
  16. package/dist/devices/keyboard.js +131 -0
  17. package/dist/devices/keyboard.js.map +1 -0
  18. package/dist/devices/keyboard.mjs +106 -0
  19. package/dist/devices/keyboard.mjs.map +1 -0
  20. package/dist/devices/mouse.d.mts +21 -0
  21. package/dist/devices/mouse.d.ts +21 -0
  22. package/dist/devices/mouse.js +207 -0
  23. package/dist/devices/mouse.js.map +1 -0
  24. package/dist/devices/mouse.mjs +182 -0
  25. package/dist/devices/mouse.mjs.map +1 -0
  26. package/dist/devices/touch.d.mts +22 -0
  27. package/dist/devices/touch.d.ts +22 -0
  28. package/dist/devices/touch.js +186 -0
  29. package/dist/devices/touch.js.map +1 -0
  30. package/dist/devices/touch.mjs +161 -0
  31. package/dist/devices/touch.mjs.map +1 -0
  32. package/dist/index.d.mts +6 -0
  33. package/dist/index.d.ts +6 -0
  34. package/dist/index.js +735 -0
  35. package/dist/index.js.map +1 -0
  36. package/dist/index.mjs +706 -0
  37. package/dist/index.mjs.map +1 -0
  38. package/dist/shared/constants.d.mts +6 -0
  39. package/dist/shared/constants.d.ts +6 -0
  40. package/dist/shared/constants.js +40 -0
  41. package/dist/shared/constants.js.map +1 -0
  42. package/dist/shared/constants.mjs +12 -0
  43. package/dist/shared/constants.mjs.map +1 -0
  44. package/dist/shared/utils.d.mts +9 -0
  45. package/dist/shared/utils.d.ts +9 -0
  46. package/dist/shared/utils.js +56 -0
  47. package/dist/shared/utils.js.map +1 -0
  48. package/dist/shared/utils.mjs +29 -0
  49. package/dist/shared/utils.mjs.map +1 -0
  50. package/dist/types/index.d.mts +41 -0
  51. package/dist/types/index.d.ts +41 -0
  52. package/dist/types/index.js +19 -0
  53. package/dist/types/index.js.map +1 -0
  54. package/dist/types/index.mjs +1 -0
  55. package/dist/types/index.mjs.map +1 -0
  56. package/package.json +34 -0
package/README.md ADDED
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+ # @al8b/input
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+
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+ Modular input subsystem for keyboard, mouse, touch, and gamepad state. The package exposes a single input manager plus concrete device handlers and shared state types.
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+
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+ ## Public API
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+
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+ - `Input` (`default`)
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+ - `KeyboardInput`
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+ - `MouseInput`
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+ - `TouchInput`
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+ - `GamepadInput`
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+ - Shared input types from `./types`
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+
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+ ## Notes
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+
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+ - Primarily consumed by `@al8b/runtime`.
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+ - Designed for browser event sources rather than server-side use.
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+
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+ ## Scripts
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+
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+ ```bash
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+ bun run build
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+ bun run test
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+ bun run clean
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+ ```
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+ import { GamepadInput } from '../devices/gamepad.mjs';
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+ import { KeyboardState, MouseState, TouchState } from '../types/index.mjs';
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+
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+ /**
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+ * Input manager - orchestrates keyboard, mouse, touch, and gamepad handlers.
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+ */
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+ declare class Input {
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+ private readonly keyboard;
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+ private readonly mouse;
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+ private readonly touch;
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+ private readonly gamepad;
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+ private runtime?;
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+ constructor(canvas?: HTMLCanvasElement, runtime?: any);
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+ /**
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+ * Poll all devices for state updates.
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+ */
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+ update(): void;
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+ getKeyboard(): KeyboardState;
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+ getMouse(): MouseState;
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+ getTouch(): TouchState;
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+ getGamepad(): GamepadInput;
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+ setCanvas(canvas: HTMLCanvasElement): void;
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+ }
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+
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+ export { Input };
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+ import { GamepadInput } from '../devices/gamepad.js';
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+ import { KeyboardState, MouseState, TouchState } from '../types/index.js';
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+
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+ /**
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+ * Input manager - orchestrates keyboard, mouse, touch, and gamepad handlers.
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+ */
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+ declare class Input {
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+ private readonly keyboard;
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+ private readonly mouse;
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+ private readonly touch;
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+ private readonly gamepad;
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+ private runtime?;
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+ constructor(canvas?: HTMLCanvasElement, runtime?: any);
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+ /**
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+ * Poll all devices for state updates.
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+ */
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+ update(): void;
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+ getKeyboard(): KeyboardState;
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+ getMouse(): MouseState;
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+ getTouch(): TouchState;
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+ getGamepad(): GamepadInput;
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+ setCanvas(canvas: HTMLCanvasElement): void;
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+ }
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+
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+ export { Input };