@aibee/crc-bmap 0.0.90 → 0.0.92

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -41,6 +41,10 @@ export declare class Graphic extends Object3D<GraphicEventMap> {
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  init(): void;
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  initGeometry(): ExtrudeGeometry;
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  initSingleMaterial(): MeshBasicMaterial | MeshBasicMaterial[];
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+ getMaxAndMin(pos: Vector3, dir: Vector3): {
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+ max: Vector3;
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+ min: Vector3;
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+ };
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  initGradualMaterial(): ShaderMaterial | ShaderMaterial[];
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  initMaterial(): MeshBasicMaterial | ShaderMaterial | MeshBasicMaterial[] | ShaderMaterial[];
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  initLineMaterial(): LineBasicMaterial;
@@ -3,6 +3,7 @@ import { EventDispatcher, Object3D, Vector3 } from "three";
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  interface OverlayOptions {
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  autoUpdate: boolean;
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  appendToBody: boolean;
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+ autoChangePlacement: boolean;
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  }
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  interface OverlayEventMap {
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  "update-position": {
@@ -12,6 +13,7 @@ interface OverlayEventMap {
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  height: number;
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  };
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  }
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+ type Placement = "top" | "bottom" | "left" | "right" | "leftTop" | "rightTop" | "leftBottom" | "rightBottom" | "center";
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  export declare class Overlay extends EventDispatcher<OverlayEventMap> {
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  private context;
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  div: HTMLDivElement;
@@ -23,14 +25,38 @@ export declare class Overlay extends EventDispatcher<OverlayEventMap> {
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  };
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  visible: boolean;
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  private options;
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+ placement: Placement;
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+ observer: MutationObserver | null;
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  constructor(context: Context, options?: Partial<OverlayOptions>);
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+ initObserver(): void;
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+ getPlacementPosition(): Record<Placement, Vector3>;
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+ getPlacementScreenPosition(): Record<Placement, {
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+ x: number;
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+ y: number;
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+ }>;
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+ checkOverflow(max: {
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+ x: number;
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+ y: number;
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+ }, min: {
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+ x: number;
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+ y: number;
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+ }): boolean;
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+ getPlacement(): {
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+ type: Placement;
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+ position: {
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+ x: number;
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+ y: number;
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+ };
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+ };
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  initDiv(): HTMLDivElement;
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+ usePlacement(): void;
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  bindElement(element: Object3D): void;
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  unBindElement(): void;
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  setVisible(visible: boolean, display?: string): void;
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  setOpacity(opacity: number): void;
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  getPosition(): Vector3;
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  get withinDisplayRange(): boolean;
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+ _updatePosition(x: number, y: number): void;
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  updatePosition(force?: boolean): void;
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  onUpdate: () => void;
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  registryEvent(): void;
@@ -32,7 +32,7 @@ export declare class MaterialFactory {
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  createLineMaterial({ color, opacity }: LineMaterialOptions): LineBasicMaterial;
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  createMeshStandardMaterial({ color, opacity }: MeshStandardMaterialOptions): MeshStandardMaterial;
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  createMeshBasicMaterial({ color, opacity }: MeshBasicMaterialOptions): MeshBasicMaterial;
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- createShaderMaterial({ gradualColor, center, maxValue, opacity, direction, max, min }: ShaderMaterialOptions): ShaderMaterial;
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+ createShaderMaterial({ gradualColor, center, maxValue, opacity, direction, max, min, }: ShaderMaterialOptions): ShaderMaterial;
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  dispose(): void;
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  }
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  export {};
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@aibee/crc-bmap",
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- "version": "0.0.90",
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+ "version": "0.0.92",
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  "description": "",
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  "main": "lib/bmap.min.js",
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  "module": "lib/bmap.esm.min.js",