@ai-rpg-engine/modules 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/belief-provenance.d.ts +41 -0
- package/dist/belief-provenance.d.ts.map +1 -0
- package/dist/belief-provenance.js +254 -0
- package/dist/belief-provenance.js.map +1 -0
- package/dist/belief-provenance.test.d.ts +2 -0
- package/dist/belief-provenance.test.d.ts.map +1 -0
- package/dist/belief-provenance.test.js +139 -0
- package/dist/belief-provenance.test.js.map +1 -0
- package/dist/cognition-core.d.ts +89 -0
- package/dist/cognition-core.d.ts.map +1 -0
- package/dist/cognition-core.js +370 -0
- package/dist/cognition-core.js.map +1 -0
- package/dist/cognition-core.test.d.ts +2 -0
- package/dist/cognition-core.test.d.ts.map +1 -0
- package/dist/cognition-core.test.js +215 -0
- package/dist/cognition-core.test.js.map +1 -0
- package/dist/combat-core.d.ts +11 -0
- package/dist/combat-core.d.ts.map +1 -0
- package/dist/combat-core.js +152 -0
- package/dist/combat-core.js.map +1 -0
- package/dist/dialogue-core.d.ts +10 -0
- package/dist/dialogue-core.d.ts.map +1 -0
- package/dist/dialogue-core.js +172 -0
- package/dist/dialogue-core.js.map +1 -0
- package/dist/district-core.d.ts +59 -0
- package/dist/district-core.d.ts.map +1 -0
- package/dist/district-core.js +224 -0
- package/dist/district-core.js.map +1 -0
- package/dist/district-core.test.d.ts +2 -0
- package/dist/district-core.test.d.ts.map +1 -0
- package/dist/district-core.test.js +157 -0
- package/dist/district-core.test.js.map +1 -0
- package/dist/environment-core.d.ts +78 -0
- package/dist/environment-core.d.ts.map +1 -0
- package/dist/environment-core.js +229 -0
- package/dist/environment-core.js.map +1 -0
- package/dist/environment-core.test.d.ts +2 -0
- package/dist/environment-core.test.d.ts.map +1 -0
- package/dist/environment-core.test.js +252 -0
- package/dist/environment-core.test.js.map +1 -0
- package/dist/faction-cognition.d.ts +39 -0
- package/dist/faction-cognition.d.ts.map +1 -0
- package/dist/faction-cognition.js +139 -0
- package/dist/faction-cognition.js.map +1 -0
- package/dist/faction-cognition.test.d.ts +2 -0
- package/dist/faction-cognition.test.d.ts.map +1 -0
- package/dist/faction-cognition.test.js +166 -0
- package/dist/faction-cognition.test.js.map +1 -0
- package/dist/index.d.ts +31 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +18 -0
- package/dist/index.js.map +1 -0
- package/dist/inventory-core.d.ts +10 -0
- package/dist/inventory-core.d.ts.map +1 -0
- package/dist/inventory-core.js +69 -0
- package/dist/inventory-core.js.map +1 -0
- package/dist/knowledge-decay.test.d.ts +2 -0
- package/dist/knowledge-decay.test.d.ts.map +1 -0
- package/dist/knowledge-decay.test.js +143 -0
- package/dist/knowledge-decay.test.js.map +1 -0
- package/dist/narrative-authority.d.ts +40 -0
- package/dist/narrative-authority.d.ts.map +1 -0
- package/dist/narrative-authority.js +89 -0
- package/dist/narrative-authority.js.map +1 -0
- package/dist/narrative-authority.test.d.ts +2 -0
- package/dist/narrative-authority.test.d.ts.map +1 -0
- package/dist/narrative-authority.test.js +237 -0
- package/dist/narrative-authority.test.js.map +1 -0
- package/dist/observer-presentation.d.ts +74 -0
- package/dist/observer-presentation.d.ts.map +1 -0
- package/dist/observer-presentation.js +277 -0
- package/dist/observer-presentation.js.map +1 -0
- package/dist/observer-presentation.test.d.ts +2 -0
- package/dist/observer-presentation.test.d.ts.map +1 -0
- package/dist/observer-presentation.test.js +156 -0
- package/dist/observer-presentation.test.js.map +1 -0
- package/dist/perception-filter.d.ts +46 -0
- package/dist/perception-filter.d.ts.map +1 -0
- package/dist/perception-filter.js +281 -0
- package/dist/perception-filter.js.map +1 -0
- package/dist/perception-filter.test.d.ts +2 -0
- package/dist/perception-filter.test.d.ts.map +1 -0
- package/dist/perception-filter.test.js +308 -0
- package/dist/perception-filter.test.js.map +1 -0
- package/dist/progression-core.d.ts +63 -0
- package/dist/progression-core.d.ts.map +1 -0
- package/dist/progression-core.js +232 -0
- package/dist/progression-core.js.map +1 -0
- package/dist/progression-core.test.d.ts +2 -0
- package/dist/progression-core.test.d.ts.map +1 -0
- package/dist/progression-core.test.js +328 -0
- package/dist/progression-core.test.js.map +1 -0
- package/dist/rumor-propagation.d.ts +31 -0
- package/dist/rumor-propagation.d.ts.map +1 -0
- package/dist/rumor-propagation.js +180 -0
- package/dist/rumor-propagation.js.map +1 -0
- package/dist/rumor-propagation.test.d.ts +2 -0
- package/dist/rumor-propagation.test.d.ts.map +1 -0
- package/dist/rumor-propagation.test.js +176 -0
- package/dist/rumor-propagation.test.js.map +1 -0
- package/dist/simulation-inspector.d.ts +78 -0
- package/dist/simulation-inspector.d.ts.map +1 -0
- package/dist/simulation-inspector.js +263 -0
- package/dist/simulation-inspector.js.map +1 -0
- package/dist/simulation-inspector.test.d.ts +2 -0
- package/dist/simulation-inspector.test.d.ts.map +1 -0
- package/dist/simulation-inspector.test.js +152 -0
- package/dist/simulation-inspector.test.js.map +1 -0
- package/dist/status-core.d.ts +17 -0
- package/dist/status-core.d.ts.map +1 -0
- package/dist/status-core.js +106 -0
- package/dist/status-core.js.map +1 -0
- package/dist/traversal-core.d.ts +3 -0
- package/dist/traversal-core.d.ts.map +1 -0
- package/dist/traversal-core.js +93 -0
- package/dist/traversal-core.js.map +1 -0
- package/package.json +34 -0
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// cognition-core — AI knowledge, perception, intent, and memory
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import { nextId } from '@ai-rpg-engine/core';
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// --- Module ---
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const DEFAULT_MORALE = 70;
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const DEFAULT_SUSPICION = 0;
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const DEFAULT_DECAY = {
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baseRate: 0.02,
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pruneThreshold: 0.05,
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instabilityFactor: 0.5,
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};
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export function createCognitionCore(configOrProfiles) {
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// Support both old (profiles array) and new (config object) signatures
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const config = Array.isArray(configOrProfiles)
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? { profiles: configOrProfiles }
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: (configOrProfiles ?? {});
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const profileMap = new Map();
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for (const p of config.profiles ?? []) {
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profileMap.set(p.id, p);
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}
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const decayConfig = { ...DEFAULT_DECAY, ...config.decay };
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return {
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id: 'cognition-core',
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version: '0.2.0',
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register(ctx) {
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ctx.persistence.registerNamespace('cognition-core', {
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entityCognition: {},
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});
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// Listen to events to update entity knowledge
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ctx.events.on('world.zone.entered', (event, world) => {
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updatePerceptions(event, world, getModuleState(world));
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});
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ctx.events.on('combat.contact.hit', (event, world) => {
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recordCombatMemory(event, world, getModuleState(world));
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});
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ctx.events.on('combat.contact.miss', (event, world) => {
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recordCombatMemory(event, world, getModuleState(world));
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});
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ctx.events.on('combat.entity.defeated', (event, world) => {
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// If perception-filter is loaded, it handles who sees/hears the defeat
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if (world.modules['perception-filter'])
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return;
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const cogState = getModuleState(world);
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broadcastBelief(world, cogState, event.payload.entityId, 'alive', false, event.tick);
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});
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// Knowledge decay — process on tick
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ctx.actions.registerVerb('cognition-tick', (_action, world) => {
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processBeliefDecay(world, decayConfig);
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return [];
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});
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},
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};
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}
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// --- Cognition State Helpers ---
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function getModuleState(world) {
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const mod = world.modules['cognition-core'];
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return mod?.entityCognition ?? {};
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}
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export function getCognition(world, entityId) {
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const cogStates = getModuleState(world);
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if (!cogStates[entityId]) {
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cogStates[entityId] = {
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beliefs: [],
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memories: [],
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currentIntent: null,
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morale: DEFAULT_MORALE,
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suspicion: DEFAULT_SUSPICION,
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};
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}
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return cogStates[entityId];
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}
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// --- Belief Operations ---
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export function setBelief(cognition, subject, key, value, confidence, source, tick) {
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const existing = cognition.beliefs.find((b) => b.subject === subject && b.key === key);
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if (existing) {
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// Update if new info is more confident or more recent
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if (confidence >= existing.confidence || tick > existing.tick) {
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existing.value = value;
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existing.confidence = Math.min(1, confidence);
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existing.source = source;
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existing.tick = tick;
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}
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}
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else {
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cognition.beliefs.push({ subject, key, value, confidence, source, tick });
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}
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}
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export function getBelief(cognition, subject, key) {
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return cognition.beliefs.find((b) => b.subject === subject && b.key === key);
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}
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export function getBeliefValue(cognition, subject, key) {
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return getBelief(cognition, subject, key)?.value;
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}
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/** Does this entity believe something to be true? */
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export function believes(cognition, subject, key, value) {
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const belief = getBelief(cognition, subject, key);
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if (!belief)
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return false;
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if (value !== undefined)
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return belief.value === value;
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return true;
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}
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// --- Memory Operations ---
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export function addMemory(cognition, type, tick, data, entityId, zoneId) {
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cognition.memories.push({
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id: nextId('mem'),
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type,
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tick,
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entityId,
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zoneId,
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data,
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});
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}
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export function getMemories(cognition, type) {
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if (!type)
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return cognition.memories;
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return cognition.memories.filter((m) => m.type === type);
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}
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export function getRecentMemories(cognition, withinTicks, currentTick) {
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return cognition.memories.filter((m) => currentTick - m.tick <= withinTicks);
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}
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// --- Perception ---
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export function checkPerception(observer, target, world, perceptionStat, baseDifficulty) {
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const modifiers = [];
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// Zone light affects detection
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const zone = world.zones[observer.zoneId ?? ''];
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if (zone) {
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const light = zone.light ?? 5;
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// Low light makes detection harder
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modifiers.push({ source: 'light', value: (light - 5) * 2 });
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}
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// Target visibility
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if (target.visibility?.hidden) {
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modifiers.push({ source: 'hidden', value: -20 });
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}
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// Observer stat
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const statValue = observer.stats[perceptionStat] ?? 5;
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const totalModifier = modifiers.reduce((sum, m) => sum + m.value, 0);
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const threshold = baseDifficulty - totalModifier;
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// Deterministic roll based on tick + IDs
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const roll = deterministicRoll(world.meta.tick, observer.id, target.id);
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const perceptionScore = statValue * 7 + roll;
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return {
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detected: perceptionScore >= threshold,
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roll: perceptionScore,
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threshold,
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observerId: observer.id,
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targetId: target.id,
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};
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}
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// --- Intent Selection ---
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export function selectIntent(entity, cognition, world, profile) {
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const options = profile.evaluate(entity, cognition, world);
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if (options.length === 0)
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return null;
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// Pick highest priority
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options.sort((a, b) => b.priority - a.priority);
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return options[0];
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}
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/** Built-in aggressive profile: attack visible hostiles, flee when low morale */
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export const aggressiveProfile = {
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id: 'aggressive',
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evaluate(entity, cognition, world) {
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const options = [];
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const zone = entity.zoneId;
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// Find entities in same zone
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const nearby = Object.values(world.entities).filter((e) => e.id !== entity.id && e.zoneId === zone && (e.resources.hp ?? 0) > 0);
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// Check for known hostiles
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for (const target of nearby) {
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const isHostile = believes(cognition, target.id, 'hostile', true)
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|| target.tags.includes('player')
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|| target.tags.includes('enemy');
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if (isHostile) {
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if (cognition.morale > 30) {
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options.push({
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verb: 'attack',
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targetIds: [target.id],
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priority: 80 + cognition.suspicion * 0.2,
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reason: `attack hostile: ${target.name}`,
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});
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}
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else {
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// Low morale — flee if possible
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const zoneState = world.zones[zone ?? ''];
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if (zoneState?.neighbors.length) {
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options.push({
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verb: 'move',
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targetIds: [zoneState.neighbors[0]],
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priority: 90,
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reason: 'flee: low morale',
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});
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}
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}
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}
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}
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// Default: idle/inspect
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if (options.length === 0) {
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options.push({
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verb: 'inspect',
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priority: 10,
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reason: 'idle: nothing to do',
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});
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}
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return options;
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},
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};
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/** Built-in cautious profile: observe first, attack only when confident */
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export const cautiousProfile = {
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id: 'cautious',
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evaluate(entity, cognition, world) {
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const options = [];
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const zone = entity.zoneId;
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const nearby = Object.values(world.entities).filter((e) => e.id !== entity.id && e.zoneId === zone && (e.resources.hp ?? 0) > 0);
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for (const target of nearby) {
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const hostileBelief = getBelief(cognition, target.id, 'hostile');
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const isKnownHostile = hostileBelief && hostileBelief.value === true && hostileBelief.confidence > 0.6;
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if (isKnownHostile && cognition.morale > 50) {
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options.push({
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verb: 'attack',
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targetIds: [target.id],
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priority: 60,
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reason: `attack confirmed hostile: ${target.name}`,
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});
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}
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else if (cognition.suspicion > 50) {
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// Suspicious but not sure — watch
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options.push({
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verb: 'inspect',
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targetIds: [target.id],
|
|
229
|
+
priority: 40,
|
|
230
|
+
reason: `suspicious of: ${target.name}`,
|
|
231
|
+
});
|
|
232
|
+
}
|
|
233
|
+
}
|
|
234
|
+
if (options.length === 0) {
|
|
235
|
+
options.push({
|
|
236
|
+
verb: 'inspect',
|
|
237
|
+
priority: 10,
|
|
238
|
+
reason: 'idle: scanning',
|
|
239
|
+
});
|
|
240
|
+
}
|
|
241
|
+
return options;
|
|
242
|
+
},
|
|
243
|
+
};
|
|
244
|
+
// --- Internal Helpers ---
|
|
245
|
+
function updatePerceptions(event, world, cogStates) {
|
|
246
|
+
// If perception-filter is loaded, it handles filtered awareness
|
|
247
|
+
if (world.modules['perception-filter'])
|
|
248
|
+
return;
|
|
249
|
+
const zoneId = event.payload.zoneId;
|
|
250
|
+
const actorId = event.actorId;
|
|
251
|
+
if (!actorId || !zoneId)
|
|
252
|
+
return;
|
|
253
|
+
// All AI entities in the zone become aware of the new arrival
|
|
254
|
+
for (const entity of Object.values(world.entities)) {
|
|
255
|
+
if (entity.id === actorId)
|
|
256
|
+
continue;
|
|
257
|
+
if (entity.zoneId !== zoneId)
|
|
258
|
+
continue;
|
|
259
|
+
if (!entity.ai)
|
|
260
|
+
continue;
|
|
261
|
+
const cog = getCognition(world, entity.id);
|
|
262
|
+
setBelief(cog, actorId, 'location', zoneId, 0.9, 'observed', event.tick);
|
|
263
|
+
setBelief(cog, actorId, 'present', true, 1.0, 'observed', event.tick);
|
|
264
|
+
addMemory(cog, 'saw-entity', event.tick, { entityId: actorId, zoneId }, actorId, zoneId);
|
|
265
|
+
}
|
|
266
|
+
}
|
|
267
|
+
function recordCombatMemory(event, world, cogStates) {
|
|
268
|
+
const attackerId = event.payload.attackerId;
|
|
269
|
+
const targetId = event.payload.targetId;
|
|
270
|
+
if (!attackerId || !targetId)
|
|
271
|
+
return;
|
|
272
|
+
// Target ALWAYS knows attacker is hostile (direct experience, no perception needed)
|
|
273
|
+
const target = world.entities[targetId];
|
|
274
|
+
if (target?.ai) {
|
|
275
|
+
const cog = getCognition(world, targetId);
|
|
276
|
+
setBelief(cog, attackerId, 'hostile', true, 1.0, 'observed', event.tick);
|
|
277
|
+
addMemory(cog, 'was-attacked', event.tick, { attackerId }, attackerId, target.zoneId);
|
|
278
|
+
// Lower morale on being hit
|
|
279
|
+
cog.morale = Math.max(0, cog.morale - 10);
|
|
280
|
+
cog.suspicion = Math.min(100, cog.suspicion + 20);
|
|
281
|
+
}
|
|
282
|
+
// Bystander awareness — only if perception-filter is NOT handling it
|
|
283
|
+
if (world.modules['perception-filter'])
|
|
284
|
+
return;
|
|
285
|
+
const zone = world.entities[attackerId]?.zoneId;
|
|
286
|
+
if (!zone)
|
|
287
|
+
return;
|
|
288
|
+
for (const entity of Object.values(world.entities)) {
|
|
289
|
+
if (entity.id === attackerId || entity.id === targetId)
|
|
290
|
+
continue;
|
|
291
|
+
if (entity.zoneId !== zone || !entity.ai)
|
|
292
|
+
continue;
|
|
293
|
+
const cog = getCognition(world, entity.id);
|
|
294
|
+
setBelief(cog, attackerId, 'hostile', true, 0.7, 'observed', event.tick);
|
|
295
|
+
addMemory(cog, 'heard-combat', event.tick, { attackerId, targetId }, undefined, zone);
|
|
296
|
+
cog.suspicion = Math.min(100, cog.suspicion + 15);
|
|
297
|
+
}
|
|
298
|
+
}
|
|
299
|
+
function broadcastBelief(world, cogStates, subject, key, value, tick) {
|
|
300
|
+
const subjectEntity = world.entities[subject];
|
|
301
|
+
const zone = subjectEntity?.zoneId;
|
|
302
|
+
if (!zone)
|
|
303
|
+
return;
|
|
304
|
+
for (const entity of Object.values(world.entities)) {
|
|
305
|
+
if (entity.zoneId !== zone || !entity.ai)
|
|
306
|
+
continue;
|
|
307
|
+
const cog = getCognition(world, entity.id);
|
|
308
|
+
setBelief(cog, subject, key, value, 0.9, 'observed', tick);
|
|
309
|
+
}
|
|
310
|
+
}
|
|
311
|
+
function deterministicRoll(tick, id1, id2) {
|
|
312
|
+
let hash = tick * 2654435761;
|
|
313
|
+
for (const char of id1 + id2 + 'perception') {
|
|
314
|
+
hash = ((hash << 5) - hash + char.charCodeAt(0)) | 0;
|
|
315
|
+
}
|
|
316
|
+
return (Math.abs(hash) % 50) + 1; // 1-50
|
|
317
|
+
}
|
|
318
|
+
// --- Knowledge Decay ---
|
|
319
|
+
/** Reinforce a belief by resetting its tick to current (prevents decay) */
|
|
320
|
+
export function reinforceBelief(cognition, subject, key, tick, confidenceBoost = 0) {
|
|
321
|
+
const belief = getBelief(cognition, subject, key);
|
|
322
|
+
if (!belief)
|
|
323
|
+
return false;
|
|
324
|
+
belief.tick = tick;
|
|
325
|
+
belief.confidence = Math.min(1, belief.confidence + confidenceBoost);
|
|
326
|
+
return true;
|
|
327
|
+
}
|
|
328
|
+
/** Process belief decay for all entities */
|
|
329
|
+
export function processBeliefDecay(world, decayConfig) {
|
|
330
|
+
const cogStates = getModuleState(world);
|
|
331
|
+
const tick = world.meta.tick;
|
|
332
|
+
for (const [entityId, cog] of Object.entries(cogStates)) {
|
|
333
|
+
const entity = world.entities[entityId];
|
|
334
|
+
if (!entity)
|
|
335
|
+
continue;
|
|
336
|
+
// Get environmental instability for the entity's zone
|
|
337
|
+
let instability = 0;
|
|
338
|
+
if (entity.zoneId && world.modules['environment-core']) {
|
|
339
|
+
const envState = world.modules['environment-core'];
|
|
340
|
+
const dynamics = envState.dynamics?.[entity.zoneId];
|
|
341
|
+
const noise = dynamics?.noise ?? 0;
|
|
342
|
+
const stability = dynamics?.stability ?? 5;
|
|
343
|
+
instability = Math.min(1, noise * 0.1 + Math.max(0, (5 - stability) * 0.1));
|
|
344
|
+
}
|
|
345
|
+
// Decay each belief
|
|
346
|
+
const toRemove = [];
|
|
347
|
+
for (let i = 0; i < cog.beliefs.length; i++) {
|
|
348
|
+
const belief = cog.beliefs[i];
|
|
349
|
+
const elapsed = tick - belief.tick;
|
|
350
|
+
if (elapsed <= 0)
|
|
351
|
+
continue;
|
|
352
|
+
// Decay formula: confidence -= baseRate * elapsed * (1 + instability * instabilityFactor)
|
|
353
|
+
const decayAmount = decayConfig.baseRate * elapsed
|
|
354
|
+
* (1 + instability * decayConfig.instabilityFactor);
|
|
355
|
+
belief.confidence = Math.max(0, belief.confidence - decayAmount);
|
|
356
|
+
if (belief.confidence < decayConfig.pruneThreshold) {
|
|
357
|
+
toRemove.push(i);
|
|
358
|
+
}
|
|
359
|
+
}
|
|
360
|
+
// Prune dead beliefs (reverse order)
|
|
361
|
+
for (let i = toRemove.length - 1; i >= 0; i--) {
|
|
362
|
+
cog.beliefs.splice(toRemove[i], 1);
|
|
363
|
+
}
|
|
364
|
+
// Suspicion also decays (slowly)
|
|
365
|
+
if (cog.suspicion > 0) {
|
|
366
|
+
cog.suspicion = Math.max(0, cog.suspicion - 1);
|
|
367
|
+
}
|
|
368
|
+
}
|
|
369
|
+
}
|
|
370
|
+
//# sourceMappingURL=cognition-core.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"cognition-core.test.d.ts","sourceRoot":"","sources":["../src/cognition-core.test.ts"],"names":[],"mappings":""}
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@@ -0,0 +1,215 @@
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1
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+
import { describe, it, expect } from 'vitest';
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2
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+
import { createTestEngine } from '@ai-rpg-engine/core';
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3
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+
import { createCognitionCore, getCognition, setBelief, getBelief, getBeliefValue, believes, addMemory, getMemories, getRecentMemories, checkPerception, selectIntent, aggressiveProfile, cautiousProfile, } from './cognition-core.js';
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4
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+
import { traversalCore } from './traversal-core.js';
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5
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+
import { combatCore } from './combat-core.js';
|
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6
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+
const makeAIEntity = (id, name, zoneId, overrides) => ({
|
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7
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+
id,
|
|
8
|
+
blueprintId: id,
|
|
9
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+
type: 'enemy',
|
|
10
|
+
name,
|
|
11
|
+
tags: ['enemy'],
|
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12
|
+
stats: { vigor: 5, instinct: 5 },
|
|
13
|
+
resources: { hp: 20, stamina: 5 },
|
|
14
|
+
statuses: [],
|
|
15
|
+
zoneId,
|
|
16
|
+
ai: { profileId: 'aggressive', goals: ['guard'], fears: ['fire'], alertLevel: 0, knowledge: {} },
|
|
17
|
+
...overrides,
|
|
18
|
+
});
|
|
19
|
+
const makePlayer = (zoneId) => ({
|
|
20
|
+
id: 'player',
|
|
21
|
+
blueprintId: 'player',
|
|
22
|
+
type: 'player',
|
|
23
|
+
name: 'Hero',
|
|
24
|
+
tags: ['player'],
|
|
25
|
+
stats: { vigor: 5, instinct: 5 },
|
|
26
|
+
resources: { hp: 20, stamina: 5 },
|
|
27
|
+
statuses: [],
|
|
28
|
+
zoneId,
|
|
29
|
+
});
|
|
30
|
+
describe('Belief system', () => {
|
|
31
|
+
it('sets and gets beliefs', () => {
|
|
32
|
+
const engine = createTestEngine({
|
|
33
|
+
modules: [createCognitionCore()],
|
|
34
|
+
entities: [makePlayer('a'), makeAIEntity('guard', 'Guard', 'a')],
|
|
35
|
+
zones: [{ id: 'a', roomId: 'test', name: 'A', tags: [], neighbors: [] }],
|
|
36
|
+
});
|
|
37
|
+
const cog = getCognition(engine.world, 'guard');
|
|
38
|
+
setBelief(cog, 'player', 'hostile', true, 0.8, 'observed', 1);
|
|
39
|
+
expect(getBelief(cog, 'player', 'hostile')).toBeDefined();
|
|
40
|
+
expect(getBeliefValue(cog, 'player', 'hostile')).toBe(true);
|
|
41
|
+
expect(believes(cog, 'player', 'hostile', true)).toBe(true);
|
|
42
|
+
expect(believes(cog, 'player', 'hostile', false)).toBe(false);
|
|
43
|
+
expect(believes(cog, 'player', 'nonexistent')).toBe(false);
|
|
44
|
+
});
|
|
45
|
+
it('updates belief with higher confidence', () => {
|
|
46
|
+
const engine = createTestEngine({
|
|
47
|
+
modules: [createCognitionCore()],
|
|
48
|
+
entities: [makePlayer('a'), makeAIEntity('guard', 'Guard', 'a')],
|
|
49
|
+
zones: [{ id: 'a', roomId: 'test', name: 'A', tags: [], neighbors: [] }],
|
|
50
|
+
});
|
|
51
|
+
const cog = getCognition(engine.world, 'guard');
|
|
52
|
+
setBelief(cog, 'player', 'alignment', 'neutral', 0.5, 'assumed', 0);
|
|
53
|
+
setBelief(cog, 'player', 'alignment', 'hostile', 0.9, 'observed', 1);
|
|
54
|
+
expect(getBeliefValue(cog, 'player', 'alignment')).toBe('hostile');
|
|
55
|
+
});
|
|
56
|
+
it('does not downgrade belief with lower confidence at same tick', () => {
|
|
57
|
+
const engine = createTestEngine({
|
|
58
|
+
modules: [createCognitionCore()],
|
|
59
|
+
entities: [makePlayer('a'), makeAIEntity('guard', 'Guard', 'a')],
|
|
60
|
+
zones: [{ id: 'a', roomId: 'test', name: 'A', tags: [], neighbors: [] }],
|
|
61
|
+
});
|
|
62
|
+
const cog = getCognition(engine.world, 'guard');
|
|
63
|
+
setBelief(cog, 'player', 'alignment', 'hostile', 0.9, 'observed', 1);
|
|
64
|
+
setBelief(cog, 'player', 'alignment', 'friendly', 0.3, 'told', 1);
|
|
65
|
+
expect(getBeliefValue(cog, 'player', 'alignment')).toBe('hostile');
|
|
66
|
+
});
|
|
67
|
+
});
|
|
68
|
+
describe('Memory system', () => {
|
|
69
|
+
it('records and retrieves memories', () => {
|
|
70
|
+
const engine = createTestEngine({
|
|
71
|
+
modules: [createCognitionCore()],
|
|
72
|
+
entities: [makePlayer('a'), makeAIEntity('guard', 'Guard', 'a')],
|
|
73
|
+
zones: [{ id: 'a', roomId: 'test', name: 'A', tags: [], neighbors: [] }],
|
|
74
|
+
});
|
|
75
|
+
const cog = getCognition(engine.world, 'guard');
|
|
76
|
+
addMemory(cog, 'saw-entity', 1, { entityId: 'player', zoneId: 'a' }, 'player', 'a');
|
|
77
|
+
addMemory(cog, 'heard-noise', 3, { direction: 'north' });
|
|
78
|
+
expect(getMemories(cog)).toHaveLength(2);
|
|
79
|
+
expect(getMemories(cog, 'saw-entity')).toHaveLength(1);
|
|
80
|
+
expect(getMemories(cog, 'heard-noise')).toHaveLength(1);
|
|
81
|
+
expect(getMemories(cog, 'nonexistent')).toHaveLength(0);
|
|
82
|
+
});
|
|
83
|
+
it('filters recent memories by tick window', () => {
|
|
84
|
+
const engine = createTestEngine({
|
|
85
|
+
modules: [createCognitionCore()],
|
|
86
|
+
entities: [makePlayer('a'), makeAIEntity('guard', 'Guard', 'a')],
|
|
87
|
+
zones: [{ id: 'a', roomId: 'test', name: 'A', tags: [], neighbors: [] }],
|
|
88
|
+
});
|
|
89
|
+
const cog = getCognition(engine.world, 'guard');
|
|
90
|
+
addMemory(cog, 'old-event', 1, { x: 1 });
|
|
91
|
+
addMemory(cog, 'recent-event', 8, { x: 2 });
|
|
92
|
+
addMemory(cog, 'very-recent', 10, { x: 3 });
|
|
93
|
+
const recent = getRecentMemories(cog, 3, 10);
|
|
94
|
+
expect(recent).toHaveLength(2); // tick 8 and 10
|
|
95
|
+
expect(recent.every((m) => m.tick >= 7)).toBe(true);
|
|
96
|
+
});
|
|
97
|
+
});
|
|
98
|
+
describe('Perception', () => {
|
|
99
|
+
it('detects visible entity in well-lit zone', () => {
|
|
100
|
+
const engine = createTestEngine({
|
|
101
|
+
modules: [createCognitionCore()],
|
|
102
|
+
entities: [makePlayer('a'), makeAIEntity('guard', 'Guard', 'a')],
|
|
103
|
+
zones: [{ id: 'a', roomId: 'test', name: 'A', tags: [], neighbors: [], light: 8 }],
|
|
104
|
+
});
|
|
105
|
+
const guard = engine.entity('guard');
|
|
106
|
+
const player = engine.player();
|
|
107
|
+
const result = checkPerception(guard, player, engine.world, 'instinct', 30);
|
|
108
|
+
// Well-lit, visible player, should be detected
|
|
109
|
+
expect(result.observerId).toBe('guard');
|
|
110
|
+
expect(result.targetId).toBe('player');
|
|
111
|
+
expect(typeof result.detected).toBe('boolean');
|
|
112
|
+
expect(typeof result.roll).toBe('number');
|
|
113
|
+
});
|
|
114
|
+
it('hidden targets are harder to detect', () => {
|
|
115
|
+
const engine = createTestEngine({
|
|
116
|
+
modules: [createCognitionCore()],
|
|
117
|
+
entities: [
|
|
118
|
+
makePlayer('a'),
|
|
119
|
+
makeAIEntity('guard', 'Guard', 'a'),
|
|
120
|
+
{
|
|
121
|
+
...makeAIEntity('spy', 'Spy', 'a'),
|
|
122
|
+
visibility: { hidden: true },
|
|
123
|
+
},
|
|
124
|
+
],
|
|
125
|
+
zones: [{ id: 'a', roomId: 'test', name: 'A', tags: [], neighbors: [], light: 3 }],
|
|
126
|
+
});
|
|
127
|
+
const guard = engine.entity('guard');
|
|
128
|
+
const spy = engine.entity('spy');
|
|
129
|
+
const result = checkPerception(guard, spy, engine.world, 'instinct', 30);
|
|
130
|
+
// Hidden target in dark zone = higher threshold
|
|
131
|
+
expect(result.threshold).toBeGreaterThan(30);
|
|
132
|
+
});
|
|
133
|
+
});
|
|
134
|
+
describe('Intent selection', () => {
|
|
135
|
+
it('aggressive profile attacks nearby hostiles', () => {
|
|
136
|
+
const engine = createTestEngine({
|
|
137
|
+
modules: [createCognitionCore()],
|
|
138
|
+
entities: [makePlayer('a'), makeAIEntity('guard', 'Guard', 'a')],
|
|
139
|
+
zones: [{ id: 'a', roomId: 'test', name: 'A', tags: [], neighbors: ['b'] },
|
|
140
|
+
{ id: 'b', roomId: 'test', name: 'B', tags: [], neighbors: ['a'] }],
|
|
141
|
+
});
|
|
142
|
+
const guard = engine.entity('guard');
|
|
143
|
+
const cog = getCognition(engine.world, 'guard');
|
|
144
|
+
// Guard knows player is hostile
|
|
145
|
+
setBelief(cog, 'player', 'hostile', true, 1.0, 'observed', 0);
|
|
146
|
+
const intent = selectIntent(guard, cog, engine.world, aggressiveProfile);
|
|
147
|
+
expect(intent).toBeDefined();
|
|
148
|
+
expect(intent.verb).toBe('attack');
|
|
149
|
+
expect(intent.targetIds).toContain('player');
|
|
150
|
+
});
|
|
151
|
+
it('aggressive profile flees when morale is low', () => {
|
|
152
|
+
const engine = createTestEngine({
|
|
153
|
+
modules: [createCognitionCore()],
|
|
154
|
+
entities: [makePlayer('a'), makeAIEntity('guard', 'Guard', 'a')],
|
|
155
|
+
zones: [{ id: 'a', roomId: 'test', name: 'A', tags: [], neighbors: ['b'] },
|
|
156
|
+
{ id: 'b', roomId: 'test', name: 'B', tags: [], neighbors: ['a'] }],
|
|
157
|
+
});
|
|
158
|
+
const guard = engine.entity('guard');
|
|
159
|
+
const cog = getCognition(engine.world, 'guard');
|
|
160
|
+
cog.morale = 10; // Very low morale
|
|
161
|
+
setBelief(cog, 'player', 'hostile', true, 1.0, 'observed', 0);
|
|
162
|
+
const intent = selectIntent(guard, cog, engine.world, aggressiveProfile);
|
|
163
|
+
expect(intent).toBeDefined();
|
|
164
|
+
expect(intent.verb).toBe('move'); // flee!
|
|
165
|
+
expect(intent.reason).toContain('flee');
|
|
166
|
+
});
|
|
167
|
+
it('cautious profile inspects when suspicious but unsure', () => {
|
|
168
|
+
const engine = createTestEngine({
|
|
169
|
+
modules: [createCognitionCore()],
|
|
170
|
+
entities: [makePlayer('a'), makeAIEntity('guard', 'Guard', 'a')],
|
|
171
|
+
zones: [{ id: 'a', roomId: 'test', name: 'A', tags: [], neighbors: [] }],
|
|
172
|
+
});
|
|
173
|
+
const guard = engine.entity('guard');
|
|
174
|
+
const cog = getCognition(engine.world, 'guard');
|
|
175
|
+
cog.suspicion = 60;
|
|
176
|
+
// Only low-confidence hostile belief
|
|
177
|
+
setBelief(cog, 'player', 'hostile', true, 0.3, 'assumed', 0);
|
|
178
|
+
const intent = selectIntent(guard, cog, engine.world, cautiousProfile);
|
|
179
|
+
expect(intent).toBeDefined();
|
|
180
|
+
expect(intent.verb).toBe('inspect');
|
|
181
|
+
expect(intent.reason).toContain('suspicious');
|
|
182
|
+
});
|
|
183
|
+
});
|
|
184
|
+
describe('Event-driven cognition updates', () => {
|
|
185
|
+
it('AI entities learn when player enters their zone', () => {
|
|
186
|
+
const engine = createTestEngine({
|
|
187
|
+
modules: [traversalCore, createCognitionCore()],
|
|
188
|
+
entities: [makePlayer('a'), makeAIEntity('guard', 'Guard', 'b')],
|
|
189
|
+
zones: [
|
|
190
|
+
{ id: 'a', roomId: 'test', name: 'A', tags: [], neighbors: ['b'] },
|
|
191
|
+
{ id: 'b', roomId: 'test', name: 'B', tags: [], neighbors: ['a'] },
|
|
192
|
+
],
|
|
193
|
+
});
|
|
194
|
+
// Player moves to guard's zone
|
|
195
|
+
engine.submitAction('move', { targetIds: ['b'] });
|
|
196
|
+
const cog = getCognition(engine.world, 'guard');
|
|
197
|
+
expect(believes(cog, 'player', 'present', true)).toBe(true);
|
|
198
|
+
expect(getBeliefValue(cog, 'player', 'location')).toBe('b');
|
|
199
|
+
expect(getMemories(cog, 'saw-entity').length).toBeGreaterThan(0);
|
|
200
|
+
});
|
|
201
|
+
it('combat updates target beliefs and morale', () => {
|
|
202
|
+
const engine = createTestEngine({
|
|
203
|
+
modules: [traversalCore, combatCore, createCognitionCore()],
|
|
204
|
+
entities: [makePlayer('a'), makeAIEntity('guard', 'Guard', 'a')],
|
|
205
|
+
zones: [{ id: 'a', roomId: 'test', name: 'A', tags: [], neighbors: [] }],
|
|
206
|
+
});
|
|
207
|
+
engine.submitAction('attack', { targetIds: ['guard'] });
|
|
208
|
+
const cog = getCognition(engine.world, 'guard');
|
|
209
|
+
// Guard should now know player is hostile
|
|
210
|
+
expect(believes(cog, 'player', 'hostile', true)).toBe(true);
|
|
211
|
+
// Guard's morale should have dropped
|
|
212
|
+
expect(cog.morale).toBeLessThan(70);
|
|
213
|
+
});
|
|
214
|
+
});
|
|
215
|
+
//# sourceMappingURL=cognition-core.test.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,11 @@
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1
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+
import type { EngineModule, WorldState, EntityState } from '@ai-rpg-engine/core';
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2
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+
export type CombatFormulas = {
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3
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+
/** Calculate hit chance (0-100). Default: 50 + attacker.instinct * 5 - target.instinct * 3 */
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4
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+
hitChance?: (attacker: EntityState, target: EntityState, world: WorldState) => number;
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5
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+
/** Calculate damage. Default: attacker.vigor + weapon bonus */
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6
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+
damage?: (attacker: EntityState, target: EntityState, world: WorldState) => number;
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7
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+
};
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8
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+
export declare function createCombatCore(formulas?: CombatFormulas): EngineModule;
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9
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+
/** Default combat module with basic formulas */
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10
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+
export declare const combatCore: EngineModule;
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11
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+
//# sourceMappingURL=combat-core.d.ts.map
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