@agentskillkit/agent-skills 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.agent/.shared/ui-ux-pro-max/data/charts.csv +26 -0
- package/.agent/.shared/ui-ux-pro-max/data/colors.csv +97 -0
- package/.agent/.shared/ui-ux-pro-max/data/icons.csv +101 -0
- package/.agent/.shared/ui-ux-pro-max/data/landing.csv +31 -0
- package/.agent/.shared/ui-ux-pro-max/data/products.csv +97 -0
- package/.agent/.shared/ui-ux-pro-max/data/prompts.csv +24 -0
- package/.agent/.shared/ui-ux-pro-max/data/react-performance.csv +45 -0
- package/.agent/.shared/ui-ux-pro-max/data/stacks/flutter.csv +53 -0
- package/.agent/.shared/ui-ux-pro-max/data/stacks/html-tailwind.csv +56 -0
- package/.agent/.shared/ui-ux-pro-max/data/stacks/jetpack-compose.csv +53 -0
- package/.agent/.shared/ui-ux-pro-max/data/stacks/nextjs.csv +53 -0
- package/.agent/.shared/ui-ux-pro-max/data/stacks/nuxt-ui.csv +51 -0
- package/.agent/.shared/ui-ux-pro-max/data/stacks/nuxtjs.csv +59 -0
- package/.agent/.shared/ui-ux-pro-max/data/stacks/react-native.csv +52 -0
- package/.agent/.shared/ui-ux-pro-max/data/stacks/react.csv +54 -0
- package/.agent/.shared/ui-ux-pro-max/data/stacks/shadcn.csv +61 -0
- package/.agent/.shared/ui-ux-pro-max/data/stacks/svelte.csv +54 -0
- package/.agent/.shared/ui-ux-pro-max/data/stacks/swiftui.csv +51 -0
- package/.agent/.shared/ui-ux-pro-max/data/stacks/vue.csv +50 -0
- package/.agent/.shared/ui-ux-pro-max/data/styles.csv +59 -0
- package/.agent/.shared/ui-ux-pro-max/data/typography.csv +58 -0
- package/.agent/.shared/ui-ux-pro-max/data/ui-reasoning.csv +101 -0
- package/.agent/.shared/ui-ux-pro-max/data/ux-guidelines.csv +100 -0
- package/.agent/.shared/ui-ux-pro-max/data/web-interface.csv +31 -0
- package/.agent/.shared/ui-ux-pro-max/scripts/__pycache__/core.cpython-313.pyc +0 -0
- package/.agent/.shared/ui-ux-pro-max/scripts/__pycache__/design_system.cpython-313.pyc +0 -0
- package/.agent/.shared/ui-ux-pro-max/scripts/core.py +258 -0
- package/.agent/.shared/ui-ux-pro-max/scripts/design_system.py +1067 -0
- package/.agent/.shared/ui-ux-pro-max/scripts/search.py +106 -0
- package/.agent/ARCHITECTURE.md +292 -0
- package/.agent/GEMINI.md +374 -0
- package/.agent/agents/backend-specialist.md +263 -0
- package/.agent/agents/code-archaeologist.md +106 -0
- package/.agent/agents/database-architect.md +226 -0
- package/.agent/agents/debugger.md +225 -0
- package/.agent/agents/devops-engineer.md +242 -0
- package/.agent/agents/documentation-writer.md +104 -0
- package/.agent/agents/explorer-agent.md +73 -0
- package/.agent/agents/frontend-specialist.md +556 -0
- package/.agent/agents/game-developer.md +162 -0
- package/.agent/agents/mobile-developer.md +377 -0
- package/.agent/agents/orchestrator.md +416 -0
- package/.agent/agents/penetration-tester.md +188 -0
- package/.agent/agents/performance-optimizer.md +187 -0
- package/.agent/agents/product-manager.md +112 -0
- package/.agent/agents/product-owner.md +95 -0
- package/.agent/agents/project-planner.md +406 -0
- package/.agent/agents/qa-automation-engineer.md +103 -0
- package/.agent/agents/security-auditor.md +170 -0
- package/.agent/agents/seo-specialist.md +111 -0
- package/.agent/agents/test-engineer.md +158 -0
- package/.agent/knowledge/lessons-learned.yaml +17 -0
- package/.agent/rules/GEMINI.md +253 -0
- package/.agent/scripts/auto_preview.py +148 -0
- package/.agent/scripts/checklist.py +217 -0
- package/.agent/scripts/session_manager.py +120 -0
- package/.agent/scripts/verify_all.py +327 -0
- package/.agent/skills/aesthetic/SKILL.md +121 -0
- package/.agent/skills/aesthetic/assets/design-guideline-template.md +163 -0
- package/.agent/skills/aesthetic/assets/design-story-template.md +135 -0
- package/.agent/skills/aesthetic/references/design-principles.md +62 -0
- package/.agent/skills/aesthetic/references/design-resources.md +75 -0
- package/.agent/skills/aesthetic/references/micro-interactions.md +53 -0
- package/.agent/skills/aesthetic/references/storytelling-design.md +50 -0
- package/.agent/skills/api-patterns/SKILL.md +81 -0
- package/.agent/skills/api-patterns/rules/api-style.md +42 -0
- package/.agent/skills/api-patterns/rules/auth.md +24 -0
- package/.agent/skills/api-patterns/rules/documentation.md +26 -0
- package/.agent/skills/api-patterns/rules/graphql.md +41 -0
- package/.agent/skills/api-patterns/rules/rate-limiting.md +31 -0
- package/.agent/skills/api-patterns/rules/response.md +37 -0
- package/.agent/skills/api-patterns/rules/rest.md +40 -0
- package/.agent/skills/api-patterns/rules/security-testing.md +122 -0
- package/.agent/skills/api-patterns/rules/trpc.md +41 -0
- package/.agent/skills/api-patterns/rules/versioning.md +22 -0
- package/.agent/skills/api-patterns/scripts/api_validator.py +211 -0
- package/.agent/skills/app-builder/SKILL.md +75 -0
- package/.agent/skills/app-builder/agent-coordination.md +71 -0
- package/.agent/skills/app-builder/feature-building.md +53 -0
- package/.agent/skills/app-builder/project-detection.md +34 -0
- package/.agent/skills/app-builder/scaffolding.md +118 -0
- package/.agent/skills/app-builder/tech-stack.md +40 -0
- package/.agent/skills/app-builder/templates/SKILL.md +39 -0
- package/.agent/skills/app-builder/templates/astro-static/TEMPLATE.md +76 -0
- package/.agent/skills/app-builder/templates/chrome-extension/TEMPLATE.md +92 -0
- package/.agent/skills/app-builder/templates/cli-tool/TEMPLATE.md +88 -0
- package/.agent/skills/app-builder/templates/electron-desktop/TEMPLATE.md +88 -0
- package/.agent/skills/app-builder/templates/express-api/TEMPLATE.md +83 -0
- package/.agent/skills/app-builder/templates/flutter-app/TEMPLATE.md +90 -0
- package/.agent/skills/app-builder/templates/monorepo-turborepo/TEMPLATE.md +90 -0
- package/.agent/skills/app-builder/templates/nextjs-fullstack/TEMPLATE.md +82 -0
- package/.agent/skills/app-builder/templates/nextjs-saas/TEMPLATE.md +100 -0
- package/.agent/skills/app-builder/templates/nextjs-static/TEMPLATE.md +106 -0
- package/.agent/skills/app-builder/templates/nuxt-app/TEMPLATE.md +101 -0
- package/.agent/skills/app-builder/templates/python-fastapi/TEMPLATE.md +83 -0
- package/.agent/skills/app-builder/templates/react-native-app/TEMPLATE.md +93 -0
- package/.agent/skills/architecture/SKILL.md +55 -0
- package/.agent/skills/architecture/context-discovery.md +43 -0
- package/.agent/skills/architecture/examples.md +94 -0
- package/.agent/skills/architecture/pattern-selection.md +68 -0
- package/.agent/skills/architecture/patterns-reference.md +50 -0
- package/.agent/skills/architecture/trade-off-analysis.md +77 -0
- package/.agent/skills/bash-linux/SKILL.md +199 -0
- package/.agent/skills/behavioral-modes/SKILL.md +242 -0
- package/.agent/skills/brainstorming/SKILL.md +163 -0
- package/.agent/skills/brainstorming/dynamic-questioning.md +350 -0
- package/.agent/skills/clean-code/SKILL.md +201 -0
- package/.agent/skills/code-review-checklist/SKILL.md +109 -0
- package/.agent/skills/code-reviewer/.skill-source.json +8 -0
- package/.agent/skills/code-reviewer/SKILL.md +32 -0
- package/.agent/skills/code-reviewer/enforcement/checklists/backend-api-review-checklist.md +5 -0
- package/.agent/skills/code-reviewer/examples/approved-pr/review-output.md +76 -0
- package/.agent/skills/code-reviewer/examples/rejected-pr/review-output.md +99 -0
- package/.agent/skills/code-reviewer/examples/scenarios.md +3 -0
- package/.agent/skills/code-reviewer/metadata/doctrine-mapping.yaml +167 -0
- package/.agent/skills/code-reviewer/metadata/intent-triggers.yaml +41 -0
- package/.agent/skills/code-reviewer/resources/links.md +59 -0
- package/.agent/skills/code-reviewer/scripts/audit_pr.js +8 -0
- package/.agent/skills/code-reviewer/scripts/audit_pr.v2.js +417 -0
- package/.agent/skills/code-reviewer/scripts/validate_doctrine.js +307 -0
- package/.agent/skills/context-engineering/SKILL.md +86 -0
- package/.agent/skills/context-engineering/references/context-compression.md +84 -0
- package/.agent/skills/context-engineering/references/context-degradation.md +93 -0
- package/.agent/skills/context-engineering/references/context-fundamentals.md +75 -0
- package/.agent/skills/context-engineering/references/context-optimization.md +82 -0
- package/.agent/skills/context-engineering/references/evaluation.md +89 -0
- package/.agent/skills/context-engineering/references/memory-systems.md +88 -0
- package/.agent/skills/context-engineering/references/multi-agent-patterns.md +90 -0
- package/.agent/skills/context-engineering/references/project-development.md +97 -0
- package/.agent/skills/context-engineering/references/tool-design.md +86 -0
- package/.agent/skills/context-engineering/scripts/compression_evaluator.py +329 -0
- package/.agent/skills/context-engineering/scripts/context_analyzer.py +294 -0
- package/.agent/skills/database-design/SKILL.md +52 -0
- package/.agent/skills/database-design/database-selection.md +43 -0
- package/.agent/skills/database-design/indexing.md +39 -0
- package/.agent/skills/database-design/migrations.md +48 -0
- package/.agent/skills/database-design/optimization.md +36 -0
- package/.agent/skills/database-design/orm-selection.md +30 -0
- package/.agent/skills/database-design/schema-design.md +56 -0
- package/.agent/skills/database-design/scripts/schema_validator.py +172 -0
- package/.agent/skills/debugging/SKILL.md +42 -0
- package/.agent/skills/debugging/defense-in-depth/SKILL.md +130 -0
- package/.agent/skills/debugging/root-cause-tracing/SKILL.md +177 -0
- package/.agent/skills/debugging/root-cause-tracing/find-polluter.sh +63 -0
- package/.agent/skills/debugging/verification-before-completion/SKILL.md +142 -0
- package/.agent/skills/deployment-procedures/SKILL.md +241 -0
- package/.agent/skills/doc.md +177 -0
- package/.agent/skills/document-skills/SKILL.md +49 -0
- package/.agent/skills/document-skills/docx/LICENSE.txt +30 -0
- package/.agent/skills/document-skills/docx/SKILL.md +197 -0
- package/.agent/skills/document-skills/docx/docx-js.md +350 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-chart.xsd +1499 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-chartDrawing.xsd +146 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-diagram.xsd +1085 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-lockedCanvas.xsd +11 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-main.xsd +3081 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-picture.xsd +23 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-spreadsheetDrawing.xsd +185 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-wordprocessingDrawing.xsd +287 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/pml.xsd +1676 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-additionalCharacteristics.xsd +28 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-bibliography.xsd +144 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-commonSimpleTypes.xsd +174 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-customXmlDataProperties.xsd +25 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-customXmlSchemaProperties.xsd +18 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesCustom.xsd +59 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesExtended.xsd +56 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesVariantTypes.xsd +195 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-math.xsd +582 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-relationshipReference.xsd +25 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/sml.xsd +4439 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/vml-main.xsd +570 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/vml-officeDrawing.xsd +509 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/vml-presentationDrawing.xsd +12 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/vml-spreadsheetDrawing.xsd +108 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/vml-wordprocessingDrawing.xsd +96 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/wml.xsd +3646 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/xml.xsd +116 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ecma/fouth-edition/opc-contentTypes.xsd +42 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ecma/fouth-edition/opc-coreProperties.xsd +50 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ecma/fouth-edition/opc-digSig.xsd +49 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ecma/fouth-edition/opc-relationships.xsd +33 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/mce/mc.xsd +75 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/microsoft/wml-2010.xsd +560 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/microsoft/wml-2012.xsd +67 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/microsoft/wml-2018.xsd +14 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/microsoft/wml-cex-2018.xsd +20 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/microsoft/wml-cid-2016.xsd +13 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/microsoft/wml-sdtdatahash-2020.xsd +4 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/microsoft/wml-symex-2015.xsd +8 -0
- package/.agent/skills/document-skills/docx/ooxml/scripts/pack.py +159 -0
- package/.agent/skills/document-skills/docx/ooxml/scripts/unpack.py +29 -0
- package/.agent/skills/document-skills/docx/ooxml/scripts/validate.py +69 -0
- package/.agent/skills/document-skills/docx/ooxml/scripts/validation/__init__.py +15 -0
- package/.agent/skills/document-skills/docx/ooxml/scripts/validation/base.py +951 -0
- package/.agent/skills/document-skills/docx/ooxml/scripts/validation/docx.py +274 -0
- package/.agent/skills/document-skills/docx/ooxml/scripts/validation/pptx.py +315 -0
- package/.agent/skills/document-skills/docx/ooxml/scripts/validation/redlining.py +279 -0
- package/.agent/skills/document-skills/docx/ooxml.md +610 -0
- package/.agent/skills/document-skills/docx/scripts/__init__.py +1 -0
- package/.agent/skills/document-skills/docx/scripts/document.py +1276 -0
- package/.agent/skills/document-skills/docx/scripts/templates/comments.xml +3 -0
- package/.agent/skills/document-skills/docx/scripts/templates/commentsExtended.xml +3 -0
- package/.agent/skills/document-skills/docx/scripts/templates/commentsExtensible.xml +3 -0
- package/.agent/skills/document-skills/docx/scripts/templates/commentsIds.xml +3 -0
- package/.agent/skills/document-skills/docx/scripts/templates/people.xml +3 -0
- package/.agent/skills/document-skills/docx/scripts/utilities.py +374 -0
- package/.agent/skills/document-skills/pdf/LICENSE.txt +30 -0
- package/.agent/skills/document-skills/pdf/SKILL.md +294 -0
- package/.agent/skills/document-skills/pdf/forms.md +205 -0
- package/.agent/skills/document-skills/pdf/reference.md +612 -0
- package/.agent/skills/document-skills/pdf/scripts/check_bounding_boxes.py +70 -0
- package/.agent/skills/document-skills/pdf/scripts/check_bounding_boxes_test.py +226 -0
- package/.agent/skills/document-skills/pdf/scripts/check_fillable_fields.py +12 -0
- package/.agent/skills/document-skills/pdf/scripts/convert_pdf_to_images.py +35 -0
- package/.agent/skills/document-skills/pdf/scripts/create_validation_image.py +41 -0
- package/.agent/skills/document-skills/pdf/scripts/extract_form_field_info.py +152 -0
- package/.agent/skills/document-skills/pdf/scripts/fill_fillable_fields.py +114 -0
- package/.agent/skills/document-skills/pdf/scripts/fill_pdf_form_with_annotations.py +108 -0
- package/.agent/skills/document-skills/pptx/LICENSE.txt +30 -0
- package/.agent/skills/document-skills/pptx/SKILL.md +484 -0
- package/.agent/skills/document-skills/pptx/html2pptx.md +625 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/dml-chart.xsd +1499 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/dml-chartDrawing.xsd +146 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/dml-diagram.xsd +1085 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/dml-lockedCanvas.xsd +11 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/dml-main.xsd +3081 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/dml-picture.xsd +23 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/dml-spreadsheetDrawing.xsd +185 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/dml-wordprocessingDrawing.xsd +287 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/pml.xsd +1676 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-additionalCharacteristics.xsd +28 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-bibliography.xsd +144 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-commonSimpleTypes.xsd +174 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-customXmlDataProperties.xsd +25 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-customXmlSchemaProperties.xsd +18 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesCustom.xsd +59 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesExtended.xsd +56 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesVariantTypes.xsd +195 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-math.xsd +582 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-relationshipReference.xsd +25 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/sml.xsd +4439 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/vml-main.xsd +570 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/vml-officeDrawing.xsd +509 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/vml-presentationDrawing.xsd +12 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/vml-spreadsheetDrawing.xsd +108 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/vml-wordprocessingDrawing.xsd +96 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/wml.xsd +3646 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/xml.xsd +116 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ecma/fouth-edition/opc-contentTypes.xsd +42 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ecma/fouth-edition/opc-coreProperties.xsd +50 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ecma/fouth-edition/opc-digSig.xsd +49 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ecma/fouth-edition/opc-relationships.xsd +33 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/mce/mc.xsd +75 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/microsoft/wml-2010.xsd +560 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/microsoft/wml-2012.xsd +67 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/microsoft/wml-2018.xsd +14 -0
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name: game-audio
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description: Game audio principles. Sound design, music integration, adaptive audio systems.
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allowed-tools: Read, Glob, Grep
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---
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# Game Audio Principles
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> Sound design and music integration for immersive game experiences.
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## 1. Audio Category System
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### Category Definitions
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| Category | Behavior | Examples |
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| **Music** | Looping, crossfade, ducking | BGM, combat music |
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| **SFX** | One-shot, 3D positioned | Footsteps, impacts |
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| **Ambient** | Looping, background layer | Wind, crowd, forest |
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+
| **UI** | Immediate, non-3D | Button clicks, notifications |
|
|
23
|
+
| **Voice** | Priority, ducking trigger | Dialogue, announcer |
|
|
24
|
+
|
|
25
|
+
### Priority Hierarchy
|
|
26
|
+
|
|
27
|
+
```
|
|
28
|
+
When sounds compete for channels:
|
|
29
|
+
|
|
30
|
+
1. Voice (highest - always audible)
|
|
31
|
+
2. Player SFX (feedback critical)
|
|
32
|
+
3. Enemy SFX (gameplay important)
|
|
33
|
+
4. Music (mood, but duckable)
|
|
34
|
+
5. Ambient (lowest - can drop)
|
|
35
|
+
```
|
|
36
|
+
|
|
37
|
+
---
|
|
38
|
+
|
|
39
|
+
## 2. Sound Design Decisions
|
|
40
|
+
|
|
41
|
+
### SFX Creation Approach
|
|
42
|
+
|
|
43
|
+
| Approach | When to Use | Trade-offs |
|
|
44
|
+
|----------|-------------|------------|
|
|
45
|
+
| **Recording** | Realistic needs | High quality, time intensive |
|
|
46
|
+
| **Synthesis** | Sci-fi, retro, UI | Unique, requires skill |
|
|
47
|
+
| **Library samples** | Fast production | Common sounds, licensing |
|
|
48
|
+
| **Layering** | Complex sounds | Best results, more work |
|
|
49
|
+
|
|
50
|
+
### Layering Structure
|
|
51
|
+
|
|
52
|
+
| Layer | Purpose | Example: Gunshot |
|
|
53
|
+
|-------|---------|------------------|
|
|
54
|
+
| **Attack** | Initial transient | Click, snap |
|
|
55
|
+
| **Body** | Main character | Boom, blast |
|
|
56
|
+
| **Tail** | Decay, room | Reverb, echo |
|
|
57
|
+
| **Sweetener** | Special sauce | Shell casing, mechanical |
|
|
58
|
+
|
|
59
|
+
---
|
|
60
|
+
|
|
61
|
+
## 3. Music Integration
|
|
62
|
+
|
|
63
|
+
### Music State System
|
|
64
|
+
|
|
65
|
+
```
|
|
66
|
+
Game State → Music Response
|
|
67
|
+
│
|
|
68
|
+
├── Menu → Calm, loopable theme
|
|
69
|
+
├── Exploration → Ambient, atmospheric
|
|
70
|
+
├── Combat detected → Transition to tension
|
|
71
|
+
├── Combat engaged → Full battle music
|
|
72
|
+
├── Victory → Stinger + calm transition
|
|
73
|
+
├── Defeat → Somber stinger
|
|
74
|
+
└── Boss → Unique, multi-phase track
|
|
75
|
+
```
|
|
76
|
+
|
|
77
|
+
### Transition Techniques
|
|
78
|
+
|
|
79
|
+
| Technique | Use When | Feel |
|
|
80
|
+
|-----------|----------|------|
|
|
81
|
+
| **Crossfade** | Smooth mood shift | Gradual |
|
|
82
|
+
| **Stinger** | Immediate event | Dramatic |
|
|
83
|
+
| **Stem mixing** | Dynamic intensity | Seamless |
|
|
84
|
+
| **Beat-synced** | Rhythmic gameplay | Musical |
|
|
85
|
+
| **Queue point** | Next natural break | Clean |
|
|
86
|
+
|
|
87
|
+
---
|
|
88
|
+
|
|
89
|
+
## 4. Adaptive Audio Decisions
|
|
90
|
+
|
|
91
|
+
### Intensity Parameters
|
|
92
|
+
|
|
93
|
+
| Parameter | Affects | Example |
|
|
94
|
+
|-----------|---------|---------|
|
|
95
|
+
| **Threat level** | Music intensity | Enemy count |
|
|
96
|
+
| **Health** | Filter, reverb | Low health = muffled |
|
|
97
|
+
| **Speed** | Tempo, energy | Racing speed |
|
|
98
|
+
| **Environment** | Reverb, EQ | Cave vs outdoor |
|
|
99
|
+
| **Time of day** | Mood, volume | Night = quieter |
|
|
100
|
+
|
|
101
|
+
### Vertical vs Horizontal
|
|
102
|
+
|
|
103
|
+
| System | What Changes | Best For |
|
|
104
|
+
|--------|--------------|----------|
|
|
105
|
+
| **Vertical (layers)** | Add/remove instrument layers | Intensity scaling |
|
|
106
|
+
| **Horizontal (segments)** | Different music sections | State changes |
|
|
107
|
+
| **Combined** | Both | AAA adaptive scores |
|
|
108
|
+
|
|
109
|
+
---
|
|
110
|
+
|
|
111
|
+
## 5. 3D Audio Decisions
|
|
112
|
+
|
|
113
|
+
### Spatialization
|
|
114
|
+
|
|
115
|
+
| Element | 3D Positioned? | Reason |
|
|
116
|
+
|---------|----------------|--------|
|
|
117
|
+
| Player footsteps | No (or subtle) | Always audible |
|
|
118
|
+
| Enemy footsteps | Yes | Directional awareness |
|
|
119
|
+
| Gunfire | Yes | Combat awareness |
|
|
120
|
+
| Music | No | Mood, non-diegetic |
|
|
121
|
+
| Ambient zone | Yes (area) | Environmental |
|
|
122
|
+
| UI sounds | No | Interface feedback |
|
|
123
|
+
|
|
124
|
+
### Distance Behavior
|
|
125
|
+
|
|
126
|
+
| Distance | Sound Behavior |
|
|
127
|
+
|----------|----------------|
|
|
128
|
+
| **Near** | Full volume, full frequency |
|
|
129
|
+
| **Medium** | Volume falloff, high-freq rolloff |
|
|
130
|
+
| **Far** | Low volume, low-pass filter |
|
|
131
|
+
| **Max** | Silent or ambient hint |
|
|
132
|
+
|
|
133
|
+
---
|
|
134
|
+
|
|
135
|
+
## 6. Platform Considerations
|
|
136
|
+
|
|
137
|
+
### Format Selection
|
|
138
|
+
|
|
139
|
+
| Platform | Recommended Format | Reason |
|
|
140
|
+
|----------|-------------------|--------|
|
|
141
|
+
| PC | OGG Vorbis, WAV | Quality, no licensing |
|
|
142
|
+
| Console | Platform-specific | Certification |
|
|
143
|
+
| Mobile | MP3, AAC | Size, compatibility |
|
|
144
|
+
| Web | WebM/Opus, MP3 fallback | Browser support |
|
|
145
|
+
|
|
146
|
+
### Memory Budget
|
|
147
|
+
|
|
148
|
+
| Game Type | Audio Budget | Strategy |
|
|
149
|
+
|-----------|--------------|----------|
|
|
150
|
+
| Mobile casual | 10-50 MB | Compressed, fewer variants |
|
|
151
|
+
| PC indie | 100-500 MB | Quality focus |
|
|
152
|
+
| AAA | 1+ GB | Full quality, many variants |
|
|
153
|
+
|
|
154
|
+
---
|
|
155
|
+
|
|
156
|
+
## 7. Mix Hierarchy
|
|
157
|
+
|
|
158
|
+
### Volume Balance Reference
|
|
159
|
+
|
|
160
|
+
| Category | Relative Level | Notes |
|
|
161
|
+
|----------|----------------|-------|
|
|
162
|
+
| **Voice** | 0 dB (reference) | Always clear |
|
|
163
|
+
| **Player SFX** | -3 to -6 dB | Prominent but not harsh |
|
|
164
|
+
| **Music** | -6 to -12 dB | Foundation, ducks for voice |
|
|
165
|
+
| **Enemy SFX** | -6 to -9 dB | Important but not dominant |
|
|
166
|
+
| **Ambient** | -12 to -18 dB | Subtle background |
|
|
167
|
+
|
|
168
|
+
### Ducking Rules
|
|
169
|
+
|
|
170
|
+
| When | Duck What | Amount |
|
|
171
|
+
|------|-----------|--------|
|
|
172
|
+
| Voice plays | Music, Ambient | -6 to -9 dB |
|
|
173
|
+
| Explosion | All except explosion | Brief duck |
|
|
174
|
+
| Menu open | Gameplay audio | -3 to -6 dB |
|
|
175
|
+
|
|
176
|
+
---
|
|
177
|
+
|
|
178
|
+
## 8. Anti-Patterns
|
|
179
|
+
|
|
180
|
+
| Don't | Do |
|
|
181
|
+
|-------|-----|
|
|
182
|
+
| Play same sound repeatedly | Use variations (3-5 per sound) |
|
|
183
|
+
| Max volume everything | Use proper mix hierarchy |
|
|
184
|
+
| Ignore silence | Silence creates contrast |
|
|
185
|
+
| One music track loops forever | Provide variety, transitions |
|
|
186
|
+
| Skip audio in prototype | Placeholder audio matters |
|
|
187
|
+
|
|
188
|
+
---
|
|
189
|
+
|
|
190
|
+
> **Remember:** 50% of the game experience is audio. A muted game loses half its soul.
|
|
@@ -0,0 +1,129 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: game-design
|
|
3
|
+
description: Game design principles. GDD structure, balancing, player psychology, progression.
|
|
4
|
+
allowed-tools: Read, Glob, Grep
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# Game Design Principles
|
|
8
|
+
|
|
9
|
+
> Design thinking for engaging games.
|
|
10
|
+
|
|
11
|
+
---
|
|
12
|
+
|
|
13
|
+
## 1. Core Loop Design
|
|
14
|
+
|
|
15
|
+
### The 30-Second Test
|
|
16
|
+
|
|
17
|
+
```
|
|
18
|
+
Every game needs a fun 30-second loop:
|
|
19
|
+
1. ACTION → Player does something
|
|
20
|
+
2. FEEDBACK → Game responds
|
|
21
|
+
3. REWARD → Player feels good
|
|
22
|
+
4. REPEAT
|
|
23
|
+
```
|
|
24
|
+
|
|
25
|
+
### Loop Examples
|
|
26
|
+
|
|
27
|
+
| Genre | Core Loop |
|
|
28
|
+
|-------|-----------|
|
|
29
|
+
| Platformer | Run → Jump → Land → Collect |
|
|
30
|
+
| Shooter | Aim → Shoot → Kill → Loot |
|
|
31
|
+
| Puzzle | Observe → Think → Solve → Advance |
|
|
32
|
+
| RPG | Explore → Fight → Level → Gear |
|
|
33
|
+
|
|
34
|
+
---
|
|
35
|
+
|
|
36
|
+
## 2. Game Design Document (GDD)
|
|
37
|
+
|
|
38
|
+
### Essential Sections
|
|
39
|
+
|
|
40
|
+
| Section | Content |
|
|
41
|
+
|---------|---------|
|
|
42
|
+
| **Pitch** | One-sentence description |
|
|
43
|
+
| **Core Loop** | 30-second gameplay |
|
|
44
|
+
| **Mechanics** | How systems work |
|
|
45
|
+
| **Progression** | How player advances |
|
|
46
|
+
| **Art Style** | Visual direction |
|
|
47
|
+
| **Audio** | Sound direction |
|
|
48
|
+
|
|
49
|
+
### Principles
|
|
50
|
+
|
|
51
|
+
- Keep it living (update regularly)
|
|
52
|
+
- Visuals help communicate
|
|
53
|
+
- Less is more (start small)
|
|
54
|
+
|
|
55
|
+
---
|
|
56
|
+
|
|
57
|
+
## 3. Player Psychology
|
|
58
|
+
|
|
59
|
+
### Motivation Types
|
|
60
|
+
|
|
61
|
+
| Type | Driven By |
|
|
62
|
+
|------|-----------|
|
|
63
|
+
| **Achiever** | Goals, completion |
|
|
64
|
+
| **Explorer** | Discovery, secrets |
|
|
65
|
+
| **Socializer** | Interaction, community |
|
|
66
|
+
| **Killer** | Competition, dominance |
|
|
67
|
+
|
|
68
|
+
### Reward Schedules
|
|
69
|
+
|
|
70
|
+
| Schedule | Effect | Use |
|
|
71
|
+
|----------|--------|-----|
|
|
72
|
+
| **Fixed** | Predictable | Milestone rewards |
|
|
73
|
+
| **Variable** | Addictive | Loot drops |
|
|
74
|
+
| **Ratio** | Effort-based | Grind games |
|
|
75
|
+
|
|
76
|
+
---
|
|
77
|
+
|
|
78
|
+
## 4. Difficulty Balancing
|
|
79
|
+
|
|
80
|
+
### Flow State
|
|
81
|
+
|
|
82
|
+
```
|
|
83
|
+
Too Hard → Frustration → Quit
|
|
84
|
+
Too Easy → Boredom → Quit
|
|
85
|
+
Just Right → Flow → Engagement
|
|
86
|
+
```
|
|
87
|
+
|
|
88
|
+
### Balancing Strategies
|
|
89
|
+
|
|
90
|
+
| Strategy | How |
|
|
91
|
+
|----------|-----|
|
|
92
|
+
| **Dynamic** | Adjust to player skill |
|
|
93
|
+
| **Selection** | Let player choose |
|
|
94
|
+
| **Accessibility** | Options for all |
|
|
95
|
+
|
|
96
|
+
---
|
|
97
|
+
|
|
98
|
+
## 5. Progression Design
|
|
99
|
+
|
|
100
|
+
### Progression Types
|
|
101
|
+
|
|
102
|
+
| Type | Example |
|
|
103
|
+
|------|---------|
|
|
104
|
+
| **Skill** | Player gets better |
|
|
105
|
+
| **Power** | Character gets stronger |
|
|
106
|
+
| **Content** | New areas unlock |
|
|
107
|
+
| **Story** | Narrative advances |
|
|
108
|
+
|
|
109
|
+
### Pacing Principles
|
|
110
|
+
|
|
111
|
+
- Early wins (hook quickly)
|
|
112
|
+
- Gradually increase challenge
|
|
113
|
+
- Rest beats between intensity
|
|
114
|
+
- Meaningful choices
|
|
115
|
+
|
|
116
|
+
---
|
|
117
|
+
|
|
118
|
+
## 6. Anti-Patterns
|
|
119
|
+
|
|
120
|
+
| ❌ Don't | ✅ Do |
|
|
121
|
+
|----------|-------|
|
|
122
|
+
| Design in isolation | Playtest constantly |
|
|
123
|
+
| Polish before fun | Prototype first |
|
|
124
|
+
| Force one way to play | Allow player expression |
|
|
125
|
+
| Punish excessively | Reward progress |
|
|
126
|
+
|
|
127
|
+
---
|
|
128
|
+
|
|
129
|
+
> **Remember:** Fun is discovered through iteration, not designed on paper.
|
|
@@ -0,0 +1,108 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: mobile-games
|
|
3
|
+
description: Mobile game development principles. Touch input, battery, performance, app stores.
|
|
4
|
+
allowed-tools: Read, Write, Edit, Glob, Grep
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# Mobile Game Development
|
|
8
|
+
|
|
9
|
+
> Platform constraints and optimization principles.
|
|
10
|
+
|
|
11
|
+
---
|
|
12
|
+
|
|
13
|
+
## 1. Platform Considerations
|
|
14
|
+
|
|
15
|
+
### Key Constraints
|
|
16
|
+
|
|
17
|
+
| Constraint | Strategy |
|
|
18
|
+
|------------|----------|
|
|
19
|
+
| **Touch input** | Large hit areas, gestures |
|
|
20
|
+
| **Battery** | Limit CPU/GPU usage |
|
|
21
|
+
| **Thermal** | Throttle when hot |
|
|
22
|
+
| **Screen size** | Responsive UI |
|
|
23
|
+
| **Interruptions** | Pause on background |
|
|
24
|
+
|
|
25
|
+
---
|
|
26
|
+
|
|
27
|
+
## 2. Touch Input Principles
|
|
28
|
+
|
|
29
|
+
### Touch vs Controller
|
|
30
|
+
|
|
31
|
+
| Touch | Desktop/Console |
|
|
32
|
+
|-------|-----------------|
|
|
33
|
+
| Imprecise | Precise |
|
|
34
|
+
| Occludes screen | No occlusion |
|
|
35
|
+
| Limited buttons | Many buttons |
|
|
36
|
+
| Gestures available | Buttons/sticks |
|
|
37
|
+
|
|
38
|
+
### Best Practices
|
|
39
|
+
|
|
40
|
+
- Minimum touch target: 44x44 points
|
|
41
|
+
- Visual feedback on touch
|
|
42
|
+
- Avoid precise timing requirements
|
|
43
|
+
- Support both portrait and landscape
|
|
44
|
+
|
|
45
|
+
---
|
|
46
|
+
|
|
47
|
+
## 3. Performance Targets
|
|
48
|
+
|
|
49
|
+
### Thermal Management
|
|
50
|
+
|
|
51
|
+
| Action | Trigger |
|
|
52
|
+
|--------|---------|
|
|
53
|
+
| Reduce quality | Device warm |
|
|
54
|
+
| Limit FPS | Device hot |
|
|
55
|
+
| Pause effects | Critical temp |
|
|
56
|
+
|
|
57
|
+
### Battery Optimization
|
|
58
|
+
|
|
59
|
+
- 30 FPS often sufficient
|
|
60
|
+
- Sleep when paused
|
|
61
|
+
- Minimize GPS/network
|
|
62
|
+
- Dark mode saves OLED battery
|
|
63
|
+
|
|
64
|
+
---
|
|
65
|
+
|
|
66
|
+
## 4. App Store Requirements
|
|
67
|
+
|
|
68
|
+
### iOS (App Store)
|
|
69
|
+
|
|
70
|
+
| Requirement | Note |
|
|
71
|
+
|-------------|------|
|
|
72
|
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| Privacy labels | Required |
|
|
73
|
+
| Account deletion | If account creation exists |
|
|
74
|
+
| Screenshots | For all device sizes |
|
|
75
|
+
|
|
76
|
+
### Android (Google Play)
|
|
77
|
+
|
|
78
|
+
| Requirement | Note |
|
|
79
|
+
|-------------|------|
|
|
80
|
+
| Target API | Current year's SDK |
|
|
81
|
+
| 64-bit | Required |
|
|
82
|
+
| App bundles | Recommended |
|
|
83
|
+
|
|
84
|
+
---
|
|
85
|
+
|
|
86
|
+
## 5. Monetization Models
|
|
87
|
+
|
|
88
|
+
| Model | Best For |
|
|
89
|
+
|-------|----------|
|
|
90
|
+
| **Premium** | Quality games, loyal audience |
|
|
91
|
+
| **Free + IAP** | Casual, progression-based |
|
|
92
|
+
| **Ads** | Hyper-casual, high volume |
|
|
93
|
+
| **Subscription** | Content updates, multiplayer |
|
|
94
|
+
|
|
95
|
+
---
|
|
96
|
+
|
|
97
|
+
## 6. Anti-Patterns
|
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98
|
+
|
|
99
|
+
| ❌ Don't | ✅ Do |
|
|
100
|
+
|----------|-------|
|
|
101
|
+
| Desktop controls on mobile | Design for touch |
|
|
102
|
+
| Ignore battery drain | Monitor thermals |
|
|
103
|
+
| Force landscape | Support player preference |
|
|
104
|
+
| Always-on network | Cache and sync |
|
|
105
|
+
|
|
106
|
+
---
|
|
107
|
+
|
|
108
|
+
> **Remember:** Mobile is the most constrained platform. Respect battery and attention.
|
|
@@ -0,0 +1,132 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: multiplayer
|
|
3
|
+
description: Multiplayer game development principles. Architecture, networking, synchronization.
|
|
4
|
+
allowed-tools: Read, Write, Edit, Glob, Grep, Bash
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# Multiplayer Game Development
|
|
8
|
+
|
|
9
|
+
> Networking architecture and synchronization principles.
|
|
10
|
+
|
|
11
|
+
---
|
|
12
|
+
|
|
13
|
+
## 1. Architecture Selection
|
|
14
|
+
|
|
15
|
+
### Decision Tree
|
|
16
|
+
|
|
17
|
+
```
|
|
18
|
+
What type of multiplayer?
|
|
19
|
+
│
|
|
20
|
+
├── Competitive / Real-time
|
|
21
|
+
│ └── Dedicated Server (authoritative)
|
|
22
|
+
│
|
|
23
|
+
├── Cooperative / Casual
|
|
24
|
+
│ └── Host-based (one player is server)
|
|
25
|
+
│
|
|
26
|
+
├── Turn-based
|
|
27
|
+
│ └── Client-server (simple)
|
|
28
|
+
│
|
|
29
|
+
└── Massive (MMO)
|
|
30
|
+
└── Distributed servers
|
|
31
|
+
```
|
|
32
|
+
|
|
33
|
+
### Comparison
|
|
34
|
+
|
|
35
|
+
| Architecture | Latency | Cost | Security |
|
|
36
|
+
|--------------|---------|------|----------|
|
|
37
|
+
| **Dedicated** | Low | High | Strong |
|
|
38
|
+
| **P2P** | Variable | Low | Weak |
|
|
39
|
+
| **Host-based** | Medium | Low | Medium |
|
|
40
|
+
|
|
41
|
+
---
|
|
42
|
+
|
|
43
|
+
## 2. Synchronization Principles
|
|
44
|
+
|
|
45
|
+
### State vs Input
|
|
46
|
+
|
|
47
|
+
| Approach | Sync What | Best For |
|
|
48
|
+
|----------|-----------|----------|
|
|
49
|
+
| **State Sync** | Game state | Simple, few objects |
|
|
50
|
+
| **Input Sync** | Player inputs | Action games |
|
|
51
|
+
| **Hybrid** | Both | Most games |
|
|
52
|
+
|
|
53
|
+
### Lag Compensation
|
|
54
|
+
|
|
55
|
+
| Technique | Purpose |
|
|
56
|
+
|-----------|---------|
|
|
57
|
+
| **Prediction** | Client predicts server |
|
|
58
|
+
| **Interpolation** | Smooth remote players |
|
|
59
|
+
| **Reconciliation** | Fix mispredictions |
|
|
60
|
+
| **Lag compensation** | Rewind for hit detection |
|
|
61
|
+
|
|
62
|
+
---
|
|
63
|
+
|
|
64
|
+
## 3. Network Optimization
|
|
65
|
+
|
|
66
|
+
### Bandwidth Reduction
|
|
67
|
+
|
|
68
|
+
| Technique | Savings |
|
|
69
|
+
|-----------|---------|
|
|
70
|
+
| **Delta compression** | Send only changes |
|
|
71
|
+
| **Quantization** | Reduce precision |
|
|
72
|
+
| **Priority** | Important data first |
|
|
73
|
+
| **Area of interest** | Only nearby entities |
|
|
74
|
+
|
|
75
|
+
### Update Rates
|
|
76
|
+
|
|
77
|
+
| Type | Rate |
|
|
78
|
+
|------|------|
|
|
79
|
+
| Position | 20-60 Hz |
|
|
80
|
+
| Health | On change |
|
|
81
|
+
| Inventory | On change |
|
|
82
|
+
| Chat | On send |
|
|
83
|
+
|
|
84
|
+
---
|
|
85
|
+
|
|
86
|
+
## 4. Security Principles
|
|
87
|
+
|
|
88
|
+
### Server Authority
|
|
89
|
+
|
|
90
|
+
```
|
|
91
|
+
Client: "I hit the enemy"
|
|
92
|
+
Server: Validate → did projectile actually hit?
|
|
93
|
+
→ was player in valid state?
|
|
94
|
+
→ was timing possible?
|
|
95
|
+
```
|
|
96
|
+
|
|
97
|
+
### Anti-Cheat
|
|
98
|
+
|
|
99
|
+
| Cheat | Prevention |
|
|
100
|
+
|-------|------------|
|
|
101
|
+
| Speed hack | Server validates movement |
|
|
102
|
+
| Aimbot | Server validates sight line |
|
|
103
|
+
| Item dupe | Server owns inventory |
|
|
104
|
+
| Wall hack | Don't send hidden data |
|
|
105
|
+
|
|
106
|
+
---
|
|
107
|
+
|
|
108
|
+
## 5. Matchmaking
|
|
109
|
+
|
|
110
|
+
### Considerations
|
|
111
|
+
|
|
112
|
+
| Factor | Impact |
|
|
113
|
+
|--------|--------|
|
|
114
|
+
| **Skill** | Fair matches |
|
|
115
|
+
| **Latency** | Playable connection |
|
|
116
|
+
| **Wait time** | Player patience |
|
|
117
|
+
| **Party size** | Group play |
|
|
118
|
+
|
|
119
|
+
---
|
|
120
|
+
|
|
121
|
+
## 6. Anti-Patterns
|
|
122
|
+
|
|
123
|
+
| ❌ Don't | ✅ Do |
|
|
124
|
+
|----------|-------|
|
|
125
|
+
| Trust the client | Server is authority |
|
|
126
|
+
| Send everything | Send only necessary |
|
|
127
|
+
| Ignore latency | Design for 100-200ms |
|
|
128
|
+
| Sync exact positions | Interpolate/predict |
|
|
129
|
+
|
|
130
|
+
---
|
|
131
|
+
|
|
132
|
+
> **Remember:** Never trust the client. The server is the source of truth.
|
|
@@ -0,0 +1,144 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: pc-games
|
|
3
|
+
description: PC and console game development principles. Engine selection, platform features, optimization strategies.
|
|
4
|
+
allowed-tools: Read, Write, Edit, Glob, Grep
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# PC/Console Game Development
|
|
8
|
+
|
|
9
|
+
> Engine selection and platform-specific principles.
|
|
10
|
+
|
|
11
|
+
---
|
|
12
|
+
|
|
13
|
+
## 1. Engine Selection
|
|
14
|
+
|
|
15
|
+
### Decision Tree
|
|
16
|
+
|
|
17
|
+
```
|
|
18
|
+
What are you building?
|
|
19
|
+
│
|
|
20
|
+
├── 2D Game
|
|
21
|
+
│ ├── Open source important? → Godot
|
|
22
|
+
│ └── Large team/assets? → Unity
|
|
23
|
+
│
|
|
24
|
+
├── 3D Game
|
|
25
|
+
│ ├── AAA visual quality? → Unreal
|
|
26
|
+
│ ├── Cross-platform priority? → Unity
|
|
27
|
+
│ └── Indie/open source? → Godot 4
|
|
28
|
+
│
|
|
29
|
+
└── Specific Needs
|
|
30
|
+
├── DOTS performance? → Unity
|
|
31
|
+
├── Nanite/Lumen? → Unreal
|
|
32
|
+
└── Lightweight? → Godot
|
|
33
|
+
```
|
|
34
|
+
|
|
35
|
+
### Comparison
|
|
36
|
+
|
|
37
|
+
| Factor | Unity 6 | Godot 4 | Unreal 5 |
|
|
38
|
+
|--------|---------|---------|----------|
|
|
39
|
+
| 2D | Good | Excellent | Limited |
|
|
40
|
+
| 3D | Good | Good | Excellent |
|
|
41
|
+
| Learning | Medium | Easy | Hard |
|
|
42
|
+
| Cost | Revenue share | Free | 5% after $1M |
|
|
43
|
+
| Team | Any | Solo-Medium | Medium-Large |
|
|
44
|
+
|
|
45
|
+
---
|
|
46
|
+
|
|
47
|
+
## 2. Platform Features
|
|
48
|
+
|
|
49
|
+
### Steam Integration
|
|
50
|
+
|
|
51
|
+
| Feature | Purpose |
|
|
52
|
+
|---------|---------|
|
|
53
|
+
| Achievements | Player goals |
|
|
54
|
+
| Cloud Saves | Cross-device progress |
|
|
55
|
+
| Leaderboards | Competition |
|
|
56
|
+
| Workshop | User mods |
|
|
57
|
+
| Rich Presence | Show in-game status |
|
|
58
|
+
|
|
59
|
+
### Console Requirements
|
|
60
|
+
|
|
61
|
+
| Platform | Certification |
|
|
62
|
+
|----------|--------------|
|
|
63
|
+
| PlayStation | TRC compliance |
|
|
64
|
+
| Xbox | XR compliance |
|
|
65
|
+
| Nintendo | Lotcheck |
|
|
66
|
+
|
|
67
|
+
---
|
|
68
|
+
|
|
69
|
+
## 3. Controller Support
|
|
70
|
+
|
|
71
|
+
### Input Abstraction
|
|
72
|
+
|
|
73
|
+
```
|
|
74
|
+
Map ACTIONS, not buttons:
|
|
75
|
+
- "confirm" → A (Xbox), Cross (PS), B (Nintendo)
|
|
76
|
+
- "cancel" → B (Xbox), Circle (PS), A (Nintendo)
|
|
77
|
+
```
|
|
78
|
+
|
|
79
|
+
### Haptic Feedback
|
|
80
|
+
|
|
81
|
+
| Intensity | Use |
|
|
82
|
+
|-----------|-----|
|
|
83
|
+
| Light | UI feedback |
|
|
84
|
+
| Medium | Impacts |
|
|
85
|
+
| Heavy | Major events |
|
|
86
|
+
|
|
87
|
+
---
|
|
88
|
+
|
|
89
|
+
## 4. Performance Optimization
|
|
90
|
+
|
|
91
|
+
### Profiling First
|
|
92
|
+
|
|
93
|
+
| Engine | Tool |
|
|
94
|
+
|--------|------|
|
|
95
|
+
| Unity | Profiler Window |
|
|
96
|
+
| Godot | Debugger → Profiler |
|
|
97
|
+
| Unreal | Unreal Insights |
|
|
98
|
+
|
|
99
|
+
### Common Bottlenecks
|
|
100
|
+
|
|
101
|
+
| Bottleneck | Solution |
|
|
102
|
+
|------------|----------|
|
|
103
|
+
| Draw calls | Batching, atlases |
|
|
104
|
+
| GC spikes | Object pooling |
|
|
105
|
+
| Physics | Simpler colliders |
|
|
106
|
+
| Shaders | LOD shaders |
|
|
107
|
+
|
|
108
|
+
---
|
|
109
|
+
|
|
110
|
+
## 5. Engine-Specific Principles
|
|
111
|
+
|
|
112
|
+
### Unity 6
|
|
113
|
+
|
|
114
|
+
- DOTS for performance-critical systems
|
|
115
|
+
- Burst compiler for hot paths
|
|
116
|
+
- Addressables for asset streaming
|
|
117
|
+
|
|
118
|
+
### Godot 4
|
|
119
|
+
|
|
120
|
+
- GDScript for rapid iteration
|
|
121
|
+
- C# for complex logic
|
|
122
|
+
- Signals for decoupling
|
|
123
|
+
|
|
124
|
+
### Unreal 5
|
|
125
|
+
|
|
126
|
+
- Blueprint for designers
|
|
127
|
+
- C++ for performance
|
|
128
|
+
- Nanite for high-poly environments
|
|
129
|
+
- Lumen for dynamic lighting
|
|
130
|
+
|
|
131
|
+
---
|
|
132
|
+
|
|
133
|
+
## 6. Anti-Patterns
|
|
134
|
+
|
|
135
|
+
| ❌ Don't | ✅ Do |
|
|
136
|
+
|----------|-------|
|
|
137
|
+
| Choose engine by hype | Choose by project needs |
|
|
138
|
+
| Ignore platform guidelines | Study certification requirements |
|
|
139
|
+
| Hardcode input buttons | Abstract to actions |
|
|
140
|
+
| Skip profiling | Profile early and often |
|
|
141
|
+
|
|
142
|
+
---
|
|
143
|
+
|
|
144
|
+
> **Remember:** Engine is a tool. Master the principles, then adapt to any engine.
|