@agentskillkit/agent-skills 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.agent/.shared/ui-ux-pro-max/data/charts.csv +26 -0
- package/.agent/.shared/ui-ux-pro-max/data/colors.csv +97 -0
- package/.agent/.shared/ui-ux-pro-max/data/icons.csv +101 -0
- package/.agent/.shared/ui-ux-pro-max/data/landing.csv +31 -0
- package/.agent/.shared/ui-ux-pro-max/data/products.csv +97 -0
- package/.agent/.shared/ui-ux-pro-max/data/prompts.csv +24 -0
- package/.agent/.shared/ui-ux-pro-max/data/react-performance.csv +45 -0
- package/.agent/.shared/ui-ux-pro-max/data/stacks/flutter.csv +53 -0
- package/.agent/.shared/ui-ux-pro-max/data/stacks/html-tailwind.csv +56 -0
- package/.agent/.shared/ui-ux-pro-max/data/stacks/jetpack-compose.csv +53 -0
- package/.agent/.shared/ui-ux-pro-max/data/stacks/nextjs.csv +53 -0
- package/.agent/.shared/ui-ux-pro-max/data/stacks/nuxt-ui.csv +51 -0
- package/.agent/.shared/ui-ux-pro-max/data/stacks/nuxtjs.csv +59 -0
- package/.agent/.shared/ui-ux-pro-max/data/stacks/react-native.csv +52 -0
- package/.agent/.shared/ui-ux-pro-max/data/stacks/react.csv +54 -0
- package/.agent/.shared/ui-ux-pro-max/data/stacks/shadcn.csv +61 -0
- package/.agent/.shared/ui-ux-pro-max/data/stacks/svelte.csv +54 -0
- package/.agent/.shared/ui-ux-pro-max/data/stacks/swiftui.csv +51 -0
- package/.agent/.shared/ui-ux-pro-max/data/stacks/vue.csv +50 -0
- package/.agent/.shared/ui-ux-pro-max/data/styles.csv +59 -0
- package/.agent/.shared/ui-ux-pro-max/data/typography.csv +58 -0
- package/.agent/.shared/ui-ux-pro-max/data/ui-reasoning.csv +101 -0
- package/.agent/.shared/ui-ux-pro-max/data/ux-guidelines.csv +100 -0
- package/.agent/.shared/ui-ux-pro-max/data/web-interface.csv +31 -0
- package/.agent/.shared/ui-ux-pro-max/scripts/__pycache__/core.cpython-313.pyc +0 -0
- package/.agent/.shared/ui-ux-pro-max/scripts/__pycache__/design_system.cpython-313.pyc +0 -0
- package/.agent/.shared/ui-ux-pro-max/scripts/core.py +258 -0
- package/.agent/.shared/ui-ux-pro-max/scripts/design_system.py +1067 -0
- package/.agent/.shared/ui-ux-pro-max/scripts/search.py +106 -0
- package/.agent/ARCHITECTURE.md +292 -0
- package/.agent/GEMINI.md +374 -0
- package/.agent/agents/backend-specialist.md +263 -0
- package/.agent/agents/code-archaeologist.md +106 -0
- package/.agent/agents/database-architect.md +226 -0
- package/.agent/agents/debugger.md +225 -0
- package/.agent/agents/devops-engineer.md +242 -0
- package/.agent/agents/documentation-writer.md +104 -0
- package/.agent/agents/explorer-agent.md +73 -0
- package/.agent/agents/frontend-specialist.md +556 -0
- package/.agent/agents/game-developer.md +162 -0
- package/.agent/agents/mobile-developer.md +377 -0
- package/.agent/agents/orchestrator.md +416 -0
- package/.agent/agents/penetration-tester.md +188 -0
- package/.agent/agents/performance-optimizer.md +187 -0
- package/.agent/agents/product-manager.md +112 -0
- package/.agent/agents/product-owner.md +95 -0
- package/.agent/agents/project-planner.md +406 -0
- package/.agent/agents/qa-automation-engineer.md +103 -0
- package/.agent/agents/security-auditor.md +170 -0
- package/.agent/agents/seo-specialist.md +111 -0
- package/.agent/agents/test-engineer.md +158 -0
- package/.agent/knowledge/lessons-learned.yaml +17 -0
- package/.agent/rules/GEMINI.md +253 -0
- package/.agent/scripts/auto_preview.py +148 -0
- package/.agent/scripts/checklist.py +217 -0
- package/.agent/scripts/session_manager.py +120 -0
- package/.agent/scripts/verify_all.py +327 -0
- package/.agent/skills/aesthetic/SKILL.md +121 -0
- package/.agent/skills/aesthetic/assets/design-guideline-template.md +163 -0
- package/.agent/skills/aesthetic/assets/design-story-template.md +135 -0
- package/.agent/skills/aesthetic/references/design-principles.md +62 -0
- package/.agent/skills/aesthetic/references/design-resources.md +75 -0
- package/.agent/skills/aesthetic/references/micro-interactions.md +53 -0
- package/.agent/skills/aesthetic/references/storytelling-design.md +50 -0
- package/.agent/skills/api-patterns/SKILL.md +81 -0
- package/.agent/skills/api-patterns/rules/api-style.md +42 -0
- package/.agent/skills/api-patterns/rules/auth.md +24 -0
- package/.agent/skills/api-patterns/rules/documentation.md +26 -0
- package/.agent/skills/api-patterns/rules/graphql.md +41 -0
- package/.agent/skills/api-patterns/rules/rate-limiting.md +31 -0
- package/.agent/skills/api-patterns/rules/response.md +37 -0
- package/.agent/skills/api-patterns/rules/rest.md +40 -0
- package/.agent/skills/api-patterns/rules/security-testing.md +122 -0
- package/.agent/skills/api-patterns/rules/trpc.md +41 -0
- package/.agent/skills/api-patterns/rules/versioning.md +22 -0
- package/.agent/skills/api-patterns/scripts/api_validator.py +211 -0
- package/.agent/skills/app-builder/SKILL.md +75 -0
- package/.agent/skills/app-builder/agent-coordination.md +71 -0
- package/.agent/skills/app-builder/feature-building.md +53 -0
- package/.agent/skills/app-builder/project-detection.md +34 -0
- package/.agent/skills/app-builder/scaffolding.md +118 -0
- package/.agent/skills/app-builder/tech-stack.md +40 -0
- package/.agent/skills/app-builder/templates/SKILL.md +39 -0
- package/.agent/skills/app-builder/templates/astro-static/TEMPLATE.md +76 -0
- package/.agent/skills/app-builder/templates/chrome-extension/TEMPLATE.md +92 -0
- package/.agent/skills/app-builder/templates/cli-tool/TEMPLATE.md +88 -0
- package/.agent/skills/app-builder/templates/electron-desktop/TEMPLATE.md +88 -0
- package/.agent/skills/app-builder/templates/express-api/TEMPLATE.md +83 -0
- package/.agent/skills/app-builder/templates/flutter-app/TEMPLATE.md +90 -0
- package/.agent/skills/app-builder/templates/monorepo-turborepo/TEMPLATE.md +90 -0
- package/.agent/skills/app-builder/templates/nextjs-fullstack/TEMPLATE.md +82 -0
- package/.agent/skills/app-builder/templates/nextjs-saas/TEMPLATE.md +100 -0
- package/.agent/skills/app-builder/templates/nextjs-static/TEMPLATE.md +106 -0
- package/.agent/skills/app-builder/templates/nuxt-app/TEMPLATE.md +101 -0
- package/.agent/skills/app-builder/templates/python-fastapi/TEMPLATE.md +83 -0
- package/.agent/skills/app-builder/templates/react-native-app/TEMPLATE.md +93 -0
- package/.agent/skills/architecture/SKILL.md +55 -0
- package/.agent/skills/architecture/context-discovery.md +43 -0
- package/.agent/skills/architecture/examples.md +94 -0
- package/.agent/skills/architecture/pattern-selection.md +68 -0
- package/.agent/skills/architecture/patterns-reference.md +50 -0
- package/.agent/skills/architecture/trade-off-analysis.md +77 -0
- package/.agent/skills/bash-linux/SKILL.md +199 -0
- package/.agent/skills/behavioral-modes/SKILL.md +242 -0
- package/.agent/skills/brainstorming/SKILL.md +163 -0
- package/.agent/skills/brainstorming/dynamic-questioning.md +350 -0
- package/.agent/skills/clean-code/SKILL.md +201 -0
- package/.agent/skills/code-review-checklist/SKILL.md +109 -0
- package/.agent/skills/code-reviewer/.skill-source.json +8 -0
- package/.agent/skills/code-reviewer/SKILL.md +32 -0
- package/.agent/skills/code-reviewer/enforcement/checklists/backend-api-review-checklist.md +5 -0
- package/.agent/skills/code-reviewer/examples/approved-pr/review-output.md +76 -0
- package/.agent/skills/code-reviewer/examples/rejected-pr/review-output.md +99 -0
- package/.agent/skills/code-reviewer/examples/scenarios.md +3 -0
- package/.agent/skills/code-reviewer/metadata/doctrine-mapping.yaml +167 -0
- package/.agent/skills/code-reviewer/metadata/intent-triggers.yaml +41 -0
- package/.agent/skills/code-reviewer/resources/links.md +59 -0
- package/.agent/skills/code-reviewer/scripts/audit_pr.js +8 -0
- package/.agent/skills/code-reviewer/scripts/audit_pr.v2.js +417 -0
- package/.agent/skills/code-reviewer/scripts/validate_doctrine.js +307 -0
- package/.agent/skills/context-engineering/SKILL.md +86 -0
- package/.agent/skills/context-engineering/references/context-compression.md +84 -0
- package/.agent/skills/context-engineering/references/context-degradation.md +93 -0
- package/.agent/skills/context-engineering/references/context-fundamentals.md +75 -0
- package/.agent/skills/context-engineering/references/context-optimization.md +82 -0
- package/.agent/skills/context-engineering/references/evaluation.md +89 -0
- package/.agent/skills/context-engineering/references/memory-systems.md +88 -0
- package/.agent/skills/context-engineering/references/multi-agent-patterns.md +90 -0
- package/.agent/skills/context-engineering/references/project-development.md +97 -0
- package/.agent/skills/context-engineering/references/tool-design.md +86 -0
- package/.agent/skills/context-engineering/scripts/compression_evaluator.py +329 -0
- package/.agent/skills/context-engineering/scripts/context_analyzer.py +294 -0
- package/.agent/skills/database-design/SKILL.md +52 -0
- package/.agent/skills/database-design/database-selection.md +43 -0
- package/.agent/skills/database-design/indexing.md +39 -0
- package/.agent/skills/database-design/migrations.md +48 -0
- package/.agent/skills/database-design/optimization.md +36 -0
- package/.agent/skills/database-design/orm-selection.md +30 -0
- package/.agent/skills/database-design/schema-design.md +56 -0
- package/.agent/skills/database-design/scripts/schema_validator.py +172 -0
- package/.agent/skills/debugging/SKILL.md +42 -0
- package/.agent/skills/debugging/defense-in-depth/SKILL.md +130 -0
- package/.agent/skills/debugging/root-cause-tracing/SKILL.md +177 -0
- package/.agent/skills/debugging/root-cause-tracing/find-polluter.sh +63 -0
- package/.agent/skills/debugging/verification-before-completion/SKILL.md +142 -0
- package/.agent/skills/deployment-procedures/SKILL.md +241 -0
- package/.agent/skills/doc.md +177 -0
- package/.agent/skills/document-skills/SKILL.md +49 -0
- package/.agent/skills/document-skills/docx/LICENSE.txt +30 -0
- package/.agent/skills/document-skills/docx/SKILL.md +197 -0
- package/.agent/skills/document-skills/docx/docx-js.md +350 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-chart.xsd +1499 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-chartDrawing.xsd +146 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-diagram.xsd +1085 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-lockedCanvas.xsd +11 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-main.xsd +3081 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-picture.xsd +23 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-spreadsheetDrawing.xsd +185 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-wordprocessingDrawing.xsd +287 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/pml.xsd +1676 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-additionalCharacteristics.xsd +28 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-bibliography.xsd +144 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-commonSimpleTypes.xsd +174 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-customXmlDataProperties.xsd +25 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-customXmlSchemaProperties.xsd +18 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesCustom.xsd +59 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesExtended.xsd +56 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesVariantTypes.xsd +195 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-math.xsd +582 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-relationshipReference.xsd +25 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/sml.xsd +4439 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/vml-main.xsd +570 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/vml-officeDrawing.xsd +509 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/vml-presentationDrawing.xsd +12 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/vml-spreadsheetDrawing.xsd +108 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/vml-wordprocessingDrawing.xsd +96 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/wml.xsd +3646 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/xml.xsd +116 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ecma/fouth-edition/opc-contentTypes.xsd +42 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ecma/fouth-edition/opc-coreProperties.xsd +50 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ecma/fouth-edition/opc-digSig.xsd +49 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/ecma/fouth-edition/opc-relationships.xsd +33 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/mce/mc.xsd +75 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/microsoft/wml-2010.xsd +560 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/microsoft/wml-2012.xsd +67 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/microsoft/wml-2018.xsd +14 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/microsoft/wml-cex-2018.xsd +20 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/microsoft/wml-cid-2016.xsd +13 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/microsoft/wml-sdtdatahash-2020.xsd +4 -0
- package/.agent/skills/document-skills/docx/ooxml/schemas/microsoft/wml-symex-2015.xsd +8 -0
- package/.agent/skills/document-skills/docx/ooxml/scripts/pack.py +159 -0
- package/.agent/skills/document-skills/docx/ooxml/scripts/unpack.py +29 -0
- package/.agent/skills/document-skills/docx/ooxml/scripts/validate.py +69 -0
- package/.agent/skills/document-skills/docx/ooxml/scripts/validation/__init__.py +15 -0
- package/.agent/skills/document-skills/docx/ooxml/scripts/validation/base.py +951 -0
- package/.agent/skills/document-skills/docx/ooxml/scripts/validation/docx.py +274 -0
- package/.agent/skills/document-skills/docx/ooxml/scripts/validation/pptx.py +315 -0
- package/.agent/skills/document-skills/docx/ooxml/scripts/validation/redlining.py +279 -0
- package/.agent/skills/document-skills/docx/ooxml.md +610 -0
- package/.agent/skills/document-skills/docx/scripts/__init__.py +1 -0
- package/.agent/skills/document-skills/docx/scripts/document.py +1276 -0
- package/.agent/skills/document-skills/docx/scripts/templates/comments.xml +3 -0
- package/.agent/skills/document-skills/docx/scripts/templates/commentsExtended.xml +3 -0
- package/.agent/skills/document-skills/docx/scripts/templates/commentsExtensible.xml +3 -0
- package/.agent/skills/document-skills/docx/scripts/templates/commentsIds.xml +3 -0
- package/.agent/skills/document-skills/docx/scripts/templates/people.xml +3 -0
- package/.agent/skills/document-skills/docx/scripts/utilities.py +374 -0
- package/.agent/skills/document-skills/pdf/LICENSE.txt +30 -0
- package/.agent/skills/document-skills/pdf/SKILL.md +294 -0
- package/.agent/skills/document-skills/pdf/forms.md +205 -0
- package/.agent/skills/document-skills/pdf/reference.md +612 -0
- package/.agent/skills/document-skills/pdf/scripts/check_bounding_boxes.py +70 -0
- package/.agent/skills/document-skills/pdf/scripts/check_bounding_boxes_test.py +226 -0
- package/.agent/skills/document-skills/pdf/scripts/check_fillable_fields.py +12 -0
- package/.agent/skills/document-skills/pdf/scripts/convert_pdf_to_images.py +35 -0
- package/.agent/skills/document-skills/pdf/scripts/create_validation_image.py +41 -0
- package/.agent/skills/document-skills/pdf/scripts/extract_form_field_info.py +152 -0
- package/.agent/skills/document-skills/pdf/scripts/fill_fillable_fields.py +114 -0
- package/.agent/skills/document-skills/pdf/scripts/fill_pdf_form_with_annotations.py +108 -0
- package/.agent/skills/document-skills/pptx/LICENSE.txt +30 -0
- package/.agent/skills/document-skills/pptx/SKILL.md +484 -0
- package/.agent/skills/document-skills/pptx/html2pptx.md +625 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/dml-chart.xsd +1499 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/dml-chartDrawing.xsd +146 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/dml-diagram.xsd +1085 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/dml-lockedCanvas.xsd +11 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/dml-main.xsd +3081 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/dml-picture.xsd +23 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/dml-spreadsheetDrawing.xsd +185 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/dml-wordprocessingDrawing.xsd +287 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/pml.xsd +1676 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-additionalCharacteristics.xsd +28 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-bibliography.xsd +144 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-commonSimpleTypes.xsd +174 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-customXmlDataProperties.xsd +25 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-customXmlSchemaProperties.xsd +18 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesCustom.xsd +59 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesExtended.xsd +56 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesVariantTypes.xsd +195 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-math.xsd +582 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-relationshipReference.xsd +25 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/sml.xsd +4439 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/vml-main.xsd +570 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/vml-officeDrawing.xsd +509 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/vml-presentationDrawing.xsd +12 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/vml-spreadsheetDrawing.xsd +108 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/vml-wordprocessingDrawing.xsd +96 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/wml.xsd +3646 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/xml.xsd +116 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ecma/fouth-edition/opc-contentTypes.xsd +42 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ecma/fouth-edition/opc-coreProperties.xsd +50 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ecma/fouth-edition/opc-digSig.xsd +49 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/ecma/fouth-edition/opc-relationships.xsd +33 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/mce/mc.xsd +75 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/microsoft/wml-2010.xsd +560 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/microsoft/wml-2012.xsd +67 -0
- package/.agent/skills/document-skills/pptx/ooxml/schemas/microsoft/wml-2018.xsd +14 -0
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name: 2d-games
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description: 2D game development principles. Sprites, tilemaps, physics, camera.
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23
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+
|
|
24
|
+
### Animation Principles
|
|
25
|
+
|
|
26
|
+
- Frame rate: 8-24 FPS typical
|
|
27
|
+
- Squash and stretch for impact
|
|
28
|
+
- Anticipation before action
|
|
29
|
+
- Follow-through after action
|
|
30
|
+
|
|
31
|
+
---
|
|
32
|
+
|
|
33
|
+
## 2. Tilemap Design
|
|
34
|
+
|
|
35
|
+
### Tile Considerations
|
|
36
|
+
|
|
37
|
+
| Factor | Recommendation |
|
|
38
|
+
|--------|----------------|
|
|
39
|
+
| **Size** | 16x16, 32x32, 64x64 |
|
|
40
|
+
| **Auto-tiling** | Use for terrain |
|
|
41
|
+
| **Collision** | Simplified shapes |
|
|
42
|
+
|
|
43
|
+
### Layers
|
|
44
|
+
|
|
45
|
+
| Layer | Content |
|
|
46
|
+
|-------|---------|
|
|
47
|
+
| Background | Non-interactive scenery |
|
|
48
|
+
| Terrain | Walkable ground |
|
|
49
|
+
| Props | Interactive objects |
|
|
50
|
+
| Foreground | Parallax overlay |
|
|
51
|
+
|
|
52
|
+
---
|
|
53
|
+
|
|
54
|
+
## 3. 2D Physics
|
|
55
|
+
|
|
56
|
+
### Collision Shapes
|
|
57
|
+
|
|
58
|
+
| Shape | Use Case |
|
|
59
|
+
|-------|----------|
|
|
60
|
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| Box | Rectangular objects |
|
|
61
|
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| Circle | Balls, rounded |
|
|
62
|
+
| Capsule | Characters |
|
|
63
|
+
| Polygon | Complex shapes |
|
|
64
|
+
|
|
65
|
+
### Physics Considerations
|
|
66
|
+
|
|
67
|
+
- Pixel-perfect vs physics-based
|
|
68
|
+
- Fixed timestep for consistency
|
|
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+
- Layers for filtering
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|
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|
+
|
|
71
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+
---
|
|
72
|
+
|
|
73
|
+
## 4. Camera Systems
|
|
74
|
+
|
|
75
|
+
### Camera Types
|
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76
|
+
|
|
77
|
+
| Type | Use |
|
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78
|
+
|------|-----|
|
|
79
|
+
| **Follow** | Track player |
|
|
80
|
+
| **Look-ahead** | Anticipate movement |
|
|
81
|
+
| **Multi-target** | Two-player |
|
|
82
|
+
| **Room-based** | Metroidvania |
|
|
83
|
+
|
|
84
|
+
### Screen Shake
|
|
85
|
+
|
|
86
|
+
- Short duration (50-200ms)
|
|
87
|
+
- Diminishing intensity
|
|
88
|
+
- Use sparingly
|
|
89
|
+
|
|
90
|
+
---
|
|
91
|
+
|
|
92
|
+
## 5. Genre Patterns
|
|
93
|
+
|
|
94
|
+
### Platformer
|
|
95
|
+
|
|
96
|
+
- Coyote time (leniency after edge)
|
|
97
|
+
- Jump buffering
|
|
98
|
+
- Variable jump height
|
|
99
|
+
|
|
100
|
+
### Top-down
|
|
101
|
+
|
|
102
|
+
- 8-directional or free movement
|
|
103
|
+
- Aim-based or auto-aim
|
|
104
|
+
- Consider rotation or not
|
|
105
|
+
|
|
106
|
+
---
|
|
107
|
+
|
|
108
|
+
## 6. Anti-Patterns
|
|
109
|
+
|
|
110
|
+
| ❌ Don't | ✅ Do |
|
|
111
|
+
|----------|-------|
|
|
112
|
+
| Separate textures | Use atlases |
|
|
113
|
+
| Complex collision shapes | Simplified collision |
|
|
114
|
+
| Jittery camera | Smooth following |
|
|
115
|
+
| Pixel-perfect on physics | Choose one approach |
|
|
116
|
+
|
|
117
|
+
---
|
|
118
|
+
|
|
119
|
+
> **Remember:** 2D is about clarity. Every pixel should communicate.
|
|
@@ -0,0 +1,135 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: 3d-games
|
|
3
|
+
description: 3D game development principles. Rendering, shaders, physics, cameras.
|
|
4
|
+
allowed-tools: Read, Write, Edit, Glob, Grep
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# 3D Game Development
|
|
8
|
+
|
|
9
|
+
> Principles for 3D game systems.
|
|
10
|
+
|
|
11
|
+
---
|
|
12
|
+
|
|
13
|
+
## 1. Rendering Pipeline
|
|
14
|
+
|
|
15
|
+
### Stages
|
|
16
|
+
|
|
17
|
+
```
|
|
18
|
+
1. Vertex Processing → Transform geometry
|
|
19
|
+
2. Rasterization → Convert to pixels
|
|
20
|
+
3. Fragment Processing → Color pixels
|
|
21
|
+
4. Output → To screen
|
|
22
|
+
```
|
|
23
|
+
|
|
24
|
+
### Optimization Principles
|
|
25
|
+
|
|
26
|
+
| Technique | Purpose |
|
|
27
|
+
|-----------|---------|
|
|
28
|
+
| **Frustum culling** | Don't render off-screen |
|
|
29
|
+
| **Occlusion culling** | Don't render hidden |
|
|
30
|
+
| **LOD** | Less detail at distance |
|
|
31
|
+
| **Batching** | Combine draw calls |
|
|
32
|
+
|
|
33
|
+
---
|
|
34
|
+
|
|
35
|
+
## 2. Shader Principles
|
|
36
|
+
|
|
37
|
+
### Shader Types
|
|
38
|
+
|
|
39
|
+
| Type | Purpose |
|
|
40
|
+
|------|---------|
|
|
41
|
+
| **Vertex** | Position, normals |
|
|
42
|
+
| **Fragment/Pixel** | Color, lighting |
|
|
43
|
+
| **Compute** | General computation |
|
|
44
|
+
|
|
45
|
+
### When to Write Custom Shaders
|
|
46
|
+
|
|
47
|
+
- Special effects (water, fire, portals)
|
|
48
|
+
- Stylized rendering (toon, sketch)
|
|
49
|
+
- Performance optimization
|
|
50
|
+
- Unique visual identity
|
|
51
|
+
|
|
52
|
+
---
|
|
53
|
+
|
|
54
|
+
## 3. 3D Physics
|
|
55
|
+
|
|
56
|
+
### Collision Shapes
|
|
57
|
+
|
|
58
|
+
| Shape | Use Case |
|
|
59
|
+
|-------|----------|
|
|
60
|
+
| **Box** | Buildings, crates |
|
|
61
|
+
| **Sphere** | Balls, quick checks |
|
|
62
|
+
| **Capsule** | Characters |
|
|
63
|
+
| **Mesh** | Terrain (expensive) |
|
|
64
|
+
|
|
65
|
+
### Principles
|
|
66
|
+
|
|
67
|
+
- Simple colliders, complex visuals
|
|
68
|
+
- Layer-based filtering
|
|
69
|
+
- Raycasting for line-of-sight
|
|
70
|
+
|
|
71
|
+
---
|
|
72
|
+
|
|
73
|
+
## 4. Camera Systems
|
|
74
|
+
|
|
75
|
+
### Camera Types
|
|
76
|
+
|
|
77
|
+
| Type | Use |
|
|
78
|
+
|------|-----|
|
|
79
|
+
| **Third-person** | Action, adventure |
|
|
80
|
+
| **First-person** | Immersive, FPS |
|
|
81
|
+
| **Isometric** | Strategy, RPG |
|
|
82
|
+
| **Orbital** | Inspection, editors |
|
|
83
|
+
|
|
84
|
+
### Camera Feel
|
|
85
|
+
|
|
86
|
+
- Smooth following (lerp)
|
|
87
|
+
- Collision avoidance
|
|
88
|
+
- Look-ahead for movement
|
|
89
|
+
- FOV changes for speed
|
|
90
|
+
|
|
91
|
+
---
|
|
92
|
+
|
|
93
|
+
## 5. Lighting
|
|
94
|
+
|
|
95
|
+
### Light Types
|
|
96
|
+
|
|
97
|
+
| Type | Use |
|
|
98
|
+
|------|-----|
|
|
99
|
+
| **Directional** | Sun, moon |
|
|
100
|
+
| **Point** | Lamps, torches |
|
|
101
|
+
| **Spot** | Flashlight, stage |
|
|
102
|
+
| **Ambient** | Base illumination |
|
|
103
|
+
|
|
104
|
+
### Performance Consideration
|
|
105
|
+
|
|
106
|
+
- Real-time shadows are expensive
|
|
107
|
+
- Bake when possible
|
|
108
|
+
- Shadow cascades for large worlds
|
|
109
|
+
|
|
110
|
+
---
|
|
111
|
+
|
|
112
|
+
## 6. Level of Detail (LOD)
|
|
113
|
+
|
|
114
|
+
### LOD Strategy
|
|
115
|
+
|
|
116
|
+
| Distance | Model |
|
|
117
|
+
|----------|-------|
|
|
118
|
+
| Near | Full detail |
|
|
119
|
+
| Medium | 50% triangles |
|
|
120
|
+
| Far | 25% or billboard |
|
|
121
|
+
|
|
122
|
+
---
|
|
123
|
+
|
|
124
|
+
## 7. Anti-Patterns
|
|
125
|
+
|
|
126
|
+
| ❌ Don't | ✅ Do |
|
|
127
|
+
|----------|-------|
|
|
128
|
+
| Mesh colliders everywhere | Simple shapes |
|
|
129
|
+
| Real-time shadows on mobile | Baked or blob shadows |
|
|
130
|
+
| One LOD for all distances | Distance-based LOD |
|
|
131
|
+
| Unoptimized shaders | Profile and simplify |
|
|
132
|
+
|
|
133
|
+
---
|
|
134
|
+
|
|
135
|
+
> **Remember:** 3D is about illusion. Create the impression of detail, not the detail itself.
|
|
@@ -0,0 +1,167 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: game-development
|
|
3
|
+
description: Game development orchestrator. Routes to platform-specific skills based on project needs.
|
|
4
|
+
allowed-tools: Read, Write, Edit, Glob, Grep, Bash
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# Game Development
|
|
8
|
+
|
|
9
|
+
> **Orchestrator skill** that provides core principles and routes to specialized sub-skills.
|
|
10
|
+
|
|
11
|
+
---
|
|
12
|
+
|
|
13
|
+
## When to Use This Skill
|
|
14
|
+
|
|
15
|
+
You are working on a game development project. This skill teaches the PRINCIPLES of game development and directs you to the right sub-skill based on context.
|
|
16
|
+
|
|
17
|
+
---
|
|
18
|
+
|
|
19
|
+
## Sub-Skill Routing
|
|
20
|
+
|
|
21
|
+
### Platform Selection
|
|
22
|
+
|
|
23
|
+
| If the game targets... | Use Sub-Skill |
|
|
24
|
+
|------------------------|---------------|
|
|
25
|
+
| Web browsers (HTML5, WebGL) | `game-development/web-games` |
|
|
26
|
+
| Mobile (iOS, Android) | `game-development/mobile-games` |
|
|
27
|
+
| PC (Steam, Desktop) | `game-development/pc-games` |
|
|
28
|
+
| VR/AR headsets | `game-development/vr-ar` |
|
|
29
|
+
|
|
30
|
+
### Dimension Selection
|
|
31
|
+
|
|
32
|
+
| If the game is... | Use Sub-Skill |
|
|
33
|
+
|-------------------|---------------|
|
|
34
|
+
| 2D (sprites, tilemaps) | `game-development/2d-games` |
|
|
35
|
+
| 3D (meshes, shaders) | `game-development/3d-games` |
|
|
36
|
+
|
|
37
|
+
### Specialty Areas
|
|
38
|
+
|
|
39
|
+
| If you need... | Use Sub-Skill |
|
|
40
|
+
|----------------|---------------|
|
|
41
|
+
| GDD, balancing, player psychology | `game-development/game-design` |
|
|
42
|
+
| Multiplayer, networking | `game-development/multiplayer` |
|
|
43
|
+
| Visual style, asset pipeline, animation | `game-development/game-art` |
|
|
44
|
+
| Sound design, music, adaptive audio | `game-development/game-audio` |
|
|
45
|
+
|
|
46
|
+
---
|
|
47
|
+
|
|
48
|
+
## Core Principles (All Platforms)
|
|
49
|
+
|
|
50
|
+
### 1. The Game Loop
|
|
51
|
+
|
|
52
|
+
Every game, regardless of platform, follows this pattern:
|
|
53
|
+
|
|
54
|
+
```
|
|
55
|
+
INPUT → Read player actions
|
|
56
|
+
UPDATE → Process game logic (fixed timestep)
|
|
57
|
+
RENDER → Draw the frame (interpolated)
|
|
58
|
+
```
|
|
59
|
+
|
|
60
|
+
**Fixed Timestep Rule:**
|
|
61
|
+
- Physics/logic: Fixed rate (e.g., 50Hz)
|
|
62
|
+
- Rendering: As fast as possible
|
|
63
|
+
- Interpolate between states for smooth visuals
|
|
64
|
+
|
|
65
|
+
---
|
|
66
|
+
|
|
67
|
+
### 2. Pattern Selection Matrix
|
|
68
|
+
|
|
69
|
+
| Pattern | Use When | Example |
|
|
70
|
+
|---------|----------|---------|
|
|
71
|
+
| **State Machine** | 3-5 discrete states | Player: Idle→Walk→Jump |
|
|
72
|
+
| **Object Pooling** | Frequent spawn/destroy | Bullets, particles |
|
|
73
|
+
| **Observer/Events** | Cross-system communication | Health→UI updates |
|
|
74
|
+
| **ECS** | Thousands of similar entities | RTS units, particles |
|
|
75
|
+
| **Command** | Undo, replay, networking | Input recording |
|
|
76
|
+
| **Behavior Tree** | Complex AI decisions | Enemy AI |
|
|
77
|
+
|
|
78
|
+
**Decision Rule:** Start with State Machine. Add ECS only when performance demands.
|
|
79
|
+
|
|
80
|
+
---
|
|
81
|
+
|
|
82
|
+
### 3. Input Abstraction
|
|
83
|
+
|
|
84
|
+
Abstract input into ACTIONS, not raw keys:
|
|
85
|
+
|
|
86
|
+
```
|
|
87
|
+
"jump" → Space, Gamepad A, Touch tap
|
|
88
|
+
"move" → WASD, Left stick, Virtual joystick
|
|
89
|
+
```
|
|
90
|
+
|
|
91
|
+
**Why:** Enables multi-platform, rebindable controls.
|
|
92
|
+
|
|
93
|
+
---
|
|
94
|
+
|
|
95
|
+
### 4. Performance Budget (60 FPS = 16.67ms)
|
|
96
|
+
|
|
97
|
+
| System | Budget |
|
|
98
|
+
|--------|--------|
|
|
99
|
+
| Input | 1ms |
|
|
100
|
+
| Physics | 3ms |
|
|
101
|
+
| AI | 2ms |
|
|
102
|
+
| Game Logic | 4ms |
|
|
103
|
+
| Rendering | 5ms |
|
|
104
|
+
| Buffer | 1.67ms |
|
|
105
|
+
|
|
106
|
+
**Optimization Priority:**
|
|
107
|
+
1. Algorithm (O(n²) → O(n log n))
|
|
108
|
+
2. Batching (reduce draw calls)
|
|
109
|
+
3. Pooling (avoid GC spikes)
|
|
110
|
+
4. LOD (detail by distance)
|
|
111
|
+
5. Culling (skip invisible)
|
|
112
|
+
|
|
113
|
+
---
|
|
114
|
+
|
|
115
|
+
### 5. AI Selection by Complexity
|
|
116
|
+
|
|
117
|
+
| AI Type | Complexity | Use When |
|
|
118
|
+
|---------|------------|----------|
|
|
119
|
+
| **FSM** | Simple | 3-5 states, predictable behavior |
|
|
120
|
+
| **Behavior Tree** | Medium | Modular, designer-friendly |
|
|
121
|
+
| **GOAP** | High | Emergent, planning-based |
|
|
122
|
+
| **Utility AI** | High | Scoring-based decisions |
|
|
123
|
+
|
|
124
|
+
---
|
|
125
|
+
|
|
126
|
+
### 6. Collision Strategy
|
|
127
|
+
|
|
128
|
+
| Type | Best For |
|
|
129
|
+
|------|----------|
|
|
130
|
+
| **AABB** | Rectangles, fast checks |
|
|
131
|
+
| **Circle** | Round objects, cheap |
|
|
132
|
+
| **Spatial Hash** | Many similar-sized objects |
|
|
133
|
+
| **Quadtree** | Large worlds, varying sizes |
|
|
134
|
+
|
|
135
|
+
---
|
|
136
|
+
|
|
137
|
+
## Anti-Patterns (Universal)
|
|
138
|
+
|
|
139
|
+
| Don't | Do |
|
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| Update everything every frame | Use events, dirty flags |
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| Create objects in hot loops | Object pooling |
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| Optimize without profiling | Profile first |
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| Mix input with logic | Abstract input layer |
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## Routing Examples
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### Example 1: "I want to make a browser-based 2D platformer"
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→ Start with `game-development/web-games` for framework selection
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→ Then `game-development/2d-games` for sprite/tilemap patterns
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→ Reference `game-development/game-design` for level design
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### Example 2: "Mobile puzzle game for iOS and Android"
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→ Use `game-development/game-design` for puzzle balancing
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### Example 3: "Multiplayer VR shooter"
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→ `game-development/vr-ar` for comfort and immersion
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→ `game-development/3d-games` for rendering
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→ `game-development/multiplayer` for networking
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---
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> **Remember:** Great games come from iteration, not perfection. Prototype fast, then polish.
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---
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name: game-art
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description: Game art principles. Visual style selection, asset pipeline, animation workflow.
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allowed-tools: Read, Glob, Grep
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---
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# Game Art Principles
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> Visual design thinking for games - style selection, asset pipelines, and art direction.
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---
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## 1. Art Style Selection
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### Decision Tree
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```
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What feeling should the game evoke?
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│
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├── Nostalgic / Retro
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│ ├── Limited palette? → Pixel Art
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│ └── Hand-drawn feel? → Vector / Flash style
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│
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├── Realistic / Immersive
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│ ├── High budget? → PBR 3D
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│ └── Stylized realism? → Hand-painted textures
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│
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├── Approachable / Casual
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│ ├── Clean shapes? → Flat / Minimalist
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│ └── Soft feel? → Gradient / Soft shadows
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│
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└── Unique / Experimental
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└── Define custom style guide
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```
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### Style Comparison Matrix
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| Style | Production Speed | Skill Floor | Scalability | Best For |
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|-------|------------------|-------------|-------------|----------|
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| **Pixel Art** | Medium | Medium | Hard to hire | Indie, retro |
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| **Vector/Flat** | Fast | Low | Easy | Mobile, casual |
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| **Hand-painted** | Slow | High | Medium | Fantasy, stylized |
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| **PBR 3D** | Slow | High | AAA pipeline | Realistic games |
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| **Low-poly** | Fast | Medium | Easy | Indie 3D |
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| **Cel-shaded** | Medium | Medium | Medium | Anime, cartoon |
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---
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|
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## 2. Asset Pipeline Decisions
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### 2D Pipeline
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| Phase | Tool Options | Output |
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|-------|--------------|--------|
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| **Concept** | Paper, Procreate, Photoshop | Reference sheet |
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| **Creation** | Aseprite, Photoshop, Krita | Individual sprites |
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| **Atlas** | TexturePacker, Aseprite | Spritesheet |
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| **Animation** | Spine, DragonBones, Frame-by-frame | Animation data |
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| **Integration** | Engine import | Game-ready assets |
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### 3D Pipeline
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| Phase | Tool Options | Output |
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|-------|--------------|--------|
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| **Concept** | 2D art, Blockout | Reference |
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| **Modeling** | Blender, Maya, 3ds Max | High-poly mesh |
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| **Retopology** | Blender, ZBrush | Game-ready mesh |
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| **UV/Texturing** | Substance Painter, Blender | Texture maps |
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| **Rigging** | Blender, Maya | Skeletal rig |
|
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| **Animation** | Blender, Maya, Mixamo | Animation clips |
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| **Export** | FBX, glTF | Engine-ready |
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+
|
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---
|
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+
|
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## 3. Color Theory Decisions
|
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|
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### Palette Selection
|
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78
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|
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79
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| Goal | Strategy | Example |
|
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80
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|------|----------|---------|
|
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| **Harmony** | Complementary or analogous | Nature games |
|
|
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| **Contrast** | High saturation differences | Action games |
|
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|
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| **Mood** | Warm/cool temperature | Horror, cozy |
|
|
84
|
+
| **Readability** | Value contrast over hue | Gameplay clarity |
|
|
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+
|
|
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### Color Principles
|
|
87
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+
|
|
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- **Hierarchy:** Important elements should pop
|
|
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- **Consistency:** Same object = same color family
|
|
90
|
+
- **Context:** Colors read differently on backgrounds
|
|
91
|
+
- **Accessibility:** Don't rely only on color
|
|
92
|
+
|
|
93
|
+
---
|
|
94
|
+
|
|
95
|
+
## 4. Animation Principles
|
|
96
|
+
|
|
97
|
+
### The 12 Principles (Applied to Games)
|
|
98
|
+
|
|
99
|
+
| Principle | Game Application |
|
|
100
|
+
|-----------|------------------|
|
|
101
|
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| **Squash & Stretch** | Jump arcs, impacts |
|
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|
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| **Anticipation** | Wind-up before attack |
|
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| **Staging** | Clear silhouettes |
|
|
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|
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| **Follow-through** | Hair, capes after movement |
|
|
105
|
+
| **Slow in/out** | Easing on transitions |
|
|
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|
+
| **Arcs** | Natural movement paths |
|
|
107
|
+
| **Secondary Action** | Breathing, blinking |
|
|
108
|
+
| **Timing** | Frame count = weight/speed |
|
|
109
|
+
| **Exaggeration** | Readable from distance |
|
|
110
|
+
| **Appeal** | Memorable design |
|
|
111
|
+
|
|
112
|
+
### Frame Count Guidelines
|
|
113
|
+
|
|
114
|
+
| Action Type | Typical Frames | Feel |
|
|
115
|
+
|-------------|----------------|------|
|
|
116
|
+
| Idle breathing | 4-8 | Subtle |
|
|
117
|
+
| Walk cycle | 6-12 | Smooth |
|
|
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|
+
| Run cycle | 4-8 | Energetic |
|
|
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|
+
| Attack | 3-6 | Snappy |
|
|
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|
+
| Death | 8-16 | Dramatic |
|
|
121
|
+
|
|
122
|
+
---
|
|
123
|
+
|
|
124
|
+
## 5. Resolution & Scale Decisions
|
|
125
|
+
|
|
126
|
+
### 2D Resolution by Platform
|
|
127
|
+
|
|
128
|
+
| Platform | Base Resolution | Sprite Scale |
|
|
129
|
+
|----------|-----------------|--------------|
|
|
130
|
+
| Mobile | 1080p | 64-128px characters |
|
|
131
|
+
| Desktop | 1080p-4K | 128-256px characters |
|
|
132
|
+
| Pixel art | 320x180 to 640x360 | 16-32px characters |
|
|
133
|
+
|
|
134
|
+
### Consistency Rule
|
|
135
|
+
|
|
136
|
+
Choose a base unit and stick to it:
|
|
137
|
+
- Pixel art: Work at 1x, scale up (never down)
|
|
138
|
+
- HD art: Define DPI, maintain ratio
|
|
139
|
+
- 3D: 1 unit = 1 meter (industry standard)
|
|
140
|
+
|
|
141
|
+
---
|
|
142
|
+
|
|
143
|
+
## 6. Asset Organization
|
|
144
|
+
|
|
145
|
+
### Naming Convention
|
|
146
|
+
|
|
147
|
+
```
|
|
148
|
+
[type]_[object]_[variant]_[state].[ext]
|
|
149
|
+
|
|
150
|
+
Examples:
|
|
151
|
+
spr_player_idle_01.png
|
|
152
|
+
tex_stone_wall_normal.png
|
|
153
|
+
mesh_tree_oak_lod2.fbx
|
|
154
|
+
```
|
|
155
|
+
|
|
156
|
+
### Folder Structure Principle
|
|
157
|
+
|
|
158
|
+
```
|
|
159
|
+
assets/
|
|
160
|
+
├── characters/
|
|
161
|
+
│ ├── player/
|
|
162
|
+
│ └── enemies/
|
|
163
|
+
├── environment/
|
|
164
|
+
│ ├── props/
|
|
165
|
+
│ └── tiles/
|
|
166
|
+
├── ui/
|
|
167
|
+
├── effects/
|
|
168
|
+
└── audio/
|
|
169
|
+
```
|
|
170
|
+
|
|
171
|
+
---
|
|
172
|
+
|
|
173
|
+
## 7. Anti-Patterns
|
|
174
|
+
|
|
175
|
+
| Don't | Do |
|
|
176
|
+
|-------|-----|
|
|
177
|
+
| Mix art styles randomly | Define and follow style guide |
|
|
178
|
+
| Work at final resolution only | Create at source resolution |
|
|
179
|
+
| Ignore silhouette readability | Test at gameplay distance |
|
|
180
|
+
| Over-detail background | Focus detail on player area |
|
|
181
|
+
| Skip color testing | Test on target display |
|
|
182
|
+
|
|
183
|
+
---
|
|
184
|
+
|
|
185
|
+
> **Remember:** Art serves gameplay. If it doesn't help the player, it's decoration.
|