@agentskillkit/agent-skills 1.0.1

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Files changed (552) hide show
  1. package/.agent/.shared/ui-ux-pro-max/data/charts.csv +26 -0
  2. package/.agent/.shared/ui-ux-pro-max/data/colors.csv +97 -0
  3. package/.agent/.shared/ui-ux-pro-max/data/icons.csv +101 -0
  4. package/.agent/.shared/ui-ux-pro-max/data/landing.csv +31 -0
  5. package/.agent/.shared/ui-ux-pro-max/data/products.csv +97 -0
  6. package/.agent/.shared/ui-ux-pro-max/data/prompts.csv +24 -0
  7. package/.agent/.shared/ui-ux-pro-max/data/react-performance.csv +45 -0
  8. package/.agent/.shared/ui-ux-pro-max/data/stacks/flutter.csv +53 -0
  9. package/.agent/.shared/ui-ux-pro-max/data/stacks/html-tailwind.csv +56 -0
  10. package/.agent/.shared/ui-ux-pro-max/data/stacks/jetpack-compose.csv +53 -0
  11. package/.agent/.shared/ui-ux-pro-max/data/stacks/nextjs.csv +53 -0
  12. package/.agent/.shared/ui-ux-pro-max/data/stacks/nuxt-ui.csv +51 -0
  13. package/.agent/.shared/ui-ux-pro-max/data/stacks/nuxtjs.csv +59 -0
  14. package/.agent/.shared/ui-ux-pro-max/data/stacks/react-native.csv +52 -0
  15. package/.agent/.shared/ui-ux-pro-max/data/stacks/react.csv +54 -0
  16. package/.agent/.shared/ui-ux-pro-max/data/stacks/shadcn.csv +61 -0
  17. package/.agent/.shared/ui-ux-pro-max/data/stacks/svelte.csv +54 -0
  18. package/.agent/.shared/ui-ux-pro-max/data/stacks/swiftui.csv +51 -0
  19. package/.agent/.shared/ui-ux-pro-max/data/stacks/vue.csv +50 -0
  20. package/.agent/.shared/ui-ux-pro-max/data/styles.csv +59 -0
  21. package/.agent/.shared/ui-ux-pro-max/data/typography.csv +58 -0
  22. package/.agent/.shared/ui-ux-pro-max/data/ui-reasoning.csv +101 -0
  23. package/.agent/.shared/ui-ux-pro-max/data/ux-guidelines.csv +100 -0
  24. package/.agent/.shared/ui-ux-pro-max/data/web-interface.csv +31 -0
  25. package/.agent/.shared/ui-ux-pro-max/scripts/__pycache__/core.cpython-313.pyc +0 -0
  26. package/.agent/.shared/ui-ux-pro-max/scripts/__pycache__/design_system.cpython-313.pyc +0 -0
  27. package/.agent/.shared/ui-ux-pro-max/scripts/core.py +258 -0
  28. package/.agent/.shared/ui-ux-pro-max/scripts/design_system.py +1067 -0
  29. package/.agent/.shared/ui-ux-pro-max/scripts/search.py +106 -0
  30. package/.agent/ARCHITECTURE.md +292 -0
  31. package/.agent/GEMINI.md +374 -0
  32. package/.agent/agents/backend-specialist.md +263 -0
  33. package/.agent/agents/code-archaeologist.md +106 -0
  34. package/.agent/agents/database-architect.md +226 -0
  35. package/.agent/agents/debugger.md +225 -0
  36. package/.agent/agents/devops-engineer.md +242 -0
  37. package/.agent/agents/documentation-writer.md +104 -0
  38. package/.agent/agents/explorer-agent.md +73 -0
  39. package/.agent/agents/frontend-specialist.md +556 -0
  40. package/.agent/agents/game-developer.md +162 -0
  41. package/.agent/agents/mobile-developer.md +377 -0
  42. package/.agent/agents/orchestrator.md +416 -0
  43. package/.agent/agents/penetration-tester.md +188 -0
  44. package/.agent/agents/performance-optimizer.md +187 -0
  45. package/.agent/agents/product-manager.md +112 -0
  46. package/.agent/agents/product-owner.md +95 -0
  47. package/.agent/agents/project-planner.md +406 -0
  48. package/.agent/agents/qa-automation-engineer.md +103 -0
  49. package/.agent/agents/security-auditor.md +170 -0
  50. package/.agent/agents/seo-specialist.md +111 -0
  51. package/.agent/agents/test-engineer.md +158 -0
  52. package/.agent/knowledge/lessons-learned.yaml +17 -0
  53. package/.agent/rules/GEMINI.md +253 -0
  54. package/.agent/scripts/auto_preview.py +148 -0
  55. package/.agent/scripts/checklist.py +217 -0
  56. package/.agent/scripts/session_manager.py +120 -0
  57. package/.agent/scripts/verify_all.py +327 -0
  58. package/.agent/skills/aesthetic/SKILL.md +121 -0
  59. package/.agent/skills/aesthetic/assets/design-guideline-template.md +163 -0
  60. package/.agent/skills/aesthetic/assets/design-story-template.md +135 -0
  61. package/.agent/skills/aesthetic/references/design-principles.md +62 -0
  62. package/.agent/skills/aesthetic/references/design-resources.md +75 -0
  63. package/.agent/skills/aesthetic/references/micro-interactions.md +53 -0
  64. package/.agent/skills/aesthetic/references/storytelling-design.md +50 -0
  65. package/.agent/skills/api-patterns/SKILL.md +81 -0
  66. package/.agent/skills/api-patterns/rules/api-style.md +42 -0
  67. package/.agent/skills/api-patterns/rules/auth.md +24 -0
  68. package/.agent/skills/api-patterns/rules/documentation.md +26 -0
  69. package/.agent/skills/api-patterns/rules/graphql.md +41 -0
  70. package/.agent/skills/api-patterns/rules/rate-limiting.md +31 -0
  71. package/.agent/skills/api-patterns/rules/response.md +37 -0
  72. package/.agent/skills/api-patterns/rules/rest.md +40 -0
  73. package/.agent/skills/api-patterns/rules/security-testing.md +122 -0
  74. package/.agent/skills/api-patterns/rules/trpc.md +41 -0
  75. package/.agent/skills/api-patterns/rules/versioning.md +22 -0
  76. package/.agent/skills/api-patterns/scripts/api_validator.py +211 -0
  77. package/.agent/skills/app-builder/SKILL.md +75 -0
  78. package/.agent/skills/app-builder/agent-coordination.md +71 -0
  79. package/.agent/skills/app-builder/feature-building.md +53 -0
  80. package/.agent/skills/app-builder/project-detection.md +34 -0
  81. package/.agent/skills/app-builder/scaffolding.md +118 -0
  82. package/.agent/skills/app-builder/tech-stack.md +40 -0
  83. package/.agent/skills/app-builder/templates/SKILL.md +39 -0
  84. package/.agent/skills/app-builder/templates/astro-static/TEMPLATE.md +76 -0
  85. package/.agent/skills/app-builder/templates/chrome-extension/TEMPLATE.md +92 -0
  86. package/.agent/skills/app-builder/templates/cli-tool/TEMPLATE.md +88 -0
  87. package/.agent/skills/app-builder/templates/electron-desktop/TEMPLATE.md +88 -0
  88. package/.agent/skills/app-builder/templates/express-api/TEMPLATE.md +83 -0
  89. package/.agent/skills/app-builder/templates/flutter-app/TEMPLATE.md +90 -0
  90. package/.agent/skills/app-builder/templates/monorepo-turborepo/TEMPLATE.md +90 -0
  91. package/.agent/skills/app-builder/templates/nextjs-fullstack/TEMPLATE.md +82 -0
  92. package/.agent/skills/app-builder/templates/nextjs-saas/TEMPLATE.md +100 -0
  93. package/.agent/skills/app-builder/templates/nextjs-static/TEMPLATE.md +106 -0
  94. package/.agent/skills/app-builder/templates/nuxt-app/TEMPLATE.md +101 -0
  95. package/.agent/skills/app-builder/templates/python-fastapi/TEMPLATE.md +83 -0
  96. package/.agent/skills/app-builder/templates/react-native-app/TEMPLATE.md +93 -0
  97. package/.agent/skills/architecture/SKILL.md +55 -0
  98. package/.agent/skills/architecture/context-discovery.md +43 -0
  99. package/.agent/skills/architecture/examples.md +94 -0
  100. package/.agent/skills/architecture/pattern-selection.md +68 -0
  101. package/.agent/skills/architecture/patterns-reference.md +50 -0
  102. package/.agent/skills/architecture/trade-off-analysis.md +77 -0
  103. package/.agent/skills/bash-linux/SKILL.md +199 -0
  104. package/.agent/skills/behavioral-modes/SKILL.md +242 -0
  105. package/.agent/skills/brainstorming/SKILL.md +163 -0
  106. package/.agent/skills/brainstorming/dynamic-questioning.md +350 -0
  107. package/.agent/skills/clean-code/SKILL.md +201 -0
  108. package/.agent/skills/code-review-checklist/SKILL.md +109 -0
  109. package/.agent/skills/code-reviewer/.skill-source.json +8 -0
  110. package/.agent/skills/code-reviewer/SKILL.md +32 -0
  111. package/.agent/skills/code-reviewer/enforcement/checklists/backend-api-review-checklist.md +5 -0
  112. package/.agent/skills/code-reviewer/examples/approved-pr/review-output.md +76 -0
  113. package/.agent/skills/code-reviewer/examples/rejected-pr/review-output.md +99 -0
  114. package/.agent/skills/code-reviewer/examples/scenarios.md +3 -0
  115. package/.agent/skills/code-reviewer/metadata/doctrine-mapping.yaml +167 -0
  116. package/.agent/skills/code-reviewer/metadata/intent-triggers.yaml +41 -0
  117. package/.agent/skills/code-reviewer/resources/links.md +59 -0
  118. package/.agent/skills/code-reviewer/scripts/audit_pr.js +8 -0
  119. package/.agent/skills/code-reviewer/scripts/audit_pr.v2.js +417 -0
  120. package/.agent/skills/code-reviewer/scripts/validate_doctrine.js +307 -0
  121. package/.agent/skills/context-engineering/SKILL.md +86 -0
  122. package/.agent/skills/context-engineering/references/context-compression.md +84 -0
  123. package/.agent/skills/context-engineering/references/context-degradation.md +93 -0
  124. package/.agent/skills/context-engineering/references/context-fundamentals.md +75 -0
  125. package/.agent/skills/context-engineering/references/context-optimization.md +82 -0
  126. package/.agent/skills/context-engineering/references/evaluation.md +89 -0
  127. package/.agent/skills/context-engineering/references/memory-systems.md +88 -0
  128. package/.agent/skills/context-engineering/references/multi-agent-patterns.md +90 -0
  129. package/.agent/skills/context-engineering/references/project-development.md +97 -0
  130. package/.agent/skills/context-engineering/references/tool-design.md +86 -0
  131. package/.agent/skills/context-engineering/scripts/compression_evaluator.py +329 -0
  132. package/.agent/skills/context-engineering/scripts/context_analyzer.py +294 -0
  133. package/.agent/skills/database-design/SKILL.md +52 -0
  134. package/.agent/skills/database-design/database-selection.md +43 -0
  135. package/.agent/skills/database-design/indexing.md +39 -0
  136. package/.agent/skills/database-design/migrations.md +48 -0
  137. package/.agent/skills/database-design/optimization.md +36 -0
  138. package/.agent/skills/database-design/orm-selection.md +30 -0
  139. package/.agent/skills/database-design/schema-design.md +56 -0
  140. package/.agent/skills/database-design/scripts/schema_validator.py +172 -0
  141. package/.agent/skills/debugging/SKILL.md +42 -0
  142. package/.agent/skills/debugging/defense-in-depth/SKILL.md +130 -0
  143. package/.agent/skills/debugging/root-cause-tracing/SKILL.md +177 -0
  144. package/.agent/skills/debugging/root-cause-tracing/find-polluter.sh +63 -0
  145. package/.agent/skills/debugging/verification-before-completion/SKILL.md +142 -0
  146. package/.agent/skills/deployment-procedures/SKILL.md +241 -0
  147. package/.agent/skills/doc.md +177 -0
  148. package/.agent/skills/document-skills/SKILL.md +49 -0
  149. package/.agent/skills/document-skills/docx/LICENSE.txt +30 -0
  150. package/.agent/skills/document-skills/docx/SKILL.md +197 -0
  151. package/.agent/skills/document-skills/docx/docx-js.md +350 -0
  152. package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-chart.xsd +1499 -0
  153. package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-chartDrawing.xsd +146 -0
  154. package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-diagram.xsd +1085 -0
  155. package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-lockedCanvas.xsd +11 -0
  156. package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-main.xsd +3081 -0
  157. package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-picture.xsd +23 -0
  158. package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-spreadsheetDrawing.xsd +185 -0
  159. package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-wordprocessingDrawing.xsd +287 -0
  160. package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/pml.xsd +1676 -0
  161. package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-additionalCharacteristics.xsd +28 -0
  162. package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-bibliography.xsd +144 -0
  163. package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-commonSimpleTypes.xsd +174 -0
  164. package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-customXmlDataProperties.xsd +25 -0
  165. package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-customXmlSchemaProperties.xsd +18 -0
  166. package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesCustom.xsd +59 -0
  167. package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesExtended.xsd +56 -0
  168. package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesVariantTypes.xsd +195 -0
  169. package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-math.xsd +582 -0
  170. package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-relationshipReference.xsd +25 -0
  171. package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/sml.xsd +4439 -0
  172. package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/vml-main.xsd +570 -0
  173. package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/vml-officeDrawing.xsd +509 -0
  174. package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/vml-presentationDrawing.xsd +12 -0
  175. package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/vml-spreadsheetDrawing.xsd +108 -0
  176. package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/vml-wordprocessingDrawing.xsd +96 -0
  177. package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/wml.xsd +3646 -0
  178. package/.agent/skills/document-skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/xml.xsd +116 -0
  179. package/.agent/skills/document-skills/docx/ooxml/schemas/ecma/fouth-edition/opc-contentTypes.xsd +42 -0
  180. package/.agent/skills/document-skills/docx/ooxml/schemas/ecma/fouth-edition/opc-coreProperties.xsd +50 -0
  181. package/.agent/skills/document-skills/docx/ooxml/schemas/ecma/fouth-edition/opc-digSig.xsd +49 -0
  182. package/.agent/skills/document-skills/docx/ooxml/schemas/ecma/fouth-edition/opc-relationships.xsd +33 -0
  183. package/.agent/skills/document-skills/docx/ooxml/schemas/mce/mc.xsd +75 -0
  184. package/.agent/skills/document-skills/docx/ooxml/schemas/microsoft/wml-2010.xsd +560 -0
  185. package/.agent/skills/document-skills/docx/ooxml/schemas/microsoft/wml-2012.xsd +67 -0
  186. package/.agent/skills/document-skills/docx/ooxml/schemas/microsoft/wml-2018.xsd +14 -0
  187. package/.agent/skills/document-skills/docx/ooxml/schemas/microsoft/wml-cex-2018.xsd +20 -0
  188. package/.agent/skills/document-skills/docx/ooxml/schemas/microsoft/wml-cid-2016.xsd +13 -0
  189. package/.agent/skills/document-skills/docx/ooxml/schemas/microsoft/wml-sdtdatahash-2020.xsd +4 -0
  190. package/.agent/skills/document-skills/docx/ooxml/schemas/microsoft/wml-symex-2015.xsd +8 -0
  191. package/.agent/skills/document-skills/docx/ooxml/scripts/pack.py +159 -0
  192. package/.agent/skills/document-skills/docx/ooxml/scripts/unpack.py +29 -0
  193. package/.agent/skills/document-skills/docx/ooxml/scripts/validate.py +69 -0
  194. package/.agent/skills/document-skills/docx/ooxml/scripts/validation/__init__.py +15 -0
  195. package/.agent/skills/document-skills/docx/ooxml/scripts/validation/base.py +951 -0
  196. package/.agent/skills/document-skills/docx/ooxml/scripts/validation/docx.py +274 -0
  197. package/.agent/skills/document-skills/docx/ooxml/scripts/validation/pptx.py +315 -0
  198. package/.agent/skills/document-skills/docx/ooxml/scripts/validation/redlining.py +279 -0
  199. package/.agent/skills/document-skills/docx/ooxml.md +610 -0
  200. package/.agent/skills/document-skills/docx/scripts/__init__.py +1 -0
  201. package/.agent/skills/document-skills/docx/scripts/document.py +1276 -0
  202. package/.agent/skills/document-skills/docx/scripts/templates/comments.xml +3 -0
  203. package/.agent/skills/document-skills/docx/scripts/templates/commentsExtended.xml +3 -0
  204. package/.agent/skills/document-skills/docx/scripts/templates/commentsExtensible.xml +3 -0
  205. package/.agent/skills/document-skills/docx/scripts/templates/commentsIds.xml +3 -0
  206. package/.agent/skills/document-skills/docx/scripts/templates/people.xml +3 -0
  207. package/.agent/skills/document-skills/docx/scripts/utilities.py +374 -0
  208. package/.agent/skills/document-skills/pdf/LICENSE.txt +30 -0
  209. package/.agent/skills/document-skills/pdf/SKILL.md +294 -0
  210. package/.agent/skills/document-skills/pdf/forms.md +205 -0
  211. package/.agent/skills/document-skills/pdf/reference.md +612 -0
  212. package/.agent/skills/document-skills/pdf/scripts/check_bounding_boxes.py +70 -0
  213. package/.agent/skills/document-skills/pdf/scripts/check_bounding_boxes_test.py +226 -0
  214. package/.agent/skills/document-skills/pdf/scripts/check_fillable_fields.py +12 -0
  215. package/.agent/skills/document-skills/pdf/scripts/convert_pdf_to_images.py +35 -0
  216. package/.agent/skills/document-skills/pdf/scripts/create_validation_image.py +41 -0
  217. package/.agent/skills/document-skills/pdf/scripts/extract_form_field_info.py +152 -0
  218. package/.agent/skills/document-skills/pdf/scripts/fill_fillable_fields.py +114 -0
  219. package/.agent/skills/document-skills/pdf/scripts/fill_pdf_form_with_annotations.py +108 -0
  220. package/.agent/skills/document-skills/pptx/LICENSE.txt +30 -0
  221. package/.agent/skills/document-skills/pptx/SKILL.md +484 -0
  222. package/.agent/skills/document-skills/pptx/html2pptx.md +625 -0
  223. package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/dml-chart.xsd +1499 -0
  224. package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/dml-chartDrawing.xsd +146 -0
  225. package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/dml-diagram.xsd +1085 -0
  226. package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/dml-lockedCanvas.xsd +11 -0
  227. package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/dml-main.xsd +3081 -0
  228. package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/dml-picture.xsd +23 -0
  229. package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/dml-spreadsheetDrawing.xsd +185 -0
  230. package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/dml-wordprocessingDrawing.xsd +287 -0
  231. package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/pml.xsd +1676 -0
  232. package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-additionalCharacteristics.xsd +28 -0
  233. package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-bibliography.xsd +144 -0
  234. package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-commonSimpleTypes.xsd +174 -0
  235. package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-customXmlDataProperties.xsd +25 -0
  236. package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-customXmlSchemaProperties.xsd +18 -0
  237. package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesCustom.xsd +59 -0
  238. package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesExtended.xsd +56 -0
  239. package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesVariantTypes.xsd +195 -0
  240. package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-math.xsd +582 -0
  241. package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-relationshipReference.xsd +25 -0
  242. package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/sml.xsd +4439 -0
  243. package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/vml-main.xsd +570 -0
  244. package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/vml-officeDrawing.xsd +509 -0
  245. package/.agent/skills/document-skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/vml-presentationDrawing.xsd +12 -0
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@@ -0,0 +1,119 @@
1
+ ---
2
+ name: 2d-games
3
+ description: 2D game development principles. Sprites, tilemaps, physics, camera.
4
+ allowed-tools: Read, Write, Edit, Glob, Grep
5
+ ---
6
+
7
+ # 2D Game Development
8
+
9
+ > Principles for 2D game systems.
10
+
11
+ ---
12
+
13
+ ## 1. Sprite Systems
14
+
15
+ ### Sprite Organization
16
+
17
+ | Component | Purpose |
18
+ |-----------|---------|
19
+ | **Atlas** | Combine textures, reduce draw calls |
20
+ | **Animation** | Frame sequences |
21
+ | **Pivot** | Rotation/scale origin |
22
+ | **Layering** | Z-order control |
23
+
24
+ ### Animation Principles
25
+
26
+ - Frame rate: 8-24 FPS typical
27
+ - Squash and stretch for impact
28
+ - Anticipation before action
29
+ - Follow-through after action
30
+
31
+ ---
32
+
33
+ ## 2. Tilemap Design
34
+
35
+ ### Tile Considerations
36
+
37
+ | Factor | Recommendation |
38
+ |--------|----------------|
39
+ | **Size** | 16x16, 32x32, 64x64 |
40
+ | **Auto-tiling** | Use for terrain |
41
+ | **Collision** | Simplified shapes |
42
+
43
+ ### Layers
44
+
45
+ | Layer | Content |
46
+ |-------|---------|
47
+ | Background | Non-interactive scenery |
48
+ | Terrain | Walkable ground |
49
+ | Props | Interactive objects |
50
+ | Foreground | Parallax overlay |
51
+
52
+ ---
53
+
54
+ ## 3. 2D Physics
55
+
56
+ ### Collision Shapes
57
+
58
+ | Shape | Use Case |
59
+ |-------|----------|
60
+ | Box | Rectangular objects |
61
+ | Circle | Balls, rounded |
62
+ | Capsule | Characters |
63
+ | Polygon | Complex shapes |
64
+
65
+ ### Physics Considerations
66
+
67
+ - Pixel-perfect vs physics-based
68
+ - Fixed timestep for consistency
69
+ - Layers for filtering
70
+
71
+ ---
72
+
73
+ ## 4. Camera Systems
74
+
75
+ ### Camera Types
76
+
77
+ | Type | Use |
78
+ |------|-----|
79
+ | **Follow** | Track player |
80
+ | **Look-ahead** | Anticipate movement |
81
+ | **Multi-target** | Two-player |
82
+ | **Room-based** | Metroidvania |
83
+
84
+ ### Screen Shake
85
+
86
+ - Short duration (50-200ms)
87
+ - Diminishing intensity
88
+ - Use sparingly
89
+
90
+ ---
91
+
92
+ ## 5. Genre Patterns
93
+
94
+ ### Platformer
95
+
96
+ - Coyote time (leniency after edge)
97
+ - Jump buffering
98
+ - Variable jump height
99
+
100
+ ### Top-down
101
+
102
+ - 8-directional or free movement
103
+ - Aim-based or auto-aim
104
+ - Consider rotation or not
105
+
106
+ ---
107
+
108
+ ## 6. Anti-Patterns
109
+
110
+ | ❌ Don't | ✅ Do |
111
+ |----------|-------|
112
+ | Separate textures | Use atlases |
113
+ | Complex collision shapes | Simplified collision |
114
+ | Jittery camera | Smooth following |
115
+ | Pixel-perfect on physics | Choose one approach |
116
+
117
+ ---
118
+
119
+ > **Remember:** 2D is about clarity. Every pixel should communicate.
@@ -0,0 +1,135 @@
1
+ ---
2
+ name: 3d-games
3
+ description: 3D game development principles. Rendering, shaders, physics, cameras.
4
+ allowed-tools: Read, Write, Edit, Glob, Grep
5
+ ---
6
+
7
+ # 3D Game Development
8
+
9
+ > Principles for 3D game systems.
10
+
11
+ ---
12
+
13
+ ## 1. Rendering Pipeline
14
+
15
+ ### Stages
16
+
17
+ ```
18
+ 1. Vertex Processing → Transform geometry
19
+ 2. Rasterization → Convert to pixels
20
+ 3. Fragment Processing → Color pixels
21
+ 4. Output → To screen
22
+ ```
23
+
24
+ ### Optimization Principles
25
+
26
+ | Technique | Purpose |
27
+ |-----------|---------|
28
+ | **Frustum culling** | Don't render off-screen |
29
+ | **Occlusion culling** | Don't render hidden |
30
+ | **LOD** | Less detail at distance |
31
+ | **Batching** | Combine draw calls |
32
+
33
+ ---
34
+
35
+ ## 2. Shader Principles
36
+
37
+ ### Shader Types
38
+
39
+ | Type | Purpose |
40
+ |------|---------|
41
+ | **Vertex** | Position, normals |
42
+ | **Fragment/Pixel** | Color, lighting |
43
+ | **Compute** | General computation |
44
+
45
+ ### When to Write Custom Shaders
46
+
47
+ - Special effects (water, fire, portals)
48
+ - Stylized rendering (toon, sketch)
49
+ - Performance optimization
50
+ - Unique visual identity
51
+
52
+ ---
53
+
54
+ ## 3. 3D Physics
55
+
56
+ ### Collision Shapes
57
+
58
+ | Shape | Use Case |
59
+ |-------|----------|
60
+ | **Box** | Buildings, crates |
61
+ | **Sphere** | Balls, quick checks |
62
+ | **Capsule** | Characters |
63
+ | **Mesh** | Terrain (expensive) |
64
+
65
+ ### Principles
66
+
67
+ - Simple colliders, complex visuals
68
+ - Layer-based filtering
69
+ - Raycasting for line-of-sight
70
+
71
+ ---
72
+
73
+ ## 4. Camera Systems
74
+
75
+ ### Camera Types
76
+
77
+ | Type | Use |
78
+ |------|-----|
79
+ | **Third-person** | Action, adventure |
80
+ | **First-person** | Immersive, FPS |
81
+ | **Isometric** | Strategy, RPG |
82
+ | **Orbital** | Inspection, editors |
83
+
84
+ ### Camera Feel
85
+
86
+ - Smooth following (lerp)
87
+ - Collision avoidance
88
+ - Look-ahead for movement
89
+ - FOV changes for speed
90
+
91
+ ---
92
+
93
+ ## 5. Lighting
94
+
95
+ ### Light Types
96
+
97
+ | Type | Use |
98
+ |------|-----|
99
+ | **Directional** | Sun, moon |
100
+ | **Point** | Lamps, torches |
101
+ | **Spot** | Flashlight, stage |
102
+ | **Ambient** | Base illumination |
103
+
104
+ ### Performance Consideration
105
+
106
+ - Real-time shadows are expensive
107
+ - Bake when possible
108
+ - Shadow cascades for large worlds
109
+
110
+ ---
111
+
112
+ ## 6. Level of Detail (LOD)
113
+
114
+ ### LOD Strategy
115
+
116
+ | Distance | Model |
117
+ |----------|-------|
118
+ | Near | Full detail |
119
+ | Medium | 50% triangles |
120
+ | Far | 25% or billboard |
121
+
122
+ ---
123
+
124
+ ## 7. Anti-Patterns
125
+
126
+ | ❌ Don't | ✅ Do |
127
+ |----------|-------|
128
+ | Mesh colliders everywhere | Simple shapes |
129
+ | Real-time shadows on mobile | Baked or blob shadows |
130
+ | One LOD for all distances | Distance-based LOD |
131
+ | Unoptimized shaders | Profile and simplify |
132
+
133
+ ---
134
+
135
+ > **Remember:** 3D is about illusion. Create the impression of detail, not the detail itself.
@@ -0,0 +1,167 @@
1
+ ---
2
+ name: game-development
3
+ description: Game development orchestrator. Routes to platform-specific skills based on project needs.
4
+ allowed-tools: Read, Write, Edit, Glob, Grep, Bash
5
+ ---
6
+
7
+ # Game Development
8
+
9
+ > **Orchestrator skill** that provides core principles and routes to specialized sub-skills.
10
+
11
+ ---
12
+
13
+ ## When to Use This Skill
14
+
15
+ You are working on a game development project. This skill teaches the PRINCIPLES of game development and directs you to the right sub-skill based on context.
16
+
17
+ ---
18
+
19
+ ## Sub-Skill Routing
20
+
21
+ ### Platform Selection
22
+
23
+ | If the game targets... | Use Sub-Skill |
24
+ |------------------------|---------------|
25
+ | Web browsers (HTML5, WebGL) | `game-development/web-games` |
26
+ | Mobile (iOS, Android) | `game-development/mobile-games` |
27
+ | PC (Steam, Desktop) | `game-development/pc-games` |
28
+ | VR/AR headsets | `game-development/vr-ar` |
29
+
30
+ ### Dimension Selection
31
+
32
+ | If the game is... | Use Sub-Skill |
33
+ |-------------------|---------------|
34
+ | 2D (sprites, tilemaps) | `game-development/2d-games` |
35
+ | 3D (meshes, shaders) | `game-development/3d-games` |
36
+
37
+ ### Specialty Areas
38
+
39
+ | If you need... | Use Sub-Skill |
40
+ |----------------|---------------|
41
+ | GDD, balancing, player psychology | `game-development/game-design` |
42
+ | Multiplayer, networking | `game-development/multiplayer` |
43
+ | Visual style, asset pipeline, animation | `game-development/game-art` |
44
+ | Sound design, music, adaptive audio | `game-development/game-audio` |
45
+
46
+ ---
47
+
48
+ ## Core Principles (All Platforms)
49
+
50
+ ### 1. The Game Loop
51
+
52
+ Every game, regardless of platform, follows this pattern:
53
+
54
+ ```
55
+ INPUT → Read player actions
56
+ UPDATE → Process game logic (fixed timestep)
57
+ RENDER → Draw the frame (interpolated)
58
+ ```
59
+
60
+ **Fixed Timestep Rule:**
61
+ - Physics/logic: Fixed rate (e.g., 50Hz)
62
+ - Rendering: As fast as possible
63
+ - Interpolate between states for smooth visuals
64
+
65
+ ---
66
+
67
+ ### 2. Pattern Selection Matrix
68
+
69
+ | Pattern | Use When | Example |
70
+ |---------|----------|---------|
71
+ | **State Machine** | 3-5 discrete states | Player: Idle→Walk→Jump |
72
+ | **Object Pooling** | Frequent spawn/destroy | Bullets, particles |
73
+ | **Observer/Events** | Cross-system communication | Health→UI updates |
74
+ | **ECS** | Thousands of similar entities | RTS units, particles |
75
+ | **Command** | Undo, replay, networking | Input recording |
76
+ | **Behavior Tree** | Complex AI decisions | Enemy AI |
77
+
78
+ **Decision Rule:** Start with State Machine. Add ECS only when performance demands.
79
+
80
+ ---
81
+
82
+ ### 3. Input Abstraction
83
+
84
+ Abstract input into ACTIONS, not raw keys:
85
+
86
+ ```
87
+ "jump" → Space, Gamepad A, Touch tap
88
+ "move" → WASD, Left stick, Virtual joystick
89
+ ```
90
+
91
+ **Why:** Enables multi-platform, rebindable controls.
92
+
93
+ ---
94
+
95
+ ### 4. Performance Budget (60 FPS = 16.67ms)
96
+
97
+ | System | Budget |
98
+ |--------|--------|
99
+ | Input | 1ms |
100
+ | Physics | 3ms |
101
+ | AI | 2ms |
102
+ | Game Logic | 4ms |
103
+ | Rendering | 5ms |
104
+ | Buffer | 1.67ms |
105
+
106
+ **Optimization Priority:**
107
+ 1. Algorithm (O(n²) → O(n log n))
108
+ 2. Batching (reduce draw calls)
109
+ 3. Pooling (avoid GC spikes)
110
+ 4. LOD (detail by distance)
111
+ 5. Culling (skip invisible)
112
+
113
+ ---
114
+
115
+ ### 5. AI Selection by Complexity
116
+
117
+ | AI Type | Complexity | Use When |
118
+ |---------|------------|----------|
119
+ | **FSM** | Simple | 3-5 states, predictable behavior |
120
+ | **Behavior Tree** | Medium | Modular, designer-friendly |
121
+ | **GOAP** | High | Emergent, planning-based |
122
+ | **Utility AI** | High | Scoring-based decisions |
123
+
124
+ ---
125
+
126
+ ### 6. Collision Strategy
127
+
128
+ | Type | Best For |
129
+ |------|----------|
130
+ | **AABB** | Rectangles, fast checks |
131
+ | **Circle** | Round objects, cheap |
132
+ | **Spatial Hash** | Many similar-sized objects |
133
+ | **Quadtree** | Large worlds, varying sizes |
134
+
135
+ ---
136
+
137
+ ## Anti-Patterns (Universal)
138
+
139
+ | Don't | Do |
140
+ |-------|-----|
141
+ | Update everything every frame | Use events, dirty flags |
142
+ | Create objects in hot loops | Object pooling |
143
+ | Cache nothing | Cache references |
144
+ | Optimize without profiling | Profile first |
145
+ | Mix input with logic | Abstract input layer |
146
+
147
+ ---
148
+
149
+ ## Routing Examples
150
+
151
+ ### Example 1: "I want to make a browser-based 2D platformer"
152
+ → Start with `game-development/web-games` for framework selection
153
+ → Then `game-development/2d-games` for sprite/tilemap patterns
154
+ → Reference `game-development/game-design` for level design
155
+
156
+ ### Example 2: "Mobile puzzle game for iOS and Android"
157
+ → Start with `game-development/mobile-games` for touch input and stores
158
+ → Use `game-development/game-design` for puzzle balancing
159
+
160
+ ### Example 3: "Multiplayer VR shooter"
161
+ → `game-development/vr-ar` for comfort and immersion
162
+ → `game-development/3d-games` for rendering
163
+ → `game-development/multiplayer` for networking
164
+
165
+ ---
166
+
167
+ > **Remember:** Great games come from iteration, not perfection. Prototype fast, then polish.
@@ -0,0 +1,185 @@
1
+ ---
2
+ name: game-art
3
+ description: Game art principles. Visual style selection, asset pipeline, animation workflow.
4
+ allowed-tools: Read, Glob, Grep
5
+ ---
6
+
7
+ # Game Art Principles
8
+
9
+ > Visual design thinking for games - style selection, asset pipelines, and art direction.
10
+
11
+ ---
12
+
13
+ ## 1. Art Style Selection
14
+
15
+ ### Decision Tree
16
+
17
+ ```
18
+ What feeling should the game evoke?
19
+
20
+ ├── Nostalgic / Retro
21
+ │ ├── Limited palette? → Pixel Art
22
+ │ └── Hand-drawn feel? → Vector / Flash style
23
+
24
+ ├── Realistic / Immersive
25
+ │ ├── High budget? → PBR 3D
26
+ │ └── Stylized realism? → Hand-painted textures
27
+
28
+ ├── Approachable / Casual
29
+ │ ├── Clean shapes? → Flat / Minimalist
30
+ │ └── Soft feel? → Gradient / Soft shadows
31
+
32
+ └── Unique / Experimental
33
+ └── Define custom style guide
34
+ ```
35
+
36
+ ### Style Comparison Matrix
37
+
38
+ | Style | Production Speed | Skill Floor | Scalability | Best For |
39
+ |-------|------------------|-------------|-------------|----------|
40
+ | **Pixel Art** | Medium | Medium | Hard to hire | Indie, retro |
41
+ | **Vector/Flat** | Fast | Low | Easy | Mobile, casual |
42
+ | **Hand-painted** | Slow | High | Medium | Fantasy, stylized |
43
+ | **PBR 3D** | Slow | High | AAA pipeline | Realistic games |
44
+ | **Low-poly** | Fast | Medium | Easy | Indie 3D |
45
+ | **Cel-shaded** | Medium | Medium | Medium | Anime, cartoon |
46
+
47
+ ---
48
+
49
+ ## 2. Asset Pipeline Decisions
50
+
51
+ ### 2D Pipeline
52
+
53
+ | Phase | Tool Options | Output |
54
+ |-------|--------------|--------|
55
+ | **Concept** | Paper, Procreate, Photoshop | Reference sheet |
56
+ | **Creation** | Aseprite, Photoshop, Krita | Individual sprites |
57
+ | **Atlas** | TexturePacker, Aseprite | Spritesheet |
58
+ | **Animation** | Spine, DragonBones, Frame-by-frame | Animation data |
59
+ | **Integration** | Engine import | Game-ready assets |
60
+
61
+ ### 3D Pipeline
62
+
63
+ | Phase | Tool Options | Output |
64
+ |-------|--------------|--------|
65
+ | **Concept** | 2D art, Blockout | Reference |
66
+ | **Modeling** | Blender, Maya, 3ds Max | High-poly mesh |
67
+ | **Retopology** | Blender, ZBrush | Game-ready mesh |
68
+ | **UV/Texturing** | Substance Painter, Blender | Texture maps |
69
+ | **Rigging** | Blender, Maya | Skeletal rig |
70
+ | **Animation** | Blender, Maya, Mixamo | Animation clips |
71
+ | **Export** | FBX, glTF | Engine-ready |
72
+
73
+ ---
74
+
75
+ ## 3. Color Theory Decisions
76
+
77
+ ### Palette Selection
78
+
79
+ | Goal | Strategy | Example |
80
+ |------|----------|---------|
81
+ | **Harmony** | Complementary or analogous | Nature games |
82
+ | **Contrast** | High saturation differences | Action games |
83
+ | **Mood** | Warm/cool temperature | Horror, cozy |
84
+ | **Readability** | Value contrast over hue | Gameplay clarity |
85
+
86
+ ### Color Principles
87
+
88
+ - **Hierarchy:** Important elements should pop
89
+ - **Consistency:** Same object = same color family
90
+ - **Context:** Colors read differently on backgrounds
91
+ - **Accessibility:** Don't rely only on color
92
+
93
+ ---
94
+
95
+ ## 4. Animation Principles
96
+
97
+ ### The 12 Principles (Applied to Games)
98
+
99
+ | Principle | Game Application |
100
+ |-----------|------------------|
101
+ | **Squash & Stretch** | Jump arcs, impacts |
102
+ | **Anticipation** | Wind-up before attack |
103
+ | **Staging** | Clear silhouettes |
104
+ | **Follow-through** | Hair, capes after movement |
105
+ | **Slow in/out** | Easing on transitions |
106
+ | **Arcs** | Natural movement paths |
107
+ | **Secondary Action** | Breathing, blinking |
108
+ | **Timing** | Frame count = weight/speed |
109
+ | **Exaggeration** | Readable from distance |
110
+ | **Appeal** | Memorable design |
111
+
112
+ ### Frame Count Guidelines
113
+
114
+ | Action Type | Typical Frames | Feel |
115
+ |-------------|----------------|------|
116
+ | Idle breathing | 4-8 | Subtle |
117
+ | Walk cycle | 6-12 | Smooth |
118
+ | Run cycle | 4-8 | Energetic |
119
+ | Attack | 3-6 | Snappy |
120
+ | Death | 8-16 | Dramatic |
121
+
122
+ ---
123
+
124
+ ## 5. Resolution & Scale Decisions
125
+
126
+ ### 2D Resolution by Platform
127
+
128
+ | Platform | Base Resolution | Sprite Scale |
129
+ |----------|-----------------|--------------|
130
+ | Mobile | 1080p | 64-128px characters |
131
+ | Desktop | 1080p-4K | 128-256px characters |
132
+ | Pixel art | 320x180 to 640x360 | 16-32px characters |
133
+
134
+ ### Consistency Rule
135
+
136
+ Choose a base unit and stick to it:
137
+ - Pixel art: Work at 1x, scale up (never down)
138
+ - HD art: Define DPI, maintain ratio
139
+ - 3D: 1 unit = 1 meter (industry standard)
140
+
141
+ ---
142
+
143
+ ## 6. Asset Organization
144
+
145
+ ### Naming Convention
146
+
147
+ ```
148
+ [type]_[object]_[variant]_[state].[ext]
149
+
150
+ Examples:
151
+ spr_player_idle_01.png
152
+ tex_stone_wall_normal.png
153
+ mesh_tree_oak_lod2.fbx
154
+ ```
155
+
156
+ ### Folder Structure Principle
157
+
158
+ ```
159
+ assets/
160
+ ├── characters/
161
+ │ ├── player/
162
+ │ └── enemies/
163
+ ├── environment/
164
+ │ ├── props/
165
+ │ └── tiles/
166
+ ├── ui/
167
+ ├── effects/
168
+ └── audio/
169
+ ```
170
+
171
+ ---
172
+
173
+ ## 7. Anti-Patterns
174
+
175
+ | Don't | Do |
176
+ |-------|-----|
177
+ | Mix art styles randomly | Define and follow style guide |
178
+ | Work at final resolution only | Create at source resolution |
179
+ | Ignore silhouette readability | Test at gameplay distance |
180
+ | Over-detail background | Focus detail on player area |
181
+ | Skip color testing | Test on target display |
182
+
183
+ ---
184
+
185
+ > **Remember:** Art serves gameplay. If it doesn't help the player, it's decoration.