@agency-lang/whisper-local 0.0.1

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Files changed (643) hide show
  1. package/CMakeLists.txt +51 -0
  2. package/README.md +145 -0
  3. package/build/Release/whisper_addon.node +0 -0
  4. package/dist/src/addon.d.ts +11 -0
  5. package/dist/src/addon.js +22 -0
  6. package/dist/src/cli.d.ts +2 -0
  7. package/dist/src/cli.js +117 -0
  8. package/dist/src/ffmpeg.d.ts +11 -0
  9. package/dist/src/ffmpeg.js +154 -0
  10. package/dist/src/handleCache.d.ts +9 -0
  11. package/dist/src/handleCache.js +83 -0
  12. package/dist/src/modelManager.d.ts +12 -0
  13. package/dist/src/modelManager.js +172 -0
  14. package/dist/src/packageRoot.d.ts +8 -0
  15. package/dist/src/packageRoot.js +21 -0
  16. package/dist/src/transcribe.d.ts +2 -0
  17. package/dist/src/transcribe.js +36 -0
  18. package/dist/src/types.d.ts +11 -0
  19. package/dist/src/types.js +17 -0
  20. package/index.agency +32 -0
  21. package/models.lock.json +55 -0
  22. package/package.json +52 -0
  23. package/vendor/whisper.cpp/CMakeLists.txt +251 -0
  24. package/vendor/whisper.cpp/LICENSE +21 -0
  25. package/vendor/whisper.cpp/UPSTREAM_SHA256 +1 -0
  26. package/vendor/whisper.cpp/VERSION +1 -0
  27. package/vendor/whisper.cpp/cmake/DefaultTargetOptions.cmake +16 -0
  28. package/vendor/whisper.cpp/cmake/FindFFmpeg.cmake +163 -0
  29. package/vendor/whisper.cpp/cmake/build-info.cmake +60 -0
  30. package/vendor/whisper.cpp/cmake/git-vars.cmake +22 -0
  31. package/vendor/whisper.cpp/cmake/whisper-config.cmake.in +65 -0
  32. package/vendor/whisper.cpp/cmake/whisper.pc.in +10 -0
  33. package/vendor/whisper.cpp/ggml/CMakeLists.txt +434 -0
  34. package/vendor/whisper.cpp/ggml/cmake/BuildTypes.cmake +54 -0
  35. package/vendor/whisper.cpp/ggml/cmake/GitVars.cmake +22 -0
  36. package/vendor/whisper.cpp/ggml/cmake/common.cmake +50 -0
  37. package/vendor/whisper.cpp/ggml/cmake/ggml-config.cmake.in +152 -0
  38. package/vendor/whisper.cpp/ggml/include/ggml-alloc.h +76 -0
  39. package/vendor/whisper.cpp/ggml/include/ggml-backend.h +354 -0
  40. package/vendor/whisper.cpp/ggml/include/ggml-blas.h +25 -0
  41. package/vendor/whisper.cpp/ggml/include/ggml-cann.h +123 -0
  42. package/vendor/whisper.cpp/ggml/include/ggml-cpp.h +39 -0
  43. package/vendor/whisper.cpp/ggml/include/ggml-cpu.h +143 -0
  44. package/vendor/whisper.cpp/ggml/include/ggml-cuda.h +47 -0
  45. package/vendor/whisper.cpp/ggml/include/ggml-kompute.h +50 -0
  46. package/vendor/whisper.cpp/ggml/include/ggml-metal.h +66 -0
  47. package/vendor/whisper.cpp/ggml/include/ggml-opencl.h +26 -0
  48. package/vendor/whisper.cpp/ggml/include/ggml-opt.h +237 -0
  49. package/vendor/whisper.cpp/ggml/include/ggml-rpc.h +33 -0
  50. package/vendor/whisper.cpp/ggml/include/ggml-sycl.h +49 -0
  51. package/vendor/whisper.cpp/ggml/include/ggml-vulkan.h +29 -0
  52. package/vendor/whisper.cpp/ggml/include/ggml.h +2221 -0
  53. package/vendor/whisper.cpp/ggml/include/gguf.h +202 -0
  54. package/vendor/whisper.cpp/ggml/src/CMakeLists.txt +404 -0
  55. package/vendor/whisper.cpp/ggml/src/ggml-alloc.c +1042 -0
  56. package/vendor/whisper.cpp/ggml/src/ggml-amx/CMakeLists.txt +107 -0
  57. package/vendor/whisper.cpp/ggml/src/ggml-amx/common.h +94 -0
  58. package/vendor/whisper.cpp/ggml/src/ggml-amx/ggml-amx.cpp +446 -0
  59. package/vendor/whisper.cpp/ggml/src/ggml-amx/mmq.cpp +2510 -0
  60. package/vendor/whisper.cpp/ggml/src/ggml-amx/mmq.h +17 -0
  61. package/vendor/whisper.cpp/ggml/src/ggml-backend-impl.h +255 -0
  62. package/vendor/whisper.cpp/ggml/src/ggml-backend-reg.cpp +591 -0
  63. package/vendor/whisper.cpp/ggml/src/ggml-backend.cpp +2016 -0
  64. package/vendor/whisper.cpp/ggml/src/ggml-blas/CMakeLists.txt +87 -0
  65. package/vendor/whisper.cpp/ggml/src/ggml-blas/ggml-blas.cpp +517 -0
  66. package/vendor/whisper.cpp/ggml/src/ggml-cann/CMakeLists.txt +75 -0
  67. package/vendor/whisper.cpp/ggml/src/ggml-cann/Doxyfile +2579 -0
  68. package/vendor/whisper.cpp/ggml/src/ggml-cann/acl_tensor.cpp +181 -0
  69. package/vendor/whisper.cpp/ggml/src/ggml-cann/acl_tensor.h +258 -0
  70. package/vendor/whisper.cpp/ggml/src/ggml-cann/aclnn_ops.cpp +3193 -0
  71. package/vendor/whisper.cpp/ggml/src/ggml-cann/aclnn_ops.h +1125 -0
  72. package/vendor/whisper.cpp/ggml/src/ggml-cann/common.h +425 -0
  73. package/vendor/whisper.cpp/ggml/src/ggml-cann/ggml-cann.cpp +2630 -0
  74. package/vendor/whisper.cpp/ggml/src/ggml-cann/kernels/CMakeLists.txt +30 -0
  75. package/vendor/whisper.cpp/ggml/src/ggml-cann/kernels/ascendc_kernels.h +19 -0
  76. package/vendor/whisper.cpp/ggml/src/ggml-cann/kernels/dup.cpp +234 -0
  77. package/vendor/whisper.cpp/ggml/src/ggml-cann/kernels/get_row_f16.cpp +197 -0
  78. package/vendor/whisper.cpp/ggml/src/ggml-cann/kernels/get_row_f32.cpp +190 -0
  79. package/vendor/whisper.cpp/ggml/src/ggml-cann/kernels/get_row_q4_0.cpp +204 -0
  80. package/vendor/whisper.cpp/ggml/src/ggml-cann/kernels/get_row_q8_0.cpp +191 -0
  81. package/vendor/whisper.cpp/ggml/src/ggml-cann/kernels/quantize_f16_q8_0.cpp +218 -0
  82. package/vendor/whisper.cpp/ggml/src/ggml-cann/kernels/quantize_f32_q8_0.cpp +216 -0
  83. package/vendor/whisper.cpp/ggml/src/ggml-cann/kernels/quantize_float_to_q4_0.cpp +295 -0
  84. package/vendor/whisper.cpp/ggml/src/ggml-common.h +1861 -0
  85. package/vendor/whisper.cpp/ggml/src/ggml-cpu/CMakeLists.txt +584 -0
  86. package/vendor/whisper.cpp/ggml/src/ggml-cpu/amx/amx.cpp +221 -0
  87. package/vendor/whisper.cpp/ggml/src/ggml-cpu/amx/amx.h +8 -0
  88. package/vendor/whisper.cpp/ggml/src/ggml-cpu/amx/common.h +91 -0
  89. package/vendor/whisper.cpp/ggml/src/ggml-cpu/amx/mmq.cpp +2511 -0
  90. package/vendor/whisper.cpp/ggml/src/ggml-cpu/amx/mmq.h +10 -0
  91. package/vendor/whisper.cpp/ggml/src/ggml-cpu/arch/arm/cpu-feats.cpp +94 -0
  92. package/vendor/whisper.cpp/ggml/src/ggml-cpu/arch/arm/quants.c +4113 -0
  93. package/vendor/whisper.cpp/ggml/src/ggml-cpu/arch/arm/repack.cpp +2162 -0
  94. package/vendor/whisper.cpp/ggml/src/ggml-cpu/arch/loongarch/quants.c +2638 -0
  95. package/vendor/whisper.cpp/ggml/src/ggml-cpu/arch/powerpc/cpu-feats.cpp +82 -0
  96. package/vendor/whisper.cpp/ggml/src/ggml-cpu/arch/powerpc/quants.c +2731 -0
  97. package/vendor/whisper.cpp/ggml/src/ggml-cpu/arch/riscv/quants.c +2068 -0
  98. package/vendor/whisper.cpp/ggml/src/ggml-cpu/arch/riscv/repack.cpp +396 -0
  99. package/vendor/whisper.cpp/ggml/src/ggml-cpu/arch/s390/quants.c +1299 -0
  100. package/vendor/whisper.cpp/ggml/src/ggml-cpu/arch/wasm/quants.c +1480 -0
  101. package/vendor/whisper.cpp/ggml/src/ggml-cpu/arch/x86/cpu-feats.cpp +327 -0
  102. package/vendor/whisper.cpp/ggml/src/ggml-cpu/arch/x86/quants.c +4310 -0
  103. package/vendor/whisper.cpp/ggml/src/ggml-cpu/arch/x86/repack.cpp +3284 -0
  104. package/vendor/whisper.cpp/ggml/src/ggml-cpu/arch-fallback.h +184 -0
  105. package/vendor/whisper.cpp/ggml/src/ggml-cpu/binary-ops.cpp +158 -0
  106. package/vendor/whisper.cpp/ggml/src/ggml-cpu/binary-ops.h +16 -0
  107. package/vendor/whisper.cpp/ggml/src/ggml-cpu/cmake/FindSIMD.cmake +100 -0
  108. package/vendor/whisper.cpp/ggml/src/ggml-cpu/common.h +72 -0
  109. package/vendor/whisper.cpp/ggml/src/ggml-cpu/ggml-cpu-impl.h +511 -0
  110. package/vendor/whisper.cpp/ggml/src/ggml-cpu/ggml-cpu.c +3473 -0
  111. package/vendor/whisper.cpp/ggml/src/ggml-cpu/ggml-cpu.cpp +671 -0
  112. package/vendor/whisper.cpp/ggml/src/ggml-cpu/hbm.cpp +55 -0
  113. package/vendor/whisper.cpp/ggml/src/ggml-cpu/hbm.h +8 -0
  114. package/vendor/whisper.cpp/ggml/src/ggml-cpu/kleidiai/kernels.cpp +337 -0
  115. package/vendor/whisper.cpp/ggml/src/ggml-cpu/kleidiai/kernels.h +95 -0
  116. package/vendor/whisper.cpp/ggml/src/ggml-cpu/kleidiai/kleidiai.cpp +482 -0
  117. package/vendor/whisper.cpp/ggml/src/ggml-cpu/kleidiai/kleidiai.h +17 -0
  118. package/vendor/whisper.cpp/ggml/src/ggml-cpu/llamafile/sgemm.cpp +3593 -0
  119. package/vendor/whisper.cpp/ggml/src/ggml-cpu/llamafile/sgemm.h +19 -0
  120. package/vendor/whisper.cpp/ggml/src/ggml-cpu/ops.cpp +9085 -0
  121. package/vendor/whisper.cpp/ggml/src/ggml-cpu/ops.h +111 -0
  122. package/vendor/whisper.cpp/ggml/src/ggml-cpu/quants.c +1157 -0
  123. package/vendor/whisper.cpp/ggml/src/ggml-cpu/quants.h +89 -0
  124. package/vendor/whisper.cpp/ggml/src/ggml-cpu/repack.cpp +1570 -0
  125. package/vendor/whisper.cpp/ggml/src/ggml-cpu/repack.h +98 -0
  126. package/vendor/whisper.cpp/ggml/src/ggml-cpu/simd-mappings.h +1006 -0
  127. package/vendor/whisper.cpp/ggml/src/ggml-cpu/traits.cpp +36 -0
  128. package/vendor/whisper.cpp/ggml/src/ggml-cpu/traits.h +38 -0
  129. package/vendor/whisper.cpp/ggml/src/ggml-cpu/unary-ops.cpp +186 -0
  130. package/vendor/whisper.cpp/ggml/src/ggml-cpu/unary-ops.h +28 -0
  131. package/vendor/whisper.cpp/ggml/src/ggml-cpu/vec.cpp +321 -0
  132. package/vendor/whisper.cpp/ggml/src/ggml-cpu/vec.h +973 -0
  133. package/vendor/whisper.cpp/ggml/src/ggml-cuda/CMakeLists.txt +184 -0
  134. package/vendor/whisper.cpp/ggml/src/ggml-cuda/acc.cu +61 -0
  135. package/vendor/whisper.cpp/ggml/src/ggml-cuda/acc.cuh +5 -0
  136. package/vendor/whisper.cpp/ggml/src/ggml-cuda/arange.cu +34 -0
  137. package/vendor/whisper.cpp/ggml/src/ggml-cuda/arange.cuh +5 -0
  138. package/vendor/whisper.cpp/ggml/src/ggml-cuda/argmax.cu +91 -0
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  158. package/vendor/whisper.cpp/ggml/src/ggml-cuda/count-equal.cuh +5 -0
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  160. package/vendor/whisper.cpp/ggml/src/ggml-cuda/cpy.cu +705 -0
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  162. package/vendor/whisper.cpp/ggml/src/ggml-cuda/cross-entropy-loss.cu +189 -0
  163. package/vendor/whisper.cpp/ggml/src/ggml-cuda/cross-entropy-loss.cuh +7 -0
  164. package/vendor/whisper.cpp/ggml/src/ggml-cuda/dequantize.cuh +103 -0
  165. package/vendor/whisper.cpp/ggml/src/ggml-cuda/diagmask.cu +40 -0
  166. package/vendor/whisper.cpp/ggml/src/ggml-cuda/diagmask.cuh +5 -0
  167. package/vendor/whisper.cpp/ggml/src/ggml-cuda/fattn-common.cuh +881 -0
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  187. package/vendor/whisper.cpp/ggml/src/ggml-cuda/mmq.cu +324 -0
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  586. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_q6_k.comp +130 -0
  587. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mm.comp +868 -0
  588. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mm_cm2.comp +441 -0
  589. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mmq.comp +442 -0
  590. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mmq_funcs.comp +99 -0
  591. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/norm.comp +44 -0
  592. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/opt_step_adamw.comp +42 -0
  593. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/pad.comp +28 -0
  594. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/pool2d.comp +74 -0
  595. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/quantize_q8_1.comp +77 -0
  596. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/relu.comp +21 -0
  597. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/repeat.comp +26 -0
  598. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/repeat_back.comp +37 -0
  599. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/rms_norm.comp +52 -0
  600. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/rms_norm_back.comp +55 -0
  601. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/rope_head.comp +58 -0
  602. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/rope_multi.comp +60 -0
  603. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/rope_neox.comp +43 -0
  604. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/rope_norm.comp +43 -0
  605. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/rope_vision.comp +47 -0
  606. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/scale.comp +24 -0
  607. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/sigmoid.comp +20 -0
  608. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/silu.comp +22 -0
  609. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/silu_back.comp +26 -0
  610. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/sin.comp +17 -0
  611. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/soft_max.comp +173 -0
  612. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/soft_max_back.comp +50 -0
  613. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/square.comp +17 -0
  614. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/sub.comp +29 -0
  615. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/sum_rows.comp +37 -0
  616. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/tanh.comp +20 -0
  617. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/test_bfloat16_support.comp +7 -0
  618. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/test_coopmat2_support.comp +7 -0
  619. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/test_coopmat_support.comp +7 -0
  620. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/test_integer_dot_support.comp +7 -0
  621. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/timestep_embedding.comp +41 -0
  622. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/types.comp +1373 -0
  623. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/upscale.comp +36 -0
  624. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/vulkan-shaders-gen.cpp +753 -0
  625. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/wkv6.comp +87 -0
  626. package/vendor/whisper.cpp/ggml/src/ggml-vulkan/vulkan-shaders/wkv7.comp +91 -0
  627. package/vendor/whisper.cpp/ggml/src/ggml.c +6601 -0
  628. package/vendor/whisper.cpp/ggml/src/ggml.cpp +26 -0
  629. package/vendor/whisper.cpp/ggml/src/gguf.cpp +1347 -0
  630. package/vendor/whisper.cpp/include/whisper.h +738 -0
  631. package/vendor/whisper.cpp/src/CMakeLists.txt +145 -0
  632. package/vendor/whisper.cpp/src/coreml/whisper-compat.h +10 -0
  633. package/vendor/whisper.cpp/src/coreml/whisper-compat.m +35 -0
  634. package/vendor/whisper.cpp/src/coreml/whisper-decoder-impl.h +158 -0
  635. package/vendor/whisper.cpp/src/coreml/whisper-decoder-impl.m +227 -0
  636. package/vendor/whisper.cpp/src/coreml/whisper-encoder-impl.h +154 -0
  637. package/vendor/whisper.cpp/src/coreml/whisper-encoder-impl.m +223 -0
  638. package/vendor/whisper.cpp/src/coreml/whisper-encoder.h +26 -0
  639. package/vendor/whisper.cpp/src/coreml/whisper-encoder.mm +73 -0
  640. package/vendor/whisper.cpp/src/openvino/whisper-openvino-encoder.cpp +108 -0
  641. package/vendor/whisper.cpp/src/openvino/whisper-openvino-encoder.h +31 -0
  642. package/vendor/whisper.cpp/src/whisper-arch.h +197 -0
  643. package/vendor/whisper.cpp/src/whisper.cpp +8969 -0
@@ -0,0 +1,169 @@
1
+ #version 450
2
+
3
+ #extension GL_EXT_shader_explicit_arithmetic_types_int32 : require
4
+
5
+ #include "mul_mat_vec_base.comp"
6
+
7
+ layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
8
+
9
+ #if !defined(DATA_A_F32) && !defined(DATA_A_F16) && !defined(DATA_A_BF16)
10
+ #define K_PER_ITER 8
11
+ #else
12
+ #define K_PER_ITER 2
13
+ #endif
14
+
15
+
16
+ uint a_offset, b_offset, d_offset, y_offset;
17
+
18
+ void iter(inout FLOAT_TYPE temp[NUM_COLS][NUM_ROWS], const uint first_row, const uint num_rows, const uint tid, const uint i, bool lastiter)
19
+ {
20
+ [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
21
+ const uint col = i*BLOCK_SIZE + K_PER_ITER*tid;
22
+ const uint iqs = (col%QUANT_K)/QUANT_R; // quant index
23
+ const uint iybs = col - col%QUANT_K; // y block start index
24
+
25
+ #if K_PER_ITER == 8
26
+ #if QUANT_R == 2
27
+ const vec4 bv02 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + iybs + iqs) / 4]);
28
+ const vec4 bv13 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + iybs + iqs + y_offset) / 4]);
29
+ const vec4 bv0 = vec4(bv02.x, bv13.x, bv02.y, bv13.y);
30
+ const vec4 bv1 = vec4(bv02.z, bv13.z, bv02.w, bv13.w);
31
+ #else
32
+ const vec4 bv0 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + iybs + iqs) / 4]);
33
+ const vec4 bv1 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + iybs + iqs) / 4 + 1]);
34
+ #endif
35
+ #else
36
+ // Check if the second of the pair of elements is OOB, and don't fetch B or
37
+ // accumulate it. We still fetch a pair of elements for A, which is fine for
38
+ // quantized formats since they'll be within the same block. We should
39
+ // probably skip fetching the second element for F16/F32, but as of now we
40
+ // still do.
41
+ const bool OOB = lastiter && (iybs + iqs + y_offset >= p.ncols);
42
+
43
+ FLOAT_TYPE b0 = 0, b1 = 0;
44
+ b0 = FLOAT_TYPE(data_b[j*p.batch_stride_b + b_offset + iybs + iqs]);
45
+ if (!OOB) {
46
+ b1 = FLOAT_TYPE(data_b[j*p.batch_stride_b + b_offset + iybs + iqs + y_offset]);
47
+ }
48
+ #endif
49
+ uint ibi = first_row*p.ncols;
50
+ [[unroll]] for (uint n = 0; n < num_rows; ++n) {
51
+ const uint ib = (ibi + col)/QUANT_K; // block index
52
+ ibi += p.ncols;
53
+
54
+ #if K_PER_ITER == 8
55
+ vec4 v = dequantize4(ib, iqs, a_offset);
56
+ vec4 v2 = dequantize4(ib, iqs+(4/QUANT_R), a_offset);
57
+
58
+ const vec2 dm = get_dm(ib, a_offset);
59
+ if (dm.y != 0) { // quant has min component
60
+ v = v * dm.x + dm.y;
61
+ v2 = v2 * dm.x + dm.y;
62
+ }
63
+
64
+ // matrix multiplication
65
+ FLOAT_TYPE rowtmp = dot(bv0, v);
66
+ rowtmp += dot(bv1, v2);
67
+
68
+ if (dm.y == 0)
69
+ rowtmp *= dm.x;
70
+
71
+ temp[j][n] += rowtmp;
72
+ #else
73
+ const vec2 v = dequantize(ib, iqs, a_offset);
74
+
75
+ // matrix multiplication
76
+ temp[j][n] = fma(FLOAT_TYPE(v.x), b0, temp[j][n]);
77
+ if (!OOB) {
78
+ temp[j][n] = fma(FLOAT_TYPE(v.y), b1, temp[j][n]);
79
+ }
80
+ #endif
81
+ }
82
+ }
83
+ }
84
+
85
+ void compute_outputs(const uint32_t first_row, const uint32_t num_rows) {
86
+ const uint tid = gl_LocalInvocationID.x;
87
+
88
+ get_offsets(a_offset, b_offset, d_offset);
89
+ a_offset /= QUANT_K;
90
+
91
+ y_offset = QUANT_R == 1 ? 1 : QUANT_K/2;
92
+
93
+ FLOAT_TYPE temp[NUM_COLS][NUM_ROWS];
94
+
95
+ [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
96
+ [[unroll]] for (uint i = 0; i < NUM_ROWS; ++i) {
97
+ temp[j][i] = FLOAT_TYPE(0);
98
+ }
99
+ }
100
+
101
+ uint num_iters = p.ncols / (K_PER_ITER * BLOCK_SIZE);
102
+ if (num_iters * K_PER_ITER * BLOCK_SIZE + K_PER_ITER*tid < p.ncols) {
103
+ num_iters++;
104
+ }
105
+ int unroll_count = 4;
106
+ uint unrolled_iters = num_iters & ~(unroll_count - 1);
107
+
108
+ #if K_PER_ITER == 2
109
+ // If the K dimension is odd, we need lastiter==true on the last iteration
110
+ // so OOB is computed correctly. Skip some unrolling to make that happen.
111
+ if ((p.ncols & 1) != 0 &&
112
+ unrolled_iters == num_iters &&
113
+ unrolled_iters > 0) {
114
+ unrolled_iters -= unroll_count;
115
+ }
116
+ #endif
117
+
118
+ uint i = 0;
119
+ while (i < unrolled_iters) {
120
+ // Manually partially unroll the loop
121
+ [[unroll]] for (uint k = 0; k < unroll_count; ++k) {
122
+ iter(temp, first_row, num_rows, tid, i*K_PER_ITER, false);
123
+ i++;
124
+ }
125
+ }
126
+
127
+ unroll_count = 2;
128
+ unrolled_iters = num_iters & ~(unroll_count - 1);
129
+
130
+ #if K_PER_ITER == 2
131
+ if ((p.ncols & 1) != 0 &&
132
+ unrolled_iters == num_iters &&
133
+ unrolled_iters > 0) {
134
+ unrolled_iters -= unroll_count;
135
+ }
136
+ #endif
137
+
138
+ while (i < unrolled_iters) {
139
+ // Manually partially unroll the loop
140
+ [[unroll]] for (uint k = 0; k < unroll_count; ++k) {
141
+ iter(temp, first_row, num_rows, tid, i*K_PER_ITER, false);
142
+ i++;
143
+ }
144
+ }
145
+ while (i < num_iters) {
146
+ iter(temp, first_row, num_rows, tid, i*K_PER_ITER, true);
147
+ i++;
148
+ }
149
+
150
+ reduce_result(temp, d_offset, first_row, num_rows, tid);
151
+ }
152
+
153
+ void main() {
154
+ const uint first_row = NUM_ROWS * (gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z);
155
+
156
+ #ifdef NEEDS_INIT_IQ_SHMEM
157
+ init_iq_shmem(gl_WorkGroupSize);
158
+ #endif
159
+
160
+ // do NUM_ROWS at a time, unless there aren't enough remaining rows
161
+ if (first_row + NUM_ROWS <= p.stride_d) {
162
+ compute_outputs(first_row, NUM_ROWS);
163
+ } else {
164
+ if (first_row >= p.stride_d) {
165
+ return;
166
+ }
167
+ compute_outputs(first_row, p.stride_d - first_row);
168
+ }
169
+ }
@@ -0,0 +1,118 @@
1
+ #extension GL_EXT_control_flow_attributes : enable
2
+ #extension GL_EXT_shader_16bit_storage : require
3
+ #extension GL_EXT_shader_8bit_storage : require
4
+
5
+ #ifdef MUL_MAT_ID
6
+ #define EXPERT_COUNT 8
7
+ #endif
8
+
9
+ #include "types.comp"
10
+
11
+ layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
12
+ layout (binding = 1) readonly buffer B {B_TYPE data_b[];};
13
+ layout (binding = 1) readonly buffer BV2 {B_TYPE_VEC2 data_b_v2[];};
14
+ layout (binding = 1) readonly buffer BV4 {B_TYPE_VEC4 data_b_v4[];};
15
+
16
+ layout (binding = 2) writeonly buffer D {D_TYPE data_d[];};
17
+ #ifdef MUL_MAT_ID
18
+ layout (binding = 3) readonly buffer IDS {int data_ids[];};
19
+ #endif
20
+
21
+ #include "dequant_funcs.comp"
22
+
23
+ layout (push_constant) uniform parameter
24
+ {
25
+ uint ncols;
26
+ uint stride_a;
27
+ uint stride_b;
28
+ uint stride_d;
29
+
30
+ uint batch_stride_a;
31
+ uint batch_stride_b;
32
+ uint batch_stride_d;
33
+
34
+ #ifdef MUL_MAT_ID
35
+ uint nei0;
36
+ uint ne11;
37
+ #else
38
+ uint ne02;
39
+ uint ne12;
40
+ uint broadcast2;
41
+ uint broadcast3;
42
+ #endif
43
+ } p;
44
+
45
+ void get_offsets(out uint a_offset, out uint b_offset, out uint d_offset) {
46
+ #ifdef MUL_MAT_ID
47
+ const uint expert_idx = gl_GlobalInvocationID.y;
48
+ #else
49
+ const uint batch_idx = gl_GlobalInvocationID.y;
50
+ #endif
51
+
52
+ #ifndef MUL_MAT_ID
53
+ uint batch_idx_a = 0;
54
+ if (batch_idx != 0) {
55
+ const uint i13 = batch_idx / p.ne12;
56
+ const uint i12 = batch_idx % p.ne12;
57
+
58
+ const uint i03 = i13 / p.broadcast3;
59
+ const uint i02 = i12 / p.broadcast2;
60
+
61
+ batch_idx_a = i03 * p.ne02 + i02;
62
+ }
63
+ #else
64
+ const uint expert_id = data_ids[expert_idx];
65
+ #endif
66
+
67
+ a_offset =
68
+ #ifdef MUL_MAT_ID
69
+ expert_id * p.batch_stride_a;
70
+ #else
71
+ batch_idx_a * p.batch_stride_a;
72
+ #endif
73
+ b_offset =
74
+ #ifdef MUL_MAT_ID
75
+ (expert_idx % p.ne11) * p.stride_b;
76
+ #else
77
+ batch_idx * p.batch_stride_b;
78
+ #endif
79
+ d_offset =
80
+ #ifdef MUL_MAT_ID
81
+ expert_idx * p.stride_d;
82
+ #else
83
+ batch_idx * p.batch_stride_d;
84
+ #endif
85
+ }
86
+
87
+ layout (constant_id = 0) const uint BLOCK_SIZE = 32;
88
+ layout (constant_id = 1) const uint NUM_ROWS = 1;
89
+ layout (constant_id = 2) const uint NUM_COLS = 1;
90
+
91
+ shared FLOAT_TYPE tmpsh[NUM_COLS][NUM_ROWS][BLOCK_SIZE];
92
+
93
+ void reduce_result(const in FLOAT_TYPE temp[NUM_COLS][NUM_ROWS], const in uint32_t d_offset, const in uint32_t first_row, const in uint32_t num_rows, const in uint32_t tid) {
94
+ // sum up partial sums and write back result
95
+ [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
96
+ [[unroll]] for (uint n = 0; n < num_rows; ++n) {
97
+ tmpsh[j][n][tid] = temp[j][n];
98
+ }
99
+ }
100
+ barrier();
101
+ [[unroll]] for (uint s = BLOCK_SIZE/2; s > 0; s >>= 1) {
102
+ if (tid < s) {
103
+ [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
104
+ [[unroll]] for (uint n = 0; n < num_rows; ++n) {
105
+ tmpsh[j][n][tid] += tmpsh[j][n][tid + s];
106
+ }
107
+ }
108
+ }
109
+ barrier();
110
+ }
111
+ if (tid == 0) {
112
+ [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
113
+ [[unroll]] for (uint n = 0; n < num_rows; ++n) {
114
+ data_d[j*p.batch_stride_d + d_offset + first_row + n] = D_TYPE(tmpsh[j][n][0]);
115
+ }
116
+ }
117
+ }
118
+ }
@@ -0,0 +1,82 @@
1
+ #version 450
2
+ #extension GL_EXT_shader_explicit_arithmetic_types_int32 : require
3
+
4
+ #include "mul_mat_vec_base.comp"
5
+
6
+ layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
7
+
8
+ FLOAT_TYPE temp[NUM_COLS][NUM_ROWS];
9
+
10
+ void calc_superblock(const uint a_offset, const uint b_offset, const uint ib32, const uint i, const uint num_blocks_per_row, const uint first_row, const uint num_rows) {
11
+ const uint y_idx = i * QUANT_K + 32 * ib32;
12
+
13
+ uint ibi = a_offset / QUANT_K + first_row * num_blocks_per_row + i;
14
+ [[unroll]] for (uint n = 0; n < num_rows; ++n) {
15
+ const uint16_t[4] scales = data_a[ibi].scales;
16
+ const u16vec4 s = u16vec4(scales[0], scales[1], scales[2], scales[3]) >> 12;
17
+ const float d = float(unpackHalf2x16(s.x | (s.y << 4) | (s.z << 8) | (s.w << 12)).x);
18
+
19
+ const uint sc = data_a[ibi].scales[ib32 / 2] >> (6 * (ib32 & 1));
20
+ [[unroll]] for (uint l = 0; l < 4; ++l) {
21
+ const uint qh = data_a[ibi].qh[2 * ib32 + l / 2] >> (4 * (l&1));
22
+ const uint qs = data_a[ibi].qs[4 * ib32 + l];
23
+ const float delta = ((qh & 8) != 0) ? -IQ1M_DELTA : IQ1M_DELTA;
24
+ const float dl = d * (2 * bitfieldExtract(sc, 3 * int(l / 2), 3) + 1);
25
+
26
+ const int16_t grid = int16_t(iq1s_grid[qs | ((qh & 7) << 8)]);
27
+
28
+ [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
29
+ vec4 b0 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y_idx) / 4 + 2*l + 0]);
30
+ vec4 b4 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y_idx) / 4 + 2*l + 1]);
31
+
32
+ FLOAT_TYPE sum = FLOAT_TYPE(0.0);
33
+ [[unroll]] for (int k = 0; k < 4; ++k) {
34
+ sum = fma(FLOAT_TYPE(b0[k]), bitfieldExtract(grid, 2 * k, 2) + delta,
35
+ fma(FLOAT_TYPE(b4[k]), bitfieldExtract(grid, 8 + 2 * k, 2) + delta, sum));
36
+ }
37
+ temp[j][n] = fma(dl, sum, temp[j][n]);
38
+ }
39
+ }
40
+ ibi += num_blocks_per_row;
41
+ }
42
+ }
43
+
44
+ void compute_outputs(const uint32_t first_row, const uint32_t num_rows) {
45
+ uint a_offset, b_offset, d_offset;
46
+ get_offsets(a_offset, b_offset, d_offset);
47
+
48
+ const uint num_blocks_per_row = p.ncols / QUANT_K;
49
+
50
+ // 8 threads are used to process each block
51
+ const uint blocks_per_wg = gl_WorkGroupSize.x/8;
52
+ const uint tid = gl_LocalInvocationID.x;
53
+ const uint itid = tid % 8; // 0...7
54
+ const uint ix = tid / 8;
55
+
56
+ [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
57
+ [[unroll]] for (uint i = 0; i < NUM_ROWS; ++i) {
58
+ temp[j][i] = FLOAT_TYPE(0);
59
+ }
60
+ }
61
+
62
+ [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += blocks_per_wg)
63
+ calc_superblock(a_offset, b_offset, itid, i, num_blocks_per_row, first_row, num_rows);
64
+
65
+ reduce_result(temp, d_offset, first_row, num_rows, tid);
66
+ }
67
+
68
+ void main() {
69
+ const uint first_row = NUM_ROWS * (gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z);
70
+
71
+ init_iq_shmem(gl_WorkGroupSize);
72
+
73
+ // do NUM_ROWS at a time, unless there aren't enough remaining rows
74
+ if (first_row + NUM_ROWS <= p.stride_d) {
75
+ compute_outputs(first_row, NUM_ROWS);
76
+ } else {
77
+ if (first_row >= p.stride_d) {
78
+ return;
79
+ }
80
+ compute_outputs(first_row, p.stride_d - first_row);
81
+ }
82
+ }
@@ -0,0 +1,79 @@
1
+ #version 450
2
+ #extension GL_EXT_shader_explicit_arithmetic_types_int32 : require
3
+
4
+ #include "mul_mat_vec_base.comp"
5
+
6
+ layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
7
+
8
+ FLOAT_TYPE temp[NUM_COLS][NUM_ROWS];
9
+
10
+ void calc_superblock(const uint a_offset, const uint b_offset, const uint ib32, const uint i, const uint num_blocks_per_row, const uint first_row, const uint num_rows) {
11
+ const uint y_idx = i * QUANT_K + 32 * ib32;
12
+
13
+ uint ibi = a_offset / QUANT_K + first_row * num_blocks_per_row + i;
14
+ [[unroll]] for (uint n = 0; n < num_rows; ++n) {
15
+ const float d = float(data_a[ibi].d);
16
+ const uint qh = data_a[ibi].qh[ib32];
17
+ const float dl = d * float(2 * bitfieldExtract(qh, 12, 3) + 1);
18
+ const float delta = ((qh & 0x8000) != 0) ? -IQ1S_DELTA : IQ1S_DELTA;
19
+
20
+ [[unroll]] for (uint l = 0; l < 4; ++l) {
21
+ const uint qs = data_a[ibi].qs[4 * ib32 + l];
22
+ const uint idxhi = bitfieldExtract(qh, 3 * int(l), 3);
23
+ const int16_t grid = int16_t(iq1s_grid[qs | (idxhi << 8)]);
24
+
25
+ [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
26
+ vec4 b0 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y_idx) / 4 + 2*l + 0]);
27
+ vec4 b4 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y_idx) / 4 + 2*l + 1]);
28
+
29
+ FLOAT_TYPE sum = FLOAT_TYPE(0.0);
30
+ [[unroll]] for (int k = 0; k < 4; ++k) {
31
+ sum = fma(FLOAT_TYPE(b0[k]), bitfieldExtract(grid, 2 * k, 2) + delta,
32
+ fma(FLOAT_TYPE(b4[k]), bitfieldExtract(grid, 8 + 2 * k, 2) + delta, sum));
33
+ }
34
+ temp[j][n] = fma(dl, sum, temp[j][n]);
35
+ }
36
+ }
37
+ ibi += num_blocks_per_row;
38
+ }
39
+ }
40
+
41
+ void compute_outputs(const uint32_t first_row, const uint32_t num_rows) {
42
+ uint a_offset, b_offset, d_offset;
43
+ get_offsets(a_offset, b_offset, d_offset);
44
+
45
+ const uint num_blocks_per_row = p.ncols / QUANT_K;
46
+
47
+ // 8 threads are used to process each block
48
+ const uint blocks_per_wg = gl_WorkGroupSize.x/8;
49
+ const uint tid = gl_LocalInvocationID.x;
50
+ const uint itid = tid % 8; // 0...7
51
+ const uint ix = tid / 8;
52
+
53
+ [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
54
+ [[unroll]] for (uint i = 0; i < NUM_ROWS; ++i) {
55
+ temp[j][i] = FLOAT_TYPE(0);
56
+ }
57
+ }
58
+
59
+ [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += blocks_per_wg)
60
+ calc_superblock(a_offset, b_offset, itid, i, num_blocks_per_row, first_row, num_rows);
61
+
62
+ reduce_result(temp, d_offset, first_row, num_rows, tid);
63
+ }
64
+
65
+ void main() {
66
+ const uint first_row = NUM_ROWS * (gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z);
67
+
68
+ init_iq_shmem(gl_WorkGroupSize);
69
+
70
+ // do NUM_ROWS at a time, unless there aren't enough remaining rows
71
+ if (first_row + NUM_ROWS <= p.stride_d) {
72
+ compute_outputs(first_row, NUM_ROWS);
73
+ } else {
74
+ if (first_row >= p.stride_d) {
75
+ return;
76
+ }
77
+ compute_outputs(first_row, p.stride_d - first_row);
78
+ }
79
+ }
@@ -0,0 +1,90 @@
1
+ #version 450
2
+ #extension GL_EXT_shader_explicit_arithmetic_types_int32 : require
3
+
4
+ #include "mul_mat_vec_base.comp"
5
+
6
+ layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
7
+
8
+ FLOAT_TYPE temp[NUM_COLS][NUM_ROWS];
9
+
10
+ void calc_superblock(const uint a_offset, const uint b_offset, const uint itid, const uint i, const uint num_blocks_per_row, const uint first_row, const uint num_rows) {
11
+ const uint y_idx = i * QUANT_K + 16 * itid;
12
+ const uint nibble_shift = 4 * (itid & 1);
13
+ const uint ib32 = itid / 2; // 0..7
14
+
15
+ uint ibi = a_offset / QUANT_K + first_row * num_blocks_per_row + i;
16
+ [[unroll]] for (uint n = 0; n < num_rows; ++n) {
17
+ const float d = float(data_a[ibi].d);
18
+ const uint scale = (data_a[ibi].scales[ib32] >> nibble_shift) & 0xF;
19
+ const float db = d * (0.5 + scale) * 0.25;
20
+
21
+ const uint qh = data_a[ibi].qh[ib32];
22
+ const u8vec2 qs16 = unpack8(uint32_t(data_a_packed16[ibi].qs[itid])).xy; // vec4 used due to #12147
23
+ const u8vec2 sign16 = unpack8(uint32_t(data_a_packed16[ibi].qs[QUANT_K / 16 + itid])).xy;
24
+ [[unroll]] for (uint l = 0; l < 2; ++l) {
25
+ const uint8_t sign = sign16[l];
26
+ const uint qs = qs16[l] | ((qh << (8 - nibble_shift - 2 * l)) & 0x300);
27
+ const uvec2 grid = iq2s_grid[qs];
28
+ const vec4 grid0 = vec4(unpack8(grid.x));
29
+ const vec4 grid1 = vec4(unpack8(grid.y));
30
+
31
+ [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
32
+ vec4 b0 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y_idx) / 4 + 2*l + 0]);
33
+ vec4 b4 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y_idx) / 4 + 2*l + 1]);
34
+
35
+ FLOAT_TYPE sum =
36
+ fma(FLOAT_TYPE(b0.x), FLOAT_TYPE((sign & 1) != 0 ? -grid0.x : grid0.x),
37
+ fma(FLOAT_TYPE(b0.y), FLOAT_TYPE((sign & 2) != 0 ? -grid0.y : grid0.y),
38
+ fma(FLOAT_TYPE(b0.z), FLOAT_TYPE((sign & 4) != 0 ? -grid0.z : grid0.z),
39
+ fma(FLOAT_TYPE(b0.w), FLOAT_TYPE((sign & 8) != 0 ? -grid0.w : grid0.w),
40
+ fma(FLOAT_TYPE(b4.x), FLOAT_TYPE((sign & 16) != 0 ? -grid1.x : grid1.x),
41
+ fma(FLOAT_TYPE(b4.y), FLOAT_TYPE((sign & 32) != 0 ? -grid1.y : grid1.y),
42
+ fma(FLOAT_TYPE(b4.z), FLOAT_TYPE((sign & 64) != 0 ? -grid1.z : grid1.z),
43
+ fma(FLOAT_TYPE(b4.w), FLOAT_TYPE((sign & 128) != 0 ? -grid1.w : grid1.w),
44
+ FLOAT_TYPE(0.0)))))))));
45
+ temp[j][n] = fma(db, sum, temp[j][n]);
46
+ }
47
+ }
48
+ ibi += num_blocks_per_row;
49
+ }
50
+ }
51
+
52
+ void compute_outputs(const uint32_t first_row, const uint32_t num_rows) {
53
+ uint a_offset, b_offset, d_offset;
54
+ get_offsets(a_offset, b_offset, d_offset);
55
+
56
+ const uint num_blocks_per_row = p.ncols / QUANT_K;
57
+
58
+ // 16 threads are used to process each block
59
+ const uint blocks_per_wg = gl_WorkGroupSize.x/16;
60
+ const uint tid = gl_LocalInvocationID.x;
61
+ const uint itid = tid % 16; // 0...15
62
+ const uint ix = tid / 16;
63
+
64
+ [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
65
+ [[unroll]] for (uint i = 0; i < NUM_ROWS; ++i) {
66
+ temp[j][i] = FLOAT_TYPE(0);
67
+ }
68
+ }
69
+
70
+ [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += blocks_per_wg)
71
+ calc_superblock(a_offset, b_offset, itid, i, num_blocks_per_row, first_row, num_rows);
72
+
73
+ reduce_result(temp, d_offset, first_row, num_rows, tid);
74
+ }
75
+
76
+ void main() {
77
+ const uint first_row = NUM_ROWS * (gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z);
78
+
79
+ init_iq_shmem(gl_WorkGroupSize);
80
+
81
+ // do NUM_ROWS at a time, unless there aren't enough remaining rows
82
+ if (first_row + NUM_ROWS <= p.stride_d) {
83
+ compute_outputs(first_row, NUM_ROWS);
84
+ } else {
85
+ if (first_row >= p.stride_d) {
86
+ return;
87
+ }
88
+ compute_outputs(first_row, p.stride_d - first_row);
89
+ }
90
+ }
@@ -0,0 +1,87 @@
1
+ #version 450
2
+ #extension GL_EXT_shader_explicit_arithmetic_types_int32 : require
3
+
4
+ #include "mul_mat_vec_base.comp"
5
+
6
+ layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
7
+
8
+ FLOAT_TYPE temp[NUM_COLS][NUM_ROWS];
9
+
10
+ void calc_superblock(const uint a_offset, const uint b_offset, const uint itid, const uint i, const uint num_blocks_per_row, const uint first_row, const uint num_rows) {
11
+ const uint y_idx = i * QUANT_K + 16 * itid;
12
+ const uint nibble_shift = 4 * (itid & 1);
13
+ const uint ib32 = itid / 2; // 0..7
14
+
15
+ uint ibi = a_offset / QUANT_K + first_row * num_blocks_per_row + i;
16
+ [[unroll]] for (uint n = 0; n < num_rows; ++n) {
17
+ const float d = float(data_a[ibi].d);
18
+ const uint scale = (data_a[ibi].scales[ib32] >> nibble_shift) & 0xF;
19
+ const float db = d * (0.5 + scale) * 0.25;
20
+
21
+ [[unroll]] for (uint l = 0; l < 2; ++l) {
22
+ const uint qs = data_a[ibi].qs[2 * itid + l];
23
+ const uint sign = qs >> 9;
24
+ const uint sign7 = bitCount(sign);
25
+ const vec4 grid0 = vec4(unpack8(iq2xs_grid[qs & 511].x));
26
+ const vec4 grid1 = vec4(unpack8(iq2xs_grid[qs & 511].y));
27
+
28
+ [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
29
+ vec4 b0 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y_idx) / 4 + 2*l + 0]);
30
+ vec4 b4 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y_idx) / 4 + 2*l + 1]);
31
+
32
+ FLOAT_TYPE sum =
33
+ fma(FLOAT_TYPE(b0.x), FLOAT_TYPE((sign & 1) != 0 ? -grid0.x : grid0.x),
34
+ fma(FLOAT_TYPE(b0.y), FLOAT_TYPE((sign & 2) != 0 ? -grid0.y : grid0.y),
35
+ fma(FLOAT_TYPE(b0.z), FLOAT_TYPE((sign & 4) != 0 ? -grid0.z : grid0.z),
36
+ fma(FLOAT_TYPE(b0.w), FLOAT_TYPE((sign & 8) != 0 ? -grid0.w : grid0.w),
37
+ fma(FLOAT_TYPE(b4.x), FLOAT_TYPE((sign & 16) != 0 ? -grid1.x : grid1.x),
38
+ fma(FLOAT_TYPE(b4.y), FLOAT_TYPE((sign & 32) != 0 ? -grid1.y : grid1.y),
39
+ fma(FLOAT_TYPE(b4.z), FLOAT_TYPE((sign & 64) != 0 ? -grid1.z : grid1.z),
40
+ fma(FLOAT_TYPE(b4.w), FLOAT_TYPE((sign7 & 1) != 0 ? -grid1.w : grid1.w),
41
+ FLOAT_TYPE(0.0)))))))));
42
+ temp[j][n] = fma(db, sum, temp[j][n]);
43
+ }
44
+ }
45
+ ibi += num_blocks_per_row;
46
+ }
47
+ }
48
+
49
+ void compute_outputs(const uint32_t first_row, const uint32_t num_rows) {
50
+ uint a_offset, b_offset, d_offset;
51
+ get_offsets(a_offset, b_offset, d_offset);
52
+
53
+ const uint num_blocks_per_row = p.ncols / QUANT_K;
54
+
55
+ // 16 threads are used to process each block
56
+ const uint blocks_per_wg = gl_WorkGroupSize.x/16;
57
+ const uint tid = gl_LocalInvocationID.x;
58
+ const uint itid = tid % 16; // 0...15
59
+ const uint ix = tid / 16;
60
+
61
+ [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
62
+ [[unroll]] for (uint i = 0; i < NUM_ROWS; ++i) {
63
+ temp[j][i] = FLOAT_TYPE(0);
64
+ }
65
+ }
66
+
67
+ [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += blocks_per_wg)
68
+ calc_superblock(a_offset, b_offset, itid, i, num_blocks_per_row, first_row, num_rows);
69
+
70
+ reduce_result(temp, d_offset, first_row, num_rows, tid);
71
+ }
72
+
73
+ void main() {
74
+ const uint first_row = NUM_ROWS * (gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z);
75
+
76
+ init_iq_shmem(gl_WorkGroupSize);
77
+
78
+ // do NUM_ROWS at a time, unless there aren't enough remaining rows
79
+ if (first_row + NUM_ROWS <= p.stride_d) {
80
+ compute_outputs(first_row, NUM_ROWS);
81
+ } else {
82
+ if (first_row >= p.stride_d) {
83
+ return;
84
+ }
85
+ compute_outputs(first_row, p.stride_d - first_row);
86
+ }
87
+ }