@adobe/data-gpu 0.9.75 → 0.9.77

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (383) hide show
  1. package/CLAUDE.md +9 -0
  2. package/README.md +36 -0
  3. package/dist/core/core-plugin.d.ts +1 -1
  4. package/dist/core/public.d.ts +2 -0
  5. package/dist/core/public.js +4 -0
  6. package/dist/core/public.js.map +1 -0
  7. package/dist/graphics/animation/animation-data-plugin.d.ts +8 -0
  8. package/dist/graphics/animation/animation-plugin.d.ts +10 -2
  9. package/dist/graphics/camera/camera-plugin.d.ts +3 -3
  10. package/dist/graphics/camera/orbit/attach-orbit-drag.d.ts +1 -21
  11. package/dist/graphics/camera/orbit/attach-orbit-drag.js +0 -10
  12. package/dist/graphics/camera/orbit/attach-orbit-drag.js.map +1 -1
  13. package/dist/graphics/camera/orbit/orbit-data-plugin.d.ts +6 -6
  14. package/dist/graphics/camera/orbit/orbit-data-plugin.js +1 -1
  15. package/dist/graphics/camera/orbit/orbit-data-plugin.js.map +1 -1
  16. package/dist/graphics/camera/orbit/orbit-drag-service.d.ts +11 -0
  17. package/dist/graphics/camera/orbit/orbit-drag-service.js +3 -0
  18. package/dist/graphics/camera/orbit/orbit-drag-service.js.map +1 -0
  19. package/dist/graphics/camera/orbit/orbit-plugin.d.ts +6 -6
  20. package/dist/graphics/camera/orbit/orbit-system-plugin.d.ts +8 -8
  21. package/dist/graphics/camera/orbit/orbit-system-plugin.js +6 -9
  22. package/dist/graphics/camera/orbit/orbit-system-plugin.js.map +1 -1
  23. package/dist/graphics/camera/orbit/orbit.d.ts +5 -5
  24. package/dist/graphics/camera/orbit/public.d.ts +2 -2
  25. package/dist/graphics/camera/orbit/public.js +2 -1
  26. package/dist/graphics/camera/orbit/public.js.map +1 -1
  27. package/dist/graphics/graphics-plugin.d.ts +1 -1
  28. package/dist/graphics/index.d.ts +1 -0
  29. package/dist/graphics/index.js +3 -0
  30. package/dist/graphics/index.js.map +1 -0
  31. package/dist/graphics/picking/picking-plugin.d.ts +9871 -1912
  32. package/dist/graphics/picking/picking-plugin.js +3 -3
  33. package/dist/graphics/picking/picking-plugin.js.map +1 -1
  34. package/dist/graphics/public.d.ts +38 -0
  35. package/dist/graphics/public.js +40 -0
  36. package/dist/graphics/public.js.map +1 -0
  37. package/dist/graphics/rendering/bone-collider-plugin.d.ts +2967 -486
  38. package/dist/graphics/rendering/bone-collider-plugin.js +13 -12
  39. package/dist/graphics/rendering/bone-collider-plugin.js.map +1 -1
  40. package/dist/graphics/rendering/display-transform-plugin.d.ts +2 -0
  41. package/dist/graphics/rendering/display-transform-plugin.js +2 -2
  42. package/dist/graphics/rendering/display-transform-plugin.js.map +1 -1
  43. package/dist/graphics/rendering/ibl-render/ibl-render-plugin.d.ts +2857 -403
  44. package/dist/graphics/rendering/ibl-render/ibl-render-plugin.js +9 -9
  45. package/dist/graphics/rendering/ibl-render/ibl-render-plugin.js.map +1 -1
  46. package/dist/graphics/rendering/interpolation-plugin.d.ts +1040 -156
  47. package/dist/graphics/rendering/jolt-ragdoll-plugin.d.ts +3017 -538
  48. package/dist/graphics/rendering/jolt-ragdoll-plugin.js +6 -6
  49. package/dist/graphics/rendering/jolt-ragdoll-plugin.js.map +1 -1
  50. package/dist/graphics/rendering/material-palette-gpu/material-palette-gpu-plugin.d.ts +1123 -0
  51. package/dist/graphics/rendering/material-palette-gpu/material-palette-gpu-plugin.js +79 -0
  52. package/dist/graphics/rendering/material-palette-gpu/material-palette-gpu-plugin.js.map +1 -0
  53. package/dist/graphics/rendering/material-palette-gpu/material-palette-gpu.test.d.ts +1 -0
  54. package/dist/graphics/rendering/material-palette-gpu/material-palette-gpu.test.js +18 -0
  55. package/dist/graphics/rendering/material-palette-gpu/material-palette-gpu.test.js.map +1 -0
  56. package/dist/graphics/rendering/material-palette-gpu/material-palette.d.ts +25 -0
  57. package/dist/graphics/rendering/material-palette-gpu/material-palette.js +27 -0
  58. package/dist/graphics/rendering/material-palette-gpu/material-palette.js.map +1 -0
  59. package/dist/graphics/rendering/material-palette-gpu/palette-bind-group.d.ts +3 -0
  60. package/dist/graphics/rendering/material-palette-gpu/palette-bind-group.js +22 -0
  61. package/dist/graphics/rendering/material-palette-gpu/palette-bind-group.js.map +1 -0
  62. package/dist/graphics/rendering/model-collider-plugin.d.ts +2903 -663
  63. package/dist/graphics/rendering/model-collider-plugin.js +11 -34
  64. package/dist/graphics/rendering/model-collider-plugin.js.map +1 -1
  65. package/dist/graphics/rendering/pbr-core-plugin.d.ts +16 -8
  66. package/dist/graphics/rendering/pbr-core-plugin.js +16 -19
  67. package/dist/graphics/rendering/pbr-core-plugin.js.map +1 -1
  68. package/dist/graphics/rendering/pbr-render/pbr-factor-render-plugin.d.ts +3514 -0
  69. package/dist/graphics/rendering/pbr-render/pbr-factor-render-plugin.js +189 -0
  70. package/dist/graphics/rendering/pbr-render/pbr-factor-render-plugin.js.map +1 -0
  71. package/dist/graphics/rendering/pbr-render/pbr-factor-shader.wgsl.d.ts +7 -0
  72. package/dist/graphics/rendering/pbr-render/pbr-factor-shader.wgsl.js +124 -0
  73. package/dist/graphics/rendering/pbr-render/pbr-factor-shader.wgsl.js.map +1 -0
  74. package/dist/graphics/rendering/pbr-render/physics-bridge-plugin.d.ts +769 -571
  75. package/dist/graphics/rendering/pbr-render/physics-bridge-plugin.js +98 -79
  76. package/dist/graphics/rendering/pbr-render/physics-bridge-plugin.js.map +1 -1
  77. package/dist/graphics/rendering/pbr-render/primitive-render-shared.d.ts +43 -0
  78. package/dist/graphics/rendering/pbr-render/primitive-render-shared.js +59 -0
  79. package/dist/graphics/rendering/pbr-render/primitive-render-shared.js.map +1 -0
  80. package/dist/graphics/rendering/skinning/skinning-plugin.d.ts +2930 -270
  81. package/dist/graphics/rendering/skinning/skinning-plugin.js +19 -40
  82. package/dist/graphics/rendering/skinning/skinning-plugin.js.map +1 -1
  83. package/dist/graphics/scene/model/geometry/public.d.ts +1 -0
  84. package/dist/graphics/scene/model/mesh/mesh.d.ts +13 -0
  85. package/dist/graphics/scene/model/mesh/mesh.js +3 -0
  86. package/dist/graphics/scene/model/mesh/mesh.js.map +1 -0
  87. package/dist/graphics/scene/model/mesh/public.d.ts +1 -0
  88. package/dist/graphics/scene/model/mesh/public.js +3 -0
  89. package/dist/graphics/scene/model/mesh/public.js.map +1 -0
  90. package/dist/graphics/scene/model/mesh-plugin.d.ts +5177 -0
  91. package/dist/graphics/scene/model/mesh-plugin.js +87 -0
  92. package/dist/graphics/scene/model/mesh-plugin.js.map +1 -0
  93. package/dist/graphics/scene/model/model-loader-plugin.d.ts +2728 -295
  94. package/dist/graphics/scene/model/model-loader-plugin.js +24 -42
  95. package/dist/graphics/scene/model/model-loader-plugin.js.map +1 -1
  96. package/dist/graphics/scene/model/model-plugin.d.ts +1 -352
  97. package/dist/graphics/scene/model/model-plugin.js +1 -37
  98. package/dist/graphics/scene/model/model-plugin.js.map +1 -1
  99. package/dist/graphics/scene/model/model.d.ts +2 -6
  100. package/dist/graphics/scene/model/model.js.map +1 -1
  101. package/dist/graphics/scene/model/public.d.ts +1 -1
  102. package/dist/graphics/scene/model/public.js +2 -1
  103. package/dist/graphics/scene/model/public.js.map +1 -1
  104. package/dist/graphics/scene/model/shape/bounds-from-shape-mesh.d.ts +4 -0
  105. package/dist/graphics/scene/model/shape/bounds-from-shape-mesh.js +25 -0
  106. package/dist/graphics/scene/model/shape/bounds-from-shape-mesh.js.map +1 -0
  107. package/dist/graphics/scene/model/shape/shape-geometry-plugin.d.ts +233 -386
  108. package/dist/graphics/scene/model/shape/shape-geometry-plugin.js +87 -18
  109. package/dist/graphics/scene/model/shape/shape-geometry-plugin.js.map +1 -1
  110. package/dist/graphics/scene/model/shape/shape-spec.d.ts +17 -0
  111. package/dist/graphics/scene/model/shape/shape-spec.js +3 -0
  112. package/dist/graphics/scene/model/shape/shape-spec.js.map +1 -0
  113. package/dist/graphics/scene/model/world-bounds-plugin.d.ts +2670 -245
  114. package/dist/graphics/scene/model/world-bounds-plugin.js +6 -25
  115. package/dist/graphics/scene/model/world-bounds-plugin.js.map +1 -1
  116. package/dist/graphics/scene/node/node-data-plugin.d.ts +15 -4
  117. package/dist/graphics/scene/node/node-data-plugin.js +12 -5
  118. package/dist/graphics/scene/node/node-data-plugin.js.map +1 -1
  119. package/dist/graphics/scene/node/node-data-plugin.test.d.ts +1 -0
  120. package/dist/graphics/scene/node/node-data-plugin.test.js +40 -0
  121. package/dist/graphics/scene/node/node-data-plugin.test.js.map +1 -0
  122. package/dist/graphics/scene/node/node-plugin.d.ts +8 -1
  123. package/dist/graphics/scene/node/transform-plugin.d.ts +8 -1
  124. package/dist/graphics/scene/scene-plugin.d.ts +2353 -100
  125. package/dist/graphics/scene/scene-plugin.js +3 -3
  126. package/dist/graphics/scene/scene-plugin.js.map +1 -1
  127. package/dist/graphics/scene/scene-uniforms/scene-uniforms-plugin.d.ts +3 -3
  128. package/dist/index.d.ts +1 -53
  129. package/dist/index.js +1 -54
  130. package/dist/index.js.map +1 -1
  131. package/dist/material/assemble-material-row.d.ts +4 -0
  132. package/dist/material/assemble-material-row.js +22 -0
  133. package/dist/material/assemble-material-row.js.map +1 -0
  134. package/dist/material/definitions.d.ts +833 -0
  135. package/dist/material/definitions.js +423 -0
  136. package/dist/material/definitions.js.map +1 -0
  137. package/dist/material/emission-mode.d.ts +8 -0
  138. package/dist/material/emission-mode.js +9 -0
  139. package/dist/material/emission-mode.js.map +1 -0
  140. package/dist/material/index.d.ts +1 -0
  141. package/dist/material/index.js +3 -0
  142. package/dist/material/index.js.map +1 -0
  143. package/dist/material/json/from-json-string.d.ts +2 -0
  144. package/dist/material/json/from-json-string.js +12 -0
  145. package/dist/material/json/from-json-string.js.map +1 -0
  146. package/dist/material/json/from-json.d.ts +10 -0
  147. package/dist/material/json/from-json.js +16 -0
  148. package/dist/material/json/from-json.js.map +1 -0
  149. package/dist/material/json/from-json.test.d.ts +1 -0
  150. package/dist/material/json/from-json.test.js +46 -0
  151. package/dist/material/json/from-json.test.js.map +1 -0
  152. package/dist/material/json/is-properties-json.d.ts +2 -0
  153. package/dist/material/json/is-properties-json.js +65 -0
  154. package/dist/material/json/is-properties-json.js.map +1 -0
  155. package/dist/material/json/library-json.d.ts +3 -0
  156. package/dist/material/json/library-json.js +2 -0
  157. package/dist/material/json/library-json.js.map +1 -0
  158. package/dist/material/json/load-json.d.ts +7 -0
  159. package/dist/material/json/load-json.js +10 -0
  160. package/dist/material/json/load-json.js.map +1 -0
  161. package/dist/material/json/properties-json.d.ts +25 -0
  162. package/dist/material/json/properties-json.js +2 -0
  163. package/dist/material/json/properties-json.js.map +1 -0
  164. package/dist/material/json/public.d.ts +9 -0
  165. package/dist/material/json/public.js +6 -0
  166. package/dist/material/json/public.js.map +1 -0
  167. package/dist/material/json/to-definition.d.ts +5 -0
  168. package/dist/material/json/to-definition.js +65 -0
  169. package/dist/material/json/to-definition.js.map +1 -0
  170. package/dist/material/material-by-name-lookup.d.ts +11 -0
  171. package/dist/material/material-by-name-lookup.js +3 -0
  172. package/dist/material/material-by-name-lookup.js.map +1 -0
  173. package/dist/material/material-defaults.d.ts +23 -0
  174. package/dist/material/material-defaults.js +25 -0
  175. package/dist/material/material-defaults.js.map +1 -0
  176. package/dist/material/material-definition.d.ts +3 -0
  177. package/dist/material/material-definition.js +2 -0
  178. package/dist/material/material-definition.js.map +1 -0
  179. package/dist/material/material-name.d.ts +2 -0
  180. package/dist/material/material-name.js +2 -0
  181. package/dist/material/material-name.js.map +1 -0
  182. package/dist/material/material-plugin.d.ts +891 -22
  183. package/dist/material/material-plugin.js +46 -21
  184. package/dist/material/material-plugin.js.map +1 -1
  185. package/dist/material/material-plugin.test.d.ts +1 -0
  186. package/dist/material/material-plugin.test.js +87 -0
  187. package/dist/material/material-plugin.test.js.map +1 -0
  188. package/dist/material/material.d.ts +27 -29
  189. package/dist/material/material.js +0 -1
  190. package/dist/material/material.js.map +1 -1
  191. package/dist/material/public.d.ts +12 -2
  192. package/dist/material/public.js +12 -2
  193. package/dist/material/public.js.map +1 -1
  194. package/dist/material/require-material.d.ts +4 -0
  195. package/dist/material/require-material.js +10 -0
  196. package/dist/material/require-material.js.map +1 -0
  197. package/dist/material/standard-material-names.d.ts +2 -0
  198. package/dist/material/standard-material-names.js +4 -0
  199. package/dist/material/standard-material-names.js.map +1 -0
  200. package/dist/material/standard-materials.d.ts +1 -1
  201. package/dist/material/standard-materials.js +17 -24
  202. package/dist/material/standard-materials.js.map +1 -1
  203. package/dist/material/stress-strain-curve/create.d.ts +8 -0
  204. package/dist/material/stress-strain-curve/create.js +2 -0
  205. package/dist/material/stress-strain-curve/create.js.map +1 -0
  206. package/dist/material/stress-strain-curve/public.d.ts +2 -0
  207. package/dist/material/stress-strain-curve/public.js +3 -0
  208. package/dist/material/stress-strain-curve/public.js.map +1 -0
  209. package/dist/material/stress-strain-curve/schema.d.ts +52 -0
  210. package/dist/material/stress-strain-curve/schema.js +19 -0
  211. package/dist/material/stress-strain-curve/schema.js.map +1 -0
  212. package/dist/material/stress-strain-curve/schema.test.d.ts +1 -0
  213. package/dist/material/stress-strain-curve/schema.test.js +18 -0
  214. package/dist/material/stress-strain-curve/schema.test.js.map +1 -0
  215. package/dist/material/stress-strain-curve/stress-strain-curve.d.ts +4 -0
  216. package/dist/material/stress-strain-curve/stress-strain-curve.js +2 -0
  217. package/dist/material/stress-strain-curve/stress-strain-curve.js.map +1 -0
  218. package/dist/physics/body/collider-shape/mass-from-volume.d.ts +2 -0
  219. package/dist/physics/body/collider-shape/mass-from-volume.js +4 -0
  220. package/dist/physics/body/collider-shape/mass-from-volume.js.map +1 -0
  221. package/dist/physics/body/collider-shape/mass-from-volume.test.d.ts +1 -0
  222. package/dist/physics/body/collider-shape/mass-from-volume.test.js +8 -0
  223. package/dist/physics/body/collider-shape/mass-from-volume.test.js.map +1 -0
  224. package/dist/physics/collider-primitive-render-archetype.d.ts +2 -0
  225. package/dist/physics/collider-primitive-render-archetype.js +3 -0
  226. package/dist/physics/collider-primitive-render-archetype.js.map +1 -0
  227. package/dist/physics/collider-primitive-render-archetypes.d.ts +2 -0
  228. package/dist/physics/collider-primitive-render-archetypes.js +9 -0
  229. package/dist/physics/collider-primitive-render-archetypes.js.map +1 -0
  230. package/dist/physics/index.d.ts +1 -0
  231. package/dist/physics/index.js +3 -0
  232. package/dist/physics/index.js.map +1 -0
  233. package/dist/physics/is-voxel-shape-physics-pending.d.ts +3 -0
  234. package/dist/physics/is-voxel-shape-physics-pending.js +7 -0
  235. package/dist/physics/is-voxel-shape-physics-pending.js.map +1 -0
  236. package/dist/physics/physics-clock/physics-clock.d.ts +15 -0
  237. package/dist/physics/physics-clock/physics-clock.js +3 -0
  238. package/dist/physics/physics-clock/physics-clock.js.map +1 -0
  239. package/dist/physics/physics-clock-plugin.d.ts +2 -22
  240. package/dist/physics/physics-clock-plugin.js +0 -2
  241. package/dist/physics/physics-clock-plugin.js.map +1 -1
  242. package/dist/physics/physics-clock.test.js.map +1 -1
  243. package/dist/physics/physics-data-plugin.d.ts +889 -13
  244. package/dist/physics/physics-data-plugin.js +8 -6
  245. package/dist/physics/physics-data-plugin.js.map +1 -1
  246. package/dist/physics/public.d.ts +21 -0
  247. package/dist/physics/public.js +23 -0
  248. package/dist/physics/public.js.map +1 -0
  249. package/dist/physics/ragdoll/bone-capsule.d.ts +8 -0
  250. package/dist/physics/ragdoll/bone-capsule.js +3 -0
  251. package/dist/physics/ragdoll/bone-capsule.js.map +1 -0
  252. package/dist/physics/ragdoll/fit-bone-capsules-input.d.ts +11 -0
  253. package/dist/physics/ragdoll/fit-bone-capsules-input.js +3 -0
  254. package/dist/physics/ragdoll/fit-bone-capsules-input.js.map +1 -0
  255. package/dist/physics/ragdoll/fit-bone-capsules.d.ts +2 -38
  256. package/dist/physics/ragdoll/fit-bone-capsules.js +13 -0
  257. package/dist/physics/ragdoll/fit-bone-capsules.js.map +1 -1
  258. package/dist/physics/ragdoll/fit-bone-capsules.test.js.map +1 -1
  259. package/dist/physics/ragdoll/skin-vertices.d.ts +6 -0
  260. package/dist/physics/ragdoll/skin-vertices.js +3 -0
  261. package/dist/physics/ragdoll/skin-vertices.js.map +1 -0
  262. package/dist/physics/rigid-body-components.d.ts +2 -0
  263. package/dist/physics/rigid-body-components.js +13 -0
  264. package/dist/physics/rigid-body-components.js.map +1 -0
  265. package/dist/physics/solvers/jolt-solver-plugin.d.ts +918 -41
  266. package/dist/physics/solvers/jolt-solver-plugin.js +19 -3
  267. package/dist/physics/solvers/jolt-solver-plugin.js.map +1 -1
  268. package/dist/physics/solvers/rapier-solver-plugin.d.ts +918 -41
  269. package/dist/physics/solvers/rapier-solver-plugin.js +7 -2
  270. package/dist/physics/solvers/rapier-solver-plugin.js.map +1 -1
  271. package/dist/physics/solvers/solver-benchmark-options.d.ts +14 -0
  272. package/dist/physics/solvers/solver-benchmark-options.js +3 -0
  273. package/dist/physics/solvers/solver-benchmark-options.js.map +1 -0
  274. package/dist/physics/solvers/solver-benchmark-result.d.ts +15 -0
  275. package/dist/physics/solvers/solver-benchmark-result.js +3 -0
  276. package/dist/physics/solvers/solver-benchmark-result.js.map +1 -0
  277. package/dist/physics/solvers/solver-benchmark.d.ts +2 -43
  278. package/dist/physics/solvers/solver-benchmark.js.map +1 -1
  279. package/dist/physics/static-collider-components.d.ts +2 -0
  280. package/dist/physics/static-collider-components.js +10 -0
  281. package/dist/physics/static-collider-components.js.map +1 -0
  282. package/package.json +14 -2
  283. package/src/core/public.ts +4 -0
  284. package/src/graphics/camera/orbit/attach-orbit-drag.ts +7 -27
  285. package/src/graphics/camera/orbit/orbit-data-plugin.ts +1 -1
  286. package/src/graphics/camera/orbit/orbit-drag-service.ts +13 -0
  287. package/src/graphics/camera/orbit/orbit-system-plugin.ts +6 -9
  288. package/src/graphics/camera/orbit/orbit.ts +5 -5
  289. package/src/graphics/camera/orbit/public.ts +2 -2
  290. package/src/graphics/index.ts +3 -0
  291. package/src/graphics/picking/picking-plugin.ts +4 -4
  292. package/src/graphics/public.ts +40 -0
  293. package/src/graphics/rendering/bone-collider-plugin.ts +16 -12
  294. package/src/graphics/rendering/display-transform-plugin.ts +2 -2
  295. package/src/graphics/rendering/ibl-render/ibl-render-plugin.ts +9 -9
  296. package/src/graphics/rendering/interpolation.test.ts +1 -1
  297. package/src/graphics/rendering/jolt-ragdoll-plugin.ts +11 -7
  298. package/src/graphics/rendering/material-palette-gpu/material-palette-gpu-plugin.ts +86 -0
  299. package/src/graphics/rendering/material-palette-gpu/material-palette-gpu.test.ts +20 -0
  300. package/src/graphics/rendering/material-palette-gpu/material-palette.ts +41 -0
  301. package/src/graphics/rendering/material-palette-gpu/palette-bind-group.ts +24 -0
  302. package/src/graphics/rendering/model-collider-plugin.ts +19 -35
  303. package/src/graphics/rendering/pbr-core-plugin.ts +16 -19
  304. package/src/graphics/rendering/pbr-render/{pbr-render-plugin.ts → pbr-factor-render-plugin.ts} +60 -111
  305. package/src/graphics/rendering/pbr-render/{pbr-array-shader.wgsl.ts → pbr-factor-shader.wgsl.ts} +19 -40
  306. package/src/graphics/rendering/pbr-render/physics-bridge-plugin.ts +95 -69
  307. package/src/graphics/rendering/pbr-render/primitive-render-shared.ts +76 -0
  308. package/src/graphics/rendering/skinning/skinning-plugin.ts +23 -41
  309. package/src/graphics/scene/model/geometry/public.ts +1 -1
  310. package/src/graphics/scene/model/mesh/mesh.ts +18 -0
  311. package/src/graphics/scene/model/mesh/public.ts +3 -0
  312. package/src/graphics/scene/model/mesh-plugin.ts +102 -0
  313. package/src/graphics/scene/model/model-loader-plugin.ts +25 -43
  314. package/src/graphics/scene/model/model-plugin.ts +1 -44
  315. package/src/graphics/scene/model/model.ts +2 -6
  316. package/src/graphics/scene/model/public.ts +3 -1
  317. package/src/graphics/scene/model/shape/bounds-from-shape-mesh.ts +20 -0
  318. package/src/graphics/scene/model/shape/shape-geometry-plugin.ts +97 -18
  319. package/src/graphics/scene/model/shape/shape-spec.ts +9 -0
  320. package/src/graphics/scene/model/world-bounds-plugin.ts +6 -25
  321. package/src/graphics/scene/node/node-data-plugin.test.ts +47 -0
  322. package/src/graphics/scene/node/node-data-plugin.ts +12 -5
  323. package/src/graphics/scene/scene-plugin.ts +3 -3
  324. package/src/index.ts +1 -70
  325. package/src/material/assemble-material-row.ts +26 -0
  326. package/src/material/definitions.ts +427 -0
  327. package/src/material/emission-mode.ts +11 -0
  328. package/src/material/index.ts +3 -0
  329. package/src/material/json/from-json-string.ts +11 -0
  330. package/src/material/json/from-json.test.ts +50 -0
  331. package/src/material/json/from-json.ts +23 -0
  332. package/src/material/json/is-properties-json.ts +77 -0
  333. package/src/material/json/library-json.ts +4 -0
  334. package/src/material/json/load-json.ts +15 -0
  335. package/src/material/json/properties-json.ts +25 -0
  336. package/src/material/json/public.ts +9 -0
  337. package/src/material/json/to-definition.ts +70 -0
  338. package/src/material/material-by-name-lookup.ts +10 -0
  339. package/src/material/material-defaults.ts +26 -0
  340. package/src/material/material-definition.ts +4 -0
  341. package/src/material/material-name.ts +3 -0
  342. package/src/material/material-plugin.test.ts +97 -0
  343. package/src/material/material-plugin.ts +67 -39
  344. package/src/material/material.ts +35 -34
  345. package/src/material/public.ts +12 -2
  346. package/src/material/require-material.ts +15 -0
  347. package/src/material/standard-material-names.ts +4 -0
  348. package/src/material/standard-materials.ts +21 -27
  349. package/src/material/stress-strain-curve/create.ts +9 -0
  350. package/src/material/stress-strain-curve/public.ts +2 -0
  351. package/src/material/stress-strain-curve/schema.test.ts +20 -0
  352. package/src/material/stress-strain-curve/schema.ts +20 -0
  353. package/src/material/stress-strain-curve/stress-strain-curve.ts +11 -0
  354. package/src/physics/README.md +9 -1
  355. package/src/physics/body/collider-shape/mass-from-volume.test.ts +8 -0
  356. package/src/physics/body/collider-shape/mass-from-volume.ts +4 -0
  357. package/src/physics/collider-primitive-render-archetype.ts +5 -0
  358. package/src/physics/collider-primitive-render-archetypes.ts +9 -0
  359. package/src/physics/index.ts +3 -0
  360. package/src/physics/is-voxel-shape-physics-pending.ts +9 -0
  361. package/src/physics/physics-clock/physics-clock.ts +17 -0
  362. package/src/physics/physics-clock-plugin.ts +1 -24
  363. package/src/physics/physics-clock.test.ts +2 -1
  364. package/src/physics/physics-data-plugin.ts +8 -6
  365. package/src/physics/public.ts +23 -0
  366. package/src/physics/ragdoll/bone-capsule.ts +11 -0
  367. package/src/physics/ragdoll/fit-bone-capsules-input.ts +14 -0
  368. package/src/physics/ragdoll/fit-bone-capsules.test.ts +2 -1
  369. package/src/physics/ragdoll/fit-bone-capsules.ts +2 -27
  370. package/src/physics/ragdoll/skin-vertices.ts +8 -0
  371. package/src/physics/rigid-body-components.ts +13 -0
  372. package/src/physics/solvers/README.md +4 -0
  373. package/src/physics/solvers/jolt-solver-plugin.ts +19 -5
  374. package/src/physics/solvers/rapier-solver-plugin.ts +5 -2
  375. package/src/physics/solvers/solver-benchmark-options.ts +16 -0
  376. package/src/physics/solvers/solver-benchmark-result.ts +17 -0
  377. package/src/physics/solvers/solver-benchmark.ts +2 -35
  378. package/src/physics/static-collider-components.ts +10 -0
  379. package/tsconfig.tsbuildinfo +1 -1
  380. package/src/graphics/rendering/material-gpu/material-arrays.ts +0 -113
  381. package/src/graphics/rendering/material-gpu/material-bind-group.ts +0 -61
  382. package/src/graphics/rendering/material-gpu/material-gpu-plugin.ts +0 -95
  383. package/src/graphics/scene/model/geometry/geometry.ts +0 -12
@@ -0,0 +1,189 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { Database } from "@adobe/data/ecs";
3
+ import { pbrIblRender } from "../ibl-render/ibl-render-plugin.js";
4
+ import { materialPaletteGpu } from "../material-palette-gpu/material-palette-gpu-plugin.js";
5
+ import { displayTransform } from "../display-transform-plugin.js";
6
+ import { SceneUniforms } from "../../scene/scene-uniforms/scene-uniforms.js";
7
+ import { StandardVertex } from "../standard-vertex/standard-vertex.js";
8
+ import { createFactorPaletteBindGroupLayout } from "../material-palette-gpu/palette-bind-group.js";
9
+ import { buildPbrFactorShader } from "./pbr-factor-shader.wgsl.js";
10
+ import { composeTrs, createIblBindGroupLayout, DRAWABLE, DRAWABLE_DIRECT, DRAWABLE_INTERP, PREFILTERED_MIP_COUNT, PRIMITIVE, } from "./primitive-render-shared.js";
11
+ /**
12
+ * pbrFactorRender — instanced primitive PBR from material factors only (no map
13
+ * sampling). Extends `pbrIblRender` for IBL + skybox + optional glTF draws.
14
+ * Pairs with `materialPaletteGpu` (`_paletteIndex` on factor materials).
15
+ *
16
+ * Pairs with `materialPaletteGpu` (`_paletteIndex`). Idle when no factor materials or drawables exist.
17
+ */
18
+ export const pbrFactorRender = Database.Plugin.create({
19
+ extends: Database.Plugin.combine(pbrIblRender, materialPaletteGpu, displayTransform),
20
+ systems: {
21
+ pbrFactorPrimitiveRenderSystem: {
22
+ schedule: { during: ["render"], after: ["beginRenderPass", "pbrIblRenderSystem"], before: ["endRenderPass"] },
23
+ create: db => {
24
+ let pipeline = null;
25
+ let sceneLayout = null;
26
+ let iblLayout = null;
27
+ let instanceLayout = null;
28
+ let iblSampler = null;
29
+ let sceneBindGroup = null;
30
+ let iblBindGroup = null;
31
+ let cachedSceneBuffer = null;
32
+ let cachedIrradiance = null;
33
+ const matIndex = new Map();
34
+ let matCount = -1;
35
+ const instCache = new Map();
36
+ let matScratch = new Float32Array(16);
37
+ let indexScratch = new Uint32Array(1);
38
+ let mats = new Float32Array(64 * 16);
39
+ const batches = new Map();
40
+ return () => {
41
+ const { device, renderPassEncoder, canvasFormat, depthFormat, _sceneUniformsBuffer, _factorPaletteBindGroup, _iblIrradiance, _iblPrefiltered, _iblBrdfLut, } = db.store.resources;
42
+ if (!device || !renderPassEncoder || !_sceneUniformsBuffer || !_factorPaletteBindGroup)
43
+ return;
44
+ if (!_iblIrradiance || !_iblPrefiltered || !_iblBrdfLut)
45
+ return;
46
+ if (!sceneLayout)
47
+ sceneLayout = SceneUniforms.createBindGroupLayout(device);
48
+ if (!iblLayout)
49
+ iblLayout = createIblBindGroupLayout(device);
50
+ if (!instanceLayout)
51
+ instanceLayout = device.createBindGroupLayout({
52
+ entries: [
53
+ { binding: 0, visibility: GPUShaderStage.VERTEX, buffer: { type: "read-only-storage" } },
54
+ { binding: 1, visibility: GPUShaderStage.VERTEX, buffer: { type: "read-only-storage" } },
55
+ ],
56
+ });
57
+ if (!iblSampler)
58
+ iblSampler = device.createSampler({
59
+ magFilter: "linear", minFilter: "linear", mipmapFilter: "linear",
60
+ addressModeU: "clamp-to-edge", addressModeV: "clamp-to-edge", addressModeW: "clamp-to-edge",
61
+ });
62
+ if (!pipeline) {
63
+ const module = device.createShaderModule({ code: buildPbrFactorShader({ prefilteredMipCount: PREFILTERED_MIP_COUNT }) });
64
+ pipeline = device.createRenderPipeline({
65
+ layout: device.createPipelineLayout({
66
+ bindGroupLayouts: [sceneLayout, createFactorPaletteBindGroupLayout(device), iblLayout, instanceLayout],
67
+ }),
68
+ vertex: { module, entryPoint: "vs_main", buffers: [StandardVertex.layout] },
69
+ fragment: { module, entryPoint: "fs_main", targets: [{ format: canvasFormat }] },
70
+ primitive: { topology: "triangle-list", cullMode: "back" },
71
+ depthStencil: { format: depthFormat, depthWriteEnabled: true, depthCompare: "less" },
72
+ });
73
+ }
74
+ if (_sceneUniformsBuffer !== cachedSceneBuffer || !sceneBindGroup) {
75
+ sceneBindGroup = device.createBindGroup({ layout: sceneLayout, entries: [{ binding: 0, resource: { buffer: _sceneUniformsBuffer } }] });
76
+ cachedSceneBuffer = _sceneUniformsBuffer;
77
+ }
78
+ if (_iblIrradiance !== cachedIrradiance || !iblBindGroup) {
79
+ iblBindGroup = device.createBindGroup({
80
+ layout: iblLayout,
81
+ entries: [
82
+ { binding: 0, resource: _iblIrradiance.createView({ dimension: "cube" }) },
83
+ { binding: 1, resource: _iblPrefiltered.createView({ dimension: "cube" }) },
84
+ { binding: 2, resource: _iblBrdfLut.createView() },
85
+ { binding: 3, resource: iblSampler },
86
+ ],
87
+ });
88
+ cachedIrradiance = _iblIrradiance;
89
+ }
90
+ let mc = 0;
91
+ for (const arch of db.store.queryArchetypes(["_paletteIndex"]))
92
+ mc += arch.rowCount;
93
+ if (mc !== matCount) {
94
+ matIndex.clear();
95
+ for (const arch of db.store.queryArchetypes(["_paletteIndex"])) {
96
+ const id = arch.columns.id, pi = arch.columns._paletteIndex;
97
+ for (let i = 0; i < arch.rowCount; i++)
98
+ matIndex.set(id.get(i), pi.get(i));
99
+ }
100
+ matCount = mc;
101
+ }
102
+ for (const b of batches.values()) {
103
+ b.off.length = 0;
104
+ b.materialIndex.length = 0;
105
+ }
106
+ let drawCount = 0;
107
+ const gather = (rowCount, vis, meshCol, mat, posArr, rotArr, sclArr) => {
108
+ for (let i = 0; i < rowCount; i++) {
109
+ if (!vis.get(i))
110
+ continue;
111
+ const paletteIndex = matIndex.get(mat.get(i));
112
+ if (paletteIndex === undefined)
113
+ continue;
114
+ if ((drawCount + 1) * 16 > mats.length) {
115
+ const grown = new Float32Array(mats.length * 2);
116
+ grown.set(mats);
117
+ mats = grown;
118
+ }
119
+ composeTrs(mats, drawCount * 16, posArr, i * 3, rotArr, i * 4, sclArr, i * 3);
120
+ const g = meshCol.get(i);
121
+ let b = batches.get(g);
122
+ if (!b) {
123
+ b = { off: [], materialIndex: [] };
124
+ batches.set(g, b);
125
+ }
126
+ b.off.push(drawCount);
127
+ b.materialIndex.push(paletteIndex);
128
+ drawCount++;
129
+ }
130
+ };
131
+ for (const arch of db.store.queryArchetypes(DRAWABLE_INTERP)) {
132
+ gather(arch.rowCount, arch.columns.visible, arch.columns.mesh, arch.columns.material, arch.columns._renderPosition.getTypedArray(), arch.columns._renderRotation.getTypedArray(), arch.columns.scale.getTypedArray());
133
+ }
134
+ for (const arch of db.store.queryArchetypes(DRAWABLE, DRAWABLE_DIRECT)) {
135
+ gather(arch.rowCount, arch.columns.visible, arch.columns.mesh, arch.columns.material, arch.columns.position.getTypedArray(), arch.columns.rotation.getTypedArray(), arch.columns.scale.getTypedArray());
136
+ }
137
+ if (drawCount === 0)
138
+ return;
139
+ renderPassEncoder.setPipeline(pipeline);
140
+ renderPassEncoder.setBindGroup(0, sceneBindGroup);
141
+ renderPassEncoder.setBindGroup(1, _factorPaletteBindGroup);
142
+ renderPassEncoder.setBindGroup(2, iblBindGroup);
143
+ for (const arch of db.store.queryArchetypes(PRIMITIVE)) {
144
+ const vbs = arch.columns._vertexBuffer, ibs = arch.columns._indexBuffer;
145
+ const counts = arch.columns._indexCount, formats = arch.columns._indexFormat;
146
+ const meshRefs = arch.columns._mesh, primIds = arch.columns.id;
147
+ for (let i = 0; i < arch.rowCount; i++) {
148
+ const b = batches.get(meshRefs.get(i));
149
+ if (!b || b.off.length === 0)
150
+ continue;
151
+ const n = b.off.length;
152
+ const primId = primIds.get(i);
153
+ let entry = instCache.get(primId);
154
+ if (!entry || entry.capacity < n) {
155
+ entry?.buffer.destroy();
156
+ entry?.indexBuffer.destroy();
157
+ const buffer = device.createBuffer({ size: Math.max(n * 64, 64), usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST });
158
+ const indexBuffer = device.createBuffer({ size: Math.max(n * 4, 4), usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST });
159
+ const bindGroup = device.createBindGroup({
160
+ layout: instanceLayout,
161
+ entries: [{ binding: 0, resource: { buffer } }, { binding: 1, resource: { buffer: indexBuffer } }],
162
+ });
163
+ entry = { buffer, indexBuffer, bindGroup, capacity: n };
164
+ instCache.set(primId, entry);
165
+ }
166
+ if (matScratch.length < n * 16)
167
+ matScratch = new Float32Array(n * 16);
168
+ if (indexScratch.length < n)
169
+ indexScratch = new Uint32Array(n);
170
+ for (let j = 0; j < n; j++) {
171
+ const src = b.off[j] * 16, dst = j * 16;
172
+ for (let k = 0; k < 16; k++)
173
+ matScratch[dst + k] = mats[src + k];
174
+ indexScratch[j] = b.materialIndex[j];
175
+ }
176
+ device.queue.writeBuffer(entry.buffer, 0, matScratch, 0, n * 16);
177
+ device.queue.writeBuffer(entry.indexBuffer, 0, indexScratch, 0, n);
178
+ renderPassEncoder.setBindGroup(3, entry.bindGroup);
179
+ renderPassEncoder.setVertexBuffer(0, vbs.get(i));
180
+ renderPassEncoder.setIndexBuffer(ibs.get(i), formats.get(i));
181
+ renderPassEncoder.drawIndexed(counts.get(i), n);
182
+ }
183
+ }
184
+ };
185
+ },
186
+ },
187
+ },
188
+ });
189
+ //# sourceMappingURL=pbr-factor-render-plugin.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,7 @@
1
+ /**
2
+ * Factor-only PBR for instanced primitives — palette factors + vertex normals,
3
+ * no material map sampling. Used by `pbrFactorRender`.
4
+ */
5
+ export declare function buildPbrFactorShader(options: {
6
+ prefilteredMipCount: number;
7
+ }): string;
@@ -0,0 +1,124 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { wgslStructFields } from "@adobe/data/typed-buffer";
3
+ import { schema as sceneUniformsSchema } from "../../scene/scene-uniforms/schema.js";
4
+ import brdf from "../ibl-render/brdf.wgsl.js";
5
+ /**
6
+ * Factor-only PBR for instanced primitives — palette factors + vertex normals,
7
+ * no material map sampling. Used by `pbrFactorRender`.
8
+ */
9
+ export function buildPbrFactorShader(options) {
10
+ return /* wgsl */ `
11
+ struct SceneUniforms {
12
+ ${wgslStructFields(sceneUniformsSchema)}
13
+ }
14
+
15
+ struct MaterialFactors {
16
+ baseColorFactor: vec4f,
17
+ emissiveMetallic: vec4f, // emissive.rgb, metallicFactor
18
+ roughNormalIr: vec4f, // roughnessFactor, normalScale, occlusionStrength, irEmission
19
+ emissionMeta: vec4f, // emissionMode, _, _, _
20
+ }
21
+
22
+ @group(0) @binding(0) var<uniform> scene: SceneUniforms;
23
+
24
+ @group(1) @binding(0) var<storage, read> palette: array<MaterialFactors>;
25
+
26
+ @group(2) @binding(0) var iblIrradiance: texture_cube<f32>;
27
+ @group(2) @binding(1) var iblPrefiltered: texture_cube<f32>;
28
+ @group(2) @binding(2) var iblBrdfLut: texture_2d<f32>;
29
+ @group(2) @binding(3) var iblSampler: sampler;
30
+
31
+ @group(3) @binding(0) var<storage, read> instances: array<mat4x4<f32>>;
32
+ @group(3) @binding(1) var<storage, read> paletteIndices: array<u32>;
33
+
34
+ const PREFILTERED_MIP_COUNT: f32 = ${options.prefilteredMipCount.toFixed(1)};
35
+
36
+ struct VertexInput {
37
+ @location(0) position: vec3f,
38
+ @location(1) normal: vec3f,
39
+ @location(2) tangent: vec4f,
40
+ @location(3) uv: vec2f,
41
+ }
42
+
43
+ struct VertexOutput {
44
+ @builtin(position) clipPosition: vec4f,
45
+ @location(0) worldPosition: vec3f,
46
+ @location(1) normal: vec3f,
47
+ @location(5) @interpolate(flat) paletteIndex: u32,
48
+ }
49
+
50
+ @vertex
51
+ fn vs_main(@builtin(instance_index) instanceIndex: u32, in: VertexInput) -> VertexOutput {
52
+ let m = instances[instanceIndex];
53
+ let m3 = mat3x3<f32>(m[0].xyz, m[1].xyz, m[2].xyz);
54
+ let normalMat = mat3x3<f32>(
55
+ cross(m3[1], m3[2]),
56
+ cross(m3[2], m3[0]),
57
+ cross(m3[0], m3[1]),
58
+ );
59
+ let worldPos = m * vec4f(in.position, 1.0);
60
+ var out: VertexOutput;
61
+ out.clipPosition = scene.viewProjectionMatrix * worldPos;
62
+ out.worldPosition = worldPos.xyz;
63
+ out.normal = normalize(normalMat * in.normal);
64
+ out.paletteIndex = paletteIndices[instanceIndex];
65
+ return out;
66
+ }
67
+
68
+ ${brdf}
69
+
70
+ @fragment
71
+ fn fs_main(in: VertexOutput) -> @location(0) vec4f {
72
+ let f = palette[in.paletteIndex];
73
+
74
+ let baseColor = f.baseColorFactor;
75
+ let metallic = f.emissiveMetallic.w;
76
+ var roughness = f.roughNormalIr.x;
77
+ roughness = max(roughness, MIN_ROUGHNESS);
78
+ let alpha = roughness * roughness;
79
+ let occlusion = f.roughNormalIr.z;
80
+ let emissionMode = f.emissionMeta.x;
81
+ let irEmission = f.roughNormalIr.w;
82
+ // 0 = UV fluorescence (no visible add); 1 = visible luminescence (emissive + IR glow).
83
+ let emissive = select(vec3f(0.0), f.emissiveMetallic.xyz + vec3f(irEmission), emissionMode >= 0.5);
84
+
85
+ let N = normalize(in.normal);
86
+ let V = normalize(scene.cameraPosition - in.worldPosition);
87
+ let nDotV = max(dot(N, V), 0.001);
88
+ let R = reflect(-V, N);
89
+
90
+ let f0 = mix(vec3f(0.04), baseColor.rgb, metallic);
91
+
92
+ let F_ibl = f_schlick_roughness(nDotV, f0, roughness);
93
+ let kD_ibl = (vec3f(1.0) - F_ibl) * (1.0 - metallic);
94
+
95
+ let irradiance = textureSampleLevel(iblIrradiance, iblSampler, N, 0.0).rgb;
96
+ let diffuseIbl = kD_ibl * irradiance * baseColor.rgb;
97
+
98
+ let mipLevel = roughness * (PREFILTERED_MIP_COUNT - 1.0);
99
+ let prefiltered = textureSampleLevel(iblPrefiltered, iblSampler, R, mipLevel).rgb;
100
+ let envBrdf = textureSampleLevel(iblBrdfLut, iblSampler, vec2f(nDotV, roughness), 0.0).rg;
101
+ let specularIbl = prefiltered * (F_ibl * envBrdf.x + envBrdf.y);
102
+
103
+ let ambient = (diffuseIbl + specularIbl) * occlusion;
104
+
105
+ let L = normalize(-scene.lightDirection);
106
+ let H = normalize(V + L);
107
+ let nDotL = max(dot(N, L), 0.0);
108
+ let nDotH = max(dot(N, H), 0.0);
109
+ let vDotH = max(dot(V, H), 0.0);
110
+ let D_d = d_ggx(nDotH, alpha);
111
+ let G_d = g_smith(nDotV, nDotL, alpha);
112
+ let F_d = f_schlick(vDotH, f0);
113
+ let spec_d = (D_d * G_d * F_d) / (4.0 * nDotV * nDotL + 0.0001);
114
+ let kD_d = (vec3f(1.0) - F_d) * (1.0 - metallic);
115
+ let direct = (kD_d * baseColor.rgb / PI + spec_d) * scene.lightColor * nDotL;
116
+
117
+ let color = direct + ambient + emissive;
118
+ let mapped = tone_map_aces(color);
119
+ let gamma = pow(mapped, vec3f(1.0 / 2.2));
120
+ return vec4f(gamma, baseColor.a);
121
+ }
122
+ `;
123
+ }
124
+ //# sourceMappingURL=pbr-factor-shader.wgsl.js.map
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