@adiakys/feeling-lucky 0.0.0-stage → 0.2.0

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Files changed (121) hide show
  1. package/LICENSE +674 -0
  2. package/README.md +227 -2
  3. package/dist/config/resolve.d.ts +4 -0
  4. package/dist/config/types.d.ts +62 -0
  5. package/dist/de-B56NsnDF.js +458 -0
  6. package/dist/developer/panel.d.ts +61 -0
  7. package/dist/developer/rig.d.ts +2 -0
  8. package/dist/developer/settings.d.ts +30 -0
  9. package/dist/engine/awards.d.ts +12 -0
  10. package/dist/engine/cards.d.ts +44 -0
  11. package/dist/engine/cashout.d.ts +32 -0
  12. package/dist/engine/dealer.d.ts +21 -0
  13. package/dist/engine/outcome.d.ts +13 -0
  14. package/dist/engine/pachinko.d.ts +58 -0
  15. package/dist/engine/random.d.ts +6 -0
  16. package/dist/engine/rig.d.ts +28 -0
  17. package/dist/engine/roulette.d.ts +53 -0
  18. package/dist/engine/scratch.d.ts +40 -0
  19. package/dist/engine/slot.d.ts +19 -0
  20. package/dist/engine/themes.d.ts +30 -0
  21. package/dist/engine/tiers.d.ts +64 -0
  22. package/dist/engine/wheel.d.ts +47 -0
  23. package/dist/es-9iWwCe8s.js +458 -0
  24. package/dist/feeling-lucky.iife.js +1494 -0
  25. package/dist/feeling-lucky.js +65 -0
  26. package/dist/fr-Y2BcCS3U.js +458 -0
  27. package/dist/games/blackjack/blackjack.d.ts +48 -0
  28. package/dist/games/cards/card.d.ts +5 -0
  29. package/dist/games/cards/dealer.d.ts +9 -0
  30. package/dist/games/cards/table.d.ts +12 -0
  31. package/dist/games/holdem/holdem.d.ts +29 -0
  32. package/dist/games/index.d.ts +9 -0
  33. package/dist/games/pachinko/pachinko.d.ts +53 -0
  34. package/dist/games/roulette/roulette.d.ts +63 -0
  35. package/dist/games/roulette/table.d.ts +19 -0
  36. package/dist/games/roulette/track.d.ts +18 -0
  37. package/dist/games/roulette/wheel.d.ts +9 -0
  38. package/dist/games/scratch/covers.d.ts +3 -0
  39. package/dist/games/scratch/double.d.ts +3 -0
  40. package/dist/games/scratch/forever.d.ts +3 -0
  41. package/dist/games/scratch/scratch.d.ts +39 -0
  42. package/dist/games/slot/breakaway.d.ts +32 -0
  43. package/dist/games/slot/machine.d.ts +18 -0
  44. package/dist/games/slot/slot.d.ts +32 -0
  45. package/dist/games/slot/takeoff.d.ts +28 -0
  46. package/dist/games/wheel/coin.d.ts +19 -0
  47. package/dist/games/wheel/face.d.ts +18 -0
  48. package/dist/games/wheel/hunt.d.ts +15 -0
  49. package/dist/games/wheel/wheel.d.ts +64 -0
  50. package/dist/i18n-it2FlmVZ.js +490 -0
  51. package/dist/index.d.ts +4 -0
  52. package/dist/it-CNSOLgaT.js +458 -0
  53. package/dist/locales/de/cards.d.ts +68 -0
  54. package/dist/locales/de/developer.d.ts +71 -0
  55. package/dist/locales/de/index.d.ts +2 -0
  56. package/dist/locales/de/pachinko.d.ts +26 -0
  57. package/dist/locales/de/room.d.ts +86 -0
  58. package/dist/locales/de/roulette.d.ts +77 -0
  59. package/dist/locales/de/scratch.d.ts +56 -0
  60. package/dist/locales/de/slot.d.ts +61 -0
  61. package/dist/locales/de/wheel.d.ts +45 -0
  62. package/dist/locales/en/cards.d.ts +68 -0
  63. package/dist/locales/en/developer.d.ts +71 -0
  64. package/dist/locales/en/index.d.ts +2 -0
  65. package/dist/locales/en/pachinko.d.ts +26 -0
  66. package/dist/locales/en/room.d.ts +86 -0
  67. package/dist/locales/en/roulette.d.ts +77 -0
  68. package/dist/locales/en/scratch.d.ts +56 -0
  69. package/dist/locales/en/slot.d.ts +61 -0
  70. package/dist/locales/en/wheel.d.ts +45 -0
  71. package/dist/locales/es/cards.d.ts +68 -0
  72. package/dist/locales/es/developer.d.ts +71 -0
  73. package/dist/locales/es/index.d.ts +2 -0
  74. package/dist/locales/es/pachinko.d.ts +26 -0
  75. package/dist/locales/es/room.d.ts +86 -0
  76. package/dist/locales/es/roulette.d.ts +77 -0
  77. package/dist/locales/es/scratch.d.ts +56 -0
  78. package/dist/locales/es/slot.d.ts +61 -0
  79. package/dist/locales/es/wheel.d.ts +45 -0
  80. package/dist/locales/fr/cards.d.ts +68 -0
  81. package/dist/locales/fr/developer.d.ts +71 -0
  82. package/dist/locales/fr/index.d.ts +2 -0
  83. package/dist/locales/fr/pachinko.d.ts +26 -0
  84. package/dist/locales/fr/room.d.ts +86 -0
  85. package/dist/locales/fr/roulette.d.ts +77 -0
  86. package/dist/locales/fr/scratch.d.ts +56 -0
  87. package/dist/locales/fr/slot.d.ts +61 -0
  88. package/dist/locales/fr/wheel.d.ts +45 -0
  89. package/dist/locales/index.d.ts +7 -0
  90. package/dist/locales/it/cards.d.ts +68 -0
  91. package/dist/locales/it/developer.d.ts +71 -0
  92. package/dist/locales/it/index.d.ts +2 -0
  93. package/dist/locales/it/pachinko.d.ts +26 -0
  94. package/dist/locales/it/room.d.ts +86 -0
  95. package/dist/locales/it/roulette.d.ts +77 -0
  96. package/dist/locales/it/scratch.d.ts +56 -0
  97. package/dist/locales/it/slot.d.ts +61 -0
  98. package/dist/locales/it/wheel.d.ts +45 -0
  99. package/dist/locales/merge.d.ts +2 -0
  100. package/dist/merge-iGSNfZkz.js +10 -0
  101. package/dist/mount-CBUkAcVV.js +7109 -0
  102. package/dist/panel-tWJMt9kl.js +545 -0
  103. package/dist/room/boost.d.ts +2 -0
  104. package/dist/room/certificate.d.ts +22 -0
  105. package/dist/room/chips.d.ts +21 -0
  106. package/dist/room/lobby.d.ts +45 -0
  107. package/dist/room/mount.d.ts +6 -0
  108. package/dist/room/room.d.ts +74 -0
  109. package/dist/room/stage.d.ts +18 -0
  110. package/dist/room/theme.d.ts +15 -0
  111. package/dist/runtime/context.d.ts +34 -0
  112. package/dist/runtime/element.d.ts +15 -0
  113. package/dist/runtime/fx.d.ts +43 -0
  114. package/dist/runtime/i18n.d.ts +8 -0
  115. package/dist/runtime/icons.d.ts +2 -0
  116. package/dist/runtime/motion.d.ts +2 -0
  117. package/dist/runtime/signal.d.ts +6 -0
  118. package/dist/runtime/sound.d.ts +11 -0
  119. package/dist/signal-CAveEGrG.js +19 -0
  120. package/dist/styles/index.d.ts +1 -0
  121. package/package.json +56 -4
@@ -0,0 +1,490 @@
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+ import { t as e } from "./merge-iGSNfZkz.js";
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+ import { t } from "./signal-CAveEGrG.js";
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+ // src/locales/en/index.ts
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+ var n = e({
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+ title: "Feeling lucky",
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+ room: "Games room",
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+ backToOverview: "Back to overview",
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+ backToGames: "Back to the games",
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+ soundOn: "Sound on",
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+ soundOff: "Sound off",
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+ rules: "Rules",
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+ chips: "Chip prize",
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+ ticker: {
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+ 1: "Feeling lucky",
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+ 2: "Grand Wheel: the jackpot is on the wheel",
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+ 3: "Three ∞ on the line: jackpot",
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+ 4: "A roulette straight-up is worth the jackpot",
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+ 5: "Three matching logos under the foil",
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+ 6: "The middle Pachinko pocket pays the jackpot"
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+ },
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+ win: {
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+ title: "You won",
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+ jackpot: "Jackpot"
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+ },
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+ tier: {
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+ small: "Small win",
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+ big: "Big win",
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+ jackpot: "Jackpot",
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+ symbol: {
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+ small: "★",
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+ big: "★★",
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+ jackpot: "★★★"
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+ }
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+ },
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+ boost: {
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+ badge: "×{n}",
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+ title: "Bonus of the day",
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+ odds: "Bonus of the day: wins {n} times as likely",
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+ dealer: "Dealer at the table",
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+ dealerOdds: "Dealer at the table: wins {n} times as likely"
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+ },
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+ themes: {
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+ christmas: {
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+ name: "Christmas",
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+ greeting: "Season's greetings: a prize under the tree"
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+ },
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+ halloween: {
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+ name: "Halloween",
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+ greeting: "Trick or prize?"
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+ },
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+ easter: {
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+ name: "Easter",
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+ greeting: "Happy Easter: what's inside the egg?"
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+ },
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+ august: {
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+ name: "August",
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+ greeting: "Happy summer holidays from the room"
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+ }
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+ },
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+ lobby: {
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+ games: "Games room",
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+ private: "Salon Privé",
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+ privateLine: "Reserved tables",
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+ pager: "Rooms"
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+ },
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+ chipCount: {
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+ hint: "Place up to {n} chips",
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+ left: "{n} chips left",
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+ leftOne: "1 chip left",
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+ none: "No chips left"
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+ },
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+ cert: {
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+ title: "Prize won",
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+ prize: "Prize",
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+ variant: "Variant",
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+ fullPrize: "The whole prize",
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+ wonOn: "Won on",
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+ notClaimed: "Not claimed",
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+ claimed: "Claimed",
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+ claim: "Claim prize",
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+ claiming: "Claiming…",
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+ claimFailed: "The prize could not be claimed. Try again.",
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+ seal: "FEELING LUCKY · PRIZE WON ·",
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+ sealClaimed: "CLAIMED · FEELING LUCKY ·",
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+ again: "Play {game} again",
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+ otherGame: "Change game"
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+ }
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+ }, {
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+ games: { wheel: {
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+ name: "Grand Wheel",
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+ summary: "Booster: prize · Wheel: win",
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+ rules: "The Booster picks the prize, the wheel what you win: a small prize or a big prize. Heads or Tails, Prize Hunt and Pachinko reveal the win; Grand Wheel is the jackpot."
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+ } },
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+ wheel: {
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+ booster: "BOOSTER",
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+ spin: "Spin the wheel",
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+ hint: "Or grab the wheel and fling it; zoom on the wheel for a close-up",
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+ segment: {
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+ coin: "HEADS OR TAILS",
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+ hunt: "PRIZE HUNT",
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+ pachinko: "PACHINKO",
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+ jackpot: "GRAND WHEEL"
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+ },
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+ pachinkoTitle: "Pachinko bonus",
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+ pachinkoText: "The ball decides the win. The prize stays {prize}.",
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+ toPachinko: "Go to Pachinko",
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+ boosterRules: "Booster of the day: at every spin the Booster also picks a kind of segment, which comes out {n} times as often. The Booster picks the prize, the wheel what you win: a small prize or a big prize. Heads or Tails, Prize Hunt and Pachinko reveal the win; Grand Wheel is the jackpot."
108
+ },
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+ coin: {
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+ text: "Gold or ruby: the coin picks the win.",
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+ gold: "gold",
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+ ruby: "ruby",
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+ flip: "Flip the coin"
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+ },
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+ hunt: {
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+ text: "Eighteen tiles, a win under each. Pick one.",
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+ tile: "Tile {n}"
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+ },
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+ detail: { wheel: {
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+ small: "winning segment",
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+ big: "winning segment",
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+ jackpot: "jackpot segment",
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+ coin: "Heads or Tails",
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+ hunt: "Prize Hunt",
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+ pachinko: "Pachinko bonus"
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+ } }
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+ }, {
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+ games: { slot: {
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+ name: "Slot",
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+ summary: "Three symbols on the line",
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+ rules: "Two matching prizes on the line: a small prize. Three prizes or three 7s: a big prize. Three ∞: the jackpot."
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+ } },
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+ slot: {
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+ sign: "JACKPOT",
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+ ready: "Pull the lever",
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+ spinning: "Reels spinning…",
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+ line: "On the line",
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+ spin: "Spin the reels",
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+ lever: "Pull the lever",
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+ result: {
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+ none: "No combination",
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+ small: "Pair on the line",
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+ big: "Three of a kind",
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+ jackpot: "Three ∞"
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+ },
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+ names: {
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+ takeoff: "Takeoff",
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+ breakaway: "Breakaway"
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+ },
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+ takeoff: {
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+ rules: "Flight of the day: wins come out {n} times as often. The plane takes off and the multiplier climbs: cash out before it flies away. From ×2 you win a small prize, from ×10 a big prize, at ×50 the jackpot: the longer you wait, the bigger the prize.",
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+ start: "Take off",
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+ again: "New flight",
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+ cashOut: "Cash out {prize}",
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+ cashFrom: "Cash out from ×{m}",
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+ ready: "Ready for takeoff",
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+ gone: "Flew away!",
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+ cashed: "Cashed out at ×{m}: {prize}",
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+ hint: "Cash out whenever you like: if the plane flies away first, you win nothing"
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+ },
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+ breakaway: {
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+ rules: "Match of the day: wins come out {n} times as often. Move toward the goal choosing a square in each column: one hides the defender. Each column cleared raises the prize and you can cash out whenever you like; in front of the goal, shoot: the goal wins what you collected, up to the jackpot.",
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+ pick: "Choose a square in column {n}",
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+ shoot: "Choose where to shoot",
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+ tackled: "Tackled! The prize collected is lost",
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+ goal: "GOAL!",
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+ again: "New match",
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+ cashOut: "Cash out {prize}",
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+ cashFrom: "Cash out from column {n}",
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+ square: "Column {column}, square {row}",
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+ zone: "Shoot at zone {n}"
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+ }
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+ },
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+ detail: { slot: {
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+ small: "pair on the line",
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+ big: "three of a kind",
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+ jackpot: "three ∞",
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+ takeoff: "cashed out at ×{m}",
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+ breakaway: "{n} columns cleared",
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+ goal: "goal"
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+ } }
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+ }, {
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+ games: { roulette: {
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+ name: "Roulette",
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+ summary: "Place your chips, then throw the ball",
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+ rules: "Place up to {n} chips of one prize, on the table or with Nassa, Orphelins and Tiers, which lay them on their straight-ups and splits: every chip is of the first one's prize. A straight-up wins the jackpot; split, street, corner and six line a big prize; columns, dozens and even-money bets a small prize. When several bets win the best one counts."
187
+ } },
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+ roulette: {
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+ launch: "Throw the ball",
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+ clear: "Take back the chips",
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+ table: "Table",
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+ call: {
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+ made: "Les jeux sont faits",
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+ closed: "Rien ne va plus"
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+ },
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+ board: {
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+ column: "2 to 1",
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+ dozen1: "1st 12",
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+ dozen2: "2nd 12",
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+ dozen3: "3rd 12",
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+ low: "1–18",
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+ even: "Even",
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+ odd: "Odd",
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+ high: "19–36"
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+ },
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+ kind: {
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+ straight: "Straight-up {numbers}",
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+ split: "Split {numbers}",
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+ street: "Street {numbers}",
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+ corner: "Corner {numbers}",
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+ line: "Six line {numbers}"
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+ },
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+ spot: {
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+ column: {
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+ 1: "Column 1-34",
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+ 2: "Column 2-35",
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+ 3: "Column 3-36"
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+ },
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+ dozen: {
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+ 1: "First dozen",
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+ 2: "Second dozen",
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+ 3: "Third dozen"
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+ },
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+ chance: {
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+ low: "1 to 18",
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+ even: "Even",
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+ red: "Red",
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+ black: "Black",
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+ odd: "Odd",
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+ high: "19 to 36"
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+ }
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+ },
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+ track: "Announced bets",
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+ announced: {
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+ nassa: "Nassa",
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+ orphans: "Orphelins",
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+ tiers: "Tiers",
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+ cost: "{n} chips",
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+ label: "{name}, {n} chips"
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+ },
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+ surface: "Where to bet",
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+ storm: {
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+ title: "Storm",
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+ rules: "Storm Roulette, the bonus of the day. Lay up to {n} chips as on the roulette; at every throw, once the bets are closed, lightning strikes 3 numbers that come out {m} times as often. A straight-up wins the jackpot, splits, streets, corners and six lines a big prize, columns, dozens and even chances a small prize.",
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+ odds: "Land {n}× as often",
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+ numbers: "Lightning numbers"
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+ },
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+ undo: "Remove last chip",
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+ rebet: "Repeat the bet"
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+ },
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+ detail: {
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+ roulette: "number {n}",
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+ storm: "lightning number {n}"
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+ }
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+ }, {
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+ games: { pachinko: {
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+ name: "Pachinko",
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+ summary: "The pocket decides the prize",
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+ rules: "Choose the prize and where to drop the ball: the pocket decides what you win, a small prize or a big one; the middle pocket is the jackpot. Pockets with a dash pay nothing.",
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+ bonusRules: "Grand Wheel bonus: the prize stays {prize}. Choose where to drop the ball, the pocket shows what you win."
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+ } },
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+ pachinko: {
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+ launch: "Drop the ball",
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+ hint: "Move the mouse over the board to choose where it falls, then click. Arrow keys and the space bar work too.",
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+ redHits: "Red pegs hit",
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+ powerOn: "Violet activated",
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+ powerOff: "Hit the violet peg",
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+ chance: "Win probability",
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+ detail: "Pachinko · coloured pegs",
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+ colorRules: "Pockets with a dash pay nothing; the others climb with every red hit, from a small prize up to a big one. With all 8 reds the middle pocket is the jackpot. The violet orb multiplies the day’s odds once more.",
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+ fever: "Gold fever",
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+ feverTitle: "ALL REDS CLEARED!"
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+ },
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+ detail: { pachinko: "winning pocket" }
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+ }, {
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+ games: { scratch: {
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+ name: "Scratch card",
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+ summary: "Three matching logos",
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+ rules: "Three matching logos win that prize; the strip at the bottom says what it pays, up to the jackpot."
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+ } },
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+ scratch: {
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+ title: "Scratch the prize",
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+ rule: "Three matching logos win the prize. The strip at the bottom says what it pays.",
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+ award: "you win",
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+ series: "FEELING LUCKY · FORTUNE SERIES",
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+ watermark: "LUCKY",
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+ revealAll: "Scratch all",
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+ newTicket: "New ticket",
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+ hint: "Scratch with the mouse or a finger",
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+ locked: "Scratch it with three matching logos",
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+ prize: "PRIZE",
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+ winningNumbers: "WINNING NUMBERS",
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+ yourNumbers: "YOUR NUMBERS",
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+ game: "GAME {n}",
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+ topPrize: "TOP PRIZE: THE JACKPOT",
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+ double: {
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+ first: "DOUBLE",
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+ second: "LUCK",
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+ tagline: "2 ways to play!",
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+ rules: "Two ways to win: a winning number among your numbers wins the prize under it; three equal prizes win that prize. Logos have no prize under them: three matching logos win the jackpot."
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+ },
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+ forever: {
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+ first: "FOR",
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+ middle: "∞",
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+ second: "EVER",
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+ jackpot: "3 matching logos: the jackpot",
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+ pairRule: "Two equal prizes win that prize",
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+ rules: "Game 1: a winning number among your numbers wins the prize under it; logos have no prize under them, but three matching logos win the jackpot. Game 2: two equal prizes win that prize."
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+ },
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+ names: {
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+ double: "Double Luck",
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+ forever: "Forever"
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+ },
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+ dayRules: "Ticket of the day: winning tickets come out {n} times as often."
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+ },
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+ detail: { scratch: {
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+ small: "three matching logos",
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+ big: "three matching logos",
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+ jackpot: "three matching logos",
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+ match: "winning number",
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+ three: "three equal prizes",
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+ pair: "two equal prizes",
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+ logos: "three matching logos"
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+ } }
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+ }, {
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+ games: {
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+ blackjack: {
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+ name: "Blackjack",
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+ summary: "Beat the dealer without going over 21",
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+ rules: "Place up to 5 chips of one prize on the circle in front of your seat: every chip is of the first one's prize. Then beat the dealer without going over 21; the dealer stands on 17. On your first two cards you can double, with a second stack of chips and one card only, or split two cards of the same value into two hands with a stack each; after a split the best hand counts, split aces take one card each. Winning the hand pays the chips' prize: a small prize, a big prize with a dealt blackjack, an ace with a ten or a picture card. The blackjack of spades, ace and jack of spades, is the jackpot."
331
+ },
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+ holdem: {
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+ name: "Texas Hold'em",
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+ summary: "The best hand against the dealer",
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+ rules: "You and the dealer get two cards, then the three of the flop come out: call or fold. If you call, turn and river follow and the best five-card hand wins. Winning with a high card, a pair, two pair or three of a kind pays a small prize, with a straight or better a big prize; the royal flush is the jackpot. Folding loses the hand."
336
+ }
337
+ },
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+ cards: {
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+ you: "You",
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+ dealer: "Dealer",
341
+ deal: "Deal"
342
+ },
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+ blackjack: {
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+ print: "Dealer stands on 17 · Blackjack of spades: jackpot",
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+ hit: "Hit",
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+ stand: "Stand",
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+ double: "Double",
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+ split: "Split",
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+ bet: "Place a {prize} chip",
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+ result: {
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+ bust: "Bust",
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+ lose: "Dealer wins",
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+ win: "You beat the dealer",
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+ dealerBust: "Dealer busts",
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+ natural: "Blackjack!",
356
+ spades: "Blackjack of spades!"
357
+ }
358
+ },
359
+ holdem: {
360
+ print: "The dealer plays every hand · Royal flush: jackpot",
361
+ call: "Call",
362
+ fold: "Fold",
363
+ hands: {
364
+ highCard: "High card",
365
+ pair: "Pair",
366
+ twoPair: "Two pair",
367
+ trips: "Three of a kind",
368
+ straight: "Straight",
369
+ flush: "Flush",
370
+ fullHouse: "Full house",
371
+ quads: "Four of a kind",
372
+ straightFlush: "Straight flush",
373
+ royalFlush: "Royal flush"
374
+ },
375
+ result: {
376
+ folded: "You folded",
377
+ won: "You win with {hand}",
378
+ lost: "Dealer wins with {hand}",
379
+ split: "Split"
380
+ }
381
+ },
382
+ detail: {
383
+ blackjack: {
384
+ win: "hand won",
385
+ dealerBust: "dealer bust",
386
+ natural: "dealt blackjack",
387
+ spades: "blackjack of spades"
388
+ },
389
+ holdem: "won with {hand}"
390
+ }
391
+ }, { developer: {
392
+ title: "Developer controls",
393
+ restore: "Open developer controls",
394
+ minimize: "Minimize to icon",
395
+ close: "Close developer controls",
396
+ password: "Password",
397
+ unlock: "Unlock",
398
+ wrongPassword: "Wrong password.",
399
+ hint: "Ctrl+Shift+L opens and closes this panel. Theme and language change at once; game settings apply when the game restarts.",
400
+ game: "Game",
401
+ multiplier: "Multiplier",
402
+ daily: "Daily value",
403
+ result: "Result",
404
+ automatic: "Automatic",
405
+ loss: "Loss",
406
+ win: "Win",
407
+ jackpot: "Jackpot",
408
+ decidedBy: "The advanced setting “{field}” decides the result.",
409
+ advanced: "Advanced",
410
+ field: {
411
+ segment: "Segment",
412
+ prize: "Prize",
413
+ combination: "Combination",
414
+ number: "Number",
415
+ violet: "Violet orb",
416
+ pocket: "Pocket",
417
+ award: "Variant",
418
+ storm: "Storm number",
419
+ booster: "Booster segment"
420
+ },
421
+ option: {
422
+ nothing: "Nothing",
423
+ award: "{tier} · {award}",
424
+ pair: "Pair of logos",
425
+ logos: "Three logos",
426
+ sevens: "Three sevens",
427
+ infinities: "Three infinities",
428
+ hit: "Hit",
429
+ miss: "Missed",
430
+ pocket: "Pocket {n}",
431
+ lands: "Lands",
432
+ misses: "Misses"
433
+ },
434
+ about: {
435
+ roulette: "The chosen number always comes out. With a forced result, or a storm number to land on or to miss, the number comes out among those the bets on the table allow; if none does, the draw is normal. With a multiplier the roulette turns into Storm Roulette.",
436
+ pachinko: "The violet orb exists only on the coloured Pachinko, with a multiplier. There the prize depends on the reds hit: with the jackpot the reds line up along the fall and the ball takes them all.",
437
+ wheel: "With a multiplier the Booster picks a kind of segment that comes out more often: here you choose which. The chosen segment still decides where the wheel stops.",
438
+ slot: "Normally the slot is the classic one. On the bonus day the slot of the day takes its place, Takeoff or Breakaway, drawn from the date: it can be set here along with the multiplier. The drawn result is the most one can reach.",
439
+ scratch: "Normally the ticket is the classic one. On the bonus day the ticket of the day takes its place, one of the two numbers tickets drawn from the date: it can be set here along with the multiplier. A variant chosen without a prize goes to a prize that pays it.",
440
+ blackjack: "The shoe stages the drawn result whatever the player decides: with Win the hand is won, with Jackpot the blackjack of spades comes.",
441
+ holdem: "The cards are chosen among those that give the drawn result: with Win you win if you call, with Jackpot the royal flush comes. Folding loses the hand all the same."
442
+ },
443
+ reset: "Reset all games",
444
+ apply: "Apply and restart game",
445
+ variant: {
446
+ scratch: "Ticket of the day",
447
+ slot: "Slot of the day"
448
+ },
449
+ theme: "Room theme",
450
+ calendar: "From the calendar",
451
+ noTheme: "None",
452
+ language: "Language",
453
+ autoLanguage: "Automatic",
454
+ dealer: "Dealer",
455
+ dealerShifts: "From the day's shifts",
456
+ dealerAbsent: "Absent",
457
+ dealerNumber: "Dealer {n}"
458
+ } }), r = {
459
+ it: () => import("./it-CNSOLgaT.js"),
460
+ es: () => import("./es-9iWwCe8s.js"),
461
+ fr: () => import("./fr-Y2BcCS3U.js"),
462
+ de: () => import("./de-B56NsnDF.js")
463
+ }, i = ["en", ...Object.keys(r)], a = { en: n }, o = (e) => a[e], s = (e) => e.every((e) => !r[e] || a[e]);
464
+ async function c(e) {
465
+ await Promise.all(e.filter((e) => r[e] && !a[e]).map(async (e) => a[e] = (await r[e]()).default));
466
+ }
467
+ // src/runtime/i18n.ts
468
+ var l = () => typeof document < "u" && document.documentElement.lang || (typeof navigator < "u" ? navigator.language : "") || "en", u = t(l()), d = !1;
469
+ function f() {
470
+ u.value = l(), !(d || typeof MutationObserver > "u") && (d = !0, new MutationObserver(() => u.value = l()).observe(document.documentElement, {
471
+ attributes: !0,
472
+ attributeFilter: ["lang"]
473
+ }));
474
+ }
475
+ var p = (e) => [.../* @__PURE__ */ new Set([
476
+ e,
477
+ e.split("-")[0],
478
+ "en"
479
+ ])];
480
+ function m(e, t) {
481
+ let n = e;
482
+ for (let e of t.split(".")) n = typeof n == "object" ? n[e] : void 0;
483
+ return typeof n == "string" ? n : void 0;
484
+ }
485
+ var h = (e) => s(p(e)), g = (e) => c(p(e));
486
+ function _(e, t = {}) {
487
+ let n = p(e).flatMap((e) => [t[e], o(e)]);
488
+ return (e, t = {}) => (n.reduce((t, n) => t ?? m(n, e), void 0) ?? e).replace(/\{(\w+)\}/g, (e, n) => n in t ? String(t[n]) : e);
489
+ }
490
+ export { f as a, _ as i, h as n, i as o, u as r, n as s, g as t };
@@ -0,0 +1,4 @@
1
+ import type { FeelingLucky, FeelingLuckyConfig, Variant } from './config/types';
2
+ export type * from './config/types';
3
+ export { en } from './locales';
4
+ export declare function createFeelingLucky<V extends Variant = Variant>(initial: FeelingLuckyConfig<V>): FeelingLucky<V>;