@adatechnology/game-test-room 0.26.0 → 0.27.0

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package/dist/index.js CHANGED
@@ -1,7 +1,8 @@
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  // src/room.ts
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  import { createDestruction, JOINT_DEFAULTS, resolveStrings as resolveDestructionStrings } from "@adatechnology/game-destruction";
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  import { createAudioEngine, createAudioSink, loadKitSamples, loadUserSamples } from "@adatechnology/game-audio";
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- import { createDestructionRenderer, createDestructionSound, dragSoundKey, impactKey, impactSoundKeys, specFromObject3D } from "@adatechnology/game-destruction-three";
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+ import { registerFittedSounds } from "@adatechnology/game-audio/fitted";
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+ import { createDestructionRenderer, createDestructionSound, dragSoundKey, impactKey, impactSoundIds, impactSoundKeys, specFromObject3D } from "@adatechnology/game-destruction-three";
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  import { bodyMass, KNOCK_CHEST, KNOCK_DOWN_SPEED, knockOf, surfaceOfMaterial } from "@adatechnology/game-contracts";
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  // src/body-sounds.ts
@@ -5577,13 +5578,14 @@ function createTestRoom(options) {
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  const preload = () => {
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  window.removeEventListener("keydown", preload, true);
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  window.removeEventListener("pointerdown", preload, true);
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- void audio.loadSamples([...HAND_RECORDED_IDS]).catch(() => void 0);
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+ void audio.loadSamples([...HAND_RECORDED_IDS, ...impactSoundIds()]).catch(() => void 0);
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  };
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  window.addEventListener("keydown", preload, true);
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  window.addEventListener("pointerdown", preload, true);
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  });
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  }
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  const bodySounds = createBodySounds(audio);
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+ if (audio && options.fittedSounds !== false) registerFittedSounds(audio);
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  const playSound = (key2, point, volume, detail) => {
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  destructionSound?.onSound(key2, point, volume, detail);
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  if (detail) options.onSound?.(key2, point, volume, detail);