@adatechnology/game-test-room 0.26.0 → 0.27.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +2 -0
- package/dist/index.global.js +735 -571
- package/dist/index.global.js.map +1 -1
- package/dist/index.js +4 -2
- package/dist/index.js.map +1 -1
- package/package.json +13 -13
package/dist/index.d.ts
CHANGED
|
@@ -777,6 +777,8 @@ interface TestRoomOptions {
|
|
|
777
777
|
audio?: AudioEngine | false;
|
|
778
778
|
/** Where the kit's recorded sound files (game-audio `assets/sfx/`) are served, for the room's engine (default `./sfx/`); `null` plays the recipes only. */
|
|
779
779
|
samplesBaseUrl?: string | null;
|
|
780
|
+
/** The fitted copies of the recordings (`registerFittedSounds` of game-audio/fitted) in place of the older recipes of the same ids (default true). */
|
|
781
|
+
fittedSounds?: boolean;
|
|
780
782
|
/**
|
|
781
783
|
* Where the owner's own sounds are served (`sfx:user` of game-audio writes them to `.sfx-local/`, kept out of git), default `./sfx-local/`; `null`
|
|
782
784
|
* leaves them out. They load after the kit's: a sound the kit lacks plays the owner's file, and one the kit has keeps the kit's in front.
|