@adatechnology/game-test-room 0.25.0 → 0.25.1

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@adatechnology/game-test-room",
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- "version": "0.25.0",
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+ "version": "0.25.1",
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  "license": "MIT",
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  "description": "Reusable test room for three.js: any module loads its objects, then the player grabs, carries and throws them, shoots them with the weapons of @adatechnology/game-weapons, hits, burns, melts and takes them apart, with a behaviour log that can be exported and scripted checks. Knows nothing about any game.",
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  "keywords": [
@@ -43,18 +43,18 @@
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  "@adatechnology/game-audio": "^0.6.1",
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  "@adatechnology/game-contracts": "^0.24.0",
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  "@adatechnology/game-destruction": "^0.16.0",
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- "@adatechnology/game-destruction-three": "^0.15.2",
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+ "@adatechnology/game-destruction-three": "^0.15.3",
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  "@adatechnology/game-fluids": "^0.4.4",
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- "@adatechnology/game-fluids-three": "^0.4.10",
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+ "@adatechnology/game-fluids-three": "^0.4.11",
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  "@adatechnology/game-graphics": "^0.1.0",
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  "@adatechnology/game-graphics-three": "^0.1.0",
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  "@adatechnology/game-player": "^0.5.2",
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- "@adatechnology/game-render-three": "^0.1.0",
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+ "@adatechnology/game-render-three": "^0.2.0",
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  "@adatechnology/game-runtime": "^0.2.2",
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  "@adatechnology/game-terrain": "^0.2.3",
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  "@adatechnology/game-terrain-three": "^0.3.2",
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  "@adatechnology/game-vfx": "^0.7.0",
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- "@adatechnology/game-vfx-three": "^0.5.2",
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+ "@adatechnology/game-vfx-three": "^0.6.0",
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  "@adatechnology/game-weapons": "^0.6.0"
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  },
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  "peerDependencies": {