@adatechnology/game-shapes 0.2.0 → 0.2.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{chunk-IFXQIDSA.js → chunk-M5N2SHNL.js} +6 -6
- package/dist/chunk-M5N2SHNL.js.map +1 -0
- package/dist/index.d.ts +2 -2
- package/dist/index.global.js +6 -5
- package/dist/index.global.js.map +1 -1
- package/dist/index.js +1 -1
- package/dist/{worker-BZ7plgyI.d.ts → worker-DUZKXhCw.d.ts} +7 -1
- package/dist/worker.d.ts +1 -1
- package/dist/worker.js +1 -1
- package/package.json +2 -2
- package/dist/chunk-IFXQIDSA.js.map +0 -1
package/dist/index.d.ts
CHANGED
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@@ -1,5 +1,5 @@
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1
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-
import { S as ShapeSchema, G as GenerateOptions, a as ShapeBuffers, b as ShapeNode, P as PrimitiveNode, c as PrimitiveBuffers, d as ShapeOutline, B as BevelSpec, V as Vec3, H as HoleSpec, e as ShapeGenerator, C as Color, T as Transform, R as RotationOrder } from './worker-
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2
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-
export { f as Bounds, g as BoxNode, h as CircleNode, i as ConeNode, j as CustomNode, k as CylinderNode, D as DifferenceNode, E as ExtrudeNode, l as GeneratorContext, m as GeometryGroup, n as GroupNode, I as InstanceSpec, o as InstancedBatch, L as LatheNode, p as LodLevel, M as Mat4, q as MaterialHint, r as MeshNode, N as NamedRange, s as NodeCommon, t as PlaneNode, u as PointNode, v as RingNode, w as ShapeBatch, x as ShapeJob, y as ShapeKind, z as ShapeLevel, A as ShapePart, F as ShapePoint, J as ShapeReply, K as ShapeStats, O as ShapeWorkerOptions, Q as SphereNode, U as TorusNode, W as UvRect, X as Vec2, Y as WorkerScopeLike, Z as installShapeWorker } from './worker-
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1
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import { S as ShapeSchema, G as GenerateOptions, a as ShapeBuffers, b as ShapeNode, P as PrimitiveNode, c as PrimitiveBuffers, d as ShapeOutline, B as BevelSpec, V as Vec3, H as HoleSpec, e as ShapeGenerator, C as Color, T as Transform, R as RotationOrder } from './worker-DUZKXhCw.js';
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2
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export { f as Bounds, g as BoxNode, h as CircleNode, i as ConeNode, j as CustomNode, k as CylinderNode, D as DifferenceNode, E as ExtrudeNode, l as GeneratorContext, m as GeometryGroup, n as GroupNode, I as InstanceSpec, o as InstancedBatch, L as LatheNode, p as LodLevel, M as Mat4, q as MaterialHint, r as MeshNode, N as NamedRange, s as NodeCommon, t as PlaneNode, u as PointNode, v as RingNode, w as ShapeBatch, x as ShapeJob, y as ShapeKind, z as ShapeLevel, A as ShapePart, F as ShapePoint, J as ShapeReply, K as ShapeStats, O as ShapeWorkerOptions, Q as SphereNode, U as TorusNode, W as UvRect, X as Vec2, Y as WorkerScopeLike, Z as installShapeWorker } from './worker-DUZKXhCw.js';
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declare const isPrimitiveNode: (node: ShapeNode) => node is PrimitiveNode;
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/** The options that change the output, as they enter the cache key. */
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package/dist/index.global.js
CHANGED
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@@ -1509,8 +1509,8 @@ var GameShapes = (() => {
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groups: []
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};
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}
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-
function make(
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switch (kind) {
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function make(p) {
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switch (p.kind) {
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case "box": {
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const size = p.size ?? [1, 1, 1];
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const segments = p.segments ?? [1, 1, 1];
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@@ -1539,7 +1539,7 @@ var GameShapes = (() => {
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case "mesh":
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return mesh(p);
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default:
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-
throw new Error(`game-shapes: unknown primitive kind "${String(kind)}"`);
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throw new Error(`game-shapes: unknown primitive kind "${String(p.kind)}"`);
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}
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}
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var templates = /* @__PURE__ */ new Map();
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@@ -1557,7 +1557,7 @@ var GameShapes = (() => {
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var templateCacheStats = () => ({ size: templates.size, ...stats });
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function buildPrimitive(node, options = {}) {
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const parameters = primitiveParameters(node, options);
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if (node.kind === "mesh" || templateLimit === 0) return make(node
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if (node.kind === "mesh" || templateLimit === 0) return make({ ...node, ...parameters });
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const key = `${node.kind}:${canonicalJson(parameters)}`;
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const cached = templates.get(key);
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if (cached) {
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@@ -1567,7 +1567,7 @@ var GameShapes = (() => {
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return cached;
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}
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stats.misses++;
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const built = make(node
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const built = make({ ...node, ...parameters });
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templates.set(key, built);
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if (templates.size > templateLimit) templates.delete(templates.keys().next().value);
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return built;
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@@ -2989,6 +2989,7 @@ var GameShapes = (() => {
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}
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// ../game-contracts/dist/index.js
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var DEFAULT_BLAST_IMPULSE = { bodyArea: 0.7, lift: 0.15, minSpeed: 0.3, tntPerJoule: 0.24 / 2e5 };
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var DEFAULT_COST_ALLOCATION_BYTES = 1024 * 1024;
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var DEFERRED_QUEUE_ID = {
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DESTRUCTION_EVENTS: "destruction.events",
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