@adatechnology/game-destruction 0.1.1 → 0.2.0

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package/dist/index.js CHANGED
@@ -1408,6 +1408,8 @@ var fragility = (ductility, thickness) => {
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  var DMG_PER_J = 0.02;
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  var BLAST_COUPLING = 0.1;
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  var FLAMMABLE_FLUIDS = ["gas", "fuel"];
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+ var CUT_SLICE = 1;
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+ var cutFactorOf = (shape) => clamp2(Math.max(...shapeDims(shape)) / CUT_SLICE, 1, 50);
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  var clamp2 = (v, a, b) => Math.max(a, Math.min(b, v));
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  var isLost = (p) => p.st.status === "broken" || p.st.status === "melted" || p.st.status === "ashes";
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  var clone = (v) => structuredClone(v);
@@ -1560,6 +1562,7 @@ var createDestruction = (options = {}) => {
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  fuel0,
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  area: shapeArea(ps.shape),
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  thickness: partThickness(ps),
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+ cutFactor: cutFactorOf(ps.shape),
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  dims: shapeDims(ps.shape),
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  bound: shapeBound(ps.shape),
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  rt: c?.rt ?? { ...freshRuntime(), prevTemp: pst.temperature },
@@ -2081,7 +2084,7 @@ var createDestruction = (options = {}) => {
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  if (kind === "blunt") wearJoints(o, p, E * 0.3, void 0, 0, src);
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  else wearJoints(o, p, E * 0.3, point, 0.06, src);
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  const scale = mat.damageScale?.[kind] ?? 1;
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- return applyDamage(o, p, Ec * DMG_PER_J * scale, kind, point, d, E * 0.1, 12, src);
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+ return applyDamage(o, p, Ec * DMG_PER_J * scale * (kind === "slash" ? p.cutFactor : 1), kind, point, d, E * 0.1, 12, src);
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  };
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  const blastObject = (o, point, energy, radius, src) => {
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  const start = cur.length;