@adatechnology/game-destruction-three 0.18.0 → 0.18.1

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package/dist/index.js CHANGED
@@ -5320,7 +5320,11 @@ var BLAST_FIRE_SAMPLES = {
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  // each fuel has its own roar: a gas jet (burners and torches), a pool of fuel, plastic and rubber sizzling under the flames
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  fire_loop_gas: { bus: "world", gain: 6, loop: { crossfade: 1 } },
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  fire_loop_liquid: { bus: "world", gain: 3.5, loop: { crossfade: 1 } },
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- fire_loop_plastic: { bus: "world", gain: 1, loop: { crossfade: 0.6 } }
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+ fire_loop_plastic: { bus: "world", gain: 1, loop: { crossfade: 0.6 } },
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+ // a smoke canister venting: a gas hiss chained like the fire roar (the level comes from the room, by how near the burning canisters are)
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+ smoke_grenade_hiss: { bus: "world", gain: 1, loop: { crossfade: 0.8 } },
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+ // the ring and the spoon of a hand grenade: a small metal latch
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+ grenade_pin_pull: fire(0.5)
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  };
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  function blastFireSampleBank(manifest, options = {}) {
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  const sounds = options.sounds ?? BLAST_FIRE_SAMPLES;