@adatechnology/game-destruction-three 0.18.0 → 0.18.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.global.js +5 -1
- package/dist/index.global.js.map +1 -1
- package/dist/index.js +5 -1
- package/dist/index.js.map +1 -1
- package/package.json +5 -5
package/dist/index.global.js
CHANGED
|
@@ -17536,7 +17536,11 @@ void main(){vec2 d=gl_PointCoord-.5;float r=length(d)*2.;if(r>1.)discard;float a
|
|
|
17536
17536
|
// each fuel has its own roar: a gas jet (burners and torches), a pool of fuel, plastic and rubber sizzling under the flames
|
|
17537
17537
|
fire_loop_gas: { bus: "world", gain: 6, loop: { crossfade: 1 } },
|
|
17538
17538
|
fire_loop_liquid: { bus: "world", gain: 3.5, loop: { crossfade: 1 } },
|
|
17539
|
-
fire_loop_plastic: { bus: "world", gain: 1, loop: { crossfade: 0.6 } }
|
|
17539
|
+
fire_loop_plastic: { bus: "world", gain: 1, loop: { crossfade: 0.6 } },
|
|
17540
|
+
// a smoke canister venting: a gas hiss chained like the fire roar (the level comes from the room, by how near the burning canisters are)
|
|
17541
|
+
smoke_grenade_hiss: { bus: "world", gain: 1, loop: { crossfade: 0.8 } },
|
|
17542
|
+
// the ring and the spoon of a hand grenade: a small metal latch
|
|
17543
|
+
grenade_pin_pull: fire(0.5)
|
|
17540
17544
|
};
|
|
17541
17545
|
function blastFireSampleBank(manifest, options = {}) {
|
|
17542
17546
|
const sounds = options.sounds ?? BLAST_FIRE_SAMPLES;
|