@adatechnology/game-destruction-three 0.1.0 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/index.d.ts +8 -1
- package/dist/index.global.js +1756 -1679
- package/dist/index.global.js.map +1 -1
- package/dist/index.js +215 -139
- package/dist/index.js.map +1 -1
- package/package.json +3 -3
package/dist/index.global.js
CHANGED
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@@ -716,6 +716,8 @@ void main() {
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var SLEEP_AFTER = 0.5;
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var HARD_LANDING = 3;
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var SLOP = 2e-3;
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var NARROW = 0.3;
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var TOPPLE = 3;
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var PieceSystem = class {
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constructor(THREE, o) {
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__publicField(this, "THREE", THREE);
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@@ -847,6 +849,7 @@ void main() {
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let landPoint = [pos[0], pos[1], pos[2]];
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let contactedLast = false;
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let touched = false;
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let unstable = false;
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for (let s = 0; s < steps; s++) {
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v[1] -= this.o.gravity * h;
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pos[0] += v[0] * h;
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@@ -935,6 +938,25 @@ void main() {
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}
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}
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}
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let x0 = Infinity, x1 = -Infinity, z0 = Infinity, z1 = -Infinity, low = 0;
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for (const r of rs) {
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x0 = Math.min(x0, r[0]);
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x1 = Math.max(x1, r[0]);
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z0 = Math.min(z0, r[2]);
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z1 = Math.max(z1, r[2]);
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low = Math.min(low, r[1]);
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}
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const height = -low;
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const wx = x1 - x0;
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const wz = z1 - z0;
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unstable = Math.min(wx, wz) < NARROW * height || x0 > 0 || x1 < 0 || z0 > 0 || z1 < 0;
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if (unstable) {
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const dirX = x0 + x1 > 0 ? -1 : 1;
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const dirZ = z0 + z1 > 0 ? -1 : 1;
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const k = TOPPLE * Math.min(height, 1) * h;
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if (wx <= wz) w[2] -= dirX * k;
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else w[0] += dirZ * k;
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}
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const rd = Math.exp((rs.length >= 3 ? -3 : -1.5) * h);
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w[0] *= rd;
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w[1] *= rd;
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@@ -952,7 +974,7 @@ void main() {
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b.lastHit = this.time;
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this.o.onHardLanding(b, landPoint, landing);
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}
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-
const still = touched && Math.hypot(v[0], v[1], v[2]) < 0.12 && Math.hypot(w[0], w[1], w[2]) < 0.45;
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const still = touched && !unstable && Math.hypot(v[0], v[1], v[2]) < 0.12 && Math.hypot(w[0], w[1], w[2]) < 0.45;
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if (still) {
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b.still += dt;
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if (b.still >= SLEEP_AFTER) {
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@@ -1012,1437 +1034,88 @@ void main() {
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}
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};
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//
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var
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[
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// ../game-destruction/dist/index.js
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var EPS = 1e-9;
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var IDENTITY = [0, 0, 0, 1];
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var quat = {
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identity: () => [IDENTITY[0], IDENTITY[1], IDENTITY[2], IDENTITY[3]],
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/** Hamilton product `a * b` (apply `b` first, then `a`). */
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mul: (a, b) => [
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a[3] * b[0] + a[0] * b[3] + a[1] * b[2] - a[2] * b[1],
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a[3] * b[1] - a[0] * b[2] + a[1] * b[3] + a[2] * b[0],
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a[3] * b[2] + a[0] * b[1] - a[1] * b[0] + a[2] * b[3],
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a[3] * b[3] - a[0] * b[0] - a[1] * b[1] - a[2] * b[2]
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],
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conjugate: (q) => [-q[0], -q[1], -q[2], q[3]],
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normalize: (q) => {
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const l = Math.hypot(q[0], q[1], q[2], q[3]);
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return l < EPS ? [0, 0, 0, 1] : [q[0] / l, q[1] / l, q[2] / l, q[3] / l];
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},
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/** Rotation of `angle` radians around a unit `axis`. */
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fromAxisAngle: (axis, angle) => {
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const s = Math.sin(angle / 2);
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return [axis[0] * s, axis[1] * s, axis[2] * s, Math.cos(angle / 2)];
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},
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/** Rotation matrix, row-major 3x3. */
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toMatrix: (q) => {
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const [x, y, z, w] = q;
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const xx = x * x, yy = y * y, zz = z * z, xy = x * y, xz = x * z, yz = y * z, wx = w * x, wy = w * y, wz = w * z;
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return [1 - 2 * (yy + zz), 2 * (xy - wz), 2 * (xz + wy), 2 * (xy + wz), 1 - 2 * (xx + zz), 2 * (yz - wx), 2 * (xz - wy), 2 * (yz + wx), 1 - 2 * (xx + yy)];
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},
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/** Quaternion from three orthonormal columns (the images of the x, y and z axes). */
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fromColumns: (cx, cy, cz) => {
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const m00 = cx[0], m10 = cx[1], m20 = cx[2];
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const m01 = cy[0], m11 = cy[1], m21 = cy[2];
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const m02 = cz[0], m12 = cz[1], m22 = cz[2];
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const tr = m00 + m11 + m22;
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let q;
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if (tr > 0) {
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const s = Math.sqrt(tr + 1) * 2;
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q = [(m21 - m12) / s, (m02 - m20) / s, (m10 - m01) / s, 0.25 * s];
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} else if (m00 > m11 && m00 > m22) {
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const s = Math.sqrt(1 + m00 - m11 - m22) * 2;
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q = [0.25 * s, (m01 + m10) / s, (m02 + m20) / s, (m21 - m12) / s];
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} else if (m11 > m22) {
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const s = Math.sqrt(1 + m11 - m00 - m22) * 2;
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q = [(m01 + m10) / s, 0.25 * s, (m12 + m21) / s, (m02 - m20) / s];
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} else {
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const s = Math.sqrt(1 + m22 - m00 - m11) * 2;
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q = [(m02 + m20) / s, (m12 + m21) / s, 0.25 * s, (m10 - m01) / s];
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}
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return quat.normalize(q);
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}
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transparent: true,
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opacity: 0.92,
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depthWrite: false,
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polygonOffset: true,
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polygonOffsetFactor: -4,
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polygonOffsetUnits: -4
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}));
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}
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lineMaterial(color) {
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let m = this.lineMats.get(color);
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if (!m) {
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m = new this.THREE.LineBasicMaterial({ color, transparent: true, opacity: 0.9, depthWrite: false });
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this.lineMats.set(color, m);
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};
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var quatFromEuler = (x, y, z) => {
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const c1 = Math.cos(x / 2), c2 = Math.cos(y / 2), c3 = Math.cos(z / 2);
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const s1 = Math.sin(x / 2), s2 = Math.sin(y / 2), s3 = Math.sin(z / 2);
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return [s1 * c2 * c3 + c1 * s2 * s3, c1 * s2 * c3 - s1 * c2 * s3, c1 * c2 * s3 + s1 * s2 * c3, c1 * c2 * c3 - s1 * s2 * s3];
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};
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var shapeDims = (s) => {
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if (s.kind === "box") return [s.size[0], s.size[1], s.size[2]];
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if (s.kind === "cylinder") return [s.radius * 2, s.height, s.radius * 2];
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return [s.radius * 2, s.radius * 2, s.radius * 2];
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};
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var aabbOf = (s, center, q) => {
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let hx, hy, hz;
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if (s.kind === "sphere") {
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hx = hy = hz = s.radius;
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} else {
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const m = quat.toMatrix(q);
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if (s.kind === "box") {
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const a = s.size[0] / 2, b = s.size[1] / 2, c = s.size[2] / 2;
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hx = Math.abs(m[0]) * a + Math.abs(m[1]) * b + Math.abs(m[2]) * c;
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hy = Math.abs(m[3]) * a + Math.abs(m[4]) * b + Math.abs(m[5]) * c;
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hz = Math.abs(m[6]) * a + Math.abs(m[7]) * b + Math.abs(m[8]) * c;
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} else {
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const ax = [m[1], m[4], m[7]];
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const hh = s.height / 2;
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const e = (i) => s.radius * Math.sqrt(Math.max(0, 1 - ax[i] * ax[i])) + hh * Math.abs(ax[i]);
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hx = e(0);
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hy = e(1);
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hz = e(2);
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}
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return m;
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}
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dispose() {
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this.disc?.dispose();
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this.discMat?.dispose();
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for (const m of this.lineMats.values()) m.dispose();
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this.disc = null;
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this.discMat = null;
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this.lineMats.clear();
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}
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var tmpV = (THREE) => new THREE.Vector3();
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var Visuals = class {
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constructor(THREE, lowQuality, decalCap) {
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__publicField(this, "THREE", THREE);
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__publicField(this, "lowQuality", lowQuality);
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__publicField(this, "decalCap", decalCap);
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__publicField(this, "kit");
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__publicField(this, "a");
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__publicField(this, "b");
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__publicField(this, "m4");
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__publicField(this, "box");
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/** Total live decals across meshes (kept in sync by add/remove). */
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__publicField(this, "decalCount", 0);
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this.kit = new DecalKit(THREE);
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this.a = tmpV(THREE);
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this.b = tmpV(THREE);
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this.m4 = new THREE.Matrix4();
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this.box = new THREE.Box3();
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}
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makeMeshVis(mesh, home) {
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return {
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mesh,
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home,
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origGeometry: mesh.geometry,
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origMaterial: mesh.material,
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origVisible: mesh.visible,
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origParent: mesh.parent,
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origPosition: mesh.position.clone(),
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origQuaternion: mesh.quaternion.clone(),
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origScale: mesh.scale.clone(),
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ownMat: false,
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ownGeo: false,
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work: null,
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baseColors: null,
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decals: [],
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meltApplied: 0,
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bottomY: 0,
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moved: false
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};
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}
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vertexCount(mv) {
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return mv.mesh.geometry.getAttribute(POS_ATTR)?.count ?? 0;
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}
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/** Colour of the original material (before any char), `0xRRGGBB`, or -1. */
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baseColorHex(mv) {
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const c = mv.baseColors?.[0] ?? colorOf(materialsOf(mv.origMaterial)[0]);
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return c ? c.getHex() : -1;
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}
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/** Is the original material transparent? */
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isTransparent(mv) {
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return materialsOf(mv.origMaterial).some((m) => m.transparent && m.opacity < 1);
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}
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ownMaterial(mv) {
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if (mv.ownMat) return;
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mv.ownMat = true;
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const src = materialsOf(mv.origMaterial);
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const cloned = src.map((m) => m.clone());
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mv.baseColors = src.map((m) => colorOf(m)?.clone() ?? new this.THREE.Color(8947848));
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mv.mesh.material = Array.isArray(mv.origMaterial) ? cloned : cloned[0];
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}
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/** Clone the geometry (vertex edits); false when its positions cannot be edited. */
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ownGeometry(mv) {
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if (mv.ownGeo) return true;
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const pos = positionAttr(mv.mesh.geometry);
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if (!pos) return false;
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mv.ownGeo = true;
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const g = mv.mesh.geometry.clone();
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mv.mesh.geometry = g;
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mv.work = new Float32Array(positionAttr(g).array);
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return true;
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}
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// ------------------------------------------------------------------------------------------------------------------------------------
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// Dents
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|
1164
|
-
// ------------------------------------------------------------------------------------------------------------------------------------
|
|
1165
|
-
/**
|
|
1166
|
-
* Push the vertices of the mesh within `dent.radius` of `worldPoint` inwards along `worldNormal` by `depth * (1 - (d/r)^2)^2`.
|
|
1167
|
-
* Returns false when nothing was changed (too far, low quality on a heavy mesh, or no editable positions).
|
|
1168
|
-
*/
|
|
1169
|
-
applyDent(mv, worldPoint, worldNormal, dent) {
|
|
1170
|
-
const mesh = mv.mesh;
|
|
1171
|
-
if (this.lowQuality && this.vertexCount(mv) > 2e4) return false;
|
|
1172
|
-
mesh.updateWorldMatrix(true, false);
|
|
1173
|
-
const s = mesh.matrixWorld.getMaxScaleOnAxis() || 1;
|
|
1174
|
-
const lp = mesh.worldToLocal(this.a.copy(worldPoint));
|
|
1175
|
-
const ln = this.b.copy(worldNormal).transformDirection(this.m4.copy(mesh.matrixWorld).invert()).normalize();
|
|
1176
|
-
const r = dent.radius / s;
|
|
1177
|
-
const depth = dent.depth / s;
|
|
1178
|
-
const geo = mesh.geometry;
|
|
1179
|
-
if (!geo.boundingBox) geo.computeBoundingBox();
|
|
1180
|
-
if (geo.boundingBox && geo.boundingBox.distanceToPoint(lp) > r) return false;
|
|
1181
|
-
if (!this.ownGeometry(mv)) return false;
|
|
1182
|
-
const work = mv.work;
|
|
1183
|
-
const pos = positionAttr(mesh.geometry);
|
|
1184
|
-
const r2 = r * r;
|
|
1185
|
-
let touched = false;
|
|
1186
|
-
const px = lp.x;
|
|
1187
|
-
const py = lp.y;
|
|
1188
|
-
const pz = lp.z;
|
|
1189
|
-
const nx = ln.x;
|
|
1190
|
-
const ny = ln.y;
|
|
1191
|
-
const nz = ln.z;
|
|
1192
|
-
for (let i = 0; i < work.length; i += 3) {
|
|
1193
|
-
const dx = work[i] - px;
|
|
1194
|
-
const dy = work[i + 1] - py;
|
|
1195
|
-
const dz = work[i + 2] - pz;
|
|
1196
|
-
const d2 = dx * dx + dy * dy + dz * dz;
|
|
1197
|
-
if (d2 >= r2) continue;
|
|
1198
|
-
const f = 1 - d2 / r2;
|
|
1199
|
-
const k = depth * f * f;
|
|
1200
|
-
work[i] -= nx * k;
|
|
1201
|
-
work[i + 1] -= ny * k;
|
|
1202
|
-
work[i + 2] -= nz * k;
|
|
1203
|
-
touched = true;
|
|
1204
|
-
}
|
|
1205
|
-
if (!touched) return false;
|
|
1206
|
-
this.writePositions(mv, pos);
|
|
1207
|
-
return true;
|
|
1208
|
-
}
|
|
1209
|
-
/** Copy `work` (dents) into the geometry, adding the melt sag when the mesh is melting. */
|
|
1210
|
-
writePositions(mv, pos) {
|
|
1211
|
-
const work = mv.work;
|
|
1212
|
-
const arr = pos.array;
|
|
1213
|
-
const melt = mv.meltApplied;
|
|
1214
|
-
if (melt <= 0 || this.lowQuality && work.length / 3 > 2e4) {
|
|
1215
|
-
arr.set(work);
|
|
1216
|
-
} else {
|
|
1217
|
-
const geo2 = mv.mesh.geometry;
|
|
1218
|
-
if (!geo2.boundingBox) geo2.computeBoundingBox();
|
|
1219
|
-
const bb = geo2.boundingBox;
|
|
1220
|
-
const h = Math.max(1e-4, bb.max.y - bb.min.y);
|
|
1221
|
-
const minY = bb.min.y;
|
|
1222
|
-
for (let i = 0, v = 0; i < work.length; i += 3, v++) {
|
|
1223
|
-
const n = (Math.imul(v + 1, 2654435761) >>> 0) % 1e3 / 1e3;
|
|
1224
|
-
const n2 = (Math.imul(v + 7, 40503) >>> 0) % 1e3 / 1e3;
|
|
1225
|
-
const lowness = 1 - (work[i + 1] - minY) / h;
|
|
1226
|
-
const spread = 1 + 0.12 * melt * (0.4 + n2) * (0.3 + lowness);
|
|
1227
|
-
arr[i] = work[i] * spread;
|
|
1228
|
-
arr[i + 2] = work[i + 2] * spread;
|
|
1229
|
-
arr[i + 1] = Math.max(minY, work[i + 1] - n * melt * h * 0.08);
|
|
1230
|
-
}
|
|
1231
|
-
}
|
|
1232
|
-
pos.needsUpdate = true;
|
|
1233
|
-
const geo = mv.mesh.geometry;
|
|
1234
|
-
geo.computeVertexNormals();
|
|
1235
|
-
geo.boundingBox = null;
|
|
1236
|
-
geo.boundingSphere = null;
|
|
1237
|
-
}
|
|
1238
|
-
// ------------------------------------------------------------------------------------------------------------------------------------
|
|
1239
|
-
// Decals
|
|
1240
|
-
// ------------------------------------------------------------------------------------------------------------------------------------
|
|
1241
|
-
/** Decal pose in mesh space: position and a rotation taking +Z to the surface normal. */
|
|
1242
|
-
decalPose(mesh, worldPoint, worldNormal, lift) {
|
|
1243
|
-
mesh.updateWorldMatrix(true, false);
|
|
1244
|
-
const s = mesh.matrixWorld.getMaxScaleOnAxis() || 1;
|
|
1245
|
-
const ln = worldNormal.clone().transformDirection(this.m4.copy(mesh.matrixWorld).invert()).normalize();
|
|
1246
|
-
const pos = mesh.worldToLocal(worldPoint.clone()).addScaledVector(ln, lift / s);
|
|
1247
|
-
const quat2 = new this.THREE.Quaternion().setFromUnitVectors(new this.THREE.Vector3(0, 0, 1), ln);
|
|
1248
|
-
return { s, pos, quat: quat2 };
|
|
1249
|
-
}
|
|
1250
|
-
addDecal(mv, decal) {
|
|
1251
|
-
mv.mesh.add(decal.obj);
|
|
1252
|
-
mv.decals.push(decal);
|
|
1253
|
-
this.decalCount++;
|
|
1254
|
-
while (mv.decals.length > 48 || this.decalCount > this.decalCap) {
|
|
1255
|
-
const old = mv.decals.shift();
|
|
1256
|
-
if (!old) break;
|
|
1257
|
-
this.disposeDecal(old);
|
|
1258
|
-
}
|
|
1259
|
-
}
|
|
1260
|
-
disposeDecal(d) {
|
|
1261
|
-
d.obj.parent?.remove(d.obj);
|
|
1262
|
-
d.geometry?.dispose();
|
|
1263
|
-
this.decalCount = Math.max(0, this.decalCount - 1);
|
|
1264
|
-
}
|
|
1265
|
-
addHole(mv, worldPoint, worldNormal, diameter) {
|
|
1266
|
-
const { s, pos, quat: quat2 } = this.decalPose(mv.mesh, worldPoint, worldNormal, 25e-4);
|
|
1267
|
-
const disc = new this.THREE.Mesh(this.kit.discGeometry(), this.kit.discMaterial());
|
|
1268
|
-
disc.position.copy(pos);
|
|
1269
|
-
disc.quaternion.copy(quat2);
|
|
1270
|
-
disc.scale.setScalar(Math.max(4e-3, diameter) * 0.5 * 1.25 / s);
|
|
1271
|
-
disc.renderOrder = 2;
|
|
1272
|
-
this.addDecal(mv, { obj: disc });
|
|
1273
|
-
}
|
|
1274
|
-
/** A star of jagged lines: `rays` rays up to `length` metres, seeded so the same event always draws the same star. */
|
|
1275
|
-
addCrack(mv, worldPoint, worldNormal, rays, length, color, seed) {
|
|
1276
|
-
const { s, pos, quat: quat2 } = this.decalPose(mv.mesh, worldPoint, worldNormal, 2e-3);
|
|
1277
|
-
const rnd = createRng(seed);
|
|
1278
|
-
const verts = [];
|
|
1279
|
-
const n = clamp(Math.round(rays), 3, 16);
|
|
1280
|
-
const L = Math.max(0.02, length) / s;
|
|
1281
|
-
for (let r = 0; r < n; r++) {
|
|
1282
|
-
let ang = r / n * Math.PI * 2 + (rnd() - 0.5) * 0.5;
|
|
1283
|
-
let x = 0;
|
|
1284
|
-
let y = 0;
|
|
1285
|
-
const segs = 3;
|
|
1286
|
-
const total = L * (0.6 + 0.4 * rnd());
|
|
1287
|
-
for (let k = 0; k < segs; k++) {
|
|
1288
|
-
const step = total / segs * (0.7 + 0.6 * rnd());
|
|
1289
|
-
ang += (rnd() - 0.5) * 0.45;
|
|
1290
|
-
const nx = x + Math.cos(ang) * step;
|
|
1291
|
-
const ny = y + Math.sin(ang) * step;
|
|
1292
|
-
verts.push(x, y, 0, nx, ny, 0);
|
|
1293
|
-
if (k > 0 && rnd() < 0.5) {
|
|
1294
|
-
const ba = ang + (rnd() < 0.5 ? -1 : 1) * (0.5 + rnd() * 0.5);
|
|
1295
|
-
const bl = step * (0.6 + 0.6 * rnd());
|
|
1296
|
-
verts.push(nx, ny, 0, nx + Math.cos(ba) * bl, ny + Math.sin(ba) * bl, 0);
|
|
1297
|
-
}
|
|
1298
|
-
x = nx;
|
|
1299
|
-
y = ny;
|
|
1300
|
-
}
|
|
1301
|
-
}
|
|
1302
|
-
const ringR = L * 0.12;
|
|
1303
|
-
for (let k = 0; k < 8; k++) {
|
|
1304
|
-
const a0 = k / 8 * Math.PI * 2;
|
|
1305
|
-
const a1 = (k + 1) / 8 * Math.PI * 2;
|
|
1306
|
-
if (rnd() < 0.75) verts.push(Math.cos(a0) * ringR, Math.sin(a0) * ringR, 0, Math.cos(a1) * ringR, Math.sin(a1) * ringR, 0);
|
|
1307
|
-
}
|
|
1308
|
-
const geo = new this.THREE.BufferGeometry();
|
|
1309
|
-
geo.setAttribute("position", new this.THREE.Float32BufferAttribute(verts, 3));
|
|
1310
|
-
const lines = new this.THREE.LineSegments(geo, this.kit.lineMaterial(color));
|
|
1311
|
-
lines.position.copy(pos);
|
|
1312
|
-
lines.quaternion.copy(quat2);
|
|
1313
|
-
lines.renderOrder = 2;
|
|
1314
|
-
this.addDecal(mv, { obj: lines, geometry: geo });
|
|
1315
|
-
}
|
|
1316
|
-
// ------------------------------------------------------------------------------------------------------------------------------------
|
|
1317
|
-
// Char and heat glow
|
|
1318
|
-
// ------------------------------------------------------------------------------------------------------------------------------------
|
|
1319
|
-
setChar(pv, char, charColor) {
|
|
1320
|
-
if (Math.abs(char - pv.charApplied) < 4e-3) return;
|
|
1321
|
-
pv.charApplied = char;
|
|
1322
|
-
const target = new this.THREE.Color(charColor);
|
|
1323
|
-
for (const mv of pv.meshes) {
|
|
1324
|
-
this.ownMaterial(mv);
|
|
1325
|
-
const mats = materialsOf(mv.mesh.material);
|
|
1326
|
-
mats.forEach((m, i) => {
|
|
1327
|
-
const c = colorOf(m);
|
|
1328
|
-
const base = mv.baseColors?.[i];
|
|
1329
|
-
if (c && base) c.copy(base).lerp(target, clamp(char, 0, 1));
|
|
1330
|
-
});
|
|
1331
|
-
}
|
|
1332
|
-
}
|
|
1333
|
-
/** Emissive glow of a hot part. `temperature` below the glow threshold switches it off. */
|
|
1334
|
-
setGlow(pv, temperatureC) {
|
|
1335
|
-
const hex = heatColor(temperatureC);
|
|
1336
|
-
const key = hex === 0 ? 0 : Math.round(temperatureC / 5) * 5;
|
|
1337
|
-
if (key === pv.glowApplied) return;
|
|
1338
|
-
pv.glowApplied = key;
|
|
1339
|
-
const intensity = hex === 0 ? 0 : clamp(0.35 + (temperatureC - 450) / 900, 0, 1.4);
|
|
1340
|
-
for (const mv of pv.meshes) {
|
|
1341
|
-
this.ownMaterial(mv);
|
|
1342
|
-
for (const m of materialsOf(mv.mesh.material)) {
|
|
1343
|
-
const e = m.emissive;
|
|
1344
|
-
if (e && e.isColor) {
|
|
1345
|
-
e.setHex(hex);
|
|
1346
|
-
m.emissiveIntensity = intensity;
|
|
1347
|
-
}
|
|
1348
|
-
}
|
|
1349
|
-
}
|
|
1350
|
-
}
|
|
1351
|
-
// ------------------------------------------------------------------------------------------------------------------------------------
|
|
1352
|
-
// Melt
|
|
1353
|
-
// ------------------------------------------------------------------------------------------------------------------------------------
|
|
1354
|
-
/** Sag the part: shorter in Y (down to 25 %), a bit wider, vertices pushed down with noise, the bottom stays put. */
|
|
1355
|
-
setMelt(pv, melt) {
|
|
1356
|
-
const m = clamp(melt, 0, 1);
|
|
1357
|
-
if (Math.abs(m - pv.meltApplied) < 0.01) return;
|
|
1358
|
-
pv.meltApplied = m;
|
|
1359
|
-
for (const mv of pv.meshes) {
|
|
1360
|
-
const mesh = mv.mesh;
|
|
1361
|
-
if (mv.meltApplied === 0 && m > 0) {
|
|
1362
|
-
mesh.updateWorldMatrix(true, false);
|
|
1363
|
-
mv.bottomY = this.box.setFromObject(mesh).min.y;
|
|
1364
|
-
}
|
|
1365
|
-
mv.meltApplied = m;
|
|
1366
|
-
mv.moved = true;
|
|
1367
|
-
const sy = lerp(1, 0.25, m);
|
|
1368
|
-
const sxz = 1 + 0.18 * m;
|
|
1369
|
-
mesh.scale.set(mv.origScale.x * sxz, mv.origScale.y * sy, mv.origScale.z * sxz);
|
|
1370
|
-
mesh.position.copy(mv.origPosition);
|
|
1371
|
-
mesh.updateWorldMatrix(true, false);
|
|
1372
|
-
const bottom = this.box.setFromObject(mesh).min.y;
|
|
1373
|
-
const dy = mv.bottomY - bottom;
|
|
1374
|
-
if (Math.abs(dy) > 1e-6 && mesh.parent) {
|
|
1375
|
-
mesh.parent.updateWorldMatrix(true, false);
|
|
1376
|
-
const inv = this.m4.copy(mesh.parent.matrixWorld).invert();
|
|
1377
|
-
this.a.set(0, dy, 0).applyMatrix4(inv);
|
|
1378
|
-
this.b.set(0, 0, 0).applyMatrix4(inv);
|
|
1379
|
-
mesh.position.copy(mv.origPosition).add(this.a.sub(this.b));
|
|
1380
|
-
}
|
|
1381
|
-
if (!(this.lowQuality && this.vertexCount(mv) > 2e4) && this.ownGeometry(mv)) {
|
|
1382
|
-
this.writePositions(mv, positionAttr(mesh.geometry));
|
|
1383
|
-
}
|
|
1384
|
-
}
|
|
1385
|
-
}
|
|
1386
|
-
// ------------------------------------------------------------------------------------------------------------------------------------
|
|
1387
|
-
// Visibility and restore
|
|
1388
|
-
// ------------------------------------------------------------------------------------------------------------------------------------
|
|
1389
|
-
hide(pv, reason) {
|
|
1390
|
-
pv.gone = reason;
|
|
1391
|
-
for (const mv of pv.meshes) mv.mesh.visible = false;
|
|
1392
|
-
}
|
|
1393
|
-
/** Bring one mesh back to how it was when it was bound. */
|
|
1394
|
-
restoreMesh(mv) {
|
|
1395
|
-
const mesh = mv.mesh;
|
|
1396
|
-
for (const d of mv.decals) this.disposeDecal(d);
|
|
1397
|
-
mv.decals.length = 0;
|
|
1398
|
-
if (mv.ownGeo) {
|
|
1399
|
-
mesh.geometry.dispose();
|
|
1400
|
-
mesh.geometry = mv.origGeometry;
|
|
1401
|
-
mv.ownGeo = false;
|
|
1402
|
-
mv.work = null;
|
|
1403
|
-
}
|
|
1404
|
-
if (mv.ownMat) {
|
|
1405
|
-
for (const m of materialsOf(mesh.material)) m.dispose();
|
|
1406
|
-
mesh.material = mv.origMaterial;
|
|
1407
|
-
mv.ownMat = false;
|
|
1408
|
-
mv.baseColors = null;
|
|
1409
|
-
}
|
|
1410
|
-
mesh.visible = mv.origVisible;
|
|
1411
|
-
if (mv.origParent && mesh.parent !== mv.origParent) {
|
|
1412
|
-
mv.origParent.add(mesh);
|
|
1413
|
-
mv.moved = true;
|
|
1414
|
-
}
|
|
1415
|
-
if (mv.moved) {
|
|
1416
|
-
mesh.position.copy(mv.origPosition);
|
|
1417
|
-
mesh.quaternion.copy(mv.origQuaternion);
|
|
1418
|
-
mesh.scale.copy(mv.origScale);
|
|
1419
|
-
mv.moved = false;
|
|
1420
|
-
}
|
|
1421
|
-
mv.meltApplied = 0;
|
|
1422
|
-
}
|
|
1423
|
-
restorePart(pv) {
|
|
1424
|
-
for (const mv of pv.meshes) this.restoreMesh(mv);
|
|
1425
|
-
pv.charApplied = 0;
|
|
1426
|
-
pv.glowApplied = 0;
|
|
1427
|
-
pv.meltApplied = 0;
|
|
1428
|
-
pv.gone = "none";
|
|
1429
|
-
}
|
|
1430
|
-
dispose() {
|
|
1431
|
-
this.kit.dispose();
|
|
1432
|
-
}
|
|
1433
|
-
};
|
|
1434
|
-
|
|
1435
|
-
// src/renderer.ts
|
|
1436
|
-
var GLOW_FROM_C = 430;
|
|
1437
|
-
var QUEUE_CAP = 4e3;
|
|
1438
|
-
var FLUID_COLORS = {
|
|
1439
|
-
water: 9226495,
|
|
1440
|
-
fuel: 14262322,
|
|
1441
|
-
oil: 2760728,
|
|
1442
|
-
gas: 15921906,
|
|
1443
|
-
sap: 12098362,
|
|
1444
|
-
acid: 10211900,
|
|
1445
|
-
blood: 9046538
|
|
1446
|
-
};
|
|
1447
|
-
var SMOKE_TONES = { white: 15132390, grey: 9079434, black: 2763306 };
|
|
1448
|
-
var DEFAULT_SPEED = {
|
|
1449
|
-
sparks: 3,
|
|
1450
|
-
splinters: 2.5,
|
|
1451
|
-
dust: 1,
|
|
1452
|
-
shards: 2.5,
|
|
1453
|
-
fibers: 1.2,
|
|
1454
|
-
leaves: 1.2,
|
|
1455
|
-
drips: 0.5,
|
|
1456
|
-
ash: 0.8,
|
|
1457
|
-
chips: 2.5,
|
|
1458
|
-
smoke: 0.8,
|
|
1459
|
-
steam: 1,
|
|
1460
|
-
fire: 1.2,
|
|
1461
|
-
flash: 0,
|
|
1462
|
-
foam: 2.5
|
|
1463
|
-
};
|
|
1464
|
-
function impactKey(def) {
|
|
1465
|
-
if (!def) return "impact_wood";
|
|
1466
|
-
const tags = def.tags ?? [];
|
|
1467
|
-
if (tags.includes("metal")) return "impact_metal";
|
|
1468
|
-
if (def.visual?.transparent || def.fracture === "shatter") return "impact_glass";
|
|
1469
|
-
if (def.fracture === "crumble") return "impact_masonry";
|
|
1470
|
-
if (def.fracture === "tear") return "impact_soft";
|
|
1471
|
-
return def.fracture === "none" ? "impact_metal" : "impact_wood";
|
|
1472
|
-
}
|
|
1473
|
-
function fractureKey(def, style) {
|
|
1474
|
-
switch (style) {
|
|
1475
|
-
case "shatter":
|
|
1476
|
-
return "shatter_glass";
|
|
1477
|
-
case "crumble":
|
|
1478
|
-
return "crumble";
|
|
1479
|
-
case "splinter":
|
|
1480
|
-
return "splinter";
|
|
1481
|
-
default:
|
|
1482
|
-
return impactKey(def);
|
|
1483
|
-
}
|
|
1484
|
-
}
|
|
1485
|
-
function fallbackColor(id, def) {
|
|
1486
|
-
if (def?.tags?.includes("metal")) return 9080726;
|
|
1487
|
-
if (def?.visual?.transparent) return 10473696;
|
|
1488
|
-
const h = hashString(id);
|
|
1489
|
-
return mixHex(7035464, 10130568, h % 100 / 100);
|
|
1490
|
-
}
|
|
1491
|
-
function materialsOf2(m) {
|
|
1492
|
-
return Array.isArray(m) ? m : [m];
|
|
1493
|
-
}
|
|
1494
|
-
function createDestructionRenderer(THREE, options) {
|
|
1495
|
-
return new Renderer(THREE, options);
|
|
1496
|
-
}
|
|
1497
|
-
var Renderer = class {
|
|
1498
|
-
constructor(THREE, o) {
|
|
1499
|
-
__publicField(this, "THREE", THREE);
|
|
1500
|
-
__publicField(this, "o", o);
|
|
1501
|
-
__publicField(this, "world");
|
|
1502
|
-
__publicField(this, "scene");
|
|
1503
|
-
__publicField(this, "quality");
|
|
1504
|
-
__publicField(this, "low");
|
|
1505
|
-
__publicField(this, "groundAt");
|
|
1506
|
-
__publicField(this, "gravity");
|
|
1507
|
-
__publicField(this, "autoSplit");
|
|
1508
|
-
__publicField(this, "maxFragments");
|
|
1509
|
-
__publicField(this, "bounds", /* @__PURE__ */ new Map());
|
|
1510
|
-
__publicField(this, "queue", []);
|
|
1511
|
-
__publicField(this, "unsubscribe");
|
|
1512
|
-
__publicField(this, "visuals");
|
|
1513
|
-
__publicField(this, "particles");
|
|
1514
|
-
__publicField(this, "fragments");
|
|
1515
|
-
__publicField(this, "ground");
|
|
1516
|
-
__publicField(this, "pieceSys");
|
|
1517
|
-
__publicField(this, "active", /* @__PURE__ */ new Map());
|
|
1518
|
-
__publicField(this, "fires", /* @__PURE__ */ new Map());
|
|
1519
|
-
__publicField(this, "leaks", []);
|
|
1520
|
-
__publicField(this, "homeTags", []);
|
|
1521
|
-
__publicField(this, "throttles", /* @__PURE__ */ new Map());
|
|
1522
|
-
__publicField(this, "rng", createRng(12648430));
|
|
1523
|
-
__publicField(this, "light", null);
|
|
1524
|
-
__publicField(this, "lightT", 0);
|
|
1525
|
-
__publicField(this, "lightDur", 0.3);
|
|
1526
|
-
__publicField(this, "lightPeak", 0);
|
|
1527
|
-
__publicField(this, "time", 0);
|
|
1528
|
-
__publicField(this, "scanTimer", 0);
|
|
1529
|
-
__publicField(this, "disposed", false);
|
|
1530
|
-
__publicField(this, "box");
|
|
1531
|
-
__publicField(this, "tmpQ");
|
|
1532
|
-
__publicField(this, "v1");
|
|
1533
|
-
__publicField(this, "v2");
|
|
1534
|
-
this.world = o.world;
|
|
1535
|
-
this.scene = o.scene;
|
|
1536
|
-
this.quality = o.quality ?? "medium";
|
|
1537
|
-
this.low = this.quality === "low";
|
|
1538
|
-
this.groundAt = o.groundAt ?? (() => 0);
|
|
1539
|
-
this.gravity = o.gravity ?? 9.81;
|
|
1540
|
-
this.autoSplit = o.autoSplit !== false;
|
|
1541
|
-
this.maxFragments = o.maxFragments ?? 160;
|
|
1542
|
-
this.box = new THREE.Box3();
|
|
1543
|
-
this.tmpQ = new THREE.Quaternion();
|
|
1544
|
-
this.v1 = new THREE.Vector3();
|
|
1545
|
-
this.v2 = new THREE.Vector3();
|
|
1546
|
-
const maxParticles = Math.max(8, Math.floor((o.maxParticles ?? 2500) * (this.low ? 0.5 : 1)));
|
|
1547
|
-
this.visuals = new Visuals(THREE, this.low, 600);
|
|
1548
|
-
this.ground = new GroundSpots(THREE, o.scene, this.groundAt, 48);
|
|
1549
|
-
this.particles = new ParticleSystem(THREE, {
|
|
1550
|
-
capacity: maxParticles,
|
|
1551
|
-
scene: o.scene,
|
|
1552
|
-
density: this.low ? 0.6 : 1,
|
|
1553
|
-
pointScale: o.pointScale ?? 700,
|
|
1554
|
-
groundAt: this.groundAt,
|
|
1555
|
-
gravity: this.gravity,
|
|
1556
|
-
onLand: (x, _y, z, color, tag) => {
|
|
1557
|
-
const home = this.homeTags[tag - 1] ?? "";
|
|
1558
|
-
this.ground.add("puddle", x, z, 0.05 + this.rng() * 0.04, color, home);
|
|
1559
|
-
}
|
|
1560
|
-
});
|
|
1561
|
-
this.fragments = new FragmentSystem(THREE, {
|
|
1562
|
-
scene: o.scene,
|
|
1563
|
-
groundAt: this.groundAt,
|
|
1564
|
-
gravity: this.gravity,
|
|
1565
|
-
max: this.maxFragments,
|
|
1566
|
-
life: o.fragmentLife ?? 12
|
|
1567
|
-
});
|
|
1568
|
-
this.pieceSys = new PieceSystem(THREE, {
|
|
1569
|
-
groundAt: this.groundAt,
|
|
1570
|
-
gravity: this.gravity,
|
|
1571
|
-
scene: o.scene,
|
|
1572
|
-
onHardLanding: (p, point, speed) => this.hardLanding(p, point, speed)
|
|
1573
|
-
});
|
|
1574
|
-
this.unsubscribe = this.world.on("*", (ev) => {
|
|
1575
|
-
if (this.queue.length < QUEUE_CAP) this.queue.push(ev);
|
|
1576
|
-
});
|
|
1577
|
-
}
|
|
1578
|
-
// ----------------------------------------------------------------------------------------------------------------------------------
|
|
1579
|
-
// Binding
|
|
1580
|
-
// ----------------------------------------------------------------------------------------------------------------------------------
|
|
1581
|
-
bind(objectId, root, options = {}) {
|
|
1582
|
-
if (this.bounds.has(objectId)) this.unbind(objectId);
|
|
1583
|
-
const state = this.world.state(objectId);
|
|
1584
|
-
const partIds = new Set((state?.parts ?? []).map((p) => p.id));
|
|
1585
|
-
const byPart = /* @__PURE__ */ new Map();
|
|
1586
|
-
const taken = /* @__PURE__ */ new Set();
|
|
1587
|
-
const add = (pid, m) => {
|
|
1588
|
-
if (taken.has(m)) return;
|
|
1589
|
-
taken.add(m);
|
|
1590
|
-
const l = byPart.get(pid);
|
|
1591
|
-
if (l) l.push(m);
|
|
1592
|
-
else byPart.set(pid, [m]);
|
|
1593
|
-
};
|
|
1594
|
-
const meshesIn = (o) => {
|
|
1595
|
-
const out = [];
|
|
1596
|
-
o.traverse((c) => {
|
|
1597
|
-
if (c.isMesh) out.push(c);
|
|
1598
|
-
});
|
|
1599
|
-
return out;
|
|
1600
|
-
};
|
|
1601
|
-
if (options.parts) {
|
|
1602
|
-
for (const [pid, v] of Object.entries(options.parts)) {
|
|
1603
|
-
for (const o of Array.isArray(v) ? v : [v]) for (const m of meshesIn(o)) add(pid, m);
|
|
1604
|
-
}
|
|
1605
|
-
} else {
|
|
1606
|
-
const leftovers = [];
|
|
1607
|
-
for (const m of meshesIn(root)) {
|
|
1608
|
-
const ud = m.userData?.destructionPart;
|
|
1609
|
-
if (typeof ud === "string" && partIds.has(ud)) add(ud, m);
|
|
1610
|
-
else if (partIds.has(m.name)) add(m.name, m);
|
|
1611
|
-
else leftovers.push(m);
|
|
1612
|
-
}
|
|
1613
|
-
if (leftovers.length) this.matchByBox(objectId, root, leftovers, add);
|
|
1614
|
-
}
|
|
1615
|
-
const bound = { id: objectId, root, sync: options.syncTransform !== false, parts: /* @__PURE__ */ new Map(), lastPos: null, lastQuat: null, piece: null, isSplit: false };
|
|
1616
|
-
for (const pid of partIds) bound.parts.set(pid, this.makePartVis(objectId, pid, state?.parts.find((p) => p.id === pid)?.material ?? "", byPart.get(pid) ?? []));
|
|
1617
|
-
for (const [pid, meshes] of byPart) {
|
|
1618
|
-
if (!bound.parts.has(pid)) bound.parts.set(pid, this.makePartVis(objectId, pid, this.world.part(objectId, pid)?.material ?? "", meshes));
|
|
1619
|
-
}
|
|
1620
|
-
this.bounds.set(objectId, bound);
|
|
1621
|
-
}
|
|
1622
|
-
makePartVis(home, id, material, meshes) {
|
|
1623
|
-
return { id, home, material, meshes: meshes.map((m) => this.visuals.makeMeshVis(m, home)), charApplied: 0, glowApplied: 0, meltApplied: 0, gone: "none" };
|
|
1624
|
-
}
|
|
1625
|
-
/** Match unlabelled meshes to the part whose shape contains the centre of the mesh's bounding box. */
|
|
1626
|
-
matchByBox(objectId, root, meshes, add) {
|
|
1627
|
-
let specParts;
|
|
1628
|
-
try {
|
|
1629
|
-
specParts = this.world.serialize?.().objects.find((o) => o.id === objectId)?.spec.parts;
|
|
1630
|
-
} catch {
|
|
1631
|
-
specParts = void 0;
|
|
1632
|
-
}
|
|
1633
|
-
if (!specParts) return;
|
|
1634
|
-
root.updateMatrixWorld(true);
|
|
1635
|
-
const e = new this.THREE.Euler();
|
|
1636
|
-
const q = new this.THREE.Quaternion();
|
|
1637
|
-
for (const m of meshes) {
|
|
1638
|
-
this.box.setFromObject(m);
|
|
1639
|
-
if (this.box.isEmpty()) continue;
|
|
1640
|
-
const c = root.worldToLocal(this.box.getCenter(this.v1));
|
|
1641
|
-
let best = null;
|
|
1642
|
-
let bestVol = Infinity;
|
|
1643
|
-
for (const p of specParts) {
|
|
1644
|
-
const l = this.v2.set(c.x - p.position[0], c.y - p.position[1], c.z - p.position[2]);
|
|
1645
|
-
if (p.rotation) l.applyQuaternion(q.setFromEuler(e.set(p.rotation[0], p.rotation[1], p.rotation[2], "XYZ")).invert());
|
|
1646
|
-
let inside = false;
|
|
1647
|
-
let vol = 0;
|
|
1648
|
-
const s = p.shape;
|
|
1649
|
-
if (s.kind === "box") {
|
|
1650
|
-
inside = Math.abs(l.x) <= s.size[0] / 2 && Math.abs(l.y) <= s.size[1] / 2 && Math.abs(l.z) <= s.size[2] / 2;
|
|
1651
|
-
vol = s.size[0] * s.size[1] * s.size[2];
|
|
1652
|
-
} else if (s.kind === "cylinder") {
|
|
1653
|
-
inside = Math.hypot(l.x, l.z) <= s.radius && Math.abs(l.y) <= s.height / 2;
|
|
1654
|
-
vol = Math.PI * s.radius * s.radius * s.height;
|
|
1655
|
-
} else {
|
|
1656
|
-
inside = l.length() <= s.radius;
|
|
1657
|
-
vol = 4 / 3 * Math.PI * s.radius ** 3;
|
|
1658
|
-
}
|
|
1659
|
-
if (inside && vol < bestVol) {
|
|
1660
|
-
best = p;
|
|
1661
|
-
bestVol = vol;
|
|
1662
|
-
}
|
|
1663
|
-
}
|
|
1664
|
-
if (best) add(best.id, m);
|
|
1665
|
-
}
|
|
1666
|
-
}
|
|
1667
|
-
unbind(objectId) {
|
|
1668
|
-
const b = this.bounds.get(objectId);
|
|
1669
|
-
if (!b) return;
|
|
1670
|
-
this.restore(objectId);
|
|
1671
|
-
this.pieceSys.remove(objectId);
|
|
1672
|
-
this.bounds.delete(objectId);
|
|
1673
|
-
}
|
|
1674
|
-
// ----------------------------------------------------------------------------------------------------------------------------------
|
|
1675
|
-
// Pieces
|
|
1676
|
-
// ----------------------------------------------------------------------------------------------------------------------------------
|
|
1677
|
-
/** Half extents and centre of the box around some meshes, in the local space of `root`. */
|
|
1678
|
-
measure(root, meshes) {
|
|
1679
|
-
root.updateMatrixWorld(true);
|
|
1680
|
-
const inv = root.matrixWorld.clone().invert();
|
|
1681
|
-
const total = new this.THREE.Box3();
|
|
1682
|
-
const m4 = new this.THREE.Matrix4();
|
|
1683
|
-
for (const m of meshes) {
|
|
1684
|
-
const g = m.geometry;
|
|
1685
|
-
if (!g.boundingBox) g.computeBoundingBox();
|
|
1686
|
-
if (!g.boundingBox || g.boundingBox.isEmpty()) continue;
|
|
1687
|
-
total.union(g.boundingBox.clone().applyMatrix4(m4.multiplyMatrices(inv, m.matrixWorld)));
|
|
1688
|
-
}
|
|
1689
|
-
if (total.isEmpty()) return { half: [0.25, 0.25, 0.25], center: new this.THREE.Vector3() };
|
|
1690
|
-
const size = total.getSize(new this.THREE.Vector3());
|
|
1691
|
-
return { half: [Math.max(0.02, size.x / 2), Math.max(0.02, size.y / 2), Math.max(0.02, size.z / 2)], center: total.getCenter(new this.THREE.Vector3()) };
|
|
1692
|
-
}
|
|
1693
|
-
meshesOf(b) {
|
|
1694
|
-
const out = [];
|
|
1695
|
-
for (const pv of b.parts.values()) if (pv.gone === "none") for (const mv of pv.meshes) out.push(mv.mesh);
|
|
1696
|
-
return out;
|
|
1697
|
-
}
|
|
1698
|
-
massOf(objectId) {
|
|
1699
|
-
const st = this.world.state(objectId);
|
|
1700
|
-
if (!st) return 5;
|
|
1701
|
-
let m = 0;
|
|
1702
|
-
for (const p of st.parts) if (p.status !== "broken" && p.status !== "melted" && p.status !== "ashes") m += p.mass;
|
|
1703
|
-
return m > 0 ? m : 5;
|
|
1704
|
-
}
|
|
1705
|
-
makePiece(objectId, options = {}) {
|
|
1706
|
-
const b = this.bounds.get(objectId);
|
|
1707
|
-
if (!b) throw new Error(`game-destruction-three: object "${objectId}" is not bound`);
|
|
1708
|
-
if (b.root.parent && b.root.parent !== this.scene) this.scene.attach(b.root);
|
|
1709
|
-
const { half, center } = this.measure(b.root, this.meshesOf(b));
|
|
1710
|
-
const piece = this.pieceSys.create(objectId, b.root, half, center, options.mass ?? this.massOf(objectId), options.velocity);
|
|
1711
|
-
b.piece = piece;
|
|
1712
|
-
return piece;
|
|
1713
|
-
}
|
|
1714
|
-
pieces() {
|
|
1715
|
-
return [...this.pieceSys.list];
|
|
1716
|
-
}
|
|
1717
|
-
piece(objectId) {
|
|
1718
|
-
return this.pieceSys.get(objectId);
|
|
1719
|
-
}
|
|
1720
|
-
impulse(objectId, impulse, point) {
|
|
1721
|
-
const p = this.pieceSys.get(objectId);
|
|
1722
|
-
if (p) this.pieceSys.impulse(p, impulse, point);
|
|
1723
|
-
}
|
|
1724
|
-
hardLanding(p, point, speed) {
|
|
1725
|
-
const key = this.impactSoundOf(p.objectId);
|
|
1726
|
-
this.sound(key, point, clamp(speed / 10, 0.2, 1));
|
|
1727
|
-
this.syncBound(p.objectId);
|
|
1728
|
-
try {
|
|
1729
|
-
this.world.hit(p.objectId, { type: "blunt", point, energy: 0.5 * p.mass * speed * speed, radius: 0.08, direction: [0, -1, 0], source: "fall" });
|
|
1730
|
-
} catch {
|
|
1731
|
-
}
|
|
1732
|
-
}
|
|
1733
|
-
impactSoundOf(objectId) {
|
|
1734
|
-
const st = this.world.state(objectId);
|
|
1735
|
-
let best;
|
|
1736
|
-
let mass = -1;
|
|
1737
|
-
for (const p of st?.parts ?? []) {
|
|
1738
|
-
if (p.mass > mass) {
|
|
1739
|
-
mass = p.mass;
|
|
1740
|
-
best = this.world.materials.get(p.material);
|
|
1741
|
-
}
|
|
1742
|
-
}
|
|
1743
|
-
return impactKey(best);
|
|
1744
|
-
}
|
|
1745
|
-
// ----------------------------------------------------------------------------------------------------------------------------------
|
|
1746
|
-
// Update
|
|
1747
|
-
// ----------------------------------------------------------------------------------------------------------------------------------
|
|
1748
|
-
update(dt) {
|
|
1749
|
-
if (this.disposed) return;
|
|
1750
|
-
dt = clamp(dt, 0, 0.1);
|
|
1751
|
-
this.time += dt;
|
|
1752
|
-
this.drainQueue();
|
|
1753
|
-
this.updateActive(dt);
|
|
1754
|
-
this.updateLeaks(dt);
|
|
1755
|
-
this.pieceSys.update(dt);
|
|
1756
|
-
this.fragments.update(dt);
|
|
1757
|
-
this.ground.update(dt);
|
|
1758
|
-
this.updateLight(dt);
|
|
1759
|
-
this.particles.update(dt);
|
|
1760
|
-
this.syncTransforms();
|
|
1761
|
-
}
|
|
1762
|
-
drainQueue() {
|
|
1763
|
-
const batch = this.queue.splice(0, this.queue.length);
|
|
1764
|
-
for (const ev of batch) {
|
|
1765
|
-
try {
|
|
1766
|
-
this.apply(ev);
|
|
1767
|
-
} catch (err) {
|
|
1768
|
-
if (typeof console !== "undefined") console.error("game-destruction-three: failed to apply", ev.type, err);
|
|
1769
|
-
}
|
|
1770
|
-
}
|
|
1771
|
-
}
|
|
1772
|
-
syncTransforms() {
|
|
1773
|
-
for (const b of this.bounds.values()) this.syncOne(b);
|
|
1774
|
-
}
|
|
1775
|
-
/** Push the current transform of one bound object to the world right now (used before a landing hit). */
|
|
1776
|
-
syncBound(objectId) {
|
|
1777
|
-
const b = this.bounds.get(objectId);
|
|
1778
|
-
if (b) this.syncOne(b);
|
|
1779
|
-
}
|
|
1780
|
-
syncOne(b) {
|
|
1781
|
-
if (!b.sync) return;
|
|
1782
|
-
const p = this.v1;
|
|
1783
|
-
const q = this.tmpQ;
|
|
1784
|
-
b.root.updateWorldMatrix(true, false);
|
|
1785
|
-
b.root.matrixWorld.decompose(p, q, this.v2);
|
|
1786
|
-
const last = b.lastPos;
|
|
1787
|
-
const lq = b.lastQuat;
|
|
1788
|
-
const moved = !last || !lq || Math.abs(p.x - last[0]) + Math.abs(p.y - last[1]) + Math.abs(p.z - last[2]) > 1e-5 || Math.abs(q.x - lq[0]) + Math.abs(q.y - lq[1]) + Math.abs(q.z - lq[2]) + Math.abs(q.w - lq[3]) > 1e-6;
|
|
1789
|
-
if (!moved) return;
|
|
1790
|
-
b.lastPos = [p.x, p.y, p.z];
|
|
1791
|
-
b.lastQuat = [q.x, q.y, q.z, q.w];
|
|
1792
|
-
if (this.world.has(b.id)) this.world.setTransform(b.id, [p.x, p.y, p.z], [q.x, q.y, q.z, q.w]);
|
|
1793
|
-
}
|
|
1794
|
-
// ----------------------------------------------------------------------------------------------------------------------------------
|
|
1795
|
-
// Events
|
|
1796
|
-
// ----------------------------------------------------------------------------------------------------------------------------------
|
|
1797
|
-
apply(ev) {
|
|
1798
|
-
switch (ev.type) {
|
|
1799
|
-
case "damage":
|
|
1800
|
-
if (ev.damageType === "heat" || ev.damageType === "fire" || ev.damageType === "explosive") this.activate(ev.object, ev.part);
|
|
1801
|
-
break;
|
|
1802
|
-
case "dent":
|
|
1803
|
-
this.onDent(ev);
|
|
1804
|
-
break;
|
|
1805
|
-
case "hole":
|
|
1806
|
-
this.onHole(ev);
|
|
1807
|
-
break;
|
|
1808
|
-
case "crack":
|
|
1809
|
-
this.onCrack(ev);
|
|
1810
|
-
break;
|
|
1811
|
-
case "ricochet": {
|
|
1812
|
-
const d = ev.direction;
|
|
1813
|
-
this.particles.burst("sparks", ev.point, d, 4 + Math.min(10, ev.energy / 150), 4);
|
|
1814
|
-
this.sound("ricochet", ev.point, 0.7);
|
|
1815
|
-
break;
|
|
1816
|
-
}
|
|
1817
|
-
case "debris":
|
|
1818
|
-
this.particles.burst(ev.kind, ev.point, ev.normal, ev.count, ev.speed > 0 ? ev.speed : DEFAULT_SPEED[ev.kind] ?? 1, this.debrisOptions(ev.kind, ev.object, ev.part));
|
|
1819
|
-
break;
|
|
1820
|
-
case "fracture":
|
|
1821
|
-
this.onFracture(ev);
|
|
1822
|
-
break;
|
|
1823
|
-
case "detach":
|
|
1824
|
-
this.onDetach(ev);
|
|
1825
|
-
break;
|
|
1826
|
-
case "disassemble_progress": {
|
|
1827
|
-
const k = `unscrew:${ev.joint}`;
|
|
1828
|
-
if (this.time - (this.throttles.get(k) ?? -1) > 0.25) {
|
|
1829
|
-
this.throttles.set(k, this.time);
|
|
1830
|
-
this.sound("unscrew", this.rootPoint(ev.object), clamp(0.3 + ev.progress * 0.5, 0, 1));
|
|
1831
|
-
}
|
|
1832
|
-
break;
|
|
1833
|
-
}
|
|
1834
|
-
case "ignite":
|
|
1835
|
-
this.fires.set(`${ev.object}|${ev.part}`, { object: ev.object, part: ev.part, point: ev.point, accFire: 0, accSmoke: 0 });
|
|
1836
|
-
this.activate(ev.object, ev.part);
|
|
1837
|
-
this.particles.burst("fire", ev.point, [0, 1, 0], 6, 1);
|
|
1838
|
-
this.sound("ignite", ev.point, 0.7);
|
|
1839
|
-
this.sound("burn_loop", ev.point, 0.5);
|
|
1840
|
-
break;
|
|
1841
|
-
case "extinguish": {
|
|
1842
|
-
const f = this.fires.get(`${ev.object}|${ev.part}`);
|
|
1843
|
-
if (f) {
|
|
1844
|
-
this.fires.delete(`${ev.object}|${ev.part}`);
|
|
1845
|
-
this.particles.burst("steam", f.point, [0, 1, 0], 14, 1.2);
|
|
1846
|
-
}
|
|
1847
|
-
this.activate(ev.object, ev.part);
|
|
1848
|
-
this.sound("extinguish", f?.point ?? this.rootPoint(ev.object), 0.6);
|
|
1849
|
-
break;
|
|
1850
|
-
}
|
|
1851
|
-
case "burnout": {
|
|
1852
|
-
this.fires.delete(`${ev.object}|${ev.part}`);
|
|
1853
|
-
this.particles.burst("ash", ev.point, [0, 1, 0], 16, 1);
|
|
1854
|
-
this.particles.burst("smoke", ev.point, [0, 1, 0], 6, 0.8, { color: SMOKE_TONES.grey });
|
|
1855
|
-
const pv = this.partVis(ev.object, ev.part);
|
|
1856
|
-
if (pv) {
|
|
1857
|
-
const def = this.world.materials.get(pv.material);
|
|
1858
|
-
this.visuals.setChar(pv, 1, def?.visual?.charColor ?? 1709072);
|
|
1859
|
-
}
|
|
1860
|
-
this.activate(ev.object, ev.part);
|
|
1861
|
-
break;
|
|
1862
|
-
}
|
|
1863
|
-
case "melt":
|
|
1864
|
-
this.activate(ev.object, ev.part);
|
|
1865
|
-
if (this.time - (this.throttles.get(`melt:${ev.object}|${ev.part}`) ?? -9) > 1.5) {
|
|
1866
|
-
this.throttles.set(`melt:${ev.object}|${ev.part}`, this.time);
|
|
1867
|
-
this.sound("melt_sizzle", this.rootPoint(ev.object), 0.4);
|
|
1868
|
-
}
|
|
1869
|
-
break;
|
|
1870
|
-
case "drip": {
|
|
1871
|
-
const b = this.bounds.get(ev.object);
|
|
1872
|
-
const pv = b?.parts.get(ev.part);
|
|
1873
|
-
const def = this.world.materials.get(ev.material);
|
|
1874
|
-
const color = (pv && this.partColor(pv, def)) ?? fallbackColor(ev.material, def);
|
|
1875
|
-
let tag = this.homeTags.indexOf(ev.object) + 1;
|
|
1876
|
-
if (tag === 0) tag = this.homeTags.push(ev.object);
|
|
1877
|
-
this.particles.spawn("drips", ev.point, [(this.rng() - 0.5) * 0.1, -0.1, (this.rng() - 0.5) * 0.1], { color, tag });
|
|
1878
|
-
break;
|
|
1879
|
-
}
|
|
1880
|
-
case "leak": {
|
|
1881
|
-
const key = `${ev.object}|${ev.part}`;
|
|
1882
|
-
const same = this.leaks.find((l) => l.object === ev.object && l.part === ev.part && Math.hypot(l.point[0] - ev.point[0], l.point[1] - ev.point[1], l.point[2] - ev.point[2]) < 0.03);
|
|
1883
|
-
if (same) {
|
|
1884
|
-
same.rate = ev.rate;
|
|
1885
|
-
same.direction = ev.direction;
|
|
1886
|
-
} else {
|
|
1887
|
-
if (this.leaks.length >= 24) this.leaks.shift();
|
|
1888
|
-
this.leaks.push({ object: ev.object, part: ev.part, fluid: ev.fluid, point: ev.point, direction: ev.direction, rate: ev.rate, pressurized: ev.pressurized, acc: 0 });
|
|
1889
|
-
}
|
|
1890
|
-
void key;
|
|
1891
|
-
break;
|
|
1892
|
-
}
|
|
1893
|
-
case "explode":
|
|
1894
|
-
this.onExplode(ev);
|
|
1895
|
-
break;
|
|
1896
|
-
case "destroyed":
|
|
1897
|
-
break;
|
|
1898
|
-
}
|
|
1899
|
-
}
|
|
1900
|
-
rootPoint(objectId) {
|
|
1901
|
-
const b = this.bounds.get(objectId);
|
|
1902
|
-
return b ? [b.root.position.x, b.root.position.y, b.root.position.z] : [0, 0, 0];
|
|
1903
|
-
}
|
|
1904
|
-
sound(key, point, volume) {
|
|
1905
|
-
this.o.onSound?.(key, point, volume);
|
|
1906
|
-
}
|
|
1907
|
-
partVis(objectId, partId) {
|
|
1908
|
-
return this.bounds.get(objectId)?.parts.get(partId) ?? null;
|
|
1909
|
-
}
|
|
1910
|
-
activate(objectId, partId) {
|
|
1911
|
-
this.active.set(`${objectId}|${partId}`, { object: objectId, part: partId });
|
|
1912
|
-
}
|
|
1913
|
-
/** Current colour of the part's first mesh (char included), or null. */
|
|
1914
|
-
partColor(pv, def) {
|
|
1915
|
-
const mv = pv.meshes[0];
|
|
1916
|
-
if (!mv) return null;
|
|
1917
|
-
const mat = materialsOf2(mv.mesh.material)[0];
|
|
1918
|
-
const c = mat?.color;
|
|
1919
|
-
if (c && c.isColor) return c.getHex();
|
|
1920
|
-
return def ? fallbackColor(def.id, def) : null;
|
|
1921
|
-
}
|
|
1922
|
-
debrisOptions(kind, objectId, partId) {
|
|
1923
|
-
const pv = this.partVis(objectId, partId);
|
|
1924
|
-
const def = pv ? this.world.materials.get(pv.material) : void 0;
|
|
1925
|
-
if (kind === "smoke") return { color: SMOKE_TONES[def?.thermal.smoke ?? "grey"] };
|
|
1926
|
-
if (kind === "fibers" || kind === "leaves") {
|
|
1927
|
-
const c = pv ? this.visuals.baseColorHex(pv.meshes[0] ?? {}) : -1;
|
|
1928
|
-
return c >= 0 ? { color: c } : void 0;
|
|
1929
|
-
}
|
|
1930
|
-
if (kind === "dust" || kind === "chips") {
|
|
1931
|
-
const c = pv && pv.meshes[0] ? this.visuals.baseColorHex(pv.meshes[0]) : -1;
|
|
1932
|
-
return c >= 0 && kind === "chips" ? { color: c } : void 0;
|
|
1933
|
-
}
|
|
1934
|
-
return void 0;
|
|
1935
|
-
}
|
|
1936
|
-
/** Mesh of the part closest to a world point. */
|
|
1937
|
-
nearestMesh(pv, p) {
|
|
1938
|
-
let best = null;
|
|
1939
|
-
let bd = Infinity;
|
|
1940
|
-
for (const mv of pv.meshes) {
|
|
1941
|
-
if (!mv.mesh.visible) continue;
|
|
1942
|
-
const d = this.box.setFromObject(mv.mesh).distanceToPoint(p);
|
|
1943
|
-
if (d < bd) {
|
|
1944
|
-
bd = d;
|
|
1945
|
-
best = mv;
|
|
1946
|
-
}
|
|
1947
|
-
}
|
|
1948
|
-
return best;
|
|
1949
|
-
}
|
|
1950
|
-
worldDir(b, v) {
|
|
1951
|
-
b.root.updateWorldMatrix(true, false);
|
|
1952
|
-
return new this.THREE.Vector3(v[0], v[1], v[2]).applyQuaternion(b.root.getWorldQuaternion(this.tmpQ)).normalize();
|
|
1953
|
-
}
|
|
1954
|
-
onDent(ev) {
|
|
1955
|
-
const b = this.bounds.get(ev.object);
|
|
1956
|
-
const pv = b?.parts.get(ev.part);
|
|
1957
|
-
if (!b || !pv) return;
|
|
1958
|
-
const def = this.world.materials.get(pv.material);
|
|
1959
|
-
const wp = new this.THREE.Vector3(ev.worldPoint[0], ev.worldPoint[1], ev.worldPoint[2]);
|
|
1960
|
-
const wn = this.worldDir(b, ev.dent.normal);
|
|
1961
|
-
for (const mv of pv.meshes) {
|
|
1962
|
-
if (!mv.mesh.visible) continue;
|
|
1963
|
-
this.visuals.applyDent(mv, wp, wn, ev.dent);
|
|
1964
|
-
}
|
|
1965
|
-
if (def?.tags?.includes("metal")) this.particles.burst("sparks", ev.worldPoint, [wn.x, wn.y, wn.z], 4 + Math.min(8, ev.dent.depth * 150), 3.2);
|
|
1966
|
-
this.sound(impactKey(def), ev.worldPoint, clamp(0.3 + ev.dent.depth * 12, 0.3, 1));
|
|
1967
|
-
}
|
|
1968
|
-
onHole(ev) {
|
|
1969
|
-
const b = this.bounds.get(ev.object);
|
|
1970
|
-
const pv = b?.parts.get(ev.part);
|
|
1971
|
-
if (!b || !pv) return;
|
|
1972
|
-
const def = this.world.materials.get(pv.material);
|
|
1973
|
-
const n = this.worldDir(b, ev.hole.normal);
|
|
1974
|
-
const draw = (point, normal) => {
|
|
1975
|
-
const wp = new this.THREE.Vector3(point[0], point[1], point[2]);
|
|
1976
|
-
const mv = this.nearestMesh(pv, wp);
|
|
1977
|
-
if (!mv) return;
|
|
1978
|
-
if (def?.visual?.transparent) {
|
|
1979
|
-
const seed = hashNumbers(ev.time, point[0], point[1], point[2]);
|
|
1980
|
-
this.visuals.addCrack(mv, wp, normal, 7, Math.max(0.05, ev.hole.diameter * 5), 15267071, seed);
|
|
1981
|
-
} else {
|
|
1982
|
-
this.visuals.addHole(mv, wp, normal, ev.hole.diameter);
|
|
1983
|
-
}
|
|
1984
|
-
};
|
|
1985
|
-
draw(ev.worldPoint, n);
|
|
1986
|
-
if (ev.hole.through && ev.exitPoint) draw(ev.exitPoint, n.clone().negate());
|
|
1987
|
-
if (def?.tags?.includes("metal")) this.particles.burst("sparks", ev.worldPoint, [n.x, n.y, n.z], 6, 3.5);
|
|
1988
|
-
this.sound(impactKey(def), ev.worldPoint, 0.6);
|
|
1989
|
-
}
|
|
1990
|
-
onCrack(ev) {
|
|
1991
|
-
const b = this.bounds.get(ev.object);
|
|
1992
|
-
const pv = b?.parts.get(ev.part);
|
|
1993
|
-
if (!b || !pv) return;
|
|
1994
|
-
const def = this.world.materials.get(pv.material);
|
|
1995
|
-
const wp = new this.THREE.Vector3(ev.worldPoint[0], ev.worldPoint[1], ev.worldPoint[2]);
|
|
1996
|
-
const mv = this.nearestMesh(pv, wp);
|
|
1997
|
-
if (mv) {
|
|
1998
|
-
const color = def?.visual?.transparent ? 15267071 : 2762532;
|
|
1999
|
-
this.visuals.addCrack(mv, wp, this.worldDir(b, ev.crack.normal), ev.crack.rays, ev.crack.length, color, hashNumbers(ev.time, ev.worldPoint[0], ev.worldPoint[1], ev.worldPoint[2]));
|
|
2000
|
-
}
|
|
2001
|
-
this.sound(impactKey(def), ev.worldPoint, 0.5);
|
|
2002
|
-
}
|
|
2003
|
-
onFracture(ev) {
|
|
2004
|
-
const b = this.bounds.get(ev.object);
|
|
2005
|
-
const pv = b?.parts.get(ev.part);
|
|
2006
|
-
const matId = pv?.material || (ev.fragments[0]?.material ?? "");
|
|
2007
|
-
const def = this.world.materials.get(matId);
|
|
2008
|
-
let color = fallbackColor(matId, def);
|
|
2009
|
-
let opacity = 0.5;
|
|
2010
|
-
const transparent = def?.visual?.transparent === true;
|
|
2011
|
-
if (pv) {
|
|
2012
|
-
const c = this.partColor(pv, def);
|
|
2013
|
-
if (c !== null) color = c;
|
|
2014
|
-
const m = pv.meshes[0] ? materialsOf2(pv.meshes[0].origMaterial)[0] : void 0;
|
|
2015
|
-
if (m && m.transparent) opacity = clamp(m.opacity, 0.2, 0.8);
|
|
2016
|
-
this.visuals.hide(pv, "broken");
|
|
2017
|
-
}
|
|
2018
|
-
const maxAlive = this.low ? Math.floor(this.maxFragments / 2) : this.maxFragments;
|
|
2019
|
-
const step = this.low ? 2 : 1;
|
|
2020
|
-
for (let i = 0; i < ev.fragments.length; i += step) {
|
|
2021
|
-
const fr = ev.fragments[i];
|
|
2022
|
-
const fdef = this.world.materials.get(fr.material);
|
|
2023
|
-
const mat = this.fragments.materialFor(fr.material, fdef === def || !fdef ? color : fallbackColor(fr.material, fdef), transparent || fdef?.visual?.transparent === true, opacity);
|
|
2024
|
-
this.fragments.spawn(fr, mat, ev.object, maxAlive);
|
|
2025
|
-
}
|
|
2026
|
-
const up = [0, 1, 0];
|
|
2027
|
-
const sizeK = clamp(ev.fragments.length / 10, 0.5, 2);
|
|
2028
|
-
switch (ev.style) {
|
|
2029
|
-
case "shatter":
|
|
2030
|
-
this.particles.burst("shards", ev.point, up, 18 * sizeK, 3);
|
|
2031
|
-
break;
|
|
2032
|
-
case "crumble":
|
|
2033
|
-
this.particles.burst("dust", ev.point, up, 16 * sizeK, 1.2, { color: pv ? this.partColor(pv, def) ?? void 0 : void 0 });
|
|
2034
|
-
this.particles.burst("chips", ev.point, up, 6, 3);
|
|
2035
|
-
break;
|
|
2036
|
-
case "splinter":
|
|
2037
|
-
this.particles.burst("splinters", ev.point, up, 14 * sizeK, 3);
|
|
2038
|
-
this.particles.burst("dust", ev.point, up, 5, 0.8, { color: 11901556 });
|
|
2039
|
-
break;
|
|
2040
|
-
case "tear":
|
|
2041
|
-
this.particles.burst("fibers", ev.point, up, 12 * sizeK, 1.6, { color });
|
|
2042
|
-
break;
|
|
2043
|
-
case "snap":
|
|
2044
|
-
this.particles.burst("chips", ev.point, up, 8 * sizeK, 3);
|
|
2045
|
-
break;
|
|
2046
|
-
default:
|
|
2047
|
-
this.particles.burst("sparks", ev.point, up, 10, 4);
|
|
2048
|
-
}
|
|
2049
|
-
this.sound(fractureKey(def, ev.style), ev.point, clamp(0.4 + ev.fragments.length * 0.03, 0.4, 1));
|
|
2050
|
-
}
|
|
2051
|
-
onDetach(ev) {
|
|
2052
|
-
this.sound("detach", this.rootPoint(ev.object), 0.5);
|
|
2053
|
-
if (!this.autoSplit) return;
|
|
2054
|
-
const b = this.bounds.get(ev.object);
|
|
2055
|
-
if (!b) return;
|
|
2056
|
-
const st = this.world.state(ev.object);
|
|
2057
|
-
if (!st || st.groups.length < 2) return;
|
|
2058
|
-
const loose = st.groups.length - 1;
|
|
2059
|
-
for (let i = 0; i < loose; i++) {
|
|
2060
|
-
let newId;
|
|
2061
|
-
try {
|
|
2062
|
-
newId = this.world.splitGroup(ev.object, 1);
|
|
2063
|
-
} catch {
|
|
2064
|
-
break;
|
|
2065
|
-
}
|
|
2066
|
-
this.adoptSplit(b, newId);
|
|
2067
|
-
}
|
|
2068
|
-
const old = b.piece;
|
|
2069
|
-
if (old) {
|
|
2070
|
-
const { half, center } = this.measure(b.root, this.meshesOf(b));
|
|
2071
|
-
old.halfExtents = half;
|
|
2072
|
-
this.pieceSys.setCenter(old, center);
|
|
2073
|
-
old.mass = Math.max(0.05, this.massOf(ev.object));
|
|
2074
|
-
old.sleeping = false;
|
|
2075
|
-
}
|
|
2076
|
-
}
|
|
2077
|
-
/** The renderer side of `splitGroup`: a new group holding the meshes of the new object, made a piece. */
|
|
2078
|
-
adoptSplit(from, newId) {
|
|
2079
|
-
const state = this.world.state(newId);
|
|
2080
|
-
const root = from.root;
|
|
2081
|
-
root.updateWorldMatrix(true, false);
|
|
2082
|
-
const group = new this.THREE.Group();
|
|
2083
|
-
group.name = `destruction-piece-${newId}`;
|
|
2084
|
-
root.getWorldPosition(group.position);
|
|
2085
|
-
root.getWorldQuaternion(group.quaternion);
|
|
2086
|
-
this.scene.add(group);
|
|
2087
|
-
group.updateMatrixWorld(true);
|
|
2088
|
-
const nb = { id: newId, root: group, sync: true, parts: /* @__PURE__ */ new Map(), lastPos: null, lastQuat: null, piece: null, isSplit: true };
|
|
2089
|
-
for (const p of state?.parts ?? []) {
|
|
2090
|
-
const pv = from.parts.get(p.id);
|
|
2091
|
-
if (!pv) continue;
|
|
2092
|
-
from.parts.delete(p.id);
|
|
2093
|
-
nb.parts.set(p.id, pv);
|
|
2094
|
-
for (const mv of pv.meshes) {
|
|
2095
|
-
group.attach(mv.mesh);
|
|
2096
|
-
mv.moved = true;
|
|
2097
|
-
}
|
|
2098
|
-
}
|
|
2099
|
-
this.bounds.set(newId, nb);
|
|
2100
|
-
const meshes = this.meshesOf(nb);
|
|
2101
|
-
if (meshes.length === 0) return;
|
|
2102
|
-
const { half, center } = this.measure(group, meshes);
|
|
2103
|
-
let vel = [0, 0, 0];
|
|
2104
|
-
let ang = [0, 0, 0];
|
|
2105
|
-
const op = from.piece;
|
|
2106
|
-
if (op) {
|
|
2107
|
-
vel = [...op.velocity];
|
|
2108
|
-
ang = [...op.angularVelocity];
|
|
2109
|
-
const c = this.pieceSys.centerOf(op, new this.THREE.Vector3());
|
|
2110
|
-
const nc = center.clone().applyQuaternion(group.quaternion).add(group.position);
|
|
2111
|
-
vel[0] += ang[1] * (nc.z - c.z) - ang[2] * (nc.y - c.y);
|
|
2112
|
-
vel[1] += ang[2] * (nc.x - c.x) - ang[0] * (nc.z - c.z);
|
|
2113
|
-
vel[2] += ang[0] * (nc.y - c.y) - ang[1] * (nc.x - c.x);
|
|
2114
|
-
}
|
|
2115
|
-
const piece = this.pieceSys.create(newId, group, half, center, this.massOf(newId), vel, ang);
|
|
2116
|
-
nb.piece = piece;
|
|
2117
|
-
this.o.onPiece?.(piece);
|
|
2118
|
-
}
|
|
2119
|
-
onExplode(ev) {
|
|
2120
|
-
const p = ev.point;
|
|
2121
|
-
const k = clamp(ev.radius / 3, 0.4, 2.5);
|
|
2122
|
-
this.particles.burst("flash", p, [0, 1, 0], 1, 0, { size: k });
|
|
2123
|
-
this.particles.burst("fire", p, [0, 1, 0], 34 * k, 4 * k, { size: 1 + k * 0.5 });
|
|
2124
|
-
this.particles.burst("smoke", p, [0, 1, 0], 24 * k, 2.2, { color: SMOKE_TONES.black, size: 1 + k * 0.6 });
|
|
2125
|
-
this.particles.burst("dust", p, [0, 1, 0], 22 * k, 3.5 * k);
|
|
2126
|
-
this.particles.burst("sparks", p, [0, 1, 0], 16 * k, 8);
|
|
2127
|
-
this.particles.push(p, ev.radius, 4);
|
|
2128
|
-
if (this.o.explosionLight !== false) {
|
|
2129
|
-
if (!this.light) {
|
|
2130
|
-
this.light = new this.THREE.PointLight(16754784, 0, 10, 2);
|
|
2131
|
-
this.light.name = "destruction-explosion-light";
|
|
2132
|
-
}
|
|
2133
|
-
if (!this.light.parent) this.scene.add(this.light);
|
|
2134
|
-
this.light.position.set(p[0], p[1] + 0.5, p[2]);
|
|
2135
|
-
this.light.distance = Math.max(6, ev.radius * 3);
|
|
2136
|
-
this.lightPeak = clamp(Math.sqrt(Math.max(1, ev.energy)) * 0.6, 10, 400);
|
|
2137
|
-
this.lightDur = 0.35;
|
|
2138
|
-
this.lightT = this.lightDur;
|
|
2139
|
-
}
|
|
2140
|
-
const c = this.v1;
|
|
2141
|
-
for (const pc of this.pieceSys.list) {
|
|
2142
|
-
this.pieceSys.centerOf(pc, c);
|
|
2143
|
-
const dx = c.x - p[0];
|
|
2144
|
-
const dy = c.y - p[1];
|
|
2145
|
-
const dz = c.z - p[2];
|
|
2146
|
-
const d = Math.hypot(dx, dy, dz);
|
|
2147
|
-
if (d > ev.radius) continue;
|
|
2148
|
-
const fall = (1 - d / ev.radius) ** 2;
|
|
2149
|
-
const speed = Math.min(30, Math.sqrt(2 * ev.energy * 0.02 / pc.mass)) * fall;
|
|
2150
|
-
const inv = d > 1e-4 ? 1 / d : 0;
|
|
2151
|
-
const dir = d > 1e-4 ? [dx * inv, dy * inv + 0.3, dz * inv] : [0, 1, 0];
|
|
2152
|
-
const spread = pc.halfExtents[0];
|
|
2153
|
-
this.pieceSys.impulse(pc, [dir[0] * speed * pc.mass, dir[1] * speed * pc.mass, dir[2] * speed * pc.mass], [c.x + (this.rng() - 0.5) * spread, c.y + spread * 0.5, c.z + (this.rng() - 0.5) * spread]);
|
|
2154
|
-
}
|
|
2155
|
-
this.fragments.blast(p, ev.radius, Math.min(20, Math.sqrt(ev.energy) * 0.08));
|
|
2156
|
-
this.sound("explode", p, clamp(0.5 + ev.radius / 10, 0.5, 1));
|
|
2157
|
-
}
|
|
2158
|
-
updateLight(dt) {
|
|
2159
|
-
if (!this.light || this.lightT <= 0) return;
|
|
2160
|
-
this.lightT = Math.max(0, this.lightT - dt);
|
|
2161
|
-
const t = this.lightT / this.lightDur;
|
|
2162
|
-
this.light.intensity = this.lightPeak * t * t;
|
|
2163
|
-
}
|
|
2164
|
-
// ----------------------------------------------------------------------------------------------------------------------------------
|
|
2165
|
-
// Fire, heat, char, melt, leaks
|
|
2166
|
-
// ----------------------------------------------------------------------------------------------------------------------------------
|
|
2167
|
-
updateActive(dt) {
|
|
2168
|
-
this.scanTimer += dt;
|
|
2169
|
-
if (this.scanTimer >= 0.4) {
|
|
2170
|
-
this.scanTimer = 0;
|
|
2171
|
-
for (const b of this.bounds.values()) {
|
|
2172
|
-
for (const pv of b.parts.values()) {
|
|
2173
|
-
if (pv.gone !== "none" && pv.gone !== "broken") continue;
|
|
2174
|
-
const ps = this.world.part(b.id, pv.id);
|
|
2175
|
-
if (!ps) continue;
|
|
2176
|
-
const def = this.world.materials.get(pv.material);
|
|
2177
|
-
if (ps.burning || def?.visual?.glows && ps.temperature > GLOW_FROM_C || Math.abs(ps.char - pv.charApplied) > 0.01 || Math.abs(ps.melt - pv.meltApplied) > 0.01 || pv.gone === "none" && (ps.status === "melted" || ps.status === "ashes")) {
|
|
2178
|
-
this.activate(b.id, pv.id);
|
|
2179
|
-
}
|
|
2180
|
-
}
|
|
2181
|
-
}
|
|
2182
|
-
}
|
|
2183
|
-
for (const [key, a] of this.active) {
|
|
2184
|
-
const pv = this.partVis(a.object, a.part);
|
|
2185
|
-
const ps = pv ? this.world.part(a.object, a.part) : null;
|
|
2186
|
-
if (!pv || !ps) {
|
|
2187
|
-
this.active.delete(key);
|
|
2188
|
-
continue;
|
|
2189
|
-
}
|
|
2190
|
-
const def = this.world.materials.get(pv.material);
|
|
2191
|
-
if (pv.gone === "none") {
|
|
2192
|
-
this.visuals.setChar(pv, ps.char, def?.visual?.charColor ?? 1709072);
|
|
2193
|
-
if (def?.visual?.glows) this.visuals.setGlow(pv, ps.temperature);
|
|
2194
|
-
this.visuals.setMelt(pv, ps.melt);
|
|
2195
|
-
if (ps.status === "melted") this.onGone(a.object, pv, "melted", def);
|
|
2196
|
-
else if (ps.status === "ashes") this.onGone(a.object, pv, "ashes", def);
|
|
2197
|
-
}
|
|
2198
|
-
const fire = this.fires.get(key);
|
|
2199
|
-
if (fire) {
|
|
2200
|
-
if (ps.burning && ps.status !== "broken" && ps.status !== "ashes" && ps.status !== "melted") this.emitFire(fire, pv, def, dt);
|
|
2201
|
-
else this.fires.delete(key);
|
|
2202
|
-
}
|
|
2203
|
-
const hot = def?.visual?.glows === true && ps.temperature > GLOW_FROM_C;
|
|
2204
|
-
if (!ps.burning && !hot && Math.abs(ps.char - pv.charApplied) < 0.01 && Math.abs(ps.melt - pv.meltApplied) < 0.01) {
|
|
2205
|
-
if (def?.visual?.glows && pv.gone === "none") this.visuals.setGlow(pv, 0);
|
|
2206
|
-
this.active.delete(key);
|
|
2207
|
-
}
|
|
2208
|
-
}
|
|
2209
|
-
}
|
|
2210
|
-
onGone(objectId, pv, reason, def) {
|
|
2211
|
-
const bb = new this.THREE.Box3();
|
|
2212
|
-
for (const mv of pv.meshes) bb.union(this.box.setFromObject(mv.mesh));
|
|
2213
|
-
this.visuals.hide(pv, reason);
|
|
2214
|
-
if (bb.isEmpty()) return;
|
|
2215
|
-
const c = bb.getCenter(new this.THREE.Vector3());
|
|
2216
|
-
const s = bb.getSize(new this.THREE.Vector3());
|
|
2217
|
-
const footprint = Math.sqrt(Math.max(s.x * s.z, 1e-4));
|
|
2218
|
-
if (reason === "melted") {
|
|
2219
|
-
this.ground.add("puddle", c.x, c.z, clamp(footprint * 0.55, 0.05, 1), this.partColor(pv, def) ?? fallbackColor(pv.material, def), objectId);
|
|
2220
|
-
} else {
|
|
2221
|
-
this.ground.add("ash", c.x, c.z, clamp(footprint * 0.35, 0.04, 0.5), 1907224, objectId);
|
|
2222
|
-
this.particles.burst("ash", [c.x, bb.max.y, c.z], [0, 1, 0], 10, 0.8);
|
|
2223
|
-
}
|
|
2224
|
-
}
|
|
2225
|
-
emitFire(f, pv, def, dt) {
|
|
2226
|
-
const bb = this.box;
|
|
2227
|
-
bb.makeEmpty();
|
|
2228
|
-
const tmp = new this.THREE.Box3();
|
|
2229
|
-
for (const mv of pv.meshes) if (mv.mesh.visible) bb.union(tmp.setFromObject(mv.mesh));
|
|
2230
|
-
let cx = f.point[0];
|
|
2231
|
-
let cy = f.point[1];
|
|
2232
|
-
let cz = f.point[2];
|
|
2233
|
-
let sx = 0.2;
|
|
2234
|
-
let sy = 0.2;
|
|
2235
|
-
let sz = 0.2;
|
|
2236
|
-
if (!bb.isEmpty()) {
|
|
2237
|
-
const c = bb.getCenter(this.v1);
|
|
2238
|
-
const s = bb.getSize(this.v2);
|
|
2239
|
-
cx = c.x;
|
|
2240
|
-
cy = bb.min.y;
|
|
2241
|
-
cz = c.z;
|
|
2242
|
-
sx = s.x;
|
|
2243
|
-
sy = s.y;
|
|
2244
|
-
sz = s.z;
|
|
2245
|
-
}
|
|
2246
|
-
const vol = clamp(Math.cbrt(Math.max(sx * sy * sz, 1e-5)), 0.05, 1.5);
|
|
2247
|
-
f.accFire += (18 + 70 * vol) * dt;
|
|
2248
|
-
f.accSmoke += (6 + 24 * vol) * dt;
|
|
2249
|
-
const tone = SMOKE_TONES[def?.thermal.smoke ?? "grey"];
|
|
2250
|
-
const rnd = this.rng;
|
|
2251
|
-
while (f.accFire >= 1) {
|
|
2252
|
-
f.accFire -= 1;
|
|
2253
|
-
this.particles.spawn("fire", [cx + (rnd() - 0.5) * sx, cy + sy * (0.3 + 0.7 * rnd()), cz + (rnd() - 0.5) * sz], [(rnd() - 0.5) * 0.4, 0.5 + rnd() * 0.9, (rnd() - 0.5) * 0.4], { size: 0.6 + vol * 0.8 });
|
|
2254
|
-
}
|
|
2255
|
-
while (f.accSmoke >= 1) {
|
|
2256
|
-
f.accSmoke -= 1;
|
|
2257
|
-
this.particles.spawn("smoke", [cx + (rnd() - 0.5) * sx, cy + sy * (0.8 + 0.4 * rnd()), cz + (rnd() - 0.5) * sz], [(rnd() - 0.5) * 0.3 + 0.1, 0.4 + rnd() * 0.5, (rnd() - 0.5) * 0.3], { color: tone, size: 0.6 + vol });
|
|
2258
|
-
}
|
|
2259
|
-
}
|
|
2260
|
-
updateLeaks(dt) {
|
|
2261
|
-
for (let i = this.leaks.length - 1; i >= 0; i--) {
|
|
2262
|
-
const l = this.leaks[i];
|
|
2263
|
-
const ps = this.world.part(l.object, l.part);
|
|
2264
|
-
if (!ps || ps.liters === void 0 || ps.liters <= 0) {
|
|
2265
|
-
this.leaks.splice(i, 1);
|
|
2266
|
-
continue;
|
|
2267
|
-
}
|
|
2268
|
-
l.acc += clamp(20 + l.rate * 400, 15, 120) * dt;
|
|
2269
|
-
const color = FLUID_COLORS[l.fluid] ?? 11184810;
|
|
2270
|
-
const d = l.direction;
|
|
2271
|
-
const dl = Math.hypot(d[0], d[1], d[2]) || 1;
|
|
2272
|
-
const sp = l.pressurized ? 2.5 + this.rng() * 1.5 : 0.3 + this.rng() * 0.3;
|
|
2273
|
-
while (l.acc >= 1) {
|
|
2274
|
-
l.acc -= 1;
|
|
2275
|
-
const vel = [d[0] / dl * sp + (this.rng() - 0.5) * 0.25, d[1] / dl * sp + (this.rng() - 0.5) * 0.25, d[2] / dl * sp + (this.rng() - 0.5) * 0.25];
|
|
2276
|
-
if (l.fluid === "gas") this.particles.spawn("steam", l.point, vel, { color, size: 0.5, alpha: 0.5 });
|
|
2277
|
-
else this.particles.spawn("drips", l.point, vel, { color, tag: this.rng() < 0.03 ? this.tagOf(l.object) : 0 });
|
|
2278
|
-
}
|
|
2279
|
-
}
|
|
2280
|
-
}
|
|
2281
|
-
tagOf(object) {
|
|
2282
|
-
let tag = this.homeTags.indexOf(object) + 1;
|
|
2283
|
-
if (tag === 0) tag = this.homeTags.push(object);
|
|
2284
|
-
return tag;
|
|
2285
|
-
}
|
|
2286
|
-
// ----------------------------------------------------------------------------------------------------------------------------------
|
|
2287
|
-
// Emit, clear, restore, stats, dispose
|
|
2288
|
-
// ----------------------------------------------------------------------------------------------------------------------------------
|
|
2289
|
-
emit(kind, point, normal, count, speed) {
|
|
2290
|
-
this.particles.burst(kind, point, normal, count, speed ?? DEFAULT_SPEED[kind] ?? 1, kind === "smoke" ? { color: SMOKE_TONES.grey } : void 0);
|
|
2291
|
-
}
|
|
2292
|
-
restore(objectId) {
|
|
2293
|
-
const homes = /* @__PURE__ */ new Set([objectId]);
|
|
2294
|
-
const self = this.bounds.get(objectId);
|
|
2295
|
-
if (self?.isSplit) for (const pv of self.parts.values()) homes.add(pv.home);
|
|
2296
|
-
for (const home of homes) this.restoreHome(home);
|
|
2297
|
-
for (const [key, a] of [...this.active]) if (homes.has(a.object)) this.active.delete(key);
|
|
2298
|
-
for (const [key, f] of [...this.fires]) if (homes.has(f.object)) this.fires.delete(key);
|
|
2299
|
-
for (let i = this.leaks.length - 1; i >= 0; i--) if (homes.has(this.leaks[i].object)) this.leaks.splice(i, 1);
|
|
2300
|
-
for (const home of homes) {
|
|
2301
|
-
this.fragments.removeHome(home);
|
|
2302
|
-
this.ground.removeHome(home);
|
|
2303
|
-
}
|
|
2304
|
-
}
|
|
2305
|
-
restoreHome(home) {
|
|
2306
|
-
const homeBound = this.bounds.get(home);
|
|
2307
|
-
for (const b of [...this.bounds.values()]) {
|
|
2308
|
-
for (const [pid, pv] of [...b.parts]) {
|
|
2309
|
-
if (pv.home !== home) continue;
|
|
2310
|
-
this.visuals.restorePart(pv);
|
|
2311
|
-
if (b !== homeBound && homeBound) {
|
|
2312
|
-
b.parts.delete(pid);
|
|
2313
|
-
homeBound.parts.set(pid, pv);
|
|
2314
|
-
}
|
|
2315
|
-
}
|
|
2316
|
-
if (b.isSplit && b.parts.size === 0) {
|
|
2317
|
-
this.scene.remove(b.root);
|
|
2318
|
-
this.pieceSys.remove(b.id);
|
|
2319
|
-
this.bounds.delete(b.id);
|
|
2320
|
-
}
|
|
2321
|
-
}
|
|
2322
|
-
}
|
|
2323
|
-
clear() {
|
|
2324
|
-
this.queue.length = 0;
|
|
2325
|
-
this.active.clear();
|
|
2326
|
-
this.fires.clear();
|
|
2327
|
-
this.leaks.length = 0;
|
|
2328
|
-
for (const id of [...this.bounds.keys()]) if (this.bounds.has(id)) this.restore(id);
|
|
2329
|
-
for (const b of [...this.bounds.values()]) {
|
|
2330
|
-
if (b.isSplit) {
|
|
2331
|
-
for (const pv of b.parts.values()) this.visuals.restorePart(pv);
|
|
2332
|
-
this.scene.remove(b.root);
|
|
2333
|
-
this.pieceSys.remove(b.id);
|
|
2334
|
-
this.bounds.delete(b.id);
|
|
2335
|
-
}
|
|
2336
|
-
}
|
|
2337
|
-
this.fragments.clear();
|
|
2338
|
-
this.ground.clear();
|
|
2339
|
-
this.particles.clear();
|
|
2340
|
-
if (this.light) {
|
|
2341
|
-
this.light.intensity = 0;
|
|
2342
|
-
this.lightT = 0;
|
|
2343
|
-
this.scene.remove(this.light);
|
|
2344
|
-
}
|
|
2345
|
-
}
|
|
2346
|
-
stats() {
|
|
2347
|
-
return { fragments: this.fragments.count, particles: this.particles.live, pieces: this.pieceSys.list.length, decals: this.visuals.decalCount + this.ground.count };
|
|
2348
|
-
}
|
|
2349
|
-
dispose() {
|
|
2350
|
-
if (this.disposed) return;
|
|
2351
|
-
this.unsubscribe();
|
|
2352
|
-
this.clear();
|
|
2353
|
-
for (const id of [...this.bounds.keys()]) this.unbind(id);
|
|
2354
|
-
this.fragments.dispose();
|
|
2355
|
-
this.ground.dispose();
|
|
2356
|
-
this.particles.dispose();
|
|
2357
|
-
this.visuals.dispose();
|
|
2358
|
-
this.light?.dispose?.();
|
|
2359
|
-
this.light = null;
|
|
2360
|
-
this.disposed = true;
|
|
2361
|
-
}
|
|
2362
|
-
};
|
|
2363
|
-
|
|
2364
|
-
// ../game-destruction/dist/index.js
|
|
2365
|
-
var EPS = 1e-9;
|
|
2366
|
-
var IDENTITY = [0, 0, 0, 1];
|
|
2367
|
-
var quat = {
|
|
2368
|
-
identity: () => [IDENTITY[0], IDENTITY[1], IDENTITY[2], IDENTITY[3]],
|
|
2369
|
-
/** Hamilton product `a * b` (apply `b` first, then `a`). */
|
|
2370
|
-
mul: (a, b) => [
|
|
2371
|
-
a[3] * b[0] + a[0] * b[3] + a[1] * b[2] - a[2] * b[1],
|
|
2372
|
-
a[3] * b[1] - a[0] * b[2] + a[1] * b[3] + a[2] * b[0],
|
|
2373
|
-
a[3] * b[2] + a[0] * b[1] - a[1] * b[0] + a[2] * b[3],
|
|
2374
|
-
a[3] * b[3] - a[0] * b[0] - a[1] * b[1] - a[2] * b[2]
|
|
2375
|
-
],
|
|
2376
|
-
conjugate: (q) => [-q[0], -q[1], -q[2], q[3]],
|
|
2377
|
-
normalize: (q) => {
|
|
2378
|
-
const l = Math.hypot(q[0], q[1], q[2], q[3]);
|
|
2379
|
-
return l < EPS ? [0, 0, 0, 1] : [q[0] / l, q[1] / l, q[2] / l, q[3] / l];
|
|
2380
|
-
},
|
|
2381
|
-
/** Rotation of `angle` radians around a unit `axis`. */
|
|
2382
|
-
fromAxisAngle: (axis, angle) => {
|
|
2383
|
-
const s = Math.sin(angle / 2);
|
|
2384
|
-
return [axis[0] * s, axis[1] * s, axis[2] * s, Math.cos(angle / 2)];
|
|
2385
|
-
},
|
|
2386
|
-
/** Rotation matrix, row-major 3x3. */
|
|
2387
|
-
toMatrix: (q) => {
|
|
2388
|
-
const [x, y, z, w] = q;
|
|
2389
|
-
const xx = x * x, yy = y * y, zz = z * z, xy = x * y, xz = x * z, yz = y * z, wx = w * x, wy = w * y, wz = w * z;
|
|
2390
|
-
return [1 - 2 * (yy + zz), 2 * (xy - wz), 2 * (xz + wy), 2 * (xy + wz), 1 - 2 * (xx + zz), 2 * (yz - wx), 2 * (xz - wy), 2 * (yz + wx), 1 - 2 * (xx + yy)];
|
|
2391
|
-
},
|
|
2392
|
-
/** Quaternion from three orthonormal columns (the images of the x, y and z axes). */
|
|
2393
|
-
fromColumns: (cx, cy, cz) => {
|
|
2394
|
-
const m00 = cx[0], m10 = cx[1], m20 = cx[2];
|
|
2395
|
-
const m01 = cy[0], m11 = cy[1], m21 = cy[2];
|
|
2396
|
-
const m02 = cz[0], m12 = cz[1], m22 = cz[2];
|
|
2397
|
-
const tr = m00 + m11 + m22;
|
|
2398
|
-
let q;
|
|
2399
|
-
if (tr > 0) {
|
|
2400
|
-
const s = Math.sqrt(tr + 1) * 2;
|
|
2401
|
-
q = [(m21 - m12) / s, (m02 - m20) / s, (m10 - m01) / s, 0.25 * s];
|
|
2402
|
-
} else if (m00 > m11 && m00 > m22) {
|
|
2403
|
-
const s = Math.sqrt(1 + m00 - m11 - m22) * 2;
|
|
2404
|
-
q = [0.25 * s, (m01 + m10) / s, (m02 + m20) / s, (m21 - m12) / s];
|
|
2405
|
-
} else if (m11 > m22) {
|
|
2406
|
-
const s = Math.sqrt(1 + m11 - m00 - m22) * 2;
|
|
2407
|
-
q = [(m01 + m10) / s, 0.25 * s, (m12 + m21) / s, (m02 - m20) / s];
|
|
2408
|
-
} else {
|
|
2409
|
-
const s = Math.sqrt(1 + m22 - m00 - m11) * 2;
|
|
2410
|
-
q = [(m02 + m20) / s, (m12 + m21) / s, 0.25 * s, (m10 - m01) / s];
|
|
2411
|
-
}
|
|
2412
|
-
return quat.normalize(q);
|
|
2413
|
-
}
|
|
2414
|
-
};
|
|
2415
|
-
var quatFromEuler = (x, y, z) => {
|
|
2416
|
-
const c1 = Math.cos(x / 2), c2 = Math.cos(y / 2), c3 = Math.cos(z / 2);
|
|
2417
|
-
const s1 = Math.sin(x / 2), s2 = Math.sin(y / 2), s3 = Math.sin(z / 2);
|
|
2418
|
-
return [s1 * c2 * c3 + c1 * s2 * s3, c1 * s2 * c3 - s1 * c2 * s3, c1 * c2 * s3 + s1 * s2 * c3, c1 * c2 * c3 - s1 * s2 * s3];
|
|
2419
|
-
};
|
|
2420
|
-
var shapeDims = (s) => {
|
|
2421
|
-
if (s.kind === "box") return [s.size[0], s.size[1], s.size[2]];
|
|
2422
|
-
if (s.kind === "cylinder") return [s.radius * 2, s.height, s.radius * 2];
|
|
2423
|
-
return [s.radius * 2, s.radius * 2, s.radius * 2];
|
|
2424
|
-
};
|
|
2425
|
-
var aabbOf = (s, center, q) => {
|
|
2426
|
-
let hx, hy, hz;
|
|
2427
|
-
if (s.kind === "sphere") {
|
|
2428
|
-
hx = hy = hz = s.radius;
|
|
2429
|
-
} else {
|
|
2430
|
-
const m = quat.toMatrix(q);
|
|
2431
|
-
if (s.kind === "box") {
|
|
2432
|
-
const a = s.size[0] / 2, b = s.size[1] / 2, c = s.size[2] / 2;
|
|
2433
|
-
hx = Math.abs(m[0]) * a + Math.abs(m[1]) * b + Math.abs(m[2]) * c;
|
|
2434
|
-
hy = Math.abs(m[3]) * a + Math.abs(m[4]) * b + Math.abs(m[5]) * c;
|
|
2435
|
-
hz = Math.abs(m[6]) * a + Math.abs(m[7]) * b + Math.abs(m[8]) * c;
|
|
2436
|
-
} else {
|
|
2437
|
-
const ax = [m[1], m[4], m[7]];
|
|
2438
|
-
const hh = s.height / 2;
|
|
2439
|
-
const e = (i) => s.radius * Math.sqrt(Math.max(0, 1 - ax[i] * ax[i])) + hh * Math.abs(ax[i]);
|
|
2440
|
-
hx = e(0);
|
|
2441
|
-
hy = e(1);
|
|
2442
|
-
hz = e(2);
|
|
2443
|
-
}
|
|
2444
|
-
}
|
|
2445
|
-
return { min: [center[0] - hx, center[1] - hy, center[2] - hz], max: [center[0] + hx, center[1] + hy, center[2] + hz] };
|
|
1118
|
+
return { min: [center[0] - hx, center[1] - hy, center[2] - hz], max: [center[0] + hx, center[1] + hy, center[2] + hz] };
|
|
2446
1119
|
};
|
|
2447
1120
|
var materials_default = [
|
|
2448
1121
|
{
|
|
@@ -3131,7 +1804,7 @@ void main() {
|
|
|
3131
1804
|
{
|
|
3132
1805
|
id: "green_wood",
|
|
3133
1806
|
density: 650,
|
|
3134
|
-
hpPerKg:
|
|
1807
|
+
hpPerKg: 5,
|
|
3135
1808
|
penetration: 10,
|
|
3136
1809
|
ductility: 0.5,
|
|
3137
1810
|
fracture: "splinter",
|
|
@@ -3140,7 +1813,8 @@ void main() {
|
|
|
3140
1813
|
0.2
|
|
3141
1814
|
],
|
|
3142
1815
|
damageScale: {
|
|
3143
|
-
slash: 1.3
|
|
1816
|
+
slash: 1.3,
|
|
1817
|
+
ballistic: 0.1
|
|
3144
1818
|
},
|
|
3145
1819
|
hitDebris: "splinters",
|
|
3146
1820
|
breakDebris: "leaves",
|
|
@@ -3278,268 +1952,1671 @@ void main() {
|
|
|
3278
1952
|
],
|
|
3279
1953
|
compressive: 2e4
|
|
3280
1954
|
}
|
|
3281
|
-
];
|
|
3282
|
-
var material_hints_default = {
|
|
3283
|
-
"cast iron": "cast_iron",
|
|
3284
|
-
cast_iron: "cast_iron",
|
|
3285
|
-
castiron: "cast_iron",
|
|
3286
|
-
metal: "steel",
|
|
3287
|
-
steel: "steel",
|
|
3288
|
-
iron: "steel",
|
|
3289
|
-
chrome: "steel",
|
|
3290
|
-
alumin: "aluminium",
|
|
3291
|
-
alu_: "aluminium",
|
|
3292
|
-
"alu-": "aluminium",
|
|
3293
|
-
"alu ": "aluminium",
|
|
3294
|
-
copper: "copper",
|
|
3295
|
-
brass: "copper",
|
|
3296
|
-
bronze: "copper",
|
|
3297
|
-
wood: "wood_soft",
|
|
3298
|
-
timber: "wood_soft",
|
|
3299
|
-
plank: "wood_soft",
|
|
3300
|
-
lumber: "wood_soft",
|
|
3301
|
-
pine: "wood_soft",
|
|
3302
|
-
hardwood: "wood_hard",
|
|
3303
|
-
oak: "wood_hard",
|
|
3304
|
-
plywood: "plywood",
|
|
3305
|
-
mdf: "mdf",
|
|
3306
|
-
chipboard: "mdf",
|
|
3307
|
-
glass: "glass",
|
|
3308
|
-
window: "glass",
|
|
3309
|
-
mirror: "glass",
|
|
3310
|
-
tempered: "tempered_glass",
|
|
3311
|
-
windshield: "tempered_glass",
|
|
3312
|
-
fabric: "fabric",
|
|
3313
|
-
cloth: "fabric",
|
|
3314
|
-
cushion: "fabric",
|
|
3315
|
-
sofa: "fabric",
|
|
3316
|
-
curtain: "fabric",
|
|
3317
|
-
carpet: "fabric",
|
|
3318
|
-
textile: "fabric",
|
|
3319
|
-
canvas: "fabric",
|
|
3320
|
-
foam: "foam",
|
|
3321
|
-
sponge: "foam",
|
|
3322
|
-
mattress: "foam",
|
|
3323
|
-
leather: "leather",
|
|
3324
|
-
paper: "paper",
|
|
3325
|
-
cardboard: "paper",
|
|
3326
|
-
leaf: "foliage",
|
|
3327
|
-
leaves: "foliage",
|
|
3328
|
-
foliage: "foliage",
|
|
3329
|
-
bush: "foliage",
|
|
3330
|
-
grass: "foliage",
|
|
3331
|
-
trunk: "green_wood",
|
|
3332
|
-
branch: "green_wood",
|
|
3333
|
-
twig: "green_wood",
|
|
3334
|
-
cactus: "cactus",
|
|
3335
|
-
fruit: "flesh_fruit",
|
|
3336
|
-
apple: "flesh_fruit",
|
|
3337
|
-
melon: "flesh_fruit",
|
|
3338
|
-
wax: "wax",
|
|
3339
|
-
candle: "wax",
|
|
3340
|
-
concrete: "concrete",
|
|
3341
|
-
cement: "concrete",
|
|
3342
|
-
brick: "brick",
|
|
3343
|
-
tile: "ceramic",
|
|
3344
|
-
ceramic: "ceramic",
|
|
3345
|
-
porcelain: "ceramic",
|
|
3346
|
-
stone: "stone",
|
|
3347
|
-
rock: "stone",
|
|
3348
|
-
marble: "stone",
|
|
3349
|
-
plaster: "plaster",
|
|
3350
|
-
drywall: "plaster",
|
|
3351
|
-
gypsum: "plaster",
|
|
3352
|
-
plastic: "plastic",
|
|
3353
|
-
pvc: "plastic",
|
|
3354
|
-
acrylic: "plastic",
|
|
3355
|
-
rubber: "rubber",
|
|
3356
|
-
tire: "rubber",
|
|
3357
|
-
tyre: "rubber",
|
|
3358
|
-
soil: "soil",
|
|
3359
|
-
dirt: "soil",
|
|
3360
|
-
potting: "soil",
|
|
3361
|
-
mud: "soil"
|
|
3362
|
-
};
|
|
3363
|
-
var MATERIALS = materials_default;
|
|
3364
|
-
var has = (m, tag) => !!m.tags && m.tags.includes(tag);
|
|
3365
|
-
var JOINT_BY_MATERIALS = (a, b) => {
|
|
3366
|
-
const any = (tag) => has(a, tag) || has(b, tag);
|
|
3367
|
-
const both = (tag) => has(a, tag) && has(b, tag);
|
|
3368
|
-
if (any("glass")) return any("plastic") ? "clip" : "glue";
|
|
3369
|
-
if (any("fabric")) return "tie";
|
|
3370
|
-
if (both("plant")) return "stem";
|
|
3371
|
-
if (any("plant")) return "tie";
|
|
3372
|
-
if (both("masonry")) return "mortar";
|
|
3373
|
-
if (any("masonry") && any("metal")) return "bolt";
|
|
3374
|
-
if (both("metal")) return "weld";
|
|
3375
|
-
if (any("plastic")) return "clip";
|
|
3376
|
-
if (any("rubber") || any("wax")) return "glue";
|
|
3377
|
-
return "screw";
|
|
3378
|
-
};
|
|
3379
|
-
var MATERIAL_MAP = new Map(MATERIALS.map((m) => [m.id, m]));
|
|
3380
|
-
var HINTS = Object.entries(material_hints_default).sort((x, y) => y[0].length - x[0].length);
|
|
3381
|
-
var guessMaterial = (name) => {
|
|
3382
|
-
const n = name.toLowerCase();
|
|
3383
|
-
for (const [key, id] of HINTS) if (n.includes(key)) return id;
|
|
3384
|
-
return void 0;
|
|
3385
|
-
};
|
|
3386
|
-
var partThickness = (part) => {
|
|
3387
|
-
const dims = shapeDims(part.shape);
|
|
3388
|
-
const min = Math.min(dims[0], dims[1], dims[2]);
|
|
3389
|
-
return Math.max(1e-4, Math.min(part.thickness ?? min * (part.fill ?? 1), min));
|
|
3390
|
-
};
|
|
3391
|
-
var inferJoints = (parts, tolerance = 0.01, materials = MATERIAL_MAP) => {
|
|
3392
|
-
const boxes = parts.map((p) => aabbOf(p.shape, p.position, quatFromEuler(...p.rotation ?? [0, 0, 0])));
|
|
3393
|
-
const out = [];
|
|
3394
|
-
for (let i = 0; i < parts.length; i++) {
|
|
3395
|
-
for (let j = i + 1; j < parts.length; j++) {
|
|
3396
|
-
const a = boxes[i], b = boxes[j];
|
|
3397
|
-
let touch = true;
|
|
3398
|
-
for (let k = 0; k < 3 && touch; k++) if (a.min[k] - tolerance > b.max[k] || b.min[k] - tolerance > a.max[k]) touch = false;
|
|
3399
|
-
if (!touch) continue;
|
|
3400
|
-
const ma = materials.get(parts[i].material);
|
|
3401
|
-
const mb = materials.get(parts[j].material);
|
|
3402
|
-
let kind = ma && mb ? JOINT_BY_MATERIALS(ma, mb) : "screw";
|
|
3403
|
-
const thin = Math.min(partThickness(parts[i]), partThickness(parts[j]));
|
|
3404
|
-
if (kind === "weld" && thin >= 0.02) kind = "bolt";
|
|
3405
|
-
if (kind === "screw" && ma && mb && has(ma, "wood") && has(mb, "wood") && thin < 0.02) kind = "nail";
|
|
3406
|
-
out.push({ id: `${parts[i].id}~${parts[j].id}`, a: parts[i].id, b: parts[j].id, kind });
|
|
1955
|
+
];
|
|
1956
|
+
var material_hints_default = {
|
|
1957
|
+
"cast iron": "cast_iron",
|
|
1958
|
+
cast_iron: "cast_iron",
|
|
1959
|
+
castiron: "cast_iron",
|
|
1960
|
+
metal: "steel",
|
|
1961
|
+
steel: "steel",
|
|
1962
|
+
iron: "steel",
|
|
1963
|
+
chrome: "steel",
|
|
1964
|
+
alumin: "aluminium",
|
|
1965
|
+
alu_: "aluminium",
|
|
1966
|
+
"alu-": "aluminium",
|
|
1967
|
+
"alu ": "aluminium",
|
|
1968
|
+
copper: "copper",
|
|
1969
|
+
brass: "copper",
|
|
1970
|
+
bronze: "copper",
|
|
1971
|
+
wood: "wood_soft",
|
|
1972
|
+
timber: "wood_soft",
|
|
1973
|
+
plank: "wood_soft",
|
|
1974
|
+
lumber: "wood_soft",
|
|
1975
|
+
pine: "wood_soft",
|
|
1976
|
+
hardwood: "wood_hard",
|
|
1977
|
+
oak: "wood_hard",
|
|
1978
|
+
plywood: "plywood",
|
|
1979
|
+
mdf: "mdf",
|
|
1980
|
+
chipboard: "mdf",
|
|
1981
|
+
glass: "glass",
|
|
1982
|
+
window: "glass",
|
|
1983
|
+
mirror: "glass",
|
|
1984
|
+
tempered: "tempered_glass",
|
|
1985
|
+
windshield: "tempered_glass",
|
|
1986
|
+
fabric: "fabric",
|
|
1987
|
+
cloth: "fabric",
|
|
1988
|
+
cushion: "fabric",
|
|
1989
|
+
sofa: "fabric",
|
|
1990
|
+
curtain: "fabric",
|
|
1991
|
+
carpet: "fabric",
|
|
1992
|
+
textile: "fabric",
|
|
1993
|
+
canvas: "fabric",
|
|
1994
|
+
foam: "foam",
|
|
1995
|
+
sponge: "foam",
|
|
1996
|
+
mattress: "foam",
|
|
1997
|
+
leather: "leather",
|
|
1998
|
+
paper: "paper",
|
|
1999
|
+
cardboard: "paper",
|
|
2000
|
+
leaf: "foliage",
|
|
2001
|
+
leaves: "foliage",
|
|
2002
|
+
foliage: "foliage",
|
|
2003
|
+
bush: "foliage",
|
|
2004
|
+
grass: "foliage",
|
|
2005
|
+
trunk: "green_wood",
|
|
2006
|
+
branch: "green_wood",
|
|
2007
|
+
twig: "green_wood",
|
|
2008
|
+
cactus: "cactus",
|
|
2009
|
+
fruit: "flesh_fruit",
|
|
2010
|
+
apple: "flesh_fruit",
|
|
2011
|
+
melon: "flesh_fruit",
|
|
2012
|
+
wax: "wax",
|
|
2013
|
+
candle: "wax",
|
|
2014
|
+
concrete: "concrete",
|
|
2015
|
+
cement: "concrete",
|
|
2016
|
+
brick: "brick",
|
|
2017
|
+
tile: "ceramic",
|
|
2018
|
+
ceramic: "ceramic",
|
|
2019
|
+
porcelain: "ceramic",
|
|
2020
|
+
stone: "stone",
|
|
2021
|
+
rock: "stone",
|
|
2022
|
+
marble: "stone",
|
|
2023
|
+
plaster: "plaster",
|
|
2024
|
+
drywall: "plaster",
|
|
2025
|
+
gypsum: "plaster",
|
|
2026
|
+
plastic: "plastic",
|
|
2027
|
+
pvc: "plastic",
|
|
2028
|
+
acrylic: "plastic",
|
|
2029
|
+
rubber: "rubber",
|
|
2030
|
+
tire: "rubber",
|
|
2031
|
+
tyre: "rubber",
|
|
2032
|
+
soil: "soil",
|
|
2033
|
+
dirt: "soil",
|
|
2034
|
+
potting: "soil",
|
|
2035
|
+
mud: "soil"
|
|
2036
|
+
};
|
|
2037
|
+
var MATERIALS = materials_default;
|
|
2038
|
+
var has = (m, tag) => !!m.tags && m.tags.includes(tag);
|
|
2039
|
+
var JOINT_BY_MATERIALS = (a, b) => {
|
|
2040
|
+
const any = (tag) => has(a, tag) || has(b, tag);
|
|
2041
|
+
const both = (tag) => has(a, tag) && has(b, tag);
|
|
2042
|
+
if (any("glass")) return any("plastic") ? "clip" : "glue";
|
|
2043
|
+
if (any("fabric")) return "tie";
|
|
2044
|
+
if (both("plant")) return "stem";
|
|
2045
|
+
if (any("plant")) return "tie";
|
|
2046
|
+
if (both("masonry")) return "mortar";
|
|
2047
|
+
if (any("masonry") && any("metal")) return "bolt";
|
|
2048
|
+
if (both("metal")) return "weld";
|
|
2049
|
+
if (any("plastic")) return "clip";
|
|
2050
|
+
if (any("rubber") || any("wax")) return "glue";
|
|
2051
|
+
return "screw";
|
|
2052
|
+
};
|
|
2053
|
+
var MATERIAL_MAP = new Map(MATERIALS.map((m) => [m.id, m]));
|
|
2054
|
+
var HINTS = Object.entries(material_hints_default).sort((x, y) => y[0].length - x[0].length);
|
|
2055
|
+
var guessMaterial = (name) => {
|
|
2056
|
+
const n = name.toLowerCase();
|
|
2057
|
+
for (const [key, id] of HINTS) if (n.includes(key)) return id;
|
|
2058
|
+
return void 0;
|
|
2059
|
+
};
|
|
2060
|
+
var partThickness = (part) => {
|
|
2061
|
+
const dims = shapeDims(part.shape);
|
|
2062
|
+
const min = Math.min(dims[0], dims[1], dims[2]);
|
|
2063
|
+
return Math.max(1e-4, Math.min(part.thickness ?? min * (part.fill ?? 1), min));
|
|
2064
|
+
};
|
|
2065
|
+
var inferJoints = (parts, tolerance = 0.01, materials = MATERIAL_MAP) => {
|
|
2066
|
+
const boxes = parts.map((p) => aabbOf(p.shape, p.position, quatFromEuler(...p.rotation ?? [0, 0, 0])));
|
|
2067
|
+
const out = [];
|
|
2068
|
+
for (let i = 0; i < parts.length; i++) {
|
|
2069
|
+
for (let j = i + 1; j < parts.length; j++) {
|
|
2070
|
+
const a = boxes[i], b = boxes[j];
|
|
2071
|
+
let touch = true;
|
|
2072
|
+
for (let k = 0; k < 3 && touch; k++) if (a.min[k] - tolerance > b.max[k] || b.min[k] - tolerance > a.max[k]) touch = false;
|
|
2073
|
+
if (!touch) continue;
|
|
2074
|
+
const ma = materials.get(parts[i].material);
|
|
2075
|
+
const mb = materials.get(parts[j].material);
|
|
2076
|
+
let kind = ma && mb ? JOINT_BY_MATERIALS(ma, mb) : "screw";
|
|
2077
|
+
const thin = Math.min(partThickness(parts[i]), partThickness(parts[j]));
|
|
2078
|
+
if (kind === "weld" && thin >= 0.02) kind = "bolt";
|
|
2079
|
+
if (kind === "screw" && ma && mb && has(ma, "wood") && has(mb, "wood") && thin < 0.02) kind = "nail";
|
|
2080
|
+
out.push({ id: `${parts[i].id}~${parts[j].id}`, a: parts[i].id, b: parts[j].id, kind });
|
|
2081
|
+
}
|
|
2082
|
+
}
|
|
2083
|
+
return out;
|
|
2084
|
+
};
|
|
2085
|
+
|
|
2086
|
+
// src/spec.ts
|
|
2087
|
+
function partHintOf(value) {
|
|
2088
|
+
if (typeof value === "string") return value ? { id: value } : null;
|
|
2089
|
+
if (!value || typeof value !== "object") return null;
|
|
2090
|
+
const v = value;
|
|
2091
|
+
if (typeof v.id !== "string" || !v.id) return null;
|
|
2092
|
+
const str = (x) => typeof x === "string" && x ? x : void 0;
|
|
2093
|
+
return { id: v.id, material: str(v.material), parent: str(v.parent), kind: str(v.kind) };
|
|
2094
|
+
}
|
|
2095
|
+
var METAL = /steel|iron|metal|alumin|copper|brass|bronze|tin|titan|chrome|zinc|lead/i;
|
|
2096
|
+
function sanitizeId(name) {
|
|
2097
|
+
let id = name.trim().replace(/([a-z0-9])([A-Z])/g, "$1_$2").toLowerCase().replace(/[^a-z0-9]+/g, "_").replace(/^_+|_+$/g, "");
|
|
2098
|
+
if (id && /^[0-9]/.test(id)) id = `p_${id}`;
|
|
2099
|
+
return id;
|
|
2100
|
+
}
|
|
2101
|
+
function isMesh(o) {
|
|
2102
|
+
return o.isMesh === true;
|
|
2103
|
+
}
|
|
2104
|
+
function sizeOf(box) {
|
|
2105
|
+
return [box.max.x - box.min.x, box.max.y - box.min.y, box.max.z - box.min.z];
|
|
2106
|
+
}
|
|
2107
|
+
function specFromObject3D(THREE, root, options = {}) {
|
|
2108
|
+
const fallback = options.fallback ?? "plastic";
|
|
2109
|
+
const minSize = options.minSize ?? 0.015;
|
|
2110
|
+
root.updateMatrixWorld(true);
|
|
2111
|
+
const inv = root.matrixWorld.clone().invert();
|
|
2112
|
+
const entries = [];
|
|
2113
|
+
const byKey = /* @__PURE__ */ new Map();
|
|
2114
|
+
const visit = (o) => {
|
|
2115
|
+
if (!o.visible || o.userData?.destructionIgnore) return;
|
|
2116
|
+
if (isMesh(o) && o.geometry) {
|
|
2117
|
+
const geom = o.geometry;
|
|
2118
|
+
if (!geom.boundingBox) geom.computeBoundingBox();
|
|
2119
|
+
if (geom.boundingBox && !geom.boundingBox.isEmpty()) {
|
|
2120
|
+
const box = geom.boundingBox.clone().applyMatrix4(new THREE.Matrix4().multiplyMatrices(inv, o.matrixWorld));
|
|
2121
|
+
const mats = Array.isArray(o.material) ? o.material : [o.material];
|
|
2122
|
+
const matName = mats[0]?.name ?? "";
|
|
2123
|
+
const ud = o.userData ?? {};
|
|
2124
|
+
const hint = partHintOf(ud.destructionPart);
|
|
2125
|
+
const material = options.materialOf?.(o) ?? (typeof ud.destructionMaterial === "string" ? ud.destructionMaterial : void 0) ?? hint?.material ?? guessMaterial(`${o.name} ${matName} ${typeof ud.material === "string" ? ud.material : ""}`) ?? fallback;
|
|
2126
|
+
const explicit = hint?.id ?? null;
|
|
2127
|
+
const hollow = ud.hollow === true || /hollow/i.test(o.name);
|
|
2128
|
+
const fill = options.fillOf?.(o, material);
|
|
2129
|
+
const tags = Array.isArray(ud.destructionTags) ? ud.destructionTags : void 0;
|
|
2130
|
+
const existing = explicit ? byKey.get(explicit) : void 0;
|
|
2131
|
+
if (existing) {
|
|
2132
|
+
const before = sizeOf(existing.box);
|
|
2133
|
+
const bv = before[0] * before[1] * before[2];
|
|
2134
|
+
const ns = sizeOf(box);
|
|
2135
|
+
existing.box.union(box);
|
|
2136
|
+
existing.meshes.push(o);
|
|
2137
|
+
if (ns[0] * ns[1] * ns[2] > bv) existing.material = material;
|
|
2138
|
+
existing.hollow = existing.hollow || hollow;
|
|
2139
|
+
if (fill !== void 0) existing.fill = fill;
|
|
2140
|
+
} else {
|
|
2141
|
+
const e = { key: explicit ?? `m${entries.length}`, meshes: [o], box, material, explicitId: explicit, fill, hollow, tags, fixedId: !!explicit, name: o.name, parent: hint?.parent, jointKind: hint?.kind };
|
|
2142
|
+
entries.push(e);
|
|
2143
|
+
if (explicit) byKey.set(explicit, e);
|
|
2144
|
+
}
|
|
2145
|
+
}
|
|
2146
|
+
}
|
|
2147
|
+
for (const c of o.children) visit(c);
|
|
2148
|
+
};
|
|
2149
|
+
visit(root);
|
|
2150
|
+
const eps = 5e-3;
|
|
2151
|
+
const overlapVolume = (a, b) => {
|
|
2152
|
+
const x = Math.min(a.max.x, b.max.x) - Math.max(a.min.x, b.min.x) + eps;
|
|
2153
|
+
const y = Math.min(a.max.y, b.max.y) - Math.max(a.min.y, b.min.y) + eps;
|
|
2154
|
+
const z = Math.min(a.max.z, b.max.z) - Math.max(a.min.z, b.min.z) + eps;
|
|
2155
|
+
return x > 0 && y > 0 && z > 0 ? x * y * z : 0;
|
|
2156
|
+
};
|
|
2157
|
+
const largest = (e) => Math.max(...sizeOf(e.box));
|
|
2158
|
+
const kept = [];
|
|
2159
|
+
const tiny = [];
|
|
2160
|
+
for (const e of entries) (!e.fixedId && largest(e) < minSize ? tiny : kept).push(e);
|
|
2161
|
+
for (const t of tiny) {
|
|
2162
|
+
let best = null;
|
|
2163
|
+
let bestV = 0;
|
|
2164
|
+
for (const k of kept) {
|
|
2165
|
+
const v = overlapVolume(t.box, k.box);
|
|
2166
|
+
if (v > bestV) {
|
|
2167
|
+
bestV = v;
|
|
2168
|
+
best = k;
|
|
2169
|
+
}
|
|
2170
|
+
}
|
|
2171
|
+
if (!best) {
|
|
2172
|
+
let bd = 0.05;
|
|
2173
|
+
for (const k of kept) {
|
|
2174
|
+
const d = k.box.distanceToPoint(t.box.getCenter(new THREE.Vector3()));
|
|
2175
|
+
if (d < bd) {
|
|
2176
|
+
bd = d;
|
|
2177
|
+
best = k;
|
|
2178
|
+
}
|
|
2179
|
+
}
|
|
2180
|
+
}
|
|
2181
|
+
if (best) {
|
|
2182
|
+
best.meshes.push(...t.meshes);
|
|
2183
|
+
} else {
|
|
2184
|
+
kept.push(t);
|
|
2185
|
+
}
|
|
2186
|
+
}
|
|
2187
|
+
const used = /* @__PURE__ */ new Set();
|
|
2188
|
+
const parts = [];
|
|
2189
|
+
const meshesOf = {};
|
|
2190
|
+
let counter = 0;
|
|
2191
|
+
for (const e of kept) {
|
|
2192
|
+
counter++;
|
|
2193
|
+
let base = (e.explicitId ? sanitizeId(e.explicitId) : "") || sanitizeId(e.name) || `part_${counter}`;
|
|
2194
|
+
let id = base;
|
|
2195
|
+
for (let n = 2; used.has(id); n++) id = `${base}_${n}`;
|
|
2196
|
+
used.add(id);
|
|
2197
|
+
base = id;
|
|
2198
|
+
const size = sizeOf(e.box);
|
|
2199
|
+
const center = e.box.getCenter(new THREE.Vector3());
|
|
2200
|
+
const part = {
|
|
2201
|
+
id,
|
|
2202
|
+
material: e.material,
|
|
2203
|
+
shape: { kind: "box", size: [Math.max(size[0], 2e-3), Math.max(size[1], 2e-3), Math.max(size[2], 2e-3)] },
|
|
2204
|
+
position: [center.x, center.y, center.z]
|
|
2205
|
+
};
|
|
2206
|
+
const minSide = Math.min(...size);
|
|
2207
|
+
if (e.fill !== void 0) part.fill = e.fill;
|
|
2208
|
+
else if (e.hollow) part.fill = 0.05;
|
|
2209
|
+
if (minSide < 0.01 && METAL.test(e.material)) {
|
|
2210
|
+
part.fill = e.fill ?? 1;
|
|
2211
|
+
part.thickness = Math.max(minSide, 5e-4);
|
|
2212
|
+
}
|
|
2213
|
+
if (e.tags) part.tags = [...e.tags];
|
|
2214
|
+
const ao = options.anchorBelow ?? -1;
|
|
2215
|
+
if (ao >= 0 && e.box.min.y <= ao) part.anchored = true;
|
|
2216
|
+
parts.push(part);
|
|
2217
|
+
meshesOf[id] = e.meshes;
|
|
2218
|
+
}
|
|
2219
|
+
const spec = { parts };
|
|
2220
|
+
if (options.name !== void 0) spec.name = options.name;
|
|
2221
|
+
else if (root.name) spec.name = root.name;
|
|
2222
|
+
if (options.tags) spec.tags = [...options.tags];
|
|
2223
|
+
spec.joints = options.joints === false ? [] : inferJoints(parts);
|
|
2224
|
+
if (options.joints !== false) {
|
|
2225
|
+
const finalId = /* @__PURE__ */ new Map();
|
|
2226
|
+
kept.forEach((e, i) => finalId.set(e, parts[i].id));
|
|
2227
|
+
const idOf = /* @__PURE__ */ new Map();
|
|
2228
|
+
for (const e of kept) if (e.explicitId) idOf.set(e.explicitId, finalId.get(e));
|
|
2229
|
+
const joints = spec.joints;
|
|
2230
|
+
for (const e of kept) {
|
|
2231
|
+
if (!e.parent) continue;
|
|
2232
|
+
const id = finalId.get(e);
|
|
2233
|
+
const parent = idOf.get(e.parent) ?? (used.has(sanitizeId(e.parent)) ? sanitizeId(e.parent) : null);
|
|
2234
|
+
if (!parent || parent === id) continue;
|
|
2235
|
+
const at = joints.findIndex((j) => j.a === parent && j.b === id || j.a === id && j.b === parent);
|
|
2236
|
+
const kind = e.jointKind ?? (at >= 0 ? joints[at].kind : "resting");
|
|
2237
|
+
const joint = { id: `${parent}~${id}`, a: parent, b: id, kind };
|
|
2238
|
+
if (at >= 0) joints[at] = joint;
|
|
2239
|
+
else joints.push(joint);
|
|
2240
|
+
}
|
|
2241
|
+
}
|
|
2242
|
+
return { spec, parts: meshesOf };
|
|
2243
|
+
}
|
|
2244
|
+
|
|
2245
|
+
// src/heat.ts
|
|
2246
|
+
var STOPS = [
|
|
2247
|
+
[450, 0],
|
|
2248
|
+
[500, 2753536],
|
|
2249
|
+
[650, 9049344],
|
|
2250
|
+
[800, 14174728],
|
|
2251
|
+
[950, 16747540],
|
|
2252
|
+
[1100, 16761402],
|
|
2253
|
+
[1250, 16771232],
|
|
2254
|
+
[1400, 16777215]
|
|
2255
|
+
];
|
|
2256
|
+
function heatColor(temperatureC) {
|
|
2257
|
+
if (!(temperatureC > STOPS[0][0])) return 0;
|
|
2258
|
+
const last = STOPS[STOPS.length - 1];
|
|
2259
|
+
if (temperatureC >= last[0]) return last[1];
|
|
2260
|
+
for (let i = 1; i < STOPS.length; i++) {
|
|
2261
|
+
const [t1, c1] = STOPS[i];
|
|
2262
|
+
if (temperatureC <= t1) {
|
|
2263
|
+
const [t0, c0] = STOPS[i - 1];
|
|
2264
|
+
return mixHex(c0, c1, (temperatureC - t0) / (t1 - t0));
|
|
2265
|
+
}
|
|
2266
|
+
}
|
|
2267
|
+
return last[1];
|
|
2268
|
+
}
|
|
2269
|
+
|
|
2270
|
+
// src/visual.ts
|
|
2271
|
+
var POS_ATTR = "position";
|
|
2272
|
+
function positionAttr(geo) {
|
|
2273
|
+
const a = geo.getAttribute(POS_ATTR);
|
|
2274
|
+
return a && !a.isInterleavedBufferAttribute ? a : null;
|
|
2275
|
+
}
|
|
2276
|
+
function materialsOf(m) {
|
|
2277
|
+
return Array.isArray(m) ? m : [m];
|
|
2278
|
+
}
|
|
2279
|
+
function colorOf(m) {
|
|
2280
|
+
const c = m.color;
|
|
2281
|
+
return c && c.isColor ? c : null;
|
|
2282
|
+
}
|
|
2283
|
+
var DecalKit = class {
|
|
2284
|
+
constructor(THREE) {
|
|
2285
|
+
__publicField(this, "THREE", THREE);
|
|
2286
|
+
__publicField(this, "disc", null);
|
|
2287
|
+
__publicField(this, "discMat", null);
|
|
2288
|
+
__publicField(this, "lineMats", /* @__PURE__ */ new Map());
|
|
2289
|
+
}
|
|
2290
|
+
discGeometry() {
|
|
2291
|
+
return this.disc ?? (this.disc = new this.THREE.CircleGeometry(1, 14));
|
|
2292
|
+
}
|
|
2293
|
+
discMaterial() {
|
|
2294
|
+
return this.discMat ?? (this.discMat = new this.THREE.MeshBasicMaterial({
|
|
2295
|
+
color: 328965,
|
|
2296
|
+
transparent: true,
|
|
2297
|
+
opacity: 0.92,
|
|
2298
|
+
depthWrite: false,
|
|
2299
|
+
polygonOffset: true,
|
|
2300
|
+
polygonOffsetFactor: -4,
|
|
2301
|
+
polygonOffsetUnits: -4
|
|
2302
|
+
}));
|
|
2303
|
+
}
|
|
2304
|
+
lineMaterial(color) {
|
|
2305
|
+
let m = this.lineMats.get(color);
|
|
2306
|
+
if (!m) {
|
|
2307
|
+
m = new this.THREE.LineBasicMaterial({ color, transparent: true, opacity: 0.9, depthWrite: false });
|
|
2308
|
+
this.lineMats.set(color, m);
|
|
2309
|
+
}
|
|
2310
|
+
return m;
|
|
2311
|
+
}
|
|
2312
|
+
dispose() {
|
|
2313
|
+
this.disc?.dispose();
|
|
2314
|
+
this.discMat?.dispose();
|
|
2315
|
+
for (const m of this.lineMats.values()) m.dispose();
|
|
2316
|
+
this.disc = null;
|
|
2317
|
+
this.discMat = null;
|
|
2318
|
+
this.lineMats.clear();
|
|
2319
|
+
}
|
|
2320
|
+
};
|
|
2321
|
+
var tmpV = (THREE) => new THREE.Vector3();
|
|
2322
|
+
var Visuals = class {
|
|
2323
|
+
constructor(THREE, lowQuality, decalCap) {
|
|
2324
|
+
__publicField(this, "THREE", THREE);
|
|
2325
|
+
__publicField(this, "lowQuality", lowQuality);
|
|
2326
|
+
__publicField(this, "decalCap", decalCap);
|
|
2327
|
+
__publicField(this, "kit");
|
|
2328
|
+
__publicField(this, "a");
|
|
2329
|
+
__publicField(this, "b");
|
|
2330
|
+
__publicField(this, "m4");
|
|
2331
|
+
__publicField(this, "box");
|
|
2332
|
+
/** Total live decals across meshes (kept in sync by add/remove). */
|
|
2333
|
+
__publicField(this, "decalCount", 0);
|
|
2334
|
+
__publicField(this, "tints", /* @__PURE__ */ new WeakMap());
|
|
2335
|
+
this.kit = new DecalKit(THREE);
|
|
2336
|
+
this.a = tmpV(THREE);
|
|
2337
|
+
this.b = tmpV(THREE);
|
|
2338
|
+
this.m4 = new THREE.Matrix4();
|
|
2339
|
+
this.box = new THREE.Box3();
|
|
2340
|
+
}
|
|
2341
|
+
makeMeshVis(mesh, home) {
|
|
2342
|
+
return {
|
|
2343
|
+
mesh,
|
|
2344
|
+
home,
|
|
2345
|
+
origGeometry: mesh.geometry,
|
|
2346
|
+
origMaterial: mesh.material,
|
|
2347
|
+
origVisible: mesh.visible,
|
|
2348
|
+
origParent: mesh.parent,
|
|
2349
|
+
origPosition: mesh.position.clone(),
|
|
2350
|
+
origQuaternion: mesh.quaternion.clone(),
|
|
2351
|
+
origScale: mesh.scale.clone(),
|
|
2352
|
+
ownMat: false,
|
|
2353
|
+
ownGeo: false,
|
|
2354
|
+
work: null,
|
|
2355
|
+
baseColors: null,
|
|
2356
|
+
decals: [],
|
|
2357
|
+
meltApplied: 0,
|
|
2358
|
+
bottomY: 0,
|
|
2359
|
+
moved: false
|
|
2360
|
+
};
|
|
2361
|
+
}
|
|
2362
|
+
vertexCount(mv) {
|
|
2363
|
+
return mv.mesh.geometry.getAttribute(POS_ATTR)?.count ?? 0;
|
|
2364
|
+
}
|
|
2365
|
+
/**
|
|
2366
|
+
* Average vertex colour of a mesh whose material uses `vertexColors` (computed once per mesh, from its original geometry), else null. Fragments
|
|
2367
|
+
* and debris of such a mesh multiply it by `material.color`; without it they come out white.
|
|
2368
|
+
*/
|
|
2369
|
+
vertexTint(mv) {
|
|
2370
|
+
if (this.tints.has(mv.mesh)) return this.tints.get(mv.mesh) ?? null;
|
|
2371
|
+
let tint = null;
|
|
2372
|
+
const used = materialsOf(mv.origMaterial).some((m) => m.vertexColors === true);
|
|
2373
|
+
const attr = used ? mv.origGeometry.getAttribute("color") : void 0;
|
|
2374
|
+
if (attr && attr.count > 0 && attr.itemSize >= 3) {
|
|
2375
|
+
let r = 0, g = 0, b = 0;
|
|
2376
|
+
for (let i = 0; i < attr.count; i++) {
|
|
2377
|
+
r += attr.getX(i);
|
|
2378
|
+
g += attr.getY(i);
|
|
2379
|
+
b += attr.getZ(i);
|
|
2380
|
+
}
|
|
2381
|
+
tint = new this.THREE.Color(r / attr.count, g / attr.count, b / attr.count);
|
|
2382
|
+
}
|
|
2383
|
+
this.tints.set(mv.mesh, tint);
|
|
2384
|
+
return tint;
|
|
2385
|
+
}
|
|
2386
|
+
/** Colour of the original material (before any char) times the vertex tint, `0xRRGGBB`, or -1. */
|
|
2387
|
+
baseColorHex(mv) {
|
|
2388
|
+
const c = mv.baseColors?.[0] ?? colorOf(materialsOf(mv.origMaterial)[0]);
|
|
2389
|
+
if (!c) return -1;
|
|
2390
|
+
const tint = this.vertexTint(mv);
|
|
2391
|
+
return tint ? c.clone().multiply(tint).getHex() : c.getHex();
|
|
2392
|
+
}
|
|
2393
|
+
/** Is the original material transparent? */
|
|
2394
|
+
isTransparent(mv) {
|
|
2395
|
+
return materialsOf(mv.origMaterial).some((m) => m.transparent && m.opacity < 1);
|
|
2396
|
+
}
|
|
2397
|
+
ownMaterial(mv) {
|
|
2398
|
+
if (mv.ownMat) return;
|
|
2399
|
+
mv.ownMat = true;
|
|
2400
|
+
const src = materialsOf(mv.origMaterial);
|
|
2401
|
+
const cloned = src.map((m) => m.clone());
|
|
2402
|
+
mv.baseColors = src.map((m) => colorOf(m)?.clone() ?? new this.THREE.Color(8947848));
|
|
2403
|
+
mv.mesh.material = Array.isArray(mv.origMaterial) ? cloned : cloned[0];
|
|
2404
|
+
}
|
|
2405
|
+
/** Clone the geometry (vertex edits); false when its positions cannot be edited. */
|
|
2406
|
+
ownGeometry(mv) {
|
|
2407
|
+
if (mv.ownGeo) return true;
|
|
2408
|
+
const pos = positionAttr(mv.mesh.geometry);
|
|
2409
|
+
if (!pos) return false;
|
|
2410
|
+
mv.ownGeo = true;
|
|
2411
|
+
const g = mv.mesh.geometry.clone();
|
|
2412
|
+
mv.mesh.geometry = g;
|
|
2413
|
+
mv.work = new Float32Array(positionAttr(g).array);
|
|
2414
|
+
return true;
|
|
2415
|
+
}
|
|
2416
|
+
// ------------------------------------------------------------------------------------------------------------------------------------
|
|
2417
|
+
// Dents
|
|
2418
|
+
// ------------------------------------------------------------------------------------------------------------------------------------
|
|
2419
|
+
/**
|
|
2420
|
+
* Push the vertices of the mesh within `dent.radius` of `worldPoint` inwards along `worldNormal` by `depth * (1 - (d/r)^2)^2`.
|
|
2421
|
+
* Returns false when nothing was changed (too far, low quality on a heavy mesh, or no editable positions).
|
|
2422
|
+
*/
|
|
2423
|
+
applyDent(mv, worldPoint, worldNormal, dent) {
|
|
2424
|
+
const mesh = mv.mesh;
|
|
2425
|
+
if (this.lowQuality && this.vertexCount(mv) > 2e4) return false;
|
|
2426
|
+
mesh.updateWorldMatrix(true, false);
|
|
2427
|
+
const s = mesh.matrixWorld.getMaxScaleOnAxis() || 1;
|
|
2428
|
+
const lp = mesh.worldToLocal(this.a.copy(worldPoint));
|
|
2429
|
+
const ln = this.b.copy(worldNormal).transformDirection(this.m4.copy(mesh.matrixWorld).invert()).normalize();
|
|
2430
|
+
const r = dent.radius / s;
|
|
2431
|
+
const depth = dent.depth / s;
|
|
2432
|
+
const geo = mesh.geometry;
|
|
2433
|
+
if (!geo.boundingBox) geo.computeBoundingBox();
|
|
2434
|
+
if (geo.boundingBox && geo.boundingBox.distanceToPoint(lp) > r) return false;
|
|
2435
|
+
if (!this.ownGeometry(mv)) return false;
|
|
2436
|
+
const work = mv.work;
|
|
2437
|
+
const pos = positionAttr(mesh.geometry);
|
|
2438
|
+
const r2 = r * r;
|
|
2439
|
+
let touched = false;
|
|
2440
|
+
const px = lp.x;
|
|
2441
|
+
const py = lp.y;
|
|
2442
|
+
const pz = lp.z;
|
|
2443
|
+
const nx = ln.x;
|
|
2444
|
+
const ny = ln.y;
|
|
2445
|
+
const nz = ln.z;
|
|
2446
|
+
for (let i = 0; i < work.length; i += 3) {
|
|
2447
|
+
const dx = work[i] - px;
|
|
2448
|
+
const dy = work[i + 1] - py;
|
|
2449
|
+
const dz = work[i + 2] - pz;
|
|
2450
|
+
const d2 = dx * dx + dy * dy + dz * dz;
|
|
2451
|
+
if (d2 >= r2) continue;
|
|
2452
|
+
const f = 1 - d2 / r2;
|
|
2453
|
+
const k = depth * f * f;
|
|
2454
|
+
work[i] -= nx * k;
|
|
2455
|
+
work[i + 1] -= ny * k;
|
|
2456
|
+
work[i + 2] -= nz * k;
|
|
2457
|
+
touched = true;
|
|
2458
|
+
}
|
|
2459
|
+
if (!touched) return false;
|
|
2460
|
+
this.writePositions(mv, pos);
|
|
2461
|
+
return true;
|
|
2462
|
+
}
|
|
2463
|
+
/** Copy `work` (dents) into the geometry, adding the melt sag when the mesh is melting. */
|
|
2464
|
+
writePositions(mv, pos) {
|
|
2465
|
+
const work = mv.work;
|
|
2466
|
+
const arr = pos.array;
|
|
2467
|
+
const melt = mv.meltApplied;
|
|
2468
|
+
if (melt <= 0 || this.lowQuality && work.length / 3 > 2e4) {
|
|
2469
|
+
arr.set(work);
|
|
2470
|
+
} else {
|
|
2471
|
+
const geo2 = mv.mesh.geometry;
|
|
2472
|
+
if (!geo2.boundingBox) geo2.computeBoundingBox();
|
|
2473
|
+
const bb = geo2.boundingBox;
|
|
2474
|
+
const h = Math.max(1e-4, bb.max.y - bb.min.y);
|
|
2475
|
+
const minY = bb.min.y;
|
|
2476
|
+
for (let i = 0, v = 0; i < work.length; i += 3, v++) {
|
|
2477
|
+
const n = (Math.imul(v + 1, 2654435761) >>> 0) % 1e3 / 1e3;
|
|
2478
|
+
const n2 = (Math.imul(v + 7, 40503) >>> 0) % 1e3 / 1e3;
|
|
2479
|
+
const lowness = 1 - (work[i + 1] - minY) / h;
|
|
2480
|
+
const spread = 1 + 0.12 * melt * (0.4 + n2) * (0.3 + lowness);
|
|
2481
|
+
arr[i] = work[i] * spread;
|
|
2482
|
+
arr[i + 2] = work[i + 2] * spread;
|
|
2483
|
+
arr[i + 1] = Math.max(minY, work[i + 1] - n * melt * h * 0.08);
|
|
2484
|
+
}
|
|
2485
|
+
}
|
|
2486
|
+
pos.needsUpdate = true;
|
|
2487
|
+
const geo = mv.mesh.geometry;
|
|
2488
|
+
geo.computeVertexNormals();
|
|
2489
|
+
geo.boundingBox = null;
|
|
2490
|
+
geo.boundingSphere = null;
|
|
2491
|
+
}
|
|
2492
|
+
// ------------------------------------------------------------------------------------------------------------------------------------
|
|
2493
|
+
// Decals
|
|
2494
|
+
// ------------------------------------------------------------------------------------------------------------------------------------
|
|
2495
|
+
/** Decal pose in mesh space: position and a rotation taking +Z to the surface normal. */
|
|
2496
|
+
decalPose(mesh, worldPoint, worldNormal, lift) {
|
|
2497
|
+
mesh.updateWorldMatrix(true, false);
|
|
2498
|
+
const s = mesh.matrixWorld.getMaxScaleOnAxis() || 1;
|
|
2499
|
+
const ln = worldNormal.clone().transformDirection(this.m4.copy(mesh.matrixWorld).invert()).normalize();
|
|
2500
|
+
const pos = mesh.worldToLocal(worldPoint.clone()).addScaledVector(ln, lift / s);
|
|
2501
|
+
const quat2 = new this.THREE.Quaternion().setFromUnitVectors(new this.THREE.Vector3(0, 0, 1), ln);
|
|
2502
|
+
return { s, pos, quat: quat2 };
|
|
2503
|
+
}
|
|
2504
|
+
addDecal(mv, decal) {
|
|
2505
|
+
mv.mesh.add(decal.obj);
|
|
2506
|
+
mv.decals.push(decal);
|
|
2507
|
+
this.decalCount++;
|
|
2508
|
+
while (mv.decals.length > 48 || this.decalCount > this.decalCap) {
|
|
2509
|
+
const old = mv.decals.shift();
|
|
2510
|
+
if (!old) break;
|
|
2511
|
+
this.disposeDecal(old);
|
|
2512
|
+
}
|
|
2513
|
+
}
|
|
2514
|
+
disposeDecal(d) {
|
|
2515
|
+
d.obj.parent?.remove(d.obj);
|
|
2516
|
+
d.geometry?.dispose();
|
|
2517
|
+
this.decalCount = Math.max(0, this.decalCount - 1);
|
|
2518
|
+
}
|
|
2519
|
+
addHole(mv, worldPoint, worldNormal, diameter) {
|
|
2520
|
+
const { s, pos, quat: quat2 } = this.decalPose(mv.mesh, worldPoint, worldNormal, 25e-4);
|
|
2521
|
+
const disc = new this.THREE.Mesh(this.kit.discGeometry(), this.kit.discMaterial());
|
|
2522
|
+
disc.position.copy(pos);
|
|
2523
|
+
disc.quaternion.copy(quat2);
|
|
2524
|
+
disc.scale.setScalar(Math.max(4e-3, diameter) * 0.5 * 1.25 / s);
|
|
2525
|
+
disc.renderOrder = 2;
|
|
2526
|
+
this.addDecal(mv, { obj: disc });
|
|
2527
|
+
}
|
|
2528
|
+
/** A star of jagged lines: `rays` rays up to `length` metres, seeded so the same event always draws the same star. */
|
|
2529
|
+
addCrack(mv, worldPoint, worldNormal, rays, length, color, seed) {
|
|
2530
|
+
const { s, pos, quat: quat2 } = this.decalPose(mv.mesh, worldPoint, worldNormal, 2e-3);
|
|
2531
|
+
const rnd = createRng(seed);
|
|
2532
|
+
const verts = [];
|
|
2533
|
+
const n = clamp(Math.round(rays), 3, 16);
|
|
2534
|
+
const L = Math.max(0.02, length) / s;
|
|
2535
|
+
for (let r = 0; r < n; r++) {
|
|
2536
|
+
let ang = r / n * Math.PI * 2 + (rnd() - 0.5) * 0.5;
|
|
2537
|
+
let x = 0;
|
|
2538
|
+
let y = 0;
|
|
2539
|
+
const segs = 3;
|
|
2540
|
+
const total = L * (0.6 + 0.4 * rnd());
|
|
2541
|
+
for (let k = 0; k < segs; k++) {
|
|
2542
|
+
const step = total / segs * (0.7 + 0.6 * rnd());
|
|
2543
|
+
ang += (rnd() - 0.5) * 0.45;
|
|
2544
|
+
const nx = x + Math.cos(ang) * step;
|
|
2545
|
+
const ny = y + Math.sin(ang) * step;
|
|
2546
|
+
verts.push(x, y, 0, nx, ny, 0);
|
|
2547
|
+
if (k > 0 && rnd() < 0.5) {
|
|
2548
|
+
const ba = ang + (rnd() < 0.5 ? -1 : 1) * (0.5 + rnd() * 0.5);
|
|
2549
|
+
const bl = step * (0.6 + 0.6 * rnd());
|
|
2550
|
+
verts.push(nx, ny, 0, nx + Math.cos(ba) * bl, ny + Math.sin(ba) * bl, 0);
|
|
2551
|
+
}
|
|
2552
|
+
x = nx;
|
|
2553
|
+
y = ny;
|
|
2554
|
+
}
|
|
2555
|
+
}
|
|
2556
|
+
const ringR = L * 0.12;
|
|
2557
|
+
for (let k = 0; k < 8; k++) {
|
|
2558
|
+
const a0 = k / 8 * Math.PI * 2;
|
|
2559
|
+
const a1 = (k + 1) / 8 * Math.PI * 2;
|
|
2560
|
+
if (rnd() < 0.75) verts.push(Math.cos(a0) * ringR, Math.sin(a0) * ringR, 0, Math.cos(a1) * ringR, Math.sin(a1) * ringR, 0);
|
|
2561
|
+
}
|
|
2562
|
+
const geo = new this.THREE.BufferGeometry();
|
|
2563
|
+
geo.setAttribute("position", new this.THREE.Float32BufferAttribute(verts, 3));
|
|
2564
|
+
const lines = new this.THREE.LineSegments(geo, this.kit.lineMaterial(color));
|
|
2565
|
+
lines.position.copy(pos);
|
|
2566
|
+
lines.quaternion.copy(quat2);
|
|
2567
|
+
lines.renderOrder = 2;
|
|
2568
|
+
this.addDecal(mv, { obj: lines, geometry: geo });
|
|
2569
|
+
}
|
|
2570
|
+
// ------------------------------------------------------------------------------------------------------------------------------------
|
|
2571
|
+
// Char and heat glow
|
|
2572
|
+
// ------------------------------------------------------------------------------------------------------------------------------------
|
|
2573
|
+
setChar(pv, char, charColor) {
|
|
2574
|
+
if (Math.abs(char - pv.charApplied) < 4e-3) return;
|
|
2575
|
+
pv.charApplied = char;
|
|
2576
|
+
const target = new this.THREE.Color(charColor);
|
|
2577
|
+
for (const mv of pv.meshes) {
|
|
2578
|
+
this.ownMaterial(mv);
|
|
2579
|
+
const mats = materialsOf(mv.mesh.material);
|
|
2580
|
+
mats.forEach((m, i) => {
|
|
2581
|
+
const c = colorOf(m);
|
|
2582
|
+
const base = mv.baseColors?.[i];
|
|
2583
|
+
if (c && base) c.copy(base).lerp(target, clamp(char, 0, 1));
|
|
2584
|
+
});
|
|
2585
|
+
}
|
|
2586
|
+
}
|
|
2587
|
+
/** Emissive glow of a hot part. `temperature` below the glow threshold switches it off. */
|
|
2588
|
+
setGlow(pv, temperatureC) {
|
|
2589
|
+
const hex = heatColor(temperatureC);
|
|
2590
|
+
const key = hex === 0 ? 0 : Math.round(temperatureC / 5) * 5;
|
|
2591
|
+
if (key === pv.glowApplied) return;
|
|
2592
|
+
pv.glowApplied = key;
|
|
2593
|
+
const intensity = hex === 0 ? 0 : clamp(0.35 + (temperatureC - 450) / 900, 0, 1.4);
|
|
2594
|
+
for (const mv of pv.meshes) {
|
|
2595
|
+
this.ownMaterial(mv);
|
|
2596
|
+
for (const m of materialsOf(mv.mesh.material)) {
|
|
2597
|
+
const e = m.emissive;
|
|
2598
|
+
if (e && e.isColor) {
|
|
2599
|
+
e.setHex(hex);
|
|
2600
|
+
m.emissiveIntensity = intensity;
|
|
2601
|
+
}
|
|
2602
|
+
}
|
|
2603
|
+
}
|
|
2604
|
+
}
|
|
2605
|
+
// ------------------------------------------------------------------------------------------------------------------------------------
|
|
2606
|
+
// Melt
|
|
2607
|
+
// ------------------------------------------------------------------------------------------------------------------------------------
|
|
2608
|
+
/** Sag the part: shorter in Y (down to 25 %), a bit wider, vertices pushed down with noise, the bottom stays put. */
|
|
2609
|
+
setMelt(pv, melt) {
|
|
2610
|
+
const m = clamp(melt, 0, 1);
|
|
2611
|
+
if (Math.abs(m - pv.meltApplied) < 0.01) return;
|
|
2612
|
+
pv.meltApplied = m;
|
|
2613
|
+
for (const mv of pv.meshes) {
|
|
2614
|
+
const mesh = mv.mesh;
|
|
2615
|
+
if (mv.meltApplied === 0 && m > 0) {
|
|
2616
|
+
mesh.updateWorldMatrix(true, false);
|
|
2617
|
+
mv.bottomY = this.box.setFromObject(mesh).min.y;
|
|
2618
|
+
}
|
|
2619
|
+
mv.meltApplied = m;
|
|
2620
|
+
mv.moved = true;
|
|
2621
|
+
const sy = lerp(1, 0.25, m);
|
|
2622
|
+
const sxz = 1 + 0.18 * m;
|
|
2623
|
+
mesh.scale.set(mv.origScale.x * sxz, mv.origScale.y * sy, mv.origScale.z * sxz);
|
|
2624
|
+
mesh.position.copy(mv.origPosition);
|
|
2625
|
+
mesh.updateWorldMatrix(true, false);
|
|
2626
|
+
const bottom = this.box.setFromObject(mesh).min.y;
|
|
2627
|
+
const dy = mv.bottomY - bottom;
|
|
2628
|
+
if (Math.abs(dy) > 1e-6 && mesh.parent) {
|
|
2629
|
+
mesh.parent.updateWorldMatrix(true, false);
|
|
2630
|
+
const inv = this.m4.copy(mesh.parent.matrixWorld).invert();
|
|
2631
|
+
this.a.set(0, dy, 0).applyMatrix4(inv);
|
|
2632
|
+
this.b.set(0, 0, 0).applyMatrix4(inv);
|
|
2633
|
+
mesh.position.copy(mv.origPosition).add(this.a.sub(this.b));
|
|
2634
|
+
}
|
|
2635
|
+
if (!(this.lowQuality && this.vertexCount(mv) > 2e4) && this.ownGeometry(mv)) {
|
|
2636
|
+
this.writePositions(mv, positionAttr(mesh.geometry));
|
|
2637
|
+
}
|
|
2638
|
+
}
|
|
2639
|
+
}
|
|
2640
|
+
// ------------------------------------------------------------------------------------------------------------------------------------
|
|
2641
|
+
// Visibility and restore
|
|
2642
|
+
// ------------------------------------------------------------------------------------------------------------------------------------
|
|
2643
|
+
hide(pv, reason) {
|
|
2644
|
+
pv.gone = reason;
|
|
2645
|
+
for (const mv of pv.meshes) mv.mesh.visible = false;
|
|
2646
|
+
}
|
|
2647
|
+
/** Bring one mesh back to how it was when it was bound. */
|
|
2648
|
+
restoreMesh(mv) {
|
|
2649
|
+
const mesh = mv.mesh;
|
|
2650
|
+
for (const d of mv.decals) this.disposeDecal(d);
|
|
2651
|
+
mv.decals.length = 0;
|
|
2652
|
+
if (mv.ownGeo) {
|
|
2653
|
+
mesh.geometry.dispose();
|
|
2654
|
+
mesh.geometry = mv.origGeometry;
|
|
2655
|
+
mv.ownGeo = false;
|
|
2656
|
+
mv.work = null;
|
|
2657
|
+
}
|
|
2658
|
+
if (mv.ownMat) {
|
|
2659
|
+
for (const m of materialsOf(mesh.material)) m.dispose();
|
|
2660
|
+
mesh.material = mv.origMaterial;
|
|
2661
|
+
mv.ownMat = false;
|
|
2662
|
+
mv.baseColors = null;
|
|
2663
|
+
}
|
|
2664
|
+
mesh.visible = mv.origVisible;
|
|
2665
|
+
if (mv.origParent && mesh.parent !== mv.origParent) {
|
|
2666
|
+
mv.origParent.add(mesh);
|
|
2667
|
+
mv.moved = true;
|
|
2668
|
+
}
|
|
2669
|
+
if (mv.moved) {
|
|
2670
|
+
mesh.position.copy(mv.origPosition);
|
|
2671
|
+
mesh.quaternion.copy(mv.origQuaternion);
|
|
2672
|
+
mesh.scale.copy(mv.origScale);
|
|
2673
|
+
mv.moved = false;
|
|
2674
|
+
}
|
|
2675
|
+
mv.meltApplied = 0;
|
|
2676
|
+
}
|
|
2677
|
+
restorePart(pv) {
|
|
2678
|
+
for (const mv of pv.meshes) this.restoreMesh(mv);
|
|
2679
|
+
pv.charApplied = 0;
|
|
2680
|
+
pv.glowApplied = 0;
|
|
2681
|
+
pv.meltApplied = 0;
|
|
2682
|
+
pv.gone = "none";
|
|
2683
|
+
}
|
|
2684
|
+
dispose() {
|
|
2685
|
+
this.kit.dispose();
|
|
2686
|
+
}
|
|
2687
|
+
};
|
|
2688
|
+
|
|
2689
|
+
// src/renderer.ts
|
|
2690
|
+
var GLOW_FROM_C = 430;
|
|
2691
|
+
var QUEUE_CAP = 4e3;
|
|
2692
|
+
var FLUID_COLORS = {
|
|
2693
|
+
water: 9226495,
|
|
2694
|
+
fuel: 14262322,
|
|
2695
|
+
oil: 2760728,
|
|
2696
|
+
gas: 15921906,
|
|
2697
|
+
sap: 12098362,
|
|
2698
|
+
acid: 10211900,
|
|
2699
|
+
blood: 9046538
|
|
2700
|
+
};
|
|
2701
|
+
var SMOKE_TONES = { white: 15132390, grey: 9079434, black: 2763306 };
|
|
2702
|
+
var DEFAULT_SPEED = {
|
|
2703
|
+
sparks: 3,
|
|
2704
|
+
splinters: 2.5,
|
|
2705
|
+
dust: 1,
|
|
2706
|
+
shards: 2.5,
|
|
2707
|
+
fibers: 1.2,
|
|
2708
|
+
leaves: 1.2,
|
|
2709
|
+
drips: 0.5,
|
|
2710
|
+
ash: 0.8,
|
|
2711
|
+
chips: 2.5,
|
|
2712
|
+
smoke: 0.8,
|
|
2713
|
+
steam: 1,
|
|
2714
|
+
fire: 1.2,
|
|
2715
|
+
flash: 0,
|
|
2716
|
+
foam: 2.5
|
|
2717
|
+
};
|
|
2718
|
+
function impactKey(def) {
|
|
2719
|
+
if (!def) return "impact_wood";
|
|
2720
|
+
const tags = def.tags ?? [];
|
|
2721
|
+
if (tags.includes("metal")) return "impact_metal";
|
|
2722
|
+
if (def.visual?.transparent || def.fracture === "shatter") return "impact_glass";
|
|
2723
|
+
if (def.fracture === "crumble") return "impact_masonry";
|
|
2724
|
+
if (def.fracture === "tear") return "impact_soft";
|
|
2725
|
+
return def.fracture === "none" ? "impact_metal" : "impact_wood";
|
|
2726
|
+
}
|
|
2727
|
+
function fractureKey(def, style) {
|
|
2728
|
+
switch (style) {
|
|
2729
|
+
case "shatter":
|
|
2730
|
+
return "shatter_glass";
|
|
2731
|
+
case "crumble":
|
|
2732
|
+
return "crumble";
|
|
2733
|
+
case "splinter":
|
|
2734
|
+
return "splinter";
|
|
2735
|
+
default:
|
|
2736
|
+
return impactKey(def);
|
|
2737
|
+
}
|
|
2738
|
+
}
|
|
2739
|
+
function fallbackColor(id, def) {
|
|
2740
|
+
if (def?.tags?.includes("metal")) return 9080726;
|
|
2741
|
+
if (def?.visual?.transparent) return 10473696;
|
|
2742
|
+
const h = hashString(id);
|
|
2743
|
+
return mixHex(7035464, 10130568, h % 100 / 100);
|
|
2744
|
+
}
|
|
2745
|
+
function materialsOf2(m) {
|
|
2746
|
+
return Array.isArray(m) ? m : [m];
|
|
2747
|
+
}
|
|
2748
|
+
function createDestructionRenderer(THREE, options) {
|
|
2749
|
+
return new Renderer(THREE, options);
|
|
2750
|
+
}
|
|
2751
|
+
var Renderer = class {
|
|
2752
|
+
constructor(THREE, o) {
|
|
2753
|
+
__publicField(this, "THREE", THREE);
|
|
2754
|
+
__publicField(this, "o", o);
|
|
2755
|
+
__publicField(this, "world");
|
|
2756
|
+
__publicField(this, "scene");
|
|
2757
|
+
__publicField(this, "quality");
|
|
2758
|
+
__publicField(this, "low");
|
|
2759
|
+
__publicField(this, "groundAt");
|
|
2760
|
+
__publicField(this, "gravity");
|
|
2761
|
+
__publicField(this, "autoSplit");
|
|
2762
|
+
__publicField(this, "maxFragments");
|
|
2763
|
+
__publicField(this, "bounds", /* @__PURE__ */ new Map());
|
|
2764
|
+
__publicField(this, "queue", []);
|
|
2765
|
+
__publicField(this, "unsubscribe");
|
|
2766
|
+
__publicField(this, "visuals");
|
|
2767
|
+
__publicField(this, "particles");
|
|
2768
|
+
__publicField(this, "fragments");
|
|
2769
|
+
__publicField(this, "ground");
|
|
2770
|
+
__publicField(this, "pieceSys");
|
|
2771
|
+
__publicField(this, "active", /* @__PURE__ */ new Map());
|
|
2772
|
+
__publicField(this, "fires", /* @__PURE__ */ new Map());
|
|
2773
|
+
__publicField(this, "leaks", []);
|
|
2774
|
+
__publicField(this, "homeTags", []);
|
|
2775
|
+
__publicField(this, "throttles", /* @__PURE__ */ new Map());
|
|
2776
|
+
__publicField(this, "rng", createRng(12648430));
|
|
2777
|
+
__publicField(this, "light", null);
|
|
2778
|
+
__publicField(this, "lightT", 0);
|
|
2779
|
+
__publicField(this, "lightDur", 0.3);
|
|
2780
|
+
__publicField(this, "lightPeak", 0);
|
|
2781
|
+
__publicField(this, "time", 0);
|
|
2782
|
+
__publicField(this, "scanTimer", 0);
|
|
2783
|
+
__publicField(this, "disposed", false);
|
|
2784
|
+
__publicField(this, "box");
|
|
2785
|
+
__publicField(this, "tmpQ");
|
|
2786
|
+
__publicField(this, "v1");
|
|
2787
|
+
__publicField(this, "v2");
|
|
2788
|
+
this.world = o.world;
|
|
2789
|
+
this.scene = o.scene;
|
|
2790
|
+
this.quality = o.quality ?? "medium";
|
|
2791
|
+
this.low = this.quality === "low";
|
|
2792
|
+
this.groundAt = o.groundAt ?? (() => 0);
|
|
2793
|
+
this.gravity = o.gravity ?? 9.81;
|
|
2794
|
+
this.autoSplit = o.autoSplit !== false;
|
|
2795
|
+
this.maxFragments = o.maxFragments ?? 160;
|
|
2796
|
+
this.box = new THREE.Box3();
|
|
2797
|
+
this.tmpQ = new THREE.Quaternion();
|
|
2798
|
+
this.v1 = new THREE.Vector3();
|
|
2799
|
+
this.v2 = new THREE.Vector3();
|
|
2800
|
+
const maxParticles = Math.max(8, Math.floor((o.maxParticles ?? 2500) * (this.low ? 0.5 : 1)));
|
|
2801
|
+
this.visuals = new Visuals(THREE, this.low, 600);
|
|
2802
|
+
this.ground = new GroundSpots(THREE, o.scene, this.groundAt, 48);
|
|
2803
|
+
this.particles = new ParticleSystem(THREE, {
|
|
2804
|
+
capacity: maxParticles,
|
|
2805
|
+
scene: o.scene,
|
|
2806
|
+
density: this.low ? 0.6 : 1,
|
|
2807
|
+
pointScale: o.pointScale ?? 700,
|
|
2808
|
+
groundAt: this.groundAt,
|
|
2809
|
+
gravity: this.gravity,
|
|
2810
|
+
onLand: (x, _y, z, color, tag) => {
|
|
2811
|
+
const home = this.homeTags[tag - 1] ?? "";
|
|
2812
|
+
this.ground.add("puddle", x, z, 0.05 + this.rng() * 0.04, color, home);
|
|
2813
|
+
}
|
|
2814
|
+
});
|
|
2815
|
+
this.fragments = new FragmentSystem(THREE, {
|
|
2816
|
+
scene: o.scene,
|
|
2817
|
+
groundAt: this.groundAt,
|
|
2818
|
+
gravity: this.gravity,
|
|
2819
|
+
max: this.maxFragments,
|
|
2820
|
+
life: o.fragmentLife ?? 12
|
|
2821
|
+
});
|
|
2822
|
+
this.pieceSys = new PieceSystem(THREE, {
|
|
2823
|
+
groundAt: this.groundAt,
|
|
2824
|
+
gravity: this.gravity,
|
|
2825
|
+
scene: o.scene,
|
|
2826
|
+
onHardLanding: (p, point, speed) => this.hardLanding(p, point, speed)
|
|
2827
|
+
});
|
|
2828
|
+
this.unsubscribe = this.world.on("*", (ev) => {
|
|
2829
|
+
if (this.queue.length < QUEUE_CAP) this.queue.push(ev);
|
|
2830
|
+
});
|
|
2831
|
+
}
|
|
2832
|
+
// ----------------------------------------------------------------------------------------------------------------------------------
|
|
2833
|
+
// Binding
|
|
2834
|
+
// ----------------------------------------------------------------------------------------------------------------------------------
|
|
2835
|
+
bind(objectId, root, options = {}) {
|
|
2836
|
+
if (this.bounds.has(objectId)) this.unbind(objectId);
|
|
2837
|
+
const state = this.world.state(objectId);
|
|
2838
|
+
const partIds = new Set((state?.parts ?? []).map((p) => p.id));
|
|
2839
|
+
const byPart = /* @__PURE__ */ new Map();
|
|
2840
|
+
const taken = /* @__PURE__ */ new Set();
|
|
2841
|
+
const add = (pid, m) => {
|
|
2842
|
+
if (taken.has(m)) return;
|
|
2843
|
+
taken.add(m);
|
|
2844
|
+
const l = byPart.get(pid);
|
|
2845
|
+
if (l) l.push(m);
|
|
2846
|
+
else byPart.set(pid, [m]);
|
|
2847
|
+
};
|
|
2848
|
+
const meshesIn = (o) => {
|
|
2849
|
+
const out = [];
|
|
2850
|
+
o.traverse((c) => {
|
|
2851
|
+
if (c.isMesh) out.push(c);
|
|
2852
|
+
});
|
|
2853
|
+
return out;
|
|
2854
|
+
};
|
|
2855
|
+
if (options.parts) {
|
|
2856
|
+
for (const [pid, v] of Object.entries(options.parts)) {
|
|
2857
|
+
for (const o of Array.isArray(v) ? v : [v]) for (const m of meshesIn(o)) add(pid, m);
|
|
2858
|
+
}
|
|
2859
|
+
} else {
|
|
2860
|
+
const leftovers = [];
|
|
2861
|
+
for (const m of meshesIn(root)) {
|
|
2862
|
+
const ud = partHintOf(m.userData?.destructionPart)?.id;
|
|
2863
|
+
if (ud !== void 0 && partIds.has(ud)) add(ud, m);
|
|
2864
|
+
else if (partIds.has(m.name)) add(m.name, m);
|
|
2865
|
+
else leftovers.push(m);
|
|
2866
|
+
}
|
|
2867
|
+
if (leftovers.length) this.matchByBox(objectId, root, leftovers, add);
|
|
2868
|
+
}
|
|
2869
|
+
const bound = { id: objectId, root, sync: options.syncTransform !== false, parts: /* @__PURE__ */ new Map(), lastPos: null, lastQuat: null, piece: null, isSplit: false };
|
|
2870
|
+
for (const pid of partIds) bound.parts.set(pid, this.makePartVis(objectId, pid, state?.parts.find((p) => p.id === pid)?.material ?? "", byPart.get(pid) ?? []));
|
|
2871
|
+
for (const [pid, meshes] of byPart) {
|
|
2872
|
+
if (!bound.parts.has(pid)) bound.parts.set(pid, this.makePartVis(objectId, pid, this.world.part(objectId, pid)?.material ?? "", meshes));
|
|
2873
|
+
}
|
|
2874
|
+
this.bounds.set(objectId, bound);
|
|
2875
|
+
}
|
|
2876
|
+
makePartVis(home, id, material, meshes) {
|
|
2877
|
+
return { id, home, material, meshes: meshes.map((m) => this.visuals.makeMeshVis(m, home)), charApplied: 0, glowApplied: 0, meltApplied: 0, gone: "none" };
|
|
2878
|
+
}
|
|
2879
|
+
/** Match unlabelled meshes to the part whose shape contains the centre of the mesh's bounding box. */
|
|
2880
|
+
matchByBox(objectId, root, meshes, add) {
|
|
2881
|
+
let specParts;
|
|
2882
|
+
try {
|
|
2883
|
+
specParts = this.world.serialize?.().objects.find((o) => o.id === objectId)?.spec.parts;
|
|
2884
|
+
} catch {
|
|
2885
|
+
specParts = void 0;
|
|
2886
|
+
}
|
|
2887
|
+
if (!specParts) return;
|
|
2888
|
+
root.updateMatrixWorld(true);
|
|
2889
|
+
const e = new this.THREE.Euler();
|
|
2890
|
+
const q = new this.THREE.Quaternion();
|
|
2891
|
+
for (const m of meshes) {
|
|
2892
|
+
this.box.setFromObject(m);
|
|
2893
|
+
if (this.box.isEmpty()) continue;
|
|
2894
|
+
const c = root.worldToLocal(this.box.getCenter(this.v1));
|
|
2895
|
+
let best = null;
|
|
2896
|
+
let bestVol = Infinity;
|
|
2897
|
+
for (const p of specParts) {
|
|
2898
|
+
const l = this.v2.set(c.x - p.position[0], c.y - p.position[1], c.z - p.position[2]);
|
|
2899
|
+
if (p.rotation) l.applyQuaternion(q.setFromEuler(e.set(p.rotation[0], p.rotation[1], p.rotation[2], "XYZ")).invert());
|
|
2900
|
+
let inside = false;
|
|
2901
|
+
let vol = 0;
|
|
2902
|
+
const s = p.shape;
|
|
2903
|
+
if (s.kind === "box") {
|
|
2904
|
+
inside = Math.abs(l.x) <= s.size[0] / 2 && Math.abs(l.y) <= s.size[1] / 2 && Math.abs(l.z) <= s.size[2] / 2;
|
|
2905
|
+
vol = s.size[0] * s.size[1] * s.size[2];
|
|
2906
|
+
} else if (s.kind === "cylinder") {
|
|
2907
|
+
inside = Math.hypot(l.x, l.z) <= s.radius && Math.abs(l.y) <= s.height / 2;
|
|
2908
|
+
vol = Math.PI * s.radius * s.radius * s.height;
|
|
2909
|
+
} else {
|
|
2910
|
+
inside = l.length() <= s.radius;
|
|
2911
|
+
vol = 4 / 3 * Math.PI * s.radius ** 3;
|
|
2912
|
+
}
|
|
2913
|
+
if (inside && vol < bestVol) {
|
|
2914
|
+
best = p;
|
|
2915
|
+
bestVol = vol;
|
|
2916
|
+
}
|
|
2917
|
+
}
|
|
2918
|
+
if (best) add(best.id, m);
|
|
2919
|
+
}
|
|
2920
|
+
}
|
|
2921
|
+
unbind(objectId) {
|
|
2922
|
+
const b = this.bounds.get(objectId);
|
|
2923
|
+
if (!b) return;
|
|
2924
|
+
this.restore(objectId);
|
|
2925
|
+
this.pieceSys.remove(objectId);
|
|
2926
|
+
this.bounds.delete(objectId);
|
|
2927
|
+
}
|
|
2928
|
+
// ----------------------------------------------------------------------------------------------------------------------------------
|
|
2929
|
+
// Pieces
|
|
2930
|
+
// ----------------------------------------------------------------------------------------------------------------------------------
|
|
2931
|
+
/** Half extents and centre of the box around some meshes, in the local space of `root`. */
|
|
2932
|
+
measure(root, meshes) {
|
|
2933
|
+
root.updateMatrixWorld(true);
|
|
2934
|
+
const inv = root.matrixWorld.clone().invert();
|
|
2935
|
+
const total = new this.THREE.Box3();
|
|
2936
|
+
const m4 = new this.THREE.Matrix4();
|
|
2937
|
+
for (const m of meshes) {
|
|
2938
|
+
const g = m.geometry;
|
|
2939
|
+
if (!g.boundingBox) g.computeBoundingBox();
|
|
2940
|
+
if (!g.boundingBox || g.boundingBox.isEmpty()) continue;
|
|
2941
|
+
total.union(g.boundingBox.clone().applyMatrix4(m4.multiplyMatrices(inv, m.matrixWorld)));
|
|
2942
|
+
}
|
|
2943
|
+
if (total.isEmpty()) return { half: [0.25, 0.25, 0.25], center: new this.THREE.Vector3() };
|
|
2944
|
+
const size = total.getSize(new this.THREE.Vector3());
|
|
2945
|
+
return { half: [Math.max(0.02, size.x / 2), Math.max(0.02, size.y / 2), Math.max(0.02, size.z / 2)], center: total.getCenter(new this.THREE.Vector3()) };
|
|
2946
|
+
}
|
|
2947
|
+
meshesOf(b) {
|
|
2948
|
+
const out = [];
|
|
2949
|
+
for (const pv of b.parts.values()) if (pv.gone === "none") for (const mv of pv.meshes) out.push(mv.mesh);
|
|
2950
|
+
return out;
|
|
2951
|
+
}
|
|
2952
|
+
massOf(objectId) {
|
|
2953
|
+
const st = this.world.state(objectId);
|
|
2954
|
+
if (!st) return 5;
|
|
2955
|
+
let m = 0;
|
|
2956
|
+
for (const p of st.parts) if (p.status !== "broken" && p.status !== "melted" && p.status !== "ashes") m += p.mass;
|
|
2957
|
+
return m > 0 ? m : 5;
|
|
2958
|
+
}
|
|
2959
|
+
makePiece(objectId, options = {}) {
|
|
2960
|
+
const b = this.bounds.get(objectId);
|
|
2961
|
+
if (!b) throw new Error(`game-destruction-three: object "${objectId}" is not bound`);
|
|
2962
|
+
if (b.root.parent && b.root.parent !== this.scene) this.scene.attach(b.root);
|
|
2963
|
+
const { half, center } = this.measure(b.root, this.meshesOf(b));
|
|
2964
|
+
const piece = this.pieceSys.create(objectId, b.root, half, center, options.mass ?? this.massOf(objectId), options.velocity);
|
|
2965
|
+
b.piece = piece;
|
|
2966
|
+
return piece;
|
|
2967
|
+
}
|
|
2968
|
+
pieces() {
|
|
2969
|
+
return [...this.pieceSys.list];
|
|
2970
|
+
}
|
|
2971
|
+
piece(objectId) {
|
|
2972
|
+
return this.pieceSys.get(objectId);
|
|
2973
|
+
}
|
|
2974
|
+
impulse(objectId, impulse, point) {
|
|
2975
|
+
const p = this.pieceSys.get(objectId);
|
|
2976
|
+
if (p) this.pieceSys.impulse(p, impulse, point);
|
|
2977
|
+
}
|
|
2978
|
+
hardLanding(p, point, speed) {
|
|
2979
|
+
const key = this.impactSoundOf(p.objectId);
|
|
2980
|
+
this.sound(key, point, clamp(speed / 10, 0.2, 1));
|
|
2981
|
+
this.syncBound(p.objectId);
|
|
2982
|
+
try {
|
|
2983
|
+
this.world.hit(p.objectId, { type: "blunt", point, energy: 0.5 * p.mass * speed * speed, radius: 0.08, direction: [0, -1, 0], source: "fall" });
|
|
2984
|
+
} catch {
|
|
2985
|
+
}
|
|
2986
|
+
}
|
|
2987
|
+
impactSoundOf(objectId) {
|
|
2988
|
+
const st = this.world.state(objectId);
|
|
2989
|
+
let best;
|
|
2990
|
+
let mass = -1;
|
|
2991
|
+
for (const p of st?.parts ?? []) {
|
|
2992
|
+
if (p.mass > mass) {
|
|
2993
|
+
mass = p.mass;
|
|
2994
|
+
best = this.world.materials.get(p.material);
|
|
2995
|
+
}
|
|
2996
|
+
}
|
|
2997
|
+
return impactKey(best);
|
|
2998
|
+
}
|
|
2999
|
+
// ----------------------------------------------------------------------------------------------------------------------------------
|
|
3000
|
+
// Update
|
|
3001
|
+
// ----------------------------------------------------------------------------------------------------------------------------------
|
|
3002
|
+
update(dt) {
|
|
3003
|
+
if (this.disposed) return;
|
|
3004
|
+
dt = clamp(dt, 0, 0.1);
|
|
3005
|
+
this.time += dt;
|
|
3006
|
+
this.drainQueue();
|
|
3007
|
+
this.updateActive(dt);
|
|
3008
|
+
this.updateLeaks(dt);
|
|
3009
|
+
this.pieceSys.update(dt);
|
|
3010
|
+
this.fragments.update(dt);
|
|
3011
|
+
this.ground.update(dt);
|
|
3012
|
+
this.updateLight(dt);
|
|
3013
|
+
this.particles.update(dt);
|
|
3014
|
+
this.syncTransforms();
|
|
3015
|
+
}
|
|
3016
|
+
drainQueue() {
|
|
3017
|
+
const batch = this.queue.splice(0, this.queue.length);
|
|
3018
|
+
for (const ev of batch) {
|
|
3019
|
+
try {
|
|
3020
|
+
this.apply(ev);
|
|
3021
|
+
} catch (err) {
|
|
3022
|
+
if (typeof console !== "undefined") console.error("game-destruction-three: failed to apply", ev.type, err);
|
|
3023
|
+
}
|
|
3024
|
+
}
|
|
3025
|
+
}
|
|
3026
|
+
syncTransforms() {
|
|
3027
|
+
for (const b of this.bounds.values()) this.syncOne(b);
|
|
3028
|
+
}
|
|
3029
|
+
/** Push the current transform of one bound object to the world right now (used before a landing hit). */
|
|
3030
|
+
syncBound(objectId) {
|
|
3031
|
+
const b = this.bounds.get(objectId);
|
|
3032
|
+
if (b) this.syncOne(b);
|
|
3033
|
+
}
|
|
3034
|
+
syncOne(b) {
|
|
3035
|
+
if (!b.sync) return;
|
|
3036
|
+
const p = this.v1;
|
|
3037
|
+
const q = this.tmpQ;
|
|
3038
|
+
b.root.updateWorldMatrix(true, false);
|
|
3039
|
+
b.root.matrixWorld.decompose(p, q, this.v2);
|
|
3040
|
+
const last = b.lastPos;
|
|
3041
|
+
const lq = b.lastQuat;
|
|
3042
|
+
const moved = !last || !lq || Math.abs(p.x - last[0]) + Math.abs(p.y - last[1]) + Math.abs(p.z - last[2]) > 1e-5 || Math.abs(q.x - lq[0]) + Math.abs(q.y - lq[1]) + Math.abs(q.z - lq[2]) + Math.abs(q.w - lq[3]) > 1e-6;
|
|
3043
|
+
if (!moved) return;
|
|
3044
|
+
b.lastPos = [p.x, p.y, p.z];
|
|
3045
|
+
b.lastQuat = [q.x, q.y, q.z, q.w];
|
|
3046
|
+
if (this.world.has(b.id)) this.world.setTransform(b.id, [p.x, p.y, p.z], [q.x, q.y, q.z, q.w]);
|
|
3047
|
+
}
|
|
3048
|
+
// ----------------------------------------------------------------------------------------------------------------------------------
|
|
3049
|
+
// Events
|
|
3050
|
+
// ----------------------------------------------------------------------------------------------------------------------------------
|
|
3051
|
+
apply(ev) {
|
|
3052
|
+
switch (ev.type) {
|
|
3053
|
+
case "damage":
|
|
3054
|
+
if (ev.damageType === "heat" || ev.damageType === "fire" || ev.damageType === "explosive") this.activate(ev.object, ev.part);
|
|
3055
|
+
break;
|
|
3056
|
+
case "dent":
|
|
3057
|
+
this.onDent(ev);
|
|
3058
|
+
break;
|
|
3059
|
+
case "hole":
|
|
3060
|
+
this.onHole(ev);
|
|
3061
|
+
break;
|
|
3062
|
+
case "crack":
|
|
3063
|
+
this.onCrack(ev);
|
|
3064
|
+
break;
|
|
3065
|
+
case "ricochet": {
|
|
3066
|
+
const d = ev.direction;
|
|
3067
|
+
this.particles.burst("sparks", ev.point, d, 4 + Math.min(10, ev.energy / 150), 4);
|
|
3068
|
+
this.sound("ricochet", ev.point, 0.7);
|
|
3069
|
+
break;
|
|
3070
|
+
}
|
|
3071
|
+
case "debris":
|
|
3072
|
+
this.particles.burst(ev.kind, ev.point, ev.normal, ev.count, ev.speed > 0 ? ev.speed : DEFAULT_SPEED[ev.kind] ?? 1, this.debrisOptions(ev.kind, ev.object, ev.part));
|
|
3073
|
+
break;
|
|
3074
|
+
case "fracture":
|
|
3075
|
+
this.onFracture(ev);
|
|
3076
|
+
break;
|
|
3077
|
+
case "detach":
|
|
3078
|
+
this.onDetach(ev);
|
|
3079
|
+
break;
|
|
3080
|
+
case "disassemble_progress": {
|
|
3081
|
+
const k = `unscrew:${ev.joint}`;
|
|
3082
|
+
if (this.time - (this.throttles.get(k) ?? -1) > 0.25) {
|
|
3083
|
+
this.throttles.set(k, this.time);
|
|
3084
|
+
this.sound("unscrew", this.rootPoint(ev.object), clamp(0.3 + ev.progress * 0.5, 0, 1));
|
|
3085
|
+
}
|
|
3086
|
+
break;
|
|
3087
|
+
}
|
|
3088
|
+
case "ignite":
|
|
3089
|
+
this.fires.set(`${ev.object}|${ev.part}`, { object: ev.object, part: ev.part, point: ev.point, accFire: 0, accSmoke: 0 });
|
|
3090
|
+
this.activate(ev.object, ev.part);
|
|
3091
|
+
this.particles.burst("fire", ev.point, [0, 1, 0], 6, 1);
|
|
3092
|
+
this.sound("ignite", ev.point, 0.7);
|
|
3093
|
+
this.sound("burn_loop", ev.point, 0.5);
|
|
3094
|
+
break;
|
|
3095
|
+
case "extinguish": {
|
|
3096
|
+
const f = this.fires.get(`${ev.object}|${ev.part}`);
|
|
3097
|
+
if (f) {
|
|
3098
|
+
this.fires.delete(`${ev.object}|${ev.part}`);
|
|
3099
|
+
this.particles.burst("steam", f.point, [0, 1, 0], 14, 1.2);
|
|
3100
|
+
}
|
|
3101
|
+
this.activate(ev.object, ev.part);
|
|
3102
|
+
this.sound("extinguish", f?.point ?? this.rootPoint(ev.object), 0.6);
|
|
3103
|
+
break;
|
|
3104
|
+
}
|
|
3105
|
+
case "burnout": {
|
|
3106
|
+
this.fires.delete(`${ev.object}|${ev.part}`);
|
|
3107
|
+
this.particles.burst("ash", ev.point, [0, 1, 0], 16, 1);
|
|
3108
|
+
this.particles.burst("smoke", ev.point, [0, 1, 0], 6, 0.8, { color: SMOKE_TONES.grey });
|
|
3109
|
+
const pv = this.partVis(ev.object, ev.part);
|
|
3110
|
+
if (pv) {
|
|
3111
|
+
const def = this.world.materials.get(pv.material);
|
|
3112
|
+
this.visuals.setChar(pv, 1, def?.visual?.charColor ?? 1709072);
|
|
3113
|
+
}
|
|
3114
|
+
this.activate(ev.object, ev.part);
|
|
3115
|
+
break;
|
|
3116
|
+
}
|
|
3117
|
+
case "melt":
|
|
3118
|
+
this.activate(ev.object, ev.part);
|
|
3119
|
+
if (this.time - (this.throttles.get(`melt:${ev.object}|${ev.part}`) ?? -9) > 1.5) {
|
|
3120
|
+
this.throttles.set(`melt:${ev.object}|${ev.part}`, this.time);
|
|
3121
|
+
this.sound("melt_sizzle", this.rootPoint(ev.object), 0.4);
|
|
3122
|
+
}
|
|
3123
|
+
break;
|
|
3124
|
+
case "drip": {
|
|
3125
|
+
const b = this.bounds.get(ev.object);
|
|
3126
|
+
const pv = b?.parts.get(ev.part);
|
|
3127
|
+
const def = this.world.materials.get(ev.material);
|
|
3128
|
+
const color = (pv && this.partColor(pv, def)) ?? fallbackColor(ev.material, def);
|
|
3129
|
+
let tag = this.homeTags.indexOf(ev.object) + 1;
|
|
3130
|
+
if (tag === 0) tag = this.homeTags.push(ev.object);
|
|
3131
|
+
this.particles.spawn("drips", ev.point, [(this.rng() - 0.5) * 0.1, -0.1, (this.rng() - 0.5) * 0.1], { color, tag });
|
|
3132
|
+
break;
|
|
3133
|
+
}
|
|
3134
|
+
case "leak": {
|
|
3135
|
+
const key = `${ev.object}|${ev.part}`;
|
|
3136
|
+
const same = this.leaks.find((l) => l.object === ev.object && l.part === ev.part && Math.hypot(l.point[0] - ev.point[0], l.point[1] - ev.point[1], l.point[2] - ev.point[2]) < 0.03);
|
|
3137
|
+
if (same) {
|
|
3138
|
+
same.rate = ev.rate;
|
|
3139
|
+
same.direction = ev.direction;
|
|
3140
|
+
} else {
|
|
3141
|
+
if (this.leaks.length >= 24) this.leaks.shift();
|
|
3142
|
+
this.leaks.push({ object: ev.object, part: ev.part, fluid: ev.fluid, point: ev.point, direction: ev.direction, rate: ev.rate, pressurized: ev.pressurized, acc: 0 });
|
|
3143
|
+
}
|
|
3144
|
+
void key;
|
|
3145
|
+
break;
|
|
3146
|
+
}
|
|
3147
|
+
case "explode":
|
|
3148
|
+
this.onExplode(ev);
|
|
3149
|
+
break;
|
|
3150
|
+
case "destroyed":
|
|
3151
|
+
break;
|
|
3152
|
+
}
|
|
3153
|
+
}
|
|
3154
|
+
rootPoint(objectId) {
|
|
3155
|
+
const b = this.bounds.get(objectId);
|
|
3156
|
+
return b ? [b.root.position.x, b.root.position.y, b.root.position.z] : [0, 0, 0];
|
|
3157
|
+
}
|
|
3158
|
+
sound(key, point, volume) {
|
|
3159
|
+
this.o.onSound?.(key, point, volume);
|
|
3160
|
+
}
|
|
3161
|
+
partVis(objectId, partId) {
|
|
3162
|
+
return this.bounds.get(objectId)?.parts.get(partId) ?? null;
|
|
3163
|
+
}
|
|
3164
|
+
activate(objectId, partId) {
|
|
3165
|
+
this.active.set(`${objectId}|${partId}`, { object: objectId, part: partId });
|
|
3166
|
+
}
|
|
3167
|
+
/** Current colour of the part's first mesh (char included), or null. */
|
|
3168
|
+
partColor(pv, def) {
|
|
3169
|
+
const mv = pv.meshes[0];
|
|
3170
|
+
if (!mv) return null;
|
|
3171
|
+
const mat = materialsOf2(mv.mesh.material)[0];
|
|
3172
|
+
const c = mat?.color;
|
|
3173
|
+
if (c && c.isColor) {
|
|
3174
|
+
const tint = this.visuals.vertexTint(mv);
|
|
3175
|
+
return tint ? c.clone().multiply(tint).getHex() : c.getHex();
|
|
3176
|
+
}
|
|
3177
|
+
return def ? fallbackColor(def.id, def) : null;
|
|
3178
|
+
}
|
|
3179
|
+
debrisOptions(kind, objectId, partId) {
|
|
3180
|
+
const pv = this.partVis(objectId, partId);
|
|
3181
|
+
const def = pv ? this.world.materials.get(pv.material) : void 0;
|
|
3182
|
+
if (kind === "smoke") return { color: SMOKE_TONES[def?.thermal.smoke ?? "grey"] };
|
|
3183
|
+
if (kind === "fibers" || kind === "leaves") {
|
|
3184
|
+
const c = pv ? this.visuals.baseColorHex(pv.meshes[0] ?? {}) : -1;
|
|
3185
|
+
return c >= 0 ? { color: c } : void 0;
|
|
3186
|
+
}
|
|
3187
|
+
if (kind === "dust" || kind === "chips") {
|
|
3188
|
+
const c = pv && pv.meshes[0] ? this.visuals.baseColorHex(pv.meshes[0]) : -1;
|
|
3189
|
+
return c >= 0 && kind === "chips" ? { color: c } : void 0;
|
|
3190
|
+
}
|
|
3191
|
+
return void 0;
|
|
3192
|
+
}
|
|
3193
|
+
/** Mesh of the part closest to a world point. */
|
|
3194
|
+
nearestMesh(pv, p) {
|
|
3195
|
+
let best = null;
|
|
3196
|
+
let bd = Infinity;
|
|
3197
|
+
for (const mv of pv.meshes) {
|
|
3198
|
+
if (!mv.mesh.visible) continue;
|
|
3199
|
+
const d = this.box.setFromObject(mv.mesh).distanceToPoint(p);
|
|
3200
|
+
if (d < bd) {
|
|
3201
|
+
bd = d;
|
|
3202
|
+
best = mv;
|
|
3203
|
+
}
|
|
3204
|
+
}
|
|
3205
|
+
return best;
|
|
3206
|
+
}
|
|
3207
|
+
worldDir(b, v) {
|
|
3208
|
+
b.root.updateWorldMatrix(true, false);
|
|
3209
|
+
return new this.THREE.Vector3(v[0], v[1], v[2]).applyQuaternion(b.root.getWorldQuaternion(this.tmpQ)).normalize();
|
|
3210
|
+
}
|
|
3211
|
+
onDent(ev) {
|
|
3212
|
+
const b = this.bounds.get(ev.object);
|
|
3213
|
+
const pv = b?.parts.get(ev.part);
|
|
3214
|
+
if (!b || !pv) return;
|
|
3215
|
+
const def = this.world.materials.get(pv.material);
|
|
3216
|
+
const wp = new this.THREE.Vector3(ev.worldPoint[0], ev.worldPoint[1], ev.worldPoint[2]);
|
|
3217
|
+
const wn = this.worldDir(b, ev.dent.normal);
|
|
3218
|
+
for (const mv of pv.meshes) {
|
|
3219
|
+
if (!mv.mesh.visible) continue;
|
|
3220
|
+
this.visuals.applyDent(mv, wp, wn, ev.dent);
|
|
3221
|
+
}
|
|
3222
|
+
if (def?.tags?.includes("metal")) this.particles.burst("sparks", ev.worldPoint, [wn.x, wn.y, wn.z], 4 + Math.min(8, ev.dent.depth * 150), 3.2);
|
|
3223
|
+
this.sound(impactKey(def), ev.worldPoint, clamp(0.3 + ev.dent.depth * 12, 0.3, 1));
|
|
3224
|
+
}
|
|
3225
|
+
onHole(ev) {
|
|
3226
|
+
const b = this.bounds.get(ev.object);
|
|
3227
|
+
const pv = b?.parts.get(ev.part);
|
|
3228
|
+
if (!b || !pv) return;
|
|
3229
|
+
const def = this.world.materials.get(pv.material);
|
|
3230
|
+
const n = this.worldDir(b, ev.hole.normal);
|
|
3231
|
+
const draw = (point, normal) => {
|
|
3232
|
+
const wp = new this.THREE.Vector3(point[0], point[1], point[2]);
|
|
3233
|
+
const mv = this.nearestMesh(pv, wp);
|
|
3234
|
+
if (!mv) return;
|
|
3235
|
+
if (def?.visual?.transparent) {
|
|
3236
|
+
const seed = hashNumbers(ev.time, point[0], point[1], point[2]);
|
|
3237
|
+
this.visuals.addCrack(mv, wp, normal, 7, Math.max(0.05, ev.hole.diameter * 5), 15267071, seed);
|
|
3238
|
+
} else {
|
|
3239
|
+
this.visuals.addHole(mv, wp, normal, ev.hole.diameter);
|
|
3240
|
+
}
|
|
3241
|
+
};
|
|
3242
|
+
draw(ev.worldPoint, n);
|
|
3243
|
+
if (ev.hole.through && ev.exitPoint) draw(ev.exitPoint, n.clone().negate());
|
|
3244
|
+
if (def?.tags?.includes("metal")) this.particles.burst("sparks", ev.worldPoint, [n.x, n.y, n.z], 6, 3.5);
|
|
3245
|
+
this.sound(impactKey(def), ev.worldPoint, 0.6);
|
|
3246
|
+
}
|
|
3247
|
+
onCrack(ev) {
|
|
3248
|
+
const b = this.bounds.get(ev.object);
|
|
3249
|
+
const pv = b?.parts.get(ev.part);
|
|
3250
|
+
if (!b || !pv) return;
|
|
3251
|
+
const def = this.world.materials.get(pv.material);
|
|
3252
|
+
const wp = new this.THREE.Vector3(ev.worldPoint[0], ev.worldPoint[1], ev.worldPoint[2]);
|
|
3253
|
+
const mv = this.nearestMesh(pv, wp);
|
|
3254
|
+
if (mv) {
|
|
3255
|
+
const color = def?.visual?.transparent ? 15267071 : 2762532;
|
|
3256
|
+
this.visuals.addCrack(mv, wp, this.worldDir(b, ev.crack.normal), ev.crack.rays, ev.crack.length, color, hashNumbers(ev.time, ev.worldPoint[0], ev.worldPoint[1], ev.worldPoint[2]));
|
|
3257
|
+
}
|
|
3258
|
+
this.sound(impactKey(def), ev.worldPoint, 0.5);
|
|
3259
|
+
}
|
|
3260
|
+
onFracture(ev) {
|
|
3261
|
+
const b = this.bounds.get(ev.object);
|
|
3262
|
+
const pv = b?.parts.get(ev.part);
|
|
3263
|
+
const matId = pv?.material || (ev.fragments[0]?.material ?? "");
|
|
3264
|
+
const def = this.world.materials.get(matId);
|
|
3265
|
+
let color = fallbackColor(matId, def);
|
|
3266
|
+
let opacity = 0.5;
|
|
3267
|
+
const transparent = def?.visual?.transparent === true;
|
|
3268
|
+
if (pv) {
|
|
3269
|
+
const c = this.partColor(pv, def);
|
|
3270
|
+
if (c !== null) color = c;
|
|
3271
|
+
const m = pv.meshes[0] ? materialsOf2(pv.meshes[0].origMaterial)[0] : void 0;
|
|
3272
|
+
if (m && m.transparent) opacity = clamp(m.opacity, 0.2, 0.8);
|
|
3273
|
+
this.visuals.hide(pv, "broken");
|
|
3274
|
+
}
|
|
3275
|
+
const maxAlive = this.low ? Math.floor(this.maxFragments / 2) : this.maxFragments;
|
|
3276
|
+
const step = this.low ? 2 : 1;
|
|
3277
|
+
for (let i = 0; i < ev.fragments.length; i += step) {
|
|
3278
|
+
const fr = ev.fragments[i];
|
|
3279
|
+
const fdef = this.world.materials.get(fr.material);
|
|
3280
|
+
const mat = this.fragments.materialFor(fr.material, fdef === def || !fdef ? color : fallbackColor(fr.material, fdef), transparent || fdef?.visual?.transparent === true, opacity);
|
|
3281
|
+
this.fragments.spawn(fr, mat, ev.object, maxAlive);
|
|
3282
|
+
}
|
|
3283
|
+
const up = [0, 1, 0];
|
|
3284
|
+
const sizeK = clamp(ev.fragments.length / 10, 0.5, 2);
|
|
3285
|
+
switch (ev.style) {
|
|
3286
|
+
case "shatter":
|
|
3287
|
+
this.particles.burst("shards", ev.point, up, 18 * sizeK, 3);
|
|
3288
|
+
break;
|
|
3289
|
+
case "crumble":
|
|
3290
|
+
this.particles.burst("dust", ev.point, up, 16 * sizeK, 1.2, { color: pv ? this.partColor(pv, def) ?? void 0 : void 0 });
|
|
3291
|
+
this.particles.burst("chips", ev.point, up, 6, 3);
|
|
3292
|
+
break;
|
|
3293
|
+
case "splinter":
|
|
3294
|
+
this.particles.burst("splinters", ev.point, up, 14 * sizeK, 3);
|
|
3295
|
+
this.particles.burst("dust", ev.point, up, 5, 0.8, { color: 11901556 });
|
|
3296
|
+
break;
|
|
3297
|
+
case "tear":
|
|
3298
|
+
this.particles.burst("fibers", ev.point, up, 12 * sizeK, 1.6, { color });
|
|
3299
|
+
break;
|
|
3300
|
+
case "snap":
|
|
3301
|
+
this.particles.burst("chips", ev.point, up, 8 * sizeK, 3);
|
|
3302
|
+
break;
|
|
3303
|
+
default:
|
|
3304
|
+
this.particles.burst("sparks", ev.point, up, 10, 4);
|
|
3305
|
+
}
|
|
3306
|
+
this.sound(fractureKey(def, ev.style), ev.point, clamp(0.4 + ev.fragments.length * 0.03, 0.4, 1));
|
|
3307
|
+
}
|
|
3308
|
+
onDetach(ev) {
|
|
3309
|
+
this.sound("detach", this.rootPoint(ev.object), 0.5);
|
|
3310
|
+
if (!this.autoSplit) return;
|
|
3311
|
+
const b = this.bounds.get(ev.object);
|
|
3312
|
+
if (!b) return;
|
|
3313
|
+
const st = this.world.state(ev.object);
|
|
3314
|
+
if (!st || st.groups.length < 2) return;
|
|
3315
|
+
const loose = st.groups.length - 1;
|
|
3316
|
+
for (let i = 0; i < loose; i++) {
|
|
3317
|
+
let newId;
|
|
3318
|
+
try {
|
|
3319
|
+
newId = this.world.splitGroup(ev.object, 1);
|
|
3320
|
+
} catch {
|
|
3321
|
+
break;
|
|
3322
|
+
}
|
|
3323
|
+
this.adoptSplit(b, newId);
|
|
3324
|
+
}
|
|
3325
|
+
const old = b.piece;
|
|
3326
|
+
if (old) {
|
|
3327
|
+
const { half, center } = this.measure(b.root, this.meshesOf(b));
|
|
3328
|
+
old.halfExtents = half;
|
|
3329
|
+
this.pieceSys.setCenter(old, center);
|
|
3330
|
+
old.mass = Math.max(0.05, this.massOf(ev.object));
|
|
3331
|
+
old.sleeping = false;
|
|
3332
|
+
}
|
|
3333
|
+
}
|
|
3334
|
+
/** The renderer side of `splitGroup`: a new group holding the meshes of the new object, made a piece. */
|
|
3335
|
+
adoptSplit(from, newId) {
|
|
3336
|
+
const state = this.world.state(newId);
|
|
3337
|
+
const root = from.root;
|
|
3338
|
+
root.updateWorldMatrix(true, false);
|
|
3339
|
+
const group = new this.THREE.Group();
|
|
3340
|
+
group.name = `destruction-piece-${newId}`;
|
|
3341
|
+
root.getWorldPosition(group.position);
|
|
3342
|
+
root.getWorldQuaternion(group.quaternion);
|
|
3343
|
+
this.scene.add(group);
|
|
3344
|
+
group.updateMatrixWorld(true);
|
|
3345
|
+
const nb = { id: newId, root: group, sync: true, parts: /* @__PURE__ */ new Map(), lastPos: null, lastQuat: null, piece: null, isSplit: true };
|
|
3346
|
+
for (const p of state?.parts ?? []) {
|
|
3347
|
+
const pv = from.parts.get(p.id);
|
|
3348
|
+
if (!pv) continue;
|
|
3349
|
+
from.parts.delete(p.id);
|
|
3350
|
+
nb.parts.set(p.id, pv);
|
|
3351
|
+
for (const mv of pv.meshes) {
|
|
3352
|
+
group.attach(mv.mesh);
|
|
3353
|
+
mv.moved = true;
|
|
3354
|
+
}
|
|
3355
|
+
}
|
|
3356
|
+
this.bounds.set(newId, nb);
|
|
3357
|
+
const meshes = this.meshesOf(nb);
|
|
3358
|
+
if (meshes.length === 0) return;
|
|
3359
|
+
const { half, center } = this.measure(group, meshes);
|
|
3360
|
+
let vel = [0, 0, 0];
|
|
3361
|
+
let ang = [0, 0, 0];
|
|
3362
|
+
const op = from.piece;
|
|
3363
|
+
if (op) {
|
|
3364
|
+
vel = [...op.velocity];
|
|
3365
|
+
ang = [...op.angularVelocity];
|
|
3366
|
+
const c = this.pieceSys.centerOf(op, new this.THREE.Vector3());
|
|
3367
|
+
const nc = center.clone().applyQuaternion(group.quaternion).add(group.position);
|
|
3368
|
+
vel[0] += ang[1] * (nc.z - c.z) - ang[2] * (nc.y - c.y);
|
|
3369
|
+
vel[1] += ang[2] * (nc.x - c.x) - ang[0] * (nc.z - c.z);
|
|
3370
|
+
vel[2] += ang[0] * (nc.y - c.y) - ang[1] * (nc.x - c.x);
|
|
3371
|
+
}
|
|
3372
|
+
const piece = this.pieceSys.create(newId, group, half, center, this.massOf(newId), vel, ang);
|
|
3373
|
+
nb.piece = piece;
|
|
3374
|
+
this.o.onPiece?.(piece);
|
|
3375
|
+
}
|
|
3376
|
+
onExplode(ev) {
|
|
3377
|
+
const p = ev.point;
|
|
3378
|
+
const k = clamp(ev.radius / 3, 0.4, 2.5);
|
|
3379
|
+
this.particles.burst("flash", p, [0, 1, 0], 1, 0, { size: k });
|
|
3380
|
+
this.particles.burst("fire", p, [0, 1, 0], 34 * k, 4 * k, { size: 1 + k * 0.5 });
|
|
3381
|
+
this.particles.burst("smoke", p, [0, 1, 0], 24 * k, 2.2, { color: SMOKE_TONES.black, size: 1 + k * 0.6 });
|
|
3382
|
+
this.particles.burst("dust", p, [0, 1, 0], 22 * k, 3.5 * k);
|
|
3383
|
+
this.particles.burst("sparks", p, [0, 1, 0], 16 * k, 8);
|
|
3384
|
+
this.particles.push(p, ev.radius, 4);
|
|
3385
|
+
if (this.o.explosionLight !== false) {
|
|
3386
|
+
if (!this.light) {
|
|
3387
|
+
this.light = new this.THREE.PointLight(16754784, 0, 10, 2);
|
|
3388
|
+
this.light.name = "destruction-explosion-light";
|
|
3389
|
+
}
|
|
3390
|
+
if (!this.light.parent) this.scene.add(this.light);
|
|
3391
|
+
this.light.position.set(p[0], p[1] + 0.5, p[2]);
|
|
3392
|
+
this.light.distance = Math.max(6, ev.radius * 3);
|
|
3393
|
+
this.lightPeak = clamp(Math.sqrt(Math.max(1, ev.energy)) * 0.6, 10, 400);
|
|
3394
|
+
this.lightDur = 0.35;
|
|
3395
|
+
this.lightT = this.lightDur;
|
|
3396
|
+
}
|
|
3397
|
+
const c = this.v1;
|
|
3398
|
+
for (const pc of this.pieceSys.list) {
|
|
3399
|
+
this.pieceSys.centerOf(pc, c);
|
|
3400
|
+
const dx = c.x - p[0];
|
|
3401
|
+
const dy = c.y - p[1];
|
|
3402
|
+
const dz = c.z - p[2];
|
|
3403
|
+
const d = Math.hypot(dx, dy, dz);
|
|
3404
|
+
if (d > ev.radius) continue;
|
|
3405
|
+
const fall = (1 - d / ev.radius) ** 2;
|
|
3406
|
+
const speed = Math.min(30, Math.sqrt(2 * ev.energy * 0.02 / pc.mass)) * fall;
|
|
3407
|
+
const inv = d > 1e-4 ? 1 / d : 0;
|
|
3408
|
+
const dir = d > 1e-4 ? [dx * inv, dy * inv + 0.3, dz * inv] : [0, 1, 0];
|
|
3409
|
+
const spread = pc.halfExtents[0];
|
|
3410
|
+
this.pieceSys.impulse(pc, [dir[0] * speed * pc.mass, dir[1] * speed * pc.mass, dir[2] * speed * pc.mass], [c.x + (this.rng() - 0.5) * spread, c.y + spread * 0.5, c.z + (this.rng() - 0.5) * spread]);
|
|
3407
3411
|
}
|
|
3412
|
+
this.fragments.blast(p, ev.radius, Math.min(20, Math.sqrt(ev.energy) * 0.08));
|
|
3413
|
+
this.sound("explode", p, clamp(0.5 + ev.radius / 10, 0.5, 1));
|
|
3408
3414
|
}
|
|
3409
|
-
|
|
3410
|
-
|
|
3411
|
-
|
|
3412
|
-
|
|
3413
|
-
|
|
3414
|
-
|
|
3415
|
-
|
|
3416
|
-
|
|
3417
|
-
|
|
3418
|
-
|
|
3419
|
-
|
|
3420
|
-
|
|
3421
|
-
|
|
3422
|
-
|
|
3423
|
-
|
|
3424
|
-
|
|
3425
|
-
|
|
3426
|
-
|
|
3427
|
-
|
|
3428
|
-
|
|
3429
|
-
|
|
3430
|
-
|
|
3431
|
-
const byKey = /* @__PURE__ */ new Map();
|
|
3432
|
-
const visit = (o) => {
|
|
3433
|
-
if (!o.visible || o.userData?.destructionIgnore) return;
|
|
3434
|
-
if (isMesh(o) && o.geometry) {
|
|
3435
|
-
const geom = o.geometry;
|
|
3436
|
-
if (!geom.boundingBox) geom.computeBoundingBox();
|
|
3437
|
-
if (geom.boundingBox && !geom.boundingBox.isEmpty()) {
|
|
3438
|
-
const box = geom.boundingBox.clone().applyMatrix4(new THREE.Matrix4().multiplyMatrices(inv, o.matrixWorld));
|
|
3439
|
-
const mats = Array.isArray(o.material) ? o.material : [o.material];
|
|
3440
|
-
const matName = mats[0]?.name ?? "";
|
|
3441
|
-
const ud = o.userData ?? {};
|
|
3442
|
-
const material = options.materialOf?.(o) ?? (typeof ud.destructionMaterial === "string" ? ud.destructionMaterial : void 0) ?? guessMaterial(`${o.name} ${matName} ${typeof ud.material === "string" ? ud.material : ""}`) ?? fallback;
|
|
3443
|
-
const explicit = typeof ud.destructionPart === "string" && ud.destructionPart ? ud.destructionPart : null;
|
|
3444
|
-
const hollow = ud.hollow === true || /hollow/i.test(o.name);
|
|
3445
|
-
const fill = options.fillOf?.(o, material);
|
|
3446
|
-
const tags = Array.isArray(ud.destructionTags) ? ud.destructionTags : void 0;
|
|
3447
|
-
const existing = explicit ? byKey.get(explicit) : void 0;
|
|
3448
|
-
if (existing) {
|
|
3449
|
-
const before = sizeOf(existing.box);
|
|
3450
|
-
const bv = before[0] * before[1] * before[2];
|
|
3451
|
-
const ns = sizeOf(box);
|
|
3452
|
-
existing.box.union(box);
|
|
3453
|
-
existing.meshes.push(o);
|
|
3454
|
-
if (ns[0] * ns[1] * ns[2] > bv) existing.material = material;
|
|
3455
|
-
existing.hollow = existing.hollow || hollow;
|
|
3456
|
-
if (fill !== void 0) existing.fill = fill;
|
|
3457
|
-
} else {
|
|
3458
|
-
const e = { key: explicit ?? `m${entries.length}`, meshes: [o], box, material, explicitId: explicit, fill, hollow, tags, fixedId: !!explicit, name: o.name };
|
|
3459
|
-
entries.push(e);
|
|
3460
|
-
if (explicit) byKey.set(explicit, e);
|
|
3415
|
+
updateLight(dt) {
|
|
3416
|
+
if (!this.light || this.lightT <= 0) return;
|
|
3417
|
+
this.lightT = Math.max(0, this.lightT - dt);
|
|
3418
|
+
const t = this.lightT / this.lightDur;
|
|
3419
|
+
this.light.intensity = this.lightPeak * t * t;
|
|
3420
|
+
}
|
|
3421
|
+
// ----------------------------------------------------------------------------------------------------------------------------------
|
|
3422
|
+
// Fire, heat, char, melt, leaks
|
|
3423
|
+
// ----------------------------------------------------------------------------------------------------------------------------------
|
|
3424
|
+
updateActive(dt) {
|
|
3425
|
+
this.scanTimer += dt;
|
|
3426
|
+
if (this.scanTimer >= 0.4) {
|
|
3427
|
+
this.scanTimer = 0;
|
|
3428
|
+
for (const b of this.bounds.values()) {
|
|
3429
|
+
for (const pv of b.parts.values()) {
|
|
3430
|
+
if (pv.gone !== "none" && pv.gone !== "broken") continue;
|
|
3431
|
+
const ps = this.world.part(b.id, pv.id);
|
|
3432
|
+
if (!ps) continue;
|
|
3433
|
+
const def = this.world.materials.get(pv.material);
|
|
3434
|
+
if (ps.burning || def?.visual?.glows && ps.temperature > GLOW_FROM_C || Math.abs(ps.char - pv.charApplied) > 0.01 || Math.abs(ps.melt - pv.meltApplied) > 0.01 || pv.gone === "none" && (ps.status === "melted" || ps.status === "ashes")) {
|
|
3435
|
+
this.activate(b.id, pv.id);
|
|
3436
|
+
}
|
|
3461
3437
|
}
|
|
3462
3438
|
}
|
|
3463
3439
|
}
|
|
3464
|
-
for (const
|
|
3465
|
-
|
|
3466
|
-
|
|
3467
|
-
|
|
3468
|
-
|
|
3469
|
-
|
|
3470
|
-
const y = Math.min(a.max.y, b.max.y) - Math.max(a.min.y, b.min.y) + eps;
|
|
3471
|
-
const z = Math.min(a.max.z, b.max.z) - Math.max(a.min.z, b.min.z) + eps;
|
|
3472
|
-
return x > 0 && y > 0 && z > 0 ? x * y * z : 0;
|
|
3473
|
-
};
|
|
3474
|
-
const largest = (e) => Math.max(...sizeOf(e.box));
|
|
3475
|
-
const kept = [];
|
|
3476
|
-
const tiny = [];
|
|
3477
|
-
for (const e of entries) (!e.fixedId && largest(e) < minSize ? tiny : kept).push(e);
|
|
3478
|
-
for (const t of tiny) {
|
|
3479
|
-
let best = null;
|
|
3480
|
-
let bestV = 0;
|
|
3481
|
-
for (const k of kept) {
|
|
3482
|
-
const v = overlapVolume(t.box, k.box);
|
|
3483
|
-
if (v > bestV) {
|
|
3484
|
-
bestV = v;
|
|
3485
|
-
best = k;
|
|
3440
|
+
for (const [key, a] of this.active) {
|
|
3441
|
+
const pv = this.partVis(a.object, a.part);
|
|
3442
|
+
const ps = pv ? this.world.part(a.object, a.part) : null;
|
|
3443
|
+
if (!pv || !ps) {
|
|
3444
|
+
this.active.delete(key);
|
|
3445
|
+
continue;
|
|
3486
3446
|
}
|
|
3487
|
-
|
|
3488
|
-
|
|
3489
|
-
|
|
3490
|
-
|
|
3491
|
-
|
|
3492
|
-
if (
|
|
3493
|
-
|
|
3494
|
-
|
|
3495
|
-
|
|
3447
|
+
const def = this.world.materials.get(pv.material);
|
|
3448
|
+
if (pv.gone === "none") {
|
|
3449
|
+
this.visuals.setChar(pv, ps.char, def?.visual?.charColor ?? 1709072);
|
|
3450
|
+
if (def?.visual?.glows) this.visuals.setGlow(pv, ps.temperature);
|
|
3451
|
+
this.visuals.setMelt(pv, ps.melt);
|
|
3452
|
+
if (ps.status === "melted") this.onGone(a.object, pv, "melted", def);
|
|
3453
|
+
else if (ps.status === "ashes") this.onGone(a.object, pv, "ashes", def);
|
|
3454
|
+
}
|
|
3455
|
+
const fire = this.fires.get(key);
|
|
3456
|
+
if (fire) {
|
|
3457
|
+
if (ps.burning && ps.status !== "broken" && ps.status !== "ashes" && ps.status !== "melted") this.emitFire(fire, pv, def, dt);
|
|
3458
|
+
else this.fires.delete(key);
|
|
3459
|
+
}
|
|
3460
|
+
const hot = def?.visual?.glows === true && ps.temperature > GLOW_FROM_C;
|
|
3461
|
+
if (!ps.burning && !hot && Math.abs(ps.char - pv.charApplied) < 0.01 && Math.abs(ps.melt - pv.meltApplied) < 0.01) {
|
|
3462
|
+
if (def?.visual?.glows && pv.gone === "none") this.visuals.setGlow(pv, 0);
|
|
3463
|
+
this.active.delete(key);
|
|
3496
3464
|
}
|
|
3497
3465
|
}
|
|
3498
|
-
|
|
3499
|
-
|
|
3466
|
+
}
|
|
3467
|
+
onGone(objectId, pv, reason, def) {
|
|
3468
|
+
const bb = new this.THREE.Box3();
|
|
3469
|
+
for (const mv of pv.meshes) bb.union(this.box.setFromObject(mv.mesh));
|
|
3470
|
+
this.visuals.hide(pv, reason);
|
|
3471
|
+
if (bb.isEmpty()) return;
|
|
3472
|
+
const c = bb.getCenter(new this.THREE.Vector3());
|
|
3473
|
+
const s = bb.getSize(new this.THREE.Vector3());
|
|
3474
|
+
const footprint = Math.sqrt(Math.max(s.x * s.z, 1e-4));
|
|
3475
|
+
if (reason === "melted") {
|
|
3476
|
+
this.ground.add("puddle", c.x, c.z, clamp(footprint * 0.55, 0.05, 1), this.partColor(pv, def) ?? fallbackColor(pv.material, def), objectId);
|
|
3500
3477
|
} else {
|
|
3501
|
-
|
|
3478
|
+
this.ground.add("ash", c.x, c.z, clamp(footprint * 0.35, 0.04, 0.5), 1907224, objectId);
|
|
3479
|
+
this.particles.burst("ash", [c.x, bb.max.y, c.z], [0, 1, 0], 10, 0.8);
|
|
3502
3480
|
}
|
|
3503
3481
|
}
|
|
3504
|
-
|
|
3505
|
-
|
|
3506
|
-
|
|
3507
|
-
|
|
3508
|
-
|
|
3509
|
-
|
|
3510
|
-
let
|
|
3511
|
-
let
|
|
3512
|
-
|
|
3513
|
-
|
|
3514
|
-
|
|
3515
|
-
|
|
3516
|
-
|
|
3517
|
-
|
|
3518
|
-
|
|
3519
|
-
|
|
3520
|
-
|
|
3521
|
-
|
|
3522
|
-
|
|
3523
|
-
|
|
3524
|
-
|
|
3525
|
-
|
|
3526
|
-
|
|
3527
|
-
|
|
3528
|
-
|
|
3482
|
+
emitFire(f, pv, def, dt) {
|
|
3483
|
+
const bb = this.box;
|
|
3484
|
+
bb.makeEmpty();
|
|
3485
|
+
const tmp = new this.THREE.Box3();
|
|
3486
|
+
for (const mv of pv.meshes) if (mv.mesh.visible) bb.union(tmp.setFromObject(mv.mesh));
|
|
3487
|
+
let cx = f.point[0];
|
|
3488
|
+
let cy = f.point[1];
|
|
3489
|
+
let cz = f.point[2];
|
|
3490
|
+
let sx = 0.2;
|
|
3491
|
+
let sy = 0.2;
|
|
3492
|
+
let sz = 0.2;
|
|
3493
|
+
if (!bb.isEmpty()) {
|
|
3494
|
+
const c = bb.getCenter(this.v1);
|
|
3495
|
+
const s = bb.getSize(this.v2);
|
|
3496
|
+
cx = c.x;
|
|
3497
|
+
cy = bb.min.y;
|
|
3498
|
+
cz = c.z;
|
|
3499
|
+
sx = s.x;
|
|
3500
|
+
sy = s.y;
|
|
3501
|
+
sz = s.z;
|
|
3502
|
+
}
|
|
3503
|
+
const vol = clamp(Math.cbrt(Math.max(sx * sy * sz, 1e-5)), 0.05, 1.5);
|
|
3504
|
+
f.accFire += (18 + 70 * vol) * dt;
|
|
3505
|
+
f.accSmoke += (6 + 24 * vol) * dt;
|
|
3506
|
+
const tone = SMOKE_TONES[def?.thermal.smoke ?? "grey"];
|
|
3507
|
+
const rnd = this.rng;
|
|
3508
|
+
while (f.accFire >= 1) {
|
|
3509
|
+
f.accFire -= 1;
|
|
3510
|
+
this.particles.spawn("fire", [cx + (rnd() - 0.5) * sx, cy + sy * (0.3 + 0.7 * rnd()), cz + (rnd() - 0.5) * sz], [(rnd() - 0.5) * 0.4, 0.5 + rnd() * 0.9, (rnd() - 0.5) * 0.4], { size: 0.6 + vol * 0.8 });
|
|
3511
|
+
}
|
|
3512
|
+
while (f.accSmoke >= 1) {
|
|
3513
|
+
f.accSmoke -= 1;
|
|
3514
|
+
this.particles.spawn("smoke", [cx + (rnd() - 0.5) * sx, cy + sy * (0.8 + 0.4 * rnd()), cz + (rnd() - 0.5) * sz], [(rnd() - 0.5) * 0.3 + 0.1, 0.4 + rnd() * 0.5, (rnd() - 0.5) * 0.3], { color: tone, size: 0.6 + vol });
|
|
3529
3515
|
}
|
|
3530
|
-
if (e.tags) part.tags = [...e.tags];
|
|
3531
|
-
const ao = options.anchorBelow ?? -1;
|
|
3532
|
-
if (ao >= 0 && e.box.min.y <= ao) part.anchored = true;
|
|
3533
|
-
parts.push(part);
|
|
3534
|
-
meshesOf[id] = e.meshes;
|
|
3535
3516
|
}
|
|
3536
|
-
|
|
3537
|
-
|
|
3538
|
-
|
|
3539
|
-
|
|
3540
|
-
|
|
3541
|
-
|
|
3542
|
-
|
|
3517
|
+
updateLeaks(dt) {
|
|
3518
|
+
for (let i = this.leaks.length - 1; i >= 0; i--) {
|
|
3519
|
+
const l = this.leaks[i];
|
|
3520
|
+
const ps = this.world.part(l.object, l.part);
|
|
3521
|
+
if (!ps || ps.liters === void 0 || ps.liters <= 0) {
|
|
3522
|
+
this.leaks.splice(i, 1);
|
|
3523
|
+
continue;
|
|
3524
|
+
}
|
|
3525
|
+
l.acc += clamp(20 + l.rate * 400, 15, 120) * dt;
|
|
3526
|
+
const color = FLUID_COLORS[l.fluid] ?? 11184810;
|
|
3527
|
+
const d = l.direction;
|
|
3528
|
+
const dl = Math.hypot(d[0], d[1], d[2]) || 1;
|
|
3529
|
+
const sp = l.pressurized ? 2.5 + this.rng() * 1.5 : 0.3 + this.rng() * 0.3;
|
|
3530
|
+
while (l.acc >= 1) {
|
|
3531
|
+
l.acc -= 1;
|
|
3532
|
+
const vel = [d[0] / dl * sp + (this.rng() - 0.5) * 0.25, d[1] / dl * sp + (this.rng() - 0.5) * 0.25, d[2] / dl * sp + (this.rng() - 0.5) * 0.25];
|
|
3533
|
+
if (l.fluid === "gas") this.particles.spawn("steam", l.point, vel, { color, size: 0.5, alpha: 0.5 });
|
|
3534
|
+
else this.particles.spawn("drips", l.point, vel, { color, tag: this.rng() < 0.03 ? this.tagOf(l.object) : 0 });
|
|
3535
|
+
}
|
|
3536
|
+
}
|
|
3537
|
+
}
|
|
3538
|
+
tagOf(object) {
|
|
3539
|
+
let tag = this.homeTags.indexOf(object) + 1;
|
|
3540
|
+
if (tag === 0) tag = this.homeTags.push(object);
|
|
3541
|
+
return tag;
|
|
3542
|
+
}
|
|
3543
|
+
// ----------------------------------------------------------------------------------------------------------------------------------
|
|
3544
|
+
// Emit, clear, restore, stats, dispose
|
|
3545
|
+
// ----------------------------------------------------------------------------------------------------------------------------------
|
|
3546
|
+
emit(kind, point, normal, count, speed) {
|
|
3547
|
+
this.particles.burst(kind, point, normal, count, speed ?? DEFAULT_SPEED[kind] ?? 1, kind === "smoke" ? { color: SMOKE_TONES.grey } : void 0);
|
|
3548
|
+
}
|
|
3549
|
+
restore(objectId) {
|
|
3550
|
+
const homes = /* @__PURE__ */ new Set([objectId]);
|
|
3551
|
+
const self = this.bounds.get(objectId);
|
|
3552
|
+
if (self?.isSplit) for (const pv of self.parts.values()) homes.add(pv.home);
|
|
3553
|
+
for (const home of homes) this.restoreHome(home);
|
|
3554
|
+
for (const [key, a] of [...this.active]) if (homes.has(a.object)) this.active.delete(key);
|
|
3555
|
+
for (const [key, f] of [...this.fires]) if (homes.has(f.object)) this.fires.delete(key);
|
|
3556
|
+
for (let i = this.leaks.length - 1; i >= 0; i--) if (homes.has(this.leaks[i].object)) this.leaks.splice(i, 1);
|
|
3557
|
+
for (const home of homes) {
|
|
3558
|
+
this.fragments.removeHome(home);
|
|
3559
|
+
this.ground.removeHome(home);
|
|
3560
|
+
}
|
|
3561
|
+
}
|
|
3562
|
+
restoreHome(home) {
|
|
3563
|
+
const homeBound = this.bounds.get(home);
|
|
3564
|
+
for (const b of [...this.bounds.values()]) {
|
|
3565
|
+
for (const [pid, pv] of [...b.parts]) {
|
|
3566
|
+
if (pv.home !== home) continue;
|
|
3567
|
+
this.visuals.restorePart(pv);
|
|
3568
|
+
if (b !== homeBound && homeBound) {
|
|
3569
|
+
b.parts.delete(pid);
|
|
3570
|
+
homeBound.parts.set(pid, pv);
|
|
3571
|
+
}
|
|
3572
|
+
}
|
|
3573
|
+
if (b.isSplit && b.parts.size === 0) {
|
|
3574
|
+
this.scene.remove(b.root);
|
|
3575
|
+
this.pieceSys.remove(b.id);
|
|
3576
|
+
this.bounds.delete(b.id);
|
|
3577
|
+
}
|
|
3578
|
+
}
|
|
3579
|
+
}
|
|
3580
|
+
clear() {
|
|
3581
|
+
this.queue.length = 0;
|
|
3582
|
+
this.active.clear();
|
|
3583
|
+
this.fires.clear();
|
|
3584
|
+
this.leaks.length = 0;
|
|
3585
|
+
for (const id of [...this.bounds.keys()]) if (this.bounds.has(id)) this.restore(id);
|
|
3586
|
+
for (const b of [...this.bounds.values()]) {
|
|
3587
|
+
if (b.isSplit) {
|
|
3588
|
+
for (const pv of b.parts.values()) this.visuals.restorePart(pv);
|
|
3589
|
+
this.scene.remove(b.root);
|
|
3590
|
+
this.pieceSys.remove(b.id);
|
|
3591
|
+
this.bounds.delete(b.id);
|
|
3592
|
+
}
|
|
3593
|
+
}
|
|
3594
|
+
this.fragments.clear();
|
|
3595
|
+
this.ground.clear();
|
|
3596
|
+
this.particles.clear();
|
|
3597
|
+
if (this.light) {
|
|
3598
|
+
this.light.intensity = 0;
|
|
3599
|
+
this.lightT = 0;
|
|
3600
|
+
this.scene.remove(this.light);
|
|
3601
|
+
}
|
|
3602
|
+
}
|
|
3603
|
+
stats() {
|
|
3604
|
+
return { fragments: this.fragments.count, particles: this.particles.live, pieces: this.pieceSys.list.length, decals: this.visuals.decalCount + this.ground.count };
|
|
3605
|
+
}
|
|
3606
|
+
dispose() {
|
|
3607
|
+
if (this.disposed) return;
|
|
3608
|
+
this.unsubscribe();
|
|
3609
|
+
this.clear();
|
|
3610
|
+
for (const id of [...this.bounds.keys()]) this.unbind(id);
|
|
3611
|
+
this.fragments.dispose();
|
|
3612
|
+
this.ground.dispose();
|
|
3613
|
+
this.particles.dispose();
|
|
3614
|
+
this.visuals.dispose();
|
|
3615
|
+
this.light?.dispose?.();
|
|
3616
|
+
this.light = null;
|
|
3617
|
+
this.disposed = true;
|
|
3618
|
+
}
|
|
3619
|
+
};
|
|
3543
3620
|
return __toCommonJS(index_exports);
|
|
3544
3621
|
})();
|
|
3545
3622
|
//# sourceMappingURL=index.global.js.map
|