@adatechnology/game-characters-three 0.9.6 → 0.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -728,6 +728,10 @@ type PlayPoseOptions = {
728
728
  /** Overrides the avatar's blend for this clip. */
729
729
  blend?: number;
730
730
  };
731
+ /** How the first-person view draws the body: `arms` hides the body's arms from the eye too, for a view that draws arms of its own (the first-person arms of the viewmodel). */
732
+ type AvatarViewOptions = {
733
+ readonly arms?: boolean;
734
+ };
731
735
  /** The colours the body was drawn with, for whatever has to match it (the first-person arms): skin, shirt, trousers and shoes as 0xRRGGBB, and whether the sleeves cover the forearms. */
732
736
  type PlayerAvatarColors = {
733
737
  skin: number;
@@ -750,7 +754,7 @@ type PlayerAvatar = {
750
754
  */
751
755
  eye(out?: THREE_NS.Vector3): THREE_NS.Vector3;
752
756
  /** In 'first' with a camera, the head and neck are not drawn for that camera only (shadows, mirrors and every other camera still see them); 'third' draws them. */
753
- setView(mode: AvatarViewMode, camera: THREE_NS.Object3D | null): void;
757
+ setView(mode: AvatarViewMode, camera: THREE_NS.Object3D | null, options?: AvatarViewOptions): void;
754
758
  play(clip: string | PoseClip, options?: PlayPoseOptions): void;
755
759
  stop(): void;
756
760
  readonly playing: string | null;
@@ -810,4 +814,4 @@ declare function createAvatarTestModule(options: AvatarTestOptions): TestableMod
810
814
  };
811
815
  };
812
816
 
813
- export { type VoiceMoment as $, type ArmRig as A, type BestSpec as B, type CharacterSound as C, type FilmSink as D, type FluidsBridgeOptions as E, type FluidsBridge as F, type HitPreset as G, HIT_PRESETS as H, PERSON_ITEM_PREFIX as I, PLAYER_SOUNDS as J, type PlayPoseOptions as K, type LegRig as L, type PlayerAvatarColors as M, type PlayerAvatarOptions as N, type PlayerAvatarSpec as O, type PersonSpec as P, type PoseTargets as Q, type RichRig as R, type ProfessionCard as S, type Three as T, type RigAnimator as U, type RigAnimatorOptions as V, UNDEAD_VOICES as W, UNDEAD_VOICE_SOURCES as X, type UndeadCard as Y, type UndeadLike as Z, type UndeadVoice as _, type BestPose as a, type VoiceStep as a0, type WoundSpray as a1, ZOMBIE_ITEM_PREFIX as a2, bloodLookOfAge as a3, createAvatarTestModule as a4, createCharacterSound as a5, createCharactersTestModule as a6, createFluidsBridge as a7, createPlayerAvatar as a8, createRigAnimator as a9, personSpecOf as aa, registerBodyMaterial as ab, type PersonCharacter as b, type PersonGroupSpec as c, type PersonExtra as d, type BloodLook as e, type AvatarItemUsePose as f, type AvatarViewMode as g, type ReachView as h, type PlayerAvatar as i, AVATAR_AREA_ID as j, type AreaContext as k, type AvatarEvent as l, type AvatarTestOptions as m, type AvatarUpdate as n, BODY_MATERIAL_DEF as o, BODY_SOUNDS as p, type BloodAge as q, type BloodLookOptions as r, type BloodSink as s, type BodySegment as t, type BodySoundRule as u, CHARACTERS_AREA_ID as v, type CharacterSoundOptions as w, type CharacterSoundSink as x, type CharacterSoundStyle as y, type CharactersTestOptions as z };
817
+ export { type UndeadVoice as $, type ArmRig as A, type BestSpec as B, type CharacterSound as C, type CharactersTestOptions as D, type FilmSink as E, type FluidsBridge as F, type FluidsBridgeOptions as G, HIT_PRESETS as H, type HitPreset as I, PERSON_ITEM_PREFIX as J, PLAYER_SOUNDS as K, type LegRig as L, type PlayPoseOptions as M, type PlayerAvatarColors as N, type PlayerAvatarOptions as O, type PersonSpec as P, type PlayerAvatarSpec as Q, type RichRig as R, type PoseTargets as S, type Three as T, type ProfessionCard as U, type RigAnimator as V, type RigAnimatorOptions as W, UNDEAD_VOICES as X, UNDEAD_VOICE_SOURCES as Y, type UndeadCard as Z, type UndeadLike as _, type BestPose as a, type VoiceMoment as a0, type VoiceStep as a1, type WoundSpray as a2, ZOMBIE_ITEM_PREFIX as a3, bloodLookOfAge as a4, createAvatarTestModule as a5, createCharacterSound as a6, createCharactersTestModule as a7, createFluidsBridge as a8, createPlayerAvatar as a9, createRigAnimator as aa, personSpecOf as ab, registerBodyMaterial as ac, type PersonCharacter as b, type PersonGroupSpec as c, type PersonExtra as d, type BloodLook as e, type AvatarItemUsePose as f, type AvatarViewMode as g, type AvatarViewOptions as h, type ReachView as i, type PlayerAvatar as j, AVATAR_AREA_ID as k, type AreaContext as l, type AvatarEvent as m, type AvatarTestOptions as n, type AvatarUpdate as o, BODY_MATERIAL_DEF as p, BODY_SOUNDS as q, type BloodAge as r, type BloodLookOptions as s, type BloodSink as t, type BodySegment as u, type BodySoundRule as v, CHARACTERS_AREA_ID as w, type CharacterSoundOptions as x, type CharacterSoundSink as y, type CharacterSoundStyle as z };
package/dist/testing.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- export { j as AVATAR_AREA_ID, k as AreaContext, m as AvatarTestOptions, o as BODY_MATERIAL_DEF, v as CHARACTERS_AREA_ID, z as CharactersTestOptions, H as HIT_PRESETS, G as HitPreset, I as PERSON_ITEM_PREFIX, S as ProfessionCard, Y as UndeadCard, Z as UndeadLike, a2 as ZOMBIE_ITEM_PREFIX, a4 as createAvatarTestModule, a6 as createCharactersTestModule, aa as personSpecOf, ab as registerBodyMaterial } from './testing-CqU1CJ_y.js';
1
+ export { k as AVATAR_AREA_ID, l as AreaContext, n as AvatarTestOptions, p as BODY_MATERIAL_DEF, w as CHARACTERS_AREA_ID, D as CharactersTestOptions, H as HIT_PRESETS, I as HitPreset, J as PERSON_ITEM_PREFIX, U as ProfessionCard, Z as UndeadCard, _ as UndeadLike, a3 as ZOMBIE_ITEM_PREFIX, a5 as createAvatarTestModule, a7 as createCharactersTestModule, ab as personSpecOf, ac as registerBodyMaterial } from './testing-7EIhFq92.js';
2
2
  import '@adatechnology/game-contracts';
3
3
  import 'three';
4
4
  import '@adatechnology/game-characters';
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@adatechnology/game-characters-three",
3
- "version": "0.9.6",
3
+ "version": "0.11.0",
4
4
  "license": "MIT",
5
5
  "description": "three.js presentation for @adatechnology/game-characters: the instanced crowd body (GPU animation, LOD, baking, variants, flying limbs) and the rich bodies (the Bestiário v17 builder, survivors with accessories and hands, the animator, wounds, eyes).",
6
6
  "keywords": [
@@ -42,10 +42,10 @@
42
42
  "dist"
43
43
  ],
44
44
  "dependencies": {
45
- "@adatechnology/game-audio": "^0.9.0",
46
- "@adatechnology/game-characters": "^0.2.12",
45
+ "@adatechnology/game-audio": "^0.9.2",
46
+ "@adatechnology/game-characters": "^0.2.14",
47
47
  "@adatechnology/game-characters-people": "^0.4.1",
48
- "@adatechnology/game-contracts": "^0.26.0",
48
+ "@adatechnology/game-contracts": "^0.28.0",
49
49
  "@adatechnology/game-render-three": "^0.2.0",
50
50
  "@adatechnology/game-shapes-three": "^0.3.1"
51
51
  },
@@ -62,7 +62,7 @@
62
62
  "vitest": "^3.2.4",
63
63
  "@adatechnology/game-characters-undead": "^0.3.0",
64
64
  "@adatechnology/game-kit-defaults": "^0.2.0",
65
- "@adatechnology/game-test-room": "^0.27.0",
65
+ "@adatechnology/game-test-room": "^0.29.0",
66
66
  "@adatechnology/golden-tool": "^0.0.0"
67
67
  },
68
68
  "scripts": {