@absolutejs/rapier3d 0.16.0 → 0.16.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +53 -0
- package/absolutejs/README.md +53 -0
- package/dist/build-info.mjs +1 -1
- package/dist/provenance.json +4 -4
- package/dist/rapier.mjs +1 -1
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -479,3 +479,56 @@ Qualification and retained failed assumptions are in
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479
479
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body removal; they do not invent a fracture-energy budget or model cutting
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480
480
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forces, plastic deformation or coupled-contact accuracy. Those remain separate
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481
481
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physical models and qualification work.
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482
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+
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483
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## Stable queued wake replay (0.16.1)
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484
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485
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Snapshots now serialize unordered pending wake/join membership in handle order.
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486
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+
The default backend also consumes queued wake requests in handle order, retaining
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487
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impulse-before-multibody priority. Previously, restoring a snapshot could reorder
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488
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sleeping bodies when they woke, changing active-set records on subsequent steps.
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489
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Only queued edits are sorted; there is no scan of every world body. The enhanced-
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490
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determinism feature retains its existing insertion-ordered behavior. Ordered
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491
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+
connectivity events and the version-1 snapshot payload layout are unchanged;
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492
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this is not a general cross-engine snapshot-compatibility promise.
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493
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+
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494
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+
Qualification includes 223 package tests, 843 game tests, exact sleeping-wake
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495
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+
replays, native feature/worker checks, GPU-disabled browser replay and identical
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496
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+
independent builds. Unaffected transport and impact states match published
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497
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+
0.16.0. Sorting has a measured cost: at 256 released bodies, median first-wake
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498
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+
step time was 0.82 ms versus 0.98 ms, with about 26 microseconds added per pending
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499
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+
snapshot capture. These are bounded CPU fixtures, not hardware FPS claims.
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500
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See `absolutejs/research/snapshot-order/` for original failures and full evidence.
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501
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+
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502
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+
## Predictive convex contacts (0.16.2)
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503
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+
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504
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+
Moving convex pairs now refresh separated predictive contacts instead of reusing
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505
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+
stale closest features across the contact-recycling drift window. Captured tree
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506
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+
fragments could previously penetrate while the cached anchors still reported
|
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507
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+
separation. Exactly unchanged relative geometry and world rotations retain
|
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508
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+
reuse, as do the existing empty-pair and touching-contact paths. This adds no
|
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509
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+
public setting, solver-iteration increase or snapshot-layout change.
|
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510
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+
|
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511
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+
The new rule applies only when both shapes are convex. Composite triangle,
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512
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+
heightfield and compound contact recycling retains its prior behavior. A broader
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513
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+
candidate regressed real generated-terrain support and was rejected; its captures
|
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514
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+
and controls remain in the research record. Mixed touching/predictive sets and
|
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515
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+
general composite-contact accuracy remain separate qualification work.
|
|
516
|
+
|
|
517
|
+
Qualification includes 227 package tests, 844 game tests, exact captured replay,
|
|
518
|
+
one/two-worker native checks, allocation-enabled no-std, GPU-disabled browser
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519
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+
checks and 18 full tree-drop cases. Four generated/excavated terrain cases retain
|
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520
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+
all measured physical fields and 491 poses exactly versus 0.16.1. The originally
|
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521
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+
bad flat-floor tree cases improve from roughly 7–12 mm cached penetration to
|
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522
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+
below 0.6 mm; other cases can change within their original limits. These cached
|
|
523
|
+
measurements are not continuous authored-material penetration guarantees.
|
|
524
|
+
|
|
525
|
+
Bounded paired CPU ratios versus 0.16.1 were about 0.99/0.99/1.05 for stationary
|
|
526
|
+
predictions, resting stacks and falling boxes. The stack trajectory changes but
|
|
527
|
+
passes its original stability limits. These fixtures do not measure hardware
|
|
528
|
+
FPS or establish a general speedup. See `absolutejs/research/predictive-recycle/`
|
|
529
|
+
for source, failed candidates, controls and qualification receipts.
|
|
530
|
+
|
|
531
|
+
Independent builds match all 49 distribution files and the packaged native
|
|
532
|
+
payload byte-for-byte. Raw executable/data sections match; only unshipped
|
|
533
|
+
wasm-bindgen custom metadata differs. Snapshot layout and public APIs are
|
|
534
|
+
unchanged.
|
package/absolutejs/README.md
CHANGED
|
@@ -479,3 +479,56 @@ Qualification and retained failed assumptions are in
|
|
|
479
479
|
body removal; they do not invent a fracture-energy budget or model cutting
|
|
480
480
|
forces, plastic deformation or coupled-contact accuracy. Those remain separate
|
|
481
481
|
physical models and qualification work.
|
|
482
|
+
|
|
483
|
+
## Stable queued wake replay (0.16.1)
|
|
484
|
+
|
|
485
|
+
Snapshots now serialize unordered pending wake/join membership in handle order.
|
|
486
|
+
The default backend also consumes queued wake requests in handle order, retaining
|
|
487
|
+
impulse-before-multibody priority. Previously, restoring a snapshot could reorder
|
|
488
|
+
sleeping bodies when they woke, changing active-set records on subsequent steps.
|
|
489
|
+
Only queued edits are sorted; there is no scan of every world body. The enhanced-
|
|
490
|
+
determinism feature retains its existing insertion-ordered behavior. Ordered
|
|
491
|
+
connectivity events and the version-1 snapshot payload layout are unchanged;
|
|
492
|
+
this is not a general cross-engine snapshot-compatibility promise.
|
|
493
|
+
|
|
494
|
+
Qualification includes 223 package tests, 843 game tests, exact sleeping-wake
|
|
495
|
+
replays, native feature/worker checks, GPU-disabled browser replay and identical
|
|
496
|
+
independent builds. Unaffected transport and impact states match published
|
|
497
|
+
0.16.0. Sorting has a measured cost: at 256 released bodies, median first-wake
|
|
498
|
+
step time was 0.82 ms versus 0.98 ms, with about 26 microseconds added per pending
|
|
499
|
+
snapshot capture. These are bounded CPU fixtures, not hardware FPS claims.
|
|
500
|
+
See `absolutejs/research/snapshot-order/` for original failures and full evidence.
|
|
501
|
+
|
|
502
|
+
## Predictive convex contacts (0.16.2)
|
|
503
|
+
|
|
504
|
+
Moving convex pairs now refresh separated predictive contacts instead of reusing
|
|
505
|
+
stale closest features across the contact-recycling drift window. Captured tree
|
|
506
|
+
fragments could previously penetrate while the cached anchors still reported
|
|
507
|
+
separation. Exactly unchanged relative geometry and world rotations retain
|
|
508
|
+
reuse, as do the existing empty-pair and touching-contact paths. This adds no
|
|
509
|
+
public setting, solver-iteration increase or snapshot-layout change.
|
|
510
|
+
|
|
511
|
+
The new rule applies only when both shapes are convex. Composite triangle,
|
|
512
|
+
heightfield and compound contact recycling retains its prior behavior. A broader
|
|
513
|
+
candidate regressed real generated-terrain support and was rejected; its captures
|
|
514
|
+
and controls remain in the research record. Mixed touching/predictive sets and
|
|
515
|
+
general composite-contact accuracy remain separate qualification work.
|
|
516
|
+
|
|
517
|
+
Qualification includes 227 package tests, 844 game tests, exact captured replay,
|
|
518
|
+
one/two-worker native checks, allocation-enabled no-std, GPU-disabled browser
|
|
519
|
+
checks and 18 full tree-drop cases. Four generated/excavated terrain cases retain
|
|
520
|
+
all measured physical fields and 491 poses exactly versus 0.16.1. The originally
|
|
521
|
+
bad flat-floor tree cases improve from roughly 7–12 mm cached penetration to
|
|
522
|
+
below 0.6 mm; other cases can change within their original limits. These cached
|
|
523
|
+
measurements are not continuous authored-material penetration guarantees.
|
|
524
|
+
|
|
525
|
+
Bounded paired CPU ratios versus 0.16.1 were about 0.99/0.99/1.05 for stationary
|
|
526
|
+
predictions, resting stacks and falling boxes. The stack trajectory changes but
|
|
527
|
+
passes its original stability limits. These fixtures do not measure hardware
|
|
528
|
+
FPS or establish a general speedup. See `absolutejs/research/predictive-recycle/`
|
|
529
|
+
for source, failed candidates, controls and qualification receipts.
|
|
530
|
+
|
|
531
|
+
Independent builds match all 49 distribution files and the packaged native
|
|
532
|
+
payload byte-for-byte. Raw executable/data sections match; only unshipped
|
|
533
|
+
wasm-bindgen custom metadata differs. Snapshot layout and public APIs are
|
|
534
|
+
unchanged.
|
package/dist/build-info.mjs
CHANGED
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@@ -1 +1 @@
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1
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-
var e=Object.freeze({schemaVersion:1,scope:"package",packageName:"@absolutejs/rapier3d",packageVersion:"0.16.
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var e=Object.freeze({schemaVersion:1,scope:"package",packageName:"@absolutejs/rapier3d",packageVersion:"0.16.2",qualifiedKernelRelease:"0.16.2",upstream:"b716d375efc0201003f0cd9ef7168eee0b62c177",engine:"0.36.0",collisionLibraryVersion:"0.31.1",collisionSource:"git+https://github.com/absolutejs/parry?rev=c566aabd77be8ac7a427c2b704860c47e34657b9#c566aabd77be8ac7a427c2b704860c47e34657b9",bindings:"0.21.0",bindgen:"0.2.129",wasmSha256:"f1539c74bb9192cf8f6dfaa95bb6654a605d326faa0bdd02939d798a455bc57c",wasmBytes:3357159,solverChanges:!0});export{e as buildInfo};
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package/dist/provenance.json
CHANGED
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@@ -2,15 +2,15 @@
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"schemaVersion": 1,
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"scope": "package",
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"packageName": "@absolutejs/rapier3d",
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"packageVersion": "0.16.
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"qualifiedKernelRelease": "0.16.
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"packageVersion": "0.16.2",
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"qualifiedKernelRelease": "0.16.2",
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"upstream": "b716d375efc0201003f0cd9ef7168eee0b62c177",
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"engine": "0.36.0",
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"collisionLibraryVersion": "0.31.1",
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"collisionSource": "git+https://github.com/absolutejs/parry?rev=c566aabd77be8ac7a427c2b704860c47e34657b9#c566aabd77be8ac7a427c2b704860c47e34657b9",
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"bindings": "0.21.0",
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"bindgen": "0.2.129",
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"wasmSha256": "
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"wasmBytes":
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"wasmSha256": "f1539c74bb9192cf8f6dfaa95bb6654a605d326faa0bdd02939d798a455bc57c",
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"wasmBytes": 3357159,
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"solverChanges": true
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}
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