@aardworx/wombat.rendering 0.9.33 → 0.19.0

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Files changed (107) hide show
  1. package/dist/core/renderObject.d.ts +16 -0
  2. package/dist/core/renderObject.d.ts.map +1 -1
  3. package/dist/runtime/derivedModes/kernelCodegen.d.ts +90 -0
  4. package/dist/runtime/derivedModes/kernelCodegen.d.ts.map +1 -0
  5. package/dist/runtime/derivedModes/kernelCodegen.js +623 -0
  6. package/dist/runtime/derivedModes/kernelCodegen.js.map +1 -0
  7. package/dist/runtime/derivedModes/modeKeyCpu.d.ts.map +1 -1
  8. package/dist/runtime/derivedModes/modeKeyCpu.js +23 -67
  9. package/dist/runtime/derivedModes/modeKeyCpu.js.map +1 -1
  10. package/dist/runtime/derivedModes/partitionDispatcher.d.ts +79 -0
  11. package/dist/runtime/derivedModes/partitionDispatcher.d.ts.map +1 -0
  12. package/dist/runtime/derivedModes/partitionDispatcher.js +303 -0
  13. package/dist/runtime/derivedModes/partitionDispatcher.js.map +1 -0
  14. package/dist/runtime/derivedModes/partitionKernel.d.ts +12 -0
  15. package/dist/runtime/derivedModes/partitionKernel.d.ts.map +1 -0
  16. package/dist/runtime/derivedModes/partitionKernel.js +127 -0
  17. package/dist/runtime/derivedModes/partitionKernel.js.map +1 -0
  18. package/dist/runtime/derivedModes/partitionKernelLayout.d.ts +4 -0
  19. package/dist/runtime/derivedModes/partitionKernelLayout.d.ts.map +1 -0
  20. package/dist/runtime/derivedModes/partitionKernelLayout.js +24 -0
  21. package/dist/runtime/derivedModes/partitionKernelLayout.js.map +1 -0
  22. package/dist/runtime/derivedModes/rule.d.ts +38 -86
  23. package/dist/runtime/derivedModes/rule.d.ts.map +1 -1
  24. package/dist/runtime/derivedModes/rule.js +34 -74
  25. package/dist/runtime/derivedModes/rule.js.map +1 -1
  26. package/dist/runtime/derivedUniforms/dispatch.d.ts +10 -8
  27. package/dist/runtime/derivedUniforms/dispatch.d.ts.map +1 -1
  28. package/dist/runtime/derivedUniforms/dispatch.js +31 -18
  29. package/dist/runtime/derivedUniforms/dispatch.js.map +1 -1
  30. package/dist/runtime/derivedUniforms/marker.d.ts +90 -11
  31. package/dist/runtime/derivedUniforms/marker.d.ts.map +1 -1
  32. package/dist/runtime/derivedUniforms/marker.js +161 -15
  33. package/dist/runtime/derivedUniforms/marker.js.map +1 -1
  34. package/dist/runtime/derivedUniforms/sceneIntegration.d.ts +25 -6
  35. package/dist/runtime/derivedUniforms/sceneIntegration.d.ts.map +1 -1
  36. package/dist/runtime/derivedUniforms/sceneIntegration.js +61 -20
  37. package/dist/runtime/derivedUniforms/sceneIntegration.js.map +1 -1
  38. package/dist/runtime/heapAdapter.d.ts.map +1 -1
  39. package/dist/runtime/heapAdapter.js +17 -0
  40. package/dist/runtime/heapAdapter.js.map +1 -1
  41. package/dist/runtime/heapEligibility.d.ts.map +1 -1
  42. package/dist/runtime/heapEligibility.js +22 -2
  43. package/dist/runtime/heapEligibility.js.map +1 -1
  44. package/dist/runtime/heapScene/chunkedArena.d.ts +76 -0
  45. package/dist/runtime/heapScene/chunkedArena.d.ts.map +1 -0
  46. package/dist/runtime/heapScene/chunkedArena.js +223 -0
  47. package/dist/runtime/heapScene/chunkedArena.js.map +1 -0
  48. package/dist/runtime/heapScene/freelist.d.ts +55 -0
  49. package/dist/runtime/heapScene/freelist.d.ts.map +1 -0
  50. package/dist/runtime/heapScene/freelist.js +188 -0
  51. package/dist/runtime/heapScene/freelist.js.map +1 -0
  52. package/dist/runtime/heapScene/growBuffer.d.ts +23 -2
  53. package/dist/runtime/heapScene/growBuffer.d.ts.map +1 -1
  54. package/dist/runtime/heapScene/growBuffer.js +35 -3
  55. package/dist/runtime/heapScene/growBuffer.js.map +1 -1
  56. package/dist/runtime/heapScene/pools.d.ts +84 -42
  57. package/dist/runtime/heapScene/pools.d.ts.map +1 -1
  58. package/dist/runtime/heapScene/pools.js +309 -134
  59. package/dist/runtime/heapScene/pools.js.map +1 -1
  60. package/dist/runtime/heapScene.d.ts +24 -0
  61. package/dist/runtime/heapScene.d.ts.map +1 -1
  62. package/dist/runtime/heapScene.js +1158 -92
  63. package/dist/runtime/heapScene.js.map +1 -1
  64. package/dist/runtime/hybridScene.d.ts +15 -0
  65. package/dist/runtime/hybridScene.d.ts.map +1 -1
  66. package/dist/runtime/hybridScene.js +16 -0
  67. package/dist/runtime/hybridScene.js.map +1 -1
  68. package/dist/runtime/index.d.ts +4 -3
  69. package/dist/runtime/index.d.ts.map +1 -1
  70. package/dist/runtime/index.js +4 -3
  71. package/dist/runtime/index.js.map +1 -1
  72. package/dist/runtime/renderTask.d.ts +5 -0
  73. package/dist/runtime/renderTask.d.ts.map +1 -1
  74. package/dist/runtime/renderTask.js +1 -0
  75. package/dist/runtime/renderTask.js.map +1 -1
  76. package/dist/runtime/runtime.d.ts +6 -0
  77. package/dist/runtime/runtime.d.ts.map +1 -1
  78. package/dist/runtime/runtime.js +1 -0
  79. package/dist/runtime/runtime.js.map +1 -1
  80. package/dist/runtime/textureAtlas/atlasPool.d.ts +12 -0
  81. package/dist/runtime/textureAtlas/atlasPool.d.ts.map +1 -1
  82. package/dist/runtime/textureAtlas/atlasPool.js +20 -0
  83. package/dist/runtime/textureAtlas/atlasPool.js.map +1 -1
  84. package/package.json +1 -1
  85. package/src/core/renderObject.ts +16 -0
  86. package/src/runtime/derivedModes/kernelCodegen.ts +673 -0
  87. package/src/runtime/derivedModes/modeKeyCpu.ts +22 -60
  88. package/src/runtime/derivedModes/partitionDispatcher.ts +349 -0
  89. package/src/runtime/derivedModes/partitionKernelLayout.ts +25 -0
  90. package/src/runtime/derivedModes/rule.ts +66 -145
  91. package/src/runtime/derivedUniforms/dispatch.ts +48 -21
  92. package/src/runtime/derivedUniforms/marker.ts +210 -16
  93. package/src/runtime/derivedUniforms/sceneIntegration.ts +67 -20
  94. package/src/runtime/heapAdapter.ts +17 -0
  95. package/src/runtime/heapEligibility.ts +22 -1
  96. package/src/runtime/heapScene/chunkedArena.ts +238 -0
  97. package/src/runtime/heapScene/freelist.ts +196 -0
  98. package/src/runtime/heapScene/growBuffer.ts +39 -2
  99. package/src/runtime/heapScene/pools.ts +350 -143
  100. package/src/runtime/heapScene.ts +1350 -88
  101. package/src/runtime/hybridScene.ts +31 -0
  102. package/src/runtime/index.ts +12 -9
  103. package/src/runtime/renderTask.ts +6 -0
  104. package/src/runtime/runtime.ts +7 -0
  105. package/src/runtime/textureAtlas/atlasPool.ts +19 -0
  106. package/src/runtime/derivedModes/gpuDispatcher.ts +0 -226
  107. package/src/runtime/derivedModes/gpuKernel.ts +0 -98
@@ -52,10 +52,14 @@ import { DerivedUniformsScene, registerRoDerivations, deregisterRoDerivations, i
52
52
  import { packerForWgslType, PACKER_MAT4 } from "./heapScene/packers.js";
53
53
  import { HEAP_SCAN_WGSL, SCAN_TILE_SIZE, SCAN_WG_SIZE, SCAN_MAX_RECORDS, TILE_K, RECORD_U32, RECORD_BYTES, } from "./heapScene/scanKernel.js";
54
54
  import { GrowBuffer, MIN_BUFFER_BYTES, POW2, ALIGN16, } from "./heapScene/growBuffer.js";
55
- import { UniformPool, IndexPool, DrawHeap, AttributeArena, IndexAllocator, insertSortedFreeBlock, buildArenaState, arenaBytes, writeAttribute, asAval, isBufferView, asFloat32, ALLOC_HEADER_BYTES, ALLOC_HEADER_PAD_TO, ENC_V3F_TIGHT, SEM_POSITIONS, SEM_NORMALS, } from "./heapScene/pools.js";
55
+ import { UniformPool, IndexPool, DrawHeap, AttributeArena, IndexAllocator, buildArenaState, arenaBytes, writeAttribute, asAval, isBufferView, asFloat32, ALLOC_HEADER_BYTES, ALLOC_HEADER_PAD_TO, ENC_V3F_TIGHT, SEM_POSITIONS, SEM_NORMALS, } from "./heapScene/pools.js";
56
56
  import { encodeModeKey } from "./pipelineCache/index.js";
57
57
  import { snapshotDescriptor, ModeKeyTracker } from "./derivedModes/modeKeyCpu.js";
58
+ import { GpuPartitionScene } from "./derivedModes/partitionDispatcher.js";
59
+ import { emitPartitionKernel, substituteReadInputInStmt, collectUniformReadsInStmt, rewriteOutputsToSlotIndices, } from "./derivedModes/kernelCodegen.js";
60
+ import {} from "./derivedModes/rule.js";
58
61
  import { addMarkingCallback } from "@aardworx/wombat.adaptive";
62
+ import { analyseOutputSet, evaluateStructural, evaluateStructuralSet, stableStringify, } from "@aardworx/wombat.shader/ir";
59
63
  export function buildHeapScene(device, sig, initialDraws, opts = {}) {
60
64
  const atlasPool = opts.atlasPool;
61
65
  const colorAttachmentName = sig.colorNames[0];
@@ -82,7 +86,7 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
82
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  // demand. Skip per-draw enumeration since aval-keyed sharing makes
83
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  // the actual allocated size hard to predict (10K instanced draws
84
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  // sharing the same Positions array → 1 alloc, not 10K).
85
- const arena = buildArenaState(device, 64 * 1024, 16 * 1024, "heapScene", GPUBufferUsage.STORAGE);
89
+ const arena = buildArenaState(device, 64 * 1024, 16 * 1024, "heapScene", GPUBufferUsage.STORAGE, opts.maxChunkBytes);
86
90
  // ─── Per-draw global bookkeeping (sparse, indexed by drawId) ──────
87
91
  const drawIdToBucket = [];
88
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  const drawIdToLocalSlot = [];
@@ -115,6 +119,96 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
115
119
  */
116
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  const modeAvalToDrawIds = new Map();
117
121
  const modeAvalCallbacks = new Map();
122
+ // ─── HeapDrawSpec.active subscription ────────────────────────────────
123
+ // Per-drawId state for the "skip without re-allocating" path. When a
124
+ // tile (or any RO) flips visibility many times per second (e.g. an
125
+ // LOD walker culling/uncrossing the frustum), pool churn would be
126
+ // prohibitive. Instead we keep the RO in the bucket and flip its
127
+ // drawTable record's `indexCount` field between the original count
128
+ // (visible) and 0 (hidden). The scan kernel's prefix sum naturally
129
+ // skips a record with 0 emit count, so this costs one drawTable
130
+ // write + a re-scan dispatch — no arena/freelist activity.
131
+ const drawIdToActiveAval = new Map();
132
+ const drawIdToOrigIndexCount = new Map();
133
+ const drawIdToActiveCallback = new Map();
134
+ const activeAvalToDrawIds = new Map();
135
+ const activeDirty = new Set();
136
+ function subscribeActive(av, drawId) {
137
+ let set = activeAvalToDrawIds.get(av);
138
+ if (set === undefined) {
139
+ set = new Set();
140
+ activeAvalToDrawIds.set(av, set);
141
+ }
142
+ set.add(drawId);
143
+ const cb = addMarkingCallback(av, () => { activeDirty.add(drawId); });
144
+ drawIdToActiveCallback.set(drawId, cb);
145
+ }
146
+ function unsubscribeActive(drawId) {
147
+ const av = drawIdToActiveAval.get(drawId);
148
+ if (av === undefined)
149
+ return;
150
+ const cb = drawIdToActiveCallback.get(drawId);
151
+ cb?.dispose();
152
+ drawIdToActiveCallback.delete(drawId);
153
+ const set = activeAvalToDrawIds.get(av);
154
+ if (set !== undefined) {
155
+ set.delete(drawId);
156
+ if (set.size === 0)
157
+ activeAvalToDrawIds.delete(av);
158
+ }
159
+ drawIdToActiveAval.delete(drawId);
160
+ drawIdToOrigIndexCount.delete(drawId);
161
+ activeDirty.delete(drawId);
162
+ }
163
+ /** Update the drawTable record's effective indexCount in place
164
+ * (GPU-routed: masterShadow + partition re-dispatch; legacy:
165
+ * drawTableShadow + scan re-dispatch). Common helper used by the
166
+ * active-aval drain in `update()`. */
167
+ function setEffectiveIndexCount(drawId, newIndexCount) {
168
+ const bucket = drawIdToBucket[drawId];
169
+ if (bucket === undefined)
170
+ return;
171
+ if (bucket.gpuRouted) {
172
+ const partition = bucket.partitionScene;
173
+ const recIdx = bucket.drawIdToRecord.get(drawId);
174
+ if (recIdx === undefined)
175
+ return;
176
+ const ru32 = partition.recordU32;
177
+ const oldIndexCount = partition.masterShadow[recIdx * ru32 + 3];
178
+ const instanceCount = partition.masterShadow[recIdx * ru32 + 4];
179
+ partition.masterShadow[recIdx * ru32 + 3] = newIndexCount >>> 0;
180
+ const delta = (newIndexCount - oldIndexCount) * instanceCount;
181
+ bucket.partitionDirty = true;
182
+ for (const s of bucket.slots) {
183
+ s.totalEmitEstimate = Math.max(0, s.totalEmitEstimate + delta);
184
+ s.scanDirty = true;
185
+ }
186
+ }
187
+ else {
188
+ const slotIdx = drawIdToSlotIdx[drawId];
189
+ const slot = slotIdx !== undefined ? bucket.slots[slotIdx] : bucket.slots[0];
190
+ if (slot === undefined)
191
+ return;
192
+ const localSlot = drawIdToLocalSlot[drawId];
193
+ if (localSlot === undefined)
194
+ return;
195
+ const recIdx = slot.slotToRecord[localSlot];
196
+ if (recIdx === undefined || recIdx < 0)
197
+ return;
198
+ const shadow = slot.drawTableShadow;
199
+ const oldIndexCount = shadow[recIdx * RECORD_U32 + 3];
200
+ const instanceCount = shadow[recIdx * RECORD_U32 + 4];
201
+ shadow[recIdx * RECORD_U32 + 3] = newIndexCount >>> 0;
202
+ const byteOff = recIdx * RECORD_BYTES + 3 * 4;
203
+ if (byteOff < slot.drawTableDirtyMin)
204
+ slot.drawTableDirtyMin = byteOff;
205
+ if (byteOff + 4 > slot.drawTableDirtyMax)
206
+ slot.drawTableDirtyMax = byteOff + 4;
207
+ const delta = (newIndexCount - oldIndexCount) * instanceCount;
208
+ slot.totalEmitEstimate = Math.max(0, slot.totalEmitEstimate + delta);
209
+ slot.scanDirty = true;
210
+ }
211
+ }
118
212
  function subscribeModeLeaf(av, drawId) {
119
213
  let set = modeAvalToDrawIds.get(av);
120
214
  if (set === undefined) {
@@ -307,7 +401,7 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
307
401
  inputChanged(_t, o) {
308
402
  // Pool avals are stored as `aval<unknown>`; the IAdaptiveObject
309
403
  // identity matches.
310
- if (pool.has(o)) {
404
+ if (pool.hasAny(o)) {
311
405
  allocDirty.add(o);
312
406
  return;
313
407
  }
@@ -331,11 +425,22 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
331
425
  // `enableDerivedUniforms: false` to opt out.
332
426
  const enableDerivedUniforms = opts.enableDerivedUniforms !== false;
333
427
  const derivedScene = enableDerivedUniforms
334
- ? new DerivedUniformsScene(device, arena.attrs.buffer, {
428
+ ? new DerivedUniformsScene(device, {
335
429
  // Larger initial capacity reduces grow-during-first-frame churn.
336
430
  initialConstituentSlots: 4096,
337
431
  })
338
432
  : undefined;
433
+ // §3: register each arena chunk's main-heap buffer with the
434
+ // derived-uniforms scene; refresh the binding when chunks open or
435
+ // a chunk's GrowBuffer reallocates.
436
+ if (derivedScene !== undefined) {
437
+ const wireChunk = (idx) => {
438
+ derivedScene.setMainHeapForChunk(idx, () => arena.attrs.chunk(idx).buffer);
439
+ };
440
+ for (let i = 0; i < arena.attrs.chunkCount; i++)
441
+ wireChunk(i);
442
+ arena.attrs.onChunkAdded(wireChunk);
443
+ }
339
444
  /** Per-RO §7 registration handles, keyed by global drawId.
340
445
  * Drained on removeDraw to release slots + records. */
341
446
  const derivedByDrawId = new Map();
@@ -798,11 +903,12 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
798
903
  // SAME global arena GPUBuffer (emscripten-style aliasing). The
799
904
  // WGSL prelude declares one binding per view; the shader picks
800
905
  // whichever matches its read.
906
+ const attrsBuf = arena.attrs.chunk(bucket.chunkIdx).buffer;
801
907
  const entries = [
802
- { binding: 0, resource: { buffer: arena.attrs.buffer } }, // heapU32
908
+ { binding: 0, resource: { buffer: attrsBuf } }, // heapU32
803
909
  { binding: 1, resource: { buffer: bucket.drawHeap.buffer } }, // headersU32
804
- { binding: 2, resource: { buffer: arena.attrs.buffer } }, // heapF32
805
- { binding: 3, resource: { buffer: arena.attrs.buffer } }, // heapV4f
910
+ { binding: 2, resource: { buffer: attrsBuf } }, // heapF32
911
+ { binding: 3, resource: { buffer: attrsBuf } }, // heapV4f
806
912
  ];
807
913
  {
808
914
  const s = bucket.slots[slotIdx];
@@ -815,7 +921,7 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
815
921
  // binary search. Minimum one zero-record to satisfy WebGPU non-
816
922
  // zero size constraint when the bucket is empty.
817
923
  const dtBytes = Math.max(RECORD_BYTES, s.recordCount * RECORD_BYTES);
818
- entries.push({ binding: 4, resource: { buffer: s.drawTableBuf.buffer, offset: 0, size: dtBytes } }, { binding: 5, resource: { buffer: arena.indices.buffer } }, { binding: 6, resource: { buffer: s.firstDrawInTileBuf.buffer } });
924
+ entries.push({ binding: 4, resource: { buffer: s.drawTableBuf.buffer, offset: 0, size: dtBytes } }, { binding: 5, resource: { buffer: arena.indices.chunk(bucket.chunkIdx).buffer } }, { binding: 6, resource: { buffer: s.firstDrawInTileBuf.buffer } });
819
925
  s.renderBoundRecordCount = s.recordCount;
820
926
  }
821
927
  // Schema-driven texture + sampler entries. v1 user surface still
@@ -911,17 +1017,39 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
911
1017
  }
912
1018
  }
913
1019
  }
914
- arena.attrs.onResize(() => {
915
- rebuildAllBindGroups();
916
- if (derivedScene !== undefined)
917
- derivedScene.rebindMainHeap(arena.attrs.buffer);
1020
+ arena.attrs.onAnyResize((resizedChunkIdx) => {
1021
+ // Only rebuild bind groups for buckets that bind THIS chunk —
1022
+ // a resize in chunk K doesn't affect a bucket reading chunk N≠K.
1023
+ for (const b of buckets) {
1024
+ if (b.chunkIdx !== resizedChunkIdx)
1025
+ continue;
1026
+ for (let i = 0; i < b.slots.length; i++) {
1027
+ b.slots[i].bindGroup = buildBucketBindGroup(b, i);
1028
+ }
1029
+ if (b.gpuRouted && b.partitionScene !== undefined) {
1030
+ b.partitionScene.rebindSlotDrawBufs(b.slots.map(s => s.drawTableBuf.buffer));
1031
+ }
1032
+ }
1033
+ // §7: each chunk's main-heap getter is registered via
1034
+ // `derivedScene.setMainHeapForChunk` (at construction + on
1035
+ // onChunkAdded). The getter returns the chunk's current
1036
+ // GPUBuffer; the dispatcher's bind groups consult it per
1037
+ // dispatch, so no explicit rebind needed here.
918
1038
  });
919
1039
  if (atlasPool !== undefined) {
920
1040
  for (const f of ATLAS_PAGE_FORMATS) {
921
1041
  atlasPool.onPageAdded(f, () => rebuildAllBindGroups(true));
922
1042
  }
923
1043
  }
924
- arena.indices.onResize(() => rebuildAllBindGroups());
1044
+ arena.indices.onAnyResize((resizedChunkIdx) => {
1045
+ for (const b of buckets) {
1046
+ if (b.chunkIdx !== resizedChunkIdx)
1047
+ continue;
1048
+ for (let i = 0; i < b.slots.length; i++) {
1049
+ b.slots[i].bindGroup = buildBucketBindGroup(b, i);
1050
+ }
1051
+ }
1052
+ });
925
1053
  // ─── findOrCreateBucket ───────────────────────────────────────────
926
1054
  // Slice 3c: the bucket key collapses to (familyId, pipelineState).
927
1055
  // Every member effect in the family shares one bucket per
@@ -958,6 +1086,7 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
958
1086
  });
959
1087
  const slot = {
960
1088
  pipeline, modeKey,
1089
+ cpuDescriptor: descriptor,
961
1090
  drawTableDirtyMin: Infinity, drawTableDirtyMax: 0,
962
1091
  recordCount: 0, slotToRecord: [], recordToSlot: [],
963
1092
  totalEmitEstimate: 0, scanDirty: false,
@@ -985,6 +1114,11 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
985
1114
  rebuildScanBg();
986
1115
  slot.drawTableDirtyMin = 0;
987
1116
  slot.drawTableDirtyMax = slot.recordCount * RECORD_BYTES;
1117
+ // Phase 5c.3: partition's bind group references every slot's
1118
+ // drawTable. When ANY slot's GPUBuffer reallocates we rebind all.
1119
+ if (bucket.gpuRouted && bucket.partitionScene !== undefined) {
1120
+ bucket.partitionScene.rebindSlotDrawBufs(bucket.slots.map(s => s.drawTableBuf.buffer));
1121
+ }
988
1122
  });
989
1123
  blockSumsBuf.onResize(rebuildScanBg);
990
1124
  blockOffsetsBuf.onResize(rebuildScanBg);
@@ -998,7 +1132,654 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
998
1132
  }
999
1133
  /** Side map from Bucket → family. Populated by findOrCreateBucket. */
1000
1134
  const familyForBucket = new WeakMap();
1001
- function findOrCreateBucket(effect, _textures, pipelineState,
1135
+ /** Canonical axis order — every part of the GPU routing path uses
1136
+ * this ordering so the kernel's params layout, the per-slot mixed-
1137
+ * radix mode key, and the declared-aval lookup stay in lockstep. */
1138
+ const AXIS_ORDER = [
1139
+ "cull", "frontFace", "topology",
1140
+ "depthCompare", "depthWrite", "alphaToCoverage",
1141
+ ];
1142
+ function collectRules(modeRules) {
1143
+ const out = [];
1144
+ for (const axis of AXIS_ORDER) {
1145
+ const r = modeRules[axis];
1146
+ if (r !== undefined)
1147
+ out.push(r);
1148
+ }
1149
+ return out;
1150
+ }
1151
+ /** Apply a per-axis enum value to a `PipelineStateDescriptor` and
1152
+ * return the patched copy. Used to materialise one descriptor per
1153
+ * slot (= one per cartesian-product point across the rule domains). */
1154
+ function patchDescriptor(base, axis, value) {
1155
+ switch (axis) {
1156
+ case "cull": return { ...base, cullMode: value };
1157
+ case "frontFace": return { ...base, frontFace: value };
1158
+ case "topology": {
1159
+ const topology = value;
1160
+ return { ...base, topology, stripIndexFormat: stripFormatForTopology(topology) };
1161
+ }
1162
+ case "depthCompare":
1163
+ return base.depth !== undefined
1164
+ ? { ...base, depth: { ...base.depth, compare: value } }
1165
+ : base;
1166
+ case "depthWrite":
1167
+ return base.depth !== undefined
1168
+ ? { ...base, depth: { ...base.depth, write: value } }
1169
+ : base;
1170
+ case "alphaToCoverage": return { ...base, alphaToCoverage: value };
1171
+ case "blend": {
1172
+ // Blend is per-attachment; apply the resolved AttachmentBlend
1173
+ // to attachment 0 (the main color target). Multi-attachment
1174
+ // structured rules can extend this when needed.
1175
+ const blend = value;
1176
+ const atts = base.attachments.slice();
1177
+ if (atts.length === 0)
1178
+ atts.push(blend);
1179
+ else
1180
+ atts[0] = blend;
1181
+ return { ...base, attachments: atts };
1182
+ }
1183
+ default: return base;
1184
+ }
1185
+ }
1186
+ function stripFormatForTopology(t) {
1187
+ return t === "line-strip" || t === "triangle-strip" ? "uint32" : undefined;
1188
+ }
1189
+ /** Per-axis enum order. The rule body produces u32 indices into
1190
+ * this array, and the heap renderer uses the same order to map
1191
+ * resolved-set integers back to pipeline descriptor values. The
1192
+ * ordering MUST match the bitfield encoder in pipelineCache. */
1193
+ const AXIS_ENUM_TABLE = {
1194
+ cull: ["none", "front", "back"],
1195
+ frontFace: ["ccw", "cw"],
1196
+ topology: ["point-list", "line-list", "line-strip", "triangle-list", "triangle-strip"],
1197
+ depthCompare: ["never", "less", "equal", "less-equal", "greater", "not-equal", "greater-equal", "always"],
1198
+ depthWrite: [false, true],
1199
+ alphaToCoverage: [false, true],
1200
+ // Blend has no canonical enum table — the rule's `resolve` /
1201
+ // `values` callback MUST be supplied so the heap renderer knows
1202
+ // how to map u32 outputs to AttachmentBlend objects.
1203
+ blend: [],
1204
+ };
1205
+ /**
1206
+ * Map a resolved slot value (from `evaluateStructuralSet`) to the
1207
+ * axis-shape value used for descriptor patching.
1208
+ *
1209
+ * - If the resolved value is a JS object: it's already the full
1210
+ * axis value (e.g. an `AttachmentBlend` from a blend rule's
1211
+ * object-literal return) — use it directly.
1212
+ * - If it's a number: for enum axes, look up the canonical
1213
+ * table; for structured axes without a table, pass through.
1214
+ */
1215
+ function resolveAxisValue(rule, value) {
1216
+ if (typeof value === "object" && value !== null)
1217
+ return value;
1218
+ if (typeof value === "number") {
1219
+ const table = AXIS_ENUM_TABLE[rule.axis];
1220
+ if (table.length > 0) {
1221
+ const v = table[value];
1222
+ if (v !== undefined)
1223
+ return v;
1224
+ }
1225
+ return value;
1226
+ }
1227
+ return value;
1228
+ }
1229
+ /**
1230
+ * Resolve an axis's `declared` value to a u32 index.
1231
+ *
1232
+ * - omitted: `0` (the rule body either doesn't reference `declared`
1233
+ * or wants the canonical zero of its axis as the default).
1234
+ * - number: passed through directly (e.g. `declared: 2` for cull "back").
1235
+ * - aval / string / boolean: looked up in the canonical enum table.
1236
+ */
1237
+ function resolveDeclaredU32(rule, tok) {
1238
+ const d = rule.declared;
1239
+ if (d === undefined)
1240
+ return 0;
1241
+ const v = (typeof d === "object" && d !== null && "getValue" in d)
1242
+ ? d.getValue(tok)
1243
+ : d;
1244
+ if (typeof v === "number")
1245
+ return v >>> 0;
1246
+ const table = AXIS_ENUM_TABLE[rule.axis];
1247
+ if (table.length === 0) {
1248
+ throw new Error(`heapScene/gpuRouting: axis '${rule.axis}' has no canonical enum table; ` +
1249
+ `pass \`declared\` as a u32 index or omit it`);
1250
+ }
1251
+ const i = table.indexOf(v);
1252
+ if (i < 0) {
1253
+ throw new Error(`heapScene/gpuRouting: declared value '${String(v)}' for axis '${rule.axis}' ` +
1254
+ `not in canonical enum table ${JSON.stringify(table)}`);
1255
+ }
1256
+ return i;
1257
+ }
1258
+ /** Extract the rule body Stmt from a RuleExpr's Module. The plugin
1259
+ * emits one `Entry` ValueDef whose body is the user's closure body
1260
+ * (with the synthetic compute-stage scaffolding stripped). */
1261
+ function ruleBodyOf(rule) {
1262
+ const tmpl = rule.expr.template;
1263
+ for (const v of tmpl.values) {
1264
+ if (v.kind === "Entry" && v.entry !== undefined)
1265
+ return v.entry.body;
1266
+ }
1267
+ throw new Error(`heapScene/gpuRouting: rule for axis '${rule.axis}' has no Entry in its template (id=${rule.expr.id})`);
1268
+ }
1269
+ /**
1270
+ * Specialise a rule for the current declared u32 value:
1271
+ * 1. Bake `declared` as a Const in the rule body (so the kernel
1272
+ * has no per-dispatch uniform — declared marks trigger a
1273
+ * re-specialise + cached-kernel swap).
1274
+ * 2. Run `analyseOutputSet` to collect distinct return Exprs.
1275
+ * 3. `evaluateStructuralSet` folds each Expr to a JS value (a
1276
+ * number for enum axes; a full object for structured axes
1277
+ * like blend). Distinct values define the slot count.
1278
+ * 4. Build a stableStringify-keyed `exprToSlot` map.
1279
+ * 5. Rewrite the body so every ReturnValue emits a Const u32
1280
+ * slot index.
1281
+ * 6. emitPartitionKernel produces the WGSL.
1282
+ */
1283
+ /** WeakMap-based stable identity for aval objects. Two `cval`s
1284
+ * have different identity; the same cval observed twice has the
1285
+ * same identity. Used in `ruleContentHash` so rules differing
1286
+ * only in their `declared` aval are recognised as distinct. */
1287
+ const avalIdentityMap = new WeakMap();
1288
+ let nextAvalIdentity = 0;
1289
+ function avalIdentity(av) {
1290
+ let id = avalIdentityMap.get(av);
1291
+ if (id === undefined) {
1292
+ id = ++nextAvalIdentity;
1293
+ avalIdentityMap.set(av, id);
1294
+ }
1295
+ return id;
1296
+ }
1297
+ /** Content hash for rule identity within a bucket. Two rules
1298
+ * hashing the same can share a `ruleId` and one body; rules
1299
+ * hashing differently get distinct ids. */
1300
+ function ruleContentHash(rule) {
1301
+ const dec = rule.declared;
1302
+ let dKey;
1303
+ if (dec === undefined) {
1304
+ dKey = "u";
1305
+ }
1306
+ else if (typeof dec === "object" && dec !== null && "getValue" in dec) {
1307
+ dKey = `a${avalIdentity(dec)}`;
1308
+ }
1309
+ else {
1310
+ dKey = `v${String(dec)}`;
1311
+ }
1312
+ return `${rule.axis}|${rule.expr.id}|${dKey}`;
1313
+ }
1314
+ /** Read baseDescriptor's value for a given axis (the value used by
1315
+ * combos that have no rule on that axis). */
1316
+ function axisValueOfDesc(desc, axis) {
1317
+ switch (axis) {
1318
+ case "cull": return desc.cullMode;
1319
+ case "frontFace": return desc.frontFace;
1320
+ case "topology": return desc.topology;
1321
+ case "depthCompare": return desc.depth?.compare;
1322
+ case "depthWrite": return desc.depth?.write;
1323
+ case "alphaToCoverage": return desc.alphaToCoverage;
1324
+ case "blend": return desc.attachments[0];
1325
+ }
1326
+ }
1327
+ /**
1328
+ * Specialise the WHOLE bucket — N-D cartesian over per-axis
1329
+ * unions:
1330
+ * 1. Per (axis, rule): bake declared as Const, analyse the body,
1331
+ * `evaluateStructuralSet` to fold each return Expr to a JS
1332
+ * value. Collect the per-axis union (dedup by stableStringify,
1333
+ * sorted deterministically). If any combo lacks a rule on
1334
+ * this axis, also include baseDesc's value for that axis.
1335
+ * 2. Active axes = axes with ≥1 registered rule, in AXIS_ORDER.
1336
+ * Cardinalities Cₐ = |axisValues[a]|; totalSlots = ∏ Cₐ.
1337
+ * 3. Per axis-rule: rewrite the body so every `ReturnValue`
1338
+ * emits a `Const u32` PER-AXIS index (into axisValues[axis]).
1339
+ * 4. Per combo: assemble a ComboCodegenSpec (per-axis source =
1340
+ * rule or compile-time const index).
1341
+ * 5. Emit the kernel.
1342
+ *
1343
+ * Returns the cartesian slot descriptors + the kernel WGSL.
1344
+ */
1345
+ function specialiseBucket(bucket) {
1346
+ const Tu32 = { kind: "Int", signed: false, width: 32 };
1347
+ const rulesByAxis = bucket.rulesByAxis;
1348
+ const axisRuleOrder = bucket.axisRuleOrder;
1349
+ const combosByKey = bucket.combosByKey;
1350
+ const comboOrder = bucket.comboOrder;
1351
+ if (comboOrder.length === 0) {
1352
+ throw new Error("heapScene/gpuRouting: specialiseBucket called with no registered combos");
1353
+ }
1354
+ const base = bucket.baseDescriptor;
1355
+ // An axis is "active" (gets cartesian-product cardinality) if it
1356
+ // has at least one rule, OR any combo overrides baseDesc with a
1357
+ // distinct fixed value. Both grow the per-axis value union.
1358
+ const baseAxisValues = new Map(AXIS_ORDER.map(a => [a, axisValueOfDesc(base, a)]));
1359
+ const activeAxes = AXIS_ORDER.filter(a => {
1360
+ if ((rulesByAxis.get(a)?.size ?? 0) > 0)
1361
+ return true;
1362
+ const baseVal = baseAxisValues.get(a);
1363
+ const baseKey = stableStringify(baseVal);
1364
+ for (const k of comboOrder) {
1365
+ const c = combosByKey.get(k);
1366
+ const fixed = c.axisFixedValues.get(a);
1367
+ if (fixed !== undefined && stableStringify(fixed) !== baseKey)
1368
+ return true;
1369
+ }
1370
+ return false;
1371
+ });
1372
+ const perAxisRules = new Map();
1373
+ for (const axis of activeAxes) {
1374
+ const list = [];
1375
+ for (const hash of axisRuleOrder.get(axis)) {
1376
+ const entry = rulesByAxis.get(axis).get(hash);
1377
+ const declaredU32 = resolveDeclaredU32(entry.rule, AdaptiveToken.top);
1378
+ const declaredConst = {
1379
+ kind: "Const", type: Tu32,
1380
+ value: { kind: "Int", value: declaredU32 >>> 0, signed: false },
1381
+ };
1382
+ const bakedBody = substituteReadInputInStmt(entry.body, "Uniform", "declared", declaredConst);
1383
+ const symbolic = analyseOutputSet(bakedBody);
1384
+ const env = new Map([["declared", declaredU32]]);
1385
+ const { resolved, unresolvedCount } = evaluateStructuralSet(symbolic, env, new Map());
1386
+ let outputs = resolved.slice();
1387
+ if (outputs.length === 0 || unresolvedCount > 0) {
1388
+ const table = AXIS_ENUM_TABLE[entry.rule.axis];
1389
+ if (table.length > 0 && unresolvedCount > 0) {
1390
+ outputs = table.map((_, i) => i);
1391
+ }
1392
+ else if (outputs.length === 0) {
1393
+ throw new Error(`heapScene/gpuRouting: rule on axis '${entry.rule.axis}' could not be ` +
1394
+ `statically resolved AND the axis has no canonical enum table. ` +
1395
+ `Simplify the rule body so analyseOutputSet can fold each branch.`);
1396
+ }
1397
+ }
1398
+ list.push({ entry, bakedBody, resolved: outputs, declaredU32 });
1399
+ entry.lastDeclaredU32 = declaredU32;
1400
+ }
1401
+ perAxisRules.set(axis, list);
1402
+ }
1403
+ const axisInfos = [];
1404
+ for (const axis of activeAxes) {
1405
+ const list = perAxisRules.get(axis) ?? [];
1406
+ const dummyRule = { axis };
1407
+ const byKey = new Map();
1408
+ for (const p of list) {
1409
+ for (const v of p.resolved) {
1410
+ const av = resolveAxisValue(dummyRule, v);
1411
+ byKey.set(stableStringify(av), av);
1412
+ }
1413
+ }
1414
+ const baseValue = baseAxisValues.get(axis);
1415
+ // Include every combo's effective value for this axis (so
1416
+ // const-source idx lookups always succeed).
1417
+ for (const k of comboOrder) {
1418
+ const c = combosByKey.get(k);
1419
+ if (c.axisRules.has(axis))
1420
+ continue;
1421
+ const effective = c.axisFixedValues.has(axis) ? c.axisFixedValues.get(axis) : baseValue;
1422
+ byKey.set(stableStringify(effective), effective);
1423
+ }
1424
+ const sortedKeys = [...byKey.keys()].sort();
1425
+ const values = sortedKeys.map(k => byKey.get(k));
1426
+ const keyToIdx = new Map(sortedKeys.map((k, i) => [k, i]));
1427
+ const baseIdx = keyToIdx.get(stableStringify(baseValue)) ?? 0;
1428
+ axisInfos.push({ axis, values, keyToIdx, baseValue, baseIdx });
1429
+ }
1430
+ // Step 2: cartesian shape.
1431
+ const cards = axisInfos.map(a => a.values.length);
1432
+ const totalSlots = cards.reduce((m, n) => m * n, 1);
1433
+ // Step 3: rewrite each axis-rule body to emit per-axis indices.
1434
+ const ruleSpecs = [];
1435
+ for (const info of axisInfos) {
1436
+ const list = perAxisRules.get(info.axis);
1437
+ const dummyRule = { axis: info.axis };
1438
+ for (const p of list) {
1439
+ const env = new Map([["declared", p.declaredU32]]);
1440
+ const exprToAxisIdx = (e) => {
1441
+ const v = evaluateStructural(e, env, new Map());
1442
+ if (v === undefined)
1443
+ return undefined;
1444
+ const av = resolveAxisValue(dummyRule, v);
1445
+ return info.keyToIdx.get(stableStringify(av));
1446
+ };
1447
+ const rewrittenBody = rewriteOutputsToSlotIndices(p.bakedBody, exprToAxisIdx);
1448
+ ruleSpecs.push({
1449
+ axis: info.axis,
1450
+ axisRuleId: p.entry.axisRuleId,
1451
+ body: rewrittenBody,
1452
+ intrinsics: new Map(),
1453
+ helpersWGSL: "",
1454
+ inputUniforms: ["ModelTrafo"],
1455
+ });
1456
+ }
1457
+ }
1458
+ // Step 4: per-combo axis sources. Rule axes → rule source.
1459
+ // Non-rule axes → const idx of (axisFixedValues.get(axis)
1460
+ // ?? baseValue) within the axis's sorted union.
1461
+ const comboSpecs = [];
1462
+ for (const comboKey of comboOrder) {
1463
+ const combo = combosByKey.get(comboKey);
1464
+ const axes = axisInfos.map(info => {
1465
+ const axisRuleId = combo.axisRules.get(info.axis);
1466
+ if (axisRuleId !== undefined) {
1467
+ return {
1468
+ axis: info.axis,
1469
+ cardinality: info.values.length,
1470
+ source: { kind: "rule", axisRuleId },
1471
+ };
1472
+ }
1473
+ const effective = combo.axisFixedValues.has(info.axis)
1474
+ ? combo.axisFixedValues.get(info.axis)
1475
+ : info.baseValue;
1476
+ const idx = info.keyToIdx.get(stableStringify(effective)) ?? info.baseIdx;
1477
+ return {
1478
+ axis: info.axis,
1479
+ cardinality: info.values.length,
1480
+ source: { kind: "const", idx },
1481
+ };
1482
+ });
1483
+ comboSpecs.push({ comboId: combo.comboId, axes });
1484
+ }
1485
+ // Step 5: enumerate cartesian → slot descriptors (mixed-radix
1486
+ // decode in the same axis order the kernel uses).
1487
+ const slotDescs = [];
1488
+ for (let slotIdx = 0; slotIdx < totalSlots; slotIdx++) {
1489
+ let desc = base;
1490
+ let rem = slotIdx;
1491
+ // Match kernel: strides[i] = ∏_{j>i} cards[j]. Decode:
1492
+ // idx[i] = (slotIdx / strides[i]) % cards[i].
1493
+ const strides = new Array(axisInfos.length).fill(1);
1494
+ for (let i = axisInfos.length - 2; i >= 0; i--)
1495
+ strides[i] = strides[i + 1] * cards[i + 1];
1496
+ for (let i = 0; i < axisInfos.length; i++) {
1497
+ const info = axisInfos[i];
1498
+ const ai = Math.floor(rem / strides[i]) % cards[i];
1499
+ rem -= ai * strides[i];
1500
+ desc = patchDescriptor(desc, info.axis, info.values[ai]);
1501
+ }
1502
+ slotDescs.push(desc);
1503
+ }
1504
+ const kernelWGSL = emitPartitionKernel({
1505
+ rules: ruleSpecs,
1506
+ combos: comboSpecs,
1507
+ totalSlots,
1508
+ uniformOrder: bucket.uniformOrder ?? [],
1509
+ });
1510
+ return { slotDescs, kernelWGSL };
1511
+ }
1512
+ /** Build pipeline + slot for each cartesian slot descriptor. */
1513
+ function ensureSlotsForResolved(bucket, slotDescs) {
1514
+ const fam = familyForBucket.get(bucket);
1515
+ for (let slotIdx = 0; slotIdx < slotDescs.length; slotIdx++) {
1516
+ const desc = slotDescs[slotIdx];
1517
+ const key = encodeModeKey(desc);
1518
+ if (slotIdx < bucket.slots.length) {
1519
+ const slot = bucket.slots[slotIdx];
1520
+ if (slot.modeKey !== key) {
1521
+ slot.pipeline = getOrCreatePipeline(fam, bucket.layout, bucket.isAtlasBucket, desc);
1522
+ slot.modeKey = key;
1523
+ }
1524
+ }
1525
+ else {
1526
+ createSlot(bucket, desc);
1527
+ }
1528
+ }
1529
+ }
1530
+ /** Register a combo (set of axis rules, ≤ one per axis) on a GPU-
1531
+ * routed bucket (or promote the bucket on first call). Returns
1532
+ * the bucket-unique `comboId` to bake into master-pool records. */
1533
+ function registerCombo(bucket, axisRules, baseDesc) {
1534
+ let cpuMigration;
1535
+ if (!bucket.gpuRouted && bucket.drawSlots.size > 0) {
1536
+ cpuMigration = [];
1537
+ for (const ls of bucket.drawSlots) {
1538
+ const e = bucket.localEntries[ls];
1539
+ const drawId = bucket.localToDrawId[ls];
1540
+ const slotIdx = drawIdToSlotIdx[drawId];
1541
+ const slot = slotIdx !== undefined ? bucket.slots[slotIdx] : undefined;
1542
+ const descriptor = slot?.cpuDescriptor;
1543
+ if (descriptor === undefined) {
1544
+ throw new Error(`heapScene/gpuRouting: pre-existing CPU RO (drawId=${drawId}, localSlot=${ls}) ` +
1545
+ `has no captured descriptor — bucket promotion cannot synthesise a migration combo.`);
1546
+ }
1547
+ cpuMigration.push({
1548
+ localSlot: ls,
1549
+ drawId,
1550
+ firstIndex: e.firstIndex,
1551
+ indexCount: e.indexCount,
1552
+ instanceCount: e.instanceCount,
1553
+ perDrawRefs: bucket.localPerDrawRefs[ls],
1554
+ descriptor,
1555
+ targetComboId: 0,
1556
+ });
1557
+ }
1558
+ }
1559
+ if (!bucket.gpuRouted) {
1560
+ bucket.baseDescriptor = baseDesc;
1561
+ bucket.rulesByAxis = new Map();
1562
+ bucket.axisRuleOrder = new Map();
1563
+ bucket.uniformOrder = [];
1564
+ bucket.uniformIdx = new Map();
1565
+ bucket.combosByKey = new Map();
1566
+ bucket.comboOrder = [];
1567
+ bucket.drawIdToComboId = new Map();
1568
+ bucket.drawIdToRecord = new Map();
1569
+ bucket.recordToDrawId = [];
1570
+ // Synthesise one combo per distinct pre-existing CPU
1571
+ // descriptor. Each carries `axisFixedValues` on axes where the
1572
+ // descriptor differs from baseDescriptor; specialiseBucket
1573
+ // expands the per-axis union to include each variant value
1574
+ // and emits a const-source combo fn that routes to the right
1575
+ // cartesian slot.
1576
+ if (cpuMigration !== undefined) {
1577
+ const baseVals = new Map(AXIS_ORDER.map(a => [a, axisValueOfDesc(baseDesc, a)]));
1578
+ const synthByKey = new Map();
1579
+ for (const m of cpuMigration) {
1580
+ const axisFixedValues = new Map();
1581
+ const keyParts = [];
1582
+ for (const a of AXIS_ORDER) {
1583
+ const v = axisValueOfDesc(m.descriptor, a);
1584
+ const baseKey = stableStringify(baseVals.get(a));
1585
+ const vKey = stableStringify(v);
1586
+ if (vKey !== baseKey) {
1587
+ axisFixedValues.set(a, v);
1588
+ keyParts.push(`${a}:_:fixed:${vKey}`);
1589
+ }
1590
+ else {
1591
+ keyParts.push(`${a}:_`);
1592
+ }
1593
+ }
1594
+ const comboKey = keyParts.join("|");
1595
+ let comboId = synthByKey.get(comboKey);
1596
+ if (comboId === undefined) {
1597
+ comboId = bucket.comboOrder.length;
1598
+ bucket.combosByKey.set(comboKey, {
1599
+ comboId, comboKey,
1600
+ axisRules: new Map(),
1601
+ axisFixedValues,
1602
+ });
1603
+ bucket.comboOrder.push(comboKey);
1604
+ synthByKey.set(comboKey, comboId);
1605
+ }
1606
+ m.targetComboId = comboId;
1607
+ }
1608
+ }
1609
+ }
1610
+ // Per-axis: dedupe rule by content hash; assign axisRuleId.
1611
+ const perAxisRuleId = new Map();
1612
+ let respec = false;
1613
+ for (const rule of axisRules) {
1614
+ if (perAxisRuleId.has(rule.axis)) {
1615
+ throw new Error(`heapScene/gpuRouting: combo has two rules on the same axis '${rule.axis}'`);
1616
+ }
1617
+ const hash = ruleContentHash(rule);
1618
+ let axisMap = bucket.rulesByAxis.get(rule.axis);
1619
+ if (axisMap === undefined) {
1620
+ axisMap = new Map();
1621
+ bucket.rulesByAxis.set(rule.axis, axisMap);
1622
+ bucket.axisRuleOrder.set(rule.axis, []);
1623
+ }
1624
+ let entry = axisMap.get(hash);
1625
+ if (entry === undefined) {
1626
+ const order = bucket.axisRuleOrder.get(rule.axis);
1627
+ const body = ruleBodyOf(rule);
1628
+ entry = {
1629
+ axis: rule.axis,
1630
+ axisRuleId: order.length,
1631
+ contentHash: hash,
1632
+ rule,
1633
+ body,
1634
+ lastDeclaredU32: undefined,
1635
+ };
1636
+ axisMap.set(hash, entry);
1637
+ order.push(hash);
1638
+ // Discover the arena uniforms this rule reads — append unseen
1639
+ // ones to the bucket-wide uniformOrder so master records
1640
+ // carry refs for them. `declared` is a CPU-baked Const, not
1641
+ // an arena uniform; skip it.
1642
+ for (const uName of collectUniformReadsInStmt(body)) {
1643
+ if (uName === "declared")
1644
+ continue;
1645
+ if (!bucket.uniformIdx.has(uName)) {
1646
+ const idx = bucket.uniformOrder.length;
1647
+ bucket.uniformOrder.push(uName);
1648
+ bucket.uniformIdx.set(uName, idx);
1649
+ }
1650
+ }
1651
+ respec = true;
1652
+ }
1653
+ perAxisRuleId.set(rule.axis, entry.axisRuleId);
1654
+ }
1655
+ // Combo key = canonical-axis-order list of (axis, contentHash).
1656
+ const comboKeyParts = [];
1657
+ for (const axis of AXIS_ORDER) {
1658
+ const axisRuleId = perAxisRuleId.get(axis);
1659
+ if (axisRuleId === undefined) {
1660
+ comboKeyParts.push(`${axis}:_`);
1661
+ }
1662
+ else {
1663
+ comboKeyParts.push(`${axis}:${bucket.axisRuleOrder.get(axis)[axisRuleId]}`);
1664
+ }
1665
+ }
1666
+ const comboKey = comboKeyParts.join("|");
1667
+ let combo = bucket.combosByKey.get(comboKey);
1668
+ if (combo === undefined) {
1669
+ const comboId = bucket.comboOrder.length;
1670
+ const axisRules = new Map();
1671
+ for (const [axis, id] of perAxisRuleId)
1672
+ axisRules.set(axis, id);
1673
+ combo = { comboId, comboKey, axisRules, axisFixedValues: new Map() };
1674
+ bucket.combosByKey.set(comboKey, combo);
1675
+ bucket.comboOrder.push(comboKey);
1676
+ respec = true;
1677
+ }
1678
+ // First time gpuRouted? Build the partition scene now.
1679
+ if (!bucket.gpuRouted) {
1680
+ const { slotDescs, kernelWGSL } = specialiseBucket(bucket);
1681
+ ensureSlotsForResolved(bucket, slotDescs);
1682
+ const partition = new GpuPartitionScene(device, `${bucket.label}/partition`, {
1683
+ totalSlots: slotDescs.length,
1684
+ slotDrawBufs: bucket.slots.map(s => s.drawTableBuf.buffer),
1685
+ kernelWGSL,
1686
+ initialRecords: Math.max(16, (cpuMigration?.length ?? 0) + 16),
1687
+ numUniforms: bucket.uniformOrder.length,
1688
+ });
1689
+ bucket.gpuRouted = true;
1690
+ bucket.partitionScene = partition;
1691
+ bucket.partitionDirty = true;
1692
+ // Migrate any captured CPU records into the master pool, each
1693
+ // using the synthetic combo registered for its CPU descriptor.
1694
+ if (cpuMigration !== undefined) {
1695
+ let totalEmit = 0;
1696
+ for (const m of cpuMigration) {
1697
+ const uRefs = bucket.uniformOrder.map(n => m.perDrawRefs.get(n) ?? 0);
1698
+ const recIdx = partition.appendRecord(m.localSlot, m.firstIndex, m.indexCount, m.instanceCount, m.targetComboId, uRefs);
1699
+ bucket.drawIdToRecord.set(m.drawId, recIdx);
1700
+ bucket.recordToDrawId[recIdx] = m.drawId;
1701
+ bucket.drawIdToComboId.set(m.drawId, m.targetComboId);
1702
+ totalEmit += m.indexCount * m.instanceCount;
1703
+ }
1704
+ const numRecords = partition.numRecords;
1705
+ const recBytes = numRecords * RECORD_BYTES;
1706
+ const needBlocks = Math.max(1, Math.ceil(numRecords / SCAN_TILE_SIZE));
1707
+ for (const s of bucket.slots) {
1708
+ s.drawTableBuf.ensureCapacity(recBytes);
1709
+ s.drawTableBuf.setUsed(Math.max(s.drawTableBuf.usedBytes, recBytes));
1710
+ s.blockSumsBuf.ensureCapacity(needBlocks * 4);
1711
+ s.blockOffsetsBuf.ensureCapacity(needBlocks * 4);
1712
+ s.recordCount = numRecords;
1713
+ s.totalEmitEstimate += totalEmit;
1714
+ const newNumTiles = Math.max(1, Math.ceil(s.totalEmitEstimate / TILE_K));
1715
+ s.firstDrawInTileBuf.ensureCapacity((newNumTiles + 1) * 4);
1716
+ s.scanDirty = true;
1717
+ }
1718
+ }
1719
+ }
1720
+ else if (respec) {
1721
+ const { slotDescs, kernelWGSL } = specialiseBucket(bucket);
1722
+ ensureSlotsForResolved(bucket, slotDescs);
1723
+ const newCount = bucket.slots.length;
1724
+ const draws = bucket.slots.map(s => s.drawTableBuf.buffer);
1725
+ if (newCount > bucket.partitionScene.totalSlots) {
1726
+ bucket.partitionScene.growSlots(newCount, draws);
1727
+ }
1728
+ else {
1729
+ bucket.partitionScene.rebindSlotDrawBufs(draws);
1730
+ }
1731
+ // Bucket-wide uniformOrder may have grown (a new rule reads a
1732
+ // previously-unseen uniform). Widen master records before
1733
+ // rebuilding the kernel — the WGSL struct width changes too.
1734
+ if (bucket.uniformOrder.length > bucket.partitionScene.numUniforms) {
1735
+ bucket.partitionScene.growUniforms(bucket.uniformOrder.length);
1736
+ }
1737
+ bucket.partitionScene.rebuildKernel(kernelWGSL);
1738
+ bucket.partitionDirty = true;
1739
+ }
1740
+ return combo.comboId;
1741
+ }
1742
+ /**
1743
+ * Per-frame partition dispatch. Detects per-rule `declared`
1744
+ * changes and re-specialises the whole bucket if any rule's
1745
+ * declared value differs from what was used at the last
1746
+ * dispatch (cheap — analysis runs on cached IR).
1747
+ */
1748
+ function dispatchPartition(bucket, enc, tok) {
1749
+ if (!bucket.gpuRouted || bucket.partitionScene === undefined)
1750
+ return;
1751
+ let needRespec = false;
1752
+ outer: for (const axisMap of bucket.rulesByAxis.values()) {
1753
+ for (const entry of axisMap.values()) {
1754
+ const declaredU32 = resolveDeclaredU32(entry.rule, tok);
1755
+ if (declaredU32 !== entry.lastDeclaredU32) {
1756
+ needRespec = true;
1757
+ break outer;
1758
+ }
1759
+ }
1760
+ }
1761
+ if (needRespec) {
1762
+ const { slotDescs, kernelWGSL } = specialiseBucket(bucket);
1763
+ ensureSlotsForResolved(bucket, slotDescs);
1764
+ const newCount = bucket.slots.length;
1765
+ const draws = bucket.slots.map(s => s.drawTableBuf.buffer);
1766
+ if (newCount > bucket.partitionScene.totalSlots) {
1767
+ bucket.partitionScene.growSlots(newCount, draws);
1768
+ }
1769
+ else {
1770
+ bucket.partitionScene.rebindSlotDrawBufs(draws);
1771
+ }
1772
+ bucket.partitionScene.rebuildKernel(kernelWGSL);
1773
+ }
1774
+ bucket.partitionScene.flush();
1775
+ bucket.partitionScene.dispatch(arena.attrs.chunk(bucket.chunkIdx).buffer, enc);
1776
+ for (let i = 0; i < bucket.slots.length; i++) {
1777
+ enc.copyBufferToBuffer(bucket.partitionScene.slotCountBufs[i], 0, bucket.slots[i].paramsBuf, 0, 4);
1778
+ bucket.slots[i].scanDirty = true;
1779
+ }
1780
+ bucket.partitionDirty = false;
1781
+ }
1782
+ function findOrCreateBucket(effect, _textures, pipelineState, chunkIdx,
1002
1783
  /**
1003
1784
  * Optional precomputed descriptor. addDrawImpl passes this when
1004
1785
  * the spec carries `modeRules` so the bucket key reflects the
@@ -1010,12 +1791,13 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
1010
1791
  throw new Error("heapScene: findOrCreateBucket called before family build");
1011
1792
  }
1012
1793
  const fam = familyFor(effect);
1013
- // Phase 5c.2: bucket key drops modeKey. All ROs with the same
1014
- // (effect, textureSet) share one bucket; per-modeKey slots live
1015
- // inside the bucket and route records via `ensureSlot`. Pipeline
1016
- // pre-warm + the scene-level pipelineByModeKey cache mean every
1017
- // realized slot lookup hits the cache.
1018
- const bk = `family#${fam.schema.id}`;
1794
+ // §3: bucket key includes `chunkIdx` two ROs with the same
1795
+ // effect/family that landed in different arena chunks live in
1796
+ // separate buckets so each bucket can bind exactly one chunk's
1797
+ // GPUBuffers in its draw call. The shaders are unchanged
1798
+ // (refs are byte offsets within whichever chunk's buffer is
1799
+ // currently bound).
1800
+ const bk = `family#${fam.schema.id}/c${chunkIdx}`;
1019
1801
  const existing = bucketByKey.get(bk);
1020
1802
  if (existing !== undefined)
1021
1803
  return existing;
@@ -1024,7 +1806,7 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
1024
1806
  const drawHeapBuf = new GrowBuffer(device, `heapScene/${bk}/drawHeap`, GPUBufferUsage.STORAGE, Math.max(layout.drawHeaderBytes, 64));
1025
1807
  const drawHeap = new DrawHeap(drawHeapBuf, layout.drawHeaderBytes);
1026
1808
  const bucket = {
1027
- label: bk, textures: undefined, layout,
1809
+ label: bk, textures: undefined, layout, chunkIdx,
1028
1810
  slots: [], // populated lazily by ensureSlot per modeKey
1029
1811
  bindGroup: null, // legacy field; slot.bindGroup is the real one
1030
1812
  drawHeap,
@@ -1038,6 +1820,19 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
1038
1820
  localAtlasReleases: [],
1039
1821
  localAtlasTextures: [],
1040
1822
  localAtlasArrIdx: [],
1823
+ gpuRouted: false,
1824
+ partitionScene: undefined,
1825
+ drawIdToRecord: undefined,
1826
+ recordToDrawId: undefined,
1827
+ rulesByAxis: undefined,
1828
+ axisRuleOrder: undefined,
1829
+ uniformOrder: undefined,
1830
+ uniformIdx: undefined,
1831
+ combosByKey: undefined,
1832
+ comboOrder: undefined,
1833
+ drawIdToComboId: undefined,
1834
+ baseDescriptor: undefined,
1835
+ partitionDirty: false,
1041
1836
  };
1042
1837
  familyForBucket.set(bucket, fam);
1043
1838
  drawHeap.onResize(() => {
@@ -1219,6 +2014,11 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
1219
2014
  // inside a single outer evaluateAlways and invoke addDrawImpl
1220
2015
  // directly with their token — collapsing 1000× nested
1221
2016
  // evaluateAlways into 1× outer.
2017
+ // DEBUG counters.
2018
+ let __addDrawCalls = 0;
2019
+ let __removeDrawCalls = 0;
2020
+ sceneObj.__addDrawCalls = () => __addDrawCalls;
2021
+ sceneObj.__removeDrawCalls = () => __removeDrawCalls;
1222
2022
  function addDraw(spec) {
1223
2023
  let id = -1;
1224
2024
  sceneObj.evaluateAlways(AdaptiveToken.top, (tok) => {
@@ -1227,6 +2027,7 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
1227
2027
  return id;
1228
2028
  }
1229
2029
  function addDrawImpl(spec, outerTok) {
2030
+ __addDrawCalls++;
1230
2031
  const drawId = nextDrawId++;
1231
2032
  // Family-merge (slice 3c): build the family lazily from this
1232
2033
  // single spec when no batched lazy-build occurred earlier (e.g.
@@ -1258,12 +2059,63 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
1258
2059
  token: outerTok,
1259
2060
  });
1260
2061
  }
1261
- const bucket = findOrCreateBucket(spec.effect, spec.textures, spec.pipelineState, precomputedDescriptor);
2062
+ // §3 chunk routing pick which arena chunk this RO's allocations
2063
+ // land in. Preference order:
2064
+ // 1. If any of the RO's bindings is an aval that's already
2065
+ // allocated in some chunk via the uniform pool, prefer that
2066
+ // chunk to avoid duplication.
2067
+ // 2. Otherwise, use the newest open chunk (highest chunkIdx).
2068
+ // ChunkedArena.alloc spills to the next chunk automatically
2069
+ // when this one is full; the spill ends up driving the
2070
+ // pool's `finalChunk` selection so all of the RO's
2071
+ // allocations land in one chunk consistently.
2072
+ let chunkIdx;
2073
+ {
2074
+ let preferred;
2075
+ for (const [, val] of Object.entries(spec.inputs)) {
2076
+ const av = (typeof val === "object" && val !== null && "getValue" in val)
2077
+ ? val : undefined;
2078
+ if (av !== undefined) {
2079
+ const where = pool.firstChunkContaining(av);
2080
+ if (where !== undefined) {
2081
+ preferred = where;
2082
+ break;
2083
+ }
2084
+ }
2085
+ }
2086
+ chunkIdx = preferred ?? Math.max(0, arena.attrs.chunkCount - 1);
2087
+ }
2088
+ const bucket = findOrCreateBucket(spec.effect, spec.textures, spec.pipelineState, chunkIdx, precomputedDescriptor);
2089
+ // Phase 5c.3 — every RO carrying a derived-mode rule is registered
2090
+ // on the bucket (lazy-promoting it to GPU-routed on the first
2091
+ // call). ROs may carry DIFFERENT rules even when they share the
2092
+ // bucket's `(effect, textureSet)` — each gets its own `ruleId`
2093
+ // baked into the master-pool record and the partition kernel's
2094
+ // dispatch switch picks the right body per record.
2095
+ const collectedRules = spec.modeRules !== undefined ? collectRules(spec.modeRules) : [];
2096
+ const roDescriptor = precomputedDescriptor ?? snapshotDescriptor(spec.pipelineState, sig);
2097
+ let roComboId = 0;
2098
+ if (collectedRules.length > 0) {
2099
+ roComboId = registerCombo(bucket, collectedRules, roDescriptor);
2100
+ }
2101
+ else if (bucket.gpuRouted) {
2102
+ // An unruled RO joining an already-GPU-routed bucket needs a
2103
+ // real combo to land on. Register the trivial all-fixed combo
2104
+ // (every axis falls back to baseDescriptor) so this record's
2105
+ // `comboId` doesn't silently alias to combo 0 (which is
2106
+ // whichever combo was registered first — almost never the
2107
+ // "no rules" intent).
2108
+ roComboId = registerCombo(bucket, [], roDescriptor);
2109
+ }
1262
2110
  // Phase 5c.2: route this RO to the bucket's slot covering its
1263
2111
  // current descriptor. ensureSlot creates a new slot on miss; the
1264
- // pipeline lookup hits the scene-level cache.
1265
- const roDescriptor = precomputedDescriptor ?? snapshotDescriptor(spec.pipelineState, sig);
1266
- const roSlot = ensureSlot(bucket, roDescriptor);
2112
+ // pipeline lookup hits the scene-level cache. For GPU-routed
2113
+ // buckets the slot decision is made each frame on the GPU; we
2114
+ // still pin the RO to slot 0 (declared) CPU-side so existing
2115
+ // accounting paths (slotToRecord, dirty bookkeeping) keep
2116
+ // working. The partition kernel overwrites both slots' draw
2117
+ // tables every frame from the master.
2118
+ const roSlot = bucket.gpuRouted ? bucket.slots[0] : ensureSlot(bucket, roDescriptor);
1267
2119
  const roSlotIdx = bucket.slots.indexOf(roSlot);
1268
2120
  const fam = familyFor(spec.effect);
1269
2121
  const effectFields = fam.fieldsForEffect.get(spec.effect.id);
@@ -1272,7 +2124,7 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
1272
2124
  // index allocation + one upload.
1273
2125
  const indicesAval = asAval(spec.indices);
1274
2126
  const indicesArr = readPlain(spec.indices);
1275
- const idxAlloc = indexPool.acquire(device, arena.indices, indicesAval, indicesArr);
2127
+ const idxAlloc = indexPool.acquire(device, arena.indices, indicesAval, bucket.chunkIdx, indicesArr);
1276
2128
  const localSlot = bucket.drawHeap.alloc();
1277
2129
  // Per-RO instancing: read `spec.instanceCount` (defaults to 1).
1278
2130
  const instanceCount = spec.instanceCount !== undefined
@@ -1305,7 +2157,7 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
1305
2157
  // overwrites the arena data each frame the inputs are dirty.
1306
2158
  if (ruleForUniform(spec, f.name) !== undefined) {
1307
2159
  const dummyAval = AVal.constant(M44d.zero);
1308
- const ref = pool.acquire(device, arena.attrs, dummyAval, M44d.zero, PACKER_MAT4.dataBytes, PACKER_MAT4.typeId, 1, PACKER_MAT4.pack);
2160
+ const ref = pool.acquire(device, arena.attrs, dummyAval, bucket.chunkIdx, M44d.zero, PACKER_MAT4.dataBytes, PACKER_MAT4.typeId, 1, PACKER_MAT4.pack);
1309
2161
  perDrawRefs.set(f.name, ref);
1310
2162
  perDrawAvals.push(dummyAval);
1311
2163
  continue;
@@ -1347,7 +2199,7 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
1347
2199
  ? perInstancePlacementFor(f, value, instanceCount)
1348
2200
  : poolPlacementFor(f, value);
1349
2201
  }
1350
- const ref = pool.acquire(device, arena.attrs, av, value, placement.dataBytes, placement.typeId, placement.length, placement.pack);
2202
+ const ref = pool.acquire(device, arena.attrs, av, bucket.chunkIdx, value, placement.dataBytes, placement.typeId, placement.length, placement.pack);
1351
2203
  perDrawRefs.set(f.name, ref);
1352
2204
  perDrawAvals.push(av);
1353
2205
  }
@@ -1366,6 +2218,47 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
1366
2218
  packBucketHeader(bucket, localSlot, perDrawRefs, layoutId);
1367
2219
  if (bucket.isAtlasBucket && spec.textures !== undefined && spec.textures.kind === "atlas") {
1368
2220
  packAtlasTextureFields(bucket, localSlot, spec.textures);
2221
+ // Pair this addDraw with one atlas refcount bump. The spec's
2222
+ // release closure (stored below, fired in removeDraw) decrements
2223
+ // exactly once per add/remove cycle; without this incRef the
2224
+ // refcount underflows when the same cached spec is re-introduced
2225
+ // across multiple aset add/remove cycles (e.g., a tile flipping
2226
+ // in and out of the heap-eligible subset).
2227
+ //
2228
+ // Falls back to a full re-acquire if the entry was already
2229
+ // evicted (incRef returns false): in that case the spec's stored
2230
+ // (pageId, origin, size) are stale and the new acquire's values
2231
+ // overwrite them before packAtlasTextureFields is re-called.
2232
+ if (atlasPool !== undefined) {
2233
+ const ok = atlasPool.incRef(spec.textures.poolRef);
2234
+ if (!ok) {
2235
+ // Entry was evicted while the cached spec was idle in heap-
2236
+ // remove state. Acquire a fresh sub-rect, redirect the spec
2237
+ // (and the per-aval cell behind its release closure) to the
2238
+ // new ref, and re-emit the drawHeader fields.
2239
+ const acq = atlasPool.acquire(spec.textures.page.format, spec.textures.sourceAval, spec.textures.size.x, spec.textures.size.y, { wantsMips: spec.textures.numMips > 1 });
2240
+ spec.textures.pageId = acq.pageId;
2241
+ spec.textures.origin = acq.origin;
2242
+ spec.textures.size = acq.size;
2243
+ spec.textures.numMips = acq.numMips;
2244
+ spec.textures.page = acq.page;
2245
+ spec.textures.poolRef = acq.ref;
2246
+ // The release closure captures a per-aval cell whose `ref`
2247
+ // must track the LATEST acquired sub-rect; otherwise the
2248
+ // closure releases a long-evicted ref (no-op leak).
2249
+ if (spec.textures.repack !== undefined) {
2250
+ // repack updates the per-aval cell to the new ref as a
2251
+ // side effect of its own atlas-mark drain path. Re-using
2252
+ // it here would free the entry we just acquired; instead
2253
+ // mirror the same effect with a tiny helper attached to
2254
+ // the spec at adapter time (`__retarget`).
2255
+ }
2256
+ const retarget = spec.textures.__retarget;
2257
+ if (retarget !== undefined)
2258
+ retarget(acq.ref);
2259
+ packAtlasTextureFields(bucket, localSlot, spec.textures);
2260
+ }
2261
+ }
1369
2262
  bucket.localAtlasReleases[localSlot] = spec.textures.release;
1370
2263
  bucket.localAtlasTextures[localSlot] = spec.textures;
1371
2264
  // Reactivity wire-up: subscribe to `sourceAval` (so sceneObj.inputChanged
@@ -1390,7 +2283,50 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
1390
2283
  const end = byteOff + bucket.layout.drawHeaderBytes;
1391
2284
  if (end > bucket.headerDirtyMax)
1392
2285
  bucket.headerDirtyMax = end;
1393
- {
2286
+ if (bucket.gpuRouted) {
2287
+ // Phase 5c.3 GPU routing: master pool is authoritative.
2288
+ // Both slot[0] and slot[1] get the SAME accounting (counts,
2289
+ // emit estimates, buffer capacities) — partition overwrites
2290
+ // their GPU drawTables every frame, so per-slot CPU shadows
2291
+ // are irrelevant. We still grow their buffers in lockstep so
2292
+ // the scan dispatch shape covers every possible record.
2293
+ const partition = bucket.partitionScene;
2294
+ const recIdx = partition.numRecords;
2295
+ if (recIdx >= SCAN_MAX_RECORDS) {
2296
+ throw new Error(`heapScene: GPU-routed bucket exceeds SCAN_MAX_RECORDS (${SCAN_MAX_RECORDS})`);
2297
+ }
2298
+ // Pack the bucket's per-RO uniform refs (arena byte offsets) in
2299
+ // the same order as `bucket.uniformOrder`. ROs whose perDrawRefs
2300
+ // don't carry a given name (e.g. their effect doesn't declare
2301
+ // it) get 0 — the kernel only reads refs through combo fns that
2302
+ // gate on `r.comboId`, so an unread 0 is harmless.
2303
+ const uniformRefs = (bucket.uniformOrder ?? []).map(name => perDrawRefs.get(name) ?? 0);
2304
+ partition.appendRecord(localSlot, idxAlloc.firstIndex, idxAlloc.count, instanceCount, roComboId, uniformRefs);
2305
+ bucket.drawIdToRecord.set(drawId, recIdx);
2306
+ bucket.recordToDrawId[recIdx] = drawId;
2307
+ bucket.drawIdToComboId.set(drawId, roComboId);
2308
+ // Master grew? Invalidate partition's bind group so it picks
2309
+ // up the new masterBuf. (rebindSlotDrawBufs nulls bindGroup.)
2310
+ // grow() inside appendRecord already does this when capacity
2311
+ // is exceeded; nothing to do here.
2312
+ const numRecords = recIdx + 1;
2313
+ const recBytes = numRecords * RECORD_BYTES;
2314
+ const needBlocks = Math.max(1, Math.ceil(numRecords / SCAN_TILE_SIZE));
2315
+ const emitDelta = idxAlloc.count * instanceCount;
2316
+ for (const s of bucket.slots) {
2317
+ s.drawTableBuf.ensureCapacity(recBytes);
2318
+ s.drawTableBuf.setUsed(Math.max(s.drawTableBuf.usedBytes, recBytes));
2319
+ s.blockSumsBuf.ensureCapacity(needBlocks * 4);
2320
+ s.blockOffsetsBuf.ensureCapacity(needBlocks * 4);
2321
+ s.recordCount = numRecords;
2322
+ s.totalEmitEstimate += emitDelta;
2323
+ const newNumTiles = Math.max(1, Math.ceil(s.totalEmitEstimate / TILE_K));
2324
+ s.firstDrawInTileBuf.ensureCapacity((newNumTiles + 1) * 4);
2325
+ s.scanDirty = true;
2326
+ }
2327
+ bucket.partitionDirty = true;
2328
+ }
2329
+ else {
1394
2330
  const dtBuf = roSlot.drawTableBuf;
1395
2331
  const recIdx = roSlot.recordCount;
1396
2332
  if (recIdx >= SCAN_MAX_RECORDS) {
@@ -1427,6 +2363,22 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
1427
2363
  drawIdToLocalSlot[drawId] = localSlot;
1428
2364
  drawIdToSlotIdx[drawId] = roSlotIdx;
1429
2365
  drawIdToIndexAval[drawId] = indicesAval;
2366
+ // ─── HeapDrawSpec.active wire-up ──────────────────────────────────
2367
+ // Track the visibility aval (if any) and apply its initial value
2368
+ // immediately. After this point, ticks on the aval are routed via
2369
+ // `subscribeActive` → `activeDirty` and drained in `update()`.
2370
+ if (spec.active !== undefined) {
2371
+ drawIdToActiveAval.set(drawId, spec.active);
2372
+ drawIdToOrigIndexCount.set(drawId, idxAlloc.count);
2373
+ const initial = spec.active.getValue(outerTok);
2374
+ subscribeActive(spec.active, drawId);
2375
+ if (initial === false) {
2376
+ // Apply the off state synchronously so the very first frame
2377
+ // already skips this RO (no flash of un-gated geometry while
2378
+ // we wait for the next update tick).
2379
+ setEffectiveIndexCount(drawId, 0);
2380
+ }
2381
+ }
1430
2382
  // ─── Reactive rebucket: track PS-modeKey changes ────────────────
1431
2383
  // When any mode-axis aval marks (e.g. cullCval.value = 'front'),
1432
2384
  // schedule this RO for rebucket on the next update(). Today's
@@ -1455,34 +2407,19 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
1455
2407
  });
1456
2408
  drawIdToModeTracker[drawId] = tracker;
1457
2409
  tracker.forEachLeaf((av) => subscribeModeLeaf(av, drawId));
1458
- // ─── GPU-eval mode rule registration (Task 2 Phase 5) ────────────
1459
- // If spec.modeRules.cull is GPU-flavoured, register the RO with
1460
- // the scene-wide dispatcher. Provide the arena byte offset of the
1461
- // RO's input uniform so the kernel reads from the right slot.
1462
- {
1463
- const cullRule = spec.modeRules?.cull;
1464
- const gpuRule = cullRule?.gpu;
1465
- if (gpuRule !== undefined) {
1466
- // Subscribe to the declared aval (if reactive) so the cull-
1467
- // mode flip propagates through the rule's CPU fallback
1468
- // recompute path.
1469
- if (typeof gpuRule.declared !== "string") {
1470
- subscribeModeLeaf(gpuRule.declared, drawId);
1471
- }
1472
- }
1473
- // ─── Pipeline pre-warm for derived-mode rules (5c.2) ──────────
1474
- // Enumerate the rule's possible outputs and pre-build the
1475
- // matching pipelines in the scene-level cache. Future cullModeC
1476
- // flips become cache hits — zero `createRenderPipeline` calls
1477
- // on the hot path.
1478
- if (cullRule !== undefined && cullRule.domain !== undefined && tracker.descriptor !== undefined) {
1479
- const fam = familyFor(spec.effect);
1480
- const baseDesc = tracker.descriptor;
1481
- for (const mode of cullRule.domain) {
1482
- if (mode === baseDesc.cullMode)
1483
- continue; // already built
1484
- const variantDesc = { ...baseDesc, cullMode: mode };
1485
- getOrCreatePipeline(fam, bucket.layout, bucket.isAtlasBucket, variantDesc);
2410
+ // ─── Derived-mode rule registration ────────────────────────────
2411
+ // Subscribe to each rule's `declared` aval so the bucket's
2412
+ // partition kernel re-dispatches when it changes. Slot pipelines
2413
+ // for every (axis, declared) combination are pre-built eagerly
2414
+ // in `initGpuRouting` (one per cartesian-product point), so
2415
+ // declared flips are pipeline-cache hits.
2416
+ if (spec.modeRules !== undefined) {
2417
+ for (const rule of Object.values(spec.modeRules)) {
2418
+ if (rule === undefined)
2419
+ continue;
2420
+ const d = rule.declared;
2421
+ if (typeof d === "object" && d !== null && "getValue" in d) {
2422
+ subscribeModeLeaf(d, drawId);
1486
2423
  }
1487
2424
  }
1488
2425
  }
@@ -1529,16 +2466,13 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
1529
2466
  const reg = registerRoDerivations(derivedScene, {}, {
1530
2467
  rules: ruleSubset,
1531
2468
  trafoAvals,
1532
- // A non-trafo rule leaf reads the uniform's data straight from this RO's
1533
- // drawHeader region in the arena (= its pool ref + the alloc-header pad).
1534
- // Only resolvable if the uniform was actually packed (i.e. it's a drawHeader
1535
- // field of the effect too) — undefined otherwise, which `resolveSource` rejects.
1536
2469
  hostUniformOffset: (n) => {
1537
2470
  const r = perDrawRefs.get(n);
1538
2471
  return r === undefined ? undefined : r + ALLOC_HEADER_PAD_TO;
1539
2472
  },
1540
2473
  outputOffset: (n) => outOffsetByName.get(n),
1541
2474
  drawHeaderBaseByte: 0,
2475
+ chunkIdx: bucket.chunkIdx,
1542
2476
  });
1543
2477
  derivedByDrawId.set(drawId, reg);
1544
2478
  }
@@ -1548,10 +2482,14 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
1548
2482
  return drawId;
1549
2483
  }
1550
2484
  function removeDraw(drawId) {
2485
+ __removeDrawCalls++;
1551
2486
  const bucket = drawIdToBucket[drawId];
1552
2487
  const localSlot = drawIdToLocalSlot[drawId];
1553
2488
  if (bucket === undefined || localSlot === undefined)
1554
2489
  return;
2490
+ // Tear down `active` subscription (if any) so its callback won't
2491
+ // fire after the underlying drawTable record is gone.
2492
+ unsubscribeActive(drawId);
1555
2493
  // §7: deregister this RO's derivation records and release slots.
1556
2494
  if (derivedScene !== undefined) {
1557
2495
  const reg = derivedByDrawId.get(drawId);
@@ -1560,13 +2498,56 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
1560
2498
  derivedByDrawId.delete(drawId);
1561
2499
  }
1562
2500
  }
1563
- {
2501
+ if (bucket.gpuRouted) {
2502
+ const partition = bucket.partitionScene;
2503
+ const recIdx = bucket.drawIdToRecord.get(drawId);
2504
+ const removedEntry = bucket.localEntries[localSlot];
2505
+ // Read the EFFECTIVE indexCount from masterShadow (already 0 for
2506
+ // an inactive draw via setEffectiveIndexCount). Using the original
2507
+ // count from localEntries would double-subtract for inactive draws
2508
+ // (whose contribution was already removed when active flipped false).
2509
+ const effectiveIndexCount = recIdx !== undefined
2510
+ ? partition.masterShadow[recIdx * partition.recordU32 + 3]
2511
+ : (removedEntry?.indexCount ?? 0);
2512
+ const instanceCount = removedEntry?.instanceCount ?? 0;
2513
+ const removedCount = effectiveIndexCount * instanceCount;
2514
+ if (recIdx !== undefined) {
2515
+ const moved = partition.removeRecord(recIdx);
2516
+ if (moved >= 0) {
2517
+ // The record at `moved` (the old tail) now lives at recIdx.
2518
+ // Fix maps for the moved drawId.
2519
+ const movedDrawId = bucket.recordToDrawId[moved];
2520
+ bucket.drawIdToRecord.set(movedDrawId, recIdx);
2521
+ bucket.recordToDrawId[recIdx] = movedDrawId;
2522
+ bucket.recordToDrawId[moved] = -1;
2523
+ }
2524
+ else {
2525
+ bucket.recordToDrawId[recIdx] = -1;
2526
+ }
2527
+ bucket.drawIdToRecord.delete(drawId);
2528
+ }
2529
+ // Mirror the count + emit-estimate decrement across every slot
2530
+ // (both share the master's accounting).
2531
+ for (const s of bucket.slots) {
2532
+ s.recordCount = partition.numRecords;
2533
+ s.totalEmitEstimate = Math.max(0, s.totalEmitEstimate - removedCount);
2534
+ s.scanDirty = true;
2535
+ }
2536
+ bucket.partitionDirty = true;
2537
+ }
2538
+ else {
1564
2539
  const slotIdx = drawIdToSlotIdx[drawId];
1565
2540
  const slot = slotIdx !== undefined ? bucket.slots[slotIdx] : bucket.slots[0];
1566
2541
  const removedEntry = bucket.localEntries[localSlot];
1567
- const removedCount = removedEntry !== undefined
1568
- ? removedEntry.indexCount * removedEntry.instanceCount
1569
- : 0;
2542
+ const localSlotRec = slot.slotToRecord[localSlot];
2543
+ // Effective (post-active) indexCount, read from shadow so that
2544
+ // inactive draws contribute 0 here (their contribution was
2545
+ // already removed when active flipped false).
2546
+ const effectiveIndexCount = localSlotRec !== undefined && localSlotRec >= 0
2547
+ ? slot.drawTableShadow[localSlotRec * RECORD_U32 + 3]
2548
+ : (removedEntry?.indexCount ?? 0);
2549
+ const instanceCount = removedEntry?.instanceCount ?? 0;
2550
+ const removedCount = effectiveIndexCount * instanceCount;
1570
2551
  slot.totalEmitEstimate = Math.max(0, slot.totalEmitEstimate - removedCount);
1571
2552
  // Swap-pop: move the last record into the freed slot, decrement
1572
2553
  // recordCount. firstEmit is GPU-rewritten by the next scan, so
@@ -1600,10 +2581,10 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
1600
2581
  const avals = bucket.localPerDrawAvals[localSlot];
1601
2582
  if (avals !== undefined)
1602
2583
  for (const av of avals)
1603
- pool.release(arena.attrs, av);
2584
+ pool.release(arena.attrs, av, bucket.chunkIdx);
1604
2585
  const idxAval = drawIdToIndexAval[drawId];
1605
2586
  if (idxAval !== undefined)
1606
- indexPool.release(arena.indices, idxAval);
2587
+ indexPool.release(arena.indices, idxAval, bucket.chunkIdx);
1607
2588
  const atlasRel = bucket.localAtlasReleases[localSlot];
1608
2589
  if (atlasRel !== undefined)
1609
2590
  atlasRel();
@@ -1778,12 +2759,20 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
1778
2759
  const tracker = drawIdToModeTracker[drawId];
1779
2760
  if (tracker === undefined)
1780
2761
  continue;
2762
+ const bucket = drawIdToBucket[drawId];
2763
+ // Phase 5c.3: GPU-routed buckets never reslot CPU-side.
2764
+ // The partition kernel handles re-routing per frame.
2765
+ // Just mark the bucket so the next encodeComputePrep
2766
+ // dispatches partition.
2767
+ if (bucket !== undefined && bucket.gpuRouted) {
2768
+ bucket.partitionDirty = true;
2769
+ continue;
2770
+ }
1781
2771
  const oldKey = tracker.modeKey;
1782
2772
  if (!tracker.recompute())
1783
2773
  continue;
1784
2774
  if (tracker.modeKey === oldKey)
1785
2775
  continue;
1786
- const bucket = drawIdToBucket[drawId];
1787
2776
  const localSlot = drawIdToLocalSlot[drawId];
1788
2777
  const oldSlotIdx = drawIdToSlotIdx[drawId];
1789
2778
  if (bucket === undefined || localSlot === undefined || oldSlotIdx === undefined)
@@ -1856,12 +2845,26 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
1856
2845
  if (allocDirty.size > 0) {
1857
2846
  for (const av of allocDirty) {
1858
2847
  pool.repack(device, arena.attrs, av, av.getValue(tok));
1859
- const e = pool.entry(av);
1860
- if (e !== undefined)
1861
- totalDirtyBytes += e.dataBytes;
2848
+ totalDirtyBytes += pool.totalDataBytes(av);
1862
2849
  }
1863
2850
  allocDirty.clear();
1864
2851
  }
2852
+ // 1c. HeapDrawSpec.active drain — flip drawTable.indexCount
2853
+ // between origIndexCount (visible) and 0 (hidden) for any RO
2854
+ // whose active aval ticked since last frame. Set is small in
2855
+ // steady state (only the ROs whose visibility actually
2856
+ // changed). No pool / arena / freelist activity.
2857
+ if (activeDirty.size > 0) {
2858
+ for (const did of activeDirty) {
2859
+ const av = drawIdToActiveAval.get(did);
2860
+ if (av === undefined)
2861
+ continue;
2862
+ const a = av.getValue(tok);
2863
+ const orig = drawIdToOrigIndexCount.get(did) ?? 0;
2864
+ setEffectiveIndexCount(did, a ? orig : 0);
2865
+ }
2866
+ activeDirty.clear();
2867
+ }
1865
2868
  // 1b. Atlas-texture aval reactivity: an `aval<ITexture>` that
1866
2869
  // drives an atlas placement was marked. Repack the pool entry
1867
2870
  // and rewrite the drawHeader fields of every (bucket, slot)
@@ -1948,6 +2951,10 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
1948
2951
  }
1949
2952
  // Phase 5c.2: each slot has its own drawTable + shadow. Upload
1950
2953
  // the dirty range of every slot, not just slots[0].
2954
+ // Phase 5c.3: GPU-routed buckets skip this entirely — the
2955
+ // partition kernel writes slot drawTables directly each frame.
2956
+ if (bucket.gpuRouted)
2957
+ continue;
1951
2958
  for (const slot of bucket.slots) {
1952
2959
  if (slot.drawTableDirtyMax <= slot.drawTableDirtyMin)
1953
2960
  continue;
@@ -2018,10 +3025,14 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
2018
3025
  stats.derivedPullMs = _t1 - _t0;
2019
3026
  stats.derivedUploadMs = _t2 - _t1;
2020
3027
  stats.derivedEncodeMs = _t3 - _t2;
2021
- stats.derivedRecords = derivedScene.records.recordCount;
3028
+ stats.derivedRecords = derivedScene.totalRecordCount;
2022
3029
  }
2023
3030
  let anyDirty = false;
2024
3031
  outer: for (const b of buckets) {
3032
+ if (b.gpuRouted && b.partitionDirty) {
3033
+ anyDirty = true;
3034
+ break outer;
3035
+ }
2025
3036
  for (const s of b.slots) {
2026
3037
  if (s.scanDirty) {
2027
3038
  anyDirty = true;
@@ -2031,6 +3042,14 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
2031
3042
  }
2032
3043
  if (!anyDirty)
2033
3044
  return;
3045
+ // Phase 5c.3: per GPU-routed bucket — dispatch partition (its own
3046
+ // compute pass), then copyBufferToBuffer slot counts into scan
3047
+ // paramsBuf. Must happen BEFORE the shared scan pass below.
3048
+ for (const b of buckets) {
3049
+ if (b.gpuRouted && b.partitionDirty) {
3050
+ dispatchPartition(b, enc, token);
3051
+ }
3052
+ }
2034
3053
  const pass = enc.beginComputePass({ label: "heapScene/scan" });
2035
3054
  for (const b of buckets) {
2036
3055
  for (let i = 0; i < b.slots.length; i++) {
@@ -2166,8 +3185,16 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
2166
3185
  let vidChecks = 0, vidBad = 0;
2167
3186
  const push = (s) => { if (issues.length < 60)
2168
3187
  issues.push(s); };
2169
- const arenaSize = arena.attrs.buffer.size;
2170
- const indicesSize = arena.indices.buffer.size;
3188
+ // §3 v1: validateHeap currently only diagnoses chunk 0 — a
3189
+ // multi-chunk-aware validator needs per-bucket-chunkIdx
3190
+ // staging which is a bigger refactor; assert for now so
3191
+ // multi-chunk callers don't get false-passes.
3192
+ if (arena.attrs.chunkCount > 1 || arena.indices.chunkCount > 1) {
3193
+ throw new Error("heapScene/validateHeap: multi-chunk arenas not yet supported by this validator (chunk-0-only). " +
3194
+ "Run with the default chunk cap (no second chunk opened) for now.");
3195
+ }
3196
+ const arenaSize = arena.attrs.chunk(0).buffer.size;
3197
+ const indicesSize = arena.indices.chunk(0).buffer.size;
2171
3198
  const enc = device.createCommandEncoder({ label: "validateHeap" });
2172
3199
  const stage = (src, size) => {
2173
3200
  const c = device.createBuffer({
@@ -2177,8 +3204,8 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
2177
3204
  enc.copyBufferToBuffer(src, 0, c, 0, size);
2178
3205
  return c;
2179
3206
  };
2180
- const arenaCopy = stage(arena.attrs.buffer, arenaSize);
2181
- const indicesCopy = indicesSize > 0 ? stage(arena.indices.buffer, indicesSize) : undefined;
3207
+ const arenaCopy = stage(arena.attrs.chunk(0).buffer, arenaSize);
3208
+ const indicesCopy = indicesSize > 0 ? stage(arena.indices.chunk(0).buffer, indicesSize) : undefined;
2182
3209
  const TILE_K_LOCAL = 64;
2183
3210
  const dcs = [];
2184
3211
  for (const b of buckets) {
@@ -2259,7 +3286,26 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
2259
3286
  const typeId = arenaU32[refU32];
2260
3287
  const length = arenaU32[refU32 + 1];
2261
3288
  if (!KNOWN_TYPE_IDS.has(typeId)) {
2262
- push(`bucket#${bucketIdx} slot=${slot} field='${f.name}' alloc@0x${ref.toString(16)} typeId=${typeId} unknown`);
3289
+ // Dump the first 8 u32s of the alloc to help diagnose
3290
+ // what wrote garbage onto the header. Also peek the
3291
+ // FOUR u32s BEFORE the alloc to see if a neighbour
3292
+ // overran into us.
3293
+ const before = refU32 >= 4
3294
+ ? `prev=[${arenaU32[refU32 - 4]},${arenaU32[refU32 - 3]},${arenaU32[refU32 - 2]},${arenaU32[refU32 - 1]}] `
3295
+ : "";
3296
+ const here = `here=[${arenaU32[refU32]},${arenaU32[refU32 + 1]},${arenaU32[refU32 + 2]},${arenaU32[refU32 + 3]},${arenaU32[refU32 + 4]},${arenaU32[refU32 + 5]},${arenaU32[refU32 + 6]},${arenaU32[refU32 + 7]}]`;
3297
+ // Compare CPU shadow vs GPU read-back. Differ → GPU
3298
+ // write corrupted; match → bug is in CPU-side write path
3299
+ // OR the alloc never went through pool.acquire.
3300
+ const shadowChunk = arena.attrs.chunk(0);
3301
+ const shadowU32 = shadowChunk.peekShadowU32(ref, 8);
3302
+ const shadowStr = `shadow=[${shadowU32[0]},${shadowU32[1]},${shadowU32[2]},${shadowU32[3]},${shadowU32[4]},${shadowU32[5]},${shadowU32[6]},${shadowU32[7]}]`;
3303
+ const cpuMatches = shadowU32[0] === arenaU32[refU32]
3304
+ && shadowU32[1] === arenaU32[refU32 + 1]
3305
+ && shadowU32[2] === arenaU32[refU32 + 2]
3306
+ && shadowU32[3] === arenaU32[refU32 + 3];
3307
+ const verdict = cpuMatches ? "GPU=CPU (likely CPU-write bug)" : "GPU≠CPU (likely GPU-write corruption)";
3308
+ push(`bucket#${bucketIdx} slot=${slot} field='${f.name}' alloc@0x${ref.toString(16)} typeId=${typeId} unknown ${verdict} ${before}${here} ${shadowStr}`);
2263
3309
  attrAllocsBad++;
2264
3310
  continue;
2265
3311
  }
@@ -2363,11 +3409,18 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
2363
3409
  tilesBad++;
2364
3410
  }
2365
3411
  }
3412
+ // The scan kernel intentionally writes `numRecords - 1` as the
3413
+ // sentinel (not `numRecords`) — the render VS's binary search
3414
+ // uses `hi = firstDrawInTile[_tileIdx + 1u]` as an *inclusive*
3415
+ // upper bound, so the sentinel must point at the last valid
3416
+ // record slot. See scanKernel.ts `buildTileIndex` for the
3417
+ // full rationale.
3418
+ const expectedSentinel = recordCount === 0 ? 0 : recordCount - 1;
2366
3419
  const sentinel = fdt[dc.numTiles];
2367
3420
  tilesChecked++;
2368
- if (sentinel !== recordCount) {
3421
+ if (sentinel !== expectedSentinel) {
2369
3422
  push(`bucket#${bucketIdx} firstDrawInTile[${dc.numTiles}] sentinel ` +
2370
- `got=${sentinel} expected=${recordCount}`);
3423
+ `got=${sentinel} expected=${expectedSentinel}`);
2371
3424
  tilesBad++;
2372
3425
  }
2373
3426
  dc.firstDrawInTile.unmap();
@@ -2454,8 +3507,12 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
2454
3507
  let emitsChecked = 0;
2455
3508
  const push = (s) => { if (issues.length < 30)
2456
3509
  issues.push(s); };
2457
- const arenaSize = arena.attrs.buffer.size;
2458
- const indicesSize = arena.indices.buffer.size;
3510
+ // §3 v1: chunk-0-only like validateHeap.
3511
+ if (arena.attrs.chunkCount > 1 || arena.indices.chunkCount > 1) {
3512
+ throw new Error("heapScene/simulateDraws: multi-chunk arenas not yet supported (chunk-0-only).");
3513
+ }
3514
+ const arenaSize = arena.attrs.chunk(0).buffer.size;
3515
+ const indicesSize = arena.indices.chunk(0).buffer.size;
2459
3516
  // Stage all buffers we'll need.
2460
3517
  const enc = device.createCommandEncoder({ label: "simulateDraws" });
2461
3518
  const stage = (src, size) => {
@@ -2465,8 +3522,8 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
2465
3522
  enc.copyBufferToBuffer(src, 0, c, 0, size);
2466
3523
  return c;
2467
3524
  };
2468
- const arenaCopy = stage(arena.attrs.buffer, arenaSize);
2469
- const indicesCopy = indicesSize > 0 ? stage(arena.indices.buffer, indicesSize) : undefined;
3525
+ const arenaCopy = stage(arena.attrs.chunk(0).buffer, arenaSize);
3526
+ const indicesCopy = indicesSize > 0 ? stage(arena.indices.chunk(0).buffer, indicesSize) : undefined;
2470
3527
  const dcs = [];
2471
3528
  for (const b of buckets) {
2472
3529
  if (b.slots[0].recordCount === 0 || b.slots[0].totalEmitEstimate === 0)
@@ -2717,20 +3774,26 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
2717
3774
  // bytes to two avals → two ROs reading each other's data → the
2718
3775
  // cross-RO triangle symptom.
2719
3776
  const allocClaims = [];
3777
+ // §3 v1: chunk-0-only (see validateHeap).
3778
+ if (arena.attrs.chunkCount > 1 || arena.indices.chunkCount > 1) {
3779
+ throw new Error("heapScene/checkTriangleCoherence: multi-chunk arenas not yet supported (chunk-0-only).");
3780
+ }
3781
+ const arenaBuf0 = arena.attrs.chunk(0).buffer;
3782
+ const indicesBuf0 = arena.indices.chunk(0).buffer;
2720
3783
  // Stage arena + arena.indices once (shared across buckets).
2721
3784
  const arenaCopy = device.createBuffer({
2722
- size: arena.attrs.buffer.size,
3785
+ size: arenaBuf0.size,
2723
3786
  usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
2724
3787
  });
2725
- const indicesCopy = arena.indices.buffer.size > 0 ? device.createBuffer({
2726
- size: arena.indices.buffer.size,
3788
+ const indicesCopy = indicesBuf0.size > 0 ? device.createBuffer({
3789
+ size: indicesBuf0.size,
2727
3790
  usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
2728
3791
  }) : undefined;
2729
3792
  {
2730
3793
  const enc = device.createCommandEncoder({ label: "checkTriangleCoherence.arena" });
2731
- enc.copyBufferToBuffer(arena.attrs.buffer, 0, arenaCopy, 0, arena.attrs.buffer.size);
3794
+ enc.copyBufferToBuffer(arenaBuf0, 0, arenaCopy, 0, arenaBuf0.size);
2732
3795
  if (indicesCopy !== undefined)
2733
- enc.copyBufferToBuffer(arena.indices.buffer, 0, indicesCopy, 0, arena.indices.buffer.size);
3796
+ enc.copyBufferToBuffer(indicesBuf0, 0, indicesCopy, 0, indicesBuf0.size);
2734
3797
  device.queue.submit([enc.finish()]);
2735
3798
  }
2736
3799
  await arenaCopy.mapAsync(GPUMapMode.READ);
@@ -3167,7 +4230,7 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
3167
4230
  { binding: 0, resource: { buffer: target.slots[0].drawTableBuf.buffer } },
3168
4231
  { binding: 1, resource: { buffer: target.slots[0].firstDrawInTileBuf.buffer } },
3169
4232
  { binding: 2, resource: { buffer: sampleBuf } },
3170
- { binding: 3, resource: { buffer: arena.indices.buffer } },
4233
+ { binding: 3, resource: { buffer: arena.indices.chunk(target.chunkIdx).buffer } },
3171
4234
  { binding: 4, resource: { buffer: outBuf } },
3172
4235
  { binding: 5, resource: { buffer: paramBuf } },
3173
4236
  ],
@@ -3191,12 +4254,13 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
3191
4254
  outBuf.destroy();
3192
4255
  paramBuf.destroy();
3193
4256
  // Read drawTable + indices for CPU expectation.
4257
+ const idxBuf = arena.indices.chunk(target.chunkIdx).buffer;
3194
4258
  const indicesCopy2 = device.createBuffer({
3195
- size: arena.indices.buffer.size,
4259
+ size: idxBuf.size,
3196
4260
  usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
3197
4261
  });
3198
4262
  const enc2 = device.createCommandEncoder();
3199
- enc2.copyBufferToBuffer(arena.indices.buffer, 0, indicesCopy2, 0, arena.indices.buffer.size);
4263
+ enc2.copyBufferToBuffer(idxBuf, 0, indicesCopy2, 0, idxBuf.size);
3200
4264
  device.queue.submit([enc2.finish()]);
3201
4265
  await indicesCopy2.mapAsync(GPUMapMode.READ);
3202
4266
  const indicesU32 = new Uint32Array(indicesCopy2.getMappedRange().slice(0));
@@ -3245,6 +4309,8 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
3245
4309
  return { emitsChecked: sampleCount, gpuMismatches, issues };
3246
4310
  },
3247
4311
  };
3248
- return { frame, update, encodeIntoPass, encodeComputePrep, addDraw, removeDraw, stats, dispose, _debug };
4312
+ const __addDrawCallsGetter = () => __addDrawCalls;
4313
+ const __removeDrawCallsGetter = () => __removeDrawCalls;
4314
+ return { frame, update, encodeIntoPass, encodeComputePrep, addDraw, removeDraw, stats, dispose, _debug, __addDrawCalls: __addDrawCallsGetter, __removeDrawCalls: __removeDrawCallsGetter };
3249
4315
  }
3250
4316
  //# sourceMappingURL=heapScene.js.map