@aardworx/wombat.rendering 0.9.32 → 0.18.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/runtime/derivedModes/kernelCodegen.d.ts +90 -0
- package/dist/runtime/derivedModes/kernelCodegen.d.ts.map +1 -0
- package/dist/runtime/derivedModes/kernelCodegen.js +623 -0
- package/dist/runtime/derivedModes/kernelCodegen.js.map +1 -0
- package/dist/runtime/derivedModes/modeKeyCpu.d.ts.map +1 -1
- package/dist/runtime/derivedModes/modeKeyCpu.js +23 -67
- package/dist/runtime/derivedModes/modeKeyCpu.js.map +1 -1
- package/dist/runtime/derivedModes/partitionDispatcher.d.ts +79 -0
- package/dist/runtime/derivedModes/partitionDispatcher.d.ts.map +1 -0
- package/dist/runtime/derivedModes/partitionDispatcher.js +303 -0
- package/dist/runtime/derivedModes/partitionDispatcher.js.map +1 -0
- package/dist/runtime/derivedModes/partitionKernel.d.ts +12 -0
- package/dist/runtime/derivedModes/partitionKernel.d.ts.map +1 -0
- package/dist/runtime/derivedModes/partitionKernel.js +127 -0
- package/dist/runtime/derivedModes/partitionKernel.js.map +1 -0
- package/dist/runtime/derivedModes/partitionKernelLayout.d.ts +4 -0
- package/dist/runtime/derivedModes/partitionKernelLayout.d.ts.map +1 -0
- package/dist/runtime/derivedModes/partitionKernelLayout.js +24 -0
- package/dist/runtime/derivedModes/partitionKernelLayout.js.map +1 -0
- package/dist/runtime/derivedModes/rule.d.ts +38 -86
- package/dist/runtime/derivedModes/rule.d.ts.map +1 -1
- package/dist/runtime/derivedModes/rule.js +34 -74
- package/dist/runtime/derivedModes/rule.js.map +1 -1
- package/dist/runtime/derivedUniforms/dispatch.d.ts +10 -8
- package/dist/runtime/derivedUniforms/dispatch.d.ts.map +1 -1
- package/dist/runtime/derivedUniforms/dispatch.js +31 -18
- package/dist/runtime/derivedUniforms/dispatch.js.map +1 -1
- package/dist/runtime/derivedUniforms/marker.d.ts +90 -11
- package/dist/runtime/derivedUniforms/marker.d.ts.map +1 -1
- package/dist/runtime/derivedUniforms/marker.js +161 -15
- package/dist/runtime/derivedUniforms/marker.js.map +1 -1
- package/dist/runtime/derivedUniforms/sceneIntegration.d.ts +25 -6
- package/dist/runtime/derivedUniforms/sceneIntegration.d.ts.map +1 -1
- package/dist/runtime/derivedUniforms/sceneIntegration.js +61 -20
- package/dist/runtime/derivedUniforms/sceneIntegration.js.map +1 -1
- package/dist/runtime/heapEligibility.d.ts.map +1 -1
- package/dist/runtime/heapEligibility.js +22 -2
- package/dist/runtime/heapEligibility.js.map +1 -1
- package/dist/runtime/heapScene/chunkedArena.d.ts +76 -0
- package/dist/runtime/heapScene/chunkedArena.d.ts.map +1 -0
- package/dist/runtime/heapScene/chunkedArena.js +223 -0
- package/dist/runtime/heapScene/chunkedArena.js.map +1 -0
- package/dist/runtime/heapScene/freelist.d.ts +50 -0
- package/dist/runtime/heapScene/freelist.d.ts.map +1 -0
- package/dist/runtime/heapScene/freelist.js +160 -0
- package/dist/runtime/heapScene/freelist.js.map +1 -0
- package/dist/runtime/heapScene/growBuffer.d.ts +23 -2
- package/dist/runtime/heapScene/growBuffer.d.ts.map +1 -1
- package/dist/runtime/heapScene/growBuffer.js +35 -3
- package/dist/runtime/heapScene/growBuffer.js.map +1 -1
- package/dist/runtime/heapScene/pools.d.ts +65 -42
- package/dist/runtime/heapScene/pools.d.ts.map +1 -1
- package/dist/runtime/heapScene/pools.js +206 -134
- package/dist/runtime/heapScene/pools.js.map +1 -1
- package/dist/runtime/heapScene.d.ts +12 -0
- package/dist/runtime/heapScene.d.ts.map +1 -1
- package/dist/runtime/heapScene.js +949 -167
- package/dist/runtime/heapScene.js.map +1 -1
- package/dist/runtime/hybridScene.d.ts +7 -0
- package/dist/runtime/hybridScene.d.ts.map +1 -1
- package/dist/runtime/hybridScene.js +1 -0
- package/dist/runtime/hybridScene.js.map +1 -1
- package/dist/runtime/index.d.ts +4 -3
- package/dist/runtime/index.d.ts.map +1 -1
- package/dist/runtime/index.js +4 -3
- package/dist/runtime/index.js.map +1 -1
- package/dist/runtime/renderTask.d.ts +5 -0
- package/dist/runtime/renderTask.d.ts.map +1 -1
- package/dist/runtime/renderTask.js +1 -0
- package/dist/runtime/renderTask.js.map +1 -1
- package/dist/runtime/runtime.d.ts +6 -0
- package/dist/runtime/runtime.d.ts.map +1 -1
- package/dist/runtime/runtime.js +1 -0
- package/dist/runtime/runtime.js.map +1 -1
- package/package.json +1 -1
- package/src/runtime/derivedModes/kernelCodegen.ts +673 -0
- package/src/runtime/derivedModes/modeKeyCpu.ts +22 -60
- package/src/runtime/derivedModes/partitionDispatcher.ts +349 -0
- package/src/runtime/derivedModes/partitionKernelLayout.ts +25 -0
- package/src/runtime/derivedModes/rule.ts +66 -145
- package/src/runtime/derivedUniforms/dispatch.ts +48 -21
- package/src/runtime/derivedUniforms/marker.ts +210 -16
- package/src/runtime/derivedUniforms/sceneIntegration.ts +67 -20
- package/src/runtime/heapEligibility.ts +22 -1
- package/src/runtime/heapScene/chunkedArena.ts +238 -0
- package/src/runtime/heapScene/freelist.ts +161 -0
- package/src/runtime/heapScene/growBuffer.ts +39 -2
- package/src/runtime/heapScene/pools.ts +231 -143
- package/src/runtime/heapScene.ts +1134 -161
- package/src/runtime/hybridScene.ts +8 -0
- package/src/runtime/index.ts +12 -9
- package/src/runtime/renderTask.ts +6 -0
- package/src/runtime/runtime.ts +7 -0
- package/src/runtime/derivedModes/gpuDispatcher.ts +0 -226
- package/src/runtime/derivedModes/gpuKernel.ts +0 -98
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@@ -85,6 +85,13 @@ export interface CompileHybridSceneOptions {
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* §7 derived-uniforms opt-in — pass-through to `BuildHeapSceneOptions`.
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*/
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readonly enableDerivedUniforms?: boolean;
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/**
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* §3 — per-arena-chunk byte cap. Pass-through to
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* `BuildHeapSceneOptions.maxChunkBytes`. Demo / test value
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* (e.g. 4 MB) exercises multi-chunk routing without needing
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* massive workloads.
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*/
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readonly maxChunkBytes?: number;
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}
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export interface HybridScene {
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@@ -226,6 +233,7 @@ export function compileHybridScene(
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atlasPool,
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...(opts.enableFamilyMerge === true ? { enableFamilyMerge: true } : {}),
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...(opts.enableDerivedUniforms === false ? { enableDerivedUniforms: false } : {}),
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...(opts.maxChunkBytes !== undefined ? { maxChunkBytes: opts.maxChunkBytes } : {}),
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});
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// ─── Legacy subset → RenderTree → ScenePass ──────────────────────
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package/src/runtime/index.ts
CHANGED
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@@ -130,18 +130,21 @@ export {
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export {
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derivedMode,
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isDerivedModeRule,
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flipCull,
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gpuFlipCullByDeterminant,
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type DerivedModeRule,
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type DerivedModeBuilder,
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type GpuRuleSpec,
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type ModeAxis,
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type ModeValue,
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} from "./derivedModes/rule.js";
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export { GpuDerivedModesScene } from "./derivedModes/gpuDispatcher.js";
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export {
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-
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} from "./derivedModes/
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PARTITION_RECORD_PREFIX_U32,
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partitionRecordU32,
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partitionRecordBytes,
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} from "./derivedModes/partitionKernelLayout.js";
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export { GpuPartitionScene, type PartitionSceneSpec } from "./derivedModes/partitionDispatcher.js";
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export {
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emitPartitionKernel,
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substituteReadInput, substituteReadInputInStmt,
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collectUniformReadsInStmt,
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rewriteOutputsToSlotIndices,
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type RuleCodegenSpec, type KernelCodegenSpec,
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} from "./derivedModes/kernelCodegen.js";
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@@ -54,6 +54,11 @@ export interface RuntimeContext {
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* compiled against this context.
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*/
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readonly enableDerivedUniforms?: boolean;
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/**
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* §3 — per-arena-chunk byte cap, propagated to every HybridScene
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* compiled against this context. Default unset → adapter limit.
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*/
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readonly maxChunkBytes?: number;
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}
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class RenderTask implements IRenderTask {
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...(this.ctx.heapEnabled !== undefined ? { heapEnabled: this.ctx.heapEnabled } : {}),
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...(this.ctx.enableFamilyMerge === true ? { enableFamilyMerge: true } : {}),
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...(this.ctx.enableDerivedUniforms === false ? { enableDerivedUniforms: false } : {}),
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...(this.ctx.maxChunkBytes !== undefined ? { maxChunkBytes: this.ctx.maxChunkBytes } : {}),
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});
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this._scenes.set(cmd, s);
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}
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package/src/runtime/runtime.ts
CHANGED
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* ProjTrafo as `aval<Trafo3d>` for any derived they consume.
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*/
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readonly enableDerivedUniforms?: boolean;
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/**
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* §3 — per-arena-chunk byte cap for the heap path. Threaded into
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* `HybridSceneOptions.maxChunkBytes`. Pass a small value (e.g. 4 MB)
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* from a demo / test to exercise multi-chunk routing.
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*/
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readonly maxChunkBytes?: number;
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}
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/**
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...(opts.heapEnabled !== undefined ? { heapEnabled: opts.heapEnabled } : {}),
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...(opts.enableFamilyMerge === true ? { enableFamilyMerge: true } : {}),
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...(opts.enableDerivedUniforms === false ? { enableDerivedUniforms: false } : {}),
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...(opts.maxChunkBytes !== undefined ? { maxChunkBytes: opts.maxChunkBytes } : {}),
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};
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// `device.lost` is a real-WebGPU promise; mock devices may not
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// expose it. Treat as "never lost" in that case.
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@@ -1,226 +0,0 @@
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// Scene-level dispatcher for the v1 GPU-evaluated derived-mode rule
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// (flip-cull-by-determinant; see ./gpuKernel.ts).
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//
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// Lifecycle
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// =========
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//
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// - Construct once per heap scene with the device.
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// - registerRo(drawId, modelRef, declaredCull): register an RO that
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// has the GPU flip-cull rule. modelRef = byte offset into the
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// arena where the RO's ModelTrafo mat4 lives.
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// - deregisterRo(drawId): unregister on removeDraw.
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// - markDirty(): caller hints that an input changed; the next
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// `dispatch()` will run the kernel.
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// - dispatch(arenaBuf, enc): if dirty, encode the compute pass into
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// `enc`. Always copies the output buffer into a staging buffer for
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// CPU readback.
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// - finish(): mapAsync the staging buffer and resolve with the
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// per-RO output array. The scene calls this AFTER submit and
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// before deciding rebuckets. The promise resolves on the next
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// microtask after the GPU completes the copy.
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//
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// The buffers grow lazily (pow2) as ROs are added.
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import { GPU_FLIP_CULL_BY_DET_WGSL, CULL_TO_U32 } from "./gpuKernel.js";
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import type { CullMode } from "../pipelineCache/index.js";
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import type { aval } from "@aardworx/wombat.adaptive";
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import { AdaptiveToken } from "@aardworx/wombat.adaptive";
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const NO_RULE = 0xFFFFFFFF;
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interface RoEntry {
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/** Byte offset of the RO's ModelTrafo mat4 in the arena. */
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modelRef: number;
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/** SG-declared cull mode — either a plain value or an aval whose
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* current value the dispatcher reads each frame. */
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declared: CullMode | aval<CullMode>;
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}
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const WG_SIZE = 64;
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const POW2 = (n: number): number => { let p = 1; while (p < n) p <<= 1; return Math.max(64, p); };
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export class GpuDerivedModesScene {
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readonly device: GPUDevice;
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private readonly entries: (RoEntry | undefined)[] = [];
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private liveCount = 0;
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private dirty = false;
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// GPU resources — lazily allocated on first registerRo.
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private inputBuf: GPUBuffer | null = null;
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private outputBuf: GPUBuffer | null = null;
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private stagingBuf: GPUBuffer | null = null;
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private paramsBuf: GPUBuffer | null = null;
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private pipeline: GPUComputePipeline | null = null;
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private bindGroup: GPUBindGroup | null = null;
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private layout: GPUBindGroupLayout | null = null;
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/** Capacity in number of u32 entries (= numROs the buffers can hold). */
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private capacity = 0;
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/** Last-known arena buffer, used to detect bind-group invalidation. */
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private arenaBuf: GPUBuffer | null = null;
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/** True while the staging buffer's mapAsync is in flight. We must
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* not enqueue a new copyBufferToBuffer into it until it's been
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* unmapped (mapAsync resolved + unmap called). */
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/** Per-RO last-known output. CPU mirror, populated by finish(). */
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constructor(device: GPUDevice) {
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}
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get registered(): number { return this.liveCount; }
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registerRo(
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declared: CullMode | aval<CullMode>,
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): void {
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this.entries[drawId] = { modelRef, declared };
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}
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deregisterRo(drawId: number): void {
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markDirty(): void { this.dirty = true; }
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consumeDirty(): boolean { const was = this.dirty; this.dirty = false; return was; }
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private ensureResources(arenaBuf: GPUBuffer, numROs: number): void {
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this.outputBuf = this.device.createBuffer({ size: bytes, usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST, label: "gpuDerivedModes/out" });
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this.stagingBuf = this.device.createBuffer({ size: bytes, usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST, label: "gpuDerivedModes/staging" });
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(this as { lastOutput: Uint32Array }).lastOutput = new Uint32Array(needCap);
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this.capacity = needCap;
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this.bindGroup = null;
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}
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if (this.paramsBuf === null) {
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this.paramsBuf = this.device.createBuffer({ size: 16, usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST, label: "gpuDerivedModes/params" });
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}
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if (this.layout === null) {
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this.layout = this.device.createBindGroupLayout({
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label: "gpuDerivedModes/bgl",
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entries: [
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{ binding: 0, visibility: GPUShaderStage.COMPUTE, buffer: { type: "read-only-storage" } },
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{ binding: 1, visibility: GPUShaderStage.COMPUTE, buffer: { type: "read-only-storage" } },
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{ binding: 2, visibility: GPUShaderStage.COMPUTE, buffer: { type: "storage" } },
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{ binding: 3, visibility: GPUShaderStage.COMPUTE, buffer: { type: "uniform" } },
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],
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});
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}
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if (this.pipeline === null) {
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const module = this.device.createShaderModule({ code: GPU_FLIP_CULL_BY_DET_WGSL, label: "gpuDerivedModes/module" });
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this.pipeline = this.device.createComputePipeline({
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label: "gpuDerivedModes/pipeline",
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layout: this.device.createPipelineLayout({ bindGroupLayouts: [this.layout] }),
|
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compute: { module, entryPoint: "evaluate" },
|
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});
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}
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|
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if (this.bindGroup === null || this.arenaBuf !== arenaBuf) {
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this.bindGroup = this.device.createBindGroup({
|
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label: "gpuDerivedModes/bindGroup",
|
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|
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layout: this.layout,
|
|
136
|
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entries: [
|
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{ binding: 0, resource: { buffer: arenaBuf } },
|
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|
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{ binding: 1, resource: { buffer: this.inputBuf! } },
|
|
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|
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{ binding: 2, resource: { buffer: this.outputBuf! } },
|
|
140
|
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{ binding: 3, resource: { buffer: this.paramsBuf! } },
|
|
141
|
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],
|
|
142
|
-
});
|
|
143
|
-
this.arenaBuf = arenaBuf;
|
|
144
|
-
}
|
|
145
|
-
}
|
|
146
|
-
|
|
147
|
-
/** Upload current per-RO input refs + params; called when dirty. */
|
|
148
|
-
private uploadInputs(numROs: number): void {
|
|
149
|
-
const refs = new Uint32Array(this.capacity).fill(NO_RULE);
|
|
150
|
-
let declaredU32: number = CULL_TO_U32.back;
|
|
151
|
-
for (let i = 0; i < numROs; i++) {
|
|
152
|
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const e = this.entries[i];
|
|
153
|
-
if (e !== undefined) {
|
|
154
|
-
refs[i] = e.modelRef;
|
|
155
|
-
// Resolve the declared each dispatch. v1 supports one shared
|
|
156
|
-
// declared per kernel (single uniform in the WGSL). Last
|
|
157
|
-
// registered entry's declared wins. For the typical SG shape
|
|
158
|
-
// where a single `<Sg CullMode={cv}>` wraps every leaf, every
|
|
159
|
-
// entry's declared is the same aval — so picking the last is
|
|
160
|
-
// equivalent to picking any. If the user genuinely binds
|
|
161
|
-
// distinct declareds across the scene, an axis-domain
|
|
162
|
-
// analyzer would be the correct generalization.
|
|
163
|
-
const d = e.declared;
|
|
164
|
-
const v = typeof d === "string"
|
|
165
|
-
? d
|
|
166
|
-
: (d as aval<CullMode>).getValue(AdaptiveToken.top);
|
|
167
|
-
declaredU32 = CULL_TO_U32[v];
|
|
168
|
-
}
|
|
169
|
-
}
|
|
170
|
-
this.device.queue.writeBuffer(this.inputBuf!, 0, refs.buffer, refs.byteOffset, refs.byteLength);
|
|
171
|
-
const params = new Uint32Array([numROs, declaredU32, 0, 0]);
|
|
172
|
-
this.device.queue.writeBuffer(this.paramsBuf!, 0, params.buffer, params.byteOffset, params.byteLength);
|
|
173
|
-
}
|
|
174
|
-
|
|
175
|
-
/**
|
|
176
|
-
* Encode the compute dispatch + the staging copy into `enc`. Caller
|
|
177
|
-
* is responsible for `device.queue.submit([enc.finish()])`. Returns
|
|
178
|
-
* the number of ROs the kernel was dispatched against.
|
|
179
|
-
*/
|
|
180
|
-
dispatch(arenaBuf: GPUBuffer, numROs: number, enc: GPUCommandEncoder): number {
|
|
181
|
-
this.ensureResources(arenaBuf, numROs);
|
|
182
|
-
// If the previous frame's readback hasn't resolved yet, we can
|
|
183
|
-
// still dispatch the compute (writes to outputBuf), but we must
|
|
184
|
-
// skip the staging copy — otherwise WebGPU rejects the submit
|
|
185
|
-
// with "buffer used in submit while mapped". Cheap to skip: the
|
|
186
|
-
// next dispatch will re-copy when staging is unmapped.
|
|
187
|
-
this.uploadInputs(numROs);
|
|
188
|
-
const pass = enc.beginComputePass({ label: "gpuDerivedModes/pass" });
|
|
189
|
-
pass.setPipeline(this.pipeline!);
|
|
190
|
-
pass.setBindGroup(0, this.bindGroup!);
|
|
191
|
-
pass.dispatchWorkgroups(Math.ceil(numROs / WG_SIZE));
|
|
192
|
-
pass.end();
|
|
193
|
-
if (!this.readbackInFlight) {
|
|
194
|
-
const bytes = numROs * 4;
|
|
195
|
-
enc.copyBufferToBuffer(this.outputBuf!, 0, this.stagingBuf!, 0, bytes);
|
|
196
|
-
this.readbackInFlight = true;
|
|
197
|
-
}
|
|
198
|
-
return numROs;
|
|
199
|
-
}
|
|
200
|
-
|
|
201
|
-
/**
|
|
202
|
-
* mapAsync the staging buffer + copy values into `lastOutput`.
|
|
203
|
-
* Resolves on the GPU finishing the copy. Caller diffs lastOutput
|
|
204
|
-
* against its own cached values to find changed ROs.
|
|
205
|
-
*/
|
|
206
|
-
async finish(numROs: number): Promise<void> {
|
|
207
|
-
if (this.stagingBuf === null || numROs === 0) return;
|
|
208
|
-
if (!this.readbackInFlight) return; // dispatch skipped the copy; nothing to read
|
|
209
|
-
const bytes = numROs * 4;
|
|
210
|
-
try {
|
|
211
|
-
await this.stagingBuf.mapAsync(GPUMapMode.READ, 0, bytes);
|
|
212
|
-
const view = new Uint32Array(this.stagingBuf.getMappedRange(0, bytes).slice(0));
|
|
213
|
-
this.stagingBuf.unmap();
|
|
214
|
-
(this as { lastOutput: Uint32Array }).lastOutput.set(view, 0);
|
|
215
|
-
} finally {
|
|
216
|
-
this.readbackInFlight = false;
|
|
217
|
-
}
|
|
218
|
-
}
|
|
219
|
-
|
|
220
|
-
dispose(): void {
|
|
221
|
-
this.inputBuf ?.destroy();
|
|
222
|
-
this.outputBuf ?.destroy();
|
|
223
|
-
this.stagingBuf?.destroy();
|
|
224
|
-
this.paramsBuf ?.destroy();
|
|
225
|
-
}
|
|
226
|
-
}
|
|
@@ -1,98 +0,0 @@
|
|
|
1
|
-
// GPU-evaluated derived-mode rules — minimum viable kernel.
|
|
2
|
-
//
|
|
3
|
-
// CPU eval (Task 2 Phase 1-3, 0.9.17) runs rule closures in JS. For
|
|
4
|
-
// rules whose inputs live GPU-side (per-RO trafos, etc.) JS evaluation
|
|
5
|
-
// fans out CPU work that's wasted: the trafo bytes are right there in
|
|
6
|
-
// the arena. This module runs the rule on the GPU instead, in one
|
|
7
|
-
// dispatch over all dirty ROs per frame.
|
|
8
|
-
//
|
|
9
|
-
// v1 scope is deliberately narrow: ONE hard-coded WGSL kernel for
|
|
10
|
-
// "flip cullMode by sign of det(upper3x3 of an arena mat4)". Picked
|
|
11
|
-
// because it's the motivating case from docs/derived-modes.md and
|
|
12
|
-
// proves the GPU-eval path end-to-end. Generalizes via a traced IR
|
|
13
|
-
// builder in v2 (see derived-mode-rules-plan.md Phase 5).
|
|
14
|
-
//
|
|
15
|
-
// Architecture
|
|
16
|
-
// ============
|
|
17
|
-
//
|
|
18
|
-
// - One **module-wide** `GpuDerivedModesScene` per heap scene. Holds:
|
|
19
|
-
// * `roOutputBuf` — `array<u32>` sized to scene.numROs.
|
|
20
|
-
// Each entry = the rule's modeKey contribution.
|
|
21
|
-
// * `roInputBuf` — `array<u32>` (one ref-into-arena per RO)
|
|
22
|
-
// telling the kernel where to read the input.
|
|
23
|
-
// * `stagingBuf` — MAP_READ + COPY_DST mirror of roOutputBuf,
|
|
24
|
-
// for the per-frame readback.
|
|
25
|
-
// - Dispatch each frame in `update()`, ONLY when something dirty.
|
|
26
|
-
// - `mapAsync(staging)` resolves on a microtask; the CPU diffs the
|
|
27
|
-
// buffer against `roLastKey[]`. Any change → mark drawId dirty;
|
|
28
|
-
// the existing rebucket flow does the rest.
|
|
29
|
-
//
|
|
30
|
-
// The dirty gate keeps steady-state cost ≈ 0 — when no input aval
|
|
31
|
-
// marks AND no RO add/remove, we skip the dispatch + readback.
|
|
32
|
-
|
|
33
|
-
export const GPU_FLIP_CULL_BY_DET_WGSL = /* wgsl */ `
|
|
34
|
-
// Per-RO record. Index i corresponds to drawId i in the scene's
|
|
35
|
-
// flat RO table.
|
|
36
|
-
struct GpuRuleParams {
|
|
37
|
-
numROs: u32,
|
|
38
|
-
declared: u32, // 0 = none, 1 = front, 2 = back (must match CULL_MODE[] order in bitfield.ts)
|
|
39
|
-
_pad0: u32,
|
|
40
|
-
_pad1: u32,
|
|
41
|
-
};
|
|
42
|
-
|
|
43
|
-
@group(0) @binding(0) var<storage, read> arena: array<u32>;
|
|
44
|
-
// One per-RO entry: byte offset within the arena of the ROs ModelTrafo
|
|
45
|
-
// allocation header. Data is at offset + 16 (ALLOC_HEADER_PAD_TO).
|
|
46
|
-
// 0xFFFFFFFFu means "this RO does NOT have a flip-cull-by-det rule".
|
|
47
|
-
@group(0) @binding(1) var<storage, read> roInputRefs: array<u32>;
|
|
48
|
-
@group(0) @binding(2) var<storage, read_write> roOutputs: array<u32>;
|
|
49
|
-
@group(0) @binding(3) var<uniform> uIn: GpuRuleParams;
|
|
50
|
-
|
|
51
|
-
// Read a row-major mat4 from the arena at byte offset \`refBytes + 16\`
|
|
52
|
-
// (header is 16 bytes wide due to ALLOC_HEADER_PAD_TO). Returns the
|
|
53
|
-
// 3×3 upper-left in row-major order: [m00,m01,m02, m10,m11,m12, m20,m21,m22].
|
|
54
|
-
fn loadUpper3x3(refBytes: u32) -> array<f32, 9> {
|
|
55
|
-
let baseU32 = (refBytes + 16u) >> 2u;
|
|
56
|
-
// The arena is a Float32 storage of mat4 in row-major, 16 floats.
|
|
57
|
-
// Read 9 of them.
|
|
58
|
-
return array<f32, 9>(
|
|
59
|
-
bitcast<f32>(arena[baseU32 + 0u]), bitcast<f32>(arena[baseU32 + 1u]), bitcast<f32>(arena[baseU32 + 2u]),
|
|
60
|
-
bitcast<f32>(arena[baseU32 + 4u]), bitcast<f32>(arena[baseU32 + 5u]), bitcast<f32>(arena[baseU32 + 6u]),
|
|
61
|
-
bitcast<f32>(arena[baseU32 + 8u]), bitcast<f32>(arena[baseU32 + 9u]), bitcast<f32>(arena[baseU32 + 10u]),
|
|
62
|
-
);
|
|
63
|
-
}
|
|
64
|
-
|
|
65
|
-
fn det3x3(m: array<f32, 9>) -> f32 {
|
|
66
|
-
return m[0] * (m[4] * m[8] - m[5] * m[7])
|
|
67
|
-
- m[1] * (m[3] * m[8] - m[5] * m[6])
|
|
68
|
-
+ m[2] * (m[3] * m[7] - m[4] * m[6]);
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
// Mirror of bitfield.ts CULL_MODE[] order: 0=none, 1=front, 2=back.
|
|
72
|
-
fn flipCull(c: u32) -> u32 {
|
|
73
|
-
if (c == 1u) { return 2u; } // front -> back
|
|
74
|
-
if (c == 2u) { return 1u; } // back -> front
|
|
75
|
-
return c; // none
|
|
76
|
-
}
|
|
77
|
-
|
|
78
|
-
@compute @workgroup_size(64)
|
|
79
|
-
fn evaluate(@builtin(global_invocation_id) gid: vec3<u32>) {
|
|
80
|
-
let i = gid.x;
|
|
81
|
-
if (i >= uIn.numROs) { return; }
|
|
82
|
-
let refByte = roInputRefs[i];
|
|
83
|
-
if (refByte == 0xFFFFFFFFu) {
|
|
84
|
-
// No rule on this RO; leave existing output untouched. Allows a
|
|
85
|
-
// single kernel dispatch to skip non-participating ROs.
|
|
86
|
-
return;
|
|
87
|
-
}
|
|
88
|
-
let m = loadUpper3x3(refByte);
|
|
89
|
-
let d = det3x3(m);
|
|
90
|
-
let declared = uIn.declared;
|
|
91
|
-
let outVal = select(declared, flipCull(declared), d < 0.0);
|
|
92
|
-
roOutputs[i] = outVal;
|
|
93
|
-
}
|
|
94
|
-
`;
|
|
95
|
-
|
|
96
|
-
/** Map between bitfield.ts's CULL_MODE order and the kernel's u32 enum. */
|
|
97
|
-
export const CULL_TO_U32 = { "none": 0, "front": 1, "back": 2 } as const;
|
|
98
|
-
export const U32_TO_CULL = ["none", "front", "back"] as const;
|