@aardworx/wombat.rendering 0.9.32 → 0.18.1

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Files changed (95) hide show
  1. package/dist/runtime/derivedModes/kernelCodegen.d.ts +90 -0
  2. package/dist/runtime/derivedModes/kernelCodegen.d.ts.map +1 -0
  3. package/dist/runtime/derivedModes/kernelCodegen.js +623 -0
  4. package/dist/runtime/derivedModes/kernelCodegen.js.map +1 -0
  5. package/dist/runtime/derivedModes/modeKeyCpu.d.ts.map +1 -1
  6. package/dist/runtime/derivedModes/modeKeyCpu.js +23 -67
  7. package/dist/runtime/derivedModes/modeKeyCpu.js.map +1 -1
  8. package/dist/runtime/derivedModes/partitionDispatcher.d.ts +79 -0
  9. package/dist/runtime/derivedModes/partitionDispatcher.d.ts.map +1 -0
  10. package/dist/runtime/derivedModes/partitionDispatcher.js +303 -0
  11. package/dist/runtime/derivedModes/partitionDispatcher.js.map +1 -0
  12. package/dist/runtime/derivedModes/partitionKernel.d.ts +12 -0
  13. package/dist/runtime/derivedModes/partitionKernel.d.ts.map +1 -0
  14. package/dist/runtime/derivedModes/partitionKernel.js +127 -0
  15. package/dist/runtime/derivedModes/partitionKernel.js.map +1 -0
  16. package/dist/runtime/derivedModes/partitionKernelLayout.d.ts +4 -0
  17. package/dist/runtime/derivedModes/partitionKernelLayout.d.ts.map +1 -0
  18. package/dist/runtime/derivedModes/partitionKernelLayout.js +24 -0
  19. package/dist/runtime/derivedModes/partitionKernelLayout.js.map +1 -0
  20. package/dist/runtime/derivedModes/rule.d.ts +38 -86
  21. package/dist/runtime/derivedModes/rule.d.ts.map +1 -1
  22. package/dist/runtime/derivedModes/rule.js +34 -74
  23. package/dist/runtime/derivedModes/rule.js.map +1 -1
  24. package/dist/runtime/derivedUniforms/dispatch.d.ts +10 -8
  25. package/dist/runtime/derivedUniforms/dispatch.d.ts.map +1 -1
  26. package/dist/runtime/derivedUniforms/dispatch.js +31 -18
  27. package/dist/runtime/derivedUniforms/dispatch.js.map +1 -1
  28. package/dist/runtime/derivedUniforms/marker.d.ts +90 -11
  29. package/dist/runtime/derivedUniforms/marker.d.ts.map +1 -1
  30. package/dist/runtime/derivedUniforms/marker.js +161 -15
  31. package/dist/runtime/derivedUniforms/marker.js.map +1 -1
  32. package/dist/runtime/derivedUniforms/sceneIntegration.d.ts +25 -6
  33. package/dist/runtime/derivedUniforms/sceneIntegration.d.ts.map +1 -1
  34. package/dist/runtime/derivedUniforms/sceneIntegration.js +61 -20
  35. package/dist/runtime/derivedUniforms/sceneIntegration.js.map +1 -1
  36. package/dist/runtime/heapEligibility.d.ts.map +1 -1
  37. package/dist/runtime/heapEligibility.js +22 -2
  38. package/dist/runtime/heapEligibility.js.map +1 -1
  39. package/dist/runtime/heapScene/chunkedArena.d.ts +76 -0
  40. package/dist/runtime/heapScene/chunkedArena.d.ts.map +1 -0
  41. package/dist/runtime/heapScene/chunkedArena.js +223 -0
  42. package/dist/runtime/heapScene/chunkedArena.js.map +1 -0
  43. package/dist/runtime/heapScene/freelist.d.ts +50 -0
  44. package/dist/runtime/heapScene/freelist.d.ts.map +1 -0
  45. package/dist/runtime/heapScene/freelist.js +160 -0
  46. package/dist/runtime/heapScene/freelist.js.map +1 -0
  47. package/dist/runtime/heapScene/growBuffer.d.ts +23 -2
  48. package/dist/runtime/heapScene/growBuffer.d.ts.map +1 -1
  49. package/dist/runtime/heapScene/growBuffer.js +35 -3
  50. package/dist/runtime/heapScene/growBuffer.js.map +1 -1
  51. package/dist/runtime/heapScene/pools.d.ts +65 -42
  52. package/dist/runtime/heapScene/pools.d.ts.map +1 -1
  53. package/dist/runtime/heapScene/pools.js +206 -134
  54. package/dist/runtime/heapScene/pools.js.map +1 -1
  55. package/dist/runtime/heapScene.d.ts +12 -0
  56. package/dist/runtime/heapScene.d.ts.map +1 -1
  57. package/dist/runtime/heapScene.js +949 -167
  58. package/dist/runtime/heapScene.js.map +1 -1
  59. package/dist/runtime/hybridScene.d.ts +7 -0
  60. package/dist/runtime/hybridScene.d.ts.map +1 -1
  61. package/dist/runtime/hybridScene.js +1 -0
  62. package/dist/runtime/hybridScene.js.map +1 -1
  63. package/dist/runtime/index.d.ts +4 -3
  64. package/dist/runtime/index.d.ts.map +1 -1
  65. package/dist/runtime/index.js +4 -3
  66. package/dist/runtime/index.js.map +1 -1
  67. package/dist/runtime/renderTask.d.ts +5 -0
  68. package/dist/runtime/renderTask.d.ts.map +1 -1
  69. package/dist/runtime/renderTask.js +1 -0
  70. package/dist/runtime/renderTask.js.map +1 -1
  71. package/dist/runtime/runtime.d.ts +6 -0
  72. package/dist/runtime/runtime.d.ts.map +1 -1
  73. package/dist/runtime/runtime.js +1 -0
  74. package/dist/runtime/runtime.js.map +1 -1
  75. package/package.json +1 -1
  76. package/src/runtime/derivedModes/kernelCodegen.ts +673 -0
  77. package/src/runtime/derivedModes/modeKeyCpu.ts +22 -60
  78. package/src/runtime/derivedModes/partitionDispatcher.ts +349 -0
  79. package/src/runtime/derivedModes/partitionKernelLayout.ts +25 -0
  80. package/src/runtime/derivedModes/rule.ts +66 -145
  81. package/src/runtime/derivedUniforms/dispatch.ts +48 -21
  82. package/src/runtime/derivedUniforms/marker.ts +210 -16
  83. package/src/runtime/derivedUniforms/sceneIntegration.ts +67 -20
  84. package/src/runtime/heapEligibility.ts +22 -1
  85. package/src/runtime/heapScene/chunkedArena.ts +238 -0
  86. package/src/runtime/heapScene/freelist.ts +161 -0
  87. package/src/runtime/heapScene/growBuffer.ts +39 -2
  88. package/src/runtime/heapScene/pools.ts +231 -143
  89. package/src/runtime/heapScene.ts +1134 -161
  90. package/src/runtime/hybridScene.ts +8 -0
  91. package/src/runtime/index.ts +12 -9
  92. package/src/runtime/renderTask.ts +6 -0
  93. package/src/runtime/runtime.ts +7 -0
  94. package/src/runtime/derivedModes/gpuDispatcher.ts +0 -226
  95. package/src/runtime/derivedModes/gpuKernel.ts +0 -98
@@ -85,7 +85,7 @@ import {
85
85
  } from "./heapScene/growBuffer.js";
86
86
  import {
87
87
  UniformPool, IndexPool, DrawHeap,
88
- AttributeArena, IndexAllocator, insertSortedFreeBlock,
88
+ AttributeArena, IndexAllocator,
89
89
  buildArenaState, arenaBytes, writeAttribute,
90
90
  asAval, isBufferView, asFloat32,
91
91
  ALLOC_HEADER_BYTES, ALLOC_HEADER_PAD_TO,
@@ -94,9 +94,21 @@ import {
94
94
  } from "./heapScene/pools.js";
95
95
  import { encodeModeKey, type PipelineStateDescriptor } from "./pipelineCache/index.js";
96
96
  import { snapshotDescriptor, ModeKeyTracker } from "./derivedModes/modeKeyCpu.js";
97
- import { GpuDerivedModesScene } from "./derivedModes/gpuDispatcher.js";
98
- import { U32_TO_CULL } from "./derivedModes/gpuKernel.js";
97
+ import { GpuPartitionScene } from "./derivedModes/partitionDispatcher.js";
98
+ import {
99
+ emitPartitionKernel,
100
+ substituteReadInputInStmt,
101
+ collectUniformReadsInStmt,
102
+ rewriteOutputsToSlotIndices,
103
+ } from "./derivedModes/kernelCodegen.js";
104
+ import { type DerivedModeRule, type ModeAxis } from "./derivedModes/rule.js";
105
+ import type { CullMode, FrontFace, Topology } from "./pipelineCache/index.js";
99
106
  import { addMarkingCallback } from "@aardworx/wombat.adaptive";
107
+ import {
108
+ analyseOutputSet, evaluateStructural, evaluateStructuralSet,
109
+ stableStringify,
110
+ type Expr, type Stmt,
111
+ } from "@aardworx/wombat.shader/ir";
100
112
 
101
113
  // GrowBuffer + ALIGN16 + MIN_BUFFER_BYTES + POW2 live in ./heapScene/growBuffer.
102
114
  // Packers (WGSL-type → JS-value → arena bytes) live in ./heapScene/packers.
@@ -162,6 +174,10 @@ interface BucketSlot {
162
174
  pipeline: GPURenderPipeline;
163
175
  /** modeKey this slot covers — the bitfield-encoded descriptor. */
164
176
  modeKey: bigint;
177
+ /** Snapshotted full descriptor the slot was created with. Used by
178
+ * CPU→GPU promotion to synthesise per-distinct-descriptor combos
179
+ * for pre-existing CPU-routed ROs. */
180
+ cpuDescriptor?: PipelineStateDescriptor;
165
181
  /** Render bind group (drawTable + firstDrawInTile are per-slot). */
166
182
  bindGroup?: GPUBindGroup;
167
183
 
@@ -192,10 +208,57 @@ interface BucketSlot {
192
208
  scanDirty: boolean;
193
209
  }
194
210
 
211
+ /**
212
+ * One distinct derived-mode rule registered on a GPU-routed bucket,
213
+ * keyed by axis. Multiple ROs in the same bucket may carry different
214
+ * rules across different axes; each axis maintains its own
215
+ * `axisRuleId` namespace. A bucket-unique `comboId` (a chosen
216
+ * tuple of (axis → axisRuleId, or "no rule") per RO) is baked into
217
+ * master-pool records and selects the right composer fn in the
218
+ * partition kernel.
219
+ */
220
+ interface AxisRuleEntry {
221
+ readonly axis: ModeAxis;
222
+ readonly axisRuleId: number;
223
+ readonly contentHash: string;
224
+ readonly rule: DerivedModeRule<ModeAxis>;
225
+ readonly body: Stmt;
226
+ /** Last declared u32 we re-specialised against — drives the
227
+ * dispatch-time "needs re-specialise?" check. */
228
+ lastDeclaredU32: number | undefined;
229
+ }
230
+
231
+ /**
232
+ * One combination of rules carried by ROs in a GPU-routed bucket.
233
+ * A combo specifies at most one rule per axis (axes absent from the
234
+ * map fall back to baseDescriptor at a compile-time-constant per-
235
+ * axis index). Master records store `comboId` — the partition
236
+ * kernel emits one `combo_<id>` fn per combo composing per-axis
237
+ * indices into a global slot index via mixed-radix encoding.
238
+ */
239
+ interface ComboEntry {
240
+ readonly comboId: number;
241
+ readonly comboKey: string;
242
+ /** axis → axisRuleId for axes this combo has a rule on. */
243
+ readonly axisRules: ReadonlyMap<ModeAxis, number>;
244
+ /** axis → explicit fixed value for axes the combo has no rule on
245
+ * but wants to override baseDescriptor's value (e.g. pre-existing
246
+ * CPU-routed ROs whose pipelineState differs from baseDescriptor
247
+ * on a non-ruled axis). Axes absent from both maps fall back to
248
+ * baseDescriptor at codegen time. */
249
+ readonly axisFixedValues: ReadonlyMap<ModeAxis, unknown>;
250
+ }
251
+
195
252
  interface Bucket {
196
253
  readonly label: string;
197
254
  readonly textures: HeapTextureSet | undefined;
198
255
  readonly layout: BucketLayout;
256
+ /** §3: which arena chunk this bucket's ROs live in. The bucket's
257
+ * bind groups reference `arena.attrs.chunk(chunkIdx).buffer` and
258
+ * `arena.indices.chunk(chunkIdx).buffer`. Two ROs sharing an
259
+ * effect that landed in different chunks live in DIFFERENT
260
+ * buckets — encode emits a draw per (effect, chunkIdx). */
261
+ readonly chunkIdx: number;
199
262
  /**
200
263
  * One entry per distinct pipeline state. Phase 5a: always length 1
201
264
  * (per-RO pipeline-state still keyed at the bucket level).
@@ -278,6 +341,60 @@ interface Bucket {
278
341
  * for slots without an atlas source aval.
279
342
  */
280
343
  readonly localAtlasArrIdx: (number | undefined)[];
344
+
345
+ // ─── Phase 5c.3 GPU-routed bucket state ─────────────────────────
346
+ /**
347
+ * True when this bucket's first RO carried a GPU-flavoured mode
348
+ * rule (e.g. `gpuFlipCullByDeterminant`). The partition kernel
349
+ * decides per-record routing each frame; CPU never reslots.
350
+ */
351
+ gpuRouted: boolean;
352
+ /**
353
+ * Per-bucket partition dispatcher. Owns the master record buffer
354
+ * + per-slot atomic counters + params. Slot draw buffers are
355
+ * externally owned (point at `bucket.slots[i].drawTableBuf.buffer`).
356
+ */
357
+ partitionScene: GpuPartitionScene | undefined;
358
+ /**
359
+ * drawId → master record index (for swap-pop on removeDraw).
360
+ */
361
+ drawIdToRecord: Map<number, number> | undefined;
362
+ /**
363
+ * master record index → drawId (for fixup when swap-pop moves the
364
+ * tail record into the freed slot).
365
+ */
366
+ recordToDrawId: number[] | undefined;
367
+ /**
368
+ * Per-axis distinct rules registered on this bucket, keyed by
369
+ * content hash (axis + expr.id + declared identity). `axisRuleId`
370
+ * is unique within an axis. ROs carry an arbitrary subset of axis
371
+ * rules; combos (below) dedupe distinct subsets across ROs.
372
+ */
373
+ rulesByAxis: Map<ModeAxis, Map<string, AxisRuleEntry>> | undefined;
374
+ /** Per-axis ordered list of registered rule hashes; index =
375
+ * `axisRuleId` for that axis. */
376
+ axisRuleOrder: Map<ModeAxis, string[]> | undefined;
377
+ /** Bucket-wide ordered list of arena uniform names read by any
378
+ * rule body. Each entry maps to a `ref<i>: u32` field in the
379
+ * master-record uniform tail; appendRecord packs them per RO. */
380
+ uniformOrder: string[] | undefined;
381
+ uniformIdx: Map<string, number> | undefined;
382
+ /** Distinct combos appearing on ROs in this bucket. */
383
+ combosByKey: Map<string, ComboEntry> | undefined;
384
+ /** `comboId` → comboKey. Index = comboId. */
385
+ comboOrder: string[] | undefined;
386
+ /** drawId → comboId. Master records carry the comboId; this is
387
+ * the CPU-side mirror used when an RO is removed. */
388
+ drawIdToComboId: Map<number, number> | undefined;
389
+ /** Seed PipelineStateDescriptor (the descriptor of the first GPU-
390
+ * routed RO). Used as the base for slot descriptors. */
391
+ baseDescriptor: PipelineStateDescriptor | undefined;
392
+ /**
393
+ * Has the partition kernel's inputs (records or rule deps)
394
+ * changed since last dispatch? Set true on addRO / removeDraw /
395
+ * any tracker-leaf mark. Reset after dispatch.
396
+ */
397
+ partitionDirty: boolean;
281
398
  }
282
399
 
283
400
  // ---------------------------------------------------------------------------
@@ -572,6 +689,18 @@ export interface BuildHeapSceneOptions {
572
689
  * effect's `spec.inputs[name]` like any other uniform.
573
690
  */
574
691
  readonly enableDerivedUniforms?: boolean;
692
+ /**
693
+ * §3 — per-arena-chunk size cap in bytes. When omitted, falls
694
+ * back to `min(device.limits.maxStorageBufferBindingSize,
695
+ * DEFAULT_MAX_BUFFER_BYTES = 256 MB)` so chunks grow as far as
696
+ * the hardware allows. Demos / tests can pass a small value
697
+ * (e.g. 4 MB) to exercise multi-chunk routing without realistic
698
+ * workload pressure. Each chunk lives in its own GPUBuffer;
699
+ * buckets bind exactly one chunk and emit one draw call per
700
+ * (effect, chunkIdx). Shared-aval avals that land in different
701
+ * chunks duplicate their pool entries (accepted trade-off).
702
+ */
703
+ readonly maxChunkBytes?: number;
575
704
  }
576
705
 
577
706
  export function buildHeapScene(
@@ -609,6 +738,7 @@ export function buildHeapScene(
609
738
  const arena = buildArenaState(
610
739
  device, 64 * 1024, 16 * 1024, "heapScene",
611
740
  GPUBufferUsage.STORAGE,
741
+ opts.maxChunkBytes,
612
742
  );
613
743
 
614
744
  // ─── Per-draw global bookkeeping (sparse, indexed by drawId) ──────
@@ -651,12 +781,6 @@ export function buildHeapScene(
651
781
  modeAvalToDrawIds.set(av, set);
652
782
  modeAvalCallbacks.set(av, addMarkingCallback(av, () => {
653
783
  for (const id of set!) dirtyModeKeyDrawIds.add(id);
654
- // Mark the GPU mode-rules dispatcher dirty too — at least one
655
- // of those drawIds may carry a GPU rule whose input changed.
656
- // The dispatch path checks consumeDirty() before encoding, so
657
- // an unrelated aval mark (e.g. Color change on hover) leaves
658
- // the kernel quiet.
659
- gpuModesScene?.markDirty();
660
784
  }));
661
785
  }
662
786
  set.add(drawId);
@@ -875,7 +999,7 @@ export function buildHeapScene(
875
999
  override inputChanged(_t: unknown, o: IAdaptiveObject): void {
876
1000
  // Pool avals are stored as `aval<unknown>`; the IAdaptiveObject
877
1001
  // identity matches.
878
- if (pool.has(o as unknown as aval<unknown>)) {
1002
+ if (pool.hasAny(o as unknown as aval<unknown>)) {
879
1003
  allocDirty.add(o as unknown as aval<unknown>);
880
1004
  return;
881
1005
  }
@@ -900,22 +1024,31 @@ export function buildHeapScene(
900
1024
  // `enableDerivedUniforms: false` to opt out.
901
1025
  const enableDerivedUniforms = opts.enableDerivedUniforms !== false;
902
1026
  const derivedScene: DerivedUniformsScene | undefined = enableDerivedUniforms
903
- ? new DerivedUniformsScene(device, arena.attrs.buffer, {
1027
+ ? new DerivedUniformsScene(device, {
904
1028
  // Larger initial capacity reduces grow-during-first-frame churn.
905
1029
  initialConstituentSlots: 4096,
906
1030
  })
907
1031
  : undefined;
1032
+ // §3: register each arena chunk's main-heap buffer with the
1033
+ // derived-uniforms scene; refresh the binding when chunks open or
1034
+ // a chunk's GrowBuffer reallocates.
1035
+ if (derivedScene !== undefined) {
1036
+ const wireChunk = (idx: number): void => {
1037
+ derivedScene.setMainHeapForChunk(idx, () => arena.attrs.chunk(idx).buffer);
1038
+ };
1039
+ for (let i = 0; i < arena.attrs.chunkCount; i++) wireChunk(i);
1040
+ arena.attrs.onChunkAdded(wireChunk);
1041
+ }
908
1042
  /** Per-RO §7 registration handles, keyed by global drawId.
909
1043
  * Drained on removeDraw to release slots + records. */
910
1044
  const derivedByDrawId = new Map<number, RoRegistration>();
911
1045
 
912
- // ─── GPU-eval mode rules (Task 2 Phase 5, narrow) ─────────────────
913
- // Lazily allocated on first registration; one dispatcher per scene.
914
- let gpuModesScene: GpuDerivedModesScene | undefined;
915
- /** Last per-RO GPU output we routed to a bucket. Diff against
916
- * newly-readback values to decide rebuckets without re-bucketing
917
- * un-changed ROs. */
918
- const gpuModesLastKey = new Map<number, number>();
1046
+ // (Phase 5c.2: the per-RO routing decision is CPU-driven via
1047
+ // tracker.recompute(). The previous GpuDerivedModesScene dispatch +
1048
+ // mapAsync readback path is gone — its output was never consumed
1049
+ // after the rebucket-via-spec-patch approach was removed. If a
1050
+ // future rule's inputs only exist GPU-side, a partition-kernel-
1051
+ // driven scatter would put routing on the GPU; see Phase 5c.3.)
919
1052
 
920
1053
  /** The derived-uniform rule for a uniform binding on this RO, if any: an explicit
921
1054
  * `derivedUniform(...)` value in `spec.inputs`, or a standard trafo recipe by name
@@ -1421,11 +1554,12 @@ export function buildHeapScene(
1421
1554
  // SAME global arena GPUBuffer (emscripten-style aliasing). The
1422
1555
  // WGSL prelude declares one binding per view; the shader picks
1423
1556
  // whichever matches its read.
1557
+ const attrsBuf = arena.attrs.chunk(bucket.chunkIdx).buffer;
1424
1558
  const entries: GPUBindGroupEntry[] = [
1425
- { binding: 0, resource: { buffer: arena.attrs.buffer } }, // heapU32
1559
+ { binding: 0, resource: { buffer: attrsBuf } }, // heapU32
1426
1560
  { binding: 1, resource: { buffer: bucket.drawHeap.buffer } }, // headersU32
1427
- { binding: 2, resource: { buffer: arena.attrs.buffer } }, // heapF32
1428
- { binding: 3, resource: { buffer: arena.attrs.buffer } }, // heapV4f
1561
+ { binding: 2, resource: { buffer: attrsBuf } }, // heapF32
1562
+ { binding: 3, resource: { buffer: attrsBuf } }, // heapV4f
1429
1563
  ];
1430
1564
  {
1431
1565
  const s = bucket.slots[slotIdx]!;
@@ -1440,7 +1574,7 @@ export function buildHeapScene(
1440
1574
  const dtBytes = Math.max(RECORD_BYTES, s.recordCount * RECORD_BYTES);
1441
1575
  entries.push(
1442
1576
  { binding: 4, resource: { buffer: s.drawTableBuf.buffer, offset: 0, size: dtBytes } },
1443
- { binding: 5, resource: { buffer: arena.indices.buffer } },
1577
+ { binding: 5, resource: { buffer: arena.indices.chunk(bucket.chunkIdx).buffer } },
1444
1578
  { binding: 6, resource: { buffer: s.firstDrawInTileBuf!.buffer } },
1445
1579
  );
1446
1580
  s.renderBoundRecordCount = s.recordCount;
@@ -1550,16 +1684,37 @@ export function buildHeapScene(
1550
1684
  }
1551
1685
  }
1552
1686
 
1553
- arena.attrs.onResize(() => {
1554
- rebuildAllBindGroups();
1555
- if (derivedScene !== undefined) derivedScene.rebindMainHeap(arena.attrs.buffer);
1687
+ arena.attrs.onAnyResize((resizedChunkIdx) => {
1688
+ // Only rebuild bind groups for buckets that bind THIS chunk —
1689
+ // a resize in chunk K doesn't affect a bucket reading chunk N≠K.
1690
+ for (const b of buckets) {
1691
+ if (b.chunkIdx !== resizedChunkIdx) continue;
1692
+ for (let i = 0; i < b.slots.length; i++) {
1693
+ b.slots[i]!.bindGroup = buildBucketBindGroup(b, i);
1694
+ }
1695
+ if (b.gpuRouted && b.partitionScene !== undefined) {
1696
+ b.partitionScene.rebindSlotDrawBufs(b.slots.map(s => s.drawTableBuf!.buffer));
1697
+ }
1698
+ }
1699
+ // §7: each chunk's main-heap getter is registered via
1700
+ // `derivedScene.setMainHeapForChunk` (at construction + on
1701
+ // onChunkAdded). The getter returns the chunk's current
1702
+ // GPUBuffer; the dispatcher's bind groups consult it per
1703
+ // dispatch, so no explicit rebind needed here.
1556
1704
  });
1557
1705
  if (atlasPool !== undefined) {
1558
1706
  for (const f of ATLAS_PAGE_FORMATS) {
1559
1707
  atlasPool.onPageAdded(f, () => rebuildAllBindGroups(true));
1560
1708
  }
1561
1709
  }
1562
- arena.indices.onResize(() => rebuildAllBindGroups());
1710
+ arena.indices.onAnyResize((resizedChunkIdx) => {
1711
+ for (const b of buckets) {
1712
+ if (b.chunkIdx !== resizedChunkIdx) continue;
1713
+ for (let i = 0; i < b.slots.length; i++) {
1714
+ b.slots[i]!.bindGroup = buildBucketBindGroup(b, i);
1715
+ }
1716
+ }
1717
+ });
1563
1718
 
1564
1719
  // ─── findOrCreateBucket ───────────────────────────────────────────
1565
1720
  // Slice 3c: the bucket key collapses to (familyId, pipelineState).
@@ -1613,6 +1768,7 @@ export function buildHeapScene(
1613
1768
 
1614
1769
  const slot: BucketSlot = {
1615
1770
  pipeline, modeKey,
1771
+ cpuDescriptor: descriptor,
1616
1772
  drawTableDirtyMin: Infinity, drawTableDirtyMax: 0,
1617
1773
  recordCount: 0, slotToRecord: [], recordToSlot: [],
1618
1774
  totalEmitEstimate: 0, scanDirty: false,
@@ -1641,6 +1797,11 @@ export function buildHeapScene(
1641
1797
  rebuildScanBg();
1642
1798
  slot.drawTableDirtyMin = 0;
1643
1799
  slot.drawTableDirtyMax = slot.recordCount * RECORD_BYTES;
1800
+ // Phase 5c.3: partition's bind group references every slot's
1801
+ // drawTable. When ANY slot's GPUBuffer reallocates we rebind all.
1802
+ if (bucket.gpuRouted && bucket.partitionScene !== undefined) {
1803
+ bucket.partitionScene.rebindSlotDrawBufs(bucket.slots.map(s => s.drawTableBuf!.buffer));
1804
+ }
1644
1805
  });
1645
1806
  blockSumsBuf.onResize(rebuildScanBg);
1646
1807
  blockOffsetsBuf.onResize(rebuildScanBg);
@@ -1657,10 +1818,721 @@ export function buildHeapScene(
1657
1818
  /** Side map from Bucket → family. Populated by findOrCreateBucket. */
1658
1819
  const familyForBucket = new WeakMap<Bucket, ReturnType<typeof familyFor>>();
1659
1820
 
1821
+ /** Canonical axis order — every part of the GPU routing path uses
1822
+ * this ordering so the kernel's params layout, the per-slot mixed-
1823
+ * radix mode key, and the declared-aval lookup stay in lockstep. */
1824
+ const AXIS_ORDER: ReadonlyArray<ModeAxis> = [
1825
+ "cull", "frontFace", "topology",
1826
+ "depthCompare", "depthWrite", "alphaToCoverage",
1827
+ ];
1828
+
1829
+ function collectRules(modeRules: NonNullable<HeapDrawSpec["modeRules"]>): DerivedModeRule<ModeAxis>[] {
1830
+ const out: DerivedModeRule<ModeAxis>[] = [];
1831
+ for (const axis of AXIS_ORDER) {
1832
+ const r = (modeRules as Record<string, DerivedModeRule<ModeAxis> | undefined>)[axis];
1833
+ if (r !== undefined) out.push(r);
1834
+ }
1835
+ return out;
1836
+ }
1837
+
1838
+ /** Apply a per-axis enum value to a `PipelineStateDescriptor` and
1839
+ * return the patched copy. Used to materialise one descriptor per
1840
+ * slot (= one per cartesian-product point across the rule domains). */
1841
+ function patchDescriptor(
1842
+ base: PipelineStateDescriptor,
1843
+ axis: ModeAxis,
1844
+ value: unknown,
1845
+ ): PipelineStateDescriptor {
1846
+ switch (axis) {
1847
+ case "cull": return { ...base, cullMode: value as CullMode };
1848
+ case "frontFace": return { ...base, frontFace: value as FrontFace };
1849
+ case "topology": {
1850
+ const topology = value as Topology;
1851
+ return { ...base, topology, stripIndexFormat: stripFormatForTopology(topology) };
1852
+ }
1853
+ case "depthCompare":
1854
+ return base.depth !== undefined
1855
+ ? { ...base, depth: { ...base.depth, compare: value as GPUCompareFunction } }
1856
+ : base;
1857
+ case "depthWrite":
1858
+ return base.depth !== undefined
1859
+ ? { ...base, depth: { ...base.depth, write: value as boolean } }
1860
+ : base;
1861
+ case "alphaToCoverage": return { ...base, alphaToCoverage: value as boolean };
1862
+ case "blend": {
1863
+ // Blend is per-attachment; apply the resolved AttachmentBlend
1864
+ // to attachment 0 (the main color target). Multi-attachment
1865
+ // structured rules can extend this when needed.
1866
+ const blend = value as import("./pipelineCache/index.js").AttachmentBlend;
1867
+ const atts = base.attachments.slice();
1868
+ if (atts.length === 0) atts.push(blend);
1869
+ else atts[0] = blend;
1870
+ return { ...base, attachments: atts };
1871
+ }
1872
+ default: return base;
1873
+ }
1874
+ }
1875
+
1876
+ function stripFormatForTopology(t: Topology): GPUIndexFormat | undefined {
1877
+ return t === "line-strip" || t === "triangle-strip" ? "uint32" : undefined;
1878
+ }
1879
+
1880
+ /** Per-axis enum order. The rule body produces u32 indices into
1881
+ * this array, and the heap renderer uses the same order to map
1882
+ * resolved-set integers back to pipeline descriptor values. The
1883
+ * ordering MUST match the bitfield encoder in pipelineCache. */
1884
+ const AXIS_ENUM_TABLE: { readonly [A in ModeAxis]: ReadonlyArray<unknown> } = {
1885
+ cull: ["none", "front", "back"],
1886
+ frontFace: ["ccw", "cw"],
1887
+ topology: ["point-list", "line-list", "line-strip", "triangle-list", "triangle-strip"],
1888
+ depthCompare: ["never", "less", "equal", "less-equal", "greater", "not-equal", "greater-equal", "always"],
1889
+ depthWrite: [false, true],
1890
+ alphaToCoverage: [false, true],
1891
+ // Blend has no canonical enum table — the rule's `resolve` /
1892
+ // `values` callback MUST be supplied so the heap renderer knows
1893
+ // how to map u32 outputs to AttachmentBlend objects.
1894
+ blend: [],
1895
+ };
1896
+
1897
+ /**
1898
+ * Map a resolved slot value (from `evaluateStructuralSet`) to the
1899
+ * axis-shape value used for descriptor patching.
1900
+ *
1901
+ * - If the resolved value is a JS object: it's already the full
1902
+ * axis value (e.g. an `AttachmentBlend` from a blend rule's
1903
+ * object-literal return) — use it directly.
1904
+ * - If it's a number: for enum axes, look up the canonical
1905
+ * table; for structured axes without a table, pass through.
1906
+ */
1907
+ function resolveAxisValue<A extends ModeAxis>(
1908
+ rule: DerivedModeRule<A>,
1909
+ value: unknown,
1910
+ ): unknown {
1911
+ if (typeof value === "object" && value !== null) return value;
1912
+ if (typeof value === "number") {
1913
+ const table = AXIS_ENUM_TABLE[rule.axis];
1914
+ if (table.length > 0) {
1915
+ const v = table[value];
1916
+ if (v !== undefined) return v;
1917
+ }
1918
+ return value;
1919
+ }
1920
+ return value;
1921
+ }
1922
+
1923
+ /**
1924
+ * Resolve an axis's `declared` value to a u32 index.
1925
+ *
1926
+ * - omitted: `0` (the rule body either doesn't reference `declared`
1927
+ * or wants the canonical zero of its axis as the default).
1928
+ * - number: passed through directly (e.g. `declared: 2` for cull "back").
1929
+ * - aval / string / boolean: looked up in the canonical enum table.
1930
+ */
1931
+ function resolveDeclaredU32<A extends ModeAxis>(rule: DerivedModeRule<A>, tok: AdaptiveToken): number {
1932
+ const d = rule.declared;
1933
+ if (d === undefined) return 0;
1934
+ const v = (typeof d === "object" && d !== null && "getValue" in (d as object))
1935
+ ? (d as aval<unknown>).getValue(tok)
1936
+ : d;
1937
+ if (typeof v === "number") return v >>> 0;
1938
+ const table = AXIS_ENUM_TABLE[rule.axis];
1939
+ if (table.length === 0) {
1940
+ throw new Error(
1941
+ `heapScene/gpuRouting: axis '${rule.axis}' has no canonical enum table; ` +
1942
+ `pass \`declared\` as a u32 index or omit it`,
1943
+ );
1944
+ }
1945
+ const i = table.indexOf(v);
1946
+ if (i < 0) {
1947
+ throw new Error(
1948
+ `heapScene/gpuRouting: declared value '${String(v)}' for axis '${rule.axis}' ` +
1949
+ `not in canonical enum table ${JSON.stringify(table)}`,
1950
+ );
1951
+ }
1952
+ return i;
1953
+ }
1954
+
1955
+ /** Extract the rule body Stmt from a RuleExpr's Module. The plugin
1956
+ * emits one `Entry` ValueDef whose body is the user's closure body
1957
+ * (with the synthetic compute-stage scaffolding stripped). */
1958
+ function ruleBodyOf(rule: DerivedModeRule<ModeAxis>): Stmt {
1959
+ const tmpl = rule.expr.template as { values: ReadonlyArray<{ kind: string; entry?: { body: Stmt } }> };
1960
+ for (const v of tmpl.values) {
1961
+ if (v.kind === "Entry" && v.entry !== undefined) return v.entry.body;
1962
+ }
1963
+ throw new Error(
1964
+ `heapScene/gpuRouting: rule for axis '${rule.axis}' has no Entry in its template (id=${rule.expr.id})`,
1965
+ );
1966
+ }
1967
+
1968
+ /**
1969
+ * Specialise a rule for the current declared u32 value:
1970
+ * 1. Bake `declared` as a Const in the rule body (so the kernel
1971
+ * has no per-dispatch uniform — declared marks trigger a
1972
+ * re-specialise + cached-kernel swap).
1973
+ * 2. Run `analyseOutputSet` to collect distinct return Exprs.
1974
+ * 3. `evaluateStructuralSet` folds each Expr to a JS value (a
1975
+ * number for enum axes; a full object for structured axes
1976
+ * like blend). Distinct values define the slot count.
1977
+ * 4. Build a stableStringify-keyed `exprToSlot` map.
1978
+ * 5. Rewrite the body so every ReturnValue emits a Const u32
1979
+ * slot index.
1980
+ * 6. emitPartitionKernel produces the WGSL.
1981
+ */
1982
+ /** WeakMap-based stable identity for aval objects. Two `cval`s
1983
+ * have different identity; the same cval observed twice has the
1984
+ * same identity. Used in `ruleContentHash` so rules differing
1985
+ * only in their `declared` aval are recognised as distinct. */
1986
+ const avalIdentityMap = new WeakMap<object, number>();
1987
+ let nextAvalIdentity = 0;
1988
+ function avalIdentity(av: object): number {
1989
+ let id = avalIdentityMap.get(av);
1990
+ if (id === undefined) {
1991
+ id = ++nextAvalIdentity;
1992
+ avalIdentityMap.set(av, id);
1993
+ }
1994
+ return id;
1995
+ }
1996
+
1997
+ /** Content hash for rule identity within a bucket. Two rules
1998
+ * hashing the same can share a `ruleId` and one body; rules
1999
+ * hashing differently get distinct ids. */
2000
+ function ruleContentHash(rule: DerivedModeRule<ModeAxis>): string {
2001
+ const dec = rule.declared;
2002
+ let dKey: string;
2003
+ if (dec === undefined) {
2004
+ dKey = "u";
2005
+ } else if (typeof dec === "object" && dec !== null && "getValue" in (dec as object)) {
2006
+ dKey = `a${avalIdentity(dec as object)}`;
2007
+ } else {
2008
+ dKey = `v${String(dec)}`;
2009
+ }
2010
+ return `${rule.axis}|${rule.expr.id}|${dKey}`;
2011
+ }
2012
+
2013
+ /** Read baseDescriptor's value for a given axis (the value used by
2014
+ * combos that have no rule on that axis). */
2015
+ function axisValueOfDesc(desc: PipelineStateDescriptor, axis: ModeAxis): unknown {
2016
+ switch (axis) {
2017
+ case "cull": return desc.cullMode;
2018
+ case "frontFace": return desc.frontFace;
2019
+ case "topology": return desc.topology;
2020
+ case "depthCompare": return desc.depth?.compare;
2021
+ case "depthWrite": return desc.depth?.write;
2022
+ case "alphaToCoverage": return desc.alphaToCoverage;
2023
+ case "blend": return desc.attachments[0];
2024
+ }
2025
+ }
2026
+
2027
+ /**
2028
+ * Specialise the WHOLE bucket — N-D cartesian over per-axis
2029
+ * unions:
2030
+ * 1. Per (axis, rule): bake declared as Const, analyse the body,
2031
+ * `evaluateStructuralSet` to fold each return Expr to a JS
2032
+ * value. Collect the per-axis union (dedup by stableStringify,
2033
+ * sorted deterministically). If any combo lacks a rule on
2034
+ * this axis, also include baseDesc's value for that axis.
2035
+ * 2. Active axes = axes with ≥1 registered rule, in AXIS_ORDER.
2036
+ * Cardinalities Cₐ = |axisValues[a]|; totalSlots = ∏ Cₐ.
2037
+ * 3. Per axis-rule: rewrite the body so every `ReturnValue`
2038
+ * emits a `Const u32` PER-AXIS index (into axisValues[axis]).
2039
+ * 4. Per combo: assemble a ComboCodegenSpec (per-axis source =
2040
+ * rule or compile-time const index).
2041
+ * 5. Emit the kernel.
2042
+ *
2043
+ * Returns the cartesian slot descriptors + the kernel WGSL.
2044
+ */
2045
+ function specialiseBucket(
2046
+ bucket: Bucket,
2047
+ ): { slotDescs: ReadonlyArray<PipelineStateDescriptor>; kernelWGSL: string } {
2048
+ const Tu32 = { kind: "Int", signed: false, width: 32 } as const;
2049
+ const rulesByAxis = bucket.rulesByAxis!;
2050
+ const axisRuleOrder = bucket.axisRuleOrder!;
2051
+ const combosByKey = bucket.combosByKey!;
2052
+ const comboOrder = bucket.comboOrder!;
2053
+ if (comboOrder.length === 0) {
2054
+ throw new Error("heapScene/gpuRouting: specialiseBucket called with no registered combos");
2055
+ }
2056
+ const base = bucket.baseDescriptor!;
2057
+ // An axis is "active" (gets cartesian-product cardinality) if it
2058
+ // has at least one rule, OR any combo overrides baseDesc with a
2059
+ // distinct fixed value. Both grow the per-axis value union.
2060
+ const baseAxisValues = new Map<ModeAxis, unknown>(AXIS_ORDER.map(a => [a, axisValueOfDesc(base, a)] as const));
2061
+ const activeAxes: ModeAxis[] = AXIS_ORDER.filter(a => {
2062
+ if ((rulesByAxis.get(a)?.size ?? 0) > 0) return true;
2063
+ const baseVal = baseAxisValues.get(a);
2064
+ const baseKey = stableStringify(baseVal);
2065
+ for (const k of comboOrder) {
2066
+ const c = combosByKey.get(k)!;
2067
+ const fixed = c.axisFixedValues.get(a);
2068
+ if (fixed !== undefined && stableStringify(fixed) !== baseKey) return true;
2069
+ }
2070
+ return false;
2071
+ });
2072
+
2073
+ // Step 1: per-axis-rule analyse + collect per-axis union.
2074
+ interface PerRule {
2075
+ entry: AxisRuleEntry;
2076
+ bakedBody: Stmt;
2077
+ resolved: ReadonlyArray<unknown>;
2078
+ declaredU32: number;
2079
+ }
2080
+ const perAxisRules = new Map<ModeAxis, PerRule[]>();
2081
+ for (const axis of activeAxes) {
2082
+ const list: PerRule[] = [];
2083
+ for (const hash of axisRuleOrder.get(axis)!) {
2084
+ const entry = rulesByAxis.get(axis)!.get(hash)!;
2085
+ const declaredU32 = resolveDeclaredU32(entry.rule, AdaptiveToken.top);
2086
+ const declaredConst: Expr = {
2087
+ kind: "Const", type: Tu32 as never,
2088
+ value: { kind: "Int", value: declaredU32 >>> 0, signed: false } as never,
2089
+ } as Expr;
2090
+ const bakedBody = substituteReadInputInStmt(entry.body, "Uniform", "declared", declaredConst);
2091
+ const symbolic = analyseOutputSet(bakedBody);
2092
+ const env = new Map<string, number>([["declared", declaredU32]]);
2093
+ const { resolved, unresolvedCount } = evaluateStructuralSet(symbolic, env, new Map());
2094
+ let outputs = resolved.slice();
2095
+ if (outputs.length === 0 || unresolvedCount > 0) {
2096
+ const table = AXIS_ENUM_TABLE[entry.rule.axis];
2097
+ if (table.length > 0 && unresolvedCount > 0) {
2098
+ outputs = table.map((_, i) => i);
2099
+ } else if (outputs.length === 0) {
2100
+ throw new Error(
2101
+ `heapScene/gpuRouting: rule on axis '${entry.rule.axis}' could not be ` +
2102
+ `statically resolved AND the axis has no canonical enum table. ` +
2103
+ `Simplify the rule body so analyseOutputSet can fold each branch.`,
2104
+ );
2105
+ }
2106
+ }
2107
+ list.push({ entry, bakedBody, resolved: outputs, declaredU32 });
2108
+ entry.lastDeclaredU32 = declaredU32;
2109
+ }
2110
+ perAxisRules.set(axis, list);
2111
+ }
2112
+
2113
+ // Per axis: union of resolved values across rules + each combo's
2114
+ // effective value when it has no rule on this axis. Combos that
2115
+ // declare an explicit `axisFixedValues[axis]` contribute that
2116
+ // value; combos without an entry default to baseDesc.value.
2117
+ interface AxisInfo {
2118
+ readonly axis: ModeAxis;
2119
+ readonly values: ReadonlyArray<unknown>; // resolved axis values, sorted
2120
+ readonly keyToIdx: ReadonlyMap<string, number>; // stableStringify(value) → idx
2121
+ readonly baseValue: unknown; // baseDesc's value for this axis
2122
+ readonly baseIdx: number; // index of baseValue in values
2123
+ }
2124
+ const axisInfos: AxisInfo[] = [];
2125
+ for (const axis of activeAxes) {
2126
+ const list = perAxisRules.get(axis) ?? [];
2127
+ const dummyRule = { axis } as DerivedModeRule<ModeAxis>;
2128
+ const byKey = new Map<string, unknown>();
2129
+ for (const p of list) {
2130
+ for (const v of p.resolved) {
2131
+ const av = resolveAxisValue(dummyRule, v);
2132
+ byKey.set(stableStringify(av), av);
2133
+ }
2134
+ }
2135
+ const baseValue = baseAxisValues.get(axis);
2136
+ // Include every combo's effective value for this axis (so
2137
+ // const-source idx lookups always succeed).
2138
+ for (const k of comboOrder) {
2139
+ const c = combosByKey.get(k)!;
2140
+ if (c.axisRules.has(axis)) continue;
2141
+ const effective = c.axisFixedValues.has(axis) ? c.axisFixedValues.get(axis) : baseValue;
2142
+ byKey.set(stableStringify(effective), effective);
2143
+ }
2144
+ const sortedKeys = [...byKey.keys()].sort();
2145
+ const values = sortedKeys.map(k => byKey.get(k)!);
2146
+ const keyToIdx = new Map(sortedKeys.map((k, i) => [k, i] as const));
2147
+ const baseIdx = keyToIdx.get(stableStringify(baseValue)) ?? 0;
2148
+ axisInfos.push({ axis, values, keyToIdx, baseValue, baseIdx });
2149
+ }
2150
+
2151
+ // Step 2: cartesian shape.
2152
+ const cards = axisInfos.map(a => a.values.length);
2153
+ const totalSlots = cards.reduce((m, n) => m * n, 1);
2154
+
2155
+ // Step 3: rewrite each axis-rule body to emit per-axis indices.
2156
+ const ruleSpecs: import("./derivedModes/kernelCodegen.js").RuleCodegenSpec[] = [];
2157
+ for (const info of axisInfos) {
2158
+ const list = perAxisRules.get(info.axis)!;
2159
+ const dummyRule = { axis: info.axis } as DerivedModeRule<ModeAxis>;
2160
+ for (const p of list) {
2161
+ const env = new Map<string, number>([["declared", p.declaredU32]]);
2162
+ const exprToAxisIdx = (e: Expr): number | undefined => {
2163
+ const v = evaluateStructural(e, env, new Map());
2164
+ if (v === undefined) return undefined;
2165
+ const av = resolveAxisValue(dummyRule, v);
2166
+ return info.keyToIdx.get(stableStringify(av));
2167
+ };
2168
+ const rewrittenBody = rewriteOutputsToSlotIndices(p.bakedBody, exprToAxisIdx);
2169
+ ruleSpecs.push({
2170
+ axis: info.axis,
2171
+ axisRuleId: p.entry.axisRuleId,
2172
+ body: rewrittenBody,
2173
+ intrinsics: new Map(),
2174
+ helpersWGSL: "",
2175
+ inputUniforms: ["ModelTrafo"],
2176
+ });
2177
+ }
2178
+ }
2179
+
2180
+ // Step 4: per-combo axis sources. Rule axes → rule source.
2181
+ // Non-rule axes → const idx of (axisFixedValues.get(axis)
2182
+ // ?? baseValue) within the axis's sorted union.
2183
+ const comboSpecs: import("./derivedModes/kernelCodegen.js").ComboCodegenSpec[] = [];
2184
+ for (const comboKey of comboOrder) {
2185
+ const combo = combosByKey.get(comboKey)!;
2186
+ const axes = axisInfos.map(info => {
2187
+ const axisRuleId = combo.axisRules.get(info.axis);
2188
+ if (axisRuleId !== undefined) {
2189
+ return {
2190
+ axis: info.axis,
2191
+ cardinality: info.values.length,
2192
+ source: { kind: "rule" as const, axisRuleId },
2193
+ };
2194
+ }
2195
+ const effective = combo.axisFixedValues.has(info.axis)
2196
+ ? combo.axisFixedValues.get(info.axis)
2197
+ : info.baseValue;
2198
+ const idx = info.keyToIdx.get(stableStringify(effective)) ?? info.baseIdx;
2199
+ return {
2200
+ axis: info.axis,
2201
+ cardinality: info.values.length,
2202
+ source: { kind: "const" as const, idx },
2203
+ };
2204
+ });
2205
+ comboSpecs.push({ comboId: combo.comboId, axes });
2206
+ }
2207
+
2208
+ // Step 5: enumerate cartesian → slot descriptors (mixed-radix
2209
+ // decode in the same axis order the kernel uses).
2210
+ const slotDescs: PipelineStateDescriptor[] = [];
2211
+ for (let slotIdx = 0; slotIdx < totalSlots; slotIdx++) {
2212
+ let desc = base;
2213
+ let rem = slotIdx;
2214
+ // Match kernel: strides[i] = ∏_{j>i} cards[j]. Decode:
2215
+ // idx[i] = (slotIdx / strides[i]) % cards[i].
2216
+ const strides: number[] = new Array(axisInfos.length).fill(1);
2217
+ for (let i = axisInfos.length - 2; i >= 0; i--) strides[i] = strides[i + 1]! * cards[i + 1]!;
2218
+ for (let i = 0; i < axisInfos.length; i++) {
2219
+ const info = axisInfos[i]!;
2220
+ const ai = Math.floor(rem / strides[i]!) % cards[i]!;
2221
+ rem -= ai * strides[i]!;
2222
+ desc = patchDescriptor(desc, info.axis, info.values[ai]);
2223
+ }
2224
+ slotDescs.push(desc);
2225
+ }
2226
+
2227
+ const kernelWGSL = emitPartitionKernel({
2228
+ rules: ruleSpecs,
2229
+ combos: comboSpecs,
2230
+ totalSlots,
2231
+ uniformOrder: bucket.uniformOrder ?? [],
2232
+ });
2233
+ return { slotDescs, kernelWGSL };
2234
+ }
2235
+
2236
+ /** Build pipeline + slot for each cartesian slot descriptor. */
2237
+ function ensureSlotsForResolved(
2238
+ bucket: Bucket,
2239
+ slotDescs: ReadonlyArray<PipelineStateDescriptor>,
2240
+ ): void {
2241
+ const fam = familyForBucket.get(bucket)!;
2242
+ for (let slotIdx = 0; slotIdx < slotDescs.length; slotIdx++) {
2243
+ const desc = slotDescs[slotIdx]!;
2244
+ const key = encodeModeKey(desc);
2245
+ if (slotIdx < bucket.slots.length) {
2246
+ const slot = bucket.slots[slotIdx]!;
2247
+ if (slot.modeKey !== key) {
2248
+ slot.pipeline = getOrCreatePipeline(fam, bucket.layout, bucket.isAtlasBucket, desc);
2249
+ slot.modeKey = key;
2250
+ }
2251
+ } else {
2252
+ createSlot(bucket, desc);
2253
+ }
2254
+ }
2255
+ }
2256
+
2257
+ /** Register a combo (set of axis rules, ≤ one per axis) on a GPU-
2258
+ * routed bucket (or promote the bucket on first call). Returns
2259
+ * the bucket-unique `comboId` to bake into master-pool records. */
2260
+ function registerCombo(
2261
+ bucket: Bucket,
2262
+ axisRules: ReadonlyArray<DerivedModeRule<ModeAxis>>,
2263
+ baseDesc: PipelineStateDescriptor,
2264
+ ): number {
2265
+ // CPU→GPU promotion: capture pre-existing CPU-routed ROs so they
2266
+ // can be migrated into the master pool after the partition is up.
2267
+ // Each RO is tagged with its CPU descriptor (read off the slot's
2268
+ // `cpuDescriptor` snapshot); we synthesise a const-source combo
2269
+ // per distinct descriptor below, with `axisFixedValues` set on
2270
+ // any axis the descriptor differs from baseDescriptor on.
2271
+ interface CpuMigration {
2272
+ localSlot: number;
2273
+ drawId: number;
2274
+ firstIndex: number;
2275
+ indexCount: number;
2276
+ instanceCount: number;
2277
+ perDrawRefs: Map<string, number>;
2278
+ descriptor: PipelineStateDescriptor;
2279
+ /** Filled in below after synthetic combos are registered. */
2280
+ targetComboId: number;
2281
+ }
2282
+ let cpuMigration: CpuMigration[] | undefined;
2283
+ if (!bucket.gpuRouted && bucket.drawSlots.size > 0) {
2284
+ cpuMigration = [];
2285
+ for (const ls of bucket.drawSlots) {
2286
+ const e = bucket.localEntries[ls]!;
2287
+ const drawId = bucket.localToDrawId[ls]!;
2288
+ const slotIdx = drawIdToSlotIdx[drawId];
2289
+ const slot = slotIdx !== undefined ? bucket.slots[slotIdx] : undefined;
2290
+ const descriptor = slot?.cpuDescriptor;
2291
+ if (descriptor === undefined) {
2292
+ throw new Error(
2293
+ `heapScene/gpuRouting: pre-existing CPU RO (drawId=${drawId}, localSlot=${ls}) ` +
2294
+ `has no captured descriptor — bucket promotion cannot synthesise a migration combo.`,
2295
+ );
2296
+ }
2297
+ cpuMigration.push({
2298
+ localSlot: ls,
2299
+ drawId,
2300
+ firstIndex: e.firstIndex,
2301
+ indexCount: e.indexCount,
2302
+ instanceCount: e.instanceCount,
2303
+ perDrawRefs: bucket.localPerDrawRefs[ls]!,
2304
+ descriptor,
2305
+ targetComboId: 0,
2306
+ });
2307
+ }
2308
+ }
2309
+ if (!bucket.gpuRouted) {
2310
+ bucket.baseDescriptor = baseDesc;
2311
+ bucket.rulesByAxis = new Map();
2312
+ bucket.axisRuleOrder = new Map();
2313
+ bucket.uniformOrder = [];
2314
+ bucket.uniformIdx = new Map();
2315
+ bucket.combosByKey = new Map();
2316
+ bucket.comboOrder = [];
2317
+ bucket.drawIdToComboId = new Map();
2318
+ bucket.drawIdToRecord = new Map();
2319
+ bucket.recordToDrawId = [];
2320
+ // Synthesise one combo per distinct pre-existing CPU
2321
+ // descriptor. Each carries `axisFixedValues` on axes where the
2322
+ // descriptor differs from baseDescriptor; specialiseBucket
2323
+ // expands the per-axis union to include each variant value
2324
+ // and emits a const-source combo fn that routes to the right
2325
+ // cartesian slot.
2326
+ if (cpuMigration !== undefined) {
2327
+ const baseVals = new Map<ModeAxis, unknown>(AXIS_ORDER.map(a => [a, axisValueOfDesc(baseDesc, a)] as const));
2328
+ const synthByKey = new Map<string, number>();
2329
+ for (const m of cpuMigration) {
2330
+ const axisFixedValues = new Map<ModeAxis, unknown>();
2331
+ const keyParts: string[] = [];
2332
+ for (const a of AXIS_ORDER) {
2333
+ const v = axisValueOfDesc(m.descriptor, a);
2334
+ const baseKey = stableStringify(baseVals.get(a));
2335
+ const vKey = stableStringify(v);
2336
+ if (vKey !== baseKey) {
2337
+ axisFixedValues.set(a, v);
2338
+ keyParts.push(`${a}:_:fixed:${vKey}`);
2339
+ } else {
2340
+ keyParts.push(`${a}:_`);
2341
+ }
2342
+ }
2343
+ const comboKey = keyParts.join("|");
2344
+ let comboId = synthByKey.get(comboKey);
2345
+ if (comboId === undefined) {
2346
+ comboId = bucket.comboOrder.length;
2347
+ bucket.combosByKey.set(comboKey, {
2348
+ comboId, comboKey,
2349
+ axisRules: new Map(),
2350
+ axisFixedValues,
2351
+ });
2352
+ bucket.comboOrder.push(comboKey);
2353
+ synthByKey.set(comboKey, comboId);
2354
+ }
2355
+ m.targetComboId = comboId;
2356
+ }
2357
+ }
2358
+ }
2359
+ // Per-axis: dedupe rule by content hash; assign axisRuleId.
2360
+ const perAxisRuleId = new Map<ModeAxis, number>();
2361
+ let respec = false;
2362
+ for (const rule of axisRules) {
2363
+ if (perAxisRuleId.has(rule.axis)) {
2364
+ throw new Error(
2365
+ `heapScene/gpuRouting: combo has two rules on the same axis '${rule.axis}'`,
2366
+ );
2367
+ }
2368
+ const hash = ruleContentHash(rule);
2369
+ let axisMap = bucket.rulesByAxis!.get(rule.axis);
2370
+ if (axisMap === undefined) {
2371
+ axisMap = new Map();
2372
+ bucket.rulesByAxis!.set(rule.axis, axisMap);
2373
+ bucket.axisRuleOrder!.set(rule.axis, []);
2374
+ }
2375
+ let entry = axisMap.get(hash);
2376
+ if (entry === undefined) {
2377
+ const order = bucket.axisRuleOrder!.get(rule.axis)!;
2378
+ const body = ruleBodyOf(rule);
2379
+ entry = {
2380
+ axis: rule.axis,
2381
+ axisRuleId: order.length,
2382
+ contentHash: hash,
2383
+ rule,
2384
+ body,
2385
+ lastDeclaredU32: undefined,
2386
+ };
2387
+ axisMap.set(hash, entry);
2388
+ order.push(hash);
2389
+ // Discover the arena uniforms this rule reads — append unseen
2390
+ // ones to the bucket-wide uniformOrder so master records
2391
+ // carry refs for them. `declared` is a CPU-baked Const, not
2392
+ // an arena uniform; skip it.
2393
+ for (const uName of collectUniformReadsInStmt(body)) {
2394
+ if (uName === "declared") continue;
2395
+ if (!bucket.uniformIdx!.has(uName)) {
2396
+ const idx = bucket.uniformOrder!.length;
2397
+ bucket.uniformOrder!.push(uName);
2398
+ bucket.uniformIdx!.set(uName, idx);
2399
+ }
2400
+ }
2401
+ respec = true;
2402
+ }
2403
+ perAxisRuleId.set(rule.axis, entry.axisRuleId);
2404
+ }
2405
+ // Combo key = canonical-axis-order list of (axis, contentHash).
2406
+ const comboKeyParts: string[] = [];
2407
+ for (const axis of AXIS_ORDER) {
2408
+ const axisRuleId = perAxisRuleId.get(axis);
2409
+ if (axisRuleId === undefined) {
2410
+ comboKeyParts.push(`${axis}:_`);
2411
+ } else {
2412
+ comboKeyParts.push(`${axis}:${bucket.axisRuleOrder!.get(axis)![axisRuleId]!}`);
2413
+ }
2414
+ }
2415
+ const comboKey = comboKeyParts.join("|");
2416
+ let combo = bucket.combosByKey!.get(comboKey);
2417
+ if (combo === undefined) {
2418
+ const comboId = bucket.comboOrder!.length;
2419
+ const axisRules = new Map<ModeAxis, number>();
2420
+ for (const [axis, id] of perAxisRuleId) axisRules.set(axis, id);
2421
+ combo = { comboId, comboKey, axisRules, axisFixedValues: new Map() };
2422
+ bucket.combosByKey!.set(comboKey, combo);
2423
+ bucket.comboOrder!.push(comboKey);
2424
+ respec = true;
2425
+ }
2426
+ // First time gpuRouted? Build the partition scene now.
2427
+ if (!bucket.gpuRouted) {
2428
+ const { slotDescs, kernelWGSL } = specialiseBucket(bucket);
2429
+ ensureSlotsForResolved(bucket, slotDescs);
2430
+ const partition = new GpuPartitionScene(device, `${bucket.label}/partition`, {
2431
+ totalSlots: slotDescs.length,
2432
+ slotDrawBufs: bucket.slots.map(s => s.drawTableBuf!.buffer),
2433
+ kernelWGSL,
2434
+ initialRecords: Math.max(16, (cpuMigration?.length ?? 0) + 16),
2435
+ numUniforms: bucket.uniformOrder!.length,
2436
+ });
2437
+ bucket.gpuRouted = true;
2438
+ bucket.partitionScene = partition;
2439
+ bucket.partitionDirty = true;
2440
+ // Migrate any captured CPU records into the master pool, each
2441
+ // using the synthetic combo registered for its CPU descriptor.
2442
+ if (cpuMigration !== undefined) {
2443
+ let totalEmit = 0;
2444
+ for (const m of cpuMigration) {
2445
+ const uRefs = bucket.uniformOrder!.map(n => m.perDrawRefs.get(n) ?? 0);
2446
+ const recIdx = partition.appendRecord(
2447
+ m.localSlot, m.firstIndex, m.indexCount, m.instanceCount, m.targetComboId, uRefs,
2448
+ );
2449
+ bucket.drawIdToRecord!.set(m.drawId, recIdx);
2450
+ bucket.recordToDrawId![recIdx] = m.drawId;
2451
+ bucket.drawIdToComboId!.set(m.drawId, m.targetComboId);
2452
+ totalEmit += m.indexCount * m.instanceCount;
2453
+ }
2454
+ const numRecords = partition.numRecords;
2455
+ const recBytes = numRecords * RECORD_BYTES;
2456
+ const needBlocks = Math.max(1, Math.ceil(numRecords / SCAN_TILE_SIZE));
2457
+ for (const s of bucket.slots) {
2458
+ s.drawTableBuf!.ensureCapacity(recBytes);
2459
+ s.drawTableBuf!.setUsed(Math.max(s.drawTableBuf!.usedBytes, recBytes));
2460
+ s.blockSumsBuf!.ensureCapacity(needBlocks * 4);
2461
+ s.blockOffsetsBuf!.ensureCapacity(needBlocks * 4);
2462
+ s.recordCount = numRecords;
2463
+ s.totalEmitEstimate += totalEmit;
2464
+ const newNumTiles = Math.max(1, Math.ceil(s.totalEmitEstimate / TILE_K));
2465
+ s.firstDrawInTileBuf!.ensureCapacity((newNumTiles + 1) * 4);
2466
+ s.scanDirty = true;
2467
+ }
2468
+ }
2469
+ } else if (respec) {
2470
+ const { slotDescs, kernelWGSL } = specialiseBucket(bucket);
2471
+ ensureSlotsForResolved(bucket, slotDescs);
2472
+ const newCount = bucket.slots.length;
2473
+ const draws = bucket.slots.map(s => s.drawTableBuf!.buffer);
2474
+ if (newCount > bucket.partitionScene!.totalSlots) {
2475
+ bucket.partitionScene!.growSlots(newCount, draws);
2476
+ } else {
2477
+ bucket.partitionScene!.rebindSlotDrawBufs(draws);
2478
+ }
2479
+ // Bucket-wide uniformOrder may have grown (a new rule reads a
2480
+ // previously-unseen uniform). Widen master records before
2481
+ // rebuilding the kernel — the WGSL struct width changes too.
2482
+ if (bucket.uniformOrder!.length > bucket.partitionScene!.numUniforms) {
2483
+ bucket.partitionScene!.growUniforms(bucket.uniformOrder!.length);
2484
+ }
2485
+ bucket.partitionScene!.rebuildKernel(kernelWGSL);
2486
+ bucket.partitionDirty = true;
2487
+ }
2488
+ return combo.comboId;
2489
+ }
2490
+
2491
+ /**
2492
+ * Per-frame partition dispatch. Detects per-rule `declared`
2493
+ * changes and re-specialises the whole bucket if any rule's
2494
+ * declared value differs from what was used at the last
2495
+ * dispatch (cheap — analysis runs on cached IR).
2496
+ */
2497
+ function dispatchPartition(bucket: Bucket, enc: GPUCommandEncoder, tok: AdaptiveToken): void {
2498
+ if (!bucket.gpuRouted || bucket.partitionScene === undefined) return;
2499
+ let needRespec = false;
2500
+ outer: for (const axisMap of bucket.rulesByAxis!.values()) {
2501
+ for (const entry of axisMap.values()) {
2502
+ const declaredU32 = resolveDeclaredU32(entry.rule, tok);
2503
+ if (declaredU32 !== entry.lastDeclaredU32) { needRespec = true; break outer; }
2504
+ }
2505
+ }
2506
+ if (needRespec) {
2507
+ const { slotDescs, kernelWGSL } = specialiseBucket(bucket);
2508
+ ensureSlotsForResolved(bucket, slotDescs);
2509
+ const newCount = bucket.slots.length;
2510
+ const draws = bucket.slots.map(s => s.drawTableBuf!.buffer);
2511
+ if (newCount > bucket.partitionScene.totalSlots) {
2512
+ bucket.partitionScene.growSlots(newCount, draws);
2513
+ } else {
2514
+ bucket.partitionScene.rebindSlotDrawBufs(draws);
2515
+ }
2516
+ bucket.partitionScene.rebuildKernel(kernelWGSL);
2517
+ }
2518
+ bucket.partitionScene.flush();
2519
+ bucket.partitionScene.dispatch(arena.attrs.chunk(bucket.chunkIdx).buffer, enc);
2520
+ for (let i = 0; i < bucket.slots.length; i++) {
2521
+ enc.copyBufferToBuffer(
2522
+ bucket.partitionScene.slotCountBufs[i]!, 0,
2523
+ bucket.slots[i]!.paramsBuf!, 0, 4,
2524
+ );
2525
+ bucket.slots[i]!.scanDirty = true;
2526
+ }
2527
+ bucket.partitionDirty = false;
2528
+ }
2529
+
2530
+
1660
2531
  function findOrCreateBucket(
1661
2532
  effect: Effect,
1662
2533
  _textures: HeapTextureSet | undefined,
1663
2534
  pipelineState: PipelineState | undefined,
2535
+ chunkIdx: number,
1664
2536
  /**
1665
2537
  * Optional precomputed descriptor. addDrawImpl passes this when
1666
2538
  * the spec carries `modeRules` so the bucket key reflects the
@@ -1673,12 +2545,13 @@ export function buildHeapScene(
1673
2545
  throw new Error("heapScene: findOrCreateBucket called before family build");
1674
2546
  }
1675
2547
  const fam = familyFor(effect);
1676
- // Phase 5c.2: bucket key drops modeKey. All ROs with the same
1677
- // (effect, textureSet) share one bucket; per-modeKey slots live
1678
- // inside the bucket and route records via `ensureSlot`. Pipeline
1679
- // pre-warm + the scene-level pipelineByModeKey cache mean every
1680
- // realized slot lookup hits the cache.
1681
- const bk = `family#${fam.schema.id}`;
2548
+ // §3: bucket key includes `chunkIdx` two ROs with the same
2549
+ // effect/family that landed in different arena chunks live in
2550
+ // separate buckets so each bucket can bind exactly one chunk's
2551
+ // GPUBuffers in its draw call. The shaders are unchanged
2552
+ // (refs are byte offsets within whichever chunk's buffer is
2553
+ // currently bound).
2554
+ const bk = `family#${fam.schema.id}/c${chunkIdx}`;
1682
2555
  const existing = bucketByKey.get(bk);
1683
2556
  if (existing !== undefined) return existing;
1684
2557
 
@@ -1691,7 +2564,7 @@ export function buildHeapScene(
1691
2564
  const drawHeap = new DrawHeap(drawHeapBuf, layout.drawHeaderBytes);
1692
2565
 
1693
2566
  const bucket: Bucket = {
1694
- label: bk, textures: undefined, layout,
2567
+ label: bk, textures: undefined, layout, chunkIdx,
1695
2568
  slots: [], // populated lazily by ensureSlot per modeKey
1696
2569
  bindGroup: null as unknown as GPUBindGroup, // legacy field; slot.bindGroup is the real one
1697
2570
  drawHeap,
@@ -1705,6 +2578,19 @@ export function buildHeapScene(
1705
2578
  localAtlasReleases: [],
1706
2579
  localAtlasTextures: [],
1707
2580
  localAtlasArrIdx: [],
2581
+ gpuRouted: false,
2582
+ partitionScene: undefined,
2583
+ drawIdToRecord: undefined,
2584
+ recordToDrawId: undefined,
2585
+ rulesByAxis: undefined,
2586
+ axisRuleOrder: undefined,
2587
+ uniformOrder: undefined,
2588
+ uniformIdx: undefined,
2589
+ combosByKey: undefined,
2590
+ comboOrder: undefined,
2591
+ drawIdToComboId: undefined,
2592
+ baseDescriptor: undefined,
2593
+ partitionDirty: false,
1708
2594
  };
1709
2595
  familyForBucket.set(bucket, fam);
1710
2596
 
@@ -1938,16 +2824,60 @@ export function buildHeapScene(
1938
2824
  token: outerTok,
1939
2825
  });
1940
2826
  }
1941
- const bucket = findOrCreateBucket(spec.effect, spec.textures, spec.pipelineState, precomputedDescriptor);
2827
+ // §3 chunk routing pick which arena chunk this RO's allocations
2828
+ // land in. Preference order:
2829
+ // 1. If any of the RO's bindings is an aval that's already
2830
+ // allocated in some chunk via the uniform pool, prefer that
2831
+ // chunk to avoid duplication.
2832
+ // 2. Otherwise, use the newest open chunk (highest chunkIdx).
2833
+ // ChunkedArena.alloc spills to the next chunk automatically
2834
+ // when this one is full; the spill ends up driving the
2835
+ // pool's `finalChunk` selection so all of the RO's
2836
+ // allocations land in one chunk consistently.
2837
+ let chunkIdx: number;
2838
+ {
2839
+ let preferred: number | undefined;
2840
+ for (const [, val] of Object.entries(spec.inputs)) {
2841
+ const av = (typeof val === "object" && val !== null && "getValue" in (val as object))
2842
+ ? (val as aval<unknown>) : undefined;
2843
+ if (av !== undefined) {
2844
+ const where = pool.firstChunkContaining(av);
2845
+ if (where !== undefined) { preferred = where; break; }
2846
+ }
2847
+ }
2848
+ chunkIdx = preferred ?? Math.max(0, arena.attrs.chunkCount - 1);
2849
+ }
2850
+ const bucket = findOrCreateBucket(spec.effect, spec.textures, spec.pipelineState, chunkIdx, precomputedDescriptor);
2851
+ // Phase 5c.3 — every RO carrying a derived-mode rule is registered
2852
+ // on the bucket (lazy-promoting it to GPU-routed on the first
2853
+ // call). ROs may carry DIFFERENT rules even when they share the
2854
+ // bucket's `(effect, textureSet)` — each gets its own `ruleId`
2855
+ // baked into the master-pool record and the partition kernel's
2856
+ // dispatch switch picks the right body per record.
2857
+ const collectedRules = spec.modeRules !== undefined ? collectRules(spec.modeRules) : [];
2858
+ const roDescriptor = precomputedDescriptor ?? snapshotDescriptor(spec.pipelineState, sig);
2859
+ let roComboId = 0;
2860
+ if (collectedRules.length > 0) {
2861
+ roComboId = registerCombo(bucket, collectedRules, roDescriptor);
2862
+ } else if (bucket.gpuRouted) {
2863
+ // An unruled RO joining an already-GPU-routed bucket needs a
2864
+ // real combo to land on. Register the trivial all-fixed combo
2865
+ // (every axis falls back to baseDescriptor) so this record's
2866
+ // `comboId` doesn't silently alias to combo 0 (which is
2867
+ // whichever combo was registered first — almost never the
2868
+ // "no rules" intent).
2869
+ roComboId = registerCombo(bucket, [], roDescriptor);
2870
+ }
1942
2871
  // Phase 5c.2: route this RO to the bucket's slot covering its
1943
2872
  // current descriptor. ensureSlot creates a new slot on miss; the
1944
- // pipeline lookup hits the scene-level cache.
1945
- const roDescriptor = precomputedDescriptor ?? snapshotDescriptor(spec.pipelineState, sig);
1946
- const roSlot = ensureSlot(bucket, roDescriptor);
2873
+ // pipeline lookup hits the scene-level cache. For GPU-routed
2874
+ // buckets the slot decision is made each frame on the GPU; we
2875
+ // still pin the RO to slot 0 (declared) CPU-side so existing
2876
+ // accounting paths (slotToRecord, dirty bookkeeping) keep
2877
+ // working. The partition kernel overwrites both slots' draw
2878
+ // tables every frame from the master.
2879
+ const roSlot = bucket.gpuRouted ? bucket.slots[0]! : ensureSlot(bucket, roDescriptor);
1947
2880
  const roSlotIdx = bucket.slots.indexOf(roSlot);
1948
- if (spec.modeRules !== undefined && drawId < 8) {
1949
- console.debug(`[heapScene] addDraw drawId=${drawId} bucket=${bucket.label} slotIdx=${roSlotIdx}/${bucket.slots.length} cullMode=${roDescriptor.cullMode} recordCount=${roSlot.recordCount}`);
1950
- }
1951
2881
  const fam = familyFor(spec.effect);
1952
2882
  const effectFields = fam.fieldsForEffect.get(spec.effect.id)!;
1953
2883
 
@@ -1956,7 +2886,7 @@ export function buildHeapScene(
1956
2886
  // index allocation + one upload.
1957
2887
  const indicesAval = asAval(spec.indices) as aval<Uint32Array>;
1958
2888
  const indicesArr = readPlain(spec.indices) as Uint32Array;
1959
- const idxAlloc = indexPool.acquire(device, arena.indices, indicesAval, indicesArr);
2889
+ const idxAlloc = indexPool.acquire(device, arena.indices, indicesAval, bucket.chunkIdx, indicesArr);
1960
2890
 
1961
2891
  const localSlot = bucket.drawHeap.alloc();
1962
2892
  // Per-RO instancing: read `spec.instanceCount` (defaults to 1).
@@ -1989,7 +2919,7 @@ export function buildHeapScene(
1989
2919
  if (ruleForUniform(spec, f.name) !== undefined) {
1990
2920
  const dummyAval = AVal.constant<M44d>(M44d.zero);
1991
2921
  const ref = pool.acquire(
1992
- device, arena.attrs, dummyAval, M44d.zero,
2922
+ device, arena.attrs, dummyAval, bucket.chunkIdx, M44d.zero,
1993
2923
  PACKER_MAT4.dataBytes, PACKER_MAT4.typeId, 1, PACKER_MAT4.pack,
1994
2924
  );
1995
2925
  perDrawRefs.set(f.name, ref);
@@ -2038,7 +2968,7 @@ export function buildHeapScene(
2038
2968
  : poolPlacementFor(f, value);
2039
2969
  }
2040
2970
  const ref = pool.acquire(
2041
- device, arena.attrs, av, value,
2971
+ device, arena.attrs, av, bucket.chunkIdx, value,
2042
2972
  placement.dataBytes, placement.typeId, placement.length, placement.pack,
2043
2973
  );
2044
2974
  perDrawRefs.set(f.name, ref);
@@ -2084,7 +3014,53 @@ export function buildHeapScene(
2084
3014
  const end = byteOff + bucket.layout.drawHeaderBytes;
2085
3015
  if (end > bucket.headerDirtyMax) bucket.headerDirtyMax = end;
2086
3016
 
2087
- {
3017
+ if (bucket.gpuRouted) {
3018
+ // Phase 5c.3 GPU routing: master pool is authoritative.
3019
+ // Both slot[0] and slot[1] get the SAME accounting (counts,
3020
+ // emit estimates, buffer capacities) — partition overwrites
3021
+ // their GPU drawTables every frame, so per-slot CPU shadows
3022
+ // are irrelevant. We still grow their buffers in lockstep so
3023
+ // the scan dispatch shape covers every possible record.
3024
+ const partition = bucket.partitionScene!;
3025
+ const recIdx = partition.numRecords;
3026
+ if (recIdx >= SCAN_MAX_RECORDS) {
3027
+ throw new Error(
3028
+ `heapScene: GPU-routed bucket exceeds SCAN_MAX_RECORDS (${SCAN_MAX_RECORDS})`,
3029
+ );
3030
+ }
3031
+ // Pack the bucket's per-RO uniform refs (arena byte offsets) in
3032
+ // the same order as `bucket.uniformOrder`. ROs whose perDrawRefs
3033
+ // don't carry a given name (e.g. their effect doesn't declare
3034
+ // it) get 0 — the kernel only reads refs through combo fns that
3035
+ // gate on `r.comboId`, so an unread 0 is harmless.
3036
+ const uniformRefs: number[] = (bucket.uniformOrder ?? []).map(
3037
+ name => perDrawRefs.get(name) ?? 0,
3038
+ );
3039
+ partition.appendRecord(localSlot, idxAlloc.firstIndex, idxAlloc.count, instanceCount, roComboId, uniformRefs);
3040
+ bucket.drawIdToRecord!.set(drawId, recIdx);
3041
+ bucket.recordToDrawId![recIdx] = drawId;
3042
+ bucket.drawIdToComboId!.set(drawId, roComboId);
3043
+ // Master grew? Invalidate partition's bind group so it picks
3044
+ // up the new masterBuf. (rebindSlotDrawBufs nulls bindGroup.)
3045
+ // grow() inside appendRecord already does this when capacity
3046
+ // is exceeded; nothing to do here.
3047
+ const numRecords = recIdx + 1;
3048
+ const recBytes = numRecords * RECORD_BYTES;
3049
+ const needBlocks = Math.max(1, Math.ceil(numRecords / SCAN_TILE_SIZE));
3050
+ const emitDelta = idxAlloc.count * instanceCount;
3051
+ for (const s of bucket.slots) {
3052
+ s.drawTableBuf!.ensureCapacity(recBytes);
3053
+ s.drawTableBuf!.setUsed(Math.max(s.drawTableBuf!.usedBytes, recBytes));
3054
+ s.blockSumsBuf!.ensureCapacity(needBlocks * 4);
3055
+ s.blockOffsetsBuf!.ensureCapacity(needBlocks * 4);
3056
+ s.recordCount = numRecords;
3057
+ s.totalEmitEstimate += emitDelta;
3058
+ const newNumTiles = Math.max(1, Math.ceil(s.totalEmitEstimate / TILE_K));
3059
+ s.firstDrawInTileBuf!.ensureCapacity((newNumTiles + 1) * 4);
3060
+ s.scanDirty = true;
3061
+ }
3062
+ bucket.partitionDirty = true;
3063
+ } else {
2088
3064
  const dtBuf = roSlot.drawTableBuf!;
2089
3065
  const recIdx = roSlot.recordCount;
2090
3066
  if (recIdx >= SCAN_MAX_RECORDS) {
@@ -2156,44 +3132,18 @@ export function buildHeapScene(
2156
3132
  drawIdToModeTracker[drawId] = tracker;
2157
3133
  tracker.forEachLeaf((av) => subscribeModeLeaf(av, drawId));
2158
3134
 
2159
- // ─── GPU-eval mode rule registration (Task 2 Phase 5) ────────────
2160
- // If spec.modeRules.cull is GPU-flavoured, register the RO with
2161
- // the scene-wide dispatcher. Provide the arena byte offset of the
2162
- // RO's input uniform so the kernel reads from the right slot.
2163
- {
2164
- const cullRule = spec.modeRules?.cull;
2165
- const gpuRule = cullRule?.gpu;
2166
- if (gpuRule !== undefined && gpuRule.kernel === "flipCullByDeterminant") {
2167
- const inputRef = perDrawRefs.get(gpuRule.inputUniform);
2168
- if (inputRef !== undefined) {
2169
- if (gpuModesScene === undefined) gpuModesScene = new GpuDerivedModesScene(device);
2170
- gpuModesScene.registerRo(drawId, inputRef, gpuRule.declared);
2171
- // If declared is reactive (e.g. a shared cullModeC cval),
2172
- // subscribe so flipping it marks the dispatcher dirty.
2173
- // Plain values: no subscription needed.
2174
- if (typeof gpuRule.declared !== "string") {
2175
- subscribeModeLeaf(gpuRule.declared as aval<unknown>, drawId);
2176
- }
2177
- if (drawId < 3 || drawId % 20 === 0) {
2178
- console.debug(`[heapScene] GPU rule registered drawId=${drawId} input='${gpuRule.inputUniform}' ref=${inputRef} declared=${typeof gpuRule.declared === "string" ? gpuRule.declared : "<aval>"}`);
2179
- }
2180
- } else {
2181
- console.warn(`[heapScene] GPU rule input '${gpuRule.inputUniform}' not in spec.inputs for drawId=${drawId}; rule disabled`);
2182
- }
2183
- }
2184
-
2185
- // ─── Pipeline pre-warm for derived-mode rules (5c.2) ──────────
2186
- // Enumerate the rule's possible outputs and pre-build the
2187
- // matching pipelines in the scene-level cache. Future cullModeC
2188
- // flips become cache hits — zero `createRenderPipeline` calls
2189
- // on the hot path.
2190
- if (cullRule !== undefined && cullRule.domain !== undefined && tracker.descriptor !== undefined) {
2191
- const fam = familyFor(spec.effect);
2192
- const baseDesc = tracker.descriptor;
2193
- for (const mode of cullRule.domain) {
2194
- if (mode === baseDesc.cullMode) continue; // already built
2195
- const variantDesc: PipelineStateDescriptor = { ...baseDesc, cullMode: mode };
2196
- getOrCreatePipeline(fam, bucket.layout, bucket.isAtlasBucket, variantDesc);
3135
+ // ─── Derived-mode rule registration ────────────────────────────
3136
+ // Subscribe to each rule's `declared` aval so the bucket's
3137
+ // partition kernel re-dispatches when it changes. Slot pipelines
3138
+ // for every (axis, declared) combination are pre-built eagerly
3139
+ // in `initGpuRouting` (one per cartesian-product point), so
3140
+ // declared flips are pipeline-cache hits.
3141
+ if (spec.modeRules !== undefined) {
3142
+ for (const rule of Object.values(spec.modeRules) as Array<DerivedModeRule<ModeAxis> | undefined>) {
3143
+ if (rule === undefined) continue;
3144
+ const d = rule.declared;
3145
+ if (typeof d === "object" && d !== null && "getValue" in (d as object)) {
3146
+ subscribeModeLeaf(d as aval<unknown>, drawId);
2197
3147
  }
2198
3148
  }
2199
3149
  }
@@ -2235,16 +3185,13 @@ export function buildHeapScene(
2235
3185
  const reg = registerRoDerivations(derivedScene, {}, {
2236
3186
  rules: ruleSubset,
2237
3187
  trafoAvals,
2238
- // A non-trafo rule leaf reads the uniform's data straight from this RO's
2239
- // drawHeader region in the arena (= its pool ref + the alloc-header pad).
2240
- // Only resolvable if the uniform was actually packed (i.e. it's a drawHeader
2241
- // field of the effect too) — undefined otherwise, which `resolveSource` rejects.
2242
3188
  hostUniformOffset: (n) => {
2243
3189
  const r = perDrawRefs.get(n);
2244
3190
  return r === undefined ? undefined : r + ALLOC_HEADER_PAD_TO;
2245
3191
  },
2246
3192
  outputOffset: (n) => outOffsetByName.get(n),
2247
3193
  drawHeaderBaseByte: 0,
3194
+ chunkIdx: bucket.chunkIdx,
2248
3195
  });
2249
3196
  derivedByDrawId.set(drawId, reg);
2250
3197
  }
@@ -2267,7 +3214,36 @@ export function buildHeapScene(
2267
3214
  derivedByDrawId.delete(drawId);
2268
3215
  }
2269
3216
  }
2270
- {
3217
+ if (bucket.gpuRouted) {
3218
+ const partition = bucket.partitionScene!;
3219
+ const recIdx = bucket.drawIdToRecord!.get(drawId);
3220
+ const removedEntry = bucket.localEntries[localSlot];
3221
+ const removedCount = removedEntry !== undefined
3222
+ ? removedEntry.indexCount * removedEntry.instanceCount
3223
+ : 0;
3224
+ if (recIdx !== undefined) {
3225
+ const moved = partition.removeRecord(recIdx);
3226
+ if (moved >= 0) {
3227
+ // The record at `moved` (the old tail) now lives at recIdx.
3228
+ // Fix maps for the moved drawId.
3229
+ const movedDrawId = bucket.recordToDrawId![moved]!;
3230
+ bucket.drawIdToRecord!.set(movedDrawId, recIdx);
3231
+ bucket.recordToDrawId![recIdx] = movedDrawId;
3232
+ bucket.recordToDrawId![moved] = -1;
3233
+ } else {
3234
+ bucket.recordToDrawId![recIdx] = -1;
3235
+ }
3236
+ bucket.drawIdToRecord!.delete(drawId);
3237
+ }
3238
+ // Mirror the count + emit-estimate decrement across every slot
3239
+ // (both share the master's accounting).
3240
+ for (const s of bucket.slots) {
3241
+ s.recordCount = partition.numRecords;
3242
+ s.totalEmitEstimate = Math.max(0, s.totalEmitEstimate - removedCount);
3243
+ s.scanDirty = true;
3244
+ }
3245
+ bucket.partitionDirty = true;
3246
+ } else {
2271
3247
  const slotIdx = drawIdToSlotIdx[drawId];
2272
3248
  const slot = slotIdx !== undefined ? bucket.slots[slotIdx]! : bucket.slots[0]!;
2273
3249
  const removedEntry = bucket.localEntries[localSlot];
@@ -2304,9 +3280,9 @@ export function buildHeapScene(
2304
3280
 
2305
3281
  // Release pool entries — refcount drops; if zero, allocation freed.
2306
3282
  const avals = bucket.localPerDrawAvals[localSlot];
2307
- if (avals !== undefined) for (const av of avals) pool.release(arena.attrs, av);
3283
+ if (avals !== undefined) for (const av of avals) pool.release(arena.attrs, av, bucket.chunkIdx);
2308
3284
  const idxAval = drawIdToIndexAval[drawId];
2309
- if (idxAval !== undefined) indexPool.release(arena.indices, idxAval);
3285
+ if (idxAval !== undefined) indexPool.release(arena.indices, idxAval, bucket.chunkIdx);
2310
3286
  const atlasRel = bucket.localAtlasReleases[localSlot];
2311
3287
  if (atlasRel !== undefined) atlasRel();
2312
3288
  // Drop atlas-aval ref (if any). When the last ref is dropped we
@@ -2361,10 +3337,6 @@ export function buildHeapScene(
2361
3337
  }
2362
3338
  drawIdToModeTracker[drawId] = undefined;
2363
3339
  dirtyModeKeyDrawIds.delete(drawId);
2364
- if (gpuModesScene !== undefined) {
2365
- gpuModesScene.deregisterRo(drawId);
2366
- gpuModesLastKey.delete(drawId);
2367
- }
2368
3340
 
2369
3341
  stats.totalDraws--;
2370
3342
  stats.geometryBytes = arenaBytes(arena);
@@ -2484,11 +3456,19 @@ export function buildHeapScene(
2484
3456
  for (const drawId of dirty) {
2485
3457
  const tracker = drawIdToModeTracker[drawId];
2486
3458
  if (tracker === undefined) continue;
3459
+ const bucket = drawIdToBucket[drawId];
3460
+ // Phase 5c.3: GPU-routed buckets never reslot CPU-side.
3461
+ // The partition kernel handles re-routing per frame.
3462
+ // Just mark the bucket so the next encodeComputePrep
3463
+ // dispatches partition.
3464
+ if (bucket !== undefined && bucket.gpuRouted) {
3465
+ bucket.partitionDirty = true;
3466
+ continue;
3467
+ }
2487
3468
  const oldKey = tracker.modeKey;
2488
3469
  if (!tracker.recompute()) continue;
2489
3470
  if (tracker.modeKey === oldKey) continue;
2490
3471
 
2491
- const bucket = drawIdToBucket[drawId];
2492
3472
  const localSlot = drawIdToLocalSlot[drawId];
2493
3473
  const oldSlotIdx = drawIdToSlotIdx[drawId];
2494
3474
  if (bucket === undefined || localSlot === undefined || oldSlotIdx === undefined) continue;
@@ -2560,8 +3540,7 @@ export function buildHeapScene(
2560
3540
  if (allocDirty.size > 0) {
2561
3541
  for (const av of allocDirty) {
2562
3542
  pool.repack(device, arena.attrs, av, av.getValue(tok));
2563
- const e = pool.entry(av);
2564
- if (e !== undefined) totalDirtyBytes += e.dataBytes;
3543
+ totalDirtyBytes += pool.totalDataBytes(av);
2565
3544
  }
2566
3545
  allocDirty.clear();
2567
3546
  }
@@ -2651,6 +3630,9 @@ export function buildHeapScene(
2651
3630
  }
2652
3631
  // Phase 5c.2: each slot has its own drawTable + shadow. Upload
2653
3632
  // the dirty range of every slot, not just slots[0].
3633
+ // Phase 5c.3: GPU-routed buckets skip this entirely — the
3634
+ // partition kernel writes slot drawTables directly each frame.
3635
+ if (bucket.gpuRouted) continue;
2654
3636
  for (const slot of bucket.slots) {
2655
3637
  if (slot.drawTableDirtyMax <= slot.drawTableDirtyMin) continue;
2656
3638
  const shadow = slot.drawTableShadow!;
@@ -2671,26 +3653,23 @@ export function buildHeapScene(
2671
3653
  * begin/end — caller owns the pass. Used by both the convenience
2672
3654
  * `frame()` below and (eventually) the hybrid render task.
2673
3655
  */
2674
- let _encodeLogged = false;
2675
3656
  function encodeIntoPass(pass: GPURenderPassEncoder): void {
2676
3657
  let curBg: GPUBindGroup | null = null;
2677
- let drawCount = 0;
2678
- const slotInfo: string[] = [];
2679
3658
  for (const b of buckets) {
2680
- for (let i = 0; i < b.slots.length; i++) {
2681
- const slot = b.slots[i]!;
2682
- slotInfo.push(`b=${b.label.slice(7, 15)} s=${i} rc=${slot.recordCount} bg=${slot.bindGroup !== undefined ? 'Y' : 'N'} ib=${slot.indirectBuf !== undefined ? 'Y' : 'N'}`);
3659
+ // Phase 5c.2: iterate the bucket's slots, drawIndirect per
3660
+ // non-empty slot. Empty slots draw zero (skipped to save the
3661
+ // setPipeline/setBindGroup overhead).
3662
+ for (const slot of b.slots) {
2683
3663
  if (slot.recordCount === 0) continue;
2684
3664
  const bg = slot.bindGroup;
2685
- if (bg !== undefined && bg !== curBg) { pass.setBindGroup(0, bg); curBg = bg; }
3665
+ if (bg !== undefined && bg !== curBg) {
3666
+ pass.setBindGroup(0, bg);
3667
+ curBg = bg;
3668
+ }
2686
3669
  pass.setPipeline(slot.pipeline);
2687
- if (slot.indirectBuf !== undefined) { pass.drawIndirect(slot.indirectBuf, 0); drawCount++; }
3670
+ if (slot.indirectBuf !== undefined) pass.drawIndirect(slot.indirectBuf, 0);
2688
3671
  }
2689
3672
  }
2690
- if (!_encodeLogged) {
2691
- console.debug(`[heapScene] encode: ${drawCount} drawIndirect; slots:`, slotInfo);
2692
- _encodeLogged = true;
2693
- }
2694
3673
  }
2695
3674
 
2696
3675
  /**
@@ -2704,41 +3683,6 @@ export function buildHeapScene(
2704
3683
  * we just swap the bind group + dispatch shape per bucket.
2705
3684
  */
2706
3685
  function encodeComputePrep(enc: GPUCommandEncoder, token: AdaptiveToken): void {
2707
- // GPU-eval derived-mode rules (Task 2 Phase 5): dispatch the
2708
- // hardcoded determinant-flip-cull kernel + start readback.
2709
- // Resolved on the next frame's update() — one-frame lag for the
2710
- // first appearance of a state transition. CPU fallback runs at
2711
- // addDraw time so the initial bucket assignment is still correct.
2712
- if (gpuModesScene !== undefined
2713
- && gpuModesScene.registered > 0
2714
- && gpuModesScene.consumeDirty()) {
2715
- // Dirty-gate: skip the kernel + readback when no rule input
2716
- // changed since the last dispatch. Unrelated avals (Color on
2717
- // hover, etc.) don't trigger dirty, so steady state has zero
2718
- // GPU mode-rule work per frame.
2719
- const numROs = nextDrawId; // upper bound; sparse entries are skipped via 0xFFFFFFFF sentinel
2720
- gpuModesScene.dispatch(arena.attrs.buffer, numROs, enc);
2721
- // mapAsync the staging buffer AFTER the caller's submit. The
2722
- // microtask queued by Promise.resolve() runs after the current
2723
- // synchronous block — by which time `frame()` has already
2724
- // submitted the enc. Without this deferral, mapAsync fires
2725
- // before submit and WebGPU rejects the next dispatch's
2726
- // copy-to-staging with "buffer used in submit while mapped".
2727
- // No readback: v1's patch-spec.modeRules approach broke
2728
- // reactivity (a second cullModeC flip stopped re-bucketing
2729
- // because the patched constant closure never produces a new
2730
- // modeKey). The CPU fallback is authoritative for now —
2731
- // tracker.recompute drives the rebucket flow correctly.
2732
- //
2733
- // Phase 5c.2 (no-readback by design): pre-warm all slot
2734
- // pipelines at scene-build via static analysis; kernel writes
2735
- // per-RO slot index; partition kernel produces per-slot
2736
- // indirect args; encode iterates fixed slots. The
2737
- // GpuDerivedModesScene kernel dispatch stays here as a
2738
- // demonstration of the GPU path — its output is currently
2739
- // unused but proves the kernel runs against arena data.
2740
- }
2741
-
2742
3686
  // §7: derived-uniforms dispatch first — writes into per-bucket
2743
3687
  // drawHeap regions before the scan reads anything. One dispatcher
2744
3688
  // per bucket; constituents are shared so dirty state propagates
@@ -2762,15 +3706,24 @@ export function buildHeapScene(
2762
3706
  stats.derivedPullMs = _t1 - _t0;
2763
3707
  stats.derivedUploadMs = _t2 - _t1;
2764
3708
  stats.derivedEncodeMs = _t3 - _t2;
2765
- stats.derivedRecords = derivedScene.records.recordCount;
3709
+ stats.derivedRecords = derivedScene.totalRecordCount;
2766
3710
  }
2767
3711
  let anyDirty = false;
2768
3712
  outer: for (const b of buckets) {
3713
+ if (b.gpuRouted && b.partitionDirty) { anyDirty = true; break outer; }
2769
3714
  for (const s of b.slots) {
2770
3715
  if (s.scanDirty) { anyDirty = true; break outer; }
2771
3716
  }
2772
3717
  }
2773
3718
  if (!anyDirty) return;
3719
+ // Phase 5c.3: per GPU-routed bucket — dispatch partition (its own
3720
+ // compute pass), then copyBufferToBuffer slot counts into scan
3721
+ // paramsBuf. Must happen BEFORE the shared scan pass below.
3722
+ for (const b of buckets) {
3723
+ if (b.gpuRouted && b.partitionDirty) {
3724
+ dispatchPartition(b, enc, token);
3725
+ }
3726
+ }
2774
3727
  const pass = enc.beginComputePass({ label: "heapScene/scan" });
2775
3728
  for (const b of buckets) {
2776
3729
  for (let i = 0; i < b.slots.length; i++) {
@@ -2870,7 +3823,6 @@ export function buildHeapScene(
2870
3823
  arena.attrs.destroy();
2871
3824
  arena.indices.destroy();
2872
3825
  for (const b of buckets) destroyBucketResources(b);
2873
- gpuModesScene?.dispose();
2874
3826
  }
2875
3827
 
2876
3828
  // Test-only escape hatch for inspecting megacall bucket state. Not
@@ -2932,8 +3884,18 @@ export function buildHeapScene(
2932
3884
  let tilesChecked = 0, tilesBad = 0;
2933
3885
  let vidChecks = 0, vidBad = 0;
2934
3886
  const push = (s: string) => { if (issues.length < 60) issues.push(s); };
2935
- const arenaSize = arena.attrs.buffer.size;
2936
- const indicesSize = arena.indices.buffer.size;
3887
+ // §3 v1: validateHeap currently only diagnoses chunk 0 — a
3888
+ // multi-chunk-aware validator needs per-bucket-chunkIdx
3889
+ // staging which is a bigger refactor; assert for now so
3890
+ // multi-chunk callers don't get false-passes.
3891
+ if (arena.attrs.chunkCount > 1 || arena.indices.chunkCount > 1) {
3892
+ throw new Error(
3893
+ "heapScene/validateHeap: multi-chunk arenas not yet supported by this validator (chunk-0-only). " +
3894
+ "Run with the default chunk cap (no second chunk opened) for now.",
3895
+ );
3896
+ }
3897
+ const arenaSize = arena.attrs.chunk(0).buffer.size;
3898
+ const indicesSize = arena.indices.chunk(0).buffer.size;
2937
3899
 
2938
3900
  const enc = device.createCommandEncoder({ label: "validateHeap" });
2939
3901
  const stage = (src: GPUBuffer, size: number): GPUBuffer => {
@@ -2945,8 +3907,8 @@ export function buildHeapScene(
2945
3907
  return c;
2946
3908
  };
2947
3909
 
2948
- const arenaCopy = stage(arena.attrs.buffer, arenaSize);
2949
- const indicesCopy = indicesSize > 0 ? stage(arena.indices.buffer, indicesSize) : undefined;
3910
+ const arenaCopy = stage(arena.attrs.chunk(0).buffer, arenaSize);
3911
+ const indicesCopy = indicesSize > 0 ? stage(arena.indices.chunk(0).buffer, indicesSize) : undefined;
2950
3912
  type DC = {
2951
3913
  bucket: typeof buckets[number];
2952
3914
  drawHeap: GPUBuffer;
@@ -3235,8 +4197,12 @@ export function buildHeapScene(
3235
4197
  let emitsChecked = 0;
3236
4198
  const push = (s: string) => { if (issues.length < 30) issues.push(s); };
3237
4199
 
3238
- const arenaSize = arena.attrs.buffer.size;
3239
- const indicesSize = arena.indices.buffer.size;
4200
+ // §3 v1: chunk-0-only like validateHeap.
4201
+ if (arena.attrs.chunkCount > 1 || arena.indices.chunkCount > 1) {
4202
+ throw new Error("heapScene/simulateDraws: multi-chunk arenas not yet supported (chunk-0-only).");
4203
+ }
4204
+ const arenaSize = arena.attrs.chunk(0).buffer.size;
4205
+ const indicesSize = arena.indices.chunk(0).buffer.size;
3240
4206
 
3241
4207
  // Stage all buffers we'll need.
3242
4208
  const enc = device.createCommandEncoder({ label: "simulateDraws" });
@@ -3247,8 +4213,8 @@ export function buildHeapScene(
3247
4213
  enc.copyBufferToBuffer(src, 0, c, 0, size);
3248
4214
  return c;
3249
4215
  };
3250
- const arenaCopy = stage(arena.attrs.buffer, arenaSize);
3251
- const indicesCopy = indicesSize > 0 ? stage(arena.indices.buffer, indicesSize) : undefined;
4216
+ const arenaCopy = stage(arena.attrs.chunk(0).buffer, arenaSize);
4217
+ const indicesCopy = indicesSize > 0 ? stage(arena.indices.chunk(0).buffer, indicesSize) : undefined;
3252
4218
  type DC = {
3253
4219
  bucket: typeof buckets[number];
3254
4220
  drawHeap: GPUBuffer;
@@ -3518,19 +4484,25 @@ export function buildHeapScene(
3518
4484
  // cross-RO triangle symptom.
3519
4485
  const allocClaims: { ref: number; bytes: number; owner: string }[] = [];
3520
4486
 
4487
+ // §3 v1: chunk-0-only (see validateHeap).
4488
+ if (arena.attrs.chunkCount > 1 || arena.indices.chunkCount > 1) {
4489
+ throw new Error("heapScene/checkTriangleCoherence: multi-chunk arenas not yet supported (chunk-0-only).");
4490
+ }
4491
+ const arenaBuf0 = arena.attrs.chunk(0).buffer;
4492
+ const indicesBuf0 = arena.indices.chunk(0).buffer;
3521
4493
  // Stage arena + arena.indices once (shared across buckets).
3522
4494
  const arenaCopy = device.createBuffer({
3523
- size: arena.attrs.buffer.size,
4495
+ size: arenaBuf0.size,
3524
4496
  usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
3525
4497
  });
3526
- const indicesCopy = arena.indices.buffer.size > 0 ? device.createBuffer({
3527
- size: arena.indices.buffer.size,
4498
+ const indicesCopy = indicesBuf0.size > 0 ? device.createBuffer({
4499
+ size: indicesBuf0.size,
3528
4500
  usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
3529
4501
  }) : undefined;
3530
4502
  {
3531
4503
  const enc = device.createCommandEncoder({ label: "checkTriangleCoherence.arena" });
3532
- enc.copyBufferToBuffer(arena.attrs.buffer, 0, arenaCopy, 0, arena.attrs.buffer.size);
3533
- if (indicesCopy !== undefined) enc.copyBufferToBuffer(arena.indices.buffer, 0, indicesCopy, 0, arena.indices.buffer.size);
4504
+ enc.copyBufferToBuffer(arenaBuf0, 0, arenaCopy, 0, arenaBuf0.size);
4505
+ if (indicesCopy !== undefined) enc.copyBufferToBuffer(indicesBuf0, 0, indicesCopy, 0, indicesBuf0.size);
3534
4506
  device.queue.submit([enc.finish()]);
3535
4507
  }
3536
4508
  await arenaCopy.mapAsync(GPUMapMode.READ);
@@ -3963,7 +4935,7 @@ export function buildHeapScene(
3963
4935
  { binding: 0, resource: { buffer: target.slots[0]!.drawTableBuf!.buffer } },
3964
4936
  { binding: 1, resource: { buffer: target.slots[0]!.firstDrawInTileBuf!.buffer } },
3965
4937
  { binding: 2, resource: { buffer: sampleBuf } },
3966
- { binding: 3, resource: { buffer: arena.indices.buffer } },
4938
+ { binding: 3, resource: { buffer: arena.indices.chunk(target.chunkIdx).buffer } },
3967
4939
  { binding: 4, resource: { buffer: outBuf } },
3968
4940
  { binding: 5, resource: { buffer: paramBuf } },
3969
4941
  ],
@@ -3986,12 +4958,13 @@ export function buildHeapScene(
3986
4958
  sampleBuf.destroy(); outBuf.destroy(); paramBuf.destroy();
3987
4959
 
3988
4960
  // Read drawTable + indices for CPU expectation.
4961
+ const idxBuf = arena.indices.chunk(target.chunkIdx).buffer;
3989
4962
  const indicesCopy2 = device.createBuffer({
3990
- size: arena.indices.buffer.size,
4963
+ size: idxBuf.size,
3991
4964
  usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
3992
4965
  });
3993
4966
  const enc2 = device.createCommandEncoder();
3994
- enc2.copyBufferToBuffer(arena.indices.buffer, 0, indicesCopy2, 0, arena.indices.buffer.size);
4967
+ enc2.copyBufferToBuffer(idxBuf, 0, indicesCopy2, 0, idxBuf.size);
3995
4968
  device.queue.submit([enc2.finish()]);
3996
4969
  await indicesCopy2.mapAsync(GPUMapMode.READ);
3997
4970
  const indicesU32 = new Uint32Array(indicesCopy2.getMappedRange().slice(0));