@aardworx/wombat.rendering 0.9.17 → 0.9.19

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Files changed (32) hide show
  1. package/dist/core/renderObject.d.ts +19 -0
  2. package/dist/core/renderObject.d.ts.map +1 -1
  3. package/dist/runtime/derivedModes/gpuDispatcher.d.ts +46 -0
  4. package/dist/runtime/derivedModes/gpuDispatcher.d.ts.map +1 -0
  5. package/dist/runtime/derivedModes/gpuDispatcher.js +170 -0
  6. package/dist/runtime/derivedModes/gpuDispatcher.js.map +1 -0
  7. package/dist/runtime/derivedModes/gpuKernel.d.ts +9 -0
  8. package/dist/runtime/derivedModes/gpuKernel.d.ts.map +1 -0
  9. package/dist/runtime/derivedModes/gpuKernel.js +97 -0
  10. package/dist/runtime/derivedModes/gpuKernel.js.map +1 -0
  11. package/dist/runtime/derivedModes/rule.d.ts +33 -0
  12. package/dist/runtime/derivedModes/rule.d.ts.map +1 -1
  13. package/dist/runtime/derivedModes/rule.js +39 -0
  14. package/dist/runtime/derivedModes/rule.js.map +1 -1
  15. package/dist/runtime/heapAdapter.d.ts.map +1 -1
  16. package/dist/runtime/heapAdapter.js +1 -0
  17. package/dist/runtime/heapAdapter.js.map +1 -1
  18. package/dist/runtime/heapScene.d.ts.map +1 -1
  19. package/dist/runtime/heapScene.js +78 -0
  20. package/dist/runtime/heapScene.js.map +1 -1
  21. package/dist/runtime/index.d.ts +3 -1
  22. package/dist/runtime/index.d.ts.map +1 -1
  23. package/dist/runtime/index.js +3 -1
  24. package/dist/runtime/index.js.map +1 -1
  25. package/package.json +1 -1
  26. package/src/core/renderObject.ts +19 -0
  27. package/src/runtime/derivedModes/gpuDispatcher.ts +190 -0
  28. package/src/runtime/derivedModes/gpuKernel.ts +98 -0
  29. package/src/runtime/derivedModes/rule.ts +62 -0
  30. package/src/runtime/heapAdapter.ts +1 -0
  31. package/src/runtime/heapScene.ts +76 -0
  32. package/src/runtime/index.ts +9 -0
@@ -55,6 +55,8 @@ import { GrowBuffer, MIN_BUFFER_BYTES, POW2, ALIGN16, } from "./heapScene/growBu
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  import { UniformPool, IndexPool, DrawHeap, AttributeArena, IndexAllocator, insertSortedFreeBlock, buildArenaState, arenaBytes, writeAttribute, asAval, isBufferView, asFloat32, ALLOC_HEADER_BYTES, ALLOC_HEADER_PAD_TO, ENC_V3F_TIGHT, SEM_POSITIONS, SEM_NORMALS, } from "./heapScene/pools.js";
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  import { encodeModeKey } from "./pipelineCache/index.js";
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  import { snapshotDescriptor, ModeKeyTracker } from "./derivedModes/modeKeyCpu.js";
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+ import { GpuDerivedModesScene } from "./derivedModes/gpuDispatcher.js";
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+ import { U32_TO_CULL } from "./derivedModes/gpuKernel.js";
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  import { addMarkingCallback } from "@aardworx/wombat.adaptive";
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  export function buildHeapScene(device, sig, initialDraws, opts = {}) {
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  const atlasPool = opts.atlasPool;
@@ -335,6 +337,13 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
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  /** Per-RO §7 registration handles, keyed by global drawId.
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  * Drained on removeDraw to release slots + records. */
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  const derivedByDrawId = new Map();
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+ // ─── GPU-eval mode rules (Task 2 Phase 5, narrow) ─────────────────
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+ // Lazily allocated on first registration; one dispatcher per scene.
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+ let gpuModesScene;
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+ /** Last per-RO GPU output we routed to a bucket. Diff against
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+ * newly-readback values to decide rebuckets without re-bucketing
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+ * un-changed ROs. */
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+ const gpuModesLastKey = new Map();
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  /** The derived-uniform rule for a uniform binding on this RO, if any: an explicit
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  * `derivedUniform(...)` value in `spec.inputs`, or a standard trafo recipe by name
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  * (recipes apply only when their base-trafo leaves are actually bound on this RO —
@@ -1410,6 +1419,21 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
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  });
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  drawIdToModeTracker[drawId] = tracker;
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  tracker.forEachLeaf((av) => subscribeModeLeaf(av, drawId));
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+ // ─── GPU-eval mode rule registration (Task 2 Phase 5) ────────────
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+ // If spec.modeRules.cull is GPU-flavoured, register the RO with
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+ // the scene-wide dispatcher. Provide the arena byte offset of the
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+ // RO's input uniform so the kernel reads from the right slot.
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+ {
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+ const gpuRule = spec.modeRules?.cull?.gpu;
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+ if (gpuRule !== undefined && gpuRule.kernel === "flipCullByDeterminant") {
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+ const inputRef = perDrawRefs.get(gpuRule.inputUniform);
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+ if (inputRef !== undefined) {
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+ if (gpuModesScene === undefined)
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+ gpuModesScene = new GpuDerivedModesScene(device);
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+ gpuModesScene.registerRo(drawId, inputRef, gpuRule.declared);
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+ }
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+ }
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+ }
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  // ─── §7 derived-uniforms registration ────────────────────────────
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  // A uniform binding on this RO is either a value (aval/constant) or a rule —
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  // collect the rules (explicit `derivedUniform(...)` values + standard trafo
@@ -1578,6 +1602,10 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
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  }
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  drawIdToModeTracker[drawId] = undefined;
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  dirtyModeKeyDrawIds.delete(drawId);
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+ if (gpuModesScene !== undefined) {
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+ gpuModesScene.deregisterRo(drawId);
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+ gpuModesLastKey.delete(drawId);
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+ }
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  stats.totalDraws--;
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  stats.geometryBytes = arenaBytes(arena);
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  // GC the bucket if it just emptied (common after reactive
@@ -1912,6 +1940,55 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
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  * we just swap the bind group + dispatch shape per bucket.
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  */
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  function encodeComputePrep(enc, token) {
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+ // GPU-eval derived-mode rules (Task 2 Phase 5): dispatch the
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+ // hardcoded determinant-flip-cull kernel + start readback.
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+ // Resolved on the next frame's update() — one-frame lag for the
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+ // first appearance of a state transition. CPU fallback runs at
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+ // addDraw time so the initial bucket assignment is still correct.
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+ if (gpuModesScene !== undefined && gpuModesScene.registered > 0) {
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+ const numROs = nextDrawId; // upper bound; sparse entries are skipped via 0xFFFFFFFF sentinel
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+ gpuModesScene.dispatch(arena.attrs.buffer, numROs, enc);
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+ // mapAsync the staging buffer in the background. When it
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+ // resolves, diff against gpuModesLastKey to schedule rebuckets.
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+ gpuModesScene.finish(numROs).then(() => {
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+ const out = gpuModesScene.lastOutput;
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+ for (let i = 0; i < numROs; i++) {
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+ const cur = out[i] ?? 0xFFFFFFFF;
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+ const prev = gpuModesLastKey.get(i);
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+ if (cur === 0xFFFFFFFF)
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+ continue; // no rule on this RO
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+ if (prev === cur)
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+ continue;
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+ gpuModesLastKey.set(i, cur);
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+ // Project the kernel's u32 enum back to a CullMode value,
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+ // store on the tracker's modeRules so the next snapshot
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+ // picks it up, then schedule a rebucket.
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+ const tracker = drawIdToModeTracker[i];
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+ const spec = drawIdToSpec[i];
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+ if (tracker === undefined || spec === undefined)
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+ continue;
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+ const cull = U32_TO_CULL[cur];
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+ if (cull === undefined)
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+ continue;
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+ // Inject the GPU result by patching the spec's CPU rule to
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+ // return a constant. Slightly hacky but contained: the next
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+ // recompute() will read this and route to the right bucket.
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+ const patched = {
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+ ...spec.modeRules,
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+ cull: {
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+ __derivedModeRule: true, axis: "cull",
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+ evaluate: () => cull,
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+ },
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+ };
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+ spec.modeRules = patched;
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+ dirtyModeKeyDrawIds.add(i);
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+ }
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+ }).catch((e) => {
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+ // mapAsync can reject if the device was lost or the scene was
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+ // disposed mid-readback. Log but don't crash the frame.
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+ console.warn("gpuModesScene readback failed:", e);
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+ });
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+ }
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  // §7: derived-uniforms dispatch first — writes into per-bucket
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  // drawHeap regions before the scan reads anything. One dispatcher
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  // per bucket; constituents are shared so dirty state propagates
@@ -2043,6 +2120,7 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
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  arena.indices.destroy();
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  for (const b of buckets)
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  destroyBucketResources(b);
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+ gpuModesScene?.dispose();
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  }
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  // Test-only escape hatch for inspecting megacall bucket state. Not
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  // part of the public API surface — keep cast at use-site.