@3dsource/angular-unreal-module 0.0.91 → 0.0.92
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -136,7 +136,11 @@ const setIntroVideoSrc = createAction(scoped `set intro video src`, props());
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const resetIntroSrc = createAction(scoped `reset intro src`);
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const setFreezeFrameFromVideo = createAction(scoped `set freeze frame from video`, props());
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const setEstablishingConnection = createAction(scoped `set establishing connection`, props());
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/**
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* @deprecated Use `dataChannelReady` instead. Currently, this action is not working.
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*/
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const setDataChannelConnected = createAction(scoped `set data channel connected`, props());
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const dataChannelConnected = createAction(scoped `data channel connected`, props());
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const dataChannelReady = createAction(scoped `dataChannelReady`);
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const setConfig = createAction(scoped `set config`, props());
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const disconnectStream = createAction(scoped `disconnectStream`, props());
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@@ -1915,7 +1919,7 @@ class WebRtcPlayerService extends SubService {
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statusMessage +=
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'\n If you are experiencing connection problems please try Google Chrome';
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}
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this.store.dispatch(
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this.store.dispatch(dataChannelConnected({ statusMessage }));
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}
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async createOffer(pcClient) {
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try {
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@@ -3284,7 +3288,7 @@ class SignallingPlaywrightService extends SignallingService {
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}
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connectToSignaling() {
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this.store.dispatch(setUnrealPlaywrightConfig());
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this.store.dispatch(
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this.store.dispatch(dataChannelConnected({
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statusMessage: 'Playwright set data channel connected',
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}));
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return EMPTY;
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@@ -3716,7 +3720,7 @@ const unrealReducer = createReducer(initialState, on(changeLowBandwidth, (state,
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return { ...state, establishingConnection: value };
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}), on(setStatusPercentSignallingServer, (state, { percent }) => {
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return { ...state, statusPercentSignallingServer: percent };
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}), on(
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}), on(dataChannelConnected, (state, { statusMessage }) => {
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return {
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...state,
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statusMessage,
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@@ -4027,12 +4031,12 @@ class UnrealEffects {
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switchMap$1((awsInstance) => {
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return this.actions$.pipe(ofType(updateCirrusInfo), take(1), tap(() => Logger.log(`DataChannel timeout check started with next timeout: ${this.dataChannelConnectionTimeout}ms`)), switchMap$1(({ ssData }) => {
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const abort$ = this.actions$.pipe(ofType(setCirrusDisconnected), take(1));
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return this.actions$.pipe(ofType(
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return this.actions$.pipe(ofType(dataChannelConnected), take(1),
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// 🚫 If Cirrus (or anything else) disconnects first, abort BEFORE timeout fires.
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takeUntil(abort$),
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// if it becomes true within timeout -> complete without dispatching any action
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timeout$1(this.dataChannelConnectionTimeout),
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//
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// successfully connect → no action
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mergeMap(() => EMPTY),
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// ⏱️ Only actual timeout (or real upstream error) ends up here.
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catchError(() => {
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@@ -4085,7 +4089,7 @@ class UnrealEffects {
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}))));
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}, { dispatch: false });
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this.unrealReceiverReady$ = createEffect(() => {
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return this.actions$.pipe(ofType(
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return this.actions$.pipe(ofType(dataChannelConnected), concatLatestFrom(() => this.store.select(unrealFeature.selectIsReconnecting)), filter(([, isReconnecting]) => !isReconnecting), map(() => dataChannelReady()));
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});
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this.initAppBySetDataChannelConnected$ = createEffect(() => {
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return this.actions$.pipe(ofType(dataChannelReady), tap(() => {
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@@ -4192,7 +4196,7 @@ class UnrealEffects {
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}));
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}
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// Monitor for successful data channel connection
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return this.actions$.pipe(ofType(
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return this.actions$.pipe(ofType(dataChannelConnected), take(1), timeout$1(this.dataChannelConnectionTimeout), tap(() => Logger.info('[Reconnect] Peer reconnection successful!')), map(() => reconnectPeerSuccess()), catchError(() => {
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if (attempt < maxAttempts) {
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Logger.warn(`[Reconnect] Peer reconnection attempt ${attempt} timed out, scheduling retry`);
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return of(reconnectPeer({
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@@ -5585,5 +5589,5 @@ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "21.1.3", ngImpor
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* Generated bundle index. Do not edit.
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*/
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-
export { AFKService, AfkPlaywrightService, AggregatorPlaywrightService, AggregatorService, AnalyticsService, AnswerHandler, CONSOLE_COMMAND_DISABLE_MESSAGES, CONSOLE_COMMAND_ENABLE_MESSAGES, CONSOLE_COMMAND_PIXEL_QUALITY, ClickableOverlayComponent, CommandTelemetryPlaywrightService, CommandTelemetryService, ConfigHandler, ConsoleExtensionsPlaywrightService, ConsoleExtensionsService, DATA_CHANNEL_CONNECTION_TIMEOUT, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DEFAULT_RECONNECT_DELAY_MS, DEFAULT_RECONNECT_ENABLED, DEFAULT_RECONNECT_MAX_ATTEMPTS, DEFAULT_RECONNECT_ON_DATACHANNEL_CLOSE, DEFAULT_RECONNECT_ON_ICE_FAILURE, DataFlowMonitor, DevModeService, DisconnectReason, EControlSchemeType, EMessageType, EToClientMessageType, FULL_HD_HEIGHT, FULL_HD_WIDTH, FileHandlerService, FileReceiverPlaywrightService, FileReceiverService, FilterSettingsComponent, FreezeFrameComponent, FreezeFramePlaywrightService, FreezeFrameService, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputPlaywrightService, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, KalmanFilter1D, LatencyTimings, LowBandwidthDetectorComponent, LowBandwidthModalComponent, MINIMAL_FPS, MouseButton, MouseButtonsMask, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PingHandler, PlayerCountHandler, RegionsPingService, ResetTelemetry, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_VIDEO_ID, SafePipe, SignallingPlaywrightService, SignallingService, SpecialKeyCodes, StatGraphComponent, StreamStatusTelemetryPlaywrightService, StreamStatusTelemetryService, SubService, TelemetryStart, TelemetryStop, UNREAL_CONFIG, UnrealCommunicatorPlaywrightService, UnrealCommunicatorService, UnrealEffects, UnrealInternalSignalEvents, UnrealSceneComponent, UnrealStatusMessage, VideoRecorder, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_TIMEOUT, WebRtcPlayerService, WebrtcErrorModalComponent, abortEstablishingConnection, changeLowBandwidth, changeStatusMainVideoOnScene, changeStreamResolutionAction, changeStreamResolutionSuccessAction, commandCompleted, commandStarted, dataChannelReady, decodeData, destroyRemoteConnections, destroyUnrealScene, disconnectStream, dispatchResize, dropConnection, floatToSmoothPercents, forceResizeUnrealVideo, fromResizeObserver, fromSignal, fromUnrealCallBackSignal, getActiveUrl, getImageFromVideoStream, getRtcErrorMessage, iceConnectionFailed, initSignalling, initialState, isLoaderScreenVisible, keepMaxUntilReset, mapQpToQuality, observeCommandResponse, provideAngularUnrealModule, reconnectPeer, reconnectPeerFailed, reconnectPeerSuccess, removeExileCommands, resetAfk, resetAfkAction, resetConfig, resetDataChannelForReconnect, resetIntroSrc, resetWarnTimeout, saveAnalyticsEvent, selectClientAndViewIds, selectCommandProgress, selectCommandsInProgress, selectFreezeFrameCombinedDataUrl, selectFreezeFrameDataUrl, selectFreezeFrameDataUrlFromVideo, selectFreezeFrameProgressMessageFromVideo, selectIsAutostart, selectIsExistMatchUrls, selectIsFreezeFrameLoading, selectIsVideoPlayingAndDataChannelConnected, selectLastCommandInProgress, selectLoaderCommands, selectShowLoader, selectShowReconnectPopup, selectSignalingParameters, selectStreamConfig, selectTotalProgress, selectWarnTimeout, sendSignal, setAfkTimerHide, setAfkTimerVisible, setAwsInstance, setCirrusConnected, setCirrusDisconnected, setConfig, setDataChannelConnected, setEstablishingConnection, setFreezeFrame, setFreezeFrameFromVideo, setIntroImageSrc, setIntroVideoSrc, setLoadingImageSrc, setLoopBackCommandIsCompleted, setMaxFps, setOrchestrationContext, setOrchestrationMessage, setOrchestrationParameters, setOrchestrationProgress, setSignalingName, setStatusMessage, setStatusPercentSignallingServer, setStreamClientCompanyId, setStreamViewId, setUnrealPlaywrightConfig, setViewportNotReady, setViewportReady, showPopupWithoutAutoStart, showUnrealErrorMessage, smoothTransition, startStream, trackMixpanelEvent, unrealFeature, unrealReducer, updateCirrusInfo };
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export { AFKService, AfkPlaywrightService, AggregatorPlaywrightService, AggregatorService, AnalyticsService, AnswerHandler, CONSOLE_COMMAND_DISABLE_MESSAGES, CONSOLE_COMMAND_ENABLE_MESSAGES, CONSOLE_COMMAND_PIXEL_QUALITY, ClickableOverlayComponent, CommandTelemetryPlaywrightService, CommandTelemetryService, ConfigHandler, ConsoleExtensionsPlaywrightService, ConsoleExtensionsService, DATA_CHANNEL_CONNECTION_TIMEOUT, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DEFAULT_RECONNECT_DELAY_MS, DEFAULT_RECONNECT_ENABLED, DEFAULT_RECONNECT_MAX_ATTEMPTS, DEFAULT_RECONNECT_ON_DATACHANNEL_CLOSE, DEFAULT_RECONNECT_ON_ICE_FAILURE, DataFlowMonitor, DevModeService, DisconnectReason, EControlSchemeType, EMessageType, EToClientMessageType, FULL_HD_HEIGHT, FULL_HD_WIDTH, FileHandlerService, FileReceiverPlaywrightService, FileReceiverService, FilterSettingsComponent, FreezeFrameComponent, FreezeFramePlaywrightService, FreezeFrameService, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputPlaywrightService, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, KalmanFilter1D, LatencyTimings, LowBandwidthDetectorComponent, LowBandwidthModalComponent, MINIMAL_FPS, MouseButton, MouseButtonsMask, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PingHandler, PlayerCountHandler, RegionsPingService, ResetTelemetry, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_VIDEO_ID, SafePipe, SignallingPlaywrightService, SignallingService, SpecialKeyCodes, StatGraphComponent, StreamStatusTelemetryPlaywrightService, StreamStatusTelemetryService, SubService, TelemetryStart, TelemetryStop, UNREAL_CONFIG, UnrealCommunicatorPlaywrightService, UnrealCommunicatorService, UnrealEffects, UnrealInternalSignalEvents, UnrealSceneComponent, UnrealStatusMessage, VideoRecorder, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_TIMEOUT, WebRtcPlayerService, WebrtcErrorModalComponent, abortEstablishingConnection, changeLowBandwidth, changeStatusMainVideoOnScene, changeStreamResolutionAction, changeStreamResolutionSuccessAction, commandCompleted, commandStarted, dataChannelConnected, dataChannelReady, decodeData, destroyRemoteConnections, destroyUnrealScene, disconnectStream, dispatchResize, dropConnection, floatToSmoothPercents, forceResizeUnrealVideo, fromResizeObserver, fromSignal, fromUnrealCallBackSignal, getActiveUrl, getImageFromVideoStream, getRtcErrorMessage, iceConnectionFailed, initSignalling, initialState, isLoaderScreenVisible, keepMaxUntilReset, mapQpToQuality, observeCommandResponse, provideAngularUnrealModule, reconnectPeer, reconnectPeerFailed, reconnectPeerSuccess, removeExileCommands, resetAfk, resetAfkAction, resetConfig, resetDataChannelForReconnect, resetIntroSrc, resetWarnTimeout, saveAnalyticsEvent, selectClientAndViewIds, selectCommandProgress, selectCommandsInProgress, selectFreezeFrameCombinedDataUrl, selectFreezeFrameDataUrl, selectFreezeFrameDataUrlFromVideo, selectFreezeFrameProgressMessageFromVideo, selectIsAutostart, selectIsExistMatchUrls, selectIsFreezeFrameLoading, selectIsVideoPlayingAndDataChannelConnected, selectLastCommandInProgress, selectLoaderCommands, selectShowLoader, selectShowReconnectPopup, selectSignalingParameters, selectStreamConfig, selectTotalProgress, selectWarnTimeout, sendSignal, setAfkTimerHide, setAfkTimerVisible, setAwsInstance, setCirrusConnected, setCirrusDisconnected, setConfig, setDataChannelConnected, setEstablishingConnection, setFreezeFrame, setFreezeFrameFromVideo, setIntroImageSrc, setIntroVideoSrc, setLoadingImageSrc, setLoopBackCommandIsCompleted, setMaxFps, setOrchestrationContext, setOrchestrationMessage, setOrchestrationParameters, setOrchestrationProgress, setSignalingName, setStatusMessage, setStatusPercentSignallingServer, setStreamClientCompanyId, setStreamViewId, setUnrealPlaywrightConfig, setViewportNotReady, setViewportReady, showPopupWithoutAutoStart, showUnrealErrorMessage, smoothTransition, startStream, trackMixpanelEvent, unrealFeature, unrealReducer, updateCirrusInfo };
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//# sourceMappingURL=3dsource-angular-unreal-module.mjs.map
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