@3driseai/3drise-viewer 0.1.6 → 0.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (277) hide show
  1. package/dist/components/Clouds.d.ts.map +1 -1
  2. package/dist/components/Clouds.js +0 -1
  3. package/dist/components/CloudsGenerator.d.ts +32 -0
  4. package/dist/components/CloudsGenerator.d.ts.map +1 -0
  5. package/dist/components/CloudsGenerator.js +58 -0
  6. package/dist/components/CustomPrimitive.js +1 -1
  7. package/dist/components/EnvironmentManager.d.ts +47 -5
  8. package/dist/components/EnvironmentManager.d.ts.map +1 -1
  9. package/dist/components/EnvironmentManager.js +35 -66
  10. package/dist/components/GeometryShape.d.ts.map +1 -1
  11. package/dist/components/GeometryShape.js +19 -3
  12. package/dist/components/HdrEnvironment.d.ts +20 -0
  13. package/dist/components/HdrEnvironment.d.ts.map +1 -0
  14. package/dist/components/HdrEnvironment.js +44 -0
  15. package/dist/components/LandscapeBuilder.d.ts +23 -0
  16. package/dist/components/LandscapeBuilder.d.ts.map +1 -0
  17. package/dist/components/LandscapeBuilder.js +25 -0
  18. package/dist/components/LandscapeObject.d.ts +24 -0
  19. package/dist/components/LandscapeObject.d.ts.map +1 -0
  20. package/dist/components/LandscapeObject.js +27 -0
  21. package/dist/components/ObjectNode.d.ts.map +1 -1
  22. package/dist/components/ObjectNode.js +11 -9
  23. package/dist/components/OceanBuilder.d.ts +35 -0
  24. package/dist/components/OceanBuilder.d.ts.map +1 -0
  25. package/dist/components/OceanBuilder.js +53 -0
  26. package/dist/components/ParticlesR3f.d.ts.map +1 -1
  27. package/dist/components/ParticlesR3f.js +63 -12
  28. package/dist/components/PointCloud.d.ts.map +1 -1
  29. package/dist/components/PointCloud.js +50 -10
  30. package/dist/components/SceneBuilder.d.ts.map +1 -1
  31. package/dist/components/SkySystem.d.ts +27 -6
  32. package/dist/components/SkySystem.d.ts.map +1 -1
  33. package/dist/components/SkySystem.js +6 -5
  34. package/dist/components/SunLight.d.ts.map +1 -1
  35. package/dist/components/SunLight.js +4 -1
  36. package/dist/components/TerrainBuilder.d.ts +30 -0
  37. package/dist/components/TerrainBuilder.d.ts.map +1 -0
  38. package/dist/components/TerrainBuilder.js +44 -0
  39. package/dist/components/index.d.ts +17 -1
  40. package/dist/components/index.d.ts.map +1 -1
  41. package/dist/components/index.js +10 -0
  42. package/dist/components/landscape/LandscapeMesh.d.ts +18 -0
  43. package/dist/components/landscape/LandscapeMesh.d.ts.map +1 -0
  44. package/dist/components/landscape/LandscapeMesh.js +278 -0
  45. package/dist/components/landscape/index.d.ts +3 -0
  46. package/dist/components/landscape/index.d.ts.map +1 -0
  47. package/dist/components/landscape/index.js +1 -0
  48. package/dist/components/landscape/types.d.ts +13 -0
  49. package/dist/components/landscape/types.d.ts.map +1 -0
  50. package/dist/components/landscape/types.js +1 -0
  51. package/dist/components/terrain/Canyon.d.ts +23 -0
  52. package/dist/components/terrain/Canyon.d.ts.map +1 -0
  53. package/dist/components/terrain/Canyon.js +29 -0
  54. package/dist/components/terrain/Dunes.d.ts +22 -0
  55. package/dist/components/terrain/Dunes.d.ts.map +1 -0
  56. package/dist/components/terrain/Dunes.js +25 -0
  57. package/dist/components/terrain/Hills.d.ts +17 -0
  58. package/dist/components/terrain/Hills.d.ts.map +1 -0
  59. package/dist/components/terrain/Hills.js +20 -0
  60. package/dist/components/terrain/Mountains.d.ts +19 -0
  61. package/dist/components/terrain/Mountains.d.ts.map +1 -0
  62. package/dist/components/terrain/Mountains.js +22 -0
  63. package/dist/components/terrain/TerrainSurface.d.ts +22 -0
  64. package/dist/components/terrain/TerrainSurface.d.ts.map +1 -0
  65. package/dist/components/terrain/TerrainSurface.js +94 -0
  66. package/dist/components/terrain/index.d.ts +7 -0
  67. package/dist/components/terrain/index.d.ts.map +1 -0
  68. package/dist/components/terrain/index.js +7 -0
  69. package/dist/components/terrain/types.d.ts +17 -0
  70. package/dist/components/terrain/types.d.ts.map +1 -0
  71. package/dist/components/terrain/types.js +1 -0
  72. package/dist/components/volumetricClouds/Cirrus.d.ts +14 -0
  73. package/dist/components/volumetricClouds/Cirrus.d.ts.map +1 -0
  74. package/dist/components/volumetricClouds/Cirrus.js +13 -0
  75. package/dist/components/volumetricClouds/Cumulonimbus.d.ts +17 -0
  76. package/dist/components/volumetricClouds/Cumulonimbus.d.ts.map +1 -0
  77. package/dist/components/volumetricClouds/Cumulonimbus.js +20 -0
  78. package/dist/components/volumetricClouds/Cumulus.d.ts +14 -0
  79. package/dist/components/volumetricClouds/Cumulus.d.ts.map +1 -0
  80. package/dist/components/volumetricClouds/Cumulus.js +17 -0
  81. package/dist/components/volumetricClouds/Stratocumulus.d.ts +12 -0
  82. package/dist/components/volumetricClouds/Stratocumulus.d.ts.map +1 -0
  83. package/dist/components/volumetricClouds/Stratocumulus.js +16 -0
  84. package/dist/components/volumetricClouds/VolumetricCloudsPass.d.ts +42 -0
  85. package/dist/components/volumetricClouds/VolumetricCloudsPass.d.ts.map +1 -0
  86. package/dist/components/volumetricClouds/VolumetricCloudsPass.js +298 -0
  87. package/dist/components/volumetricClouds/index.d.ts +8 -0
  88. package/dist/components/volumetricClouds/index.d.ts.map +1 -0
  89. package/dist/components/volumetricClouds/index.js +7 -0
  90. package/dist/components/volumetricClouds/types.d.ts +17 -0
  91. package/dist/components/volumetricClouds/types.d.ts.map +1 -0
  92. package/dist/components/volumetricClouds/types.js +1 -0
  93. package/dist/components/water/Host.d.ts +12 -0
  94. package/dist/components/water/Host.d.ts.map +1 -0
  95. package/dist/components/water/Host.js +12 -0
  96. package/dist/components/water/Lake.d.ts +18 -0
  97. package/dist/components/water/Lake.d.ts.map +1 -0
  98. package/dist/components/water/Lake.js +21 -0
  99. package/dist/components/water/OceanSurface.d.ts +27 -0
  100. package/dist/components/water/OceanSurface.d.ts.map +1 -0
  101. package/dist/components/water/OceanSurface.js +60 -0
  102. package/dist/components/water/Sea.d.ts +18 -0
  103. package/dist/components/water/Sea.d.ts.map +1 -0
  104. package/dist/components/water/Sea.js +17 -0
  105. package/dist/components/water/Shore.d.ts +16 -0
  106. package/dist/components/water/Shore.d.ts.map +1 -0
  107. package/dist/components/water/Shore.js +15 -0
  108. package/dist/components/water/Storm.d.ts +14 -0
  109. package/dist/components/water/Storm.d.ts.map +1 -0
  110. package/dist/components/water/Storm.js +13 -0
  111. package/dist/components/water/WaterBody.d.ts +31 -0
  112. package/dist/components/water/WaterBody.d.ts.map +1 -0
  113. package/dist/components/water/WaterBody.js +76 -0
  114. package/dist/components/water/index.d.ts +9 -0
  115. package/dist/components/water/index.d.ts.map +1 -0
  116. package/dist/components/water/index.js +11 -0
  117. package/dist/components/water/types.d.ts +20 -0
  118. package/dist/components/water/types.d.ts.map +1 -0
  119. package/dist/components/water/types.js +1 -0
  120. package/dist/constants.d.ts +1 -0
  121. package/dist/constants.d.ts.map +1 -1
  122. package/dist/constants.js +15 -0
  123. package/dist/hooks/index.d.ts +24 -1
  124. package/dist/hooks/index.d.ts.map +1 -1
  125. package/dist/hooks/index.js +12 -0
  126. package/dist/hooks/useClipmap.d.ts +71 -0
  127. package/dist/hooks/useClipmap.d.ts.map +1 -0
  128. package/dist/hooks/useClipmap.js +81 -0
  129. package/dist/hooks/useCloudLive.d.ts +29 -0
  130. package/dist/hooks/useCloudLive.d.ts.map +1 -0
  131. package/dist/hooks/useCloudLive.js +43 -0
  132. package/dist/hooks/useCloudNoise.d.ts +28 -0
  133. package/dist/hooks/useCloudNoise.d.ts.map +1 -0
  134. package/dist/hooks/useCloudNoise.js +128 -0
  135. package/dist/hooks/useCloudSun.d.ts +49 -0
  136. package/dist/hooks/useCloudSun.d.ts.map +1 -0
  137. package/dist/hooks/useCloudSun.js +84 -0
  138. package/dist/hooks/useCubeCamera.d.ts +27 -9
  139. package/dist/hooks/useCubeCamera.d.ts.map +1 -1
  140. package/dist/hooks/useCubeCamera.js +28 -70
  141. package/dist/hooks/useEnvironmentProbe.d.ts +32 -0
  142. package/dist/hooks/useEnvironmentProbe.d.ts.map +1 -0
  143. package/dist/hooks/useEnvironmentProbe.js +35 -0
  144. package/dist/hooks/useFrameRenderer.d.ts +15 -0
  145. package/dist/hooks/useFrameRenderer.d.ts.map +1 -0
  146. package/dist/hooks/useFrameRenderer.js +23 -0
  147. package/dist/hooks/useLandscapeLive.d.ts +29 -0
  148. package/dist/hooks/useLandscapeLive.d.ts.map +1 -0
  149. package/dist/hooks/useLandscapeLive.js +41 -0
  150. package/dist/hooks/useLandscapeMaps.d.ts +32 -0
  151. package/dist/hooks/useLandscapeMaps.d.ts.map +1 -0
  152. package/dist/hooks/useLandscapeMaps.js +138 -0
  153. package/dist/hooks/useMaterialApplication.d.ts.map +1 -1
  154. package/dist/hooks/useMaterialApplication.js +2 -3
  155. package/dist/hooks/useMaterialOptions.d.ts +2 -2
  156. package/dist/hooks/useMaterialOptions.d.ts.map +1 -1
  157. package/dist/hooks/useMaterialOptions.js +13 -31
  158. package/dist/hooks/useObjectEdges.d.ts.map +1 -1
  159. package/dist/hooks/useObjectEdges.js +3 -49
  160. package/dist/hooks/useOceanLive.d.ts +29 -0
  161. package/dist/hooks/useOceanLive.d.ts.map +1 -0
  162. package/dist/hooks/useOceanLive.js +38 -0
  163. package/dist/hooks/useOceanMaterial.d.ts +39 -0
  164. package/dist/hooks/useOceanMaterial.d.ts.map +1 -0
  165. package/dist/hooks/useOceanMaterial.js +65 -0
  166. package/dist/hooks/useTerrainClipmap.d.ts +12 -0
  167. package/dist/hooks/useTerrainClipmap.d.ts.map +1 -0
  168. package/dist/hooks/useTerrainClipmap.js +10 -0
  169. package/dist/hooks/useTerrainLive.d.ts +34 -0
  170. package/dist/hooks/useTerrainLive.d.ts.map +1 -0
  171. package/dist/hooks/useTerrainLive.js +45 -0
  172. package/dist/index.d.ts +26 -0
  173. package/dist/index.d.ts.map +1 -1
  174. package/dist/index.js +16 -0
  175. package/dist/presets/landscapePresets.d.ts +60 -0
  176. package/dist/presets/landscapePresets.d.ts.map +1 -0
  177. package/dist/presets/landscapePresets.js +194 -0
  178. package/dist/presets/landscapeTypes.d.ts +195 -0
  179. package/dist/presets/landscapeTypes.d.ts.map +1 -0
  180. package/dist/presets/landscapeTypes.js +315 -0
  181. package/dist/presets/oceanSurfacePresets.d.ts +33 -0
  182. package/dist/presets/oceanSurfacePresets.d.ts.map +1 -0
  183. package/dist/presets/oceanSurfacePresets.js +245 -0
  184. package/dist/presets/terrainPresets.d.ts +28 -0
  185. package/dist/presets/terrainPresets.d.ts.map +1 -0
  186. package/dist/presets/terrainPresets.js +293 -0
  187. package/dist/presets/volumetricCloudPresets.d.ts +38 -0
  188. package/dist/presets/volumetricCloudPresets.d.ts.map +1 -0
  189. package/dist/presets/volumetricCloudPresets.js +480 -0
  190. package/dist/shaders/clouds/CirrusMaterial.d.ts +84 -0
  191. package/dist/shaders/clouds/CirrusMaterial.d.ts.map +1 -0
  192. package/dist/shaders/clouds/CirrusMaterial.js +167 -0
  193. package/dist/shaders/clouds/CloudCompositeMaterial.d.ts +20 -0
  194. package/dist/shaders/clouds/CloudCompositeMaterial.d.ts.map +1 -0
  195. package/dist/shaders/clouds/CloudCompositeMaterial.js +82 -0
  196. package/dist/shaders/clouds/CloudResolveMaterial.d.ts +22 -0
  197. package/dist/shaders/clouds/CloudResolveMaterial.d.ts.map +1 -0
  198. package/dist/shaders/clouds/CloudResolveMaterial.js +77 -0
  199. package/dist/shaders/clouds/CloudVolumeMaterial.d.ts +143 -0
  200. package/dist/shaders/clouds/CloudVolumeMaterial.d.ts.map +1 -0
  201. package/dist/shaders/clouds/CloudVolumeMaterial.js +249 -0
  202. package/dist/shaders/clouds/SkyBackgroundMaterial.d.ts +21 -0
  203. package/dist/shaders/clouds/SkyBackgroundMaterial.d.ts.map +1 -0
  204. package/dist/shaders/clouds/SkyBackgroundMaterial.js +42 -0
  205. package/dist/shaders/glsl/cloudCore.glsl.d.ts +24 -0
  206. package/dist/shaders/glsl/cloudCore.glsl.d.ts.map +1 -0
  207. package/dist/shaders/glsl/cloudCore.glsl.js +348 -0
  208. package/dist/shaders/glsl/landscapeCore.glsl.d.ts +49 -0
  209. package/dist/shaders/glsl/landscapeCore.glsl.d.ts.map +1 -0
  210. package/dist/shaders/glsl/landscapeCore.glsl.js +518 -0
  211. package/dist/shaders/glsl/noiseBake.glsl.d.ts +30 -0
  212. package/dist/shaders/glsl/noiseBake.glsl.d.ts.map +1 -0
  213. package/dist/shaders/glsl/noiseBake.glsl.js +164 -0
  214. package/dist/shaders/glsl/oceanCore.glsl.d.ts +52 -0
  215. package/dist/shaders/glsl/oceanCore.glsl.d.ts.map +1 -0
  216. package/dist/shaders/glsl/oceanCore.glsl.js +421 -0
  217. package/dist/shaders/glsl/terrainCore.glsl.d.ts +78 -0
  218. package/dist/shaders/glsl/terrainCore.glsl.d.ts.map +1 -0
  219. package/dist/shaders/glsl/terrainCore.glsl.js +625 -0
  220. package/dist/shaders/landscape/LandscapeMaterial.d.ts +73 -0
  221. package/dist/shaders/landscape/LandscapeMaterial.d.ts.map +1 -0
  222. package/dist/shaders/landscape/LandscapeMaterial.js +136 -0
  223. package/dist/shaders/ocean/OceanSurfaceMaterial.d.ts +57 -0
  224. package/dist/shaders/ocean/OceanSurfaceMaterial.d.ts.map +1 -0
  225. package/dist/shaders/ocean/OceanSurfaceMaterial.js +268 -0
  226. package/dist/shaders/terrain/TerrainMaterial.d.ts +80 -0
  227. package/dist/shaders/terrain/TerrainMaterial.d.ts.map +1 -0
  228. package/dist/shaders/terrain/TerrainMaterial.js +291 -0
  229. package/dist/types/cloudConfigs.d.ts +244 -0
  230. package/dist/types/cloudConfigs.d.ts.map +1 -0
  231. package/dist/types/cloudConfigs.js +282 -0
  232. package/dist/types/index.d.ts +8 -0
  233. package/dist/types/index.d.ts.map +1 -1
  234. package/dist/types/index.js +4 -1
  235. package/dist/types/landscapeConfigs.d.ts +218 -0
  236. package/dist/types/landscapeConfigs.d.ts.map +1 -0
  237. package/dist/types/landscapeConfigs.js +256 -0
  238. package/dist/types/oceanConfigs.d.ts +290 -0
  239. package/dist/types/oceanConfigs.d.ts.map +1 -0
  240. package/dist/types/oceanConfigs.js +380 -0
  241. package/dist/types/terrainConfigs.d.ts +251 -0
  242. package/dist/types/terrainConfigs.d.ts.map +1 -0
  243. package/dist/types/terrainConfigs.js +292 -0
  244. package/dist/utils/cloudUniforms.d.ts +14 -0
  245. package/dist/utils/cloudUniforms.d.ts.map +1 -0
  246. package/dist/utils/cloudUniforms.js +122 -0
  247. package/dist/utils/frameRenderer.d.ts +33 -0
  248. package/dist/utils/frameRenderer.d.ts.map +1 -0
  249. package/dist/utils/frameRenderer.js +24 -0
  250. package/dist/utils/handleCloudsAnimations.d.ts +16 -0
  251. package/dist/utils/handleCloudsAnimations.d.ts.map +1 -0
  252. package/dist/utils/handleCloudsAnimations.js +64 -0
  253. package/dist/utils/landscapeGeometry.d.ts +61 -0
  254. package/dist/utils/landscapeGeometry.d.ts.map +1 -0
  255. package/dist/utils/landscapeGeometry.js +126 -0
  256. package/dist/utils/landscapeHeight.d.ts +44 -0
  257. package/dist/utils/landscapeHeight.d.ts.map +1 -0
  258. package/dist/utils/landscapeHeight.js +65 -0
  259. package/dist/utils/landscapeTextures.d.ts +94 -0
  260. package/dist/utils/landscapeTextures.d.ts.map +1 -0
  261. package/dist/utils/landscapeTextures.js +290 -0
  262. package/dist/utils/landscapeUniforms.d.ts +20 -0
  263. package/dist/utils/landscapeUniforms.d.ts.map +1 -0
  264. package/dist/utils/landscapeUniforms.js +61 -0
  265. package/dist/utils/oceanUniforms.d.ts +47 -0
  266. package/dist/utils/oceanUniforms.d.ts.map +1 -0
  267. package/dist/utils/oceanUniforms.js +216 -0
  268. package/dist/utils/pointsMaterialOwnership.d.ts +9 -0
  269. package/dist/utils/pointsMaterialOwnership.d.ts.map +1 -0
  270. package/dist/utils/pointsMaterialOwnership.js +14 -0
  271. package/dist/utils/rtin.d.ts +63 -0
  272. package/dist/utils/rtin.d.ts.map +1 -0
  273. package/dist/utils/rtin.js +202 -0
  274. package/dist/utils/terrainUniforms.d.ts +14 -0
  275. package/dist/utils/terrainUniforms.d.ts.map +1 -0
  276. package/dist/utils/terrainUniforms.js +196 -0
  277. package/package.json +2 -2
@@ -1,73 +1,31 @@
1
- import { useRef, useCallback, useEffect } from 'react';
2
- import { useThree, useFrame } from '@react-three/fiber';
3
- import * as THREE from 'three';
4
- import { createCubeCamera, updateCubeCamera, disposeCubeCamera, setSceneEnvironment, clearSceneEnvironment, } from '@3driseai/3drise-core';
5
- export const useCubeCamera = (options) => {
6
- const { hdrSettings, skyVisible, sunSystemVisible, timeSettings, resolution = 512, position = new THREE.Vector3(0, 50, 0), onEnvironmentUpdate } = options;
1
+ import { useEffect, useMemo } from 'react';
2
+ import { useThree } from '@react-three/fiber';
3
+ import { CubeCameraManager } from '@3driseai/3drise-core';
4
+ export const useCubeCamera = (options = {}) => {
7
5
  const { scene, gl: renderer } = useThree();
8
- const cubeCameraRef = useRef(null);
9
- const isUpdatingRef = useRef(false);
10
- const hdrActive = hdrSettings.visible && (hdrSettings.name || (hdrSettings.urls && hdrSettings.urls.length > 0)) ? true : false;
11
- const initializeCubeCamera = useCallback(() => {
12
- if (!renderer || !scene)
13
- return null;
14
- if (cubeCameraRef.current)
15
- disposeCubeCamera(cubeCameraRef.current, scene);
16
- cubeCameraRef.current = createCubeCamera(scene, resolution, position);
17
- return cubeCameraRef.current;
18
- }, [scene, renderer, resolution, position]);
19
- const updateEnvironment = useCallback(() => {
20
- if (!cubeCameraRef.current || !renderer || !scene)
21
- return null;
22
- if (isUpdatingRef.current)
23
- return null;
24
- try {
25
- isUpdatingRef.current = true;
26
- const texture = updateCubeCamera(cubeCameraRef.current, renderer, scene);
27
- setSceneEnvironment(scene, texture);
28
- onEnvironmentUpdate?.(texture);
29
- return texture;
30
- }
31
- catch {
32
- return null;
33
- }
34
- finally {
35
- isUpdatingRef.current = false;
36
- }
37
- }, [scene, renderer, onEnvironmentUpdate]);
38
- const dispose = useCallback(() => {
39
- if (cubeCameraRef.current && scene) {
40
- disposeCubeCamera(cubeCameraRef.current, scene);
41
- cubeCameraRef.current = null;
42
- }
43
- }, [scene]);
44
- // Create or dispose cube camera based on active sky / HDR state
6
+ const manager = CubeCameraManager.getInstance();
7
+ const { resolution = 512, position, onEnvironmentUpdate } = options;
45
8
  useEffect(() => {
46
- if (hdrActive) {
47
- dispose();
48
- return;
49
- }
50
- if (skyVisible || sunSystemVisible) {
51
- initializeCubeCamera();
52
- updateEnvironment();
53
- }
54
- else {
55
- dispose();
56
- clearSceneEnvironment(scene);
57
- }
58
- }, [hdrActive, skyVisible, sunSystemVisible]);
59
- // Live update when auto-animating (sky moves, environment changes)
60
- const UPDATE_INTERVAL_MS = 300;
61
- useFrame((state) => {
62
- if (hdrActive || !(skyVisible || sunSystemVisible))
63
- return;
64
- if (!timeSettings.autoAnimate)
65
- return;
66
- if (state.clock.getElapsedTime() * 1000 > UPDATE_INTERVAL_MS) {
67
- updateEnvironment();
68
- }
69
- });
70
- // Cleanup on unmount
71
- useEffect(() => () => dispose(), [dispose]);
72
- return { cubeCamera: cubeCameraRef.current, updateEnvironment, initializeCubeCamera, dispose };
9
+ manager.attach(scene, renderer);
10
+ return () => {
11
+ manager.detach();
12
+ };
13
+ }, [manager, scene, renderer]);
14
+ useEffect(() => {
15
+ manager.setOnUpdate(onEnvironmentUpdate ?? null);
16
+ return () => {
17
+ manager.setOnUpdate(null);
18
+ };
19
+ }, [manager, onEnvironmentUpdate]);
20
+ return useMemo(() => ({
21
+ manager,
22
+ get cubeCamera() {
23
+ return manager.getCubeCamera();
24
+ },
25
+ initializeCubeCamera: () => manager.initCubeCamera(resolution, position),
26
+ updateEnvironment: () => manager.updateEnvironment(),
27
+ clear: () => manager.clear(),
28
+ dispose: () => manager.dispose(),
29
+ }), [manager, resolution, position]);
73
30
  };
31
+ export default useCubeCamera;
@@ -0,0 +1,32 @@
1
+ /**
2
+ * When the scene's cube-camera probe should exist, and how often it refreshes.
3
+ *
4
+ * This is the *policy* half of the cube camera; useCubeCamera is the imperative
5
+ * half. It lives in a hook rather than inside EnvironmentManager because two
6
+ * hosts need it — the composed EnvironmentManager used by published scenes, and
7
+ * the editor's HDR connector, which subscribes to Redux and composes the leaf
8
+ * components itself. Duplicating a rule this fiddly is how the two paths drifted
9
+ * apart last time.
10
+ *
11
+ * The rule itself:
12
+ * - An HDR background provides its own IBL, so the probe is disposed.
13
+ * - Otherwise, if there is any sky, the probe exists and captures it.
14
+ * - Otherwise there is nothing to capture, so dispose and clear the environment.
15
+ *
16
+ * The refresh accumulates delta and resets. The obvious-looking
17
+ * `clock.getElapsedTime() * 1000 > interval` is true on *every* frame after the
18
+ * first 0.3 s, which re-renders all six cube faces per frame.
19
+ */
20
+ export interface UseEnvironmentProbeOptions {
21
+ /** An HDR background or playlist is supplying the environment map. */
22
+ hdrActive: boolean;
23
+ /** Analytic sky or the sun rig is visible — something worth capturing. */
24
+ skyActive: boolean;
25
+ /** Time of day is animating, so the capture goes stale and needs refreshing. */
26
+ autoAnimate: boolean;
27
+ resolution?: number;
28
+ intervalMs?: number;
29
+ }
30
+ export declare function useEnvironmentProbe({ hdrActive, skyActive, autoAnimate, resolution, intervalMs, }: UseEnvironmentProbeOptions): void;
31
+ export default useEnvironmentProbe;
32
+ //# sourceMappingURL=useEnvironmentProbe.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useEnvironmentProbe.d.ts","sourceRoot":"","sources":["../../src/hooks/useEnvironmentProbe.ts"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;GAkBG;AAEH,MAAM,WAAW,0BAA0B;IACvC,sEAAsE;IACtE,SAAS,EAAE,OAAO,CAAC;IACnB,0EAA0E;IAC1E,SAAS,EAAE,OAAO,CAAC;IACnB,gFAAgF;IAChF,WAAW,EAAE,OAAO,CAAC;IACrB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,UAAU,CAAC,EAAE,MAAM,CAAC;CACvB;AAED,wBAAgB,mBAAmB,CAAC,EAChC,SAAS,EACT,SAAS,EACT,WAAW,EACX,UAAgB,EAChB,UAAgB,GACnB,EAAE,0BAA0B,GAAG,IAAI,CA6BnC;AAED,eAAe,mBAAmB,CAAC"}
@@ -0,0 +1,35 @@
1
+ import { useEffect, useRef } from 'react';
2
+ import { useFrame } from '@react-three/fiber';
3
+ import { useCubeCamera } from './useCubeCamera.js';
4
+ export function useEnvironmentProbe({ hdrActive, skyActive, autoAnimate, resolution = 512, intervalMs = 300, }) {
5
+ const { manager, initializeCubeCamera, updateEnvironment, dispose, clear } = useCubeCamera({
6
+ resolution,
7
+ });
8
+ useEffect(() => {
9
+ if (hdrActive) {
10
+ dispose();
11
+ return;
12
+ }
13
+ if (skyActive) {
14
+ initializeCubeCamera();
15
+ updateEnvironment();
16
+ }
17
+ else {
18
+ dispose();
19
+ clear();
20
+ }
21
+ }, [hdrActive, skyActive, initializeCubeCamera, updateEnvironment, dispose, clear]);
22
+ const elapsedMsRef = useRef(0);
23
+ useFrame((_, delta) => {
24
+ if (hdrActive || !skyActive || !autoAnimate)
25
+ return;
26
+ if (!manager.hasCubeCamera())
27
+ return;
28
+ elapsedMsRef.current += delta * 1000;
29
+ if (elapsedMsRef.current >= intervalMs) {
30
+ elapsedMsRef.current = 0;
31
+ updateEnvironment();
32
+ }
33
+ });
34
+ }
35
+ export default useEnvironmentProbe;
@@ -0,0 +1,15 @@
1
+ import { type FrameRenderer } from '../utils/frameRenderer';
2
+ /**
3
+ * Declare that this component produces the finished frame.
4
+ *
5
+ * For a full-screen pass that runs at `useFrame(…, 1)` and composites to the canvas
6
+ * itself. Everything that needs a complete image — screenshots, thumbnails — asks
7
+ * through `renderFrame()` rather than calling `gl.render(scene, camera)`, which would
8
+ * draw the scene graph and silently drop whatever the pass adds.
9
+ *
10
+ * Pass a stable callback (a ref-held function or useCallback); it is registered on
11
+ * mount and released on unmount, so plain rendering resumes when the pass goes away.
12
+ */
13
+ export declare function useFrameRenderer(render: FrameRenderer | null | undefined): void;
14
+ export default useFrameRenderer;
15
+ //# sourceMappingURL=useFrameRenderer.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useFrameRenderer.d.ts","sourceRoot":"","sources":["../../src/hooks/useFrameRenderer.ts"],"names":[],"mappings":"AAEA,OAAO,EAAyB,KAAK,aAAa,EAAE,MAAM,wBAAwB,CAAC;AAEnF;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,aAAa,GAAG,IAAI,GAAG,SAAS,GAAG,IAAI,CAM/E;AAED,eAAe,gBAAgB,CAAC"}
@@ -0,0 +1,23 @@
1
+ import { useEffect } from 'react';
2
+ import { useThree } from '@react-three/fiber';
3
+ import { registerFrameRenderer } from '../utils/frameRenderer.js';
4
+ /**
5
+ * Declare that this component produces the finished frame.
6
+ *
7
+ * For a full-screen pass that runs at `useFrame(…, 1)` and composites to the canvas
8
+ * itself. Everything that needs a complete image — screenshots, thumbnails — asks
9
+ * through `renderFrame()` rather than calling `gl.render(scene, camera)`, which would
10
+ * draw the scene graph and silently drop whatever the pass adds.
11
+ *
12
+ * Pass a stable callback (a ref-held function or useCallback); it is registered on
13
+ * mount and released on unmount, so plain rendering resumes when the pass goes away.
14
+ */
15
+ export function useFrameRenderer(render) {
16
+ const gl = useThree((s) => s.gl);
17
+ useEffect(() => {
18
+ if (!render)
19
+ return;
20
+ return registerFrameRenderer(gl, render);
21
+ }, [gl, render]);
22
+ }
23
+ export default useFrameRenderer;
@@ -0,0 +1,29 @@
1
+ import type { Object3D } from 'three';
2
+ /**
3
+ * Live landscape editing, the counterpart to `useTerrainLive` and `useOceanLive`.
4
+ *
5
+ * The rule is the same — a slider drag writes straight into the renderer and
6
+ * Redux only hears about it on slider end — but the stakes are higher here.
7
+ * `meshError` re-runs RTIN, `chunks` rebuilds every index buffer,
8
+ * `arrayResolution` repacks the texture arrays and `surfaceSamples` recompiles
9
+ * the shader. Those are commit-on-release; everything else is a uniform and goes
10
+ * through this, and the renderer's handle enforces the split from
11
+ * `LANDSCAPE_LIVE_*_KEYS` so a controller cannot half-apply a rebuild key by
12
+ * passing it here.
13
+ *
14
+ * Pass the ID, not a resolved Object3D: the panel is routinely open before the
15
+ * landscape exists, and a findById() memoised in the controller resolves to null
16
+ * exactly once and stays null for the session.
17
+ */
18
+ export declare const LANDSCAPE_LIVE_KEY = "__landscapeLive";
19
+ export interface LandscapeLiveHandle {
20
+ config(key: string, value: number | boolean | string): void;
21
+ quality(key: string, value: number | boolean | string): void;
22
+ /** One field of one surface, by index. The surface list drives this. */
23
+ surface(index: number, key: string, value: number | boolean | string): void;
24
+ /** One field of the generated-splat block. Every one of them is a uniform. */
25
+ autoSplat(key: string, value: number | boolean | string): void;
26
+ }
27
+ export declare function useLandscapeLive(target?: Object3D | string | null): LandscapeLiveHandle;
28
+ export default useLandscapeLive;
29
+ //# sourceMappingURL=useLandscapeLive.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useLandscapeLive.d.ts","sourceRoot":"","sources":["../../src/hooks/useLandscapeLive.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAA;AAGrC;;;;;;;;;;;;;;;GAeG;AAEH,eAAO,MAAM,kBAAkB,oBAAoB,CAAA;AAEnD,MAAM,WAAW,mBAAmB;IAChC,MAAM,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,OAAO,GAAG,MAAM,GAAG,IAAI,CAAA;IAC3D,OAAO,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,OAAO,GAAG,MAAM,GAAG,IAAI,CAAA;IAC5D,wEAAwE;IACxE,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,OAAO,GAAG,MAAM,GAAG,IAAI,CAAA;IAC3E,8EAA8E;IAC9E,SAAS,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,OAAO,GAAG,MAAM,GAAG,IAAI,CAAA;CACjE;AASD,wBAAgB,gBAAgB,CAAC,MAAM,CAAC,EAAE,QAAQ,GAAG,MAAM,GAAG,IAAI,GAAG,mBAAmB,CAcvF;AAED,eAAe,gBAAgB,CAAA"}
@@ -0,0 +1,41 @@
1
+ import { useMemo } from 'react';
2
+ import { findById } from '../utils/sceneQuery.js';
3
+ /**
4
+ * Live landscape editing, the counterpart to `useTerrainLive` and `useOceanLive`.
5
+ *
6
+ * The rule is the same — a slider drag writes straight into the renderer and
7
+ * Redux only hears about it on slider end — but the stakes are higher here.
8
+ * `meshError` re-runs RTIN, `chunks` rebuilds every index buffer,
9
+ * `arrayResolution` repacks the texture arrays and `surfaceSamples` recompiles
10
+ * the shader. Those are commit-on-release; everything else is a uniform and goes
11
+ * through this, and the renderer's handle enforces the split from
12
+ * `LANDSCAPE_LIVE_*_KEYS` so a controller cannot half-apply a rebuild key by
13
+ * passing it here.
14
+ *
15
+ * Pass the ID, not a resolved Object3D: the panel is routinely open before the
16
+ * landscape exists, and a findById() memoised in the controller resolves to null
17
+ * exactly once and stays null for the session.
18
+ */
19
+ export const LANDSCAPE_LIVE_KEY = '__landscapeLive';
20
+ const NOOP = {
21
+ config: () => { },
22
+ quality: () => { },
23
+ surface: () => { },
24
+ autoSplat: () => { },
25
+ };
26
+ export function useLandscapeLive(target) {
27
+ return useMemo(() => {
28
+ const resolve = () => {
29
+ const object = typeof target === 'string' ? findById(target) : target;
30
+ const handle = object?.userData?.[LANDSCAPE_LIVE_KEY];
31
+ return handle ?? NOOP;
32
+ };
33
+ return {
34
+ config: (key, value) => resolve().config(key, value),
35
+ quality: (key, value) => resolve().quality(key, value),
36
+ surface: (index, key, value) => resolve().surface(index, key, value),
37
+ autoSplat: (key, value) => resolve().autoSplat(key, value),
38
+ };
39
+ }, [target]);
40
+ }
41
+ export default useLandscapeLive;
@@ -0,0 +1,32 @@
1
+ import { type DecodedHeightmap } from '../utils/landscapeTextures';
2
+ import type { LandscapeConfig, LandscapeQualityConfig } from '../types/landscapeConfigs';
3
+ import type { LandscapeMapUniforms } from '../utils/landscapeUniforms';
4
+ /**
5
+ * Every image a landscape needs, loaded and packed.
6
+ *
7
+ * The surfaces go into two `DataArrayTexture`s rather than sixteen samplers:
8
+ * one binding, one integer layer index, no branch tree. Every layer must be the
9
+ * same size and user uploads never are, so each image is redrawn at
10
+ * `arrayResolution` on the way in.
11
+ *
12
+ * **The height maps ride in the normal array's alpha channel.** A tangent-space
13
+ * normal map only needs RGB, so the surface's own height — the thing that makes
14
+ * a transition read as material rather than as a cross-fade — costs nothing but
15
+ * the channel that was already there. A third array would have been another
16
+ * 100 MB at 1024.
17
+ *
18
+ * Loading is one effect with a cancellation flag, and the previous set is
19
+ * disposed only after the new one is ready, so a change of preset does not blink
20
+ * the ground away.
21
+ */
22
+ export interface LandscapeMapsState extends LandscapeMapUniforms {
23
+ /** The decoded heightmap, for RTIN and for CPU height queries. */
24
+ heightField: DecodedHeightmap | null;
25
+ ready: boolean;
26
+ error: string | null;
27
+ /** Surfaces that actually contributed a layer, in order. */
28
+ layerCount: number;
29
+ }
30
+ export declare function useLandscapeMaps(config: LandscapeConfig, quality: LandscapeQualityConfig): LandscapeMapsState;
31
+ export default useLandscapeMaps;
32
+ //# sourceMappingURL=useLandscapeMaps.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useLandscapeMaps.d.ts","sourceRoot":"","sources":["../../src/hooks/useLandscapeMaps.ts"],"names":[],"mappings":"AAEA,OAAO,EAOH,KAAK,gBAAgB,EACxB,MAAM,4BAA4B,CAAA;AACnC,OAAO,KAAK,EAAE,eAAe,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAA;AACxF,OAAO,KAAK,EAAE,oBAAoB,EAAE,MAAM,4BAA4B,CAAA;AAEtE;;;;;;;;;;;;;;;;;GAiBG;AAEH,MAAM,WAAW,kBAAmB,SAAQ,oBAAoB;IAC5D,kEAAkE;IAClE,WAAW,EAAE,gBAAgB,GAAG,IAAI,CAAA;IACpC,KAAK,EAAE,OAAO,CAAA;IACd,KAAK,EAAE,MAAM,GAAG,IAAI,CAAA;IACpB,4DAA4D;IAC5D,UAAU,EAAE,MAAM,CAAA;CACrB;AA4CD,wBAAgB,gBAAgB,CAC5B,MAAM,EAAE,eAAe,EACvB,OAAO,EAAE,sBAAsB,GAChC,kBAAkB,CAmHpB;AAED,eAAe,gBAAgB,CAAA"}
@@ -0,0 +1,138 @@
1
+ import { useEffect, useMemo, useRef, useState } from 'react';
2
+ import * as THREE from 'three';
3
+ import { buildFieldTexture, buildTextureArray, decodeHeightmap, loadImage, smoothHeightfield, textureFromImage, } from '../utils/landscapeTextures.js';
4
+ const EMPTY = {
5
+ height: null,
6
+ heightSize: new THREE.Vector2(1, 1),
7
+ field: null,
8
+ fieldSize: new THREE.Vector2(1, 1),
9
+ gradScale: 1,
10
+ diffuse: null,
11
+ normal: null,
12
+ splat0: null,
13
+ splat1: null,
14
+ ao: null,
15
+ means: [],
16
+ heightField: null,
17
+ ready: false,
18
+ error: null,
19
+ layerCount: 0,
20
+ };
21
+ function disposeState(state) {
22
+ state.height?.dispose();
23
+ state.field?.dispose();
24
+ state.diffuse?.dispose();
25
+ state.normal?.dispose();
26
+ state.splat0?.dispose();
27
+ state.splat1?.dispose();
28
+ state.ao?.dispose();
29
+ }
30
+ /** Only the URLs and the packing size matter; nothing here should re-run because
31
+ * a slider moved. */
32
+ function mapsKey(config, quality) {
33
+ return JSON.stringify([
34
+ config.heightMap,
35
+ config.heightEncoding,
36
+ config.splatMaps,
37
+ config.aoMap ?? '',
38
+ quality.arrayResolution,
39
+ quality.anisotropy,
40
+ config.surfaces.map((s) => [s.diffuse, s.normal ?? '', s.displacement ?? '']),
41
+ ]);
42
+ }
43
+ export function useLandscapeMaps(config, quality) {
44
+ const key = useMemo(() => mapsKey(config, quality), [config, quality]);
45
+ const [state, setState] = useState(EMPTY);
46
+ const current = useRef(EMPTY);
47
+ useEffect(() => {
48
+ let cancelled = false;
49
+ const surfaces = config.surfaces.filter((s) => !!s.diffuse);
50
+ if (!config.heightMap || surfaces.length === 0) {
51
+ setState({ ...EMPTY, error: null });
52
+ return () => { cancelled = true; };
53
+ }
54
+ const run = async () => {
55
+ const size = quality.arrayResolution;
56
+ const [heightImage, splatImages, aoImage, diffuseImages, normalImages, heightImages] = await Promise.all([
57
+ loadImage(config.heightMap),
58
+ Promise.all(config.splatMaps.slice(0, 2).map((url) => loadImage(url))),
59
+ config.aoMap ? loadImage(config.aoMap) : Promise.resolve(null),
60
+ Promise.all(surfaces.map((s) => loadImage(s.diffuse))),
61
+ Promise.all(surfaces.map((s) => (s.normal ? loadImage(s.normal) : Promise.resolve(null)))),
62
+ Promise.all(surfaces.map((s) => (s.displacement ? loadImage(s.displacement) : Promise.resolve(null)))),
63
+ ]);
64
+ if (cancelled)
65
+ return;
66
+ // Smoothed before anything else uses it. An 8-bit heightmap's own
67
+ // quantisation is a 1.33 m staircase over 340 m of relief, which is
68
+ // what RTIN's error metric measures instead of the terrain, and what
69
+ // the surface gradient would otherwise be computed from.
70
+ const raw = decodeHeightmap(heightImage, config.heightEncoding);
71
+ const heightField = smoothHeightfield(raw, 1);
72
+ const field = buildFieldTexture(heightField);
73
+ const height = textureFromImage(heightImage, THREE.NoColorSpace);
74
+ // No mips and no filtering surprises: the vertex stage samples this
75
+ // at lod 0 and the bicubic filter does its own footprint widening.
76
+ height.minFilter = THREE.LinearFilter;
77
+ height.magFilter = THREE.LinearFilter;
78
+ height.generateMipmaps = false;
79
+ const diffuse = buildTextureArray(diffuseImages, size, THREE.SRGBColorSpace);
80
+ const normal = buildTextureArray(normalImages, size, THREE.NoColorSpace, heightImages,
81
+ // A flat normal for a surface with no normal map.
82
+ [128, 128, 255, 128]);
83
+ diffuse.texture.anisotropy = quality.anisotropy;
84
+ normal.texture.anisotropy = quality.anisotropy;
85
+ const splats = splatImages.map((image) => {
86
+ const texture = textureFromImage(image, THREE.NoColorSpace);
87
+ texture.generateMipmaps = false;
88
+ texture.minFilter = THREE.LinearFilter;
89
+ return texture;
90
+ });
91
+ const ao = aoImage ? textureFromImage(aoImage, THREE.NoColorSpace) : null;
92
+ if (cancelled) {
93
+ height.dispose();
94
+ field.texture.dispose();
95
+ diffuse.texture.dispose();
96
+ normal.texture.dispose();
97
+ splats.forEach((t) => t.dispose());
98
+ ao?.dispose();
99
+ return;
100
+ }
101
+ const next = {
102
+ height,
103
+ heightSize: new THREE.Vector2(heightField.tileSize, heightField.tileSize),
104
+ field: field.texture,
105
+ fieldSize: new THREE.Vector2(heightField.tileSize, heightField.tileSize),
106
+ gradScale: field.gradScale,
107
+ diffuse: diffuse.texture,
108
+ normal: normal.texture,
109
+ splat0: splats[0] ?? null,
110
+ splat1: splats[1] ?? null,
111
+ ao,
112
+ means: diffuse.means,
113
+ heightField,
114
+ ready: true,
115
+ error: null,
116
+ layerCount: surfaces.length,
117
+ };
118
+ const previous = current.current;
119
+ current.current = next;
120
+ setState(next);
121
+ // Only now — swapping first would blink the ground away mid-edit.
122
+ disposeState(previous);
123
+ };
124
+ run().catch((error) => {
125
+ if (cancelled)
126
+ return;
127
+ const message = error instanceof Error ? error.message : String(error);
128
+ // eslint-disable-next-line no-console
129
+ console.error('[landscape] map load failed:', message);
130
+ setState({ ...EMPTY, error: message });
131
+ });
132
+ return () => { cancelled = true; };
133
+ // eslint-disable-next-line react-hooks/exhaustive-deps
134
+ }, [key]);
135
+ useEffect(() => () => { disposeState(current.current); }, []);
136
+ return state;
137
+ }
138
+ export default useLandscapeMaps;
@@ -1 +1 @@
1
- {"version":3,"file":"useMaterialApplication.d.ts","sourceRoot":"","sources":["../../src/hooks/useMaterialApplication.ts"],"names":[],"mappings":"AASA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AAG9D,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAI/D,eAAO,MAAM,sBAAsB,GAAI,QAAQ,cAAc,EAAE,kBAAkB,gBAAgB,EAAE,4BAA4B,OAAO,EAAE,YAAY,MAAM,IAAI,KAAG,IAqIhK,CAAC"}
1
+ {"version":3,"file":"useMaterialApplication.d.ts","sourceRoot":"","sources":["../../src/hooks/useMaterialApplication.ts"],"names":[],"mappings":"AASA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AAG9D,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAG/D,eAAO,MAAM,sBAAsB,GAAI,QAAQ,cAAc,EAAE,kBAAkB,gBAAgB,EAAE,4BAA4B,OAAO,EAAE,YAAY,MAAM,IAAI,KAAG,IAuIhK,CAAC"}
@@ -8,8 +8,6 @@
8
8
  import { useEffect, useRef } from 'react';
9
9
  import { createAndApplyMaterial, MATERIAL_INSTANCE_KEY, MaterialRegistryAPI, ObjectManager, resolveTextures, traverseSkippingEdgesAndEffects } from '@3driseai/3drise-core';
10
10
  import { resolveObject3D } from "../utils/resolveObject3D.js";
11
- // TEST: 0=raw defaults, 1=+DoubleSide, 2=+transparent, 3=+metalness/roughness
12
- const TEST_MATERIAL_MODE = 1;
13
11
  export const useMaterialApplication = (source, materialSettings, shouldApply3driseMaterial, onApplied) => {
14
12
  // Track all material instances we've created so we can release them on change/unmount
15
13
  // const { getTypeByName } = useObjectTypes();
@@ -29,7 +27,8 @@ export const useMaterialApplication = (source, materialSettings, shouldApply3dri
29
27
  // attached refs, so this is the first point the object reliably exists.
30
28
  const obj = resolveObject3D(source);
31
29
  if (!obj || !materialSettings || materialSettings.materialType === 'advanced' ||
32
- materialSettings.materialVariant === '3dRiseShader' || (shouldApply3driseMaterial === false))
30
+ materialSettings.materialVariant === '3dRiseShader'
31
+ || (shouldApply3driseMaterial === false))
33
32
  return;
34
33
  handleSettingsChange(obj, materialSettings);
35
34
  return () => {
@@ -1,5 +1,5 @@
1
1
  import { MaterialRegistryAPI } from '@3driseai/3drise-core';
2
- import type { CreatedObjectType, DisplayMode, MaterialSettings, SelectOptions } from '@3driseai/3drise-core';
2
+ import type { CreatedObjectType, MaterialSettings, ModeGroup, SelectOptions } from '@3driseai/3drise-core';
3
3
  type RegistryMaterialType = Exclude<Parameters<typeof MaterialRegistryAPI.getVariants>[0], undefined>;
4
4
  export interface UseMaterialOptionsReturn {
5
5
  selectedType: RegistryMaterialType;
@@ -9,6 +9,6 @@ export interface UseMaterialOptionsReturn {
9
9
  handleTypeChange: (type: RegistryMaterialType) => void;
10
10
  handleVariantChange: (variant: string) => void;
11
11
  }
12
- export declare const useMaterialOptions: (initialSettings: MaterialSettings, onSettingsChange?: (newSettings: MaterialSettings) => void, objectType?: CreatedObjectType, displayMode?: DisplayMode) => UseMaterialOptionsReturn;
12
+ export declare const useMaterialOptions: (initialSettings: MaterialSettings, onSettingsChange?: (newSettings: MaterialSettings) => void, objectType?: CreatedObjectType, surface?: ModeGroup) => UseMaterialOptionsReturn;
13
13
  export {};
14
14
  //# sourceMappingURL=useMaterialOptions.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"useMaterialOptions.d.ts","sourceRoot":"","sources":["../../src/hooks/useMaterialOptions.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAC5D,OAAO,KAAK,EAAE,iBAAiB,EAAE,WAAW,EAAE,gBAAgB,EAAE,aAAa,EAAE,MAAM,uBAAuB,CAAC;AAE7G,KAAK,oBAAoB,GAAG,OAAO,CAAC,UAAU,CAAC,OAAO,mBAAmB,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;AAEtG,MAAM,WAAW,wBAAwB;IACrC,YAAY,EAAE,oBAAoB,CAAC;IACnC,eAAe,EAAE,MAAM,CAAC;IACxB,mBAAmB,EAAE,aAAa,CAAC;IACnC,cAAc,EAAE,aAAa,CAAC;IAC9B,gBAAgB,EAAE,CAAC,IAAI,EAAE,oBAAoB,KAAK,IAAI,CAAC;IACvD,mBAAmB,EAAE,CAAC,OAAO,EAAE,MAAM,KAAK,IAAI,CAAC;CAClD;AAED,eAAO,MAAM,kBAAkB,GAAI,iBAAiB,gBAAgB,EAAE,mBAAmB,CAAC,WAAW,EAAE,gBAAgB,KAAK,IAAI,EAAE,aAAY,iBAA0B,EAAE,cAAa,WAAqB,KAAG,wBA4G9M,CAAC"}
1
+ {"version":3,"file":"useMaterialOptions.d.ts","sourceRoot":"","sources":["../../src/hooks/useMaterialOptions.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,mBAAmB,EAA2B,MAAM,uBAAuB,CAAC;AACrF,OAAO,KAAK,EAAE,iBAAiB,EAAE,gBAAgB,EAAE,SAAS,EAAE,aAAa,EAAE,MAAM,uBAAuB,CAAC;AAE3G,KAAK,oBAAoB,GAAG,OAAO,CAAC,UAAU,CAAC,OAAO,mBAAmB,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;AAEtG,MAAM,WAAW,wBAAwB;IACrC,YAAY,EAAE,oBAAoB,CAAC;IACnC,eAAe,EAAE,MAAM,CAAC;IACxB,mBAAmB,EAAE,aAAa,CAAC;IACnC,cAAc,EAAE,aAAa,CAAC;IAC9B,gBAAgB,EAAE,CAAC,IAAI,EAAE,oBAAoB,KAAK,IAAI,CAAC;IACvD,mBAAmB,EAAE,CAAC,OAAO,EAAE,MAAM,KAAK,IAAI,CAAC;CAClD;AAED,eAAO,MAAM,kBAAkB,GAAI,iBAAiB,gBAAgB,EAAE,mBAAmB,CAAC,WAAW,EAAE,gBAAgB,KAAK,IAAI,EAAE,aAAY,iBAA0B,EAAE,UAAS,SAAkB,KAAG,wBA0FvM,CAAC"}
@@ -1,7 +1,7 @@
1
1
  import { useState, useEffect } from 'react';
2
- import { MaterialRegistryAPI } from '@3driseai/3drise-core';
2
+ import { MaterialRegistryAPI, materialTypeFitsSurface } from '@3driseai/3drise-core';
3
3
  import { FrontSide } from 'three';
4
- export const useMaterialOptions = (initialSettings, onSettingsChange, objectType = 'mesh', displayMode = 'solid') => {
4
+ export const useMaterialOptions = (initialSettings, onSettingsChange, objectType = 'mesh', surface = 'mesh') => {
5
5
  // Ensure we always have a valid material type
6
6
  const validType = (initialSettings.materialType || 'basic');
7
7
  const [selectedType, setSelectedType] = useState(validType);
@@ -18,35 +18,17 @@ export const useMaterialOptions = (initialSettings, onSettingsChange, objectType
18
18
  setSelectedVariant(initialSettings.materialVariant || variants[0] || '');
19
19
  }, [initialSettings.materialType, initialSettings.materialVariant]);
20
20
  const allmaterialTypes = MaterialRegistryAPI.getTypes();
21
- const is3dRiseShaderMaterial = initialSettings.materialType === 'particles' || initialSettings.materialType === 'custom';
22
- const isLineMaterial = initialSettings.materialType === 'line';
23
- const meshMaterialTypes = allmaterialTypes.filter(type => type !== 'particles' && type !== 'custom' && type !== 'line');
24
- const lineMaterialTypes = allmaterialTypes.filter(type => type === 'line');
25
- const dRiseShaderMaterialTypes = allmaterialTypes.filter(type => type === 'particles' || type === 'custom');
26
- const materialTypeOptions = () => {
27
- if (objectType === 'mesh') {
28
- return allmaterialTypes.map((type) => ({
29
- value: type,
30
- label: type.charAt(0).toUpperCase() + type.slice(1)
31
- }));
32
- }
33
- if (is3dRiseShaderMaterial) {
34
- return dRiseShaderMaterialTypes.map((type) => ({
35
- value: type,
36
- label: type.charAt(0).toUpperCase() + type.slice(1)
37
- }));
38
- }
39
- if (isLineMaterial) {
40
- return lineMaterialTypes.map((type) => ({
41
- value: type,
42
- label: type.charAt(0).toUpperCase() + type.slice(1)
43
- }));
44
- }
45
- return meshMaterialTypes.map((type) => ({
46
- value: type,
47
- label: type.charAt(0).toUpperCase() + type.slice(1)
48
- }));
49
- };
21
+ // Offer only the families that can actually draw on this object's surface.
22
+ // A <points> takes the `particles` family and nothing else; every other
23
+ // surface takes everything except it. Note this keys off the surface, never
24
+ // off the currently selected material the previous version did the latter,
25
+ // which meant an object could never get back to a family once it left it.
26
+ const materialTypeOptions = () => allmaterialTypes
27
+ .filter((type) => materialTypeFitsSurface(type, surface))
28
+ .map((type) => ({
29
+ value: type,
30
+ label: type.charAt(0).toUpperCase() + type.slice(1)
31
+ }));
50
32
  // is3dRiseShaderMaterial ?
51
33
  // dRiseShaderMaterialTypes.map((type: string) => ({
52
34
  // value: type,
@@ -1 +1 @@
1
- {"version":3,"file":"useObjectEdges.d.ts","sourceRoot":"","sources":["../../src/hooks/useObjectEdges.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AAGzD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAiK/D,wBAAgB,cAAc,CAAC,QAAQ,EAAE,MAAM,EAAE,aAAa,EAAE,WAAW,EAAE,YAAY,CAAC,EAAE,cAAc,GAAG,IAAI,CA6ChH"}
1
+ {"version":3,"file":"useObjectEdges.d.ts","sourceRoot":"","sources":["../../src/hooks/useObjectEdges.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AAGzD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAmH/D,wBAAgB,cAAc,CAAC,QAAQ,EAAE,MAAM,EAAE,aAAa,EAAE,WAAW,EAAE,YAAY,CAAC,EAAE,cAAc,GAAG,IAAI,CA6ChH"}