@3driseai/3drise-viewer 0.1.6 → 0.1.8

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Files changed (277) hide show
  1. package/dist/components/Clouds.d.ts.map +1 -1
  2. package/dist/components/Clouds.js +0 -1
  3. package/dist/components/CloudsGenerator.d.ts +32 -0
  4. package/dist/components/CloudsGenerator.d.ts.map +1 -0
  5. package/dist/components/CloudsGenerator.js +58 -0
  6. package/dist/components/CustomPrimitive.js +1 -1
  7. package/dist/components/EnvironmentManager.d.ts +47 -5
  8. package/dist/components/EnvironmentManager.d.ts.map +1 -1
  9. package/dist/components/EnvironmentManager.js +35 -66
  10. package/dist/components/GeometryShape.d.ts.map +1 -1
  11. package/dist/components/GeometryShape.js +19 -3
  12. package/dist/components/HdrEnvironment.d.ts +20 -0
  13. package/dist/components/HdrEnvironment.d.ts.map +1 -0
  14. package/dist/components/HdrEnvironment.js +44 -0
  15. package/dist/components/LandscapeBuilder.d.ts +23 -0
  16. package/dist/components/LandscapeBuilder.d.ts.map +1 -0
  17. package/dist/components/LandscapeBuilder.js +25 -0
  18. package/dist/components/LandscapeObject.d.ts +24 -0
  19. package/dist/components/LandscapeObject.d.ts.map +1 -0
  20. package/dist/components/LandscapeObject.js +27 -0
  21. package/dist/components/ObjectNode.d.ts.map +1 -1
  22. package/dist/components/ObjectNode.js +11 -9
  23. package/dist/components/OceanBuilder.d.ts +35 -0
  24. package/dist/components/OceanBuilder.d.ts.map +1 -0
  25. package/dist/components/OceanBuilder.js +53 -0
  26. package/dist/components/ParticlesR3f.d.ts.map +1 -1
  27. package/dist/components/ParticlesR3f.js +63 -12
  28. package/dist/components/PointCloud.d.ts.map +1 -1
  29. package/dist/components/PointCloud.js +50 -10
  30. package/dist/components/SceneBuilder.d.ts.map +1 -1
  31. package/dist/components/SkySystem.d.ts +27 -6
  32. package/dist/components/SkySystem.d.ts.map +1 -1
  33. package/dist/components/SkySystem.js +6 -5
  34. package/dist/components/SunLight.d.ts.map +1 -1
  35. package/dist/components/SunLight.js +4 -1
  36. package/dist/components/TerrainBuilder.d.ts +30 -0
  37. package/dist/components/TerrainBuilder.d.ts.map +1 -0
  38. package/dist/components/TerrainBuilder.js +44 -0
  39. package/dist/components/index.d.ts +17 -1
  40. package/dist/components/index.d.ts.map +1 -1
  41. package/dist/components/index.js +10 -0
  42. package/dist/components/landscape/LandscapeMesh.d.ts +18 -0
  43. package/dist/components/landscape/LandscapeMesh.d.ts.map +1 -0
  44. package/dist/components/landscape/LandscapeMesh.js +278 -0
  45. package/dist/components/landscape/index.d.ts +3 -0
  46. package/dist/components/landscape/index.d.ts.map +1 -0
  47. package/dist/components/landscape/index.js +1 -0
  48. package/dist/components/landscape/types.d.ts +13 -0
  49. package/dist/components/landscape/types.d.ts.map +1 -0
  50. package/dist/components/landscape/types.js +1 -0
  51. package/dist/components/terrain/Canyon.d.ts +23 -0
  52. package/dist/components/terrain/Canyon.d.ts.map +1 -0
  53. package/dist/components/terrain/Canyon.js +29 -0
  54. package/dist/components/terrain/Dunes.d.ts +22 -0
  55. package/dist/components/terrain/Dunes.d.ts.map +1 -0
  56. package/dist/components/terrain/Dunes.js +25 -0
  57. package/dist/components/terrain/Hills.d.ts +17 -0
  58. package/dist/components/terrain/Hills.d.ts.map +1 -0
  59. package/dist/components/terrain/Hills.js +20 -0
  60. package/dist/components/terrain/Mountains.d.ts +19 -0
  61. package/dist/components/terrain/Mountains.d.ts.map +1 -0
  62. package/dist/components/terrain/Mountains.js +22 -0
  63. package/dist/components/terrain/TerrainSurface.d.ts +22 -0
  64. package/dist/components/terrain/TerrainSurface.d.ts.map +1 -0
  65. package/dist/components/terrain/TerrainSurface.js +94 -0
  66. package/dist/components/terrain/index.d.ts +7 -0
  67. package/dist/components/terrain/index.d.ts.map +1 -0
  68. package/dist/components/terrain/index.js +7 -0
  69. package/dist/components/terrain/types.d.ts +17 -0
  70. package/dist/components/terrain/types.d.ts.map +1 -0
  71. package/dist/components/terrain/types.js +1 -0
  72. package/dist/components/volumetricClouds/Cirrus.d.ts +14 -0
  73. package/dist/components/volumetricClouds/Cirrus.d.ts.map +1 -0
  74. package/dist/components/volumetricClouds/Cirrus.js +13 -0
  75. package/dist/components/volumetricClouds/Cumulonimbus.d.ts +17 -0
  76. package/dist/components/volumetricClouds/Cumulonimbus.d.ts.map +1 -0
  77. package/dist/components/volumetricClouds/Cumulonimbus.js +20 -0
  78. package/dist/components/volumetricClouds/Cumulus.d.ts +14 -0
  79. package/dist/components/volumetricClouds/Cumulus.d.ts.map +1 -0
  80. package/dist/components/volumetricClouds/Cumulus.js +17 -0
  81. package/dist/components/volumetricClouds/Stratocumulus.d.ts +12 -0
  82. package/dist/components/volumetricClouds/Stratocumulus.d.ts.map +1 -0
  83. package/dist/components/volumetricClouds/Stratocumulus.js +16 -0
  84. package/dist/components/volumetricClouds/VolumetricCloudsPass.d.ts +42 -0
  85. package/dist/components/volumetricClouds/VolumetricCloudsPass.d.ts.map +1 -0
  86. package/dist/components/volumetricClouds/VolumetricCloudsPass.js +298 -0
  87. package/dist/components/volumetricClouds/index.d.ts +8 -0
  88. package/dist/components/volumetricClouds/index.d.ts.map +1 -0
  89. package/dist/components/volumetricClouds/index.js +7 -0
  90. package/dist/components/volumetricClouds/types.d.ts +17 -0
  91. package/dist/components/volumetricClouds/types.d.ts.map +1 -0
  92. package/dist/components/volumetricClouds/types.js +1 -0
  93. package/dist/components/water/Host.d.ts +12 -0
  94. package/dist/components/water/Host.d.ts.map +1 -0
  95. package/dist/components/water/Host.js +12 -0
  96. package/dist/components/water/Lake.d.ts +18 -0
  97. package/dist/components/water/Lake.d.ts.map +1 -0
  98. package/dist/components/water/Lake.js +21 -0
  99. package/dist/components/water/OceanSurface.d.ts +27 -0
  100. package/dist/components/water/OceanSurface.d.ts.map +1 -0
  101. package/dist/components/water/OceanSurface.js +60 -0
  102. package/dist/components/water/Sea.d.ts +18 -0
  103. package/dist/components/water/Sea.d.ts.map +1 -0
  104. package/dist/components/water/Sea.js +17 -0
  105. package/dist/components/water/Shore.d.ts +16 -0
  106. package/dist/components/water/Shore.d.ts.map +1 -0
  107. package/dist/components/water/Shore.js +15 -0
  108. package/dist/components/water/Storm.d.ts +14 -0
  109. package/dist/components/water/Storm.d.ts.map +1 -0
  110. package/dist/components/water/Storm.js +13 -0
  111. package/dist/components/water/WaterBody.d.ts +31 -0
  112. package/dist/components/water/WaterBody.d.ts.map +1 -0
  113. package/dist/components/water/WaterBody.js +76 -0
  114. package/dist/components/water/index.d.ts +9 -0
  115. package/dist/components/water/index.d.ts.map +1 -0
  116. package/dist/components/water/index.js +11 -0
  117. package/dist/components/water/types.d.ts +20 -0
  118. package/dist/components/water/types.d.ts.map +1 -0
  119. package/dist/components/water/types.js +1 -0
  120. package/dist/constants.d.ts +1 -0
  121. package/dist/constants.d.ts.map +1 -1
  122. package/dist/constants.js +15 -0
  123. package/dist/hooks/index.d.ts +24 -1
  124. package/dist/hooks/index.d.ts.map +1 -1
  125. package/dist/hooks/index.js +12 -0
  126. package/dist/hooks/useClipmap.d.ts +71 -0
  127. package/dist/hooks/useClipmap.d.ts.map +1 -0
  128. package/dist/hooks/useClipmap.js +81 -0
  129. package/dist/hooks/useCloudLive.d.ts +29 -0
  130. package/dist/hooks/useCloudLive.d.ts.map +1 -0
  131. package/dist/hooks/useCloudLive.js +43 -0
  132. package/dist/hooks/useCloudNoise.d.ts +28 -0
  133. package/dist/hooks/useCloudNoise.d.ts.map +1 -0
  134. package/dist/hooks/useCloudNoise.js +128 -0
  135. package/dist/hooks/useCloudSun.d.ts +49 -0
  136. package/dist/hooks/useCloudSun.d.ts.map +1 -0
  137. package/dist/hooks/useCloudSun.js +84 -0
  138. package/dist/hooks/useCubeCamera.d.ts +27 -9
  139. package/dist/hooks/useCubeCamera.d.ts.map +1 -1
  140. package/dist/hooks/useCubeCamera.js +28 -70
  141. package/dist/hooks/useEnvironmentProbe.d.ts +32 -0
  142. package/dist/hooks/useEnvironmentProbe.d.ts.map +1 -0
  143. package/dist/hooks/useEnvironmentProbe.js +35 -0
  144. package/dist/hooks/useFrameRenderer.d.ts +15 -0
  145. package/dist/hooks/useFrameRenderer.d.ts.map +1 -0
  146. package/dist/hooks/useFrameRenderer.js +23 -0
  147. package/dist/hooks/useLandscapeLive.d.ts +29 -0
  148. package/dist/hooks/useLandscapeLive.d.ts.map +1 -0
  149. package/dist/hooks/useLandscapeLive.js +41 -0
  150. package/dist/hooks/useLandscapeMaps.d.ts +32 -0
  151. package/dist/hooks/useLandscapeMaps.d.ts.map +1 -0
  152. package/dist/hooks/useLandscapeMaps.js +138 -0
  153. package/dist/hooks/useMaterialApplication.d.ts.map +1 -1
  154. package/dist/hooks/useMaterialApplication.js +2 -3
  155. package/dist/hooks/useMaterialOptions.d.ts +2 -2
  156. package/dist/hooks/useMaterialOptions.d.ts.map +1 -1
  157. package/dist/hooks/useMaterialOptions.js +13 -31
  158. package/dist/hooks/useObjectEdges.d.ts.map +1 -1
  159. package/dist/hooks/useObjectEdges.js +3 -49
  160. package/dist/hooks/useOceanLive.d.ts +29 -0
  161. package/dist/hooks/useOceanLive.d.ts.map +1 -0
  162. package/dist/hooks/useOceanLive.js +38 -0
  163. package/dist/hooks/useOceanMaterial.d.ts +39 -0
  164. package/dist/hooks/useOceanMaterial.d.ts.map +1 -0
  165. package/dist/hooks/useOceanMaterial.js +65 -0
  166. package/dist/hooks/useTerrainClipmap.d.ts +12 -0
  167. package/dist/hooks/useTerrainClipmap.d.ts.map +1 -0
  168. package/dist/hooks/useTerrainClipmap.js +10 -0
  169. package/dist/hooks/useTerrainLive.d.ts +34 -0
  170. package/dist/hooks/useTerrainLive.d.ts.map +1 -0
  171. package/dist/hooks/useTerrainLive.js +45 -0
  172. package/dist/index.d.ts +26 -0
  173. package/dist/index.d.ts.map +1 -1
  174. package/dist/index.js +16 -0
  175. package/dist/presets/landscapePresets.d.ts +60 -0
  176. package/dist/presets/landscapePresets.d.ts.map +1 -0
  177. package/dist/presets/landscapePresets.js +194 -0
  178. package/dist/presets/landscapeTypes.d.ts +195 -0
  179. package/dist/presets/landscapeTypes.d.ts.map +1 -0
  180. package/dist/presets/landscapeTypes.js +315 -0
  181. package/dist/presets/oceanSurfacePresets.d.ts +33 -0
  182. package/dist/presets/oceanSurfacePresets.d.ts.map +1 -0
  183. package/dist/presets/oceanSurfacePresets.js +245 -0
  184. package/dist/presets/terrainPresets.d.ts +28 -0
  185. package/dist/presets/terrainPresets.d.ts.map +1 -0
  186. package/dist/presets/terrainPresets.js +293 -0
  187. package/dist/presets/volumetricCloudPresets.d.ts +38 -0
  188. package/dist/presets/volumetricCloudPresets.d.ts.map +1 -0
  189. package/dist/presets/volumetricCloudPresets.js +480 -0
  190. package/dist/shaders/clouds/CirrusMaterial.d.ts +84 -0
  191. package/dist/shaders/clouds/CirrusMaterial.d.ts.map +1 -0
  192. package/dist/shaders/clouds/CirrusMaterial.js +167 -0
  193. package/dist/shaders/clouds/CloudCompositeMaterial.d.ts +20 -0
  194. package/dist/shaders/clouds/CloudCompositeMaterial.d.ts.map +1 -0
  195. package/dist/shaders/clouds/CloudCompositeMaterial.js +82 -0
  196. package/dist/shaders/clouds/CloudResolveMaterial.d.ts +22 -0
  197. package/dist/shaders/clouds/CloudResolveMaterial.d.ts.map +1 -0
  198. package/dist/shaders/clouds/CloudResolveMaterial.js +77 -0
  199. package/dist/shaders/clouds/CloudVolumeMaterial.d.ts +143 -0
  200. package/dist/shaders/clouds/CloudVolumeMaterial.d.ts.map +1 -0
  201. package/dist/shaders/clouds/CloudVolumeMaterial.js +249 -0
  202. package/dist/shaders/clouds/SkyBackgroundMaterial.d.ts +21 -0
  203. package/dist/shaders/clouds/SkyBackgroundMaterial.d.ts.map +1 -0
  204. package/dist/shaders/clouds/SkyBackgroundMaterial.js +42 -0
  205. package/dist/shaders/glsl/cloudCore.glsl.d.ts +24 -0
  206. package/dist/shaders/glsl/cloudCore.glsl.d.ts.map +1 -0
  207. package/dist/shaders/glsl/cloudCore.glsl.js +348 -0
  208. package/dist/shaders/glsl/landscapeCore.glsl.d.ts +49 -0
  209. package/dist/shaders/glsl/landscapeCore.glsl.d.ts.map +1 -0
  210. package/dist/shaders/glsl/landscapeCore.glsl.js +518 -0
  211. package/dist/shaders/glsl/noiseBake.glsl.d.ts +30 -0
  212. package/dist/shaders/glsl/noiseBake.glsl.d.ts.map +1 -0
  213. package/dist/shaders/glsl/noiseBake.glsl.js +164 -0
  214. package/dist/shaders/glsl/oceanCore.glsl.d.ts +52 -0
  215. package/dist/shaders/glsl/oceanCore.glsl.d.ts.map +1 -0
  216. package/dist/shaders/glsl/oceanCore.glsl.js +421 -0
  217. package/dist/shaders/glsl/terrainCore.glsl.d.ts +78 -0
  218. package/dist/shaders/glsl/terrainCore.glsl.d.ts.map +1 -0
  219. package/dist/shaders/glsl/terrainCore.glsl.js +625 -0
  220. package/dist/shaders/landscape/LandscapeMaterial.d.ts +73 -0
  221. package/dist/shaders/landscape/LandscapeMaterial.d.ts.map +1 -0
  222. package/dist/shaders/landscape/LandscapeMaterial.js +136 -0
  223. package/dist/shaders/ocean/OceanSurfaceMaterial.d.ts +57 -0
  224. package/dist/shaders/ocean/OceanSurfaceMaterial.d.ts.map +1 -0
  225. package/dist/shaders/ocean/OceanSurfaceMaterial.js +268 -0
  226. package/dist/shaders/terrain/TerrainMaterial.d.ts +80 -0
  227. package/dist/shaders/terrain/TerrainMaterial.d.ts.map +1 -0
  228. package/dist/shaders/terrain/TerrainMaterial.js +291 -0
  229. package/dist/types/cloudConfigs.d.ts +244 -0
  230. package/dist/types/cloudConfigs.d.ts.map +1 -0
  231. package/dist/types/cloudConfigs.js +282 -0
  232. package/dist/types/index.d.ts +8 -0
  233. package/dist/types/index.d.ts.map +1 -1
  234. package/dist/types/index.js +4 -1
  235. package/dist/types/landscapeConfigs.d.ts +218 -0
  236. package/dist/types/landscapeConfigs.d.ts.map +1 -0
  237. package/dist/types/landscapeConfigs.js +256 -0
  238. package/dist/types/oceanConfigs.d.ts +290 -0
  239. package/dist/types/oceanConfigs.d.ts.map +1 -0
  240. package/dist/types/oceanConfigs.js +380 -0
  241. package/dist/types/terrainConfigs.d.ts +251 -0
  242. package/dist/types/terrainConfigs.d.ts.map +1 -0
  243. package/dist/types/terrainConfigs.js +292 -0
  244. package/dist/utils/cloudUniforms.d.ts +14 -0
  245. package/dist/utils/cloudUniforms.d.ts.map +1 -0
  246. package/dist/utils/cloudUniforms.js +122 -0
  247. package/dist/utils/frameRenderer.d.ts +33 -0
  248. package/dist/utils/frameRenderer.d.ts.map +1 -0
  249. package/dist/utils/frameRenderer.js +24 -0
  250. package/dist/utils/handleCloudsAnimations.d.ts +16 -0
  251. package/dist/utils/handleCloudsAnimations.d.ts.map +1 -0
  252. package/dist/utils/handleCloudsAnimations.js +64 -0
  253. package/dist/utils/landscapeGeometry.d.ts +61 -0
  254. package/dist/utils/landscapeGeometry.d.ts.map +1 -0
  255. package/dist/utils/landscapeGeometry.js +126 -0
  256. package/dist/utils/landscapeHeight.d.ts +44 -0
  257. package/dist/utils/landscapeHeight.d.ts.map +1 -0
  258. package/dist/utils/landscapeHeight.js +65 -0
  259. package/dist/utils/landscapeTextures.d.ts +94 -0
  260. package/dist/utils/landscapeTextures.d.ts.map +1 -0
  261. package/dist/utils/landscapeTextures.js +290 -0
  262. package/dist/utils/landscapeUniforms.d.ts +20 -0
  263. package/dist/utils/landscapeUniforms.d.ts.map +1 -0
  264. package/dist/utils/landscapeUniforms.js +61 -0
  265. package/dist/utils/oceanUniforms.d.ts +47 -0
  266. package/dist/utils/oceanUniforms.d.ts.map +1 -0
  267. package/dist/utils/oceanUniforms.js +216 -0
  268. package/dist/utils/pointsMaterialOwnership.d.ts +9 -0
  269. package/dist/utils/pointsMaterialOwnership.d.ts.map +1 -0
  270. package/dist/utils/pointsMaterialOwnership.js +14 -0
  271. package/dist/utils/rtin.d.ts +63 -0
  272. package/dist/utils/rtin.d.ts.map +1 -0
  273. package/dist/utils/rtin.js +202 -0
  274. package/dist/utils/terrainUniforms.d.ts +14 -0
  275. package/dist/utils/terrainUniforms.d.ts.map +1 -0
  276. package/dist/utils/terrainUniforms.js +196 -0
  277. package/package.json +2 -2
@@ -0,0 +1 @@
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+ {"version":3,"file":"OceanBuilder.d.ts","sourceRoot":"","sources":["../../src/components/OceanBuilder.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAkB,MAAM,OAAO,CAAC;AACvC,OAAO,KAAK,EAAE,WAAW,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AACvE,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAC;AAC7D,OAAO,KAAK,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAOhE,MAAM,WAAW,iBAAkB,SAAQ,gBAAgB;IACvD;;uEAEmE;IACnE,QAAQ,CAAC,EAAE,OAAO,CAAC,kBAAkB,CAAC,GAAG,IAAI,CAAC;IAC9C,WAAW,CAAC,EAAE,WAAW,CAAC;IAC1B,YAAY,CAAC,EAAE,YAAY,CAAC;IAC5B,2EAA2E;IAC3E,YAAY,CAAC,EAAE,MAAM,CAAC;CACzB;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,QAAA,MAAM,YAAY,EAAE,KAAK,CAAC,EAAE,CAAC,iBAAiB,CAmC7C,CAAC;AAEF,eAAe,YAAY,CAAC"}
@@ -0,0 +1,53 @@
1
+ import { jsx as _jsx } from "react/jsx-runtime";
2
+ import { useMemo } from 'react';
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+ import { normalizeOcean, normalizeOceanQuality } from '../types/oceanConfigs.js';
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+ import Sea from './water/Sea.js';
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+ import Lake from './water/Lake.js';
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+ import Storm from './water/Storm.js';
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+ import Shore from './water/Shore.js';
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+ /**
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+ * Picks the water body for the scene.
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+ *
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+ * The counterpart to `CloudsGenerator` and `TerrainBuilder`, and deliberately the
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+ * same shape: switch on the model field, mount exactly one renderer, normalise
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+ * each block against its own source so editing one cannot invalidate the other.
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+ *
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+ * ## One place it differs from the terrain, on purpose
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+ *
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+ * `normalizeTerrain` returns null for a blob in the retired shape, because a
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+ * project saved before terrain existed never had ground and defaulting one in
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+ * would give it a landscape it was never authored with. The ocean is the
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+ * opposite case: the old ocean is a visible plane with a water material, so a
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+ * project saved before this system very possibly HAD water, and returning null
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+ * would delete it. A legacy blob is therefore mapped — its material variant onto
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+ * the nearest type, its plane size onto the host, its Y onto the sea level. See
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+ * `normalizeOcean`.
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+ */
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+ const OceanBuilder = ({ settings, skySettings, timeSettings, sunIntensity, onObjectReady, onObjectDispose, }) => {
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+ // Each block against its own source. Merging them through one object would
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+ // hand the renderer a new config every time a quality slider moved, which
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+ // rebuilds every clipmap ring.
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+ const config = useMemo(() => normalizeOcean(settings?.config, settings), [settings]);
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+ const quality = useMemo(() => normalizeOceanQuality(settings?.quality), [settings?.quality]);
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+ if (!config?.enabled)
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+ return null;
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+ const shared = {
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+ config,
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+ quality,
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+ skySettings,
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+ timeSettings,
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+ sunIntensity,
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+ id: settings?.id,
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+ meshSettings: settings?.meshSettings,
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+ onObjectReady,
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+ onObjectDispose,
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+ };
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+ switch (config.waterType) {
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+ case 'lake': return _jsx(Lake, { ...shared });
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+ case 'storm': return _jsx(Storm, { ...shared });
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+ case 'shore': return _jsx(Shore, { ...shared });
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+ case 'sea':
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+ default: return _jsx(Sea, { ...shared });
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+ }
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+ };
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+ export default OceanBuilder;
@@ -1 +1 @@
1
- {"version":3,"file":"ParticlesR3f.d.ts","sourceRoot":"","sources":["../../src/components/ParticlesR3f.tsx"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAC;AAO7D,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAE/D,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,UAAU,iBAAkB,SAAQ,gBAAgB;IAChD,iBAAiB,EAAE,iBAAiB,CAAC;IACrC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,kBAAkB,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAChD;AAMD,QAAA,MAAM,YAAY,EAAE,KAAK,CAAC,EAAE,CAAC,iBAAiB,CAkG7C,CAAC;AACF,eAAe,YAAY,CAAC"}
1
+ {"version":3,"file":"ParticlesR3f.d.ts","sourceRoot":"","sources":["../../src/components/ParticlesR3f.tsx"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAC;AAO7D,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAG/D,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,UAAU,iBAAkB,SAAQ,gBAAgB;IAChD,iBAAiB,EAAE,iBAAiB,CAAC;IACrC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,kBAAkB,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAChD;AAMD,QAAA,MAAM,YAAY,EAAE,KAAK,CAAC,EAAE,CAAC,iBAAiB,CAoJ7C,CAAC;AACF,eAAe,YAAY,CAAC"}
@@ -5,8 +5,9 @@ import { useFrame } from '@react-three/fiber';
5
5
  import { useParticlePositions } from '../hooks/useParticlePositions.js';
6
6
  import { useParticlesColors } from '../hooks/useParticlesColors.js';
7
7
  import { useParticlesTextures } from '../hooks/useParticlesTextures.js';
8
- import { handleShapeAnimation, buildShaderEffectsMaterial, structureKey } from '@3driseai/3drise-core';
8
+ import { handleShapeAnimation, buildShaderEffectsMaterial, structureKey, SELF_OWNED_MATERIAL_KEY, applyVertexEffects, partitionShaderEffects, LOCAL_POINTER_SCALE } from '@3driseai/3drise-core';
9
9
  import { update3driseShaderUniforms } from '../hooks/use3driseShader.js';
10
+ import { ownsShaderEffectsMaterial } from '../utils/pointsMaterialOwnership.js';
10
11
  function normalizeEffects(raw) {
11
12
  return Array.isArray(raw) ? raw : [];
12
13
  }
@@ -71,42 +72,92 @@ const ParticlesR3f = ({ particlesSettings, duration = 1, transitionSettings, onO
71
72
  const activeEffects = useMemo(() => normalizeEffects(particlesSettings.animations?.material?.shaderEffects), [particlesSettings.animations?.material?.shaderEffects]);
72
73
  const pointerRadius = particlesSettings.animations?.material
73
74
  ?.shaderEffectsPointerRadius ?? 0.4;
74
- const effectsKey = useMemo(() => structureKey(activeEffects), [activeEffects]);
75
- const material = useMemo(() => buildShaderEffectsMaterial({
76
- effects: activeEffects,
75
+ // Position effects displace the geometry from the CPU and leave `.material`
76
+ // alone, so they compose with any material. Only the rest still need the
77
+ // shader shell — and only the shell takes ownership of `.material`.
78
+ const { position: positionEffects, shell: shellEffects } = useMemo(() => partitionShaderEffects(activeEffects), [activeEffects]);
79
+ const hasPositionEffects = positionEffects.some(effect => effect.enabled);
80
+ const effectsKey = useMemo(() => structureKey(shellEffects), [shellEffects]);
81
+ const ownsMaterial = ownsShaderEffectsMaterial(particlesSettings.materialSettings, shellEffects);
82
+ const material = useMemo(() => ownsMaterial ? buildShaderEffectsMaterial({
83
+ effects: shellEffects,
77
84
  initialColor: color,
78
85
  initialOpacity: opacity,
79
86
  initialPointSize: pointSize,
80
87
  initialParticleUVScale: particleUVScale,
81
88
  initialPointerEffectRadius: pointerRadius,
82
- }),
89
+ }) : null,
83
90
  // Rebuild when the structural set of effects changes; not on parameter tweaks.
84
91
  // eslint-disable-next-line react-hooks/exhaustive-deps
85
- [effectsKey]);
92
+ [effectsKey, ownsMaterial]);
93
+ // With position effects on, the attribute gets its own buffer: the shape
94
+ // animation writes this frame's morph into it, and the effects displace from
95
+ // a snapshot of that into the same buffer. Without a separate buffer the
96
+ // shape animation would read back its own displaced output next frame.
97
+ const displayPositions = useMemo(() => (hasPositionEffects && basePositions.current
98
+ ? new Float32Array(basePositions.current)
99
+ : basePositions.current), [hasPositionEffects, basePositions.current]);
100
+ const frameBaseRef = useRef(null);
86
101
  useEffect(() => {
87
102
  materialRef.current = material;
88
103
  return () => {
89
- material.dispose();
104
+ material?.dispose();
90
105
  };
91
106
  }, [material]);
107
+ // Tell useMaterialApplication's traversal to leave this object alone while we
108
+ // own its material. Set imperatively rather than through a `userData` prop:
109
+ // R3F replaces the whole object on every render, which would wipe the
110
+ // applyTexture handle stashed above.
111
+ useEffect(() => {
112
+ const points = pointsRef.current;
113
+ if (!points)
114
+ return;
115
+ points.userData[SELF_OWNED_MATERIAL_KEY] = ownsMaterial;
116
+ return () => {
117
+ if (points.userData)
118
+ delete points.userData[SELF_OWNED_MATERIAL_KEY];
119
+ };
120
+ }, [ownsMaterial]);
92
121
  useFrame((state, delta) => {
93
- const mat = materialRef.current;
94
- if (!mat || !pointsRef.current || !basePositions.current)
122
+ if (!pointsRef.current || !basePositions.current)
95
123
  return;
124
+ const mat = materialRef.current;
96
125
  if (meshSettings.visible) {
126
+ // Geometry animation is independent of who owns the material.
97
127
  handleShapeAnimation(delta, speed, animationProgress, pointsRef, basePositions, targetPositions);
98
- handleColorsAnimation(materialRef, delta, speed);
128
+ if (mat)
129
+ handleColorsAnimation(materialRef, delta, speed);
99
130
  }
131
+ if (hasPositionEffects && displayPositions && displayPositions !== basePositions.current) {
132
+ if (!frameBaseRef.current || frameBaseRef.current.length !== displayPositions.length)
133
+ frameBaseRef.current = new Float32Array(displayPositions.length);
134
+ // Snapshot the shape-animated positions as this frame's baseline so
135
+ // the effects do not compound over time.
136
+ frameBaseRef.current.set(displayPositions);
137
+ const moved = applyVertexEffects(frameBaseRef.current, displayPositions, positionEffects, {
138
+ time: state.clock.getElapsedTime(),
139
+ pointerX: state.pointer.x * LOCAL_POINTER_SCALE,
140
+ pointerY: state.pointer.y * LOCAL_POINTER_SCALE,
141
+ pointerRadius: pointerRadius * LOCAL_POINTER_SCALE,
142
+ });
143
+ if (moved) {
144
+ const attribute = pointsRef.current.geometry?.attributes?.position;
145
+ if (attribute)
146
+ attribute.needsUpdate = true;
147
+ }
148
+ }
149
+ if (!mat)
150
+ return;
100
151
  if (prevTexture.current)
101
152
  mat.uniforms.uTexture.value = prevTexture.current;
102
153
  if (currentTexture.current)
103
154
  mat.uniforms.uTargetTexture.value = currentTexture.current;
104
155
  mat.uniforms.uHasTexture.value = !!currentTexture.current;
105
156
  handleTextureAnimation(materialRef, delta, speed);
106
- update3driseShaderUniforms(mat.uniforms, activeEffects, state.clock.getElapsedTime(), { x: state.pointer.x, y: state.pointer.y }, { pointerRadius });
157
+ update3driseShaderUniforms(mat.uniforms, shellEffects, state.clock.getElapsedTime(), { x: state.pointer.x, y: state.pointer.y }, { pointerRadius });
107
158
  });
108
159
  if (!basePositions.current)
109
160
  return null;
110
- return (_jsxs("points", { name: name, ref: pointsRef, raycast: () => null, position: [0, 0, 0], rotation: [0, 0, 0], scale: [1, 1, 1], children: [_jsxs("bufferGeometry", { children: [_jsx("bufferAttribute", { attach: "attributes-position", count: basePositions.current.length / 3, array: basePositions.current, itemSize: 3, args: [basePositions.current, 3] }), uvs && (_jsx("bufferAttribute", { attach: "attributes-aUV", count: uvs.length / 2, array: uvs, itemSize: 2, args: [uvs, 2] }))] }), _jsx("primitive", { object: material, attach: "material" })] }));
161
+ return (_jsxs("points", { name: name, ref: pointsRef, raycast: () => null, position: [0, 0, 0], rotation: [0, 0, 0], scale: [1, 1, 1], children: [_jsxs("bufferGeometry", { children: [_jsx("bufferAttribute", { attach: "attributes-position", count: (displayPositions ?? basePositions.current).length / 3, array: displayPositions ?? basePositions.current, itemSize: 3, args: [displayPositions ?? basePositions.current, 3] }), uvs && (_jsx("bufferAttribute", { attach: "attributes-aUV", count: uvs.length / 2, array: uvs, itemSize: 2, args: [uvs, 2] }))] }), material && _jsx("primitive", { object: material, attach: "material" })] }));
111
162
  };
112
163
  export default ParticlesR3f;
@@ -1 +1 @@
1
- {"version":3,"file":"PointCloud.d.ts","sourceRoot":"","sources":["../../src/components/PointCloud.tsx"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAC;AAM7D,OAAO,KAAK,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AAEhF,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,UAAU,eAAgB,SAAQ,gBAAgB;IAC9C,SAAS,EAAE,YAAY,CAAC;IACxB,gBAAgB,EAAE,gBAAgB,CAAC;IACnC,UAAU,CAAC,EAAE,gBAAgB,CAAC;CACjC;AAyBD,QAAA,MAAM,UAAU,EAAE,KAAK,CAAC,EAAE,CAAC,eAAe,CAmFzC,CAAC;AACF,eAAe,UAAU,CAAC"}
1
+ {"version":3,"file":"PointCloud.d.ts","sourceRoot":"","sources":["../../src/components/PointCloud.tsx"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAC;AAO7D,OAAO,KAAK,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AAEhF,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,UAAU,eAAgB,SAAQ,gBAAgB;IAC9C,SAAS,EAAE,YAAY,CAAC;IACxB,gBAAgB,EAAE,gBAAgB,CAAC;IACnC,UAAU,CAAC,EAAE,gBAAgB,CAAC;CACjC;AAyBD,QAAA,MAAM,UAAU,EAAE,KAAK,CAAC,EAAE,CAAC,eAAe,CA0HzC,CAAC;AACF,eAAe,UAAU,CAAC"}
@@ -4,7 +4,8 @@ import { useEffect, useMemo, useRef } from 'react';
4
4
  import { useFrame } from '@react-three/fiber';
5
5
  import { useParticlesColors } from '../hooks/useParticlesColors.js';
6
6
  import { useParticlesTextures } from '../hooks/useParticlesTextures.js';
7
- import { buildShaderEffectsMaterial, structureKey } from '@3driseai/3drise-core';
7
+ import { buildShaderEffectsMaterial, structureKey, SELF_OWNED_MATERIAL_KEY, applyVertexEffects, partitionShaderEffects, LOCAL_POINTER_SCALE } from '@3driseai/3drise-core';
8
+ import { ownsShaderEffectsMaterial } from '../utils/pointsMaterialOwnership.js';
8
9
  import { update3driseShaderUniforms } from '../hooks/use3driseShader.js';
9
10
  function normalizeEffects(raw) {
10
11
  return Array.isArray(raw) ? raw : [];
@@ -77,27 +78,66 @@ const PointCloud = ({ positions, materialSettings, animations, onObjectReady, on
77
78
  const activeEffects = useMemo(() => normalizeEffects(animations?.material?.shaderEffects), [animations?.material?.shaderEffects]);
78
79
  const pointerRadius = animations?.material
79
80
  ?.shaderEffectsPointerRadius ?? 0.4;
80
- const effectsKey = useMemo(() => structureKey(activeEffects), [activeEffects]);
81
- const material = useMemo(() => buildShaderEffectsMaterial({
82
- effects: activeEffects,
81
+ // Position effects displace the geometry from the CPU and leave `.material`
82
+ // alone, so they compose with any material. Only the rest still need the
83
+ // shader shell — and only the shell takes ownership of `.material`.
84
+ const { position: positionEffects, shell: shellEffects } = useMemo(() => partitionShaderEffects(activeEffects), [activeEffects]);
85
+ const hasPositionEffects = positionEffects.some(effect => effect.enabled);
86
+ const effectsKey = useMemo(() => structureKey(shellEffects), [shellEffects]);
87
+ const ownsMaterial = ownsShaderEffectsMaterial(materialSettings, shellEffects);
88
+ // A separate buffer to displace into, so `positions` stays the authored
89
+ // baseline and effects never accumulate frame over frame.
90
+ const displayPositions = useMemo(() => (hasPositionEffects && positions ? new Float32Array(positions) : positions), [positions, hasPositionEffects]);
91
+ const material = useMemo(() => ownsMaterial ? buildShaderEffectsMaterial({
92
+ effects: shellEffects,
83
93
  initialColor: color,
84
94
  initialOpacity: opacity,
85
95
  initialPointSize: pointSize,
86
96
  initialParticleUVScale: particleUVScale,
87
97
  initialPointerEffectRadius: pointerRadius,
88
- }),
98
+ }) : null,
89
99
  // Rebuild when the structural set of effects changes; not on parameter tweaks.
90
100
  // eslint-disable-next-line react-hooks/exhaustive-deps
91
- [effectsKey]);
101
+ [effectsKey, ownsMaterial]);
92
102
  useEffect(() => {
93
103
  materialRef.current = material;
94
104
  return () => {
95
- material.dispose();
105
+ material?.dispose();
96
106
  };
97
107
  }, [material]);
108
+ // Tell useMaterialApplication's traversal to leave this object alone while we
109
+ // own its material. Set imperatively rather than through a `userData` prop:
110
+ // R3F replaces the whole object on every render, which would wipe the
111
+ // applyTexture handle stashed above.
112
+ useEffect(() => {
113
+ const points = pointsRef.current;
114
+ if (!points)
115
+ return;
116
+ points.userData[SELF_OWNED_MATERIAL_KEY] = ownsMaterial;
117
+ return () => {
118
+ if (points.userData)
119
+ delete points.userData[SELF_OWNED_MATERIAL_KEY];
120
+ };
121
+ }, [ownsMaterial]);
98
122
  useFrame((state, delta) => {
123
+ const points = pointsRef.current;
124
+ if (!points)
125
+ return;
126
+ if (hasPositionEffects && displayPositions !== positions) {
127
+ const moved = applyVertexEffects(positions, displayPositions, positionEffects, {
128
+ time: state.clock.getElapsedTime(),
129
+ pointerX: state.pointer.x * LOCAL_POINTER_SCALE,
130
+ pointerY: state.pointer.y * LOCAL_POINTER_SCALE,
131
+ pointerRadius: pointerRadius * LOCAL_POINTER_SCALE,
132
+ });
133
+ if (moved) {
134
+ const attribute = points.geometry?.attributes?.position;
135
+ if (attribute)
136
+ attribute.needsUpdate = true;
137
+ }
138
+ }
99
139
  const mat = materialRef.current;
100
- if (!mat || !pointsRef.current)
140
+ if (!mat)
101
141
  return;
102
142
  handleColorsAnimation(materialRef, delta, speed);
103
143
  if (prevTexture.current)
@@ -106,10 +146,10 @@ const PointCloud = ({ positions, materialSettings, animations, onObjectReady, on
106
146
  mat.uniforms.uTargetTexture.value = currentTexture.current;
107
147
  mat.uniforms.uHasTexture.value = !!currentTexture.current;
108
148
  handleTextureAnimation(materialRef, delta, speed);
109
- update3driseShaderUniforms(mat.uniforms, activeEffects, state.clock.getElapsedTime(), { x: state.pointer.x, y: state.pointer.y }, { pointerRadius });
149
+ update3driseShaderUniforms(mat.uniforms, shellEffects, state.clock.getElapsedTime(), { x: state.pointer.x, y: state.pointer.y }, { pointerRadius });
110
150
  });
111
151
  if (!positions)
112
152
  return null;
113
- return (_jsxs("points", { ref: pointsRef, raycast: () => null, position: [0, 0, 0], rotation: [0, 0, 0], scale: [1, 1, 1], children: [_jsxs("bufferGeometry", { children: [_jsx("bufferAttribute", { attach: "attributes-position", count: positions.length / 3, array: positions, itemSize: 3, args: [positions, 3] }), uvs && (_jsx("bufferAttribute", { attach: "attributes-aUV", count: uvs.length / 2, array: uvs, itemSize: 2, args: [uvs, 2] }))] }), _jsx("primitive", { object: material, attach: "material" })] }));
153
+ return (_jsxs("points", { ref: pointsRef, raycast: () => null, position: [0, 0, 0], rotation: [0, 0, 0], scale: [1, 1, 1], children: [_jsxs("bufferGeometry", { children: [_jsx("bufferAttribute", { attach: "attributes-position", count: displayPositions.length / 3, array: displayPositions, itemSize: 3, args: [displayPositions, 3] }), uvs && (_jsx("bufferAttribute", { attach: "attributes-aUV", count: uvs.length / 2, array: uvs, itemSize: 2, args: [uvs, 2] }))] }), material && _jsx("primitive", { object: material, attach: "material" })] }));
114
154
  };
115
155
  export default PointCloud;
@@ -1 +1 @@
1
- {"version":3,"file":"SceneBuilder.d.ts","sourceRoot":"","sources":["../../src/components/SceneBuilder.tsx"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAQ/D,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAC;AAE7D,QAAA,MAAM,YAAY,EAAE,KAAK,CAAC,EAAE,CAAC,iBAAiB,GAAG,gBAAgB,CA+HhE,CAAC;AACF,eAAe,YAAY,CAAC"}
1
+ {"version":3,"file":"SceneBuilder.d.ts","sourceRoot":"","sources":["../../src/components/SceneBuilder.tsx"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAQ/D,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAC;AAE7D,QAAA,MAAM,YAAY,EAAE,KAAK,CAAC,EAAE,CAAC,iBAAiB,GAAG,gBAAgB,CAmIhE,CAAC;AACF,eAAe,YAAY,CAAC"}
@@ -1,7 +1,22 @@
1
1
  import type { ObjectReadyProps } from '../types/objectReady';
2
2
  import * as THREE from 'three';
3
- import type { TimeSettings, StarsSettings, CloudsSettings, SkySettings, RainSettings, FogSettings, MaterialSettings } from '@3driseai/3drise-core';
4
- import React from "react";
3
+ import type { TimeSettings, SkySettings, FogSettings } from '@3driseai/3drise-core';
4
+ import type { VolumetricCloudsSettings } from '../types/cloudConfigs';
5
+ import React from 'react';
6
+ /**
7
+ * Sky, sun and everything lit by them.
8
+ *
9
+ * Pure and props-driven: it holds no store subscription of its own, so the same
10
+ * component serves the editor (through a thin connector that supplies the props
11
+ * from Redux) and a published scene (through EnvironmentManager, which reads
12
+ * them out of the saved project). There is deliberately no second copy of this
13
+ * file in the client — a divergence here shows up as an embed that renders
14
+ * differently from the editor it was authored in.
15
+ *
16
+ * It owns the per-frame tick of skySystemManager, which is the single source of
17
+ * truth for time of day. Everything below reads the manager rather than
18
+ * receiving a sun direction, so nothing has to be threaded through props.
19
+ */
5
20
  export interface SkySystemRef {
6
21
  setTime: (hours: number, minutes?: number) => void;
7
22
  getTime: () => Date;
@@ -11,6 +26,9 @@ export interface SkySystemRef {
11
26
  export interface SkySystemProps extends ObjectReadyProps {
12
27
  timeSettings: TimeSettings;
13
28
  visible?: boolean;
29
+ /** True mounts the physical sun rig (skybox + lensflare + directional light);
30
+ * false mounts the analytic Preetham sky instead. They are alternatives, not
31
+ * layers — the sun rig draws its own background. */
14
32
  sunSystemVisible?: boolean;
15
33
  sunSize?: number;
16
34
  moonSize?: number;
@@ -19,11 +37,14 @@ export interface SkySystemProps extends ObjectReadyProps {
19
37
  castShadow?: boolean;
20
38
  shadowMapSize?: number;
21
39
  playerPosition?: THREE.Vector3;
22
- starsSettings?: StarsSettings;
23
- cloudsSettings?: CloudsSettings;
24
- cloudsMaterialSettings?: MaterialSettings;
40
+ /** Volumetric cloud layers. Optional because a host may prefer to mount
41
+ * CloudsGenerator itself as a sibling — the editor does, so a cloud slider
42
+ * cannot re-render the sun. Both positions put the pass in the same place
43
+ * in the tree. */
44
+ cloudsSettings?: VolumetricCloudsSettings;
25
45
  skyControllerSettings?: SkySettings;
26
- rainSettings?: RainSettings;
46
+ /** Optional for the same reason as cloudsSettings: the editor gives fog its
47
+ * own connector, the embed path passes it here. */
27
48
  fogSettings?: FogSettings;
28
49
  onTimeOfDayChange?: (timeOfDay: string, elapsedTime: number) => void;
29
50
  onTimeUpdate?: (timeOfDay: number) => void;
@@ -1 +1 @@
1
- {"version":3,"file":"SkySystem.d.ts","sourceRoot":"","sources":["../../src/components/SkySystem.tsx"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAC;AAE7D,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAG/B,OAAO,KAAK,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,WAAW,EAAE,YAAY,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AAMnJ,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,MAAM,WAAW,YAAY;IACzB,OAAO,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,MAAM,KAAK,IAAI,CAAC;IACnD,OAAO,EAAE,MAAM,IAAI,CAAC;IACpB,YAAY,EAAE,MAAM,MAAM,CAAC;IAC3B,eAAe,EAAE,MAAM,KAAK,CAAC,OAAO,CAAC;CACxC;AAED,MAAM,WAAW,cAAe,SAAQ,gBAAgB;IACpD,YAAY,EAAE,YAAY,CAAC;IAC3B,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,gBAAgB,CAAC,EAAE,OAAO,CAAC;IAC3B,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,cAAc,CAAC,EAAE,KAAK,CAAC,OAAO,CAAC;IAC/B,aAAa,CAAC,EAAE,aAAa,CAAC;IAC9B,cAAc,CAAC,EAAE,cAAc,CAAC;IAChC,sBAAsB,CAAC,EAAE,gBAAgB,CAAC;IAC1C,qBAAqB,CAAC,EAAE,WAAW,CAAC;IACpC,YAAY,CAAC,EAAE,YAAY,CAAC;IAC5B,WAAW,CAAC,EAAE,WAAW,CAAC;IAC1B,iBAAiB,CAAC,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,KAAK,IAAI,CAAC;IACrE,YAAY,CAAC,EAAE,CAAC,SAAS,EAAE,MAAM,KAAK,IAAI,CAAC;CAC9C;AAGD,QAAA,MAAM,SAAS,EAAE,KAAK,CAAC,yBAAyB,CAAC,cAAc,GAAG,KAAK,CAAC,aAAa,CAAC,YAAY,CAAC,CAoCjG,CAAC;AAEH,eAAe,SAAS,CAAC"}
1
+ {"version":3,"file":"SkySystem.d.ts","sourceRoot":"","sources":["../../src/components/SkySystem.tsx"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAC;AAE7D,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAG/B,OAAO,KAAK,EAAE,YAAY,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AACpF,OAAO,KAAK,EAAE,wBAAwB,EAAE,MAAM,uBAAuB,CAAC;AAOtE,OAAO,KAAK,MAAM,OAAO,CAAC;AAE1B;;;;;;;;;;;;;GAaG;AAEH,MAAM,WAAW,YAAY;IACzB,OAAO,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,MAAM,KAAK,IAAI,CAAC;IACnD,OAAO,EAAE,MAAM,IAAI,CAAC;IACpB,YAAY,EAAE,MAAM,MAAM,CAAC;IAC3B,eAAe,EAAE,MAAM,KAAK,CAAC,OAAO,CAAC;CACxC;AAED,MAAM,WAAW,cAAe,SAAQ,gBAAgB;IACpD,YAAY,EAAE,YAAY,CAAC;IAC3B,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB;;yDAEqD;IACrD,gBAAgB,CAAC,EAAE,OAAO,CAAC;IAC3B,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,cAAc,CAAC,EAAE,KAAK,CAAC,OAAO,CAAC;IAC/B;;;uBAGmB;IACnB,cAAc,CAAC,EAAE,wBAAwB,CAAC;IAC1C,qBAAqB,CAAC,EAAE,WAAW,CAAC;IACpC;wDACoD;IACpD,WAAW,CAAC,EAAE,WAAW,CAAC;IAC1B,iBAAiB,CAAC,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,KAAK,IAAI,CAAC;IACrE,YAAY,CAAC,EAAE,CAAC,SAAS,EAAE,MAAM,KAAK,IAAI,CAAC;CAC9C;AAED,QAAA,MAAM,SAAS,qFAmHb,CAAC;AAGH,eAAe,SAAS,CAAC"}
@@ -1,7 +1,6 @@
1
1
  import { jsx as _jsx, Fragment as _Fragment, jsxs as _jsxs } from "react/jsx-runtime";
2
2
  import { useObjectReady } from '../hooks/useObjectReady.js';
3
3
  import { useEffect, useLayoutEffect, useRef, forwardRef, useImperativeHandle } from 'react';
4
- import * as THREE from 'three';
5
4
  import { useFrame } from '@react-three/fiber';
6
5
  import { skySystemManager } from '@3driseai/3drise-core';
7
6
  import Skybox from './Skybox.js';
@@ -9,7 +8,8 @@ import Lensflare from './Lensflare.js';
9
8
  import SunLight from './SunLight.js';
10
9
  import SkyController from './SkyController.js';
11
10
  import SceneFog from './SceneFog.js';
12
- const SkySystem = forwardRef(({ timeSettings, visible = true, sunSystemVisible = false, sunSize = 1, moonSize = 1, skyboxScale = 1000, sunIntensity = 1, castShadow = true, shadowMapSize = 2048, playerPosition = new THREE.Vector3(0, 0, 0), starsSettings, cloudsSettings, cloudsMaterialSettings, skyControllerSettings, rainSettings, fogSettings, onTimeOfDayChange, onTimeUpdate, onObjectReady, onObjectDispose, }, ref) => {
11
+ import CloudsGenerator from './CloudsGenerator.js';
12
+ const SkySystem = forwardRef(({ timeSettings, visible = true, sunSystemVisible = false, sunSize = 1, moonSize = 1, skyboxScale = 100000, sunIntensity = 1, castShadow = true, shadowMapSize = 2048, playerPosition, cloudsSettings, skyControllerSettings, fogSettings, onTimeOfDayChange, onTimeUpdate, onObjectReady, onObjectDispose, }, ref) => {
13
13
  const previousTimeOfDayRef = useRef(null);
14
14
  const rootRef = useRef(null);
15
15
  const ready = { onObjectReady, onObjectDispose };
@@ -20,8 +20,9 @@ const SkySystem = forwardRef(({ timeSettings, visible = true, sunSystemVisible =
20
20
  getTimeOfDay: () => skySystemManager.getTimeOfDay(),
21
21
  getSunDirection: () => skySystemManager.getSunDirection(),
22
22
  }));
23
- // useLayoutEffect so the manager is registered before useFrame's first
24
- // rAF callback (regular useEffect runs after paint, too late).
23
+ // useLayoutEffect so the manager is registered before useFrame's first rAF
24
+ // callback — a regular useEffect runs after paint, and the first tick is
25
+ // dropped with manager.enabled still false.
25
26
  useLayoutEffect(() => {
26
27
  skySystemManager.setTimeSettings(timeSettings);
27
28
  }, [timeSettings]);
@@ -44,7 +45,7 @@ const SkySystem = forwardRef(({ timeSettings, visible = true, sunSystemVisible =
44
45
  });
45
46
  if (!visible)
46
47
  return null;
47
- return (_jsxs("group", { ref: rootRef, children: [skyControllerSettings && !sunSystemVisible && (_jsx(SkyController, { settings: skyControllerSettings, timeSettings: timeSettings, scale: skyboxScale, ...ready })), sunSystemVisible && (_jsxs(_Fragment, { children: [_jsx(Skybox, { visible: true, scale: skyboxScale, sunSize: sunSize, moonSize: moonSize, timeSettings: timeSettings, ...ready }), _jsx(Lensflare, { visible: true, intensity: sunIntensity, timeSettings: timeSettings, ...ready }), _jsx(SunLight, { visible: true, timeSettings: timeSettings, targetPosition: playerPosition, intensity: sunIntensity, castShadow: castShadow, shadowMapSize: shadowMapSize, ...ready })] })), fogSettings && (_jsx(SceneFog, { fog: fogSettings }))] }));
48
+ return (_jsxs("group", { ref: rootRef, children: [skyControllerSettings && !sunSystemVisible && (_jsx(SkyController, { settings: skyControllerSettings, timeSettings: timeSettings, scale: skyboxScale, ...ready })), sunSystemVisible && (_jsxs(_Fragment, { children: [_jsx(Skybox, { visible: true, scale: skyboxScale, sunSize: sunSize, moonSize: moonSize, timeSettings: timeSettings, ...ready }), _jsx(Lensflare, { visible: true, intensity: sunIntensity, timeSettings: timeSettings, ...ready }), _jsx(SunLight, { visible: true, timeSettings: timeSettings, targetPosition: playerPosition, intensity: sunIntensity, castShadow: castShadow, shadowMapSize: shadowMapSize, ...ready })] })), fogSettings && _jsx(SceneFog, { fog: fogSettings }), cloudsSettings && (_jsx(CloudsGenerator, { settings: cloudsSettings, skySettings: skyControllerSettings, timeSettings: timeSettings, sunIntensity: sunIntensity, ...ready }))] }));
48
49
  });
49
50
  SkySystem.displayName = 'SkySystem';
50
51
  export default SkySystem;
@@ -1 +1 @@
1
- {"version":3,"file":"SunLight.d.ts","sourceRoot":"","sources":["../../src/components/SunLight.tsx"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAC;AAE7D,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAC1D,MAAM,WAAW,aAAc,SAAQ,gBAAgB;IACnD,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,YAAY,EAAE,YAAY,CAAC;IAC3B,cAAc,CAAC,EAAE,KAAK,CAAC,OAAO,CAAC;IAC/B,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,aAAa,CAAC,EAAE,MAAM,CAAC;CAC1B;AAaD,QAAA,MAAM,QAAQ,EAAE,KAAK,CAAC,EAAE,CAAC,aAAa,CA0CrC,CAAC;AACF,eAAe,QAAQ,CAAC"}
1
+ {"version":3,"file":"SunLight.d.ts","sourceRoot":"","sources":["../../src/components/SunLight.tsx"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAC;AAE7D,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAC1D,MAAM,WAAW,aAAc,SAAQ,gBAAgB;IACnD,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,YAAY,EAAE,YAAY,CAAC;IAC3B,cAAc,CAAC,EAAE,KAAK,CAAC,OAAO,CAAC;IAC/B,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,aAAa,CAAC,EAAE,MAAM,CAAC;CAC1B;AAiBD,QAAA,MAAM,QAAQ,EAAE,KAAK,CAAC,EAAE,CAAC,aAAa,CA0CrC,CAAC;AACF,eAAe,QAAQ,CAAC"}
@@ -13,7 +13,10 @@ const SUNRISE = 6;
13
13
  const SUNSET = 21;
14
14
  const DARKNESS_START = 20.42;
15
15
  const DARKNESS_END = 6.58;
16
- const SunLight = ({ visible = true, timeSettings, targetPosition = new THREE.Vector3(0, 0, 0), shadowDistance = 300, intensity: intensityMultiplier = 1, castShadow = true, shadowMapSize = 2048, onObjectReady, onObjectDispose, }) => {
16
+ /** Shared so the default does not hand a fresh Vector3 to the deps array on every
17
+ * render, which re-ran the reposition effect every time anything above re-rendered. */
18
+ const ORIGIN = new THREE.Vector3(0, 0, 0);
19
+ const SunLight = ({ visible = true, timeSettings, targetPosition = ORIGIN, shadowDistance = 300, intensity: intensityMultiplier = 1, castShadow = true, shadowMapSize = 2048, onObjectReady, onObjectDispose, }) => {
17
20
  const lightRef = useRef(null);
18
21
  useObjectReady(lightRef, { visible, timeSettings, intensity: intensityMultiplier, castShadow, shadowMapSize }, onObjectReady, onObjectDispose);
19
22
  const colorRef = useRef(new THREE.Color(0xffe5b0));
@@ -0,0 +1,30 @@
1
+ import React from 'react';
2
+ import type { SkySettings, TimeSettings } from '@3driseai/3drise-core';
3
+ import type { ObjectReadyProps } from '../types/objectReady';
4
+ import type { ProceduralTerrainSettings } from '../types/terrainConfigs';
5
+ export interface TerrainBuilderProps extends ObjectReadyProps {
6
+ /** Accepts a partial or older-shaped blob — including core's retired flat
7
+ * `TerrainSettings`, which has no `config` and normalises to nothing rather
8
+ * than to a landscape the project was never authored with. */
9
+ settings?: Partial<ProceduralTerrainSettings> | null;
10
+ skySettings?: SkySettings;
11
+ timeSettings?: TimeSettings;
12
+ /** Matches SkySystem's sunIntensity, so terrain brightens with the scene. */
13
+ sunIntensity?: number;
14
+ }
15
+ /**
16
+ * Picks the landform for the scene's ground.
17
+ *
18
+ * The counterpart to `CloudsGenerator`, and deliberately the same shape: switch
19
+ * on the model field, mount exactly one renderer, normalise each block against
20
+ * its own source so editing one cannot invalidate the other.
21
+ *
22
+ * Terrain is simpler than the sky in one respect — there is one landform, not a
23
+ * deck plus an independent ice layer — so there is no second branch to compose.
24
+ * It is harder in another: `quality` rebuilds every clipmap ring when its
25
+ * identity changes, which is why it is memoised separately and why the controller
26
+ * writes quality changes live rather than through Redux.
27
+ */
28
+ declare const TerrainBuilder: React.FC<TerrainBuilderProps>;
29
+ export default TerrainBuilder;
30
+ //# sourceMappingURL=TerrainBuilder.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TerrainBuilder.d.ts","sourceRoot":"","sources":["../../src/components/TerrainBuilder.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAkB,MAAM,OAAO,CAAC;AACvC,OAAO,KAAK,EAAE,WAAW,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AACvE,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAC;AAC7D,OAAO,KAAK,EAAE,yBAAyB,EAAE,MAAM,yBAAyB,CAAC;AAOzE,MAAM,WAAW,mBAAoB,SAAQ,gBAAgB;IACzD;;mEAE+D;IAC/D,QAAQ,CAAC,EAAE,OAAO,CAAC,yBAAyB,CAAC,GAAG,IAAI,CAAC;IACrD,WAAW,CAAC,EAAE,WAAW,CAAC;IAC1B,YAAY,CAAC,EAAE,YAAY,CAAC;IAC5B,6EAA6E;IAC7E,YAAY,CAAC,EAAE,MAAM,CAAC;CACzB;AAED;;;;;;;;;;;;GAYG;AACH,QAAA,MAAM,cAAc,EAAE,KAAK,CAAC,EAAE,CAAC,mBAAmB,CA+BjD,CAAC;AAEF,eAAe,cAAc,CAAC"}
@@ -0,0 +1,44 @@
1
+ import { jsx as _jsx } from "react/jsx-runtime";
2
+ import { useMemo } from 'react';
3
+ import { normalizeTerrain, normalizeTerrainQuality } from '../types/terrainConfigs.js';
4
+ import Mountains from './terrain/Mountains.js';
5
+ import Dunes from './terrain/Dunes.js';
6
+ import Hills from './terrain/Hills.js';
7
+ import Canyon from './terrain/Canyon.js';
8
+ /**
9
+ * Picks the landform for the scene's ground.
10
+ *
11
+ * The counterpart to `CloudsGenerator`, and deliberately the same shape: switch
12
+ * on the model field, mount exactly one renderer, normalise each block against
13
+ * its own source so editing one cannot invalidate the other.
14
+ *
15
+ * Terrain is simpler than the sky in one respect — there is one landform, not a
16
+ * deck plus an independent ice layer — so there is no second branch to compose.
17
+ * It is harder in another: `quality` rebuilds every clipmap ring when its
18
+ * identity changes, which is why it is memoised separately and why the controller
19
+ * writes quality changes live rather than through Redux.
20
+ */
21
+ const TerrainBuilder = ({ settings, skySettings, timeSettings, sunIntensity, onObjectReady, onObjectDispose, }) => {
22
+ const config = useMemo(() => normalizeTerrain(settings?.config), [settings?.config]);
23
+ const quality = useMemo(() => normalizeTerrainQuality(settings?.quality), [settings?.quality]);
24
+ if (!config?.enabled)
25
+ return null;
26
+ const shared = {
27
+ config,
28
+ quality,
29
+ skySettings,
30
+ timeSettings,
31
+ sunIntensity,
32
+ id: settings?.id,
33
+ onObjectReady,
34
+ onObjectDispose,
35
+ };
36
+ switch (config.terrainType) {
37
+ case 'mountains': return _jsx(Mountains, { ...shared });
38
+ case 'dunes': return _jsx(Dunes, { ...shared });
39
+ case 'canyon': return _jsx(Canyon, { ...shared });
40
+ case 'hills':
41
+ default: return _jsx(Hills, { ...shared });
42
+ }
43
+ };
44
+ export default TerrainBuilder;
@@ -1,8 +1,10 @@
1
1
  export type { AnimatedObjectProps } from './AnimatedObject';
2
2
  export type { BubblesProps } from './Bubbles';
3
3
  export type { CloudsProps } from './Clouds';
4
+ export type { CloudsGeneratorProps } from './CloudsGenerator';
4
5
  export type { EffectsGeneratorProps } from './EffectsGenerator';
5
- export type { EnvironmentManagerProps } from './EnvironmentManager';
6
+ export type { EnvironmentManagerProps, ViewerEnvironmentConfig } from './EnvironmentManager';
7
+ export type { HdrEnvironmentProps } from './HdrEnvironment';
6
8
  export type { OutlineMode, Point3 } from './extractOutline';
7
9
  export type { FrameProps } from './Frame';
8
10
  export type { FrameShapeType } from './FrameGeometry';
@@ -48,18 +50,22 @@ export type { StarsProps } from './Stars';
48
50
  export type { SunCoreProps } from './SunCore';
49
51
  export type { SunLightProps } from './SunLight';
50
52
  export type { Text2DProps } from './Text2D';
53
+ export type { TerrainBuilderProps } from './TerrainBuilder';
54
+ export type { OceanBuilderProps } from './OceanBuilder';
51
55
  export type { Text3DProps } from './Text3D';
52
56
  export type { VolumePointsProps } from './VolumePoints';
53
57
  export { AnimatedObject, default as AnimatedObjectDefault } from './AnimatedObject';
54
58
  export { default as Bubbles } from './Bubbles';
55
59
  export { CameraController, default as CameraControllerDefault } from './CameraController';
56
60
  export { default as Clouds } from './Clouds';
61
+ export { default as CloudsGenerator } from './CloudsGenerator';
57
62
  export { default as CreatedObject } from './CreatedObject';
58
63
  export { default as CustomPrimitive } from './CustomPrimitive';
59
64
  export { default as Earth } from './Earth';
60
65
  export { default as EffectsGenerator } from './EffectsGenerator';
61
66
  export { default as EffectsGroup } from './EffectsGroup';
62
67
  export { default as EnvironmentManager } from './EnvironmentManager';
68
+ export { default as HdrEnvironment, isHdrActive } from './HdrEnvironment';
63
69
  export { default as EnvironmentObject } from './EnvironmentObject';
64
70
  export { default as Frame } from './Frame';
65
71
  export { FrameGeometry } from './FrameGeometry';
@@ -119,11 +125,21 @@ export { default as Stars, generateStarsGeometry } from './Stars';
119
125
  export { default as Sun } from './Sun';
120
126
  export { default as SunCore } from './SunCore';
121
127
  export { default as SunLight } from './SunLight';
128
+ export { default as TerrainBuilder } from './TerrainBuilder';
129
+ export { default as OceanBuilder } from './OceanBuilder';
122
130
  export { default as Text2D } from './Text2D';
123
131
  export { default as Text3D } from './Text3D';
124
132
  export { VolumePoints } from './VolumePoints';
125
133
  export { FitGroup, GeometryMesh, computeMode, contourSlices, evenScatter, meshVertices, plexus, surfaceScatter, symmetricScatter, useShapeGeometry as useGeometryShape, volumeFill, wireframe, } from './GeometryShape';
126
134
  export { contour2D, edges3D } from './extractOutline';
127
135
  export * from './cursor';
136
+ export * from './volumetricClouds';
137
+ export * from './terrain';
138
+ export * from './water';
128
139
  export * from './effects';
140
+ export type { LandscapeBuilderProps } from './LandscapeBuilder';
141
+ export { default as LandscapeBuilder } from './LandscapeBuilder';
142
+ export type { LandscapeObjectProps } from './LandscapeObject';
143
+ export { default as LandscapeObject } from './LandscapeObject';
144
+ export * from './landscape';
129
145
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- 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1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/components/index.ts"],"names":[],"mappings":"AAIA,YAAY,EAAE,mBAAmB,EAAE,MAAM,kBAAkB,CAAC;AAC5D,YAAY,EAAE,YAAY,EAAE,MAAM,WAAW,CAAC;AAC9C,YAAY,EAAE,WAAW,EAAE,MAAM,UAAU,CAAC;AAC5C,YAAY,EAAE,oBAAoB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,YAAY,EAAE,qBAAqB,EAAE,MAAM,oBAAoB,CAAC;AAChE,YAAY,EAAE,uBAAuB,EAAE,uBAAuB,EAAE,MAAM,sBAAsB,CAAC;AAC7F,YAAY,EAAE,mBAAmB,EAAE,MAAM,kBAAkB,CAAC;AAC5D,YAAY,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAC5D,YAAY,EAAE,UAAU,EAAE,MAAM,SAAS,CAAC;AAG1C,YAAY,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AACtD,YAAY,EAAE,WAAW,EAAE,MAAM,UAAU,CAAC;AAC5C,YAAY,EAAE,kBAAkB,EAAE,MAAM,iBAAiB,CAAC;AAC1D,YAAY,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AACzD,YAAY,EAAE,WAAW,EAAE,MAAM,UAAU,CAAC;AAC5C,YAAY,EAAE,iBAAiB,EAAE,MAAM,gBAAgB,CAAC;AACxD,YAAY,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AACtD,YAAY,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AACtD,YAAY,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AACtD,YAAY,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAClD,YAAY,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAClD,YAAY,EAAE,mBAAmB,EAAE,MAAM,kBAAkB,CAAC;AAC5D,YAAY,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AACpD,YAAY,EAAE,YAAY,EAAE,MAAM,WAAW,CAAC;AAC9C,YAAY,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAClD,YAAY,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AACtD,YAAY,EAAE,wBAAwB,EAAE,MAAM,uBAAuB,CAAC;AACtE,YAAY,EAAE,kBAAkB,EAAE,MAAM,iBAAiB,CAAC;AAC1D,YAAY,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAClD,YAAY,EAAE,UAAU,EAAE,WAAW,EAAE,MAAM,UAAU,CAAC;AACxD,YAAY,EAAE,YAAY,EAAE,MAAM,WAAW,CAAC;AAC9C,YAAY,EAAE,kBAAkB,EAAE,MAAM,iBAAiB,CAAC;AAC1D,YAAY,EAAE,qBAAqB,EAAE,MAAM,oBAAoB,CAAC;AAChE,YAAY,EAAE,oBAAoB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,YAAY,EAAE,SAAS,EAAE,YAAY,EAAE,MAAM,QAAQ,CAAC;AAEtD,YAAY,EAAE,uBAAuB,EAAE,MAAM,sBAAsB,CAAC;AACpE,YAAY,EAAE,UAAU,EAAE,MAAM,SAAS,CAAC;AAC1C,YAAY,EAAE,YAAY,EAAE,MAAM,WAAW,CAAC;AAC9C,YAAY,EAAE,iBAAiB,EAAE,MAAM,gBAAgB,CAAC;AACxD,YAAY,EAAE,WAAW,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AACxD,YAAY,EAAE,SAAS,EAAE,MAAM,QAAQ,CAAC;AACxC,YAAY,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AAChD,YAAY,EAAE,iBAAiB,EAAE,MAAM,gBAAgB,CAAC;AACxD,YAAY,EAAE,kBAAkB,EAAE,MAAM,iBAAiB,CAAC;AAC1D,YAAY,EAAE,WAAW,EAAE,MAAM,UAAU,CAAC;AAC5C,YAAY,EAAE,kBAAkB,EAAE,MAAM,iBAAiB,CAAC;AAC1D,YAAY,EAAE,YAAY,EAAE,MAAM,WAAW,CAAC;AAC9C,YAAY,EAAE,cAAc,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAChE,YAAY,EAAE,kBAAkB,EAAE,MAAM,iBAAiB,CAAC;AAC1D,YAAY,EAAE,UAAU,EAAE,MAAM,SAAS,CAAC;AAC1C,YAAY,EAAE,YAAY,EAAE,MAAM,WAAW,CAAC;AAC9C,YAAY,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AAChD,YAAY,EAAE,WAAW,EAAE,MAAM,UAAU,CAAC;AAC5C,YAAY,EAAE,mBAAmB,EAAE,MAAM,kBAAkB,CAAC;AAC5D,YAAY,EAAE,iBAAiB,EAAE,MAAM,gBAAgB,CAAC;AACxD,YAAY,EAAE,WAAW,EAAE,MAAM,UAAU,CAAC;AAC5C,YAAY,EAAE,iBAAiB,EAAE,MAAM,gBAAgB,CAAC;AAGxD,OAAO,EAAE,cAAc,EAAE,OAAO,IAAI,qBAAqB,EAAE,MAAM,kBAAkB,CAAC;AACpF,OAAO,EAAE,OAAO,IAAI,OAAO,EAAE,MAAM,WAAW,CAAC;AAC/C,OAAO,EAAE,gBAAgB,EAAE,OAAO,IAAI,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC1F,OAAO,EAAE,OAAO,IAAI,MAAM,EAAE,MAAM,UAAU,CAAC;AAC7C,OAAO,EAAE,OAAO,IAAI,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAC/D,OAAO,EAAE,OAAO,IAAI,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAC3D,OAAO,EAAE,OAAO,IAAI,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAC/D,OAAO,EAAE,OAAO,IAAI,KAAK,EAAE,MAAM,SAAS,CAAC;AAC3C,OAAO,EAAE,OAAO,IAAI,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EAAE,OAAO,IAAI,YAAY,EAAE,MAAM,gBAAgB,CAAC;AACzD,OAAO,EAAE,OAAO,IAAI,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AACrE,OAAO,EAAE,OAAO,IAAI,cAAc,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC1E,OAAO,EAAE,OAAO,IAAI,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACnE,OAAO,EAAE,OAAO,IAAI,KAAK,EAAE,MAAM,SAAS,CAAC;AAC3C,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAChD,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,OAAO,IAAI,MAAM,EAAE,MAAM,UAAU,CAAC;AAC7C,OAAO,EAAE,OAAO,IAAI,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAC3D,OAAO,EAAE,OAAO,IAAI,MAAM,EAAE,MAAM,UAAU,CAAC;AAC7C,OAAO,EAAE,OAAO,IAAI,UAAU,EAAE,MAAM,cAAc,CAAC;AACrD,OAAO,EAAE,OAAO,IAAI,aAAa,EAAE,MAAM,kBAAkB,CAAC;AAC5D,OAAO,EAAE,OAAO,IAAI,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AACvE,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAChD,OAAO,EAAE,OAAO,IAAI,SAAS,EAAE,kBAAkB,EAAE,MAAM,aAAa,CAAC;AACvE,OAAO,EAAE,OAAO,IAAI,MAAM,EAAE,MAAM,UAAU,CAAC;AAC7C,OAAO,EAAE,OAAO,IAAI,OAAO,EAAE,MAAM,WAAW,CAAC;AAC/C,OAAO,EAAE,OAAO,IAAI,WAAW,EAAE,MAAM,eAAe,CAAC;AACvD,OAAO,EAAE,OAAO,IAAI,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAC3D,OAAO,EAAE,OAAO,IAAI,KAAK,EAAE,MAAM,SAAS,CAAC;AAC3C,OAAO,EAAE,OAAO,IAAI,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EAAE,OAAO,IAAI,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAC/D,OAAO,EAAE,OAAO,IAAI,IAAI,EAAE,mBAAmB,EAAE,MAAM,QAAQ,CAAC;AAC9D,OAAO,EAAE,YAAY,EAAE,mBAAmB,EAAE,MAAM,gBAAgB,CAAC;AACnE,OAAO,EAAE,WAAW,EAAE,wBAAwB,EAAE,MAAM,eAAe,CAAC;AACtE,OAAO,EAAE,WAAW,EAAE,wBAAwB,EAAE,MAAM,eAAe,CAAC;AACtE,OAAO,EAAE,WAAW,EAAE,wBAAwB,EAAE,MAAM,eAAe,CAAC;AACtE,OAAO,EAAE,SAAS,EAAE,sBAAsB,EAAE,MAAM,aAAa,CAAC;AAChE,OAAO,EAAE,SAAS,EAAE,sBAAsB,EAAE,MAAM,aAAa,CAAC;AAChE,OAAO,EAAE,OAAO,EAAE,oBAAoB,EAAE,MAAM,WAAW,CAAC;AAC1D,OAAO,EAAE,SAAS,EAAE,sBAAsB,EAAE,MAAM,aAAa,CAAC;AAChE,OAAO,EAAE,WAAW,EAAE,wBAAwB,EAAE,MAAM,eAAe,CAAC;AACtE,OAAO,EAAE,OAAO,IAAI,UAAU,EAAE,MAAM,cAAc,CAAC;AACrD,OAAO,EAAE,OAAO,IAAI,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAC3D,OAAO,EAAE,OAAO,IAAI,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAC/D,OAAO,EAAE,OAAO,IAAI,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AACrE,OAAO,EAAE,OAAO,IAA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@@ -5,12 +5,14 @@ export { AnimatedObject, default as AnimatedObjectDefault } from './AnimatedObje
5
5
  export { default as Bubbles } from './Bubbles.js';
6
6
  export { CameraController, default as CameraControllerDefault } from './CameraController.js';
7
7
  export { default as Clouds } from './Clouds.js';
8
+ export { default as CloudsGenerator } from './CloudsGenerator.js';
8
9
  export { default as CreatedObject } from './CreatedObject.js';
9
10
  export { default as CustomPrimitive } from './CustomPrimitive.js';
10
11
  export { default as Earth } from './Earth.js';
11
12
  export { default as EffectsGenerator } from './EffectsGenerator.js';
12
13
  export { default as EffectsGroup } from './EffectsGroup.js';
13
14
  export { default as EnvironmentManager } from './EnvironmentManager.js';
15
+ export { default as HdrEnvironment, isHdrActive } from './HdrEnvironment.js';
14
16
  export { default as EnvironmentObject } from './EnvironmentObject.js';
15
17
  export { default as Frame } from './Frame.js';
16
18
  export { FrameGeometry } from './FrameGeometry.js';
@@ -70,6 +72,8 @@ export { default as Stars, generateStarsGeometry } from './Stars.js';
70
72
  export { default as Sun } from './Sun.js';
71
73
  export { default as SunCore } from './SunCore.js';
72
74
  export { default as SunLight } from './SunLight.js';
75
+ export { default as TerrainBuilder } from './TerrainBuilder.js';
76
+ export { default as OceanBuilder } from './OceanBuilder.js';
73
77
  export { default as Text2D } from './Text2D.js';
74
78
  export { default as Text3D } from './Text3D.js';
75
79
  export { VolumePoints } from './VolumePoints.js';
@@ -82,4 +86,10 @@ export { FitGroup, GeometryMesh, computeMode, contourSlices, evenScatter, meshVe
82
86
  export { contour2D, edges3D } from './extractOutline.js';
83
87
  // ------------------------------------------------------------ sub-folders
84
88
  export * from './cursor/index.js';
89
+ export * from './volumetricClouds/index.js';
90
+ export * from './terrain/index.js';
91
+ export * from './water/index.js';
85
92
  export * from './effects/index.js';
93
+ export { default as LandscapeBuilder } from './LandscapeBuilder.js';
94
+ export { default as LandscapeObject } from './LandscapeObject.js';
95
+ export * from './landscape/index.js';