@3driseai/3drise-viewer 0.1.28 → 0.1.30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (804) hide show
  1. package/dist/animationsV2/ClipPlayer.d.ts.map +1 -1
  2. package/dist/animationsV2/ClipPlayer.js +13 -9
  3. package/dist/animationsV2/ClipsRuntime.d.ts +48 -3
  4. package/dist/animationsV2/ClipsRuntime.d.ts.map +1 -1
  5. package/dist/animationsV2/ClipsRuntime.js +239 -57
  6. package/dist/animationsV2/appliers.d.ts.map +1 -1
  7. package/dist/animationsV2/appliers.js +21 -5
  8. package/dist/animationsV2/clipUtils.js +1 -1
  9. package/dist/animationsV2/index.d.ts +1 -1
  10. package/dist/animationsV2/index.d.ts.map +1 -1
  11. package/dist/animationsV2/normalize.d.ts.map +1 -1
  12. package/dist/animationsV2/normalize.js +7 -3
  13. package/dist/animationsV2/sequenceUtils.d.ts +49 -6
  14. package/dist/animationsV2/sequenceUtils.d.ts.map +1 -1
  15. package/dist/animationsV2/sequenceUtils.js +68 -12
  16. package/dist/animationsV2/types.d.ts +28 -12
  17. package/dist/animationsV2/types.d.ts.map +1 -1
  18. package/dist/api/sceneHandle.d.ts +35 -1
  19. package/dist/api/sceneHandle.d.ts.map +1 -1
  20. package/dist/api/sceneHandle.js +88 -17
  21. package/dist/components/AdvancedGrid.d.ts +1 -5
  22. package/dist/components/AdvancedGrid.d.ts.map +1 -1
  23. package/dist/components/AdvancedGrid.js +6 -35
  24. package/dist/components/AnimatedObject.d.ts.map +1 -1
  25. package/dist/components/AnimatedObject.js +9 -4
  26. package/dist/components/ApollonianGrid.d.ts +1 -1
  27. package/dist/components/ApollonianGrid.d.ts.map +1 -1
  28. package/dist/components/ApollonianGrid.js +3 -28
  29. package/dist/components/ChladniGrid.d.ts +1 -1
  30. package/dist/components/ChladniGrid.d.ts.map +1 -1
  31. package/dist/components/ChladniGrid.js +6 -35
  32. package/dist/components/CircuitGrid.d.ts +1 -1
  33. package/dist/components/CircuitGrid.d.ts.map +1 -1
  34. package/dist/components/CircuitGrid.js +6 -34
  35. package/dist/components/ConformalGrid.d.ts +1 -1
  36. package/dist/components/ConformalGrid.d.ts.map +1 -1
  37. package/dist/components/ConformalGrid.js +3 -34
  38. package/dist/components/ContourGrid.d.ts +1 -1
  39. package/dist/components/ContourGrid.d.ts.map +1 -1
  40. package/dist/components/ContourGrid.js +6 -34
  41. package/dist/components/CustomPrimitive.js +1 -1
  42. package/dist/components/EffectsGenerator.d.ts.map +1 -1
  43. package/dist/components/EffectsGenerator.js +43 -38
  44. package/dist/components/EnvironmentObject.d.ts.map +1 -1
  45. package/dist/components/EnvironmentObject.js +9 -7
  46. package/dist/components/FlowNetGrid.d.ts +1 -1
  47. package/dist/components/FlowNetGrid.d.ts.map +1 -1
  48. package/dist/components/FlowNetGrid.js +6 -34
  49. package/dist/components/FractalGrid.d.ts +1 -1
  50. package/dist/components/FractalGrid.d.ts.map +1 -1
  51. package/dist/components/FractalGrid.js +6 -37
  52. package/dist/components/Galaxy.d.ts.map +1 -1
  53. package/dist/components/Galaxy.js +9 -23
  54. package/dist/components/GeometryShape.d.ts.map +1 -1
  55. package/dist/components/GeometryShape.js +22 -2
  56. package/dist/components/GirihGrid.d.ts +1 -1
  57. package/dist/components/GirihGrid.d.ts.map +1 -1
  58. package/dist/components/GirihGrid.js +6 -35
  59. package/dist/components/GravWaveGrid.d.ts +1 -1
  60. package/dist/components/GravWaveGrid.d.ts.map +1 -1
  61. package/dist/components/GravWaveGrid.js +6 -35
  62. package/dist/components/HexGrid.d.ts +1 -5
  63. package/dist/components/HexGrid.d.ts.map +1 -1
  64. package/dist/components/HexGrid.js +6 -36
  65. package/dist/components/HilbertGrid.d.ts +1 -1
  66. package/dist/components/HilbertGrid.d.ts.map +1 -1
  67. package/dist/components/HilbertGrid.js +3 -30
  68. package/dist/components/HyperbolicGrid.d.ts +1 -1
  69. package/dist/components/HyperbolicGrid.d.ts.map +1 -1
  70. package/dist/components/HyperbolicGrid.js +6 -34
  71. package/dist/components/LandObject.d.ts +9 -0
  72. package/dist/components/LandObject.d.ts.map +1 -0
  73. package/dist/components/LandObject.js +15 -0
  74. package/dist/components/LensingGrid.d.ts +1 -1
  75. package/dist/components/LensingGrid.d.ts.map +1 -1
  76. package/dist/components/LensingGrid.js +3 -29
  77. package/dist/components/LightsManager.d.ts.map +1 -1
  78. package/dist/components/LightsManager.js +8 -0
  79. package/dist/components/ModelBoundary.d.ts +2 -0
  80. package/dist/components/ModelBoundary.d.ts.map +1 -1
  81. package/dist/components/ModelBoundary.js +3 -0
  82. package/dist/components/ModelPrimitive.d.ts.map +1 -1
  83. package/dist/components/ModelPrimitive.js +6 -0
  84. package/dist/components/MoireGrid.d.ts +1 -1
  85. package/dist/components/MoireGrid.d.ts.map +1 -1
  86. package/dist/components/MoireGrid.js +6 -35
  87. package/dist/components/MoonDisc.d.ts +11 -0
  88. package/dist/components/MoonDisc.d.ts.map +1 -0
  89. package/dist/components/MoonDisc.js +128 -0
  90. package/dist/components/ObjectNode.d.ts.map +1 -1
  91. package/dist/components/ObjectNode.js +10 -10
  92. package/dist/components/ObjectsRenderer.d.ts.map +1 -1
  93. package/dist/components/ObjectsRenderer.js +7 -5
  94. package/dist/components/OceanBuilder.d.ts.map +1 -1
  95. package/dist/components/OceanBuilder.js +2 -0
  96. package/dist/components/ParastichyGrid.d.ts +1 -1
  97. package/dist/components/ParastichyGrid.d.ts.map +1 -1
  98. package/dist/components/ParastichyGrid.js +3 -30
  99. package/dist/components/ParticlesGenerator.d.ts.map +1 -1
  100. package/dist/components/ParticlesGenerator.js +44 -24
  101. package/dist/components/PhyllotaxisGrid.d.ts +1 -1
  102. package/dist/components/PhyllotaxisGrid.d.ts.map +1 -1
  103. package/dist/components/PhyllotaxisGrid.js +3 -32
  104. package/dist/components/PickVolume.d.ts +17 -0
  105. package/dist/components/PickVolume.d.ts.map +1 -0
  106. package/dist/components/PickVolume.js +20 -0
  107. package/dist/components/ProjectLoader.d.ts +5 -3
  108. package/dist/components/ProjectLoader.d.ts.map +1 -1
  109. package/dist/components/ProjectLoader.js +6 -3
  110. package/dist/components/QuasiGrid.d.ts +1 -1
  111. package/dist/components/QuasiGrid.d.ts.map +1 -1
  112. package/dist/components/QuasiGrid.js +6 -33
  113. package/dist/components/RadarGrid.d.ts +1 -1
  114. package/dist/components/RadarGrid.d.ts.map +1 -1
  115. package/dist/components/RadarGrid.js +6 -34
  116. package/dist/components/ReactionDiffusionGrid.d.ts +1 -1
  117. package/dist/components/ReactionDiffusionGrid.d.ts.map +1 -1
  118. package/dist/components/ReactionDiffusionGrid.js +6 -35
  119. package/dist/components/SceneBuilder.d.ts +25 -3
  120. package/dist/components/SceneBuilder.d.ts.map +1 -1
  121. package/dist/components/SceneBuilder.js +68 -38
  122. package/dist/components/SkyController.d.ts +25 -1
  123. package/dist/components/SkyController.d.ts.map +1 -1
  124. package/dist/components/SkyController.js +189 -130
  125. package/dist/components/SkyMesh.d.ts.map +1 -1
  126. package/dist/components/SkyMesh.js +26 -1
  127. package/dist/components/SkyStars.d.ts +11 -0
  128. package/dist/components/SkyStars.d.ts.map +1 -0
  129. package/dist/components/SkyStars.js +268 -0
  130. package/dist/components/SkySystem.d.ts +3 -3
  131. package/dist/components/SkySystem.d.ts.map +1 -1
  132. package/dist/components/SkySystem.js +8 -2
  133. package/dist/components/Sun.d.ts +15 -1
  134. package/dist/components/Sun.d.ts.map +1 -1
  135. package/dist/components/Sun.js +64 -3
  136. package/dist/components/SunLight.d.ts +6 -1
  137. package/dist/components/SunLight.d.ts.map +1 -1
  138. package/dist/components/SunLight.js +96 -44
  139. package/dist/components/TerrainBuilder.d.ts.map +1 -1
  140. package/dist/components/TerrainBuilder.js +2 -0
  141. package/dist/components/TextGenerator.d.ts +9 -0
  142. package/dist/components/TextGenerator.d.ts.map +1 -0
  143. package/dist/components/TextGenerator.js +30 -0
  144. package/dist/components/TruchetGrid.d.ts +1 -1
  145. package/dist/components/TruchetGrid.d.ts.map +1 -1
  146. package/dist/components/TruchetGrid.js +3 -30
  147. package/dist/components/VoronoiGrid.d.ts +1 -1
  148. package/dist/components/VoronoiGrid.d.ts.map +1 -1
  149. package/dist/components/VoronoiGrid.js +6 -33
  150. package/dist/components/WallpaperGrid.d.ts +1 -1
  151. package/dist/components/WallpaperGrid.d.ts.map +1 -1
  152. package/dist/components/WallpaperGrid.js +6 -35
  153. package/dist/components/environment/Rain.d.ts +15 -0
  154. package/dist/components/environment/Rain.d.ts.map +1 -0
  155. package/dist/components/environment/Rain.js +110 -0
  156. package/dist/components/environment/Rainbow.d.ts +20 -0
  157. package/dist/components/environment/Rainbow.d.ts.map +1 -0
  158. package/dist/components/environment/Rainbow.js +974 -0
  159. package/dist/components/environment/Sandstorm.d.ts +20 -0
  160. package/dist/components/environment/Sandstorm.d.ts.map +1 -0
  161. package/dist/components/environment/Sandstorm.js +776 -0
  162. package/dist/components/environment/Snow.d.ts +20 -0
  163. package/dist/components/environment/Snow.d.ts.map +1 -0
  164. package/dist/components/environment/Snow.js +609 -0
  165. package/dist/components/environment/Thunderstorm.d.ts +20 -0
  166. package/dist/components/environment/Thunderstorm.d.ts.map +1 -0
  167. package/dist/components/environment/Thunderstorm.js +731 -0
  168. package/dist/components/environment/Tornado.d.ts +20 -0
  169. package/dist/components/environment/Tornado.d.ts.map +1 -0
  170. package/dist/components/environment/Tornado.js +762 -0
  171. package/dist/components/environment/index.d.ts +13 -0
  172. package/dist/components/environment/index.d.ts.map +1 -0
  173. package/dist/components/environment/index.js +7 -0
  174. package/dist/components/index.d.ts +11 -18
  175. package/dist/components/index.d.ts.map +1 -1
  176. package/dist/components/index.js +9 -10
  177. package/dist/components/land/LandPatch.d.ts +15 -0
  178. package/dist/components/land/LandPatch.d.ts.map +1 -0
  179. package/dist/components/land/LandPatch.js +170 -0
  180. package/dist/components/land/index.d.ts +3 -0
  181. package/dist/components/land/index.d.ts.map +1 -0
  182. package/dist/components/land/index.js +1 -0
  183. package/dist/components/particles/BioluminescentWakeParticles.d.ts +5 -0
  184. package/dist/components/particles/BioluminescentWakeParticles.d.ts.map +1 -1
  185. package/dist/components/particles/BioluminescentWakeParticles.js +2 -1
  186. package/dist/components/particles/BrownianDustParticles.d.ts +5 -0
  187. package/dist/components/particles/BrownianDustParticles.d.ts.map +1 -1
  188. package/dist/components/particles/BrownianDustParticles.js +2 -0
  189. package/dist/components/particles/ChladniSandParticles.d.ts +5 -0
  190. package/dist/components/particles/ChladniSandParticles.d.ts.map +1 -1
  191. package/dist/components/particles/ChladniSandParticles.js +2 -1
  192. package/dist/components/particles/ElectronOrbitalsParticles.d.ts +5 -0
  193. package/dist/components/particles/ElectronOrbitalsParticles.d.ts.map +1 -1
  194. package/dist/components/particles/ElectronOrbitalsParticles.js +2 -1
  195. package/dist/components/particles/FaradayPowderParticles.d.ts +5 -0
  196. package/dist/components/particles/FaradayPowderParticles.d.ts.map +1 -1
  197. package/dist/components/particles/FaradayPowderParticles.js +2 -1
  198. package/dist/components/particles/GrinderSparksParticles.d.ts +5 -0
  199. package/dist/components/particles/GrinderSparksParticles.d.ts.map +1 -1
  200. package/dist/components/particles/GrinderSparksParticles.js +2 -1
  201. package/dist/components/particles/MagneticBottleParticles.d.ts +5 -0
  202. package/dist/components/particles/MagneticBottleParticles.d.ts.map +1 -1
  203. package/dist/components/particles/MagneticBottleParticles.js +2 -1
  204. package/dist/components/particles/NeonRainParticles.d.ts +5 -0
  205. package/dist/components/particles/NeonRainParticles.d.ts.map +1 -1
  206. package/dist/components/particles/NeonRainParticles.js +2 -1
  207. package/dist/components/particles/ShapeBurstParticles.d.ts +5 -0
  208. package/dist/components/particles/ShapeBurstParticles.d.ts.map +1 -1
  209. package/dist/components/particles/ShapeBurstParticles.js +2 -1
  210. package/dist/components/particles/ShapeFlowParticles.d.ts +5 -0
  211. package/dist/components/particles/ShapeFlowParticles.d.ts.map +1 -1
  212. package/dist/components/particles/ShapeFlowParticles.js +2 -1
  213. package/dist/components/particles/TidalStreamParticles.d.ts +5 -0
  214. package/dist/components/particles/TidalStreamParticles.d.ts.map +1 -1
  215. package/dist/components/particles/TidalStreamParticles.js +2 -0
  216. package/dist/components/space/Earth.d.ts +16 -0
  217. package/dist/components/space/Earth.d.ts.map +1 -0
  218. package/dist/components/space/Earth.js +75 -0
  219. package/dist/components/space/ShootingStar.d.ts +21 -0
  220. package/dist/components/space/ShootingStar.d.ts.map +1 -0
  221. package/dist/components/space/ShootingStar.js +101 -0
  222. package/dist/components/space/ShootingStars.d.ts +16 -0
  223. package/dist/components/space/ShootingStars.d.ts.map +1 -0
  224. package/dist/components/space/ShootingStars.js +71 -0
  225. package/dist/components/space/SolarSystem.d.ts +16 -0
  226. package/dist/components/space/SolarSystem.d.ts.map +1 -0
  227. package/dist/components/space/SolarSystem.js +141 -0
  228. package/dist/components/space/Stars.d.ts +20 -0
  229. package/dist/components/space/Stars.d.ts.map +1 -0
  230. package/dist/components/space/Stars.js +160 -0
  231. package/dist/components/space/index.d.ts +11 -0
  232. package/dist/components/space/index.d.ts.map +1 -0
  233. package/dist/components/space/index.js +8 -0
  234. package/dist/components/terrain/TerrainSurface.d.ts.map +1 -1
  235. package/dist/components/terrain/TerrainSurface.js +27 -3
  236. package/dist/components/terrain/types.d.ts +5 -1
  237. package/dist/components/terrain/types.d.ts.map +1 -1
  238. package/dist/components/text/BurnAwayText.d.ts +15 -0
  239. package/dist/components/text/BurnAwayText.d.ts.map +1 -0
  240. package/dist/components/text/BurnAwayText.js +4 -0
  241. package/dist/components/text/ChalkboardText.d.ts +15 -0
  242. package/dist/components/text/ChalkboardText.d.ts.map +1 -0
  243. package/dist/components/text/ChalkboardText.js +4 -0
  244. package/dist/components/text/ConstellationText.d.ts +15 -0
  245. package/dist/components/text/ConstellationText.d.ts.map +1 -0
  246. package/dist/components/text/ConstellationText.js +4 -0
  247. package/dist/components/text/EmbroideryText.d.ts +15 -0
  248. package/dist/components/text/EmbroideryText.d.ts.map +1 -0
  249. package/dist/components/text/EmbroideryText.js +4 -0
  250. package/dist/components/text/FourierSketchText.d.ts +15 -0
  251. package/dist/components/text/FourierSketchText.d.ts.map +1 -0
  252. package/dist/components/text/FourierSketchText.js +4 -0
  253. package/dist/components/text/FrostGrowthText.d.ts +15 -0
  254. package/dist/components/text/FrostGrowthText.d.ts.map +1 -0
  255. package/dist/components/text/FrostGrowthText.js +4 -0
  256. package/dist/components/text/HandwritingText.d.ts +15 -0
  257. package/dist/components/text/HandwritingText.d.ts.map +1 -0
  258. package/dist/components/text/HandwritingText.js +4 -0
  259. package/dist/components/text/InkBleedText.d.ts +15 -0
  260. package/dist/components/text/InkBleedText.d.ts.map +1 -0
  261. package/dist/components/text/InkBleedText.js +4 -0
  262. package/dist/components/text/LightPaintingText.d.ts +15 -0
  263. package/dist/components/text/LightPaintingText.d.ts.map +1 -0
  264. package/dist/components/text/LightPaintingText.js +4 -0
  265. package/dist/components/text/LiquidMetalText.d.ts +15 -0
  266. package/dist/components/text/LiquidMetalText.d.ts.map +1 -0
  267. package/dist/components/text/LiquidMetalText.js +4 -0
  268. package/dist/components/text/NeonTubeText.d.ts +15 -0
  269. package/dist/components/text/NeonTubeText.d.ts.map +1 -0
  270. package/dist/components/text/NeonTubeText.js +4 -0
  271. package/dist/components/text/PlainText.d.ts +15 -0
  272. package/dist/components/text/PlainText.d.ts.map +1 -0
  273. package/dist/components/text/PlainText.js +4 -0
  274. package/dist/components/text/PlasmaDischargeText.d.ts +15 -0
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  276. package/dist/components/text/PlasmaDischargeText.js +4 -0
  277. package/dist/components/text/TextObjectView.d.ts +14 -0
  278. package/dist/components/text/TextObjectView.d.ts.map +1 -0
  279. package/dist/components/text/TextObjectView.js +17 -0
  280. package/dist/components/text/engine/fieldkit.d.ts +24 -0
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  283. package/dist/components/text/engine/glyphs.d.ts +19 -0
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  285. package/dist/components/text/engine/glyphs.js +269 -0
  286. package/dist/components/text/engine/looks/burnAway.d.ts +144 -0
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  289. package/dist/components/text/engine/looks/chalkboard.d.ts +135 -0
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  292. package/dist/components/text/engine/looks/constellation.d.ts +111 -0
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  295. package/dist/components/text/engine/looks/embroidery.d.ts +165 -0
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  298. package/dist/components/text/engine/looks/frostGrowth.d.ts +109 -0
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  304. package/dist/components/text/engine/looks/inkBleed.d.ts +103 -0
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  307. package/dist/components/text/engine/looks/lightPainting.d.ts +132 -0
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  310. package/dist/components/text/engine/looks/liquidMetal.d.ts +135 -0
  311. package/dist/components/text/engine/looks/liquidMetal.d.ts.map +1 -0
  312. package/dist/components/text/engine/looks/liquidMetal.js +655 -0
  313. package/dist/components/text/engine/looks/plain.d.ts +146 -0
  314. package/dist/components/text/engine/looks/plain.d.ts.map +1 -0
  315. package/dist/components/text/engine/looks/plain.js +104 -0
  316. package/dist/components/text/engine/looks/plasmaDischarge.d.ts +126 -0
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  319. package/dist/components/text/engine/methods.d.ts +19 -0
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  322. package/dist/components/text/engine/playback.d.ts +40 -0
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  325. package/dist/components/text/engine/ribbon.d.ts +58 -0
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  328. package/dist/components/text/engine/variants.d.ts +159 -0
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  331. package/dist/components/text/fonts/architects-daughter.outline.d.ts +3 -0
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  649. package/dist/operations/catalogue/vortexDrain.d.ts +3 -0
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  654. package/dist/operations/catalogue/warp.d.ts +3 -0
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  804. package/package.json +2 -2
@@ -0,0 +1,349 @@
1
+ // Stamp trails — the object leaves copies of ITSELF where it was, and each copy turns
2
+ // into something and goes away in place (smoke, ash, sand, a hologram, voxels, shards,
3
+ // ink, frost, its wireframe). The shared machine for all of them:
4
+ //
5
+ // stamps while the object moves, a stamp is laid each time it has travelled
6
+ // `spacing`: its world matrix and the time. A stamp ages 0 → 1 over the
7
+ // style's life and is dropped at 1. Standing still lays nothing.
8
+ //
9
+ // meshStamp draws the object's OWN meshes at each stamp — instanced per mesh,
10
+ // sharing the mesh's attributes (no copy of the geometry). The style
11
+ // writes a vertex body (move wp / n by age) and a fragment body (stpOut).
12
+ //
13
+ // slotStamp draws geometry DERIVED from the object (surface grains, voxels, Voronoi
14
+ // shards, mesh edges) built once in the object's root space, repeated per
15
+ // stamp in one draw: each instance is (element × stamp slot), and the stamp
16
+ // matrices / ages / seeds are uniform arrays indexed by slot.
17
+ //
18
+ // Shader inputs common to both (prefix Stp):
19
+ // vertex aStpAge, aStpSeed (per stamp), L (object-local position, in object sizes),
20
+ // wp (world position), n (world normal), uStpSpan, uStpTime, uStpSize,
21
+ // uStpAmount, uStpFloor (world y of the floor under the object)
22
+ // fragment age, n, v (to camera), vStpW (world), vStpL (object-local, sizes),
23
+ // vStpSeed, uStpC1 / C2 / C3 (the style's colours, linear), uStpOpacity;
24
+ // write stpOut = vec4(colour, alpha) — straight alpha for both blend modes.
25
+ import { AdditiveBlending, BufferGeometry, Color, DoubleSide, InstancedBufferAttribute, InstancedBufferGeometry, InstancedMesh, LineSegments, Matrix4, Mesh, NormalBlending, Points, ShaderMaterial, Vector2, } from 'three';
26
+ import { SceneStore } from '@3driseai/3drise-core';
27
+ export const MAX_STAMPS = 24;
28
+ const MAX_MESHES = 24;
29
+ export const defaultTiming = (lifeScale) => ({
30
+ life: ctx => Math.max(0.5, ctx.p.length * lifeScale),
31
+ spacing: ctx => 0.34 - 0.26 * ctx.p.amount,
32
+ });
33
+ class Stamps {
34
+ list = [];
35
+ lastP = null;
36
+ update(ctx, timing) {
37
+ const e = ctx.world.elements;
38
+ const p = [e[12], e[13], e[14]];
39
+ const moved = this.lastP ? Math.hypot(p[0] - this.lastP[0], p[1] - this.lastP[1], p[2] - this.lastP[2]) : Infinity;
40
+ if (ctx.env.v > 0.01 && ctx.speed > 0.15 && moved > timing.spacing(ctx) * ctx.span) {
41
+ this.list.push({ m: ctx.world.clone(), t: ctx.now, seed: Math.random() });
42
+ if (this.list.length > MAX_STAMPS)
43
+ this.list.shift();
44
+ this.lastP = p;
45
+ }
46
+ else if (ctx.speed <= 0.15)
47
+ this.lastP = p; // standing still: the next move starts fresh
48
+ const life = timing.life(ctx);
49
+ while (this.list.length && ctx.now - this.list[0].t > life)
50
+ this.list.shift();
51
+ }
52
+ age(ctx, s, timing) { return Math.min(0.999, Math.max(0.0005, (ctx.now - s.t) / timing.life(ctx))); }
53
+ reset() { this.list.length = 0; this.lastP = null; }
54
+ alive(ctx, timing) { return this.list.length > 0 && ctx.now - this.list[this.list.length - 1].t < timing.life(ctx); }
55
+ }
56
+ // ---------------------------------------------------------------- GLSL
57
+ export const STP_NOISE = /* glsl */ `
58
+ float stpH(vec3 p) { p = fract(p * 0.3183099 + 0.1); p *= 17.0; return fract(p.x * p.y * p.z * (p.x + p.y + p.z)); }
59
+ float stpN(vec3 x) {
60
+ vec3 i = floor(x), f = fract(x); f = f * f * (3.0 - 2.0 * f);
61
+ return mix(mix(mix(stpH(i), stpH(i + vec3(1, 0, 0)), f.x), mix(stpH(i + vec3(0, 1, 0)), stpH(i + vec3(1, 1, 0)), f.x), f.y),
62
+ mix(mix(stpH(i + vec3(0, 0, 1)), stpH(i + vec3(1, 0, 1)), f.x), mix(stpH(i + vec3(0, 1, 1)), stpH(i + vec3(1, 1, 1)), f.x), f.y), f.z);
63
+ }
64
+ float stpFbm(vec3 p) { return 0.55 * stpN(p) + 0.3 * stpN(p * 2.07 + 3.1) + 0.15 * stpN(p * 4.13 + 7.7); }
65
+ vec3 stpHash3(vec3 p) {
66
+ p = vec3(dot(p, vec3(127.1, 311.7, 74.7)), dot(p, vec3(269.5, 183.3, 246.1)), dot(p, vec3(113.5, 271.9, 124.6)));
67
+ return fract(sin(p) * 43758.5453123);
68
+ }
69
+ // cellular: (F1, F2, cell id)
70
+ vec3 stpWorley(vec3 p) {
71
+ vec3 i = floor(p), f = fract(p);
72
+ float f1 = 8.0, f2 = 8.0, id = 0.0;
73
+ for (int z = -1; z <= 1; z++) for (int y = -1; y <= 1; y++) for (int x = -1; x <= 1; x++) {
74
+ vec3 g = vec3(float(x), float(y), float(z));
75
+ vec3 h = stpHash3(i + g);
76
+ vec3 r = g + h - f;
77
+ float d = dot(r, r);
78
+ if (d < f1) { f2 = f1; f1 = d; id = h.x; } else if (d < f2) f2 = d;
79
+ }
80
+ return vec3(sqrt(f1), sqrt(f2), id);
81
+ }
82
+ mat3 stpRot(vec3 ax, float an) {
83
+ float s = sin(an), c = cos(an), oc = 1.0 - c;
84
+ return mat3(oc*ax.x*ax.x + c, oc*ax.x*ax.y + ax.z*s, oc*ax.z*ax.x - ax.y*s,
85
+ oc*ax.x*ax.y - ax.z*s, oc*ax.y*ax.y + c, oc*ax.y*ax.z + ax.x*s,
86
+ oc*ax.z*ax.x + ax.y*s, oc*ax.y*ax.z - ax.x*s, oc*ax.z*ax.z + c);
87
+ }`;
88
+ const COMMON_UNIFORMS = `
89
+ uniform float uStpSpan;
90
+ uniform float uStpTime;
91
+ uniform float uStpSize;
92
+ uniform float uStpAmount;
93
+ uniform float uStpFloor;
94
+ uniform float uStpOpacity;
95
+ uniform vec3 uStpC1;
96
+ uniform vec3 uStpC2;
97
+ uniform vec3 uStpC3;
98
+ uniform vec2 uStpRes;
99
+ varying float vStpAge;
100
+ varying float vStpSeed;
101
+ varying vec3 vStpW;
102
+ varying vec3 vStpN;
103
+ varying vec3 vStpV;
104
+ varying vec3 vStpL;`;
105
+ function fragment(pars, body, points = false) {
106
+ return /* glsl */ `
107
+ ${COMMON_UNIFORMS}
108
+ ${STP_NOISE}
109
+ ${pars}
110
+ void main() {
111
+ float age = vStpAge;
112
+ if (age <= 0.0 || age >= 1.0) discard;
113
+ vec3 n = normalize(vStpN);
114
+ vec3 v = normalize(vStpV);
115
+ ${points ? 'vec2 pc = gl_PointCoord * 2.0 - 1.0;' : ''}
116
+ vec4 stpOut = vec4(0.0);
117
+ ${body}
118
+ if (stpOut.a < 0.004) discard;
119
+ gl_FragColor = stpOut;
120
+ #include <tonemapping_fragment>
121
+ #include <colorspace_fragment>
122
+ }`;
123
+ }
124
+ function makeUniforms(ctx, extra = {}) {
125
+ return {
126
+ uStpSpan: { value: ctx.span }, uStpTime: { value: 0 }, uStpSize: { value: 0 }, uStpAmount: { value: 0 },
127
+ uStpFloor: { value: ctx.floor }, uStpOpacity: { value: 0 },
128
+ uStpC1: { value: new Color() }, uStpC2: { value: new Color() }, uStpC3: { value: new Color() },
129
+ uStpRes: { value: new Vector2(1280, 720) },
130
+ ...extra,
131
+ };
132
+ }
133
+ function syncUniforms(u, ctx, opacityScale) {
134
+ u.uStpTime.value = ctx.now;
135
+ u.uStpSize.value = ctx.p.size;
136
+ u.uStpAmount.value = ctx.p.amount;
137
+ u.uStpOpacity.value = Math.min(1.5, ctx.p.opacity * opacityScale) * ctx.env.v;
138
+ u.uStpC1.value.copy(ctx.p.color);
139
+ u.uStpC2.value.copy(ctx.p.color2);
140
+ u.uStpC3.value.copy(ctx.p.color3);
141
+ const gl = SceneStore.gl;
142
+ if (gl?.getDrawingBufferSize)
143
+ gl.getDrawingBufferSize(u.uStpRes.value);
144
+ }
145
+ export function meshStamp(cfg) {
146
+ const VERT = /* glsl */ `
147
+ attribute float aStpAge;
148
+ attribute float aStpSeed;
149
+ uniform mat4 uStpRel;
150
+ ${COMMON_UNIFORMS}
151
+ ${STP_NOISE}
152
+ ${cfg.vertexPars ?? ''}
153
+ void main() {
154
+ vStpAge = aStpAge; vStpSeed = aStpSeed;
155
+ mat4 m = modelMatrix * instanceMatrix;
156
+ vec3 L = (uStpRel * vec4(position, 1.0)).xyz / uStpSpan; // object-local, in object sizes
157
+ vec4 wp = m * vec4(position, 1.0);
158
+ vec3 n = normalize(mat3(m) * normal);
159
+ ${cfg.vertex}
160
+ vStpW = wp.xyz; vStpN = n; vStpL = L; vStpV = normalize(cameraPosition - wp.xyz);
161
+ gl_Position = projectionMatrix * viewMatrix * wp;
162
+ }`;
163
+ const FRAG = fragment(cfg.fragmentPars ?? '', cfg.fragment);
164
+ const state = new WeakMap();
165
+ const _rel = new Matrix4(), _rootInv = new Matrix4(), _w = new Matrix4();
166
+ return {
167
+ build(ctx) {
168
+ const meshes = [];
169
+ ctx.target.traverse((c) => {
170
+ if (c.isMesh && !c.isInstancedMesh && !c.userData?.__opFxHelper && c.geometry?.attributes?.position && c.geometry.attributes.normal && meshes.length < MAX_MESHES)
171
+ meshes.push(c);
172
+ });
173
+ const parts = [];
174
+ for (const m of meshes) {
175
+ const geo = new BufferGeometry();
176
+ for (const [name, attr] of Object.entries(m.geometry.attributes))
177
+ geo.setAttribute(name, attr);
178
+ geo.setIndex(m.geometry.index);
179
+ const age = new InstancedBufferAttribute(new Float32Array(MAX_STAMPS), 1);
180
+ const seed = new InstancedBufferAttribute(new Float32Array(MAX_STAMPS), 1);
181
+ geo.setAttribute('aStpAge', age);
182
+ geo.setAttribute('aStpSeed', seed);
183
+ const mat = new ShaderMaterial({
184
+ vertexShader: VERT, fragmentShader: FRAG,
185
+ uniforms: makeUniforms(ctx, { uStpRel: { value: new Matrix4() } }),
186
+ transparent: true, depthWrite: false, side: DoubleSide,
187
+ blending: cfg.additive ? AdditiveBlending : NormalBlending,
188
+ });
189
+ const inst = new InstancedMesh(geo, mat, MAX_STAMPS);
190
+ inst.count = 0;
191
+ inst.frustumCulled = false;
192
+ inst.raycast = () => undefined;
193
+ inst.renderOrder = 1;
194
+ inst.matrixAutoUpdate = false;
195
+ ctx.group.add(inst);
196
+ parts.push({ mesh: m, inst, age, seed, mat });
197
+ }
198
+ const stamps = new Stamps();
199
+ state.set(ctx, { parts, stamps });
200
+ ctx.onReset = () => stamps.reset();
201
+ },
202
+ update(ctx) {
203
+ const st = state.get(ctx);
204
+ if (!st)
205
+ return;
206
+ st.stamps.update(ctx, cfg);
207
+ const list = st.stamps.list, n = list.length;
208
+ _rootInv.copy(ctx.world).invert();
209
+ for (const c of st.parts) {
210
+ const u = c.mat.uniforms;
211
+ syncUniforms(u, ctx, cfg.opacity ?? 1);
212
+ c.mesh.updateWorldMatrix(true, false);
213
+ _rel.multiplyMatrices(_rootInv, c.mesh.matrixWorld); // the mesh inside the object, as it is now
214
+ u.uStpRel.value.copy(_rel);
215
+ for (let i = 0; i < n; i++) {
216
+ c.inst.setMatrixAt(i, _w.multiplyMatrices(list[i].m, _rel));
217
+ c.age.array[i] = st.stamps.age(ctx, list[i], cfg);
218
+ c.seed.array[i] = list[i].seed;
219
+ }
220
+ c.inst.count = n;
221
+ c.inst.instanceMatrix.needsUpdate = true;
222
+ c.age.needsUpdate = true;
223
+ c.seed.needsUpdate = true;
224
+ }
225
+ },
226
+ alive(ctx) { const st = state.get(ctx); return !!st && st.stamps.alive(ctx, cfg); },
227
+ dispose(ctx) {
228
+ const st = state.get(ctx);
229
+ if (!st)
230
+ return;
231
+ for (const c of st.parts) {
232
+ // the stamps share the object's own attributes: drop those first, so disposing frees only ours
233
+ const geo = c.inst.geometry;
234
+ for (const name of Object.keys(geo.attributes))
235
+ if (name !== 'aStpAge' && name !== 'aStpSeed')
236
+ geo.deleteAttribute(name);
237
+ geo.setIndex(null);
238
+ geo.dispose();
239
+ c.mat.dispose();
240
+ c.inst.dispose();
241
+ }
242
+ state.delete(ctx);
243
+ },
244
+ };
245
+ }
246
+ export function slotStamp(cfg) {
247
+ const points = cfg.kind === 'points';
248
+ const VERT = /* glsl */ `
249
+ attribute float aStpSlot;
250
+ uniform mat4 uStpMat[${MAX_STAMPS}];
251
+ uniform float uStpAgeA[${MAX_STAMPS}];
252
+ uniform float uStpSeedA[${MAX_STAMPS}];
253
+ uniform float uStpPx;
254
+ ${COMMON_UNIFORMS}
255
+ ${STP_NOISE}
256
+ ${cfg.vertexPars ?? ''}
257
+ void main() {
258
+ int s = int(aStpSlot + 0.5);
259
+ float age = uStpAgeA[s];
260
+ float seed = uStpSeedA[s];
261
+ vStpAge = age; vStpSeed = seed;
262
+ vec3 lp = position;
263
+ ${cfg.kind === 'lines' ? 'vec3 ln = vec3(0.0, 1.0, 0.0);' : 'vec3 ln = normal;'}
264
+ vec3 L = position / uStpSpan;
265
+ float stpSize = uStpPx;
266
+ ${cfg.vertexLocal ?? ''}
267
+ mat4 m = uStpMat[s];
268
+ vec4 wp = m * vec4(lp, 1.0);
269
+ vec3 n = normalize(mat3(m) * ln);
270
+ ${cfg.vertexWorld ?? ''}
271
+ vStpW = wp.xyz; vStpN = n; vStpL = L; vStpV = normalize(cameraPosition - wp.xyz);
272
+ gl_Position = projectionMatrix * viewMatrix * wp;
273
+ if (age <= 0.0 || age >= 1.0) gl_Position = vec4(2.0, 2.0, 2.0, 1.0); // an unused slot: off screen
274
+ ${points ? 'gl_PointSize = stpSize;' : ''}
275
+ }`;
276
+ const FRAG = fragment(cfg.fragmentPars ?? '', cfg.fragment, points);
277
+ const state = new WeakMap();
278
+ return {
279
+ build(ctx) {
280
+ const d = cfg.derive(ctx);
281
+ const geo = new InstancedBufferGeometry();
282
+ for (const [name, attr] of Object.entries(d.geometry.attributes))
283
+ geo.setAttribute(name, attr);
284
+ if (d.geometry.index)
285
+ geo.setIndex(d.geometry.index);
286
+ const per = d.elements?.count ?? 1;
287
+ const total = per * MAX_STAMPS;
288
+ const slot = new Float32Array(total);
289
+ for (let s = 0; s < MAX_STAMPS; s++)
290
+ slot.fill(s, s * per, (s + 1) * per);
291
+ geo.setAttribute('aStpSlot', new InstancedBufferAttribute(slot, 1));
292
+ for (const [name, a] of Object.entries(d.elements?.attrs ?? {})) {
293
+ const arr = new Float32Array(total * a.itemSize);
294
+ for (let s = 0; s < MAX_STAMPS; s++)
295
+ arr.set(a.array, s * per * a.itemSize);
296
+ geo.setAttribute(name, new InstancedBufferAttribute(arr, a.itemSize));
297
+ }
298
+ geo.instanceCount = total;
299
+ const mat = new ShaderMaterial({
300
+ vertexShader: VERT, fragmentShader: FRAG,
301
+ uniforms: makeUniforms(ctx, {
302
+ uStpMat: { value: Array.from({ length: MAX_STAMPS }, () => new Matrix4()) },
303
+ uStpAgeA: { value: new Array(MAX_STAMPS).fill(0) },
304
+ uStpSeedA: { value: new Array(MAX_STAMPS).fill(0) },
305
+ uStpPx: { value: 2 },
306
+ }),
307
+ transparent: true, depthWrite: false, side: DoubleSide,
308
+ blending: cfg.additive ? AdditiveBlending : NormalBlending,
309
+ });
310
+ const obj = points ? new Points(geo, mat) : cfg.kind === 'lines' ? new LineSegments(geo, mat) : new Mesh(geo, mat);
311
+ obj.frustumCulled = false;
312
+ obj.raycast = () => undefined;
313
+ obj.renderOrder = 1;
314
+ obj.matrixAutoUpdate = false;
315
+ ctx.group.add(obj);
316
+ const stamps = new Stamps();
317
+ state.set(ctx, { obj, mat, stamps });
318
+ ctx.onReset = () => stamps.reset();
319
+ d.geometry.dispose?.();
320
+ },
321
+ update(ctx) {
322
+ const st = state.get(ctx);
323
+ if (!st)
324
+ return;
325
+ st.stamps.update(ctx, cfg);
326
+ const u = st.mat.uniforms;
327
+ syncUniforms(u, ctx, cfg.opacity ?? 1);
328
+ const gl = SceneStore.gl;
329
+ u.uStpPx.value = (1.6 + ctx.p.size * 3.2) * (gl?.getPixelRatio?.() || 1);
330
+ const list = st.stamps.list;
331
+ for (let s = 0; s < MAX_STAMPS; s++) {
332
+ const stamp = list[s];
333
+ u.uStpAgeA.value[s] = stamp ? st.stamps.age(ctx, stamp, cfg) : 0;
334
+ u.uStpSeedA.value[s] = stamp ? stamp.seed : 0;
335
+ if (stamp)
336
+ u.uStpMat.value[s].copy(stamp.m);
337
+ }
338
+ },
339
+ alive(ctx) { const st = state.get(ctx); return !!st && st.stamps.alive(ctx, cfg); },
340
+ dispose(ctx) {
341
+ const st = state.get(ctx);
342
+ if (!st)
343
+ return;
344
+ st.obj.geometry.dispose();
345
+ st.mat.dispose();
346
+ state.delete(ctx);
347
+ },
348
+ };
349
+ }
@@ -0,0 +1,3 @@
1
+ import { type TrailStyle } from './trailCore';
2
+ export declare const streaks: TrailStyle;
3
+ //# sourceMappingURL=trailStreaks.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"trailStreaks.d.ts","sourceRoot":"","sources":["../../../src/operations/catalogue/trailStreaks.ts"],"names":[],"mappings":"AAOA,OAAO,EAAsE,KAAK,UAAU,EAAE,MAAM,aAAa,CAAC;AA0ClH,eAAO,MAAM,OAAO,EAAE,UA6ErB,CAAC"}
@@ -0,0 +1,147 @@
1
+ // Streaks — thin camera-facing light ribbons pulled from points spread over the
2
+ // object's surface (farthest-point picks), each point carried back through the
3
+ // object's recent poses. They taper and fade along their length; a segment that
4
+ // does not move draws nothing. Ribbon edges are anti-aliased in the shader; colour
5
+ // runs from Colour at the head to Tail colour.
6
+ // Length × 1 (seconds of history); amount = how many ribbons; size = width.
7
+ import { AdditiveBlending, BufferAttribute, BufferGeometry, Color, DoubleSide, Matrix4, Mesh, Quaternion, ShaderMaterial, Vector3 } from 'three';
8
+ import { GLSL_AA, poseAgo, smooth, spreadPoints } from './trailCore.js';
9
+ const PTS = 40;
10
+ const VERT = /* glsl */ `
11
+ attribute float aTrlAlpha;
12
+ attribute float aTrlSide;
13
+ attribute float aTrlT;
14
+ varying float vTrlA;
15
+ varying float vTrlS;
16
+ varying float vTrlT;
17
+ void main() {
18
+ vTrlA = aTrlAlpha;
19
+ vTrlS = aTrlSide;
20
+ vTrlT = aTrlT;
21
+ gl_Position = projectionMatrix * viewMatrix * vec4(position, 1.0);
22
+ }`;
23
+ const FRAG = /* glsl */ `
24
+ uniform vec3 uTrlColor;
25
+ uniform vec3 uTrlColor2;
26
+ uniform float uTrlOpacity;
27
+ varying float vTrlA;
28
+ varying float vTrlS;
29
+ varying float vTrlT;
30
+ ${GLSL_AA}
31
+ void main() {
32
+ // a crisp ribbon: a bright core and an anti-aliased edge (no blur)
33
+ float edge = trlAA(abs(vTrlS) - 0.82);
34
+ float core = 1.0 - smoothstep(0.0, 0.7, abs(vTrlS));
35
+ float a = vTrlA * uTrlOpacity * edge * (0.55 + 0.45 * core);
36
+ if (a < 0.002) discard;
37
+ vec3 col = mix(uTrlColor, uTrlColor2, vTrlT); // colour at the head → tail colour
38
+ gl_FragColor = vec4(col * (0.8 + 0.7 * core) * a, a);
39
+ #include <tonemapping_fragment>
40
+ #include <colorspace_fragment>
41
+ }`;
42
+ const state = new WeakMap();
43
+ const _a = { t: 0, p: new Vector3(), q: new Quaternion(), s: new Vector3() };
44
+ const _w = new Matrix4(), _prev = new Vector3(), _next = new Vector3(), _dir = new Vector3(), _side = new Vector3(), _view = new Vector3();
45
+ export const streaks = {
46
+ build(ctx) {
47
+ const anchors = spreadPoints(ctx.target, Math.round(4 + ctx.p.amount * 14));
48
+ const K = anchors.length, M = PTS;
49
+ const geo = new BufferGeometry();
50
+ const pos = new BufferAttribute(new Float32Array(K * M * 2 * 3), 3);
51
+ const alpha = new BufferAttribute(new Float32Array(K * M * 2), 1);
52
+ const side = new BufferAttribute(new Float32Array(K * M * 2), 1);
53
+ const tAt = new BufferAttribute(new Float32Array(K * M * 2), 1);
54
+ for (let i = 0; i < K * M; i++) {
55
+ side.array[i * 2] = -1;
56
+ side.array[i * 2 + 1] = 1;
57
+ tAt.array[i * 2] = tAt.array[i * 2 + 1] = (i % M) / (M - 1);
58
+ }
59
+ const idx = [];
60
+ for (let k = 0; k < K; k++)
61
+ for (let j = 0; j < M - 1; j++) {
62
+ const a = (k * M + j) * 2;
63
+ idx.push(a, a + 1, a + 2, a + 1, a + 3, a + 2);
64
+ }
65
+ geo.setIndex(idx);
66
+ geo.setAttribute('position', pos);
67
+ geo.setAttribute('aTrlAlpha', alpha);
68
+ geo.setAttribute('aTrlSide', side);
69
+ geo.setAttribute('aTrlT', tAt);
70
+ pos.setUsage(35048);
71
+ alpha.setUsage(35048);
72
+ const mesh = new Mesh(geo, new ShaderMaterial({
73
+ vertexShader: VERT, fragmentShader: FRAG,
74
+ uniforms: { uTrlColor: { value: new Color() }, uTrlColor2: { value: new Color() }, uTrlOpacity: { value: ctx.p.opacity } },
75
+ transparent: true, depthWrite: false, blending: AdditiveBlending, side: DoubleSide,
76
+ }));
77
+ mesh.frustumCulled = false;
78
+ mesh.raycast = () => undefined;
79
+ mesh.renderOrder = 2;
80
+ ctx.group.add(mesh);
81
+ state.set(ctx, {
82
+ mesh, pos, alpha, anchors,
83
+ pts: Array.from({ length: K }, () => Array.from({ length: M }, () => new Vector3())),
84
+ ok: new Array(M).fill(false),
85
+ });
86
+ },
87
+ update(ctx) {
88
+ const st = state.get(ctx);
89
+ if (!st)
90
+ return;
91
+ const u = st.mesh.material.uniforms;
92
+ u.uTrlOpacity.value = ctx.p.opacity * 1.6;
93
+ u.uTrlColor.value.copy(ctx.p.color);
94
+ u.uTrlColor2.value.copy(ctx.p.color2);
95
+ const K = st.anchors.length, M = PTS;
96
+ const len = ctx.p.length;
97
+ const width = (0.006 + ctx.p.size * 0.05) * ctx.span;
98
+ const P = st.pos.array, A = st.alpha.array;
99
+ for (let j = 0; j < M; j++) {
100
+ st.ok[j] = poseAgo(ctx, (len * j) / (M - 1), _a);
101
+ _w.compose(_a.p, _a.q, _a.s);
102
+ for (let k = 0; k < K; k++)
103
+ st.pts[k][j].copy(st.anchors[k]).applyMatrix4(_w);
104
+ }
105
+ for (let k = 0; k < K; k++) {
106
+ for (let j = 0; j < M; j++) {
107
+ const cur = st.pts[k][j];
108
+ _prev.copy(st.pts[k][Math.max(0, j - 1)]);
109
+ _next.copy(st.pts[k][Math.min(M - 1, j + 1)]);
110
+ _dir.subVectors(_prev, _next);
111
+ const seg = _dir.length();
112
+ if (ctx.cam)
113
+ _view.subVectors(ctx.cam, cur).normalize();
114
+ else
115
+ _view.set(0, 0, 1);
116
+ _side.crossVectors(_dir, _view);
117
+ if (_side.lengthSq() < 1e-12)
118
+ _side.set(0, 1, 0);
119
+ else
120
+ _side.normalize();
121
+ const t = j / (M - 1);
122
+ const w = width * (1 - 0.8 * t);
123
+ const i = (k * M + j) * 2;
124
+ P[i * 3] = cur.x - _side.x * w;
125
+ P[i * 3 + 1] = cur.y - _side.y * w;
126
+ P[i * 3 + 2] = cur.z - _side.z * w;
127
+ P[i * 3 + 3] = cur.x + _side.x * w;
128
+ P[i * 3 + 4] = cur.y + _side.y * w;
129
+ P[i * 3 + 5] = cur.z + _side.z * w;
130
+ const moving = smooth(0.002, 0.03, (seg * (M - 1)) / (2 * ctx.span));
131
+ const a = st.ok[j] ? ctx.env.v * Math.pow(1 - t, 1.6) * moving : 0;
132
+ A[i] = a;
133
+ A[i + 1] = a;
134
+ }
135
+ }
136
+ st.pos.needsUpdate = true;
137
+ st.alpha.needsUpdate = true;
138
+ },
139
+ dispose(ctx) {
140
+ const st = state.get(ctx);
141
+ if (!st)
142
+ return;
143
+ st.mesh.geometry.dispose();
144
+ st.mesh.material.dispose();
145
+ state.delete(ctx);
146
+ },
147
+ };
@@ -50,6 +50,26 @@ export interface FieldState {
50
50
  sweep: {
51
51
  value: Vector3;
52
52
  };
53
+ /**
54
+ * 1 = the object is drawn only where the effect has painted it (`__reveal`: the effect
55
+ * follows the object's visibility — see `presence` in types.ts). Each effect's own
56
+ * shader decides what "painted" means.
57
+ */
58
+ reveal: {
59
+ value: number;
60
+ };
61
+ /**
62
+ * Direct handover: 0..1, the progress of the look that is replacing this one. Where its
63
+ * front has passed (a little behind it, `clearEdge`), this look is gone — see goneGlsl.
64
+ * The controller copies the incoming look's direction / scale / sweep into this state
65
+ * while it wipes, so the two fronts are the same front.
66
+ */
67
+ clear: {
68
+ value: number;
69
+ };
70
+ clearEdge: {
71
+ value: number;
72
+ };
53
73
  }
54
74
  /** Bounds of `root` in its own (root-local) space. */
55
75
  export declare function localBounds(root: Object3D): Box3;
@@ -68,6 +88,8 @@ export declare function screenRight(root: Object3D, ctx?: {
68
88
  * left → right / right → left directions can be taken from the screen at trigger.
69
89
  */
70
90
  export declare function setFieldParams(st: FieldState, p: Record<string, unknown>, root?: Object3D, ctx?: any): void;
91
+ /** `__reveal` on: only what the effect has painted is drawn. Set on every apply and revert. */
92
+ export declare const setReveal: (st: FieldState, p: Record<string, unknown>) => void;
71
93
  export declare const syncRoot: (root: Object3D, st: FieldState) => void;
72
94
  /** The field's uniforms under a prefix: `u<P>Progress`, `u<P>RootInv`, … */
73
95
  export declare function fieldUniforms(P: string, st: FieldState): Record<string, {
@@ -81,6 +103,14 @@ export declare function fieldUniforms(P: string, st: FieldState): Record<string,
81
103
  * Calm, low-frequency fBm — stretched so the front moves evenly over the whole run.
82
104
  */
83
105
  export declare const fieldGlsl: (P: string) => string;
106
+ /**
107
+ * GLSL for take-overs that can be wiped (after fieldGlsl):
108
+ * <P>Gone(vec3 q) → 1 where the look that replaces this one has fully arrived
109
+ * The wipe front is the incoming look's own front (same field, its progress in u<P>Clear),
110
+ * trailing by the incoming edge width — so the old look goes exactly where the new one is
111
+ * complete, and the object underneath never shows.
112
+ */
113
+ export declare const goneGlsl: (P: string) => string;
84
114
  /** Whether a field state is holding (tests / debugging). */
85
115
  export declare const isHolding: (st: FieldState) => boolean;
86
116
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"transitionField.d.ts","sourceRoot":"","sources":["../../../src/operations/catalogue/transitionField.ts"],"names":[],"mappings":"AAsBA,OAAO,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AACtD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAC;AAItC,eAAO,MAAM,iBAAiB;;;GAO7B,CAAC;AACF,0FAA0F;AAC1F,eAAO,MAAM,aAAa;;;GAA8E,CAAC;AAGzG,MAAM,WAAW,UAAU;IACvB,yFAAyF;IACzF,QAAQ,EAAE;QAAE,KAAK,EAAE,MAAM,CAAA;KAAE,CAAC;IAC5B,IAAI,EAAE;QAAE,KAAK,EAAE,MAAM,CAAA;KAAE,CAAC;IACxB,OAAO,EAAE;QAAE,KAAK,EAAE,OAAO,CAAA;KAAE,CAAC;IAC5B,SAAS,EAAE;QAAE,KAAK,EAAE,OAAO,CAAA;KAAE,CAAC;IAC9B,UAAU,EAAE;QAAE,KAAK,EAAE,OAAO,CAAA;KAAE,CAAC;IAC/B,0EAA0E;IAC1E,MAAM,EAAE;QAAE,KAAK,EAAE,MAAM,CAAA;KAAE,CAAC;IAC1B,KAAK,EAAE;QAAE,KAAK,EAAE,MAAM,CAAA;KAAE,CAAC;IACzB,SAAS,EAAE;QAAE,KAAK,EAAE,MAAM,CAAA;KAAE,CAAC;IAC7B,SAAS,EAAE;QAAE,KAAK,EAAE,MAAM,CAAA;KAAE,CAAC;IAC7B,SAAS,EAAE;QAAE,KAAK,EAAE,KAAK,CAAA;KAAE,CAAC;IAC5B;;;;OAIG;IACH,KAAK,EAAE;QAAE,KAAK,EAAE,OAAO,CAAA;KAAE,CAAC;CAC7B;AAED,sDAAsD;AACtD,wBAAgB,WAAW,CAAC,IAAI,EAAE,QAAQ,GAAG,IAAI,CAchD;AAED,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,QAAQ,GAAG,UAAU,CAS3D;AAED,4FAA4F;AAC5F,wBAAgB,WAAW,CAAC,IAAI,EAAE,QAAQ,EAAE,GAAG,CAAC,EAAE;IAAE,KAAK,CAAC,EAAE;QAAE,UAAU,CAAC,EAAE,MAAM;YAAE,QAAQ,EAAE,MAAM,EAAE,CAAC;YAAC,MAAM,EAAE,MAAM,EAAE,CAAA;SAAE,GAAG,IAAI,CAAA;KAAE,CAAA;CAAE,GAAG,OAAO,CAW7I;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAAE,IAAI,CAAC,EAAE,QAAQ,EAAE,GAAG,CAAC,EAAE,GAAG,QAYpG;AAED,eAAO,MAAM,QAAQ,GAAI,MAAM,QAAQ,EAAE,IAAI,UAAU,SAGtD,CAAC;AAEF,4EAA4E;AAC5E,wBAAgB,aAAa,CAAC,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,UAAU,GAAG,MAAM,CAAC,MAAM,EAAE;IAAE,KAAK,EAAE,OAAO,CAAA;CAAE,CAAC,CAO3F;AAED;;;;;;GAMG;AACH,eAAO,MAAM,SAAS,GAAI,GAAG,MAAM,WAoBlC,CAAC;AA4BF,4DAA4D;AAC5D,eAAO,MAAM,SAAS,GAAI,IAAI,UAAU,YAAkB,CAAC;AAE3D;;;;GAIG;AACH,wBAAgB,WAAW,CACvB,IAAI,EAAE,QAAQ,EAAE,EAAE,EAAE,UAAU,EAAE,EAAE,EAAE,MAAM,EAC1C,IAAI,EAAE;IACF,QAAQ,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,EAAE,MAAM,IAAI,CAAC;IAAC,UAAU,CAAC,EAAE,MAAM,IAAI,CAAC;IAC/E,+CAA+C;IAC/C,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,mFAAmF;IACnF,KAAK,CAAC,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;IACzB;;;;OAIG;IACH,IAAI,CAAC,EAAE,OAAO,CAAC;CAClB,GACF,OAAO,CAAC,IAAI,CAAC,CAsCf;AAED,kFAAkF;AAClF,wBAAgB,YAAY,CAAC,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,UAAU,EAAE,IAAI,GAAE,OAAO,GAAG,MAAM,GAAG,OAAO,GAAG,MAAgB;;eAhIzB,OAAO;;;;;EAwJxF;AAED;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,QAAQ,EAAE,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,QAOxE;AAED,2FAA2F;AAC3F,wBAAgB,WAAW,CAAC,EAAE,EAAE,UAAU,GAAG,OAAO,CAKnD"}
1
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@@ -61,6 +61,7 @@ export function createFieldState(root) {
61
61
  boundsMin: { value: b.min.clone() }, boundsSize: { value: size }, extent: { value: Math.max(size.length(), 1e-3) },
62
62
  scale: { value: 3 }, direction: { value: 0 }, edgeWidth: { value: 0.08 }, edgeColor: { value: new Color('#ff7a2e') },
63
63
  sweep: { value: new Vector3(1, 0, 0) },
64
+ reveal: { value: 0 }, clear: { value: 0 }, clearEdge: { value: 0.05 },
64
65
  };
65
66
  }
66
67
  /** The camera's screen-right, in `root`'s local space (world X when there is no camera). */
@@ -82,6 +83,8 @@ export function screenRight(root, ctx) {
82
83
  * left → right / right → left directions can be taken from the screen at trigger.
83
84
  */
84
85
  export function setFieldParams(st, p, root, ctx) {
86
+ setReveal(st, p);
87
+ st.clear.value = 0; // applied again: whatever was wiping it is over
85
88
  if (p.direction !== undefined) {
86
89
  const d = String(p.direction);
87
90
  st.direction.value = Math.max(0, DIRECTIONS.indexOf(d));
@@ -97,6 +100,8 @@ export function setFieldParams(st, p, root, ctx) {
97
100
  if (p.edgeColor !== undefined)
98
101
  st.edgeColor.value.set(String(p.edgeColor));
99
102
  }
103
+ /** `__reveal` on: only what the effect has painted is drawn. Set on every apply and revert. */
104
+ export const setReveal = (st, p) => { st.reveal.value = p.__reveal === true ? 1 : 0; };
100
105
  export const syncRoot = (root, st) => {
101
106
  root.updateWorldMatrix(true, false);
102
107
  st.rootInv.value.copy(root.matrixWorld).invert();
@@ -108,6 +113,7 @@ export function fieldUniforms(P, st) {
108
113
  [`u${P}Min`]: st.boundsMin, [`u${P}Size`]: st.boundsSize, [`u${P}Extent`]: st.extent,
109
114
  [`u${P}Scale`]: st.scale, [`u${P}Direction`]: st.direction,
110
115
  [`u${P}EdgeWidth`]: st.edgeWidth, [`u${P}EdgeColor`]: st.edgeColor, [`u${P}Sweep`]: st.sweep,
116
+ [`u${P}Reveal`]: st.reveal, [`u${P}Clear`]: st.clear, [`u${P}ClearEdge`]: st.clearEdge,
111
117
  };
112
118
  }
113
119
  /**
@@ -138,6 +144,20 @@ float ${P}Threshold() { return clamp(u${P}Progress, 0.0, 1.0) * (1.0 + 2.0 * u${
138
144
  // progress at which the front reaches field value f (inverse of Threshold)
139
145
  float ${P}BirthOf(float f) { return (f + u${P}EdgeWidth) / (1.0 + 2.0 * u${P}EdgeWidth); }
140
146
  `;
147
+ /**
148
+ * GLSL for take-overs that can be wiped (after fieldGlsl):
149
+ * <P>Gone(vec3 q) → 1 where the look that replaces this one has fully arrived
150
+ * The wipe front is the incoming look's own front (same field, its progress in u<P>Clear),
151
+ * trailing by the incoming edge width — so the old look goes exactly where the new one is
152
+ * complete, and the object underneath never shows.
153
+ */
154
+ export const goneGlsl = (P) => /* glsl */ `
155
+ float ${P}Gone(vec3 q) {
156
+ if (u${P}Clear <= 0.0) return 0.0;
157
+ float t = clamp(u${P}Clear, 0.0, 1.0) * (1.0 + 2.0 * u${P}ClearEdge) - u${P}ClearEdge;
158
+ return step(u${P}ClearEdge, t - ${P}Field(q));
159
+ }
160
+ `;
141
161
  // ---------------------------------------------------------------- hold clock
142
162
  /** Field states holding their finished state → their root. One ticker drives them all. */
143
163
  const holds = new Map();
@@ -238,6 +258,7 @@ export function surfaceLayer(P, st, edge = 'ember') {
238
258
  v${P}Q = ${P}Norm((u${P}RootInv * modelMatrix * vec4(transformed, 1.0)).xyz);`,
239
259
  fragment: /* glsl */ `
240
260
  {
261
+ if (u${P}Reveal > 0.5) discard; // revealed by its particles alone
241
262
  float ${P}D = ${P}Field(v${P}Q) - ${P}Threshold();
242
263
  if (${P}D < 0.0) discard;
243
264
  float ${P}E = 1.0 - smoothstep(0.0, u${P}EdgeWidth, ${P}D);
@@ -0,0 +1,3 @@
1
+ declare const _default: import("..").OperationDefinition;
2
+ export default _default;
3
+ //# sourceMappingURL=turnAway.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"turnAway.d.ts","sourceRoot":"","sources":["../../../src/operations/catalogue/turnAway.ts"],"names":[],"mappings":";AA6BA,wBA4BG"}