@3driseai/3drise-viewer 0.1.28 → 0.1.30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (804) hide show
  1. package/dist/animationsV2/ClipPlayer.d.ts.map +1 -1
  2. package/dist/animationsV2/ClipPlayer.js +13 -9
  3. package/dist/animationsV2/ClipsRuntime.d.ts +48 -3
  4. package/dist/animationsV2/ClipsRuntime.d.ts.map +1 -1
  5. package/dist/animationsV2/ClipsRuntime.js +239 -57
  6. package/dist/animationsV2/appliers.d.ts.map +1 -1
  7. package/dist/animationsV2/appliers.js +21 -5
  8. package/dist/animationsV2/clipUtils.js +1 -1
  9. package/dist/animationsV2/index.d.ts +1 -1
  10. package/dist/animationsV2/index.d.ts.map +1 -1
  11. package/dist/animationsV2/normalize.d.ts.map +1 -1
  12. package/dist/animationsV2/normalize.js +7 -3
  13. package/dist/animationsV2/sequenceUtils.d.ts +49 -6
  14. package/dist/animationsV2/sequenceUtils.d.ts.map +1 -1
  15. package/dist/animationsV2/sequenceUtils.js +68 -12
  16. package/dist/animationsV2/types.d.ts +28 -12
  17. package/dist/animationsV2/types.d.ts.map +1 -1
  18. package/dist/api/sceneHandle.d.ts +35 -1
  19. package/dist/api/sceneHandle.d.ts.map +1 -1
  20. package/dist/api/sceneHandle.js +88 -17
  21. package/dist/components/AdvancedGrid.d.ts +1 -5
  22. package/dist/components/AdvancedGrid.d.ts.map +1 -1
  23. package/dist/components/AdvancedGrid.js +6 -35
  24. package/dist/components/AnimatedObject.d.ts.map +1 -1
  25. package/dist/components/AnimatedObject.js +9 -4
  26. package/dist/components/ApollonianGrid.d.ts +1 -1
  27. package/dist/components/ApollonianGrid.d.ts.map +1 -1
  28. package/dist/components/ApollonianGrid.js +3 -28
  29. package/dist/components/ChladniGrid.d.ts +1 -1
  30. package/dist/components/ChladniGrid.d.ts.map +1 -1
  31. package/dist/components/ChladniGrid.js +6 -35
  32. package/dist/components/CircuitGrid.d.ts +1 -1
  33. package/dist/components/CircuitGrid.d.ts.map +1 -1
  34. package/dist/components/CircuitGrid.js +6 -34
  35. package/dist/components/ConformalGrid.d.ts +1 -1
  36. package/dist/components/ConformalGrid.d.ts.map +1 -1
  37. package/dist/components/ConformalGrid.js +3 -34
  38. package/dist/components/ContourGrid.d.ts +1 -1
  39. package/dist/components/ContourGrid.d.ts.map +1 -1
  40. package/dist/components/ContourGrid.js +6 -34
  41. package/dist/components/CustomPrimitive.js +1 -1
  42. package/dist/components/EffectsGenerator.d.ts.map +1 -1
  43. package/dist/components/EffectsGenerator.js +43 -38
  44. package/dist/components/EnvironmentObject.d.ts.map +1 -1
  45. package/dist/components/EnvironmentObject.js +9 -7
  46. package/dist/components/FlowNetGrid.d.ts +1 -1
  47. package/dist/components/FlowNetGrid.d.ts.map +1 -1
  48. package/dist/components/FlowNetGrid.js +6 -34
  49. package/dist/components/FractalGrid.d.ts +1 -1
  50. package/dist/components/FractalGrid.d.ts.map +1 -1
  51. package/dist/components/FractalGrid.js +6 -37
  52. package/dist/components/Galaxy.d.ts.map +1 -1
  53. package/dist/components/Galaxy.js +9 -23
  54. package/dist/components/GeometryShape.d.ts.map +1 -1
  55. package/dist/components/GeometryShape.js +22 -2
  56. package/dist/components/GirihGrid.d.ts +1 -1
  57. package/dist/components/GirihGrid.d.ts.map +1 -1
  58. package/dist/components/GirihGrid.js +6 -35
  59. package/dist/components/GravWaveGrid.d.ts +1 -1
  60. package/dist/components/GravWaveGrid.d.ts.map +1 -1
  61. package/dist/components/GravWaveGrid.js +6 -35
  62. package/dist/components/HexGrid.d.ts +1 -5
  63. package/dist/components/HexGrid.d.ts.map +1 -1
  64. package/dist/components/HexGrid.js +6 -36
  65. package/dist/components/HilbertGrid.d.ts +1 -1
  66. package/dist/components/HilbertGrid.d.ts.map +1 -1
  67. package/dist/components/HilbertGrid.js +3 -30
  68. package/dist/components/HyperbolicGrid.d.ts +1 -1
  69. package/dist/components/HyperbolicGrid.d.ts.map +1 -1
  70. package/dist/components/HyperbolicGrid.js +6 -34
  71. package/dist/components/LandObject.d.ts +9 -0
  72. package/dist/components/LandObject.d.ts.map +1 -0
  73. package/dist/components/LandObject.js +15 -0
  74. package/dist/components/LensingGrid.d.ts +1 -1
  75. package/dist/components/LensingGrid.d.ts.map +1 -1
  76. package/dist/components/LensingGrid.js +3 -29
  77. package/dist/components/LightsManager.d.ts.map +1 -1
  78. package/dist/components/LightsManager.js +8 -0
  79. package/dist/components/ModelBoundary.d.ts +2 -0
  80. package/dist/components/ModelBoundary.d.ts.map +1 -1
  81. package/dist/components/ModelBoundary.js +3 -0
  82. package/dist/components/ModelPrimitive.d.ts.map +1 -1
  83. package/dist/components/ModelPrimitive.js +6 -0
  84. package/dist/components/MoireGrid.d.ts +1 -1
  85. package/dist/components/MoireGrid.d.ts.map +1 -1
  86. package/dist/components/MoireGrid.js +6 -35
  87. package/dist/components/MoonDisc.d.ts +11 -0
  88. package/dist/components/MoonDisc.d.ts.map +1 -0
  89. package/dist/components/MoonDisc.js +128 -0
  90. package/dist/components/ObjectNode.d.ts.map +1 -1
  91. package/dist/components/ObjectNode.js +10 -10
  92. package/dist/components/ObjectsRenderer.d.ts.map +1 -1
  93. package/dist/components/ObjectsRenderer.js +7 -5
  94. package/dist/components/OceanBuilder.d.ts.map +1 -1
  95. package/dist/components/OceanBuilder.js +2 -0
  96. package/dist/components/ParastichyGrid.d.ts +1 -1
  97. package/dist/components/ParastichyGrid.d.ts.map +1 -1
  98. package/dist/components/ParastichyGrid.js +3 -30
  99. package/dist/components/ParticlesGenerator.d.ts.map +1 -1
  100. package/dist/components/ParticlesGenerator.js +44 -24
  101. package/dist/components/PhyllotaxisGrid.d.ts +1 -1
  102. package/dist/components/PhyllotaxisGrid.d.ts.map +1 -1
  103. package/dist/components/PhyllotaxisGrid.js +3 -32
  104. package/dist/components/PickVolume.d.ts +17 -0
  105. package/dist/components/PickVolume.d.ts.map +1 -0
  106. package/dist/components/PickVolume.js +20 -0
  107. package/dist/components/ProjectLoader.d.ts +5 -3
  108. package/dist/components/ProjectLoader.d.ts.map +1 -1
  109. package/dist/components/ProjectLoader.js +6 -3
  110. package/dist/components/QuasiGrid.d.ts +1 -1
  111. package/dist/components/QuasiGrid.d.ts.map +1 -1
  112. package/dist/components/QuasiGrid.js +6 -33
  113. package/dist/components/RadarGrid.d.ts +1 -1
  114. package/dist/components/RadarGrid.d.ts.map +1 -1
  115. package/dist/components/RadarGrid.js +6 -34
  116. package/dist/components/ReactionDiffusionGrid.d.ts +1 -1
  117. package/dist/components/ReactionDiffusionGrid.d.ts.map +1 -1
  118. package/dist/components/ReactionDiffusionGrid.js +6 -35
  119. package/dist/components/SceneBuilder.d.ts +25 -3
  120. package/dist/components/SceneBuilder.d.ts.map +1 -1
  121. package/dist/components/SceneBuilder.js +68 -38
  122. package/dist/components/SkyController.d.ts +25 -1
  123. package/dist/components/SkyController.d.ts.map +1 -1
  124. package/dist/components/SkyController.js +189 -130
  125. package/dist/components/SkyMesh.d.ts.map +1 -1
  126. package/dist/components/SkyMesh.js +26 -1
  127. package/dist/components/SkyStars.d.ts +11 -0
  128. package/dist/components/SkyStars.d.ts.map +1 -0
  129. package/dist/components/SkyStars.js +268 -0
  130. package/dist/components/SkySystem.d.ts +3 -3
  131. package/dist/components/SkySystem.d.ts.map +1 -1
  132. package/dist/components/SkySystem.js +8 -2
  133. package/dist/components/Sun.d.ts +15 -1
  134. package/dist/components/Sun.d.ts.map +1 -1
  135. package/dist/components/Sun.js +64 -3
  136. package/dist/components/SunLight.d.ts +6 -1
  137. package/dist/components/SunLight.d.ts.map +1 -1
  138. package/dist/components/SunLight.js +96 -44
  139. package/dist/components/TerrainBuilder.d.ts.map +1 -1
  140. package/dist/components/TerrainBuilder.js +2 -0
  141. package/dist/components/TextGenerator.d.ts +9 -0
  142. package/dist/components/TextGenerator.d.ts.map +1 -0
  143. package/dist/components/TextGenerator.js +30 -0
  144. package/dist/components/TruchetGrid.d.ts +1 -1
  145. package/dist/components/TruchetGrid.d.ts.map +1 -1
  146. package/dist/components/TruchetGrid.js +3 -30
  147. package/dist/components/VoronoiGrid.d.ts +1 -1
  148. package/dist/components/VoronoiGrid.d.ts.map +1 -1
  149. package/dist/components/VoronoiGrid.js +6 -33
  150. package/dist/components/WallpaperGrid.d.ts +1 -1
  151. package/dist/components/WallpaperGrid.d.ts.map +1 -1
  152. package/dist/components/WallpaperGrid.js +6 -35
  153. package/dist/components/environment/Rain.d.ts +15 -0
  154. package/dist/components/environment/Rain.d.ts.map +1 -0
  155. package/dist/components/environment/Rain.js +110 -0
  156. package/dist/components/environment/Rainbow.d.ts +20 -0
  157. package/dist/components/environment/Rainbow.d.ts.map +1 -0
  158. package/dist/components/environment/Rainbow.js +974 -0
  159. package/dist/components/environment/Sandstorm.d.ts +20 -0
  160. package/dist/components/environment/Sandstorm.d.ts.map +1 -0
  161. package/dist/components/environment/Sandstorm.js +776 -0
  162. package/dist/components/environment/Snow.d.ts +20 -0
  163. package/dist/components/environment/Snow.d.ts.map +1 -0
  164. package/dist/components/environment/Snow.js +609 -0
  165. package/dist/components/environment/Thunderstorm.d.ts +20 -0
  166. package/dist/components/environment/Thunderstorm.d.ts.map +1 -0
  167. package/dist/components/environment/Thunderstorm.js +731 -0
  168. package/dist/components/environment/Tornado.d.ts +20 -0
  169. package/dist/components/environment/Tornado.d.ts.map +1 -0
  170. package/dist/components/environment/Tornado.js +762 -0
  171. package/dist/components/environment/index.d.ts +13 -0
  172. package/dist/components/environment/index.d.ts.map +1 -0
  173. package/dist/components/environment/index.js +7 -0
  174. package/dist/components/index.d.ts +11 -18
  175. package/dist/components/index.d.ts.map +1 -1
  176. package/dist/components/index.js +9 -10
  177. package/dist/components/land/LandPatch.d.ts +15 -0
  178. package/dist/components/land/LandPatch.d.ts.map +1 -0
  179. package/dist/components/land/LandPatch.js +170 -0
  180. package/dist/components/land/index.d.ts +3 -0
  181. package/dist/components/land/index.d.ts.map +1 -0
  182. package/dist/components/land/index.js +1 -0
  183. package/dist/components/particles/BioluminescentWakeParticles.d.ts +5 -0
  184. package/dist/components/particles/BioluminescentWakeParticles.d.ts.map +1 -1
  185. package/dist/components/particles/BioluminescentWakeParticles.js +2 -1
  186. package/dist/components/particles/BrownianDustParticles.d.ts +5 -0
  187. package/dist/components/particles/BrownianDustParticles.d.ts.map +1 -1
  188. package/dist/components/particles/BrownianDustParticles.js +2 -0
  189. package/dist/components/particles/ChladniSandParticles.d.ts +5 -0
  190. package/dist/components/particles/ChladniSandParticles.d.ts.map +1 -1
  191. package/dist/components/particles/ChladniSandParticles.js +2 -1
  192. package/dist/components/particles/ElectronOrbitalsParticles.d.ts +5 -0
  193. package/dist/components/particles/ElectronOrbitalsParticles.d.ts.map +1 -1
  194. package/dist/components/particles/ElectronOrbitalsParticles.js +2 -1
  195. package/dist/components/particles/FaradayPowderParticles.d.ts +5 -0
  196. package/dist/components/particles/FaradayPowderParticles.d.ts.map +1 -1
  197. package/dist/components/particles/FaradayPowderParticles.js +2 -1
  198. package/dist/components/particles/GrinderSparksParticles.d.ts +5 -0
  199. package/dist/components/particles/GrinderSparksParticles.d.ts.map +1 -1
  200. package/dist/components/particles/GrinderSparksParticles.js +2 -1
  201. package/dist/components/particles/MagneticBottleParticles.d.ts +5 -0
  202. package/dist/components/particles/MagneticBottleParticles.d.ts.map +1 -1
  203. package/dist/components/particles/MagneticBottleParticles.js +2 -1
  204. package/dist/components/particles/NeonRainParticles.d.ts +5 -0
  205. package/dist/components/particles/NeonRainParticles.d.ts.map +1 -1
  206. package/dist/components/particles/NeonRainParticles.js +2 -1
  207. package/dist/components/particles/ShapeBurstParticles.d.ts +5 -0
  208. package/dist/components/particles/ShapeBurstParticles.d.ts.map +1 -1
  209. package/dist/components/particles/ShapeBurstParticles.js +2 -1
  210. package/dist/components/particles/ShapeFlowParticles.d.ts +5 -0
  211. package/dist/components/particles/ShapeFlowParticles.d.ts.map +1 -1
  212. package/dist/components/particles/ShapeFlowParticles.js +2 -1
  213. package/dist/components/particles/TidalStreamParticles.d.ts +5 -0
  214. package/dist/components/particles/TidalStreamParticles.d.ts.map +1 -1
  215. package/dist/components/particles/TidalStreamParticles.js +2 -0
  216. package/dist/components/space/Earth.d.ts +16 -0
  217. package/dist/components/space/Earth.d.ts.map +1 -0
  218. package/dist/components/space/Earth.js +75 -0
  219. package/dist/components/space/ShootingStar.d.ts +21 -0
  220. package/dist/components/space/ShootingStar.d.ts.map +1 -0
  221. package/dist/components/space/ShootingStar.js +101 -0
  222. package/dist/components/space/ShootingStars.d.ts +16 -0
  223. package/dist/components/space/ShootingStars.d.ts.map +1 -0
  224. package/dist/components/space/ShootingStars.js +71 -0
  225. package/dist/components/space/SolarSystem.d.ts +16 -0
  226. package/dist/components/space/SolarSystem.d.ts.map +1 -0
  227. package/dist/components/space/SolarSystem.js +141 -0
  228. package/dist/components/space/Stars.d.ts +20 -0
  229. package/dist/components/space/Stars.d.ts.map +1 -0
  230. package/dist/components/space/Stars.js +160 -0
  231. package/dist/components/space/index.d.ts +11 -0
  232. package/dist/components/space/index.d.ts.map +1 -0
  233. package/dist/components/space/index.js +8 -0
  234. package/dist/components/terrain/TerrainSurface.d.ts.map +1 -1
  235. package/dist/components/terrain/TerrainSurface.js +27 -3
  236. package/dist/components/terrain/types.d.ts +5 -1
  237. package/dist/components/terrain/types.d.ts.map +1 -1
  238. package/dist/components/text/BurnAwayText.d.ts +15 -0
  239. package/dist/components/text/BurnAwayText.d.ts.map +1 -0
  240. package/dist/components/text/BurnAwayText.js +4 -0
  241. package/dist/components/text/ChalkboardText.d.ts +15 -0
  242. package/dist/components/text/ChalkboardText.d.ts.map +1 -0
  243. package/dist/components/text/ChalkboardText.js +4 -0
  244. package/dist/components/text/ConstellationText.d.ts +15 -0
  245. package/dist/components/text/ConstellationText.d.ts.map +1 -0
  246. package/dist/components/text/ConstellationText.js +4 -0
  247. package/dist/components/text/EmbroideryText.d.ts +15 -0
  248. package/dist/components/text/EmbroideryText.d.ts.map +1 -0
  249. package/dist/components/text/EmbroideryText.js +4 -0
  250. package/dist/components/text/FourierSketchText.d.ts +15 -0
  251. package/dist/components/text/FourierSketchText.d.ts.map +1 -0
  252. package/dist/components/text/FourierSketchText.js +4 -0
  253. package/dist/components/text/FrostGrowthText.d.ts +15 -0
  254. package/dist/components/text/FrostGrowthText.d.ts.map +1 -0
  255. package/dist/components/text/FrostGrowthText.js +4 -0
  256. package/dist/components/text/HandwritingText.d.ts +15 -0
  257. package/dist/components/text/HandwritingText.d.ts.map +1 -0
  258. package/dist/components/text/HandwritingText.js +4 -0
  259. package/dist/components/text/InkBleedText.d.ts +15 -0
  260. package/dist/components/text/InkBleedText.d.ts.map +1 -0
  261. package/dist/components/text/InkBleedText.js +4 -0
  262. package/dist/components/text/LightPaintingText.d.ts +15 -0
  263. package/dist/components/text/LightPaintingText.d.ts.map +1 -0
  264. package/dist/components/text/LightPaintingText.js +4 -0
  265. package/dist/components/text/LiquidMetalText.d.ts +15 -0
  266. package/dist/components/text/LiquidMetalText.d.ts.map +1 -0
  267. package/dist/components/text/LiquidMetalText.js +4 -0
  268. package/dist/components/text/NeonTubeText.d.ts +15 -0
  269. package/dist/components/text/NeonTubeText.d.ts.map +1 -0
  270. package/dist/components/text/NeonTubeText.js +4 -0
  271. package/dist/components/text/PlainText.d.ts +15 -0
  272. package/dist/components/text/PlainText.d.ts.map +1 -0
  273. package/dist/components/text/PlainText.js +4 -0
  274. package/dist/components/text/PlasmaDischargeText.d.ts +15 -0
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  276. package/dist/components/text/PlasmaDischargeText.js +4 -0
  277. package/dist/components/text/TextObjectView.d.ts +14 -0
  278. package/dist/components/text/TextObjectView.d.ts.map +1 -0
  279. package/dist/components/text/TextObjectView.js +17 -0
  280. package/dist/components/text/engine/fieldkit.d.ts +24 -0
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  283. package/dist/components/text/engine/glyphs.d.ts +19 -0
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  285. package/dist/components/text/engine/glyphs.js +269 -0
  286. package/dist/components/text/engine/looks/burnAway.d.ts +144 -0
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  289. package/dist/components/text/engine/looks/chalkboard.d.ts +135 -0
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  292. package/dist/components/text/engine/looks/constellation.d.ts +111 -0
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  295. package/dist/components/text/engine/looks/embroidery.d.ts +165 -0
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  298. package/dist/components/text/engine/looks/frostGrowth.d.ts +109 -0
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  304. package/dist/components/text/engine/looks/inkBleed.d.ts +103 -0
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  307. package/dist/components/text/engine/looks/lightPainting.d.ts +132 -0
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  310. package/dist/components/text/engine/looks/liquidMetal.d.ts +135 -0
  311. package/dist/components/text/engine/looks/liquidMetal.d.ts.map +1 -0
  312. package/dist/components/text/engine/looks/liquidMetal.js +655 -0
  313. package/dist/components/text/engine/looks/plain.d.ts +146 -0
  314. package/dist/components/text/engine/looks/plain.d.ts.map +1 -0
  315. package/dist/components/text/engine/looks/plain.js +104 -0
  316. package/dist/components/text/engine/looks/plasmaDischarge.d.ts +126 -0
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  319. package/dist/components/text/engine/methods.d.ts +19 -0
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  322. package/dist/components/text/engine/playback.d.ts +40 -0
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  325. package/dist/components/text/engine/ribbon.d.ts +58 -0
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  328. package/dist/components/text/engine/variants.d.ts +159 -0
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  331. package/dist/components/text/fonts/architects-daughter.outline.d.ts +3 -0
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  804. package/package.json +2 -2
@@ -0,0 +1,135 @@
1
+ import * as THREE from 'three';
2
+ declare const _default: {
3
+ key: string;
4
+ source: string;
5
+ drawMethods: string[];
6
+ eraseMethods: string[];
7
+ drawDefault: string;
8
+ eraseDefault: string;
9
+ methodInfo: {
10
+ smudge: {
11
+ label: string;
12
+ hint: string;
13
+ };
14
+ };
15
+ catalog: {
16
+ name: string;
17
+ description: string;
18
+ tags: string[];
19
+ };
20
+ defaults: {
21
+ pressure: number;
22
+ chatter: number;
23
+ grain: number;
24
+ weight: number;
25
+ dust: number;
26
+ ghost: number;
27
+ swing: number;
28
+ board: number;
29
+ opacity: number;
30
+ color: string;
31
+ color2: string;
32
+ };
33
+ ui: {
34
+ main: {
35
+ unit?: any;
36
+ name: any;
37
+ label: any;
38
+ description: any;
39
+ type: string;
40
+ min: any;
41
+ max: any;
42
+ step: any;
43
+ }[];
44
+ more: ({
45
+ unit?: any;
46
+ name: any;
47
+ label: any;
48
+ description: any;
49
+ type: string;
50
+ min: any;
51
+ max: any;
52
+ step: any;
53
+ } | {
54
+ name: string;
55
+ label: string;
56
+ description: string;
57
+ type: string;
58
+ })[];
59
+ };
60
+ structural: any[];
61
+ presets: ({
62
+ name: string;
63
+ description: string;
64
+ patch: {
65
+ pressure?: undefined;
66
+ grain?: undefined;
67
+ dust?: undefined;
68
+ weight?: undefined;
69
+ ghost?: undefined;
70
+ board?: undefined;
71
+ color?: undefined;
72
+ color2?: undefined;
73
+ };
74
+ } | {
75
+ name: string;
76
+ description: string;
77
+ patch: {
78
+ pressure: number;
79
+ grain: number;
80
+ dust: number;
81
+ weight: number;
82
+ ghost?: undefined;
83
+ board?: undefined;
84
+ color?: undefined;
85
+ color2?: undefined;
86
+ };
87
+ } | {
88
+ name: string;
89
+ description: string;
90
+ patch: {
91
+ pressure: number;
92
+ grain: number;
93
+ dust: number;
94
+ weight: number;
95
+ ghost: number;
96
+ board?: undefined;
97
+ color?: undefined;
98
+ color2?: undefined;
99
+ };
100
+ } | {
101
+ name: string;
102
+ description: string;
103
+ patch: {
104
+ board: number;
105
+ ghost: number;
106
+ pressure: number;
107
+ color: string;
108
+ grain?: undefined;
109
+ dust?: undefined;
110
+ weight?: undefined;
111
+ color2?: undefined;
112
+ };
113
+ } | {
114
+ name: string;
115
+ description: string;
116
+ patch: {
117
+ color: string;
118
+ color2: string;
119
+ pressure: number;
120
+ grain?: undefined;
121
+ dust?: undefined;
122
+ weight?: undefined;
123
+ ghost?: undefined;
124
+ board?: undefined;
125
+ };
126
+ })[];
127
+ build(layout: any, cfg: any, anim: any): {
128
+ object: THREE.Group<THREE.Object3DEventMap>;
129
+ apply(c: any): void;
130
+ update(S: any, time: any, px: any): void;
131
+ dispose(): void;
132
+ };
133
+ };
134
+ export default _default;
135
+ //# sourceMappingURL=chalkboard.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chalkboard.d.ts","sourceRoot":"","sources":["../../../../../src/components/text/engine/looks/chalkboard.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAyQ/B,wBAkHE"}
@@ -0,0 +1,426 @@
1
+ import * as THREE from 'three';
2
+ import { REVEAL_UNIFORMS, setReveal } from '../ribbon.js';
3
+ import { prepare, applyAnim, extentOf, DRAW_METHODS, ERASE_METHODS } from '../methods.js';
4
+ import { buildField, fieldMaterial, fieldQuad } from '../fieldkit.js';
5
+ const hex = (h) => new THREE.Color(h);
6
+ const mulberry32 = (a) => () => { a |= 0; a = (a + 0x6D2B79F5) | 0; let t = Math.imul(a ^ (a >>> 15), 1 | a); t = (t + Math.imul(t ^ (t >>> 7), 61 | t)) ^ t; return ((t ^ (t >>> 14)) >>> 0) / 4294967296; };
7
+ // =========================================================================================
8
+ // chalkboard — chalk on slate.
9
+ //
10
+ // THE MATHS. The board is a fixed height field H(p) (fractal gradient noise, 5 octaves from 0.07 em down to 0.005 em, plus
11
+ // thin directional scratch grooves), anchored in glyph space: it is the board, it never moves. A stick of chalk drags over
12
+ // it and leaves a deposit thickness T(p) = pressure * profile(distance to the pen path) * streaks. Chalk lodges on the
13
+ // highest spots first and only fills the valleys as T grows, so the covered fraction is
14
+ // coverage = smoothstep( T - (1 - H) * depthScale )
15
+ // i.e. the level set {H > 1 - T} of the same relief. Light pressure -> only the peaks catch (broken, grainy line); heavy
16
+ // pressure -> every valley fills (nearly solid). The profile has a soft shoulder plus an exponential tail: the tail is far
17
+ // below the valley depth, so only the highest peaks catch it, which IS the powdery dust halo (low-density speckle that falls
18
+ // off over a short distance). Pressure per point = pen pressure (slow = pressed hard) mixed with the stroke width factor.
19
+ // Alpha is coverage times a thickness term (thin film is translucent, the slate shows through); colour moves from a warm
20
+ // dim shade (thin) to a bluish-white highlight (thick), brightened by the relief height (peaks catch more).
21
+ //
22
+ // ERASE (smudge). A felt swipes along a seeded direction: the band is the wipe sweep g(p), exact per pixel. Inside the band
23
+ // the chalk is dragged along the swipe: the deposit thickness is replaced by the mean stroke density sampled along the
24
+ // swipe direction (anisotropic blur, 10 taps from the signed-distance field), thinned to a ghost film that is read through
25
+ // the same relief (grainy haze). The ghost fades out over the last 30 percent of the erase, so S.e = 1 is fully clean.
26
+ //
27
+ // FALLING DUST. Per stroke, 36 particles are born on the pen path (weighted by pressure) at the moment the pen passes; their
28
+ // position is a closed form of (time since birth): drag-limited fall + slow drift, fade in/out.
29
+ //
30
+ // IDLE. Mineral crystals in the chalk are cells fixed on the board; each has a facet angle, and a light whose angle sweeps
31
+ // slowly (with a phase that travels across the board) makes a crystal flash when facet and light line up: tiny sparkles
32
+ // glinting at different times. Freshly written lines also settle slowly from brighter to normal.
33
+ // =========================================================================================
34
+ const COMMON = /* glsl */ `
35
+ vec2 hash22(vec2 p){ vec3 p3 = fract(vec3(p.xyx)*vec3(0.1031, 0.1030, 0.0973)); p3 += dot(p3, p3.yzx + 33.33); return fract((p3.xx + p3.yz)*p3.zy); }
36
+ float hash12(vec2 p){ vec3 p3 = fract(vec3(p.xyx)*0.1031); p3 += dot(p3, p3.yzx + 33.33); return fract((p3.x + p3.y)*p3.z); }
37
+ float gnoise(vec2 p){
38
+ vec2 i = floor(p); vec2 f = fract(p); vec2 u = f*f*f*(f*(f*6.0 - 15.0) + 10.0);
39
+ float a = dot(hash22(i) - 0.5, f);
40
+ float b = dot(hash22(i + vec2(1.0, 0.0)) - 0.5, f - vec2(1.0, 0.0));
41
+ float c = dot(hash22(i + vec2(0.0, 1.0)) - 0.5, f - vec2(0.0, 1.0));
42
+ float d = dot(hash22(i + vec2(1.0, 1.0)) - 0.5, f - vec2(1.0, 1.0));
43
+ return mix(mix(a, b, u.x), mix(c, d, u.x), u.y)*2.0; // roughly [-0.7, 0.7]
44
+ }
45
+ // board relief 0..1, anchored in glyph space; octaves finer than a pixel fade out so nothing aliases
46
+ float relief(vec2 p, float px, float seed){
47
+ float s = 0.0; float v = 0.0; float lam = 0.07; float amp = 0.3;
48
+ for (int i = 0; i < 5; i++) {
49
+ float w = 1.0 - smoothstep(0.3, 0.85, px/lam);
50
+ s += amp*w*gnoise(p/lam + float(i)*7.31 + seed);
51
+ v += amp*amp*w*w;
52
+ lam *= 0.5; amp *= 1.3;
53
+ }
54
+ float h = s/max(sqrt(v), 1e-3);
55
+ // scratch grooves: thin streaks stretched along the board (two slightly different angles)
56
+ vec2 q1 = vec2(dot(p, vec2(0.9877, 0.1564)), dot(p, vec2(-0.1564, 0.9877)));
57
+ vec2 q2 = vec2(dot(p, vec2(0.9703, -0.2419)), dot(p, vec2(0.2419, 0.9703)));
58
+ float w1 = 1.0 - smoothstep(0.3, 0.85, px/0.0055); float w2 = 1.0 - smoothstep(0.3, 0.85, px/0.009);
59
+ float g1 = smoothstep(0.30, 0.55, gnoise(vec2(q1.x/0.28, q1.y/0.0055 + 3.7 + seed)));
60
+ float g2 = smoothstep(0.30, 0.55, gnoise(vec2(q2.x/0.55, q2.y/0.009 + 9.1 + seed)));
61
+ return clamp(0.5 + 1.25*h - 0.38*g1*w1 - 0.30*g2*w2, 0.0, 1.0);
62
+ }
63
+ `;
64
+ const CHALK_FRAG = /* glsl */ `
65
+ uniform vec3 uColor; uniform vec3 uColor2; uniform float uOpacity; uniform float uPress; uniform float uGrain; uniform float uGhost;
66
+ uniform float uHW; uniform float uSm; uniform float uSmLen; uniform float uWo; uniform float uWspan; uniform float uSeed;
67
+ uniform vec2 uWdir;
68
+ uniform float uChatter; uniform float uK; uniform float uSg; uniform float uR; uniform float uHH;
69
+ uniform vec2 uC; uniform vec2 uC0; uniform vec2 uNrm;
70
+ ${COMMON}
71
+ float streakFn(float d, float u, float sid, float px){
72
+ float w1 = 1.0 - smoothstep(0.3, 0.85, px/0.012); float w2 = 1.0 - smoothstep(0.3, 0.85, px/0.0065);
73
+ float a = gnoise(vec2(d/0.012 + sid*13.7, u*0.24 + sid*3.1)); float b = gnoise(vec2(d/0.0065 + sid*5.3, u*0.56 + sid*9.9));
74
+ return clamp(0.5 + 0.9*(0.6*a*w1 + 0.4*b*w2), 0.0, 1.0);
75
+ }
76
+ // swipe coordinate: the felt pivots on the elbow, so the sweep is an arc about the pivot uC (angle times radius); uK < 0.004 = straight band
77
+ float sweepCoord(vec2 p){
78
+ if (uK < 0.004) return dot(p, uWdir);
79
+ vec2 d = p - uC; vec2 a = (uC0 - uC)/uR;
80
+ return uSg*atan(a.x*d.y - a.y*d.x, dot(a, d))*uR;
81
+ }
82
+ // stroke density along the swipe path (anisotropic, curved): chalk dragged by the felt, so strokes shear along the arc
83
+ float smearDen(vec2 p, float L, float hw){
84
+ vec2 dv = p - uC; float rr = max(length(dv), 0.05);
85
+ float lat = uK < 0.004 ? dot(p, uNrm) : rr;
86
+ float ln = floor(lat/0.011); float j = hash12(vec2(ln, 3.3)); // one jitter per streak line: coherent streaks along the swipe
87
+ float a = 0.0;
88
+ for (int i = 0; i < 16; i++) {
89
+ float u = (float(i) + j)/16.0; float s = u*u*L; float w = exp(-1.2*u)*mix(0.5, 1.0, smoothstep(0.0, 0.25, u));
90
+ float wb = 0.012*gnoise(vec2(u*2.0, ln*0.31));
91
+ vec2 q;
92
+ if (uK < 0.004) q = p - uWdir*s + uNrm*wb;
93
+ else { float dl = -uSg*s/rr; float cs = cos(dl); float sn = sin(dl); vec2 dd = dv*(1.0 + wb/rr); q = uC + vec2(cs*dd.x - sn*dd.y, sn*dd.x + cs*dd.y); }
94
+ a = max(a, w*(1.0 - smoothstep(0.3*hw, 1.5*hw, fieldA(q).x))); // trailing streak behind every stroke crossing
95
+ }
96
+ return a;
97
+ }
98
+ // stick-slip: the dash phase is the pen's own time (pen time / slip time), so dash spacing = speed x slip time
99
+ float chatterMod(float ph, float fwp, float prs, float sid, float px){
100
+ float spacing = 1.3*px/max(fwp, 1e-5); // em between dashes = pen speed x slip time
101
+ float gate = uChatter*(1.0 - smoothstep(0.35, 1.0, uPress))*smoothstep(0.0, 0.35, 1.0 - prs)*smoothstep(0.07, 0.115, spacing)*(1.0 - smoothstep(0.22, 0.5, fwp)); // fast and light only; fades before dashes alias
102
+ float pw = ph + 0.34*gnoise(vec2(ph*0.55 + sid*7.0, sid*1.7)) + 0.18*gnoise(vec2(ph*1.7 + sid*3.0, 9.0)); // seeded period jitter
103
+ float kk = floor(pw); float f = fract(pw); float hh = hash12(vec2(kk, sid + 0.5));
104
+ float ew = max(0.03, 1.3*fwp);
105
+ float onset = smoothstep(0.0, ew, f); // the stick catches abruptly
106
+ float en = 0.4 + 0.42*hh;
107
+ float tl = 1.0 - smoothstep(en - 0.16, en + 0.06, f); // then slips and tapers
108
+ float catchw = 0.72 + 0.55*exp(-f*3.5); // heavier at the start of each dash
109
+ float shape = onset*tl*catchw*(0.35 + 0.65*hh);
110
+ return mix(1.0, shape + 0.07, clamp(gate*1.7, 0.0, 1.0));
111
+ }
112
+ float crystals(vec2 p, float px){
113
+ float CS = 0.014; vec2 q = p/CS; vec2 id = floor(q); vec2 f = fract(q);
114
+ vec3 r = vec3(hash22(id), hash12(id + 7.7));
115
+ float has = step(r.x, 0.16);
116
+ vec2 c = 0.3 + 0.4*hash22(id + 3.1);
117
+ float rad = max(0.2, 1.0*px/CS);
118
+ float dd = length(f - c)/rad;
119
+ float spot = exp(-dd*dd*1.6);
120
+ float phi = r.z*6.2831853 + r.y*3.0;
121
+ float L = uTime*0.23*uIdleSpeed + dot(id, vec2(0.061, 0.037)) + 1.7*sin(dot(id, vec2(0.021, -0.017))); // light angle: sweeps slowly, phase travels across the board
122
+ float a = 0.5 + 0.5*cos(phi - L);
123
+ return has*spot*pow(a, 36.0);
124
+ }
125
+ void main(){
126
+ vec2 p = vPos;
127
+ float px = 0.5*(length(dFdx(p)) + length(dFdy(p))) + 1e-5;
128
+ vec4 A = fieldA(p); vec4 B = fieldB(p);
129
+ float prs = texture2D(uP, fieldUV(p)).y;
130
+ float ph = A.w; float fwp = fwidth(ph);
131
+ float d = max(A.x, 0.0); float wf = clamp(B.y, 0.3, 2.0); float sid = B.z*255.0;
132
+ float pl = clamp(0.55*prs + 0.45*clamp((wf - 0.55)/0.9, 0.0, 1.0), 0.0, 1.0);
133
+ float wob = 0.6*gnoise(vec2(A.w*0.3 + sid*3.7, sid*11.3)) + 0.4*gnoise(p*1.9 + sid*7.0); // the stick wears: slow width wobble
134
+ float hw = uHW*(0.6 + 0.4*wf)*(1.0 + 0.3*wob);
135
+ float peff = (0.2 + 1.5*uPress*(0.45 + 0.7*pl))*(0.94 + 0.3*gnoise(p/0.11 + sid));
136
+ float hl = 0.009 + 0.16*hw;
137
+ float core = 1.0 - smoothstep(0.55*hw, 1.05*hw, d);
138
+ float tail = 0.4*exp(-max(d - 0.8*hw, 0.0)/hl)*(1.0 - smoothstep(0.8*hw + 4.0*hl, 0.8*hw + 6.0*hl, d));
139
+ float prof = core + tail*(1.0 - core);
140
+ float st = streakFn(d, A.w, sid, px);
141
+ float Tsh = peff*prof*(0.72 + 0.56*st)*chatterMod(ph, fwp, prs, sid, px);
142
+ float rin = revealInG(A.y);
143
+ float outv = 1.0; float Tf = Tsh; float gmix = 1.0;
144
+ if (uSm > 0.5) {
145
+ float gU = (sweepCoord(p) - uWo)/uWspan; float gP = clamp(gU, 0.0, 1.0);
146
+ float k = clamp((gP - uErase)/max(uSoftOut, 1e-4), 0.0, 1.0);
147
+ if (k < 0.999) {
148
+ float den = smearDen(p, uSmLen, uHW);
149
+ float Tsm = den*(0.55 + 0.9*uPress)*1.0;
150
+ float sm = 1.0 - smoothstep(0.45, 1.0, k);
151
+ float ghostFade = 1.0 - smoothstep(0.7, 1.0, uE);
152
+ float amp = mix(uGhost*1.4*ghostFade, 1.0, smoothstep(0.0, 0.7, k));
153
+ Tf = mix(Tsh, Tsm, sm)*amp; gmix = mix(1.0, 0.38, sm);
154
+ }
155
+ // crescent of smeared chalk dust where the felt lifts at the end of the arc; gone before the erase ends
156
+ float lat = uK < 0.004 ? dot(p - uC0, uNrm) : length(p - uC) - uR;
157
+ float lens = clamp(1.0 - (lat/uHH)*(lat/uHH), 0.0, 1.0);
158
+ float gc = 0.94 - 0.045*(1.0 - lens);
159
+ float cw = 0.034*(0.3 + 0.7*lens);
160
+ float cres = exp(-pow((gU - gc)/cw, 2.0))*lens;
161
+ float cAmp = smoothstep(0.55, 0.85, uE)*(1.0 - smoothstep(0.9, 1.0, uE))*(0.35 + 0.65*uGhost);
162
+ float eEdge = min(min(p.x - uFExt.x, uFExt.x + uFExt.z - p.x), min(p.y - uFExt.y, uFExt.y + uFExt.w - p.y));
163
+ float Tcr = 1.3*cres*cAmp*(0.6 + 0.8*gnoise(p/0.05 + 3.0))*smoothstep(0.0, 0.03, eEdge);
164
+ if (Tcr > Tf) { Tf = Tcr; gmix = 0.5; }
165
+ outv = 1.0 - smoothstep(0.985, 1.0, uE);
166
+ } else outv = revealOutG(A.z);
167
+ float vis = rin*outv*uOpacity;
168
+ if (vis < 0.003 || Tf < 0.004) discard;
169
+ float H = relief(p, px, uSeed);
170
+ float Hc = clamp(0.5 + (H - 0.5)*(0.35 + 1.9*uGrain)*gmix, 0.0, 1.0);
171
+ float x = Tf - (1.0 - Hc)*0.95;
172
+ float cov = smoothstep(0.0, 0.17, x);
173
+ float thick = smoothstep(0.25, 1.15, Tf);
174
+ float a = cov*(0.45 + 0.55*thick)*vis;
175
+ float tk = smoothstep(0.3, 1.4, Tf);
176
+ vec3 thin = uColor*vec3(1.0, 0.95, 0.87)*0.88;
177
+ vec3 dense = mix(uColor, uColor2, 0.8);
178
+ float shade = 0.74 + 0.26*Hc;
179
+ float age = ageG(A.y);
180
+ float fresh = exp(-age/9.0);
181
+ vec3 col = mix(thin, dense, tk)*shade*(1.0 + 0.08*fresh*smoothstep(0.0, 0.5, age + 0.5));
182
+ col = min(col, vec3(0.985));
183
+ float gl = crystals(p, px)*smoothstep(0.35, 0.9, cov)*vis*uIdle;
184
+ gl_FragColor = vec4(col*a + vec3(0.95, 0.97, 1.0)*gl*1.2, max(a, gl*0.6));
185
+ #include <tonemapping_fragment>
186
+ #include <colorspace_fragment>
187
+ }`;
188
+ const BOARD_FRAG = /* glsl */ `
189
+ uniform vec3 uSlate; uniform vec3 uChalk; uniform float uBoard; uniform float uSeed; uniform vec2 uWdir;
190
+ uniform float uChatter; uniform float uK; uniform float uSg; uniform float uR; uniform float uHH;
191
+ uniform vec2 uC; uniform vec2 uC0; uniform vec2 uNrm;
192
+ ${COMMON}
193
+ float oldDen(vec2 pp, float hw, float j){
194
+ float a = 0.0; float ws = 0.0;
195
+ for (int i = 0; i < 6; i++) { float u = (float(i) + j)/6.0; float w = exp(-1.4*u); a += w*(1.0 - smoothstep(0.3*hw, 1.6*hw, fieldA(pp - vec2(0.55*u, 0.0)).x)); ws += w; }
196
+ return a/ws;
197
+ }
198
+ void main(){
199
+ vec2 p = vPos;
200
+ float px = 0.5*(length(dFdx(p)) + length(dFdy(p))) + 1e-5;
201
+ float vis = smoothstep(0.0, 0.1, uD)*(1.0 - smoothstep(0.55, 1.0, uE));
202
+ vec2 e = min(p - uFExt.xy, uFExt.xy + uFExt.zw - p);
203
+ float ed = min(e.x, e.y);
204
+ float edge = smoothstep(0.0, max(0.02, 1.5*px), ed);
205
+ float a0 = uBoard*vis*edge;
206
+ if (a0 < 0.003) discard;
207
+ float H = relief(p*1.3, px, uSeed + 4.0);
208
+ vec2 q = vec2(dot(p, uWdir), dot(p, vec2(-uWdir.y, uWdir.x)));
209
+ float cloud = 0.5 + 0.5*(0.7*gnoise(vec2(q.x/1.1, q.y/0.16) + uSeed) + 0.5*gnoise(vec2(q.x/0.45, q.y/0.07) + 5.0));
210
+ float haze = smoothstep(0.35, 0.95, cloud);
211
+ float j = hash12(floor(p/max(px, 1e-4)));
212
+ vec2 p1 = vec2(0.9903*p.x - 0.1392*p.y, 0.1392*p.x + 0.9903*p.y)*0.62 + vec2(0.15, 0.25);
213
+ vec2 p2 = vec2(0.9962*p.x + 0.0872*p.y, -0.0872*p.x + 0.9962*p.y)*1.35 + vec2(-0.4, -0.15);
214
+ float old = 0.0;
215
+ old += oldDen(p1, 0.05, j)*smoothstep(0.1, 0.8, gnoise(p*0.9 + 2.0) + 0.5);
216
+ old += 0.7*oldDen(p2, 0.04, j)*smoothstep(0.1, 0.8, gnoise(p*0.8 + 8.0) + 0.5);
217
+ float vig = 0.78 + 0.22*smoothstep(0.0, 0.5, ed);
218
+ vec3 col = uSlate*(0.84 + 0.3*H)*vig;
219
+ float chalk = (0.010*haze + 0.022*clamp(old, 0.0, 1.0))*(0.45 + 0.9*H);
220
+ col += uChalk*chalk;
221
+ gl_FragColor = vec4(col*a0, a0);
222
+ #include <tonemapping_fragment>
223
+ #include <colorspace_fragment>
224
+ }`;
225
+ const DUST_VERT = /* glsl */ `
226
+ attribute vec4 aR; attribute float aB;
227
+ ${REVEAL_UNIFORMS}
228
+ uniform float uScale; uniform float uDust; uniform float uOn; uniform float uOpacity;
229
+ varying float vA;
230
+ void main(){
231
+ float tau = (uHead - aB)*uDur + uSince;
232
+ float life = 1.3 + 1.5*aR.x;
233
+ float t = tau/life;
234
+ float on = step(0.0, tau)*(1.0 - step(1.0, t))*uOn*step(aR.w, uDust);
235
+ float k = 0.45;
236
+ vec3 pos = position;
237
+ pos.y -= (0.15 + 0.16*aR.y)*(tau - k*(1.0 - exp(-tau/k)));
238
+ pos.x += 0.05*(aR.z - 0.5)*tau + 0.012*sin(tau*2.1 + aR.z*6.2831);
239
+ vec4 mv = modelViewMatrix*vec4(pos, 1.0);
240
+ gl_Position = projectionMatrix*mv;
241
+ float sz = (0.009 + 0.014*aR.y)*(1.0 + 1.2*t);
242
+ gl_PointSize = max(2.0, sz*uScale/-mv.z);
243
+ float cl = (sz*uScale/-mv.z)/gl_PointSize;
244
+ vA = smoothstep(0.0, 0.06, t)*pow(max(1.0 - t, 0.0), 1.5)*0.6*on*(1.0 - smoothstep(0.0, 0.2, uE))*uOpacity*min(1.0, cl*cl*1.5);
245
+ if (on < 0.5) gl_Position = vec4(2.0, 2.0, 2.0, 1.0);
246
+ }`;
247
+ const DUST_FRAG = /* glsl */ `
248
+ precision highp float; uniform vec3 uColor; varying float vA;
249
+ void main(){
250
+ vec2 c = gl_PointCoord*2.0 - 1.0; float r2 = dot(c, c);
251
+ float a = exp(-r2*3.2)*(1.0 - smoothstep(0.6, 1.0, sqrt(r2)))*vA;
252
+ if (a < 0.003) discard;
253
+ gl_FragColor = vec4(uColor*a, a);
254
+ #include <tonemapping_fragment>
255
+ #include <colorspace_fragment>
256
+ }`;
257
+ const row = (name, label, description, min, max, step, unit) => ({ name, label, description, type: 'number', min, max, step, ...(unit ? { unit } : {}) });
258
+ export default {
259
+ key: 'chalkboard', source: 'hand', drawMethods: DRAW_METHODS, eraseMethods: ['smudge', ...ERASE_METHODS], drawDefault: 'pen', eraseDefault: 'smudge',
260
+ methodInfo: { smudge: { label: 'Smudge', hint: 'A felt swipes across: strokes smear along the swipe and leave a faint ghost that fades out.' } },
261
+ catalog: {
262
+ name: 'Chalkboard',
263
+ description: 'Single-stroke chalk on slate: pressure-dependent deposit on a fixed grainy board with powdery halo, falling dust at the pen and a felt-smudge erase leaving ghosts. Use for classrooms, menus and hand-made titles.',
264
+ tags: ['chalk', 'chalkboard', 'slate', 'handwriting', 'classroom', 'dust', 'smudge', 'grain'],
265
+ },
266
+ defaults: { pressure: 0.55, chatter: 0.6, grain: 0.55, weight: 1, dust: 0.6, ghost: 0.5, swing: 0.6, board: 0, opacity: 1, color: '#ebe6d8', color2: '#c4dcf2' },
267
+ ui: {
268
+ main: [
269
+ row('pressure', 'Pressure', 'How hard the chalk is pressed: light = broken grainy line, heavy = nearly solid', 0, 1, 0.01),
270
+ row('chatter', 'Chatter', 'Stick-slip skipping: fast, light strokes break into dashes whose spacing follows pen speed', 0, 1, 0.01),
271
+ row('grain', 'Grain', 'Contrast of the board relief the chalk catches on', 0, 1, 0.01),
272
+ row('dust', 'Dust', 'Falling chalk dust at the tip while writing', 0, 1, 0.01),
273
+ ],
274
+ more: [
275
+ row('weight', 'Weight', 'Thickness of the chalk stick', 0.4, 2.5, 0.01),
276
+ row('swing', 'Swing', 'Curvature of the felt swipe: 0 = straight band, 1 = tight arc about the elbow', 0, 1, 0.01),
277
+ row('ghost', 'Ghost', 'Chalk residue left by the smudge erase before it fades out', 0, 1, 0.01),
278
+ row('board', 'Board', 'Slate board behind the text with faint old writing', 0, 1, 0.01),
279
+ row('opacity', 'Opacity', 'Overall opacity', 0, 1, 0.01),
280
+ { name: 'color', label: 'Chalk', description: 'Chalk colour', type: 'color' },
281
+ { name: 'color2', label: 'Highlight', description: 'Tint of the dense deposit', type: 'color' },
282
+ ],
283
+ },
284
+ structural: [],
285
+ presets: [
286
+ { name: 'Classroom', description: 'Balanced white chalk on a dark board', patch: {} },
287
+ { name: 'Fresh stick', description: 'New chalk pressed hard: dense, bright, heavy dust', patch: { pressure: 0.9, grain: 0.35, dust: 0.9, weight: 1.15 } },
288
+ { name: 'Worn stub', description: 'Light touch with a short stub: broken and gritty', patch: { pressure: 0.25, grain: 0.85, dust: 0.3, weight: 0.8, ghost: 0.8 } },
289
+ { name: 'Old board', description: 'Slate with years of old writing under the text', patch: { board: 1, ghost: 0.8, pressure: 0.5, color: '#e4e0d2' } },
290
+ { name: 'Pink chalk', description: 'Coloured pigment chalk', patch: { color: '#f4b8c8', color2: '#ffd7e2', pressure: 0.6 } },
291
+ ],
292
+ build(layout, cfg, anim) {
293
+ const strokes = layout.strokes;
294
+ prepare(strokes, 'hand');
295
+ const G = layout.glyphs.length;
296
+ strokes.forEach((s) => { s.glyphN = s.glyph / Math.max(1, G - 1); });
297
+ const natural = layout.natural || 0.06;
298
+ const smudge = anim.erase.method === 'smudge';
299
+ const seedH = Math.abs(Math.sin(G * 12.9898 + strokes.length * 78.233)) * 43758.5453 % 1;
300
+ const ang = (anim.erase.angle || 0) + (seedH - 0.5) * 24; // seeded swipe direction (degrees)
301
+ const anim2 = smudge ? { draw: anim.draw, play: anim.play, erase: { ...anim.erase, method: 'wipe', angle: ang } } : anim;
302
+ const { infoD, infoE } = applyAnim(strokes, anim2, G);
303
+ const ex = extentOf(strokes);
304
+ const a = (ang * Math.PI) / 180, dx = Math.cos(a), dy = Math.sin(a), nx = -dy, ny = dx;
305
+ const cx0 = (ex.x0 + ex.x1) / 2, cy0 = (ex.y0 + ex.y1) / 2, sg = seedH > 0.5 ? 1 : -1;
306
+ const pd = 0.28, corners = [[ex.x0 - pd, ex.y0 - pd], [ex.x1 + pd, ex.y0 - pd], [ex.x0 - pd, ex.y1 + pd], [ex.x1 + pd, ex.y1 + pd]]; // sweep spans the whole field quad, so the arc end (crescent) lies inside it
307
+ const hh = Math.max(0.5, (ex.y1 - ex.y0) / 2 + 0.35);
308
+ // swipe geometry for a given swing: pivot far to one side (sg), sweep coordinate = angle x radius (JS mirror of sweepCoord in the shader)
309
+ const geom = (swing) => {
310
+ const K = swing * 0.3, arc = K >= 0.004, R = arc ? 1 / K : 1, Cx = cx0 + nx * sg * R, Cy = cy0 + ny * sg * R;
311
+ const ax = (cx0 - Cx) / R, ay = (cy0 - Cy) / R;
312
+ const co = (x, y) => (arc ? sg * Math.atan2(ax * (y - Cy) - ay * (x - Cx), ax * (x - Cx) + ay * (y - Cy)) * R : x * dx + y * dy);
313
+ const cs = corners.map(([x, y]) => co(x, y));
314
+ const lo = Math.min(...cs);
315
+ return { K: arc ? K : 0, R, Cx, Cy, lo, span: Math.max(1e-6, Math.max(...cs) - lo) };
316
+ };
317
+ const g0 = geom(cfg.swing);
318
+ // main field: the arc slot carries the stick-slip phase = pen time / slip time (absolute, independent of the draw method)
319
+ const field = buildField(strokes.map((s) => { const ph = new Float32Array(s.pts.length / 2); for (let i = 0; i < ph.length; i++)
320
+ ph[i] = s.pt[i] * s.ptime / 0.13; return { ...s, cum: ph, len: 1 }; }), { source: 'hand', texels: 512 });
321
+ const pfield = buildField(strokes.map((s) => ({ ...s, wfactor: s.pressure })), { source: 'hand', texels: 192 }); // pen pressure (wfactor slot)
322
+ const seed = (seedH * 40) % 40;
323
+ const common = { uColor: { value: hex(cfg.color) }, uColor2: { value: hex(cfg.color2) }, uOpacity: { value: 1 }, uSeed: { value: seed }, uWdir: { value: new THREE.Vector2(dx, dy) } };
324
+ const mat = fieldMaterial(field, CHALK_FRAG, {
325
+ ...common, uP: { value: pfield.f1 }, uPress: { value: cfg.pressure }, uGrain: { value: cfg.grain }, uGhost: { value: cfg.ghost }, uHW: { value: natural * 0.7 },
326
+ uSm: { value: smudge ? 1 : 0 }, uSmLen: { value: 1.3 }, uWo: { value: g0.lo }, uWspan: { value: g0.span }, uChatter: { value: cfg.chatter },
327
+ uK: { value: g0.K }, uSg: { value: sg }, uR: { value: g0.R }, uHH: { value: hh }, uC: { value: new THREE.Vector2(g0.Cx, g0.Cy) }, uC0: { value: new THREE.Vector2(cx0, cy0) }, uNrm: { value: new THREE.Vector2(nx, ny) },
328
+ }, { extra: 'uniform sampler2D uP;\n' });
329
+ const mesh = fieldQuad(field, mat);
330
+ mesh.renderOrder = 2;
331
+ const bmat = fieldMaterial(field, BOARD_FRAG, { uSlate: { value: hex('#1b2326') }, uChalk: { value: hex(cfg.color) }, uBoard: { value: cfg.board }, uSeed: { value: seed }, uWdir: { value: new THREE.Vector2(dx, dy) } });
332
+ const board = fieldQuad(field, bmat);
333
+ board.renderOrder = 0;
334
+ board.visible = cfg.board > 0.001;
335
+ // falling dust: 36 particles per stroke, born on the pen path (pressure-weighted) when the pen passes
336
+ const PER = 36;
337
+ const pos = [], aB = [], aR = [];
338
+ strokes.forEach((s, si) => {
339
+ const rnd = mulberry32(1000 + si * 77);
340
+ const n = s.pts.length / 2;
341
+ if (n < 2)
342
+ return;
343
+ const cw = new Float32Array(n);
344
+ let c = 0;
345
+ for (let i = 0; i < n; i++) {
346
+ c += (i ? s.cum[i] - s.cum[i - 1] : 0) * (0.35 + (s.pressure ? s.pressure[i] : 0.5)) + 1e-6;
347
+ cw[i] = c;
348
+ }
349
+ for (let k = 0; k < PER; k++) {
350
+ const target = ((k + rnd()) / PER) * c;
351
+ let lo2 = 0, hi = n - 1;
352
+ while (hi - lo2 > 1) {
353
+ const m = (lo2 + hi) >> 1;
354
+ if (cw[m] <= target)
355
+ lo2 = m;
356
+ else
357
+ hi = m;
358
+ }
359
+ const i = lo2;
360
+ const i2 = Math.min(n - 1, i + 1), i0 = Math.max(0, i - 1);
361
+ let nx = -(s.pts[2 * i2 + 1] - s.pts[2 * i0 + 1]), ny = s.pts[2 * i2] - s.pts[2 * i0];
362
+ const nl = Math.hypot(nx, ny) || 1;
363
+ nx /= nl;
364
+ ny /= nl;
365
+ const off = (rnd() - 0.5) * natural * 0.9;
366
+ pos.push(s.pts[2 * i] + nx * off, s.pts[2 * i + 1] + ny * off - natural * 0.15, 0);
367
+ aB.push(s.seg[0] + s.t[i] * (s.seg[1] - s.seg[0]));
368
+ aR.push(rnd(), rnd(), rnd(), rnd());
369
+ }
370
+ });
371
+ const dg = new THREE.BufferGeometry();
372
+ dg.setAttribute('position', new THREE.BufferAttribute(new Float32Array(pos), 3));
373
+ dg.setAttribute('aB', new THREE.BufferAttribute(new Float32Array(aB), 1));
374
+ dg.setAttribute('aR', new THREE.BufferAttribute(new Float32Array(aR), 4));
375
+ dg.boundingSphere = new THREE.Sphere(new THREE.Vector3(), 1e3);
376
+ const dmat = new THREE.ShaderMaterial({
377
+ uniforms: { ...mat.uniforms, uScale: { value: 800 }, uDust: { value: cfg.dust }, uOn: { value: infoD.tip ? 1 : 0 }, uOpacity: { value: 1 }, uColor: { value: hex(cfg.color) } },
378
+ vertexShader: DUST_VERT, fragmentShader: DUST_FRAG, transparent: true, depthWrite: false,
379
+ blending: THREE.CustomBlending, blendEquation: THREE.AddEquation, blendSrc: THREE.OneFactor, blendDst: THREE.OneMinusSrcAlphaFactor,
380
+ });
381
+ const dust = new THREE.Points(dg, dmat);
382
+ dust.frustumCulled = false;
383
+ dust.renderOrder = 3;
384
+ const group = new THREE.Group();
385
+ group.add(board, mesh, dust);
386
+ const api = {
387
+ object: group,
388
+ apply(c) {
389
+ const u = mat.uniforms;
390
+ u.uColor.value.set(c.color);
391
+ u.uColor2.value.set(c.color2);
392
+ u.uOpacity.value = c.opacity;
393
+ u.uPress.value = c.pressure;
394
+ u.uGrain.value = c.grain;
395
+ u.uGhost.value = c.ghost;
396
+ u.uChatter.value = c.chatter;
397
+ {
398
+ const g = geom(c.swing);
399
+ u.uK.value = g.K;
400
+ u.uR.value = g.R;
401
+ u.uWo.value = g.lo;
402
+ u.uWspan.value = g.span;
403
+ u.uC.value.set(g.Cx, g.Cy);
404
+ }
405
+ u.uHW.value = natural * 0.7 * c.weight;
406
+ const b = bmat.uniforms;
407
+ b.uBoard.value = c.board;
408
+ b.uChalk.value.set(c.color);
409
+ board.visible = c.board > 0.001;
410
+ const d = dmat.uniforms;
411
+ d.uColor.value.set(c.color);
412
+ d.uDust.value = c.dust;
413
+ d.uOpacity.value = c.opacity;
414
+ },
415
+ update(S, time, px) {
416
+ setReveal(mat.uniforms, S, infoD, infoE, anim.draw.duration, time);
417
+ setReveal(bmat.uniforms, S, infoD, infoE, anim.draw.duration, time);
418
+ setReveal(dmat.uniforms, S, infoD, infoE, anim.draw.duration, time);
419
+ dmat.uniforms.uScale.value = px;
420
+ },
421
+ dispose() { field.dispose(); pfield.dispose(); mesh.geometry.dispose(); board.geometry.dispose(); mat.dispose(); bmat.dispose(); dg.dispose(); dmat.dispose(); },
422
+ };
423
+ api.apply(cfg);
424
+ return api;
425
+ },
426
+ };
@@ -0,0 +1,111 @@
1
+ declare const _default: {
2
+ key: string;
3
+ source: string;
4
+ drawMethods: string[];
5
+ eraseMethods: string[];
6
+ drawDefault: string;
7
+ eraseDefault: string;
8
+ catalog: {
9
+ name: string;
10
+ description: string;
11
+ tags: string[];
12
+ };
13
+ defaults: {
14
+ stars: number;
15
+ brightness: number;
16
+ twinkle: number;
17
+ lines: number;
18
+ temperature: number;
19
+ seed: number;
20
+ color: string;
21
+ color2: string;
22
+ opacity: number;
23
+ };
24
+ ui: {
25
+ main: ({
26
+ name: string;
27
+ label: string;
28
+ description: string;
29
+ type: string;
30
+ min: number;
31
+ max: number;
32
+ step: number;
33
+ unit: string;
34
+ } | {
35
+ name: string;
36
+ label: string;
37
+ description: string;
38
+ type: string;
39
+ min: number;
40
+ max: number;
41
+ step: number;
42
+ unit?: undefined;
43
+ })[];
44
+ more: ({
45
+ name: string;
46
+ label: string;
47
+ description: string;
48
+ type: string;
49
+ min: number;
50
+ max: number;
51
+ step: number;
52
+ } | {
53
+ name: string;
54
+ label: string;
55
+ description: string;
56
+ type: string;
57
+ min?: undefined;
58
+ max?: undefined;
59
+ step?: undefined;
60
+ })[];
61
+ };
62
+ structural: string[];
63
+ presets: ({
64
+ name: string;
65
+ description: string;
66
+ patch: {
67
+ temperature?: undefined;
68
+ color?: undefined;
69
+ color2?: undefined;
70
+ brightness?: undefined;
71
+ twinkle?: undefined;
72
+ lines?: undefined;
73
+ };
74
+ } | {
75
+ name: string;
76
+ description: string;
77
+ patch: {
78
+ temperature: number;
79
+ color: string;
80
+ color2: string;
81
+ brightness: number;
82
+ twinkle?: undefined;
83
+ lines?: undefined;
84
+ };
85
+ } | {
86
+ name: string;
87
+ description: string;
88
+ patch: {
89
+ temperature: number;
90
+ color: string;
91
+ color2: string;
92
+ twinkle: number;
93
+ brightness?: undefined;
94
+ lines?: undefined;
95
+ };
96
+ } | {
97
+ name: string;
98
+ description: string;
99
+ patch: {
100
+ brightness: number;
101
+ lines: number;
102
+ twinkle: number;
103
+ temperature?: undefined;
104
+ color?: undefined;
105
+ color2?: undefined;
106
+ };
107
+ })[];
108
+ build(layout: any, cfg: any, anim: any): any;
109
+ };
110
+ export default _default;
111
+ //# sourceMappingURL=constellation.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"constellation.d.ts","sourceRoot":"","sources":["../../../../../src/components/text/engine/looks/constellation.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA8OA,wBAoIE"}