@3driseai/3drise-viewer 0.1.26 → 0.1.28

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (476) hide show
  1. package/dist/animationsV2/ClipPlayer.d.ts +3 -0
  2. package/dist/animationsV2/ClipPlayer.d.ts.map +1 -1
  3. package/dist/animationsV2/ClipPlayer.js +67 -8
  4. package/dist/animationsV2/ClipsRuntime.d.ts +39 -0
  5. package/dist/animationsV2/ClipsRuntime.d.ts.map +1 -1
  6. package/dist/animationsV2/ClipsRuntime.js +245 -14
  7. package/dist/animationsV2/appliers.d.ts +5 -0
  8. package/dist/animationsV2/appliers.d.ts.map +1 -1
  9. package/dist/animationsV2/appliers.js +25 -7
  10. package/dist/animationsV2/index.d.ts +1 -1
  11. package/dist/animationsV2/index.d.ts.map +1 -1
  12. package/dist/animationsV2/normalize.d.ts.map +1 -1
  13. package/dist/animationsV2/normalize.js +18 -7
  14. package/dist/animationsV2/sequenceUtils.d.ts +42 -1
  15. package/dist/animationsV2/sequenceUtils.d.ts.map +1 -1
  16. package/dist/animationsV2/sequenceUtils.js +103 -3
  17. package/dist/animationsV2/types.d.ts +20 -0
  18. package/dist/animationsV2/types.d.ts.map +1 -1
  19. package/dist/components/AdvancedGrid.d.ts +8 -2
  20. package/dist/components/AdvancedGrid.d.ts.map +1 -1
  21. package/dist/components/AdvancedGrid.js +31 -14
  22. package/dist/components/AnimatedObject.d.ts.map +1 -1
  23. package/dist/components/AnimatedObject.js +7 -5
  24. package/dist/components/ApollonianGrid.d.ts +25 -0
  25. package/dist/components/ApollonianGrid.d.ts.map +1 -0
  26. package/dist/components/ApollonianGrid.js +80 -0
  27. package/dist/components/Bubbles.d.ts +7 -1
  28. package/dist/components/Bubbles.d.ts.map +1 -1
  29. package/dist/components/Bubbles.js +42 -22
  30. package/dist/components/ChladniGrid.d.ts +8 -4
  31. package/dist/components/ChladniGrid.d.ts.map +1 -1
  32. package/dist/components/ChladniGrid.js +31 -13
  33. package/dist/components/CircuitGrid.d.ts +8 -11
  34. package/dist/components/CircuitGrid.d.ts.map +1 -1
  35. package/dist/components/CircuitGrid.js +31 -13
  36. package/dist/components/CloudsGenerator.d.ts +1 -1
  37. package/dist/components/CloudsGenerator.js +1 -1
  38. package/dist/components/ConformalGrid.d.ts +25 -0
  39. package/dist/components/ConformalGrid.d.ts.map +1 -0
  40. package/dist/components/ConformalGrid.js +97 -0
  41. package/dist/components/ContourGrid.d.ts +8 -14
  42. package/dist/components/ContourGrid.d.ts.map +1 -1
  43. package/dist/components/ContourGrid.js +31 -13
  44. package/dist/components/EffectsGenerator.d.ts +7 -1
  45. package/dist/components/EffectsGenerator.d.ts.map +1 -1
  46. package/dist/components/EffectsGenerator.js +39 -38
  47. package/dist/components/EnvironmentManager.d.ts +4 -4
  48. package/dist/components/EnvironmentManager.d.ts.map +1 -1
  49. package/dist/components/FlowNetGrid.d.ts +8 -4
  50. package/dist/components/FlowNetGrid.d.ts.map +1 -1
  51. package/dist/components/FlowNetGrid.js +31 -13
  52. package/dist/components/FractalGrid.d.ts +8 -12
  53. package/dist/components/FractalGrid.d.ts.map +1 -1
  54. package/dist/components/FractalGrid.js +31 -13
  55. package/dist/components/GirihGrid.d.ts +8 -1
  56. package/dist/components/GirihGrid.d.ts.map +1 -1
  57. package/dist/components/GirihGrid.js +31 -13
  58. package/dist/components/Glyphs.d.ts +7 -1
  59. package/dist/components/Glyphs.d.ts.map +1 -1
  60. package/dist/components/Glyphs.js +40 -34
  61. package/dist/components/GravWaveGrid.d.ts +8 -1
  62. package/dist/components/GravWaveGrid.d.ts.map +1 -1
  63. package/dist/components/GravWaveGrid.js +31 -13
  64. package/dist/components/GridsGenerator.d.ts +9 -3
  65. package/dist/components/GridsGenerator.d.ts.map +1 -1
  66. package/dist/components/GridsGenerator.js +41 -18
  67. package/dist/components/HexGrid.d.ts +8 -10
  68. package/dist/components/HexGrid.d.ts.map +1 -1
  69. package/dist/components/HexGrid.js +31 -13
  70. package/dist/components/HilbertGrid.d.ts +25 -0
  71. package/dist/components/HilbertGrid.d.ts.map +1 -0
  72. package/dist/components/HilbertGrid.js +93 -0
  73. package/dist/components/HyperbolicGrid.d.ts +8 -4
  74. package/dist/components/HyperbolicGrid.d.ts.map +1 -1
  75. package/dist/components/HyperbolicGrid.js +31 -13
  76. package/dist/components/LandscapeBuilder.d.ts +1 -1
  77. package/dist/components/LandscapeBuilder.d.ts.map +1 -1
  78. package/dist/components/LandscapeBuilder.js +1 -1
  79. package/dist/components/LandscapeObject.d.ts +1 -1
  80. package/dist/components/LandscapeObject.d.ts.map +1 -1
  81. package/dist/components/LandscapeObject.js +1 -1
  82. package/dist/components/LensingGrid.d.ts +25 -0
  83. package/dist/components/LensingGrid.d.ts.map +1 -0
  84. package/dist/components/LensingGrid.js +81 -0
  85. package/dist/components/MoireGrid.d.ts +8 -12
  86. package/dist/components/MoireGrid.d.ts.map +1 -1
  87. package/dist/components/MoireGrid.js +31 -13
  88. package/dist/components/ObjectNode.d.ts.map +1 -1
  89. package/dist/components/ObjectNode.js +2 -2
  90. package/dist/components/ObjectsRenderer.d.ts.map +1 -1
  91. package/dist/components/ObjectsRenderer.js +37 -3
  92. package/dist/components/OceanBuilder.d.ts +1 -1
  93. package/dist/components/OceanBuilder.js +1 -1
  94. package/dist/components/ParastichyGrid.d.ts +25 -0
  95. package/dist/components/ParastichyGrid.d.ts.map +1 -0
  96. package/dist/components/ParastichyGrid.js +82 -0
  97. package/dist/components/ParticlesGenerator.d.ts.map +1 -1
  98. package/dist/components/ParticlesGenerator.js +6 -0
  99. package/dist/components/PhyllotaxisGrid.d.ts +25 -0
  100. package/dist/components/PhyllotaxisGrid.d.ts.map +1 -0
  101. package/dist/components/PhyllotaxisGrid.js +95 -0
  102. package/dist/components/QuasiGrid.d.ts +8 -11
  103. package/dist/components/QuasiGrid.d.ts.map +1 -1
  104. package/dist/components/QuasiGrid.js +31 -13
  105. package/dist/components/RadarGrid.d.ts +8 -13
  106. package/dist/components/RadarGrid.d.ts.map +1 -1
  107. package/dist/components/RadarGrid.js +31 -13
  108. package/dist/components/ReactionDiffusionGrid.d.ts +8 -1
  109. package/dist/components/ReactionDiffusionGrid.d.ts.map +1 -1
  110. package/dist/components/ReactionDiffusionGrid.js +33 -139
  111. package/dist/components/SceneBuilder.js +1 -1
  112. package/dist/components/SkySystem.d.ts +1 -1
  113. package/dist/components/SparklesBurst.d.ts +7 -1
  114. package/dist/components/SparklesBurst.d.ts.map +1 -1
  115. package/dist/components/SparklesBurst.js +31 -28
  116. package/dist/components/TerrainBuilder.d.ts +1 -1
  117. package/dist/components/TerrainBuilder.d.ts.map +1 -1
  118. package/dist/components/TerrainBuilder.js +1 -1
  119. package/dist/components/TruchetGrid.d.ts +25 -0
  120. package/dist/components/TruchetGrid.d.ts.map +1 -0
  121. package/dist/components/TruchetGrid.js +82 -0
  122. package/dist/components/VoronoiGrid.d.ts +8 -10
  123. package/dist/components/VoronoiGrid.d.ts.map +1 -1
  124. package/dist/components/VoronoiGrid.js +31 -13
  125. package/dist/components/WallpaperGrid.d.ts +8 -1
  126. package/dist/components/WallpaperGrid.d.ts.map +1 -1
  127. package/dist/components/WallpaperGrid.js +33 -210
  128. package/dist/components/effects/AuraEffect.d.ts +8 -3
  129. package/dist/components/effects/AuraEffect.d.ts.map +1 -1
  130. package/dist/components/effects/AuraEffect.js +49 -24
  131. package/dist/components/effects/AuroraEffect.d.ts +8 -3
  132. package/dist/components/effects/AuroraEffect.d.ts.map +1 -1
  133. package/dist/components/effects/AuroraEffect.js +45 -25
  134. package/dist/components/effects/BlackHoleEffect.d.ts +8 -3
  135. package/dist/components/effects/BlackHoleEffect.d.ts.map +1 -1
  136. package/dist/components/effects/BlackHoleEffect.js +42 -21
  137. package/dist/components/effects/ConstellationEffect.d.ts +8 -3
  138. package/dist/components/effects/ConstellationEffect.d.ts.map +1 -1
  139. package/dist/components/effects/ConstellationEffect.js +49 -23
  140. package/dist/components/effects/DandelionSeedsEffect.d.ts +7 -2
  141. package/dist/components/effects/DandelionSeedsEffect.d.ts.map +1 -1
  142. package/dist/components/effects/DandelionSeedsEffect.js +19 -9
  143. package/dist/components/effects/DataStreamEffect.d.ts +8 -3
  144. package/dist/components/effects/DataStreamEffect.d.ts.map +1 -1
  145. package/dist/components/effects/DataStreamEffect.js +54 -26
  146. package/dist/components/effects/DnaHelixEffect.d.ts +8 -3
  147. package/dist/components/effects/DnaHelixEffect.d.ts.map +1 -1
  148. package/dist/components/effects/DnaHelixEffect.js +62 -30
  149. package/dist/components/effects/FallingLeavesEffect.d.ts +7 -2
  150. package/dist/components/effects/FallingLeavesEffect.d.ts.map +1 -1
  151. package/dist/components/effects/FallingLeavesEffect.js +19 -9
  152. package/dist/components/effects/FieldLinesEffect.d.ts +8 -3
  153. package/dist/components/effects/FieldLinesEffect.d.ts.map +1 -1
  154. package/dist/components/effects/FieldLinesEffect.js +30 -20
  155. package/dist/components/effects/Fire.d.ts +8 -3
  156. package/dist/components/effects/Fire.d.ts.map +1 -1
  157. package/dist/components/effects/Fire.js +47 -10
  158. package/dist/components/effects/FireflySwarmEffect.d.ts +7 -2
  159. package/dist/components/effects/FireflySwarmEffect.d.ts.map +1 -1
  160. package/dist/components/effects/FireflySwarmEffect.js +19 -9
  161. package/dist/components/effects/Flares.d.ts +10 -3
  162. package/dist/components/effects/Flares.d.ts.map +1 -1
  163. package/dist/components/effects/Flares.js +53 -56
  164. package/dist/components/effects/ForcefieldEffect.d.ts +8 -3
  165. package/dist/components/effects/ForcefieldEffect.d.ts.map +1 -1
  166. package/dist/components/effects/ForcefieldEffect.js +52 -33
  167. package/dist/components/effects/GalaxyEffect.d.ts +7 -2
  168. package/dist/components/effects/GalaxyEffect.d.ts.map +1 -1
  169. package/dist/components/effects/GalaxyEffect.js +19 -9
  170. package/dist/components/effects/HarmonicShellEffect.d.ts +8 -3
  171. package/dist/components/effects/HarmonicShellEffect.d.ts.map +1 -1
  172. package/dist/components/effects/HarmonicShellEffect.js +30 -22
  173. package/dist/components/effects/HologramEffect.d.ts +8 -3
  174. package/dist/components/effects/HologramEffect.d.ts.map +1 -1
  175. package/dist/components/effects/HologramEffect.js +52 -23
  176. package/dist/components/effects/IceCrystalsEffect.d.ts +8 -3
  177. package/dist/components/effects/IceCrystalsEffect.d.ts.map +1 -1
  178. package/dist/components/effects/IceCrystalsEffect.js +36 -21
  179. package/dist/components/effects/IceHaloEffect.d.ts +7 -2
  180. package/dist/components/effects/IceHaloEffect.d.ts.map +1 -1
  181. package/dist/components/effects/IceHaloEffect.js +19 -9
  182. package/dist/components/effects/LichtenbergEffect.d.ts +7 -2
  183. package/dist/components/effects/LichtenbergEffect.d.ts.map +1 -1
  184. package/dist/components/effects/LichtenbergEffect.js +19 -9
  185. package/dist/components/effects/LightningEffect.d.ts +8 -3
  186. package/dist/components/effects/LightningEffect.d.ts.map +1 -1
  187. package/dist/components/effects/LightningEffect.js +54 -32
  188. package/dist/components/effects/MoleculesEffect.d.ts +8 -3
  189. package/dist/components/effects/MoleculesEffect.d.ts.map +1 -1
  190. package/dist/components/effects/MoleculesEffect.js +31 -21
  191. package/dist/components/effects/MurmurationEffect.d.ts +7 -2
  192. package/dist/components/effects/MurmurationEffect.d.ts.map +1 -1
  193. package/dist/components/effects/MurmurationEffect.js +19 -9
  194. package/dist/components/effects/NeuralNetworkEffect.d.ts +8 -3
  195. package/dist/components/effects/NeuralNetworkEffect.d.ts.map +1 -1
  196. package/dist/components/effects/NeuralNetworkEffect.js +66 -33
  197. package/dist/components/effects/OrbEffect.d.ts +8 -3
  198. package/dist/components/effects/OrbEffect.d.ts.map +1 -1
  199. package/dist/components/effects/OrbEffect.js +89 -42
  200. package/dist/components/effects/PlanetaryRingsEffect.d.ts +7 -2
  201. package/dist/components/effects/PlanetaryRingsEffect.d.ts.map +1 -1
  202. package/dist/components/effects/PlanetaryRingsEffect.js +19 -9
  203. package/dist/components/effects/PortalEffect.d.ts +8 -3
  204. package/dist/components/effects/PortalEffect.d.ts.map +1 -1
  205. package/dist/components/effects/PortalEffect.js +41 -25
  206. package/dist/components/effects/ShockwaveEffect.d.ts +7 -2
  207. package/dist/components/effects/ShockwaveEffect.d.ts.map +1 -1
  208. package/dist/components/effects/ShockwaveEffect.js +19 -9
  209. package/dist/components/effects/SmokePlumeEffect.d.ts +8 -3
  210. package/dist/components/effects/SmokePlumeEffect.d.ts.map +1 -1
  211. package/dist/components/effects/SmokePlumeEffect.js +30 -20
  212. package/dist/components/effects/SmokeRibbon.d.ts +8 -2
  213. package/dist/components/effects/SmokeRibbon.d.ts.map +1 -1
  214. package/dist/components/effects/SmokeRibbon.js +34 -24
  215. package/dist/components/effects/SmokeRingEffect.d.ts +8 -3
  216. package/dist/components/effects/SmokeRingEffect.d.ts.map +1 -1
  217. package/dist/components/effects/SmokeRingEffect.js +33 -21
  218. package/dist/components/effects/StrangeAttractorEffect.d.ts +8 -3
  219. package/dist/components/effects/StrangeAttractorEffect.d.ts.map +1 -1
  220. package/dist/components/effects/StrangeAttractorEffect.js +30 -20
  221. package/dist/components/effects/VolumetricFogEffect.d.ts +8 -3
  222. package/dist/components/effects/VolumetricFogEffect.d.ts.map +1 -1
  223. package/dist/components/effects/VolumetricFogEffect.js +38 -20
  224. package/dist/components/effects/WaterCausticsEffect.d.ts +7 -2
  225. package/dist/components/effects/WaterCausticsEffect.d.ts.map +1 -1
  226. package/dist/components/effects/WaterCausticsEffect.js +19 -9
  227. package/dist/components/effects/index.d.ts +0 -1
  228. package/dist/components/effects/index.d.ts.map +1 -1
  229. package/dist/components/effects/index.js +0 -1
  230. package/dist/components/index.d.ts +14 -1
  231. package/dist/components/index.d.ts.map +1 -1
  232. package/dist/components/index.js +7 -1
  233. package/dist/components/landscape/LandscapeMesh.js +1 -1
  234. package/dist/components/landscape/types.d.ts +1 -1
  235. package/dist/components/landscape/types.d.ts.map +1 -1
  236. package/dist/components/particles/MagneticBottleParticles.d.ts +17 -0
  237. package/dist/components/particles/MagneticBottleParticles.d.ts.map +1 -0
  238. package/dist/components/particles/MagneticBottleParticles.js +618 -0
  239. package/dist/components/particles/ShapeBurstParticles.d.ts +17 -0
  240. package/dist/components/particles/ShapeBurstParticles.d.ts.map +1 -0
  241. package/dist/components/particles/ShapeBurstParticles.js +588 -0
  242. package/dist/components/particles/ShapeFlowParticles.d.ts +17 -0
  243. package/dist/components/particles/ShapeFlowParticles.d.ts.map +1 -0
  244. package/dist/components/particles/ShapeFlowParticles.js +755 -0
  245. package/dist/components/particles/index.d.ts +6 -0
  246. package/dist/components/particles/index.d.ts.map +1 -1
  247. package/dist/components/particles/index.js +3 -0
  248. package/dist/components/terrain/types.d.ts +1 -1
  249. package/dist/components/terrain/types.d.ts.map +1 -1
  250. package/dist/components/volumetricClouds/VolumetricCloudsPass.d.ts +1 -1
  251. package/dist/components/volumetricClouds/VolumetricCloudsPass.d.ts.map +1 -1
  252. package/dist/components/volumetricClouds/types.d.ts +1 -1
  253. package/dist/components/volumetricClouds/types.d.ts.map +1 -1
  254. package/dist/components/water/types.d.ts +1 -1
  255. package/dist/components/water/types.d.ts.map +1 -1
  256. package/dist/hooks/index.d.ts +2 -0
  257. package/dist/hooks/index.d.ts.map +1 -1
  258. package/dist/hooks/index.js +1 -0
  259. package/dist/hooks/useConfigDriver.d.ts +22 -0
  260. package/dist/hooks/useConfigDriver.d.ts.map +1 -0
  261. package/dist/hooks/useConfigDriver.js +43 -0
  262. package/dist/hooks/useConfigLive.d.ts +1 -1
  263. package/dist/hooks/useConfigLive.d.ts.map +1 -1
  264. package/dist/hooks/useLandscapeMaps.d.ts +1 -1
  265. package/dist/hooks/useLandscapeMaps.d.ts.map +1 -1
  266. package/dist/hooks/useOceanMaterial.d.ts +1 -1
  267. package/dist/hooks/useThunder.d.ts +1 -1
  268. package/dist/index.d.ts +1 -2
  269. package/dist/index.d.ts.map +1 -1
  270. package/dist/index.js +1 -2
  271. package/dist/interactions/index.d.ts +2 -1
  272. package/dist/interactions/index.d.ts.map +1 -1
  273. package/dist/interactions/index.js +1 -1
  274. package/dist/interactions/runner.d.ts +18 -3
  275. package/dist/interactions/runner.d.ts.map +1 -1
  276. package/dist/interactions/runner.js +25 -2
  277. package/dist/operations/catalogue/curlSmoke.d.ts +3 -0
  278. package/dist/operations/catalogue/curlSmoke.d.ts.map +1 -0
  279. package/dist/operations/catalogue/curlSmoke.js +178 -0
  280. package/dist/operations/catalogue/displayImage.d.ts.map +1 -1
  281. package/dist/operations/catalogue/displayImage.js +1 -0
  282. package/dist/operations/catalogue/dissolve.d.ts +3 -0
  283. package/dist/operations/catalogue/dissolve.d.ts.map +1 -0
  284. package/dist/operations/catalogue/dissolve.js +57 -0
  285. package/dist/operations/catalogue/emberAsh.d.ts +3 -0
  286. package/dist/operations/catalogue/emberAsh.d.ts.map +1 -0
  287. package/dist/operations/catalogue/emberAsh.js +171 -0
  288. package/dist/operations/catalogue/fade.d.ts.map +1 -1
  289. package/dist/operations/catalogue/fade.js +1 -0
  290. package/dist/operations/catalogue/flip.d.ts +3 -0
  291. package/dist/operations/catalogue/flip.d.ts.map +1 -0
  292. package/dist/operations/catalogue/flip.js +69 -0
  293. package/dist/operations/catalogue/flock.d.ts +3 -0
  294. package/dist/operations/catalogue/flock.d.ts.map +1 -0
  295. package/dist/operations/catalogue/flock.js +163 -0
  296. package/dist/operations/catalogue/focus.d.ts.map +1 -1
  297. package/dist/operations/catalogue/focus.js +1 -0
  298. package/dist/operations/catalogue/frame.d.ts +3 -0
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  300. package/dist/operations/catalogue/frame.js +44 -0
  301. package/dist/operations/catalogue/frost.d.ts +3 -0
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  303. package/dist/operations/catalogue/frost.js +111 -0
  304. package/dist/operations/catalogue/fxInstances.d.ts +21 -0
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  307. package/dist/operations/catalogue/fxPoints.d.ts +22 -0
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  309. package/dist/operations/catalogue/fxPoints.js +70 -0
  310. package/dist/operations/catalogue/glow.d.ts.map +1 -1
  311. package/dist/operations/catalogue/glow.js +2 -1
  312. package/dist/operations/catalogue/heatCracks.d.ts +3 -0
  313. package/dist/operations/catalogue/heatCracks.d.ts.map +1 -0
  314. package/dist/operations/catalogue/heatCracks.js +134 -0
  315. package/dist/operations/catalogue/hologram.d.ts +3 -0
  316. package/dist/operations/catalogue/hologram.d.ts.map +1 -0
  317. package/dist/operations/catalogue/hologram.js +118 -0
  318. package/dist/operations/catalogue/inkBloom.d.ts +3 -0
  319. package/dist/operations/catalogue/inkBloom.d.ts.map +1 -0
  320. package/dist/operations/catalogue/inkBloom.js +156 -0
  321. package/dist/operations/catalogue/ivy.d.ts +13 -0
  322. package/dist/operations/catalogue/ivy.d.ts.map +1 -0
  323. package/dist/operations/catalogue/ivy.js +469 -0
  324. package/dist/operations/catalogue/jelly.d.ts +3 -0
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  326. package/dist/operations/catalogue/jelly.js +50 -0
  327. package/dist/operations/catalogue/kintsugi.d.ts +3 -0
  328. package/dist/operations/catalogue/kintsugi.d.ts.map +1 -0
  329. package/dist/operations/catalogue/kintsugi.js +173 -0
  330. package/dist/operations/catalogue/lidarScan.d.ts +3 -0
  331. package/dist/operations/catalogue/lidarScan.d.ts.map +1 -0
  332. package/dist/operations/catalogue/lidarScan.js +240 -0
  333. package/dist/operations/catalogue/liquidMetal.d.ts +3 -0
  334. package/dist/operations/catalogue/liquidMetal.d.ts.map +1 -0
  335. package/dist/operations/catalogue/liquidMetal.js +122 -0
  336. package/dist/operations/catalogue/metalize.d.ts +3 -0
  337. package/dist/operations/catalogue/metalize.d.ts.map +1 -0
  338. package/dist/operations/catalogue/metalize.js +135 -0
  339. package/dist/operations/catalogue/moveToFront.d.ts.map +1 -1
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@@ -1,339 +1,2 @@
1
- /**
2
- * Config shapes for the volumetric cloud system that lives in this package.
3
- *
4
- * Declared locally rather than in `@3driseai/3drise-core`, alongside
5
- * `gridConfigs.ts`, because the materials and the renderer are here and nothing
6
- * outside the viewer needs to construct these by hand.
7
- *
8
- * A sky is a deck PLUS an optional ice layer, not one of four things — cirrus
9
- * coexists with every other type in nature and in the renderer. So a cloud
10
- * settings object carries two independent layer blocks.
11
- */
12
- // -----------------------------------------------------------------------------
13
- // Defaults
14
- // -----------------------------------------------------------------------------
15
- const deckBase = {
16
- coverage: 0.52,
17
- density: 2.6,
18
- profile: 0.52,
19
- baseAltitude: 1500,
20
- topAltitude: 3400,
21
- featureSize: 2600,
22
- detailSize: 400,
23
- detailStrength: 0.5,
24
- curlStrength: 0.55,
25
- weatherCellSize: 24000,
26
- shear: 0.08,
27
- anvil: 0,
28
- precipitation: 0,
29
- windBearing: 78,
30
- windSpeed: 6,
31
- rise: 1.4,
32
- churn: 4.5,
33
- evolution: 0.45,
34
- extinction: 0.013,
35
- forwardLobe: 0.8,
36
- backLobe: 0.32,
37
- msExtinction: 0.55,
38
- msEnergy: 0.58,
39
- msPhase: 0.6,
40
- powder: 0.85,
41
- silverLining: 0.9,
42
- ambient: 1,
43
- aerialPerspective: 0.000026,
44
- };
45
- export const defaultCumulusConfig = {
46
- ...deckBase,
47
- type: 'clouds',
48
- deckType: 'cumulus',
49
- preset: '',
50
- enabled: true,
51
- };
52
- export const defaultStratocumulusConfig = {
53
- ...deckBase,
54
- type: 'clouds',
55
- deckType: 'stratocumulus',
56
- preset: '',
57
- enabled: true,
58
- coverage: 0.86,
59
- density: 4.5,
60
- profile: 0.22,
61
- baseAltitude: 900,
62
- topAltitude: 1700,
63
- featureSize: 2200,
64
- detailSize: 450,
65
- detailStrength: 0.36,
66
- curlStrength: 0.42,
67
- weatherCellSize: 17000,
68
- shear: 0.16,
69
- windSpeed: 9,
70
- rise: 0.6,
71
- churn: 2.2,
72
- evolution: 0.35,
73
- extinction: 0.017,
74
- forwardLobe: 0.72,
75
- powder: 1,
76
- silverLining: 0.5,
77
- ambient: 1.15,
78
- aerialPerspective: 0.000034,
79
- };
80
- export const defaultCumulonimbusConfig = {
81
- ...deckBase,
82
- type: 'clouds',
83
- deckType: 'cumulonimbus',
84
- preset: '',
85
- enabled: true,
86
- coverage: 0.52,
87
- density: 3.2,
88
- profile: 0.96,
89
- baseAltitude: 1100,
90
- topAltitude: 9500,
91
- featureSize: 5200,
92
- detailSize: 1200,
93
- curlStrength: 0.85,
94
- weatherCellSize: 46000,
95
- shear: 0.42,
96
- anvil: 0.95,
97
- precipitation: 0.75,
98
- windSpeed: 11,
99
- rise: 3.2,
100
- churn: 7,
101
- evolution: 0.55,
102
- extinction: 0.019,
103
- forwardLobe: 0.83,
104
- powder: 1.05,
105
- silverLining: 1.35,
106
- ambient: 0.85,
107
- aerialPerspective: 0.00002,
108
- };
109
- export const defaultCirrusConfig = {
110
- preset: '',
111
- enabled: true,
112
- altitude: 8200,
113
- thickness: 700,
114
- coverage: 0.62,
115
- opticalDepth: 0.95,
116
- featureSize: 44000,
117
- anisotropy: 0.11,
118
- windBearing: 78,
119
- windSpeed: 16,
120
- halo: 1.1,
121
- forwardLobe: 0.9,
122
- secondaryLobe: 0.2,
123
- ambient: 1,
124
- aerialPerspective: 0.000026,
125
- };
126
- export const defaultThunderConfig = {
127
- enabled: false,
128
- rate: 8,
129
- intensity: 9,
130
- color: '#cfe0ff',
131
- radius: 900,
132
- strokes: 3,
133
- strokeDuration: 0.055,
134
- scatter: 0.35,
135
- sceneFlash: 0.55,
136
- originHeight: 0.35,
137
- spread: 40000,
138
- };
139
- export const defaultCloudsQuality = {
140
- resolutionScale: 0.5,
141
- temporalBlend: 0.9,
142
- steps: 96,
143
- lightSteps: 6,
144
- lightStep: 0.024,
145
- stepGrowth: 0.0045,
146
- maxSpan: 120000,
147
- detailFadeDistance: 16000,
148
- curvature: 1 / (2 * 6371000),
149
- exposure: 1,
150
- tonemap: true,
151
- };
152
- /** Per-type deck defaults, for the controller's type switcher. */
153
- export const CLOUD_DECK_DEFAULTS = {
154
- cumulus: defaultCumulusConfig,
155
- stratocumulus: defaultStratocumulusConfig,
156
- cumulonimbus: defaultCumulonimbusConfig,
157
- };
158
- export const CLOUD_DECK_SCHEMA = [
159
- { key: 'coverage', label: 'Coverage', group: 'shape', min: 0, max: 1, step: 0.005, description: 'How much of the sky is filled with cloud. Low leaves scattered puffs, high closes it into solid overcast.' },
160
- { key: 'profile', label: 'Vertical profile', group: 'shape', min: 0, max: 1, step: 0.005, description: 'The overall shape, from flat sheets through classic puffy clouds to towering storm clouds.' },
161
- { key: 'density', label: 'Density', group: 'shape', min: 0, max: 9, step: 0.02, description: 'How thick and solid the cloud looks. Too high and it turns into a grey mass.' },
162
- { key: 'baseAltitude', label: 'Base altitude', group: 'shape', min: 200, max: 6000, step: 10, unit: 'm', description: 'How high the bottom of the clouds sits.' },
163
- { key: 'topAltitude', label: 'Top altitude', group: 'shape', min: 600, max: 14000, step: 10, unit: 'm', description: 'How high the tops reach. The gap between this and the base is how tall the clouds are.' },
164
- { key: 'featureSize', label: 'Feature size', group: 'shape', min: 600, max: 9000, step: 10, unit: 'm', description: 'How big individual clouds are. Small makes a busy sky of many clouds, large makes a few huge ones.' },
165
- { key: 'detailSize', label: 'Detail size', group: 'shape', min: 150, max: 2000, step: 10, unit: 'm', description: 'The size of the fine bumps and wisps on the cloud surface.' },
166
- { key: 'detailStrength', label: 'Detail erosion', group: 'shape', min: 0, max: 1, step: 0.005, description: 'How much the edges are eaten away into wisps. Low gives smooth blobs, high gives ragged, torn edges.' },
167
- { key: 'curlStrength', label: 'Curl warp', group: 'shape', min: 0, max: 2, step: 0.01, description: 'Adds a swirling twist to the wisps, like cloud caught in a breeze.' },
168
- { key: 'weatherCellSize', label: 'Weather cell size', group: 'shape', min: 4000, max: 90000, step: 250, unit: 'm', description: 'How large an area shares the same weather. Big values give one huge system, small gives patchy skies.' },
169
- { key: 'shear', label: 'Wind shear', group: 'shape', min: 0, max: 1.2, step: 0.005, description: 'Leans the clouds over as they rise, like wind pushing the tops sideways.' },
170
- { key: 'anvil', label: 'Anvil spread', group: 'shape', min: 0, max: 1, step: 0.01, types: ['cumulonimbus'], description: 'Spreads the top of a storm cloud out flat, the classic anvil shape. Storm clouds only.' },
171
- { key: 'precipitation', label: 'Precipitation', group: 'shape', min: 0, max: 1, step: 0.01, types: ['cumulonimbus'], description: 'Darkens the underside to a heavy rain-bearing grey. Storm clouds only.' },
172
- { key: 'windBearing', label: 'Wind bearing', group: 'animation', min: 0, max: 360, step: 1, unit: 'deg', description: 'The compass direction the clouds drift towards.' },
173
- { key: 'windSpeed', label: 'Wind speed', group: 'animation', min: 0, max: 40, step: 0.1, unit: 'm/s', description: 'How fast the clouds drift across the sky.' },
174
- { key: 'rise', label: 'Convective rise', group: 'animation', min: 0, max: 12, step: 0.05, unit: 'm/s', description: 'How fast the clouds boil upwards, as warm air lifts through them.' },
175
- { key: 'churn', label: 'Detail churn', group: 'animation', min: 0, max: 24, step: 0.1, unit: 'm/s', description: 'How quickly the fine surface detail shifts and bubbles.' },
176
- { key: 'evolution', label: 'Formation / decay', group: 'animation', min: 0, max: 1, step: 0.01, description: 'How fast clouds form and fade away over time. Zero freezes the sky.' },
177
- { key: 'extinction', label: 'Extinction', group: 'scattering', min: 0.002, max: 0.06, step: 0.0005, unit: '1/m', description: 'How much light the cloud blocks. Higher makes it more opaque and its shadows deeper.' },
178
- { key: 'forwardLobe', label: 'Forward lobe', group: 'scattering', min: 0, max: 0.97, step: 0.005, description: 'The bright halo when you look towards the sun through cloud.' },
179
- { key: 'backLobe', label: 'Back lobe', group: 'scattering', min: 0, max: 0.9, step: 0.005, description: 'A soft glow when the sun is behind you.' },
180
- { key: 'msExtinction', label: 'MS extinction decay', group: 'scattering', min: 0.1, max: 0.95, step: 0.005, advanced: true, description: 'Fine tuning for how deep light reaches into the cloud. Lower brightens the interior.' },
181
- { key: 'msEnergy', label: 'MS energy decay', group: 'scattering', min: 0.1, max: 0.95, step: 0.005, advanced: true, description: 'Fine tuning for how much bounced light survives. Higher lifts the shadowed side.' },
182
- { key: 'msPhase', label: 'MS phase decay', group: 'scattering', min: 0.1, max: 0.95, step: 0.005, advanced: true, description: 'Fine tuning for how the glow spreads as light bounces around inside.' },
183
- { key: 'powder', label: 'Powder', group: 'scattering', min: 0, max: 1.5, step: 0.01, description: 'Darkens the edges facing away from the sun, which gives clouds their sense of bulk.' },
184
- { key: 'silverLining', label: 'Silver lining', group: 'scattering', min: 0, max: 4, step: 0.01, description: 'The bright rim on a cloud with the sun directly behind it.' },
185
- { key: 'ambient', label: 'Ambient', group: 'scattering', min: 0, max: 3, step: 0.01, description: 'How much light the cloud picks up from the sky and ground around it. Lifts the shadows.' },
186
- { key: 'aerialPerspective', label: 'Aerial perspective', group: 'lighting', min: 0, max: 0.00012, step: 0.000001, unit: '1/m', description: 'How quickly distant clouds fade into the haze.' },
187
- ];
188
- export const CIRRUS_SCHEMA = [
189
- { key: 'altitude', label: 'Altitude', group: 'shape', min: 4000, max: 14000, step: 50, unit: 'm', description: 'How high the ice sheet floats. Real cirrus sits far above ordinary cloud.' },
190
- { key: 'thickness', label: 'Thickness', group: 'shape', min: 100, max: 2500, step: 25, unit: 'm', description: 'How deep the ice layer is.' },
191
- { key: 'coverage', label: 'Coverage', group: 'shape', min: 0, max: 1, step: 0.005, description: 'How much of the sky is filled with cloud. Low leaves scattered puffs, high closes it into solid overcast.' },
192
- { key: 'opticalDepth', label: 'Optical depth', group: 'shape', min: 0, max: 2, step: 0.01, description: 'How solid the ice looks. Keep it low — you should be able to see the sun through cirrus.' },
193
- { key: 'featureSize', label: 'Feature size', group: 'shape', min: 8000, max: 120000, step: 500, unit: 'm', description: 'How big individual clouds are. Small makes a busy sky of many clouds, large makes a few huge ones.' },
194
- { key: 'anisotropy', label: 'Anisotropy', group: 'shape', min: 0.03, max: 1, step: 0.005, description: 'How stretched the streaks are. Low gives long drawn-out fibres, high gives rounder patches.' },
195
- { key: 'windBearing', label: 'Wind bearing', group: 'animation', min: 0, max: 360, step: 1, unit: 'deg', description: 'The compass direction the clouds drift towards.' },
196
- { key: 'windSpeed', label: 'Drift speed', group: 'animation', min: 0, max: 60, step: 0.5, unit: 'm/s', description: 'How fast the clouds drift across the sky.' },
197
- { key: 'halo', label: '22 degree halo', group: 'lighting', min: 0, max: 2, step: 0.01, description: 'The ring of light that appears around the sun when it shines through ice crystals.' },
198
- { key: 'forwardLobe', label: 'Forward lobe', group: 'scattering', min: 0, max: 0.97, step: 0.005, description: 'The bright halo when you look towards the sun through cloud.' },
199
- { key: 'secondaryLobe', label: 'Secondary lobe', group: 'scattering', min: 0, max: 0.9, step: 0.005, description: 'Widens the glow around the sun rather than adding brightness behind you.' },
200
- { key: 'ambient', label: 'Ambient', group: 'scattering', min: 0, max: 3, step: 0.01, description: 'How much light the cloud picks up from the sky and ground around it. Lifts the shadows.' },
201
- { key: 'aerialPerspective', label: 'Aerial perspective', group: 'lighting', min: 0, max: 0.00012, step: 0.000001, unit: '1/m', description: 'How quickly distant clouds fade into the haze.' },
202
- ];
203
- export const THUNDER_SCHEMA = [
204
- { key: 'rate', label: 'Flash rate', group: 'animation', min: 0.5, max: 60, step: 0.5, unit: '/min', description: 'How often lightning strikes, in flashes per minute.' },
205
- { key: 'intensity', label: 'Intensity', group: 'lighting', min: 0, max: 40, step: 0.1, description: 'How bright each flash is.' },
206
- { key: 'color', label: 'Bolt colour', group: 'lighting', valueType: 'color', description: 'The colour of the lightning. Real bolts are a cold blue-white.' },
207
- { key: 'radius', label: 'Glow radius', group: 'lighting', min: 100, max: 6000, step: 25, unit: 'm', description: 'How wide the glow spreads from the bolt. Large lights up a whole cloud, small keeps it to one spot.' },
208
- { key: 'scatter', label: 'Scatter depth', group: 'scattering', min: 0, max: 2, step: 0.01, description: 'How deep the light pushes through the cloud. Low lights the whole cloud, high keeps a tight bright core.' },
209
- { key: 'strokes', label: 'Strokes', group: 'animation', min: 1, max: 6, step: 1, description: 'How many times each bolt flickers. Real lightning stutters two to five times rather than flashing once.' },
210
- { key: 'strokeDuration', label: 'Stroke length', group: 'animation', min: 0.01, max: 0.3, step: 0.005, unit: 's', description: 'How long each flicker lasts. Longer stops feeling electric.' },
211
- { key: 'sceneFlash', label: 'Scene flash', group: 'lighting', min: 0, max: 1, step: 0.01, description: 'How much the rest of the scene lights up. At zero only the cloud flashes, which looks wrong.' },
212
- { key: 'originHeight', label: 'Origin height', group: 'shape', min: 0, max: 1, step: 0.01, description: 'How high up in the cloud the bolt sits. Low is where real lightning starts.' },
213
- { key: 'spread', label: 'Spread', group: 'shape', min: 500, max: 40000, step: 100, unit: 'm', description: 'How far away lightning can strike. Bolts always appear somewhere you can see.' },
214
- ];
215
- export const CLOUD_QUALITY_SCHEMA = [
216
- { key: 'resolutionScale', label: 'Render scale', group: 'quality', min: 0.25, max: 1, step: 0.05, description: 'How sharply the clouds are drawn. Lower is faster but softer. 0.5 is the sweet spot.' },
217
- { key: 'temporalBlend', label: 'Temporal blend', group: 'quality', min: 0, max: 0.97, step: 0.005, description: 'Smooths the clouds by blending with the previous frame. Higher is cleaner but can smear when you move.' },
218
- { key: 'steps', label: 'Step budget', group: 'quality', min: 24, max: 176, step: 1, description: 'How carefully the clouds are traced. Higher looks better and costs more.' },
219
- { key: 'lightSteps', label: 'Light steps', group: 'quality', min: 2, max: 6, step: 1, advanced: true, description: 'How carefully shadows inside the cloud are worked out. Lower flattens them.' },
220
- { key: 'lightStep', label: 'Light step', group: 'quality', min: 0.004, max: 0.09, step: 0.001, advanced: true, description: 'How far apart those shadow checks are spread through the cloud.' },
221
- { key: 'stepGrowth', label: 'Distance step scale', group: 'quality', min: 0.0005, max: 0.03, step: 0.0005, advanced: true, description: 'Lets distant clouds be traced more coarsely, since they cover fewer pixels anyway.' },
222
- { key: 'maxSpan', label: 'Max march span', group: 'quality', min: 4000, max: 250000, step: 1000, unit: 'm', description: 'How far into the distance clouds are still drawn.' },
223
- { key: 'detailFadeDistance', label: 'Detail fade distance', group: 'quality', min: 2000, max: 80000, step: 500, unit: 'm', description: 'How far away clouds keep their fine detail before smoothing out.' },
224
- { key: 'curvature', label: 'Planetary curvature', group: 'quality', min: 0, max: 0.0000005, step: 0.00000001, advanced: true, description: 'Bends the cloud layer with the curve of the earth so it meets a real horizon.' },
225
- { key: 'exposure', label: 'Exposure', group: 'quality', min: 0.2, max: 4, step: 0.01, description: 'Overall brightness of the clouds.' },
226
- ];
227
- export const defaultVolumetricCloudsSettings = {
228
- id: '3drise-clouds',
229
- type: 'clouds',
230
- config: { ...defaultCumulusConfig, enabled: false },
231
- cirrus: { ...defaultCirrusConfig, enabled: false },
232
- thunder: { ...defaultThunderConfig },
233
- quality: { ...defaultCloudsQuality },
234
- };
235
- /**
236
- * Deck properties the `clouds` animation and mouse-move domains may target.
237
- * Everything here is a scalar that can be interpolated per frame without
238
- * rebuilding anything — altitudes and feature sizes are deliberately excluded,
239
- * since changing them mid-animation restretches the whole density field.
240
- */
241
- export const CLOUD_ANIMATABLE_PROPERTIES = [
242
- 'coverage',
243
- 'density',
244
- 'profile',
245
- 'detailStrength',
246
- 'curlStrength',
247
- 'shear',
248
- 'anvil',
249
- 'precipitation',
250
- 'windBearing',
251
- 'windSpeed',
252
- 'rise',
253
- 'churn',
254
- 'evolution',
255
- 'extinction',
256
- 'powder',
257
- 'silverLining',
258
- 'ambient',
259
- ];
260
- // =============================================================================
261
- // Normalisation
262
- // =============================================================================
263
- //
264
- // A published scene loads whatever was in the database the day it was saved, and
265
- // a scene saved a year ago will not have the knobs added since. Reading those
266
- // straight into the renderer is how an embed dies: VolumetricCloudsPass sizes its
267
- // half-res targets from `quality.resolutionScale` on its first frame, so a blob
268
- // with no `quality` block throws before anything is drawn.
269
- //
270
- // So every entry point normalises. Each block is merged over its defaults
271
- // separately, which matters as much as the merge itself: the pass keys its
272
- // temporal accumulation off the identity of the deck config, so folding all three
273
- // blocks through one object would restart the cloud history every time somebody
274
- // nudged a cirrus slider.
275
- const DECK_TYPES = ['cumulus', 'stratocumulus', 'cumulonimbus'];
276
- const isRecord = (v) => typeof v === 'object' && v !== null;
277
- /** Deck block merged over its type's defaults. Returns null when there is no deck
278
- * to render — including the retired flat CloudsSettings shape, which has no
279
- * `config` and should draw nothing rather than half a sky. */
280
- export function normalizeCloudDeck(raw) {
281
- if (!isRecord(raw))
282
- return null;
283
- // An unknown or missing deckType falls back rather than rendering nothing: a
284
- // scene that says `enabled: true` should show a sky, and stratocumulus is the
285
- // least surprising thing to show.
286
- const deckType = DECK_TYPES.includes(raw.deckType)
287
- ? raw.deckType
288
- : 'stratocumulus';
289
- return {
290
- ...CLOUD_DECK_DEFAULTS[deckType],
291
- ...raw,
292
- type: 'clouds',
293
- deckType,
294
- };
295
- }
296
- /** Cirrus block merged over its defaults, or null when the scene has no cirrus
297
- * block at all. Null rather than the defaults, because `defaultCirrusConfig` is
298
- * enabled: a project saved before this layer existed must not gain an ice sheet
299
- * it was never authored with. A block that exists but omits `enabled` is a
300
- * deliberate one and takes the default. */
301
- export function normalizeCirrus(raw) {
302
- if (!isRecord(raw))
303
- return null;
304
- return { ...defaultCirrusConfig, ...raw };
305
- }
306
- /** Thunder merged over defaults. Unlike cirrus this returns a config even when the
307
- * block is absent, because the default is `enabled: false` — nothing appears, and a
308
- * scene saved before thunder existed simply has it switched off. */
309
- export function normalizeThunder(raw) {
310
- return { ...defaultThunderConfig, ...(isRecord(raw) ? raw : {}) };
311
- }
312
- /**
313
- * A complete settings object from whatever was saved.
314
- *
315
- * Use this at the boundary where a stored blob enters the app — the Redux reducer,
316
- * a project load — so that everything downstream can read `settings.thunder.enabled`
317
- * without a guard. The per-block normalisers above are for the renderer, which can
318
- * meaningfully treat an absent block as "draw nothing"; the settings panel cannot,
319
- * because it has to render a control for it either way.
320
- *
321
- * A missing deck becomes a disabled one rather than null, which renders the same
322
- * nothing while still giving the panel an object to bind to.
323
- */
324
- export function normalizeVolumetricClouds(raw) {
325
- const r = (isRecord(raw) ? raw : {});
326
- return {
327
- id: typeof r.id === 'string' && r.id ? r.id : defaultVolumetricCloudsSettings.id,
328
- type: 'clouds',
329
- config: normalizeCloudDeck(r.config) ?? { ...defaultCumulusConfig, enabled: false },
330
- cirrus: normalizeCirrus(r.cirrus) ?? { ...defaultCirrusConfig, enabled: false },
331
- thunder: normalizeThunder(r.thunder),
332
- quality: normalizeCloudQuality(r.quality),
333
- animations: r.animations,
334
- mouseMove: r.mouseMove,
335
- };
336
- }
337
- export function normalizeCloudQuality(raw) {
338
- return { ...defaultCloudsQuality, ...(isRecord(raw) ? raw : {}) };
339
- }
1
+ // Moved to @3driseai/3drise-core (src/environment/cloudConfigs.ts). Re-exported for existing viewer imports.
2
+ export { CIRRUS_SCHEMA, CLOUD_ANIMATABLE_PROPERTIES, CLOUD_DECK_DEFAULTS, CLOUD_DECK_SCHEMA, CLOUD_QUALITY_SCHEMA, THUNDER_SCHEMA, defaultCirrusConfig, defaultCloudsQuality, defaultCumulonimbusConfig, defaultCumulusConfig, defaultStratocumulusConfig, defaultThunderConfig, defaultVolumetricCloudsSettings, normalizeCirrus, normalizeCloudDeck, normalizeCloudQuality, normalizeThunder, normalizeVolumetricClouds, } from '@3driseai/3drise-core';
@@ -266,6 +266,95 @@ export interface ReactionDiffusionGridConfig extends GridSurfaceConfig {
266
266
  /** Cells covered by one simulation tile before it repeats. */
267
267
  tileCells: number;
268
268
  }
269
+ /**
270
+ * The shared surface for grids that always lie flat and leave pointer behaviour
271
+ * to the Pointer tab: orientation is the parent object's transform, so there is
272
+ * no `flat`, and there is no `followMouse` (u_focus stays at the origin).
273
+ */
274
+ export type GridSurfaceBaseConfig = Omit<GridSurfaceConfig, 'flat' | 'followMouse'>;
275
+ /** A square lattice seen through a point-mass gravitational lens: the thin-lens equation bends it into an Einstein ring, an inverted inner image and a dark shadow at the core. */
276
+ export interface LensingGridConfig extends GridSurfaceBaseConfig {
277
+ /** Einstein radius of the lens, in cells; 0 leaves the lattice undistorted */
278
+ mass: number;
279
+ /** Radius the lens circles the centre on, in cells; 0 holds it at the centre */
280
+ orbit: number;
281
+ /** Brightness of the Einstein ring and its halo */
282
+ ringGlow: number;
283
+ }
284
+ /** A square lattice pulled back through an ideal-flow complex potential. Cauchy–Riemann keeps every cell square; colour is the flow speed, alternate stream tubes carry dye and hydrogen-bubble dashes ride the flow. */
285
+ export interface ConformalGridConfig extends GridSurfaceBaseConfig {
286
+ /** The flow: 0 source + sink, 1 spiral vortex, 2 spinning cylinder, 3 corner */
287
+ flowMap: number;
288
+ /** Distance from the centre to the poles, or the cylinder radius, in world units */
289
+ poleSpread: number;
290
+ /** Lattice lines per turn round a pole (whole number, so the log seam closes) */
291
+ spokes: number;
292
+ /** Spiral arms of the vortex flow; 0 gives a plain polar web */
293
+ arms: number;
294
+ /** Circulation round the cylinder (lift); at ±2 both stagnation points meet */
295
+ circulation: number;
296
+ /** How fast the lattice streams along the flow; negative reverses it */
297
+ drift: number;
298
+ /** Strength of the speed-coloured stream-tube fill */
299
+ fill: number;
300
+ /** Brightness of the dashes carried along the streamlines */
301
+ dye: number;
302
+ }
303
+ /** Smith quarter-circle Truchet tiles: arcs always meet arcs, so the plane fills with endless two-coloured loops. Tiles re-deal by turning a quarter turn, and comets travel the loops in one direction. */
304
+ export interface TruchetGridConfig extends GridSurfaceBaseConfig {
305
+ /** Chance a tile re-deals its orientation each epoch; 0 freezes the paths */
306
+ flip: number;
307
+ /** Balance of the two tile orientations: 0.5 is a maze, the ends are stripes */
308
+ bias: number;
309
+ /** Brightness of the comets travelling the loops */
310
+ pulse: number;
311
+ /** Fill of one colour of the two-colouring */
312
+ regionFill: number;
313
+ }
314
+ /** Vogel's sunflower: florets at the golden angle, each a lit dome coloured by age and carrying a mark aligned to the head's radius. Bloom rings travel from the rim to the centre and open the marks; the head itself never turns. */
315
+ export interface PhyllotaxisGridConfig extends GridSurfaceBaseConfig {
316
+ /** Angle between successive seeds, degrees; 137.508 is the golden angle */
317
+ divergence: number;
318
+ /** Speed of the bloom rings travelling rim to centre; negative reverses them */
319
+ bloomRate: number;
320
+ /** Depth of the lit dome on each floret */
321
+ relief: number;
322
+ /** The mark each floret carries (0 draws only the domes) */
323
+ shape: number;
324
+ /** Size of the mark relative to its floret */
325
+ shapeSize: number;
326
+ /** Brightness of the marks */
327
+ shapeGlow: number;
328
+ }
329
+ /** The sunflower's crossed Fibonacci spiral families as a grid of their own: sectionSize spirals one way, sectionSize/φ the other, every crossing a seed, and the difference family cutting each cell into triangles. Light runs inward along the spirals. */
330
+ export interface ParastichyGridConfig extends GridSurfaceBaseConfig {
331
+ /** Angle between successive seeds, degrees; 137.508 is the golden angle */
332
+ divergence: number;
333
+ /** Weight of the third spiral family that splits cells into triangles */
334
+ third: number;
335
+ /** Brightness of the light running inward along the spirals */
336
+ sap: number;
337
+ /** Strength of the faceted cell fill */
338
+ fill: number;
339
+ }
340
+ /** An Apollonian gasket by circle inversion: a point is walked out of nested gaps through the four dual circles, so every tangent circle gets a pixel-true rim. A slow Möbius disk flow re-balances the packing while every tangency holds. */
341
+ export interface ApollonianGridConfig extends GridSurfaceBaseConfig {
342
+ /** Inversion levels: how deep the packing nests */
343
+ depth: number;
344
+ /** Strength of the Möbius flow that re-balances the packing; 0 holds it symmetric */
345
+ morph: number;
346
+ }
347
+ /** A closed Moore curve — four Hilbert curves joined into one loop — threads every cell once while keeping neighbours on the line neighbours on the plane. Signals with exponential trails circulate along it; the accent is the same curve one level coarser. */
348
+ export interface HilbertGridConfig extends GridSurfaceBaseConfig {
349
+ /** Curve order: the loop covers 2^order cells per side */
350
+ order: number;
351
+ /** Signals circulating round the loop */
352
+ signals: number;
353
+ /** Length of each signal trail, in cells */
354
+ trail: number;
355
+ /** Signal speed, in cells per second */
356
+ signalSpeed: number;
357
+ }
269
358
  export type AnyGridConfig = (HexGridConfig & {
270
359
  type: 'hexGrid';
271
360
  }) | (CircuitGridConfig & {
@@ -296,5 +385,19 @@ export type AnyGridConfig = (HexGridConfig & {
296
385
  type: 'wallpaperGrid';
297
386
  }) | (ReactionDiffusionGridConfig & {
298
387
  type: 'reactionDiffusionGrid';
388
+ }) | (LensingGridConfig & {
389
+ type: 'lensingGrid';
390
+ }) | (ConformalGridConfig & {
391
+ type: 'conformalGrid';
392
+ }) | (TruchetGridConfig & {
393
+ type: 'truchetGrid';
394
+ }) | (PhyllotaxisGridConfig & {
395
+ type: 'phyllotaxisGrid';
396
+ }) | (ParastichyGridConfig & {
397
+ type: 'parastichyGrid';
398
+ }) | (ApollonianGridConfig & {
399
+ type: 'apollonianGrid';
400
+ }) | (HilbertGridConfig & {
401
+ type: 'hilbertGrid';
299
402
  });
300
403
  //# sourceMappingURL=gridConfigs.d.ts.map
@@ -1 +1 @@
1
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@@ -1,11 +1,11 @@
1
1
  export type { ObjectReadyProps, ObjectReadySource, OnObjectDispose, OnObjectReady, } from './objectReady';
2
- export type { AnyGridConfig, ChladniGridConfig, CircuitGridConfig, ContourGridConfig, FlowNetGridConfig, FractalGridConfig, GridCellMode, GridLineMode, GridSurfaceConfig, HexGridConfig, HyperbolicGridConfig, MoireGridConfig, QuasiGridConfig, RadarGridConfig, VoronoiGridConfig, GravWaveGridConfig, GirihGridConfig, WallpaperGridConfig, ReactionDiffusionGridConfig, } from './gridConfigs';
3
- export type { CirrusLayerConfig, CloudAnimatableProperty, CloudDeckConfig, CloudDeckSurfaceConfig, CloudDeckType, CloudPropertyGroup, CloudPropertySchema, CloudsQualityConfig, ThunderConfig, VolumetricCloudsSettings, } from './cloudConfigs';
4
- export type { ProceduralTerrainSettings, TerrainConfig, TerrainPropertyGroup, TerrainPropertySchema, TerrainQualityConfig, TerrainSurfaceConfig, TerrainType, } from './terrainConfigs';
5
- export { TERRAIN_DEFAULTS, TERRAIN_QUALITY_SCHEMA, TERRAIN_SCHEMA, defaultCanyonConfig, defaultDunesConfig, defaultHillsConfig, defaultMountainsConfig, defaultProceduralTerrainSettings, defaultTerrainQuality, normalizeTerrain, normalizeTerrainQuality, normalizeTerrainSettings, } from './terrainConfigs';
6
- export { CIRRUS_SCHEMA, CLOUD_ANIMATABLE_PROPERTIES, CLOUD_DECK_DEFAULTS, CLOUD_DECK_SCHEMA, CLOUD_QUALITY_SCHEMA, defaultCirrusConfig, defaultCloudsQuality, defaultCumulonimbusConfig, defaultCumulusConfig, defaultStratocumulusConfig, defaultThunderConfig, defaultVolumetricCloudsSettings, normalizeCirrus, normalizeCloudDeck, normalizeCloudQuality, normalizeThunder, normalizeVolumetricClouds, THUNDER_SCHEMA, } from './cloudConfigs';
7
- export type { OceanConfig, OceanMeshSettings, OceanPropertyGroup, OceanPropertySchema, OceanQualityConfig, OceanSurfaceConfig, OceanWaterSettings, ReflectionMode, TerrainInteraction, WaterHost, WaterType, WaveModel, } from './oceanConfigs';
8
- export { OCEAN_DEFAULTS, OCEAN_QUALITY_SCHEMA, OCEAN_SCHEMA, OBJECT_HOST_OVERRIDES, defaultLakeConfig, defaultOceanQuality, defaultOceanWaterSettings, defaultSeaConfig, defaultShoreConfig, defaultStormConfig, normalizeOcean, normalizeOceanQuality, normalizeOceanSettings, } from './oceanConfigs';
9
- export type { AutoSplatConfig, HeightEncoding, LandscapeConfig, LandscapeHost, LandscapePropertyGroup, LandscapePropertySchema, LandscapeQualityConfig, LandscapeSettings, LandscapeSurface, SplatSource, } from './landscapeConfigs';
10
- export { LANDSCAPE_AUTOSPLAT_SCHEMA, LANDSCAPE_LIVE_AUTOSPLAT_KEYS, LANDSCAPE_LIVE_CONFIG_KEYS, LANDSCAPE_LIVE_QUALITY_KEYS, LANDSCAPE_LIVE_SURFACE_KEYS, LANDSCAPE_REBUILD_KEYS, LANDSCAPE_QUALITY_SCHEMA, LANDSCAPE_SCHEMA, MAX_LANDSCAPE_SURFACES, MAX_OBJECT_SURFACES, defaultAutoSplat, defaultLandscapeConfig, defaultLandscapeQuality, defaultLandscapeSettings, defaultLandscapeSurface, normalizeLandscape, normalizeLandscapeQuality, normalizeLandscapeSettings, normalizeLandscapeSurface, } from './landscapeConfigs';
2
+ export type { AnyGridConfig, ChladniGridConfig, CircuitGridConfig, ContourGridConfig, FlowNetGridConfig, FractalGridConfig, GridCellMode, GridLineMode, GridSurfaceConfig, HexGridConfig, HyperbolicGridConfig, MoireGridConfig, QuasiGridConfig, RadarGridConfig, VoronoiGridConfig, GravWaveGridConfig, GirihGridConfig, WallpaperGridConfig, ReactionDiffusionGridConfig, GridSurfaceBaseConfig, LensingGridConfig, ConformalGridConfig, TruchetGridConfig, PhyllotaxisGridConfig, ParastichyGridConfig, ApollonianGridConfig, HilbertGridConfig, } from './gridConfigs';
3
+ export type { CirrusLayerConfig, CloudAnimatableProperty, CloudDeckConfig, CloudDeckSurfaceConfig, CloudDeckType, CloudPropertyGroup, CloudPropertySchema, CloudsQualityConfig, ThunderConfig, VolumetricCloudsSettings, } from '@3driseai/3drise-core';
4
+ export type { ProceduralTerrainSettings, TerrainConfig, TerrainPropertyGroup, TerrainPropertySchema, TerrainQualityConfig, TerrainSurfaceConfig, TerrainType, } from '@3driseai/3drise-core';
5
+ export { TERRAIN_DEFAULTS, TERRAIN_QUALITY_SCHEMA, TERRAIN_SCHEMA, defaultCanyonConfig, defaultDunesConfig, defaultHillsConfig, defaultMountainsConfig, defaultProceduralTerrainSettings, defaultTerrainQuality, normalizeTerrain, normalizeTerrainQuality, normalizeTerrainSettings, } from '@3driseai/3drise-core';
6
+ export { CIRRUS_SCHEMA, CLOUD_ANIMATABLE_PROPERTIES, CLOUD_DECK_DEFAULTS, CLOUD_DECK_SCHEMA, CLOUD_QUALITY_SCHEMA, defaultCirrusConfig, defaultCloudsQuality, defaultCumulonimbusConfig, defaultCumulusConfig, defaultStratocumulusConfig, defaultThunderConfig, defaultVolumetricCloudsSettings, normalizeCirrus, normalizeCloudDeck, normalizeCloudQuality, normalizeThunder, normalizeVolumetricClouds, THUNDER_SCHEMA, } from '@3driseai/3drise-core';
7
+ export type { OceanConfig, OceanMeshSettings, OceanPropertyGroup, OceanPropertySchema, OceanQualityConfig, OceanSurfaceConfig, OceanWaterSettings, ReflectionMode, TerrainInteraction, WaterHost, WaterType, WaveModel, } from '@3driseai/3drise-core';
8
+ export { OCEAN_DEFAULTS, OCEAN_QUALITY_SCHEMA, OCEAN_SCHEMA, OBJECT_HOST_OVERRIDES, defaultLakeConfig, defaultOceanQuality, defaultOceanWaterSettings, defaultSeaConfig, defaultShoreConfig, defaultStormConfig, normalizeOcean, normalizeOceanQuality, normalizeOceanSettings, } from '@3driseai/3drise-core';
9
+ export type { AutoSplatConfig, HeightEncoding, LandscapeConfig, LandscapeHost, LandscapePropertyGroup, LandscapePropertySchema, LandscapeQualityConfig, LandscapeSettings, LandscapeSurface, SplatSource, } from '@3driseai/3drise-core';
10
+ export { LANDSCAPE_AUTOSPLAT_SCHEMA, LANDSCAPE_LIVE_AUTOSPLAT_KEYS, LANDSCAPE_LIVE_CONFIG_KEYS, LANDSCAPE_LIVE_QUALITY_KEYS, LANDSCAPE_LIVE_SURFACE_KEYS, LANDSCAPE_REBUILD_KEYS, LANDSCAPE_QUALITY_SCHEMA, LANDSCAPE_SCHEMA, MAX_LANDSCAPE_SURFACES, MAX_OBJECT_SURFACES, defaultAutoSplat, defaultLandscapeConfig, defaultLandscapeQuality, defaultLandscapeSettings, defaultLandscapeSurface, normalizeLandscape, normalizeLandscapeQuality, normalizeLandscapeSettings, normalizeLandscapeSurface, } from '@3driseai/3drise-core';
11
11
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/types/index.ts"],"names":[],"mappings":"AAAA,YAAY,EACV,gBAAgB,EAChB,iBAAiB,EACjB,eAAe,EACf,aAAa,GACd,MAAM,eAAe,CAAC;AAEvB,YAAY,EACV,aAAa,EACb,iBAAiB,EACjB,iBAAiB,EACjB,iBAAiB,EACjB,iBAAiB,EACjB,iBAAiB,EACjB,YAAY,EACZ,YAAY,EACZ,iBAAiB,EACjB,aAAa,EACb,oBAAoB,EACpB,eAAe,EACf,eAAe,EACf,eAAe,EACf,iBAAiB,EACjB,kBAAkB,EAClB,eAAe,EACf,mBAAmB,EACnB,2BAA2B,EAC3B,qBAAqB,EACrB,iBAAiB,EACjB,mBAAmB,EACnB,iBAAiB,EACjB,qBAAqB,EACrB,oBAAoB,EACpB,oBAAoB,EACpB,iBAAiB,GAClB,MAAM,eAAe,CAAC;AAEvB,YAAY,EACV,iBAAiB,EACjB,uBAAuB,EACvB,eAAe,EACf,sBAAsB,EACtB,aAAa,EACb,kBAAkB,EAClB,mBAAmB,EACnB,mBAAmB,EACnB,aAAa,EACb,wBAAwB,GACzB,MAAM,uBAAuB,CAAC;AAE/B,YAAY,EACV,yBAAyB,EACzB,aAAa,EACb,oBAAoB,EACpB,qBAAqB,EACrB,oBAAoB,EACpB,oBAAoB,EACpB,WAAW,GACZ,MAAM,uBAAuB,CAAC;AAE/B,OAAO,EACL,gBAAgB,EAChB,sBAAsB,EACtB,cAAc,EACd,mBAAmB,EACnB,kBAAkB,EAClB,kBAAkB,EAClB,sBAAsB,EACtB,gCAAgC,EAChC,qBAAqB,EACrB,gBAAgB,EAChB,uBAAuB,EACvB,wBAAwB,GACzB,MAAM,uBAAuB,CAAC;AAE/B,OAAO,EACL,aAAa,EACb,2BAA2B,EAC3B,mBAAmB,EACnB,iBAAiB,EACjB,oBAAoB,EACpB,mBAAmB,EACnB,oBAAoB,EACpB,yBAAyB,EACzB,oBAAoB,EACpB,0BAA0B,EAC1B,oBAAoB,EACpB,+BAA+B,EAC/B,eAAe,EACf,kBAAkB,EAClB,qBAAqB,EACrB,gBAAgB,EAChB,yBAAyB,EACzB,cAAc,GACf,MAAM,uBAAuB,CAAC;AAE/B,YAAY,EACV,WAAW,EACX,iBAAiB,EACjB,kBAAkB,EAClB,mBAAmB,EACnB,kBAAkB,EAClB,kBAAkB,EAClB,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,SAAS,EACT,SAAS,EACT,SAAS,GACV,MAAM,uBAAuB,CAAC;AAE/B,OAAO,EACL,cAAc,EACd,oBAAoB,EACpB,YAAY,EACZ,qBAAqB,EACrB,iBAAiB,EACjB,mBAAmB,EACnB,yBAAyB,EACzB,gBAAgB,EAChB,kBAAkB,EAClB,kBAAkB,EAClB,cAAc,EACd,qBAAqB,EACrB,sBAAsB,GACvB,MAAM,uBAAuB,CAAC;AAE/B,YAAY,EACV,eAAe,EACf,cAAc,EACd,eAAe,EACf,aAAa,EACb,sBAAsB,EACtB,uBAAuB,EACvB,sBAAsB,EACtB,iBAAiB,EACjB,gBAAgB,EAChB,WAAW,GACZ,MAAM,uBAAuB,CAAC;AAE/B,OAAO,EACL,0BAA0B,EAC1B,6BAA6B,EAC7B,0BAA0B,EAC1B,2BAA2B,EAC3B,2BAA2B,EAC3B,sBAAsB,EACtB,wBAAwB,EACxB,gBAAgB,EAChB,sBAAsB,EACtB,mBAAmB,EACnB,gBAAgB,EAChB,sBAAsB,EACtB,uBAAuB,EACvB,wBAAwB,EACxB,uBAAuB,EACvB,kBAAkB,EAClB,yBAAyB,EACzB,0BAA0B,EAC1B,yBAAyB,GAC1B,MAAM,uBAAuB,CAAC"}
@@ -1,4 +1,4 @@
1
- export { TERRAIN_DEFAULTS, TERRAIN_QUALITY_SCHEMA, TERRAIN_SCHEMA, defaultCanyonConfig, defaultDunesConfig, defaultHillsConfig, defaultMountainsConfig, defaultProceduralTerrainSettings, defaultTerrainQuality, normalizeTerrain, normalizeTerrainQuality, normalizeTerrainSettings, } from './terrainConfigs.js';
2
- export { CIRRUS_SCHEMA, CLOUD_ANIMATABLE_PROPERTIES, CLOUD_DECK_DEFAULTS, CLOUD_DECK_SCHEMA, CLOUD_QUALITY_SCHEMA, defaultCirrusConfig, defaultCloudsQuality, defaultCumulonimbusConfig, defaultCumulusConfig, defaultStratocumulusConfig, defaultThunderConfig, defaultVolumetricCloudsSettings, normalizeCirrus, normalizeCloudDeck, normalizeCloudQuality, normalizeThunder, normalizeVolumetricClouds, THUNDER_SCHEMA, } from './cloudConfigs.js';
3
- export { OCEAN_DEFAULTS, OCEAN_QUALITY_SCHEMA, OCEAN_SCHEMA, OBJECT_HOST_OVERRIDES, defaultLakeConfig, defaultOceanQuality, defaultOceanWaterSettings, defaultSeaConfig, defaultShoreConfig, defaultStormConfig, normalizeOcean, normalizeOceanQuality, normalizeOceanSettings, } from './oceanConfigs.js';
4
- export { LANDSCAPE_AUTOSPLAT_SCHEMA, LANDSCAPE_LIVE_AUTOSPLAT_KEYS, LANDSCAPE_LIVE_CONFIG_KEYS, LANDSCAPE_LIVE_QUALITY_KEYS, LANDSCAPE_LIVE_SURFACE_KEYS, LANDSCAPE_REBUILD_KEYS, LANDSCAPE_QUALITY_SCHEMA, LANDSCAPE_SCHEMA, MAX_LANDSCAPE_SURFACES, MAX_OBJECT_SURFACES, defaultAutoSplat, defaultLandscapeConfig, defaultLandscapeQuality, defaultLandscapeSettings, defaultLandscapeSurface, normalizeLandscape, normalizeLandscapeQuality, normalizeLandscapeSettings, normalizeLandscapeSurface, } from './landscapeConfigs.js';
1
+ export { TERRAIN_DEFAULTS, TERRAIN_QUALITY_SCHEMA, TERRAIN_SCHEMA, defaultCanyonConfig, defaultDunesConfig, defaultHillsConfig, defaultMountainsConfig, defaultProceduralTerrainSettings, defaultTerrainQuality, normalizeTerrain, normalizeTerrainQuality, normalizeTerrainSettings, } from '@3driseai/3drise-core';
2
+ export { CIRRUS_SCHEMA, CLOUD_ANIMATABLE_PROPERTIES, CLOUD_DECK_DEFAULTS, CLOUD_DECK_SCHEMA, CLOUD_QUALITY_SCHEMA, defaultCirrusConfig, defaultCloudsQuality, defaultCumulonimbusConfig, defaultCumulusConfig, defaultStratocumulusConfig, defaultThunderConfig, defaultVolumetricCloudsSettings, normalizeCirrus, normalizeCloudDeck, normalizeCloudQuality, normalizeThunder, normalizeVolumetricClouds, THUNDER_SCHEMA, } from '@3driseai/3drise-core';
3
+ export { OCEAN_DEFAULTS, OCEAN_QUALITY_SCHEMA, OCEAN_SCHEMA, OBJECT_HOST_OVERRIDES, defaultLakeConfig, defaultOceanQuality, defaultOceanWaterSettings, defaultSeaConfig, defaultShoreConfig, defaultStormConfig, normalizeOcean, normalizeOceanQuality, normalizeOceanSettings, } from '@3driseai/3drise-core';
4
+ export { LANDSCAPE_AUTOSPLAT_SCHEMA, LANDSCAPE_LIVE_AUTOSPLAT_KEYS, LANDSCAPE_LIVE_CONFIG_KEYS, LANDSCAPE_LIVE_QUALITY_KEYS, LANDSCAPE_LIVE_SURFACE_KEYS, LANDSCAPE_REBUILD_KEYS, LANDSCAPE_QUALITY_SCHEMA, LANDSCAPE_SCHEMA, MAX_LANDSCAPE_SURFACES, MAX_OBJECT_SURFACES, defaultAutoSplat, defaultLandscapeConfig, defaultLandscapeQuality, defaultLandscapeSettings, defaultLandscapeSurface, normalizeLandscape, normalizeLandscapeQuality, normalizeLandscapeSettings, normalizeLandscapeSurface, } from '@3driseai/3drise-core';