@3driseai/3drise-viewer 0.1.26 → 0.1.28

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (476) hide show
  1. package/dist/animationsV2/ClipPlayer.d.ts +3 -0
  2. package/dist/animationsV2/ClipPlayer.d.ts.map +1 -1
  3. package/dist/animationsV2/ClipPlayer.js +67 -8
  4. package/dist/animationsV2/ClipsRuntime.d.ts +39 -0
  5. package/dist/animationsV2/ClipsRuntime.d.ts.map +1 -1
  6. package/dist/animationsV2/ClipsRuntime.js +245 -14
  7. package/dist/animationsV2/appliers.d.ts +5 -0
  8. package/dist/animationsV2/appliers.d.ts.map +1 -1
  9. package/dist/animationsV2/appliers.js +25 -7
  10. package/dist/animationsV2/index.d.ts +1 -1
  11. package/dist/animationsV2/index.d.ts.map +1 -1
  12. package/dist/animationsV2/normalize.d.ts.map +1 -1
  13. package/dist/animationsV2/normalize.js +18 -7
  14. package/dist/animationsV2/sequenceUtils.d.ts +42 -1
  15. package/dist/animationsV2/sequenceUtils.d.ts.map +1 -1
  16. package/dist/animationsV2/sequenceUtils.js +103 -3
  17. package/dist/animationsV2/types.d.ts +20 -0
  18. package/dist/animationsV2/types.d.ts.map +1 -1
  19. package/dist/components/AdvancedGrid.d.ts +8 -2
  20. package/dist/components/AdvancedGrid.d.ts.map +1 -1
  21. package/dist/components/AdvancedGrid.js +31 -14
  22. package/dist/components/AnimatedObject.d.ts.map +1 -1
  23. package/dist/components/AnimatedObject.js +7 -5
  24. package/dist/components/ApollonianGrid.d.ts +25 -0
  25. package/dist/components/ApollonianGrid.d.ts.map +1 -0
  26. package/dist/components/ApollonianGrid.js +80 -0
  27. package/dist/components/Bubbles.d.ts +7 -1
  28. package/dist/components/Bubbles.d.ts.map +1 -1
  29. package/dist/components/Bubbles.js +42 -22
  30. package/dist/components/ChladniGrid.d.ts +8 -4
  31. package/dist/components/ChladniGrid.d.ts.map +1 -1
  32. package/dist/components/ChladniGrid.js +31 -13
  33. package/dist/components/CircuitGrid.d.ts +8 -11
  34. package/dist/components/CircuitGrid.d.ts.map +1 -1
  35. package/dist/components/CircuitGrid.js +31 -13
  36. package/dist/components/CloudsGenerator.d.ts +1 -1
  37. package/dist/components/CloudsGenerator.js +1 -1
  38. package/dist/components/ConformalGrid.d.ts +25 -0
  39. package/dist/components/ConformalGrid.d.ts.map +1 -0
  40. package/dist/components/ConformalGrid.js +97 -0
  41. package/dist/components/ContourGrid.d.ts +8 -14
  42. package/dist/components/ContourGrid.d.ts.map +1 -1
  43. package/dist/components/ContourGrid.js +31 -13
  44. package/dist/components/EffectsGenerator.d.ts +7 -1
  45. package/dist/components/EffectsGenerator.d.ts.map +1 -1
  46. package/dist/components/EffectsGenerator.js +39 -38
  47. package/dist/components/EnvironmentManager.d.ts +4 -4
  48. package/dist/components/EnvironmentManager.d.ts.map +1 -1
  49. package/dist/components/FlowNetGrid.d.ts +8 -4
  50. package/dist/components/FlowNetGrid.d.ts.map +1 -1
  51. package/dist/components/FlowNetGrid.js +31 -13
  52. package/dist/components/FractalGrid.d.ts +8 -12
  53. package/dist/components/FractalGrid.d.ts.map +1 -1
  54. package/dist/components/FractalGrid.js +31 -13
  55. package/dist/components/GirihGrid.d.ts +8 -1
  56. package/dist/components/GirihGrid.d.ts.map +1 -1
  57. package/dist/components/GirihGrid.js +31 -13
  58. package/dist/components/Glyphs.d.ts +7 -1
  59. package/dist/components/Glyphs.d.ts.map +1 -1
  60. package/dist/components/Glyphs.js +40 -34
  61. package/dist/components/GravWaveGrid.d.ts +8 -1
  62. package/dist/components/GravWaveGrid.d.ts.map +1 -1
  63. package/dist/components/GravWaveGrid.js +31 -13
  64. package/dist/components/GridsGenerator.d.ts +9 -3
  65. package/dist/components/GridsGenerator.d.ts.map +1 -1
  66. package/dist/components/GridsGenerator.js +41 -18
  67. package/dist/components/HexGrid.d.ts +8 -10
  68. package/dist/components/HexGrid.d.ts.map +1 -1
  69. package/dist/components/HexGrid.js +31 -13
  70. package/dist/components/HilbertGrid.d.ts +25 -0
  71. package/dist/components/HilbertGrid.d.ts.map +1 -0
  72. package/dist/components/HilbertGrid.js +93 -0
  73. package/dist/components/HyperbolicGrid.d.ts +8 -4
  74. package/dist/components/HyperbolicGrid.d.ts.map +1 -1
  75. package/dist/components/HyperbolicGrid.js +31 -13
  76. package/dist/components/LandscapeBuilder.d.ts +1 -1
  77. package/dist/components/LandscapeBuilder.d.ts.map +1 -1
  78. package/dist/components/LandscapeBuilder.js +1 -1
  79. package/dist/components/LandscapeObject.d.ts +1 -1
  80. package/dist/components/LandscapeObject.d.ts.map +1 -1
  81. package/dist/components/LandscapeObject.js +1 -1
  82. package/dist/components/LensingGrid.d.ts +25 -0
  83. package/dist/components/LensingGrid.d.ts.map +1 -0
  84. package/dist/components/LensingGrid.js +81 -0
  85. package/dist/components/MoireGrid.d.ts +8 -12
  86. package/dist/components/MoireGrid.d.ts.map +1 -1
  87. package/dist/components/MoireGrid.js +31 -13
  88. package/dist/components/ObjectNode.d.ts.map +1 -1
  89. package/dist/components/ObjectNode.js +2 -2
  90. package/dist/components/ObjectsRenderer.d.ts.map +1 -1
  91. package/dist/components/ObjectsRenderer.js +37 -3
  92. package/dist/components/OceanBuilder.d.ts +1 -1
  93. package/dist/components/OceanBuilder.js +1 -1
  94. package/dist/components/ParastichyGrid.d.ts +25 -0
  95. package/dist/components/ParastichyGrid.d.ts.map +1 -0
  96. package/dist/components/ParastichyGrid.js +82 -0
  97. package/dist/components/ParticlesGenerator.d.ts.map +1 -1
  98. package/dist/components/ParticlesGenerator.js +6 -0
  99. package/dist/components/PhyllotaxisGrid.d.ts +25 -0
  100. package/dist/components/PhyllotaxisGrid.d.ts.map +1 -0
  101. package/dist/components/PhyllotaxisGrid.js +95 -0
  102. package/dist/components/QuasiGrid.d.ts +8 -11
  103. package/dist/components/QuasiGrid.d.ts.map +1 -1
  104. package/dist/components/QuasiGrid.js +31 -13
  105. package/dist/components/RadarGrid.d.ts +8 -13
  106. package/dist/components/RadarGrid.d.ts.map +1 -1
  107. package/dist/components/RadarGrid.js +31 -13
  108. package/dist/components/ReactionDiffusionGrid.d.ts +8 -1
  109. package/dist/components/ReactionDiffusionGrid.d.ts.map +1 -1
  110. package/dist/components/ReactionDiffusionGrid.js +33 -139
  111. package/dist/components/SceneBuilder.js +1 -1
  112. package/dist/components/SkySystem.d.ts +1 -1
  113. package/dist/components/SparklesBurst.d.ts +7 -1
  114. package/dist/components/SparklesBurst.d.ts.map +1 -1
  115. package/dist/components/SparklesBurst.js +31 -28
  116. package/dist/components/TerrainBuilder.d.ts +1 -1
  117. package/dist/components/TerrainBuilder.d.ts.map +1 -1
  118. package/dist/components/TerrainBuilder.js +1 -1
  119. package/dist/components/TruchetGrid.d.ts +25 -0
  120. package/dist/components/TruchetGrid.d.ts.map +1 -0
  121. package/dist/components/TruchetGrid.js +82 -0
  122. package/dist/components/VoronoiGrid.d.ts +8 -10
  123. package/dist/components/VoronoiGrid.d.ts.map +1 -1
  124. package/dist/components/VoronoiGrid.js +31 -13
  125. package/dist/components/WallpaperGrid.d.ts +8 -1
  126. package/dist/components/WallpaperGrid.d.ts.map +1 -1
  127. package/dist/components/WallpaperGrid.js +33 -210
  128. package/dist/components/effects/AuraEffect.d.ts +8 -3
  129. package/dist/components/effects/AuraEffect.d.ts.map +1 -1
  130. package/dist/components/effects/AuraEffect.js +49 -24
  131. package/dist/components/effects/AuroraEffect.d.ts +8 -3
  132. package/dist/components/effects/AuroraEffect.d.ts.map +1 -1
  133. package/dist/components/effects/AuroraEffect.js +45 -25
  134. package/dist/components/effects/BlackHoleEffect.d.ts +8 -3
  135. package/dist/components/effects/BlackHoleEffect.d.ts.map +1 -1
  136. package/dist/components/effects/BlackHoleEffect.js +42 -21
  137. package/dist/components/effects/ConstellationEffect.d.ts +8 -3
  138. package/dist/components/effects/ConstellationEffect.d.ts.map +1 -1
  139. package/dist/components/effects/ConstellationEffect.js +49 -23
  140. package/dist/components/effects/DandelionSeedsEffect.d.ts +7 -2
  141. package/dist/components/effects/DandelionSeedsEffect.d.ts.map +1 -1
  142. package/dist/components/effects/DandelionSeedsEffect.js +19 -9
  143. package/dist/components/effects/DataStreamEffect.d.ts +8 -3
  144. package/dist/components/effects/DataStreamEffect.d.ts.map +1 -1
  145. package/dist/components/effects/DataStreamEffect.js +54 -26
  146. package/dist/components/effects/DnaHelixEffect.d.ts +8 -3
  147. package/dist/components/effects/DnaHelixEffect.d.ts.map +1 -1
  148. package/dist/components/effects/DnaHelixEffect.js +62 -30
  149. package/dist/components/effects/FallingLeavesEffect.d.ts +7 -2
  150. package/dist/components/effects/FallingLeavesEffect.d.ts.map +1 -1
  151. package/dist/components/effects/FallingLeavesEffect.js +19 -9
  152. package/dist/components/effects/FieldLinesEffect.d.ts +8 -3
  153. package/dist/components/effects/FieldLinesEffect.d.ts.map +1 -1
  154. package/dist/components/effects/FieldLinesEffect.js +30 -20
  155. package/dist/components/effects/Fire.d.ts +8 -3
  156. package/dist/components/effects/Fire.d.ts.map +1 -1
  157. package/dist/components/effects/Fire.js +47 -10
  158. package/dist/components/effects/FireflySwarmEffect.d.ts +7 -2
  159. package/dist/components/effects/FireflySwarmEffect.d.ts.map +1 -1
  160. package/dist/components/effects/FireflySwarmEffect.js +19 -9
  161. package/dist/components/effects/Flares.d.ts +10 -3
  162. package/dist/components/effects/Flares.d.ts.map +1 -1
  163. package/dist/components/effects/Flares.js +53 -56
  164. package/dist/components/effects/ForcefieldEffect.d.ts +8 -3
  165. package/dist/components/effects/ForcefieldEffect.d.ts.map +1 -1
  166. package/dist/components/effects/ForcefieldEffect.js +52 -33
  167. package/dist/components/effects/GalaxyEffect.d.ts +7 -2
  168. package/dist/components/effects/GalaxyEffect.d.ts.map +1 -1
  169. package/dist/components/effects/GalaxyEffect.js +19 -9
  170. package/dist/components/effects/HarmonicShellEffect.d.ts +8 -3
  171. package/dist/components/effects/HarmonicShellEffect.d.ts.map +1 -1
  172. package/dist/components/effects/HarmonicShellEffect.js +30 -22
  173. package/dist/components/effects/HologramEffect.d.ts +8 -3
  174. package/dist/components/effects/HologramEffect.d.ts.map +1 -1
  175. package/dist/components/effects/HologramEffect.js +52 -23
  176. package/dist/components/effects/IceCrystalsEffect.d.ts +8 -3
  177. package/dist/components/effects/IceCrystalsEffect.d.ts.map +1 -1
  178. package/dist/components/effects/IceCrystalsEffect.js +36 -21
  179. package/dist/components/effects/IceHaloEffect.d.ts +7 -2
  180. package/dist/components/effects/IceHaloEffect.d.ts.map +1 -1
  181. package/dist/components/effects/IceHaloEffect.js +19 -9
  182. package/dist/components/effects/LichtenbergEffect.d.ts +7 -2
  183. package/dist/components/effects/LichtenbergEffect.d.ts.map +1 -1
  184. package/dist/components/effects/LichtenbergEffect.js +19 -9
  185. package/dist/components/effects/LightningEffect.d.ts +8 -3
  186. package/dist/components/effects/LightningEffect.d.ts.map +1 -1
  187. package/dist/components/effects/LightningEffect.js +54 -32
  188. package/dist/components/effects/MoleculesEffect.d.ts +8 -3
  189. package/dist/components/effects/MoleculesEffect.d.ts.map +1 -1
  190. package/dist/components/effects/MoleculesEffect.js +31 -21
  191. package/dist/components/effects/MurmurationEffect.d.ts +7 -2
  192. package/dist/components/effects/MurmurationEffect.d.ts.map +1 -1
  193. package/dist/components/effects/MurmurationEffect.js +19 -9
  194. package/dist/components/effects/NeuralNetworkEffect.d.ts +8 -3
  195. package/dist/components/effects/NeuralNetworkEffect.d.ts.map +1 -1
  196. package/dist/components/effects/NeuralNetworkEffect.js +66 -33
  197. package/dist/components/effects/OrbEffect.d.ts +8 -3
  198. package/dist/components/effects/OrbEffect.d.ts.map +1 -1
  199. package/dist/components/effects/OrbEffect.js +89 -42
  200. package/dist/components/effects/PlanetaryRingsEffect.d.ts +7 -2
  201. package/dist/components/effects/PlanetaryRingsEffect.d.ts.map +1 -1
  202. package/dist/components/effects/PlanetaryRingsEffect.js +19 -9
  203. package/dist/components/effects/PortalEffect.d.ts +8 -3
  204. package/dist/components/effects/PortalEffect.d.ts.map +1 -1
  205. package/dist/components/effects/PortalEffect.js +41 -25
  206. package/dist/components/effects/ShockwaveEffect.d.ts +7 -2
  207. package/dist/components/effects/ShockwaveEffect.d.ts.map +1 -1
  208. package/dist/components/effects/ShockwaveEffect.js +19 -9
  209. package/dist/components/effects/SmokePlumeEffect.d.ts +8 -3
  210. package/dist/components/effects/SmokePlumeEffect.d.ts.map +1 -1
  211. package/dist/components/effects/SmokePlumeEffect.js +30 -20
  212. package/dist/components/effects/SmokeRibbon.d.ts +8 -2
  213. package/dist/components/effects/SmokeRibbon.d.ts.map +1 -1
  214. package/dist/components/effects/SmokeRibbon.js +34 -24
  215. package/dist/components/effects/SmokeRingEffect.d.ts +8 -3
  216. package/dist/components/effects/SmokeRingEffect.d.ts.map +1 -1
  217. package/dist/components/effects/SmokeRingEffect.js +33 -21
  218. package/dist/components/effects/StrangeAttractorEffect.d.ts +8 -3
  219. package/dist/components/effects/StrangeAttractorEffect.d.ts.map +1 -1
  220. package/dist/components/effects/StrangeAttractorEffect.js +30 -20
  221. package/dist/components/effects/VolumetricFogEffect.d.ts +8 -3
  222. package/dist/components/effects/VolumetricFogEffect.d.ts.map +1 -1
  223. package/dist/components/effects/VolumetricFogEffect.js +38 -20
  224. package/dist/components/effects/WaterCausticsEffect.d.ts +7 -2
  225. package/dist/components/effects/WaterCausticsEffect.d.ts.map +1 -1
  226. package/dist/components/effects/WaterCausticsEffect.js +19 -9
  227. package/dist/components/effects/index.d.ts +0 -1
  228. package/dist/components/effects/index.d.ts.map +1 -1
  229. package/dist/components/effects/index.js +0 -1
  230. package/dist/components/index.d.ts +14 -1
  231. package/dist/components/index.d.ts.map +1 -1
  232. package/dist/components/index.js +7 -1
  233. package/dist/components/landscape/LandscapeMesh.js +1 -1
  234. package/dist/components/landscape/types.d.ts +1 -1
  235. package/dist/components/landscape/types.d.ts.map +1 -1
  236. package/dist/components/particles/MagneticBottleParticles.d.ts +17 -0
  237. package/dist/components/particles/MagneticBottleParticles.d.ts.map +1 -0
  238. package/dist/components/particles/MagneticBottleParticles.js +618 -0
  239. package/dist/components/particles/ShapeBurstParticles.d.ts +17 -0
  240. package/dist/components/particles/ShapeBurstParticles.d.ts.map +1 -0
  241. package/dist/components/particles/ShapeBurstParticles.js +588 -0
  242. package/dist/components/particles/ShapeFlowParticles.d.ts +17 -0
  243. package/dist/components/particles/ShapeFlowParticles.d.ts.map +1 -0
  244. package/dist/components/particles/ShapeFlowParticles.js +755 -0
  245. package/dist/components/particles/index.d.ts +6 -0
  246. package/dist/components/particles/index.d.ts.map +1 -1
  247. package/dist/components/particles/index.js +3 -0
  248. package/dist/components/terrain/types.d.ts +1 -1
  249. package/dist/components/terrain/types.d.ts.map +1 -1
  250. package/dist/components/volumetricClouds/VolumetricCloudsPass.d.ts +1 -1
  251. package/dist/components/volumetricClouds/VolumetricCloudsPass.d.ts.map +1 -1
  252. package/dist/components/volumetricClouds/types.d.ts +1 -1
  253. package/dist/components/volumetricClouds/types.d.ts.map +1 -1
  254. package/dist/components/water/types.d.ts +1 -1
  255. package/dist/components/water/types.d.ts.map +1 -1
  256. package/dist/hooks/index.d.ts +2 -0
  257. package/dist/hooks/index.d.ts.map +1 -1
  258. package/dist/hooks/index.js +1 -0
  259. package/dist/hooks/useConfigDriver.d.ts +22 -0
  260. package/dist/hooks/useConfigDriver.d.ts.map +1 -0
  261. package/dist/hooks/useConfigDriver.js +43 -0
  262. package/dist/hooks/useConfigLive.d.ts +1 -1
  263. package/dist/hooks/useConfigLive.d.ts.map +1 -1
  264. package/dist/hooks/useLandscapeMaps.d.ts +1 -1
  265. package/dist/hooks/useLandscapeMaps.d.ts.map +1 -1
  266. package/dist/hooks/useOceanMaterial.d.ts +1 -1
  267. package/dist/hooks/useThunder.d.ts +1 -1
  268. package/dist/index.d.ts +1 -2
  269. package/dist/index.d.ts.map +1 -1
  270. package/dist/index.js +1 -2
  271. package/dist/interactions/index.d.ts +2 -1
  272. package/dist/interactions/index.d.ts.map +1 -1
  273. package/dist/interactions/index.js +1 -1
  274. package/dist/interactions/runner.d.ts +18 -3
  275. package/dist/interactions/runner.d.ts.map +1 -1
  276. package/dist/interactions/runner.js +25 -2
  277. package/dist/operations/catalogue/curlSmoke.d.ts +3 -0
  278. package/dist/operations/catalogue/curlSmoke.d.ts.map +1 -0
  279. package/dist/operations/catalogue/curlSmoke.js +178 -0
  280. package/dist/operations/catalogue/displayImage.d.ts.map +1 -1
  281. package/dist/operations/catalogue/displayImage.js +1 -0
  282. package/dist/operations/catalogue/dissolve.d.ts +3 -0
  283. package/dist/operations/catalogue/dissolve.d.ts.map +1 -0
  284. package/dist/operations/catalogue/dissolve.js +57 -0
  285. package/dist/operations/catalogue/emberAsh.d.ts +3 -0
  286. package/dist/operations/catalogue/emberAsh.d.ts.map +1 -0
  287. package/dist/operations/catalogue/emberAsh.js +171 -0
  288. package/dist/operations/catalogue/fade.d.ts.map +1 -1
  289. package/dist/operations/catalogue/fade.js +1 -0
  290. package/dist/operations/catalogue/flip.d.ts +3 -0
  291. package/dist/operations/catalogue/flip.d.ts.map +1 -0
  292. package/dist/operations/catalogue/flip.js +69 -0
  293. package/dist/operations/catalogue/flock.d.ts +3 -0
  294. package/dist/operations/catalogue/flock.d.ts.map +1 -0
  295. package/dist/operations/catalogue/flock.js +163 -0
  296. package/dist/operations/catalogue/focus.d.ts.map +1 -1
  297. package/dist/operations/catalogue/focus.js +1 -0
  298. package/dist/operations/catalogue/frame.d.ts +3 -0
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  300. package/dist/operations/catalogue/frame.js +44 -0
  301. package/dist/operations/catalogue/frost.d.ts +3 -0
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  303. package/dist/operations/catalogue/frost.js +111 -0
  304. package/dist/operations/catalogue/fxInstances.d.ts +21 -0
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  307. package/dist/operations/catalogue/fxPoints.d.ts +22 -0
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  309. package/dist/operations/catalogue/fxPoints.js +70 -0
  310. package/dist/operations/catalogue/glow.d.ts.map +1 -1
  311. package/dist/operations/catalogue/glow.js +2 -1
  312. package/dist/operations/catalogue/heatCracks.d.ts +3 -0
  313. package/dist/operations/catalogue/heatCracks.d.ts.map +1 -0
  314. package/dist/operations/catalogue/heatCracks.js +134 -0
  315. package/dist/operations/catalogue/hologram.d.ts +3 -0
  316. package/dist/operations/catalogue/hologram.d.ts.map +1 -0
  317. package/dist/operations/catalogue/hologram.js +118 -0
  318. package/dist/operations/catalogue/inkBloom.d.ts +3 -0
  319. package/dist/operations/catalogue/inkBloom.d.ts.map +1 -0
  320. package/dist/operations/catalogue/inkBloom.js +156 -0
  321. package/dist/operations/catalogue/ivy.d.ts +13 -0
  322. package/dist/operations/catalogue/ivy.d.ts.map +1 -0
  323. package/dist/operations/catalogue/ivy.js +469 -0
  324. package/dist/operations/catalogue/jelly.d.ts +3 -0
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  326. package/dist/operations/catalogue/jelly.js +50 -0
  327. package/dist/operations/catalogue/kintsugi.d.ts +3 -0
  328. package/dist/operations/catalogue/kintsugi.d.ts.map +1 -0
  329. package/dist/operations/catalogue/kintsugi.js +173 -0
  330. package/dist/operations/catalogue/lidarScan.d.ts +3 -0
  331. package/dist/operations/catalogue/lidarScan.d.ts.map +1 -0
  332. package/dist/operations/catalogue/lidarScan.js +240 -0
  333. package/dist/operations/catalogue/liquidMetal.d.ts +3 -0
  334. package/dist/operations/catalogue/liquidMetal.d.ts.map +1 -0
  335. package/dist/operations/catalogue/liquidMetal.js +122 -0
  336. package/dist/operations/catalogue/metalize.d.ts +3 -0
  337. package/dist/operations/catalogue/metalize.d.ts.map +1 -0
  338. package/dist/operations/catalogue/metalize.js +135 -0
  339. package/dist/operations/catalogue/moveToFront.d.ts.map +1 -1
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  341. package/dist/operations/catalogue/orbit.d.ts +3 -0
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  476. package/package.json +2 -2
@@ -1,310 +1,3 @@
1
- /**
2
- * Config shapes for the volumetric cloud system that lives in this package.
3
- *
4
- * Declared locally rather than in `@3driseai/3drise-core`, alongside
5
- * `gridConfigs.ts`, because the materials and the renderer are here and nothing
6
- * outside the viewer needs to construct these by hand.
7
- *
8
- * A sky is a deck PLUS an optional ice layer, not one of four things — cirrus
9
- * coexists with every other type in nature and in the renderer. So a cloud
10
- * settings object carries two independent layer blocks.
11
- */
12
- /** The three types the volumetric marcher renders. Cirrus has its own model. */
13
- export type CloudDeckType = 'cumulus' | 'stratocumulus' | 'cumulonimbus';
14
- /** Fields every deck shares, whatever its vertical profile. */
15
- export interface CloudDeckSurfaceConfig {
16
- enabled: boolean;
17
- /** Fraction of sky the deck occupies. The threshold window slides and narrows,
18
- * so 1.0 really is overcast rather than the ~0.5 a naive remap tops out at. */
19
- coverage: number;
20
- /** Multiplies the density field. Aim for optical depth 4-6 through a core;
21
- * past ~10 the multi-scatter octaves stop lifting the interior and it muddies. */
22
- density: number;
23
- /** Blends the three archetypal vertical profiles: 0 stratus, 0.5 cumulus,
24
- * 1 cumulonimbus. The weather map biases it +/-0.15 per cell, so one sky
25
- * holds a spread of shapes rather than one repeated silhouette. */
26
- profile: number;
27
- /** Cloud base, in world units. */
28
- baseAltitude: number;
29
- /** Cloud top. Also sets the march's fine step, which is derived from depth
30
- * rather than from ray length — halving the depth roughly halves the cost. */
31
- topAltitude: number;
32
- /** Size of the primary cauliflower lobes, in world units. */
33
- featureSize: number;
34
- /** Size of the erosion detail that breaks up edges. Below ~2x the march step
35
- * this beats against the sampling and the far field speckles. */
36
- detailSize: number;
37
- /** How deeply the detail volume eats into the base shape. */
38
- detailStrength: number;
39
- /** Divergence-free warp on the erosion, strongest at the base where a cloud
40
- * shears out into wisps. */
41
- curlStrength: number;
42
- /** Size of the coverage cells that decide where clouds are at all. Too large
43
- * and a whole viewport sits inside one cell. */
44
- weatherCellSize: number;
45
- /** Downwind displacement per unit height — tilts the column so the top leads
46
- * the base, as it does under real shear. */
47
- shear: number;
48
- /** Lateral coverage growth above 70% height. Gated on profile, so a
49
- * fair-weather cumulus can never grow an anvil. */
50
- anvil: number;
51
- /** Drops scattering albedo toward the base. Large rain drops absorb far more
52
- * than small droplets, which is why a storm base is charcoal while its top
53
- * is white — extinction alone will not do it. */
54
- precipitation: number;
55
- /** Wind bearing in degrees. Drives advection, shear and the cirrus streak axis. */
56
- windBearing: number;
57
- windSpeed: number;
58
- /** Vertical motion of the shape volume. Decoupling it from wind is what makes
59
- * clouds boil rather than slide. */
60
- rise: number;
61
- /** Independent vertical motion of the erosion layer — the third timescale. */
62
- churn: number;
63
- /** Slow oscillation of the coverage threshold. Cells genuinely appear and
64
- * dissipate rather than only drifting past. */
65
- evolution: number;
66
- /** Extinction coefficient, per world unit. Physically ~0.045 for cloud, but a
67
- * 3-octave scattering approximation cannot carry that optical depth, so it is
68
- * tuned down and density scaled up to match. */
69
- extinction: number;
70
- /** Anisotropy of the forward Henyey-Greenstein lobe. This is the silver lining. */
71
- forwardLobe: number;
72
- /** Anisotropy of the small backward lobe. The glow when the sun is behind you. */
73
- backLobe: number;
74
- /** Per-octave extinction / energy / anisotropy scale in the multiple-scattering
75
- * approximation. Drop `msEnergy` to 0.15 and the cloud collapses to the flat
76
- * black of a single-scatter implementation. */
77
- msExtinction: number;
78
- msEnergy: number;
79
- msPhase: number;
80
- /** Dark-edge term. Applied only when looking away from the sun, or it
81
- * double-darkens the backlit rims that should be brightest. */
82
- powder: number;
83
- /** Extra forward-scatter boost near the sun disc, on top of the phase function. */
84
- silverLining: number;
85
- /** Weight of sky-above and ground-bounce fill. Too high and the cloud goes
86
- * flat; too low and shadowed sides crush to black. */
87
- ambient: number;
88
- /** Rate at which distant cloud fades into the sky it is seen through. The main
89
- * cue for how large the sky reads. */
90
- aerialPerspective: number;
91
- }
92
- /**
93
- * The deck, as the animation system sees it.
94
- *
95
- * `type` is 'clouds' — the OBJECT type — because that is the discriminant
96
- * getAnimatableProperties() and detectAnimatableDomain() route on, exactly like
97
- * light and rain configs. The meteorological model is `deckType`, which is what
98
- * CloudsGenerator switches on. Collapsing the two onto one field would make the
99
- * deck invisible to the keyframe and mouse-move panels.
100
- */
101
- export type CloudDeckConfig = CloudDeckSurfaceConfig & {
102
- type: 'clouds';
103
- deckType: CloudDeckType;
104
- /** Name of the preset the numbers came from, or '' once any of them is edited.
105
- * Purely a UI bookmark — the renderer never reads it. */
106
- preset?: string;
107
- };
108
- /**
109
- * High ice cloud. Not a volume: three samples through a thin slab, stretched hard
110
- * along the shear vector, lit by a near-pure forward lobe.
111
- */
112
- export interface CirrusLayerConfig {
113
- enabled: boolean;
114
- altitude: number;
115
- thickness: number;
116
- coverage: number;
117
- /** Calibrated so 1.0 gives vertical optical depth around 0.5 — cirrus you can
118
- * see the sun through, which is the point. */
119
- opticalDepth: number;
120
- featureSize: number;
121
- /** Compression along the wind axis. 1.0 gives round blobs; 0.1 gives the
122
- * drawn-out fibratus streaks cirrus is recognised by. */
123
- anisotropy: number;
124
- windBearing: number;
125
- windSpeed: number;
126
- /** Refraction minimum of a 60-degree hexagonal ice prism, visible within a few
127
- * degrees of 22 from the sun. The strongest single cue that this is ice. */
128
- halo: number;
129
- forwardLobe: number;
130
- secondaryLobe: number;
131
- ambient: number;
132
- aerialPerspective: number;
133
- /** Name of the preset the numbers came from, or '' once any of them is edited. */
134
- preset?: string;
135
- }
136
- /**
137
- * Lightning.
138
- *
139
- * Modelled as light emitted *inside* the volume, not as a screen flash: a bolt is a
140
- * point source buried in the deck, so the cloud around it lights from within and the
141
- * glow falls off both with distance and with the cloud it has to push through. That
142
- * is the whole difference between lightning and someone toggling the exposure.
143
- *
144
- * Cumulus and stratocumulus can carry it, but the defaults are tuned for a
145
- * cumulonimbus and it ships disabled — a thunderstorm over a fair-weather cumulus
146
- * field is wrong. Cirrus cannot: three samples through a thin ice slab is not a
147
- * volume, and there is nothing for a flash to scatter through.
148
- */
149
- export interface ThunderConfig {
150
- enabled: boolean;
151
- /** Mean flashes per minute. Actual spacing is exponential around this, because
152
- * storms do not fire on a metronome. */
153
- rate: number;
154
- /** Peak radiance of the bolt. */
155
- intensity: number;
156
- /** Bolt colour. Real lightning is a blue-tinged white from ionised nitrogen. */
157
- color: string;
158
- /** Softening radius of the inverse-square falloff, in metres. Larger reads as a
159
- * sheet lighting a whole cell; smaller as a single localised strike. */
160
- radius: number;
161
- /** Sub-strokes per event. A real flash flickers 2-5 times over ~200 ms, and that
162
- * flicker is most of what separates lightning from a light bulb. */
163
- strokes: number;
164
- /** Length of one sub-stroke, seconds. */
165
- strokeDuration: number;
166
- /** Multiplies extinction between bolt and sample — how far the glow pushes through
167
- * cloud. Low values light the whole cell, high values keep it local to the bolt. */
168
- scatter: number;
169
- /** How much the rest of the scene brightens, 0..1. Zero lights only the cloud,
170
- * which looks broken: a real flash lights the ground too. */
171
- sceneFlash: number;
172
- /** Where in the deck the bolt sits, 0 at the base and 1 at the top. Real strikes
173
- * originate low, in the charge separation region. */
174
- originHeight: number;
175
- /** How far away lightning can strike, in metres. Bolts are placed where a ray
176
- * through a random on-screen point meets the deck, so this caps the distance
177
- * rather than scattering blindly around the origin. */
178
- spread: number;
179
- }
180
- /** Cost knobs. Shared by both layers, since they share the pipeline. */
181
- export interface CloudsQualityConfig {
182
- /** Fraction of full resolution the march runs at. 0.5 is the sweet spot. */
183
- resolutionScale: number;
184
- /** History weight when the camera is still. Higher converges further, ghosts more. */
185
- temporalBlend: number;
186
- /** Sets the fine step as depth/steps*2. Empty space is skipped 2.8x coarser
187
- * regardless, so this costs less than the number suggests. */
188
- steps: number;
189
- /** Samples toward the sun per shaded point, spread inside a cone so
190
- * self-shadowing is soft rather than banded. */
191
- lightSteps: number;
192
- /** First shadow step as a fraction of cloud depth, growing 1.62x each sample.
193
- * A fraction, not world units, so one value works for a shallow deck and a
194
- * 9 km tower alike. */
195
- lightStep: number;
196
- /** Step size as a fraction of distance — the actual meaning of "constant
197
- * screen-space error". A near-horizontal ray can span a hundred kilometres
198
- * inside the deck; a fixed step exhausts the budget and the deck stops along a
199
- * straight line short of the horizon. */
200
- stepGrowth: number;
201
- /** Hard cap on how far one ray marches. Aerial perspective should hide the
202
- * cut-off before it is reached. */
203
- maxSpan: number;
204
- /** Distance over which high-frequency erosion fades out. Removes far-field
205
- * speckle and buys back most of its own cost. */
206
- detailFadeDistance: number;
207
- /** 1/(2R). Bends the ray so the deck meets a real horizon instead of running to
208
- * infinity as a flat slab would. Zero gives a flat deck. */
209
- curvature: number;
210
- exposure: number;
211
- /** Set false when something downstream will tonemap instead. */
212
- tonemap: boolean;
213
- }
214
- export declare const defaultCumulusConfig: CloudDeckConfig;
215
- export declare const defaultStratocumulusConfig: CloudDeckConfig;
216
- export declare const defaultCumulonimbusConfig: CloudDeckConfig;
217
- export declare const defaultCirrusConfig: CirrusLayerConfig;
218
- export declare const defaultThunderConfig: ThunderConfig;
219
- export declare const defaultCloudsQuality: CloudsQualityConfig;
220
- /** Per-type deck defaults, for the controller's type switcher. */
221
- export declare const CLOUD_DECK_DEFAULTS: Record<CloudDeckType, CloudDeckConfig>;
222
- export type CloudPropertyGroup = 'shape' | 'animation' | 'scattering' | 'lighting' | 'quality';
223
- /**
224
- * Everything the controller needs to build a row and everything the AI context
225
- * builder needs to know what a knob does and where it is safe. The runtime never
226
- * reads this — defaults live in the config objects above.
227
- */
228
- export interface CloudPropertySchema {
229
- key: string;
230
- label: string;
231
- group: CloudPropertyGroup;
232
- /** Widget kind. Absent means a number, which almost everything is. */
233
- valueType?: 'number' | 'color';
234
- min?: number;
235
- max?: number;
236
- step?: number;
237
- unit?: string;
238
- description: string;
239
- advanced?: boolean;
240
- /** Only show for these deck types. Absent means all. */
241
- types?: CloudDeckType[];
242
- }
243
- export declare const CLOUD_DECK_SCHEMA: CloudPropertySchema[];
244
- export declare const CIRRUS_SCHEMA: CloudPropertySchema[];
245
- export declare const THUNDER_SCHEMA: CloudPropertySchema[];
246
- export declare const CLOUD_QUALITY_SCHEMA: CloudPropertySchema[];
247
- import type { ObjectAnimations, MouseMoveInteractions } from '@3driseai/3drise-core';
248
- /**
249
- * A sky, as stored. Two independent layers, because that is what a sky is:
250
- * a deck, and an ice layer that coexists with any deck.
251
- *
252
- * There is deliberately no `meshSettings` and no `materialSettings`. A layer has
253
- * no transform — altitude and thickness are config, not position — and its
254
- * material is not swappable, so the Transform and Material tabs do not apply.
255
- * `animations` and `mouseMove` reuse the existing `clouds` domain, so
256
- * AminationsPanel and MouseMoveManagerPanel work unchanged.
257
- */
258
- export interface VolumetricCloudsSettings {
259
- id: string;
260
- type: 'clouds';
261
- /** The convective / stratiform deck. Named `config` because that is where the
262
- * animation and mouse-move systems look for an object's animatable domain. */
263
- config: CloudDeckConfig;
264
- /** High ice layer. Independent — it sits above whatever the deck is doing. */
265
- cirrus: CirrusLayerConfig;
266
- thunder: ThunderConfig;
267
- quality: CloudsQualityConfig;
268
- /** Per-domain keyframe animations; the `clouds` domain drives deck properties. */
269
- animations?: ObjectAnimations;
270
- /** Per-domain mouse-move interactions; same `clouds` domain. */
271
- mouseMove?: MouseMoveInteractions;
272
- }
273
- export declare const defaultVolumetricCloudsSettings: VolumetricCloudsSettings;
274
- /**
275
- * Deck properties the `clouds` animation and mouse-move domains may target.
276
- * Everything here is a scalar that can be interpolated per frame without
277
- * rebuilding anything — altitudes and feature sizes are deliberately excluded,
278
- * since changing them mid-animation restretches the whole density field.
279
- */
280
- export declare const CLOUD_ANIMATABLE_PROPERTIES: readonly ["coverage", "density", "profile", "detailStrength", "curlStrength", "shear", "anvil", "precipitation", "windBearing", "windSpeed", "rise", "churn", "evolution", "extinction", "powder", "silverLining", "ambient"];
281
- export type CloudAnimatableProperty = (typeof CLOUD_ANIMATABLE_PROPERTIES)[number];
282
- /** Deck block merged over its type's defaults. Returns null when there is no deck
283
- * to render — including the retired flat CloudsSettings shape, which has no
284
- * `config` and should draw nothing rather than half a sky. */
285
- export declare function normalizeCloudDeck(raw: unknown): CloudDeckConfig | null;
286
- /** Cirrus block merged over its defaults, or null when the scene has no cirrus
287
- * block at all. Null rather than the defaults, because `defaultCirrusConfig` is
288
- * enabled: a project saved before this layer existed must not gain an ice sheet
289
- * it was never authored with. A block that exists but omits `enabled` is a
290
- * deliberate one and takes the default. */
291
- export declare function normalizeCirrus(raw: unknown): CirrusLayerConfig | null;
292
- /** Thunder merged over defaults. Unlike cirrus this returns a config even when the
293
- * block is absent, because the default is `enabled: false` — nothing appears, and a
294
- * scene saved before thunder existed simply has it switched off. */
295
- export declare function normalizeThunder(raw: unknown): ThunderConfig;
296
- /**
297
- * A complete settings object from whatever was saved.
298
- *
299
- * Use this at the boundary where a stored blob enters the app — the Redux reducer,
300
- * a project load — so that everything downstream can read `settings.thunder.enabled`
301
- * without a guard. The per-block normalisers above are for the renderer, which can
302
- * meaningfully treat an absent block as "draw nothing"; the settings panel cannot,
303
- * because it has to render a control for it either way.
304
- *
305
- * A missing deck becomes a disabled one rather than null, which renders the same
306
- * nothing while still giving the panel an object to bind to.
307
- */
308
- export declare function normalizeVolumetricClouds(raw: unknown): VolumetricCloudsSettings;
309
- export declare function normalizeCloudQuality(raw: unknown): CloudsQualityConfig;
1
+ export type { CirrusLayerConfig, CloudAnimatableProperty, CloudDeckConfig, CloudDeckSurfaceConfig, CloudDeckType, CloudPropertyGroup, CloudPropertySchema, CloudsQualityConfig, ThunderConfig, VolumetricCloudsSettings, } from '@3driseai/3drise-core';
2
+ export { CIRRUS_SCHEMA, CLOUD_ANIMATABLE_PROPERTIES, CLOUD_DECK_DEFAULTS, CLOUD_DECK_SCHEMA, CLOUD_QUALITY_SCHEMA, THUNDER_SCHEMA, defaultCirrusConfig, defaultCloudsQuality, defaultCumulonimbusConfig, defaultCumulusConfig, defaultStratocumulusConfig, defaultThunderConfig, defaultVolumetricCloudsSettings, normalizeCirrus, normalizeCloudDeck, normalizeCloudQuality, normalizeThunder, normalizeVolumetricClouds, } from '@3driseai/3drise-core';
310
3
  //# sourceMappingURL=cloudConfigs.d.ts.map
@@ -1 +1 @@
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