@363045841yyt/klinechart-core 0.7.3 → 0.7.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (247) hide show
  1. package/README.md +201 -201
  2. package/README.zh-CN.md +201 -201
  3. package/dist/controllers/index.d.ts +1 -0
  4. package/dist/controllers/index.d.ts.map +1 -1
  5. package/dist/controllers/index.js +1 -0
  6. package/dist/controllers/index.js.map +1 -1
  7. package/dist/engine/chart.d.ts +11 -19
  8. package/dist/engine/chart.d.ts.map +1 -1
  9. package/dist/engine/chart.js +92 -109
  10. package/dist/engine/chart.js.map +1 -1
  11. package/dist/engine/renderers/Indicator/indicatorData.d.ts +1 -0
  12. package/dist/engine/renderers/Indicator/indicatorData.d.ts.map +1 -1
  13. package/dist/engine/renderers/Indicator/indicatorData.js +1 -1
  14. package/dist/engine/renderers/Indicator/indicatorData.js.map +1 -1
  15. package/dist/engine/renderers/webgl/candleSurface.js +47 -47
  16. package/dist/engine/subPaneManager.d.ts +4 -0
  17. package/dist/engine/subPaneManager.d.ts.map +1 -1
  18. package/dist/engine/subPaneManager.js +13 -0
  19. package/dist/engine/subPaneManager.js.map +1 -1
  20. package/dist/version.d.ts +1 -1
  21. package/dist/version.d.ts.map +1 -1
  22. package/dist/version.js +1 -2
  23. package/dist/version.js.map +1 -1
  24. package/package.json +129 -122
  25. package/src/__tests__/signal.test.ts +124 -124
  26. package/src/config/chartSettings.ts +66 -66
  27. package/src/controllers/__tests__/drawing.test.ts +214 -214
  28. package/src/controllers/__tests__/indicatorSelector.test.ts +481 -481
  29. package/src/controllers/__tests__/toolbar.test.ts +225 -225
  30. package/src/controllers/createChartController.ts +665 -665
  31. package/src/controllers/createDrawingController.ts +96 -96
  32. package/src/controllers/createIndicatorSelectorController.ts +307 -307
  33. package/src/controllers/createToolbarController.ts +146 -146
  34. package/src/controllers/index.ts +20 -19
  35. package/src/controllers/types.ts +284 -284
  36. package/src/engine/__tests__/chart.dpr.test.ts +401 -401
  37. package/src/engine/__tests__/paneRenderer.resize.test.ts +92 -92
  38. package/src/engine/chart-store.ts +121 -121
  39. package/src/engine/chart.d.ts +617 -617
  40. package/src/engine/chart.ts +2803 -2815
  41. package/src/engine/controller/__tests__/interaction.dpr.test.ts +259 -259
  42. package/src/engine/controller/interaction.ts +722 -722
  43. package/src/engine/controller/markerInteraction.ts +130 -130
  44. package/src/engine/controller/pinchTracker.ts +82 -82
  45. package/src/engine/controller/tooltipPosition.ts +48 -48
  46. package/src/engine/draw/__tests__/pixelAlign.spec.ts +176 -176
  47. package/src/engine/draw/pixelAlign.ts +259 -259
  48. package/src/engine/drawing/index.ts +655 -655
  49. package/src/engine/drawing/interaction.ts +842 -842
  50. package/src/engine/drawing/plugin.ts +343 -343
  51. package/src/engine/indicators/__tests__/__fixtures__/golden/atr.json +38 -38
  52. package/src/engine/indicators/__tests__/__fixtures__/golden/dema.json +14 -14
  53. package/src/engine/indicators/__tests__/__fixtures__/golden/hma.json +14 -14
  54. package/src/engine/indicators/__tests__/__fixtures__/golden/index.ts +55 -55
  55. package/src/engine/indicators/__tests__/__fixtures__/golden/kama.json +14 -14
  56. package/src/engine/indicators/__tests__/__fixtures__/golden/tema.json +14 -14
  57. package/src/engine/indicators/__tests__/__fixtures__/golden/wma.json +40 -40
  58. package/src/engine/indicators/__tests__/__fixtures__/synthetic.ts +65 -65
  59. package/src/engine/indicators/__tests__/_propertyAssertions.ts +76 -76
  60. package/src/engine/indicators/__tests__/atr.test.ts +153 -153
  61. package/src/engine/indicators/__tests__/calculators.test.ts +614 -614
  62. package/src/engine/indicators/__tests__/cmf-mfi.test.ts +100 -100
  63. package/src/engine/indicators/__tests__/dema.test.ts +73 -73
  64. package/src/engine/indicators/__tests__/donchian.test.ts +70 -70
  65. package/src/engine/indicators/__tests__/hma.test.ts +73 -73
  66. package/src/engine/indicators/__tests__/ichimoku.test.ts +105 -105
  67. package/src/engine/indicators/__tests__/kama.test.ts +80 -80
  68. package/src/engine/indicators/__tests__/keltner.test.ts +65 -65
  69. package/src/engine/indicators/__tests__/pivot-fib.test.ts +110 -110
  70. package/src/engine/indicators/__tests__/roc.test.ts +68 -68
  71. package/src/engine/indicators/__tests__/sar.test.ts +86 -86
  72. package/src/engine/indicators/__tests__/scheduler.test.ts +831 -831
  73. package/src/engine/indicators/__tests__/soa.test.ts +533 -533
  74. package/src/engine/indicators/__tests__/structure.test.ts +110 -110
  75. package/src/engine/indicators/__tests__/supertrend.test.ts +65 -65
  76. package/src/engine/indicators/__tests__/tema.test.ts +68 -68
  77. package/src/engine/indicators/__tests__/trix.test.ts +70 -70
  78. package/src/engine/indicators/__tests__/volatility.test.ts +117 -117
  79. package/src/engine/indicators/__tests__/volume.test.ts +115 -115
  80. package/src/engine/indicators/__tests__/volumeProfile.test.ts +74 -74
  81. package/src/engine/indicators/__tests__/vwap.test.ts +69 -69
  82. package/src/engine/indicators/__tests__/wma.test.ts +112 -112
  83. package/src/engine/indicators/__tests__/zones.test.ts +95 -95
  84. package/src/engine/indicators/atrState.ts +27 -27
  85. package/src/engine/indicators/bollState.ts +51 -51
  86. package/src/engine/indicators/calculators.ts +2593 -2593
  87. package/src/engine/indicators/cciState.ts +25 -25
  88. package/src/engine/indicators/chaikinVolState.ts +32 -32
  89. package/src/engine/indicators/cmfState.ts +27 -27
  90. package/src/engine/indicators/demaState.ts +27 -27
  91. package/src/engine/indicators/donchianState.ts +43 -43
  92. package/src/engine/indicators/eneState.ts +43 -43
  93. package/src/engine/indicators/expmaState.ts +43 -43
  94. package/src/engine/indicators/fastkState.ts +25 -25
  95. package/src/engine/indicators/fibState.ts +41 -41
  96. package/src/engine/indicators/hmaState.ts +27 -27
  97. package/src/engine/indicators/hvState.ts +28 -28
  98. package/src/engine/indicators/ichimokuState.ts +70 -70
  99. package/src/engine/indicators/indicator.worker.ts +169 -169
  100. package/src/engine/indicators/indicatorDefinitionRegistry.ts +62 -62
  101. package/src/engine/indicators/indicatorMetadata.ts +110 -110
  102. package/src/engine/indicators/indicatorRegistry.ts +106 -106
  103. package/src/engine/indicators/indicatorRuntime.ts +1548 -1548
  104. package/src/engine/indicators/kamaState.ts +34 -34
  105. package/src/engine/indicators/keltnerState.ts +49 -49
  106. package/src/engine/indicators/kstState.ts +42 -42
  107. package/src/engine/indicators/maState.ts +36 -36
  108. package/src/engine/indicators/macdState.ts +76 -76
  109. package/src/engine/indicators/mfiState.ts +27 -27
  110. package/src/engine/indicators/momState.ts +25 -25
  111. package/src/engine/indicators/obvState.ts +25 -25
  112. package/src/engine/indicators/parkinsonState.ts +28 -28
  113. package/src/engine/indicators/pivotState.ts +51 -51
  114. package/src/engine/indicators/pvtState.ts +25 -25
  115. package/src/engine/indicators/rocState.ts +27 -27
  116. package/src/engine/indicators/rsiState.ts +65 -65
  117. package/src/engine/indicators/sarState.ts +41 -41
  118. package/src/engine/indicators/scheduler.ts +1205 -1205
  119. package/src/engine/indicators/soa.ts +352 -352
  120. package/src/engine/indicators/stateComposer.ts +1262 -1262
  121. package/src/engine/indicators/stochState.ts +26 -26
  122. package/src/engine/indicators/structureState.ts +69 -69
  123. package/src/engine/indicators/supertrendState.ts +37 -37
  124. package/src/engine/indicators/temaState.ts +27 -27
  125. package/src/engine/indicators/trixState.ts +35 -35
  126. package/src/engine/indicators/vmaState.ts +27 -27
  127. package/src/engine/indicators/volumeProfileState.ts +63 -63
  128. package/src/engine/indicators/vwapState.ts +29 -29
  129. package/src/engine/indicators/wmaState.ts +27 -27
  130. package/src/engine/indicators/wmsrState.ts +25 -25
  131. package/src/engine/indicators/workerProtocol.ts +613 -613
  132. package/src/engine/indicators/zonesState.ts +47 -47
  133. package/src/engine/layout/pane.ts +161 -161
  134. package/src/engine/marker/registry.ts +265 -265
  135. package/src/engine/paneRenderer.ts +169 -169
  136. package/src/engine/renderers/Indicator/atr.ts +237 -237
  137. package/src/engine/renderers/Indicator/boll.ts +317 -317
  138. package/src/engine/renderers/Indicator/cci.ts +275 -275
  139. package/src/engine/renderers/Indicator/chaikinVol.ts +138 -138
  140. package/src/engine/renderers/Indicator/cmf.ts +137 -137
  141. package/src/engine/renderers/Indicator/dema.ts +136 -136
  142. package/src/engine/renderers/Indicator/donchian.ts +137 -137
  143. package/src/engine/renderers/Indicator/ene.ts +271 -271
  144. package/src/engine/renderers/Indicator/expma.ts +197 -197
  145. package/src/engine/renderers/Indicator/fastk.ts +316 -316
  146. package/src/engine/renderers/Indicator/fib.ts +141 -141
  147. package/src/engine/renderers/Indicator/hma.ts +136 -136
  148. package/src/engine/renderers/Indicator/hv.ts +124 -124
  149. package/src/engine/renderers/Indicator/ichimoku.ts +181 -181
  150. package/src/engine/renderers/Indicator/index.ts +241 -241
  151. package/src/engine/renderers/Indicator/indicatorData.ts +650 -650
  152. package/src/engine/renderers/Indicator/kama.ts +136 -136
  153. package/src/engine/renderers/Indicator/keltner.ts +137 -137
  154. package/src/engine/renderers/Indicator/kst.ts +302 -302
  155. package/src/engine/renderers/Indicator/ma.ts +200 -200
  156. package/src/engine/renderers/Indicator/macd.ts +477 -477
  157. package/src/engine/renderers/Indicator/macdLegend.ts +141 -141
  158. package/src/engine/renderers/Indicator/mainIndicatorLegend.ts +272 -272
  159. package/src/engine/renderers/Indicator/mfi.ts +142 -142
  160. package/src/engine/renderers/Indicator/mom.ts +311 -311
  161. package/src/engine/renderers/Indicator/obv.ts +123 -123
  162. package/src/engine/renderers/Indicator/parkinson.ts +124 -124
  163. package/src/engine/renderers/Indicator/pivot.ts +131 -131
  164. package/src/engine/renderers/Indicator/pvt.ts +123 -123
  165. package/src/engine/renderers/Indicator/roc.ts +143 -143
  166. package/src/engine/renderers/Indicator/rsi.ts +390 -390
  167. package/src/engine/renderers/Indicator/sar.ts +113 -113
  168. package/src/engine/renderers/Indicator/scale/atr_scale.ts +19 -19
  169. package/src/engine/renderers/Indicator/scale/cci_scale.ts +19 -19
  170. package/src/engine/renderers/Indicator/scale/fastk_scale.ts +19 -19
  171. package/src/engine/renderers/Indicator/scale/indicator_scale.ts +204 -204
  172. package/src/engine/renderers/Indicator/scale/kst_scale.ts +19 -19
  173. package/src/engine/renderers/Indicator/scale/macd_scale.ts +22 -22
  174. package/src/engine/renderers/Indicator/scale/mom_scale.ts +19 -19
  175. package/src/engine/renderers/Indicator/scale/rsi_scale.ts +19 -19
  176. package/src/engine/renderers/Indicator/scale/stoch_scale.ts +19 -19
  177. package/src/engine/renderers/Indicator/scale/volume_scale.ts +26 -26
  178. package/src/engine/renderers/Indicator/scale/wmsr_scale.ts +19 -19
  179. package/src/engine/renderers/Indicator/stoch.ts +359 -359
  180. package/src/engine/renderers/Indicator/structure.ts +126 -126
  181. package/src/engine/renderers/Indicator/subPaneConfig.ts +265 -265
  182. package/src/engine/renderers/Indicator/supertrend.ts +115 -115
  183. package/src/engine/renderers/Indicator/tema.ts +136 -136
  184. package/src/engine/renderers/Indicator/trix.ts +158 -158
  185. package/src/engine/renderers/Indicator/vma.ts +124 -124
  186. package/src/engine/renderers/Indicator/volumeProfile.ts +125 -125
  187. package/src/engine/renderers/Indicator/vwap.ts +123 -123
  188. package/src/engine/renderers/Indicator/wma.ts +136 -136
  189. package/src/engine/renderers/Indicator/wmsr.ts +328 -328
  190. package/src/engine/renderers/Indicator/zones.ts +104 -104
  191. package/src/engine/renderers/__tests__/boll.renderer.test.ts +314 -314
  192. package/src/engine/renderers/__tests__/ene.renderer.test.ts +305 -305
  193. package/src/engine/renderers/__tests__/expma.renderer.test.ts +279 -279
  194. package/src/engine/renderers/__tests__/ma.renderer.test.ts +426 -426
  195. package/src/engine/renderers/__tests__/mainIndicatorLegend.renderer.test.ts +502 -502
  196. package/src/engine/renderers/__tests__/yAxis.renderer.test.ts +173 -173
  197. package/src/engine/renderers/candle.ts +459 -459
  198. package/src/engine/renderers/crosshair.ts +69 -69
  199. package/src/engine/renderers/customMarkers.ts +162 -162
  200. package/src/engine/renderers/extremaMarkers.ts +246 -246
  201. package/src/engine/renderers/gridLines.ts +90 -90
  202. package/src/engine/renderers/lastPrice.ts +97 -97
  203. package/src/engine/renderers/paneTitle.ts +136 -136
  204. package/src/engine/renderers/subVolume.ts +236 -236
  205. package/src/engine/renderers/timeAxis.ts +121 -121
  206. package/src/engine/renderers/webgl/candleSurface.ts +955 -955
  207. package/src/engine/renderers/webgl/sharedWebGLSurface.ts +146 -146
  208. package/src/engine/renderers/yAxis.ts +105 -105
  209. package/src/engine/scale/__tests__/logFormula.spec.ts +148 -148
  210. package/src/engine/scale/logFormula.ts +130 -130
  211. package/src/engine/scale/price.ts +39 -39
  212. package/src/engine/scale/priceScale.ts +264 -264
  213. package/src/engine/subPaneManager.ts +442 -427
  214. package/src/engine/theme/colors.ts +642 -642
  215. package/src/engine/theme/fonts.ts +20 -20
  216. package/src/engine/utils/klineConfig.ts +49 -49
  217. package/src/engine/utils/tickCount.ts +11 -11
  218. package/src/engine/utils/tickPosition.ts +214 -214
  219. package/src/engine/utils/zoom.ts +83 -83
  220. package/src/engine/viewport/viewport.ts +67 -67
  221. package/src/index.ts +3 -3
  222. package/src/plugin/ConfigManager.ts +93 -93
  223. package/src/plugin/EventBus.ts +77 -77
  224. package/src/plugin/HookSystem.ts +106 -106
  225. package/src/plugin/PluginHost.ts +243 -243
  226. package/src/plugin/PluginRegistry.ts +92 -92
  227. package/src/plugin/StateStore.ts +73 -73
  228. package/src/plugin/index.ts +19 -19
  229. package/src/plugin/rendererPluginManager.ts +368 -368
  230. package/src/plugin/stateKeys.ts +8 -8
  231. package/src/plugin/types.ts +526 -526
  232. package/src/reactivity/index.ts +2 -2
  233. package/src/reactivity/signal.ts +119 -119
  234. package/src/semantic/controller.ts +251 -251
  235. package/src/semantic/drawShape.ts +260 -260
  236. package/src/semantic/index.ts +28 -28
  237. package/src/semantic/schema.json +256 -256
  238. package/src/semantic/types.ts +251 -251
  239. package/src/semantic/validator.ts +349 -349
  240. package/src/types/kLine.ts +13 -13
  241. package/src/types/price.ts +56 -56
  242. package/src/types/volumePrice.ts +33 -33
  243. package/src/utils/dateFormat.ts +208 -208
  244. package/src/utils/kLineDraw/axis.ts +562 -562
  245. package/src/utils/priceToY.ts +34 -34
  246. package/src/utils/volumePrice.ts +202 -202
  247. package/src/version.ts +1 -1
@@ -1,955 +1,955 @@
1
- import { SharedWebGLSurface, type PhysicalRegion, type WebGLCompositeOptions, type WebGLRegion } from './sharedWebGLSurface'
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-
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- type Rect = {
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- x: number
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- y: number
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- width: number
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- height: number
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- }
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-
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- type LineStrip = {
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- points: Array<{ x: number; y: number }>
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- width: number
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- }
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-
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- type ColoredLineStrip = LineStrip & {
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- color: string
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- }
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-
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- type FilledBand = {
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- upperPoints: Array<{ x: number; y: number }>
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- lowerPoints: Array<{ x: number; y: number }>
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- }
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-
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- type FloatColor = readonly [number, number, number, number]
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-
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- type RectWebGLHandles = {
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- program: WebGLProgram
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- vao: WebGLVertexArrayObject
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- unitBuffer: WebGLBuffer
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- rectBuffer: WebGLBuffer
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- resolutionLocation: WebGLUniformLocation
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- scrollXLocation: WebGLUniformLocation
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- colorLocation: WebGLUniformLocation
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- }
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-
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- type BasicLineWebGLHandles = {
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- program: WebGLProgram
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- vao: WebGLVertexArrayObject
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- vertexBuffer: WebGLBuffer
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- resolutionLocation: WebGLUniformLocation
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- scrollXLocation: WebGLUniformLocation
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- colorLocation: WebGLUniformLocation
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- }
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-
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- type LineWebGLHandles = {
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- basic: BasicLineWebGLHandles
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- }
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-
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- type LineMsaaTargets = {
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- samples: number
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- widthPx: number
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- heightPx: number
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- msaaFramebuffer: WebGLFramebuffer
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- msaaColorRenderbuffer: WebGLRenderbuffer
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- resolveFramebuffer: WebGLFramebuffer
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- resolveTexture: WebGLTexture
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- }
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-
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- const RECT_VERTEX_SHADER_SOURCE = `#version 300 es
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- precision mediump float;
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-
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- in vec2 a_unit;
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- in vec4 a_rect;
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-
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- uniform vec2 u_resolution;
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- uniform float u_scrollX;
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-
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- void main() {
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- vec2 position = vec2(
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- a_rect.x - u_scrollX + a_unit.x * a_rect.z,
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- a_rect.y + a_unit.y * a_rect.w
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- );
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-
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- vec2 zeroToOne = position / u_resolution;
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- vec2 clip = vec2(
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- zeroToOne.x * 2.0 - 1.0,
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- 1.0 - zeroToOne.y * 2.0
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- );
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-
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- gl_Position = vec4(clip, 0.0, 1.0);
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- }`
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-
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- const LINE_VERTEX_SHADER_SOURCE = `#version 300 es
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- precision mediump float;
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-
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- in vec2 a_position;
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-
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- uniform vec2 u_resolution;
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- uniform float u_scrollX;
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-
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- void main() {
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- vec2 position = vec2(a_position.x - u_scrollX, a_position.y);
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- vec2 zeroToOne = position / u_resolution;
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- vec2 clip = vec2(
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- zeroToOne.x * 2.0 - 1.0,
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- 1.0 - zeroToOne.y * 2.0
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- );
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-
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- gl_Position = vec4(clip, 0.0, 1.0);
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- }`
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-
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- const FRAGMENT_SHADER_SOURCE = `#version 300 es
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- precision mediump float;
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-
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- uniform vec4 u_color;
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- out vec4 outColor;
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-
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- void main() {
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- outColor = u_color;
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- }`
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-
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- const UNIT_QUAD = new Float32Array([
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- 0, 0,
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- 1, 0,
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- 0, 1,
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- 0, 1,
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- 1, 0,
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- 1, 1,
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- ])
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-
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- export class CandleWebGLSurface {
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- private shared: SharedWebGLSurface
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- private handles: RectWebGLHandles | null = null
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- private logicalWidth = 0
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- private logicalHeight = 0
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- private available = false
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- private rectCapacity = 0
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- private rectScratch = new Float32Array(0)
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- private region: WebGLRegion | null = null
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-
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- constructor(shared: SharedWebGLSurface) {
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- this.shared = shared
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- this.handles = this.initRectHandles()
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- this.available = this.handles !== null
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- }
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-
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- isAvailable(): boolean {
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- return this.available
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- }
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-
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- getCanvas(): HTMLCanvasElement {
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- return this.shared.getCanvas()
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- }
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-
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- setRegion(region: WebGLRegion): void {
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- this.region = region
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- }
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-
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- resize(width: number, height: number, _dpr: number): void {
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- this.logicalWidth = width
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- this.logicalHeight = height
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- }
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-
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- clear(): void {
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- if (!this.region || this.logicalWidth <= 0 || this.logicalHeight <= 0) return
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- this.shared.clearRegion(this.region)
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- }
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-
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- compositeTo(ctx: CanvasRenderingContext2D, options: WebGLCompositeOptions = {}): void {
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- if (!this.region) return
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- this.shared.compositeRegionTo(ctx, this.region, options)
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- }
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-
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- /** 直接传入已打包的 Float32Array:每 4 个元素为一组 (x, y, width, height) */
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- drawRectBuffer(rectData: Float32Array, rectCount: number, color: string, scrollLeft: number): boolean {
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- const handles = this.handles
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- if (!handles || rectCount === 0 || this.logicalWidth <= 0 || this.logicalHeight <= 0) {
168
- return false
169
- }
170
-
171
- const colorValue = parseColor(color)
172
- if (!colorValue) return false
173
-
174
- const floatCount = rectCount * 4
175
- const gl = this.shared.getGL()
176
- if (!gl || !this.region || !this.shared.bindRegion(this.region)) return false
177
-
178
- gl.useProgram(handles.program)
179
- gl.bindVertexArray(handles.vao)
180
- gl.bindBuffer(gl.ARRAY_BUFFER, handles.rectBuffer)
181
-
182
- if (this.rectCapacity < floatCount) {
183
- this.rectCapacity = nextBufferFloatCapacity(floatCount)
184
- gl.bufferData(gl.ARRAY_BUFFER, this.rectCapacity * Float32Array.BYTES_PER_ELEMENT, gl.DYNAMIC_DRAW)
185
- }
186
- gl.bufferSubData(gl.ARRAY_BUFFER, 0, rectData)
187
-
188
- if (colorValue[3] === 1) {
189
- gl.disable(gl.BLEND)
190
- } else {
191
- gl.enable(gl.BLEND)
192
- }
193
- gl.uniform2f(handles.resolutionLocation, this.logicalWidth, this.logicalHeight)
194
- gl.uniform1f(handles.scrollXLocation, scrollLeft)
195
- gl.uniform4f(handles.colorLocation, colorValue[0], colorValue[1], colorValue[2], colorValue[3])
196
- gl.drawArraysInstanced(gl.TRIANGLES, 0, 6, rectCount)
197
- gl.bindVertexArray(null)
198
- return true
199
- }
200
-
201
- drawRects(rects: Rect[], color: string, scrollLeft: number): boolean {
202
- const handles = this.handles
203
- if (!handles || !rects.length || this.logicalWidth <= 0 || this.logicalHeight <= 0) {
204
- return false
205
- }
206
-
207
- const floatCount = rects.length * 4
208
- if (this.rectScratch.length < floatCount) {
209
- this.rectScratch = new Float32Array(nextBufferFloatCapacity(floatCount))
210
- }
211
-
212
- for (let i = 0; i < rects.length; i++) {
213
- const rect = rects[i]!
214
- const offset = i * 4
215
- this.rectScratch[offset] = rect.x
216
- this.rectScratch[offset + 1] = rect.y
217
- this.rectScratch[offset + 2] = rect.width
218
- this.rectScratch[offset + 3] = rect.height
219
- }
220
-
221
- return this.drawRectBuffer(this.rectScratch.subarray(0, floatCount), rects.length, color, scrollLeft)
222
- }
223
-
224
- destroy(): void {
225
- const handles = this.handles
226
- if (!handles) return
227
-
228
- const gl = this.shared.getGL()
229
- if (gl) {
230
- const { program, vao, unitBuffer, rectBuffer } = handles
231
- gl.deleteBuffer(unitBuffer)
232
- gl.deleteBuffer(rectBuffer)
233
- gl.deleteVertexArray(vao)
234
- gl.deleteProgram(program)
235
- }
236
- this.handles = null
237
- this.available = false
238
- }
239
-
240
- private initRectHandles(): RectWebGLHandles | null {
241
- const gl = this.shared.getGL()
242
- if (!gl) return null
243
-
244
- const vertexShader = createShader(gl, gl.VERTEX_SHADER, RECT_VERTEX_SHADER_SOURCE)
245
- const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, FRAGMENT_SHADER_SOURCE)
246
- if (!vertexShader || !fragmentShader) {
247
- if (vertexShader) gl.deleteShader(vertexShader)
248
- if (fragmentShader) gl.deleteShader(fragmentShader)
249
- return null
250
- }
251
-
252
- const program = createProgram(gl, vertexShader, fragmentShader)
253
- gl.deleteShader(vertexShader)
254
- gl.deleteShader(fragmentShader)
255
- if (!program) return null
256
-
257
- const vao = gl.createVertexArray()
258
- const unitBuffer = gl.createBuffer()
259
- const rectBuffer = gl.createBuffer()
260
- if (!vao || !unitBuffer || !rectBuffer) {
261
- if (vao) gl.deleteVertexArray(vao)
262
- if (unitBuffer) gl.deleteBuffer(unitBuffer)
263
- if (rectBuffer) gl.deleteBuffer(rectBuffer)
264
- gl.deleteProgram(program)
265
- return null
266
- }
267
-
268
- const resolutionLocation = gl.getUniformLocation(program, 'u_resolution')
269
- const scrollXLocation = gl.getUniformLocation(program, 'u_scrollX')
270
- const colorLocation = gl.getUniformLocation(program, 'u_color')
271
- if (!resolutionLocation || !scrollXLocation || !colorLocation) {
272
- gl.deleteBuffer(unitBuffer)
273
- gl.deleteBuffer(rectBuffer)
274
- gl.deleteVertexArray(vao)
275
- gl.deleteProgram(program)
276
- return null
277
- }
278
-
279
- const unitLocation = gl.getAttribLocation(program, 'a_unit')
280
- const rectLocation = gl.getAttribLocation(program, 'a_rect')
281
- if (unitLocation < 0 || rectLocation < 0) {
282
- gl.deleteBuffer(unitBuffer)
283
- gl.deleteBuffer(rectBuffer)
284
- gl.deleteVertexArray(vao)
285
- gl.deleteProgram(program)
286
- return null
287
- }
288
-
289
- gl.bindVertexArray(vao)
290
- gl.bindBuffer(gl.ARRAY_BUFFER, unitBuffer)
291
- gl.bufferData(gl.ARRAY_BUFFER, UNIT_QUAD, gl.STATIC_DRAW)
292
- gl.enableVertexAttribArray(unitLocation)
293
- gl.vertexAttribPointer(unitLocation, 2, gl.FLOAT, false, 0, 0)
294
- gl.vertexAttribDivisor(unitLocation, 0)
295
-
296
- gl.bindBuffer(gl.ARRAY_BUFFER, rectBuffer)
297
- gl.enableVertexAttribArray(rectLocation)
298
- gl.vertexAttribPointer(rectLocation, 4, gl.FLOAT, false, 16, 0)
299
- gl.vertexAttribDivisor(rectLocation, 1)
300
- gl.bindVertexArray(null)
301
-
302
- gl.enable(gl.BLEND)
303
- gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
304
-
305
- return {
306
- program,
307
- vao,
308
- unitBuffer,
309
- rectBuffer,
310
- resolutionLocation,
311
- scrollXLocation,
312
- colorLocation,
313
- }
314
- }
315
- }
316
-
317
- export class LineWebGLSurface {
318
- private shared: SharedWebGLSurface
319
- private handles: LineWebGLHandles | null = null
320
- private logicalWidth = 0
321
- private logicalHeight = 0
322
- private dpr = 1
323
- private available = false
324
- private vertexCapacity = 0
325
- private fillScratch = new Float32Array(0)
326
- private lineScratch = new Float32Array(0)
327
- private region: WebGLRegion | null = null
328
- private msaaTargets: LineMsaaTargets | null = null
329
-
330
- // Geometry cache: 以 points 数组引用 + halfWidth 为 key,避免每帧重算法线/miter
331
- private geoCache = new WeakMap<Array<{ x: number; y: number }>, Map<number, { vertices: Float32Array; vertexCount: number }>>()
332
-
333
- constructor(shared: SharedWebGLSurface) {
334
- this.shared = shared
335
- this.handles = this.initLineHandles()
336
- this.available = this.handles !== null
337
- }
338
-
339
- isAvailable(): boolean {
340
- return this.available
341
- }
342
-
343
- getCanvas(): HTMLCanvasElement {
344
- return this.shared.getCanvas()
345
- }
346
-
347
- setRegion(region: WebGLRegion): void {
348
- this.region = region
349
- }
350
-
351
- resize(width: number, height: number, dpr: number): void {
352
- this.logicalWidth = width
353
- this.logicalHeight = height
354
- this.dpr = dpr
355
- }
356
-
357
- clear(): void {
358
- if (!this.region || this.logicalWidth <= 0 || this.logicalHeight <= 0) return
359
- this.shared.clearRegion(this.region)
360
- }
361
-
362
- compositeTo(ctx: CanvasRenderingContext2D, options: WebGLCompositeOptions = {}): void {
363
- if (!this.region) return
364
- this.shared.compositeRegionTo(ctx, this.region, options)
365
- }
366
-
367
- drawLineStrips(lines: ColoredLineStrip[], scrollLeft: number): boolean {
368
- const handles = this.handles
369
- if (!handles || lines.length === 0 || this.logicalWidth <= 0 || this.logicalHeight <= 0) {
370
- return false
371
- }
372
-
373
- type DrawCmd = {
374
- colorValue: FloatColor
375
- mode: number
376
- firstVertex: number
377
- pointCount: number
378
- }
379
-
380
- const gl = this.shared.getGL()
381
- const region = this.region
382
- if (!gl || !region) return false
383
-
384
- const drawCmds: DrawCmd[] = []
385
- let totalFloats = 0
386
-
387
- for (const line of lines) {
388
- if (line.points.length < 2) return false
389
-
390
- const colorValue = parseColor(line.color)
391
- if (!colorValue) return false
392
-
393
- if (line.width === 1) {
394
- const { vertexCount, vertices } = this.getThinLineVertices(line.points)
395
- drawCmds.push({ colorValue, mode: gl.LINE_STRIP, firstVertex: totalFloats / 2, pointCount: vertexCount })
396
- totalFloats += vertices.length
397
- } else {
398
- const geometry = this.getLineGeometry(line)
399
- if (!geometry) return false
400
- drawCmds.push({ colorValue, mode: gl.TRIANGLES, firstVertex: totalFloats / 2, pointCount: geometry.vertexCount })
401
- totalFloats += geometry.vertices.length
402
- }
403
- }
404
-
405
- if (this.lineScratch.length < totalFloats) {
406
- this.lineScratch = new Float32Array(nextBufferFloatCapacity(totalFloats))
407
- }
408
- let floatOffset = 0
409
- for (const line of lines) {
410
- const vertices = line.width === 1
411
- ? this.getThinLineVertices(line.points).vertices
412
- : this.getLineGeometry(line)!.vertices
413
- this.lineScratch.set(vertices, floatOffset)
414
- floatOffset += vertices.length
415
- }
416
-
417
- const physical = this.shared.getPhysicalRegion(region)
418
- const msaaTargets = physical ? this.ensureLineMsaaTargets(gl, physical) : null
419
- const useMsaa = msaaTargets !== null
420
-
421
- if (useMsaa) {
422
- gl.bindFramebuffer(gl.FRAMEBUFFER, msaaTargets.msaaFramebuffer)
423
- gl.viewport(0, 0, msaaTargets.widthPx, msaaTargets.heightPx)
424
- gl.disable(gl.SCISSOR_TEST)
425
- gl.clearColor(0, 0, 0, 0)
426
- gl.clear(gl.COLOR_BUFFER_BIT)
427
- } else if (!this.shared.bindRegion(region)) {
428
- return false
429
- }
430
-
431
- gl.useProgram(handles.basic.program)
432
- gl.bindVertexArray(handles.basic.vao)
433
- gl.bindBuffer(gl.ARRAY_BUFFER, handles.basic.vertexBuffer)
434
-
435
- if (this.vertexCapacity < totalFloats) {
436
- this.vertexCapacity = nextBufferFloatCapacity(totalFloats)
437
- gl.bufferData(gl.ARRAY_BUFFER, this.vertexCapacity * Float32Array.BYTES_PER_ELEMENT, gl.DYNAMIC_DRAW)
438
- }
439
- gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.lineScratch.subarray(0, totalFloats))
440
-
441
- gl.uniform2f(handles.basic.resolutionLocation, this.logicalWidth, this.logicalHeight)
442
- gl.uniform1f(handles.basic.scrollXLocation, scrollLeft)
443
-
444
- for (const cmd of drawCmds) {
445
- gl.uniform4f(handles.basic.colorLocation, cmd.colorValue[0], cmd.colorValue[1], cmd.colorValue[2], cmd.colorValue[3])
446
- gl.drawArrays(cmd.mode, cmd.firstVertex, cmd.pointCount)
447
- }
448
-
449
- gl.bindVertexArray(null)
450
-
451
- if (useMsaa && msaaTargets && physical) {
452
- this.resolveLineMsaaToSharedRegion(gl, msaaTargets, physical)
453
- }
454
-
455
- gl.bindFramebuffer(gl.FRAMEBUFFER, null)
456
- return true
457
- }
458
-
459
- private getThinLineVertices(points: Array<{ x: number; y: number }>): { vertices: Float32Array; vertexCount: number } {
460
- let widthMap = this.geoCache.get(points)
461
- if (widthMap) {
462
- const cached = widthMap.get(0)
463
- if (cached) return cached
464
- } else {
465
- widthMap = new Map()
466
- this.geoCache.set(points, widthMap)
467
- }
468
-
469
- const vertexCount = points.length
470
- const vertices = new Float32Array(vertexCount * 2)
471
- let writeIndex = 0
472
- for (const point of points) {
473
- vertices[writeIndex++] = point.x
474
- vertices[writeIndex++] = point.y
475
- }
476
- const result = { vertices, vertexCount }
477
- widthMap.set(0, result)
478
- return result
479
- }
480
-
481
- private getLineGeometry(line: LineStrip): { vertices: Float32Array; vertexCount: number } | null {
482
- const halfWidth = line.width / 2
483
- let widthMap = this.geoCache.get(line.points)
484
- if (widthMap) {
485
- const cached = widthMap.get(halfWidth)
486
- if (cached) return cached
487
- } else {
488
- widthMap = new Map()
489
- this.geoCache.set(line.points, widthMap)
490
- }
491
-
492
- const geometry = buildJoinedPolylineGeometry(line.points, halfWidth)
493
- if (geometry) widthMap.set(halfWidth, geometry)
494
- return geometry
495
- }
496
-
497
- drawFilledBand(band: FilledBand, color: string, scrollLeft: number): boolean {
498
- const handles = this.handles
499
- const pointCount = Math.min(band.upperPoints.length, band.lowerPoints.length)
500
- if (!handles || pointCount < 2 || this.logicalWidth <= 0 || this.logicalHeight <= 0) {
501
- return false
502
- }
503
-
504
- const colorValue = parseColor(color)
505
- if (!colorValue) return false
506
-
507
- const vertexCount = pointCount * 2
508
- const floatCount = vertexCount * 2
509
- if (this.fillScratch.length < floatCount) {
510
- this.fillScratch = new Float32Array(nextBufferFloatCapacity(floatCount))
511
- }
512
-
513
- let writeIndex = 0
514
- for (let i = 0; i < pointCount; i++) {
515
- const upper = band.upperPoints[i]!
516
- const lower = band.lowerPoints[i]!
517
- this.fillScratch[writeIndex++] = upper.x
518
- this.fillScratch[writeIndex++] = upper.y
519
- this.fillScratch[writeIndex++] = lower.x
520
- this.fillScratch[writeIndex++] = lower.y
521
- }
522
-
523
- const gl = this.shared.getGL()
524
- if (!gl || !this.region || !this.shared.bindRegion(this.region)) return false
525
-
526
- gl.useProgram(handles.basic.program)
527
- gl.bindVertexArray(handles.basic.vao)
528
- gl.bindBuffer(gl.ARRAY_BUFFER, handles.basic.vertexBuffer)
529
-
530
- if (this.vertexCapacity < floatCount) {
531
- this.vertexCapacity = nextBufferFloatCapacity(floatCount)
532
- gl.bufferData(gl.ARRAY_BUFFER, this.vertexCapacity * Float32Array.BYTES_PER_ELEMENT, gl.DYNAMIC_DRAW)
533
- }
534
- gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.fillScratch.subarray(0, floatCount))
535
-
536
- gl.uniform2f(handles.basic.resolutionLocation, this.logicalWidth, this.logicalHeight)
537
- gl.uniform1f(handles.basic.scrollXLocation, scrollLeft)
538
- gl.uniform4f(handles.basic.colorLocation, colorValue[0], colorValue[1], colorValue[2], colorValue[3])
539
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, vertexCount)
540
- gl.bindVertexArray(null)
541
- return true
542
- }
543
-
544
- destroy(): void {
545
- const handles = this.handles
546
- const gl = this.shared.getGL()
547
- if (gl) {
548
- this.destroyLineMsaaTargets(gl)
549
- }
550
- if (!handles) {
551
- this.vertexCapacity = 0
552
- return
553
- }
554
-
555
- if (gl) {
556
- const { basic } = handles
557
- gl.deleteBuffer(basic.vertexBuffer)
558
- gl.deleteVertexArray(basic.vao)
559
- gl.deleteProgram(basic.program)
560
- }
561
- this.handles = null
562
- this.available = false
563
- this.vertexCapacity = 0
564
- }
565
-
566
- private ensureLineMsaaTargets(gl: WebGL2RenderingContext, physical: PhysicalRegion): LineMsaaTargets | null {
567
- const preferredSamples = 4
568
- const maxSamples = Number(gl.getParameter(gl.MAX_SAMPLES)) || 0
569
- const samples = Math.max(1, Math.min(preferredSamples, maxSamples))
570
- if (samples <= 1) return null
571
-
572
- const existing = this.msaaTargets
573
- if (
574
- existing
575
- && existing.widthPx === physical.widthPx
576
- && existing.heightPx === physical.heightPx
577
- && existing.samples === samples
578
- ) {
579
- return existing
580
- }
581
-
582
- this.destroyLineMsaaTargets(gl)
583
-
584
- const msaaFramebuffer = gl.createFramebuffer()
585
- const msaaColorRenderbuffer = gl.createRenderbuffer()
586
- const resolveFramebuffer = gl.createFramebuffer()
587
- const resolveTexture = gl.createTexture()
588
- if (!msaaFramebuffer || !msaaColorRenderbuffer || !resolveFramebuffer || !resolveTexture) {
589
- if (msaaFramebuffer) gl.deleteFramebuffer(msaaFramebuffer)
590
- if (msaaColorRenderbuffer) gl.deleteRenderbuffer(msaaColorRenderbuffer)
591
- if (resolveFramebuffer) gl.deleteFramebuffer(resolveFramebuffer)
592
- if (resolveTexture) gl.deleteTexture(resolveTexture)
593
- return null
594
- }
595
-
596
- gl.bindFramebuffer(gl.FRAMEBUFFER, msaaFramebuffer)
597
- gl.bindRenderbuffer(gl.RENDERBUFFER, msaaColorRenderbuffer)
598
- gl.renderbufferStorageMultisample(gl.RENDERBUFFER, samples, gl.RGBA8, physical.widthPx, physical.heightPx)
599
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, msaaColorRenderbuffer)
600
- if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE) {
601
- gl.bindFramebuffer(gl.FRAMEBUFFER, null)
602
- gl.bindRenderbuffer(gl.RENDERBUFFER, null)
603
- gl.deleteFramebuffer(msaaFramebuffer)
604
- gl.deleteRenderbuffer(msaaColorRenderbuffer)
605
- gl.deleteFramebuffer(resolveFramebuffer)
606
- gl.deleteTexture(resolveTexture)
607
- return null
608
- }
609
-
610
- gl.bindFramebuffer(gl.FRAMEBUFFER, resolveFramebuffer)
611
- gl.bindTexture(gl.TEXTURE_2D, resolveTexture)
612
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
613
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
614
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
615
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
616
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, physical.widthPx, physical.heightPx, 0, gl.RGBA, gl.UNSIGNED_BYTE, null)
617
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, resolveTexture, 0)
618
- if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE) {
619
- gl.bindFramebuffer(gl.FRAMEBUFFER, null)
620
- gl.bindTexture(gl.TEXTURE_2D, null)
621
- gl.bindRenderbuffer(gl.RENDERBUFFER, null)
622
- gl.deleteFramebuffer(msaaFramebuffer)
623
- gl.deleteRenderbuffer(msaaColorRenderbuffer)
624
- gl.deleteFramebuffer(resolveFramebuffer)
625
- gl.deleteTexture(resolveTexture)
626
- return null
627
- }
628
-
629
- gl.bindFramebuffer(gl.FRAMEBUFFER, null)
630
- gl.bindTexture(gl.TEXTURE_2D, null)
631
- gl.bindRenderbuffer(gl.RENDERBUFFER, null)
632
-
633
- const targets = {
634
- samples,
635
- widthPx: physical.widthPx,
636
- heightPx: physical.heightPx,
637
- msaaFramebuffer,
638
- msaaColorRenderbuffer,
639
- resolveFramebuffer,
640
- resolveTexture,
641
- }
642
- this.msaaTargets = targets
643
- return targets
644
- }
645
-
646
- private destroyLineMsaaTargets(gl: WebGL2RenderingContext): void {
647
- const targets = this.msaaTargets
648
- if (!targets) return
649
- gl.deleteFramebuffer(targets.msaaFramebuffer)
650
- gl.deleteRenderbuffer(targets.msaaColorRenderbuffer)
651
- gl.deleteFramebuffer(targets.resolveFramebuffer)
652
- gl.deleteTexture(targets.resolveTexture)
653
- this.msaaTargets = null
654
- }
655
-
656
- private resolveLineMsaaToSharedRegion(gl: WebGL2RenderingContext, targets: LineMsaaTargets, physical: PhysicalRegion): void {
657
- gl.bindFramebuffer(gl.READ_FRAMEBUFFER, targets.msaaFramebuffer)
658
- gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, targets.resolveFramebuffer)
659
- gl.blitFramebuffer(
660
- 0, 0, targets.widthPx, targets.heightPx,
661
- 0, 0, targets.widthPx, targets.heightPx,
662
- gl.COLOR_BUFFER_BIT,
663
- gl.NEAREST,
664
- )
665
-
666
- gl.bindFramebuffer(gl.READ_FRAMEBUFFER, targets.resolveFramebuffer)
667
- gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null)
668
- const destY = this.shared.getCanvas().height - physical.sourceY - physical.heightPx
669
- gl.disable(gl.SCISSOR_TEST)
670
- gl.blitFramebuffer(
671
- 0, 0, targets.widthPx, targets.heightPx,
672
- physical.sourceX, destY, physical.sourceX + physical.widthPx, destY + physical.heightPx,
673
- gl.COLOR_BUFFER_BIT,
674
- gl.NEAREST,
675
- )
676
- gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null)
677
- gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null)
678
- }
679
-
680
- private initLineHandles(): LineWebGLHandles | null {
681
- const gl = this.shared.getGL()
682
- if (!gl) return null
683
-
684
- const vertexShader = createShader(gl, gl.VERTEX_SHADER, LINE_VERTEX_SHADER_SOURCE)
685
- const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, FRAGMENT_SHADER_SOURCE)
686
- if (!vertexShader || !fragmentShader) {
687
- if (vertexShader) gl.deleteShader(vertexShader)
688
- if (fragmentShader) gl.deleteShader(fragmentShader)
689
- return null
690
- }
691
-
692
- const program = createProgram(gl, vertexShader, fragmentShader)
693
- gl.deleteShader(vertexShader)
694
- gl.deleteShader(fragmentShader)
695
- if (!program) return null
696
-
697
- const vao = gl.createVertexArray()
698
- const vertexBuffer = gl.createBuffer()
699
- if (!vao || !vertexBuffer) {
700
- if (vao) gl.deleteVertexArray(vao)
701
- if (vertexBuffer) gl.deleteBuffer(vertexBuffer)
702
- gl.deleteProgram(program)
703
- return null
704
- }
705
-
706
- const resolutionLocation = gl.getUniformLocation(program, 'u_resolution')
707
- const scrollXLocation = gl.getUniformLocation(program, 'u_scrollX')
708
- const colorLocation = gl.getUniformLocation(program, 'u_color')
709
- if (!resolutionLocation || !scrollXLocation || !colorLocation) {
710
- gl.deleteBuffer(vertexBuffer)
711
- gl.deleteVertexArray(vao)
712
- gl.deleteProgram(program)
713
- return null
714
- }
715
-
716
- const positionLocation = gl.getAttribLocation(program, 'a_position')
717
- if (positionLocation < 0) {
718
- gl.deleteBuffer(vertexBuffer)
719
- gl.deleteVertexArray(vao)
720
- gl.deleteProgram(program)
721
- return null
722
- }
723
-
724
- gl.bindVertexArray(vao)
725
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer)
726
- gl.enableVertexAttribArray(positionLocation)
727
- gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0)
728
- gl.bindVertexArray(null)
729
-
730
- gl.enable(gl.BLEND)
731
- gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
732
-
733
- return {
734
- basic: {
735
- program,
736
- vao,
737
- vertexBuffer,
738
- resolutionLocation,
739
- scrollXLocation,
740
- colorLocation,
741
- },
742
- }
743
- }
744
- }
745
- function nextBufferFloatCapacity(required: number): number {
746
- let capacity = 1
747
- while (capacity < required) {
748
- capacity <<= 1
749
- }
750
- return capacity
751
- }
752
-
753
- interface PolylineNormal {
754
- nx: number
755
- ny: number
756
- valid: boolean
757
- }
758
-
759
- function buildJoinedPolylineGeometry(points: Array<{ x: number; y: number }>, halfWidth: number) {
760
- if (points.length < 2) return null
761
-
762
- // 使用固定结构数组,避免动态对象分配
763
- const normals: PolylineNormal[] = new Array(points.length - 1)
764
- let validSegmentCount = 0
765
-
766
- // 第一遍:计算所有法线(用 sqrt 替代 hypot,缓存逆长度)
767
- for (let i = 0; i < points.length - 1; i++) {
768
- const start = points[i]!
769
- const end = points[i + 1]!
770
- const dx = end.x - start.x
771
- const dy = end.y - start.y
772
- const lenSq = dx * dx + dy * dy
773
- if (lenSq <= 0) {
774
- normals[i] = { nx: 0, ny: 0, valid: false }
775
- continue
776
- }
777
- const invLen = 1 / Math.sqrt(lenSq)
778
- normals[i] = { nx: -dy * invLen, ny: dx * invLen, valid: true }
779
- validSegmentCount++
780
- }
781
-
782
- if (validSegmentCount === 0) return null
783
-
784
- // 预分配顶点数组:每对有效相邻点生成12个float(6个顶点 * 2个坐标)
785
- const maxVerticesFloats = (points.length - 1) * 12
786
- const vertices = new Float32Array(maxVerticesFloats)
787
- let vertexWriteIndex = 0
788
-
789
- // 计算 miter 并直接写入顶点
790
- for (let i = 0; i < points.length - 1; i++) {
791
- const curr = points[i]!
792
- const next = points[i + 1]!
793
-
794
- const prevNormal = i > 0 ? normals[i - 1] : null
795
- const currNormal = normals[i]!
796
-
797
- if (!currNormal.valid) continue
798
- if (!prevNormal && !currNormal.valid) continue
799
-
800
- // 计算 curr 点的 miter 法线
801
- let miterNX = 0
802
- let miterNY = 0
803
- if (prevNormal?.valid && currNormal.valid) {
804
- miterNX = prevNormal.nx + currNormal.nx
805
- miterNY = prevNormal.ny + currNormal.ny
806
- const miterLenSq = miterNX * miterNX + miterNY * miterNY
807
- if (miterLenSq > 1e-12) {
808
- const invMiter = 1 / Math.sqrt(miterLenSq)
809
- miterNX *= invMiter
810
- miterNY *= invMiter
811
- const dot = miterNX * currNormal.nx + miterNY * currNormal.ny
812
- const scale = 1 / Math.max(0.2, Math.abs(dot))
813
- miterNX *= scale
814
- miterNY *= scale
815
- } else {
816
- miterNX = currNormal.nx
817
- miterNY = currNormal.ny
818
- }
819
- } else if (currNormal.valid) {
820
- miterNX = currNormal.nx
821
- miterNY = currNormal.ny
822
- } else if (prevNormal?.valid) {
823
- miterNX = prevNormal.nx
824
- miterNY = prevNormal.ny
825
- } else {
826
- continue
827
- }
828
-
829
- // 计算 next 点的法线(用于下一对点)
830
- let nextMiterNX = currNormal.nx
831
- let nextMiterNY = currNormal.ny
832
- const nextNormal = i < points.length - 2 ? normals[i + 1] : null
833
- if (nextNormal?.valid && currNormal.valid) {
834
- nextMiterNX = currNormal.nx + nextNormal.nx
835
- nextMiterNY = currNormal.ny + nextNormal.ny
836
- const miterLenSq = nextMiterNX * nextMiterNX + nextMiterNY * nextMiterNY
837
- if (miterLenSq > 1e-12) {
838
- const invMiter = 1 / Math.sqrt(miterLenSq)
839
- nextMiterNX *= invMiter
840
- nextMiterNY *= invMiter
841
- const dot = nextMiterNX * nextNormal.nx + nextMiterNY * nextNormal.ny
842
- const scale = 1 / Math.max(0.2, Math.abs(dot))
843
- nextMiterNX *= scale
844
- nextMiterNY *= scale
845
- } else {
846
- nextMiterNX = currNormal.nx
847
- nextMiterNY = currNormal.ny
848
- }
849
- }
850
-
851
- // 计算四个角点
852
- const leftAX = curr.x + miterNX * halfWidth
853
- const leftAY = curr.y + miterNY * halfWidth
854
- const rightAX = curr.x - miterNX * halfWidth
855
- const rightAY = curr.y - miterNY * halfWidth
856
- const leftBX = next.x + nextMiterNX * halfWidth
857
- const leftBY = next.y + nextMiterNY * halfWidth
858
- const rightBX = next.x - nextMiterNX * halfWidth
859
- const rightBY = next.y - nextMiterNY * halfWidth
860
-
861
- // 写入两个三角形(6个顶点)
862
- vertices[vertexWriteIndex++] = leftAX
863
- vertices[vertexWriteIndex++] = leftAY
864
- vertices[vertexWriteIndex++] = rightAX
865
- vertices[vertexWriteIndex++] = rightAY
866
- vertices[vertexWriteIndex++] = leftBX
867
- vertices[vertexWriteIndex++] = leftBY
868
- vertices[vertexWriteIndex++] = leftBX
869
- vertices[vertexWriteIndex++] = leftBY
870
- vertices[vertexWriteIndex++] = rightAX
871
- vertices[vertexWriteIndex++] = rightAY
872
- vertices[vertexWriteIndex++] = rightBX
873
- vertices[vertexWriteIndex++] = rightBY
874
- }
875
-
876
- if (vertexWriteIndex === 0) return null
877
-
878
- return {
879
- vertices: vertexWriteIndex === maxVerticesFloats ? vertices : vertices.subarray(0, vertexWriteIndex),
880
- vertexCount: vertexWriteIndex / 2,
881
- }
882
- }
883
-
884
- function createShader(gl: WebGL2RenderingContext, type: number, source: string): WebGLShader | null {
885
- const shader = gl.createShader(type)
886
- if (!shader) return null
887
-
888
- gl.shaderSource(shader, source)
889
- gl.compileShader(shader)
890
-
891
- if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
892
- return shader
893
- }
894
-
895
- gl.deleteShader(shader)
896
- return null
897
- }
898
-
899
- function createProgram(gl: WebGL2RenderingContext, vertexShader: WebGLShader, fragmentShader: WebGLShader): WebGLProgram | null {
900
- const program = gl.createProgram()
901
- if (!program) return null
902
-
903
- gl.attachShader(program, vertexShader)
904
- gl.attachShader(program, fragmentShader)
905
- gl.linkProgram(program)
906
-
907
- if (gl.getProgramParameter(program, gl.LINK_STATUS)) {
908
- return program
909
- }
910
-
911
- gl.deleteProgram(program)
912
- return null
913
- }
914
-
915
- const colorCache = new Map<string, FloatColor>()
916
-
917
- function parseColor(color: string): FloatColor | null {
918
- const cached = colorCache.get(color)
919
- if (cached) return cached
920
-
921
- const normalized = color.trim().toLowerCase()
922
- let result: FloatColor | null = null
923
-
924
- if (normalized.startsWith('rgba(')) {
925
- const values = normalized.slice(5, -1).split(',').map((part) => Number(part.trim()))
926
- if (values.length === 4 && values.every((value) => Number.isFinite(value))) {
927
- result = [values[0]! / 255, values[1]! / 255, values[2]! / 255, values[3]!]
928
- }
929
- } else if (normalized.startsWith('rgb(')) {
930
- const values = normalized.slice(4, -1).split(',').map((part) => Number(part.trim()))
931
- if (values.length === 3 && values.every((value) => Number.isFinite(value))) {
932
- result = [values[0]! / 255, values[1]! / 255, values[2]! / 255, 1]
933
- }
934
- } else if (normalized.startsWith('#')) {
935
- const hex = normalized.slice(1)
936
- if (hex.length === 6) {
937
- result = [
938
- Number.parseInt(hex.slice(0, 2), 16) / 255,
939
- Number.parseInt(hex.slice(2, 4), 16) / 255,
940
- Number.parseInt(hex.slice(4, 6), 16) / 255,
941
- 1,
942
- ]
943
- } else if (hex.length === 3) {
944
- result = [
945
- Number.parseInt(hex[0]! + hex[0]!, 16) / 255,
946
- Number.parseInt(hex[1]! + hex[1]!, 16) / 255,
947
- Number.parseInt(hex[2]! + hex[2]!, 16) / 255,
948
- 1,
949
- ]
950
- }
951
- }
952
-
953
- if (result) colorCache.set(color, result)
954
- return result
955
- }
1
+ import { SharedWebGLSurface, type PhysicalRegion, type WebGLCompositeOptions, type WebGLRegion } from './sharedWebGLSurface'
2
+
3
+ type Rect = {
4
+ x: number
5
+ y: number
6
+ width: number
7
+ height: number
8
+ }
9
+
10
+ type LineStrip = {
11
+ points: Array<{ x: number; y: number }>
12
+ width: number
13
+ }
14
+
15
+ type ColoredLineStrip = LineStrip & {
16
+ color: string
17
+ }
18
+
19
+ type FilledBand = {
20
+ upperPoints: Array<{ x: number; y: number }>
21
+ lowerPoints: Array<{ x: number; y: number }>
22
+ }
23
+
24
+ type FloatColor = readonly [number, number, number, number]
25
+
26
+ type RectWebGLHandles = {
27
+ program: WebGLProgram
28
+ vao: WebGLVertexArrayObject
29
+ unitBuffer: WebGLBuffer
30
+ rectBuffer: WebGLBuffer
31
+ resolutionLocation: WebGLUniformLocation
32
+ scrollXLocation: WebGLUniformLocation
33
+ colorLocation: WebGLUniformLocation
34
+ }
35
+
36
+ type BasicLineWebGLHandles = {
37
+ program: WebGLProgram
38
+ vao: WebGLVertexArrayObject
39
+ vertexBuffer: WebGLBuffer
40
+ resolutionLocation: WebGLUniformLocation
41
+ scrollXLocation: WebGLUniformLocation
42
+ colorLocation: WebGLUniformLocation
43
+ }
44
+
45
+ type LineWebGLHandles = {
46
+ basic: BasicLineWebGLHandles
47
+ }
48
+
49
+ type LineMsaaTargets = {
50
+ samples: number
51
+ widthPx: number
52
+ heightPx: number
53
+ msaaFramebuffer: WebGLFramebuffer
54
+ msaaColorRenderbuffer: WebGLRenderbuffer
55
+ resolveFramebuffer: WebGLFramebuffer
56
+ resolveTexture: WebGLTexture
57
+ }
58
+
59
+ const RECT_VERTEX_SHADER_SOURCE = `#version 300 es
60
+ precision mediump float;
61
+
62
+ in vec2 a_unit;
63
+ in vec4 a_rect;
64
+
65
+ uniform vec2 u_resolution;
66
+ uniform float u_scrollX;
67
+
68
+ void main() {
69
+ vec2 position = vec2(
70
+ a_rect.x - u_scrollX + a_unit.x * a_rect.z,
71
+ a_rect.y + a_unit.y * a_rect.w
72
+ );
73
+
74
+ vec2 zeroToOne = position / u_resolution;
75
+ vec2 clip = vec2(
76
+ zeroToOne.x * 2.0 - 1.0,
77
+ 1.0 - zeroToOne.y * 2.0
78
+ );
79
+
80
+ gl_Position = vec4(clip, 0.0, 1.0);
81
+ }`
82
+
83
+ const LINE_VERTEX_SHADER_SOURCE = `#version 300 es
84
+ precision mediump float;
85
+
86
+ in vec2 a_position;
87
+
88
+ uniform vec2 u_resolution;
89
+ uniform float u_scrollX;
90
+
91
+ void main() {
92
+ vec2 position = vec2(a_position.x - u_scrollX, a_position.y);
93
+ vec2 zeroToOne = position / u_resolution;
94
+ vec2 clip = vec2(
95
+ zeroToOne.x * 2.0 - 1.0,
96
+ 1.0 - zeroToOne.y * 2.0
97
+ );
98
+
99
+ gl_Position = vec4(clip, 0.0, 1.0);
100
+ }`
101
+
102
+ const FRAGMENT_SHADER_SOURCE = `#version 300 es
103
+ precision mediump float;
104
+
105
+ uniform vec4 u_color;
106
+ out vec4 outColor;
107
+
108
+ void main() {
109
+ outColor = u_color;
110
+ }`
111
+
112
+ const UNIT_QUAD = new Float32Array([
113
+ 0, 0,
114
+ 1, 0,
115
+ 0, 1,
116
+ 0, 1,
117
+ 1, 0,
118
+ 1, 1,
119
+ ])
120
+
121
+ export class CandleWebGLSurface {
122
+ private shared: SharedWebGLSurface
123
+ private handles: RectWebGLHandles | null = null
124
+ private logicalWidth = 0
125
+ private logicalHeight = 0
126
+ private available = false
127
+ private rectCapacity = 0
128
+ private rectScratch = new Float32Array(0)
129
+ private region: WebGLRegion | null = null
130
+
131
+ constructor(shared: SharedWebGLSurface) {
132
+ this.shared = shared
133
+ this.handles = this.initRectHandles()
134
+ this.available = this.handles !== null
135
+ }
136
+
137
+ isAvailable(): boolean {
138
+ return this.available
139
+ }
140
+
141
+ getCanvas(): HTMLCanvasElement {
142
+ return this.shared.getCanvas()
143
+ }
144
+
145
+ setRegion(region: WebGLRegion): void {
146
+ this.region = region
147
+ }
148
+
149
+ resize(width: number, height: number, _dpr: number): void {
150
+ this.logicalWidth = width
151
+ this.logicalHeight = height
152
+ }
153
+
154
+ clear(): void {
155
+ if (!this.region || this.logicalWidth <= 0 || this.logicalHeight <= 0) return
156
+ this.shared.clearRegion(this.region)
157
+ }
158
+
159
+ compositeTo(ctx: CanvasRenderingContext2D, options: WebGLCompositeOptions = {}): void {
160
+ if (!this.region) return
161
+ this.shared.compositeRegionTo(ctx, this.region, options)
162
+ }
163
+
164
+ /** 直接传入已打包的 Float32Array:每 4 个元素为一组 (x, y, width, height) */
165
+ drawRectBuffer(rectData: Float32Array, rectCount: number, color: string, scrollLeft: number): boolean {
166
+ const handles = this.handles
167
+ if (!handles || rectCount === 0 || this.logicalWidth <= 0 || this.logicalHeight <= 0) {
168
+ return false
169
+ }
170
+
171
+ const colorValue = parseColor(color)
172
+ if (!colorValue) return false
173
+
174
+ const floatCount = rectCount * 4
175
+ const gl = this.shared.getGL()
176
+ if (!gl || !this.region || !this.shared.bindRegion(this.region)) return false
177
+
178
+ gl.useProgram(handles.program)
179
+ gl.bindVertexArray(handles.vao)
180
+ gl.bindBuffer(gl.ARRAY_BUFFER, handles.rectBuffer)
181
+
182
+ if (this.rectCapacity < floatCount) {
183
+ this.rectCapacity = nextBufferFloatCapacity(floatCount)
184
+ gl.bufferData(gl.ARRAY_BUFFER, this.rectCapacity * Float32Array.BYTES_PER_ELEMENT, gl.DYNAMIC_DRAW)
185
+ }
186
+ gl.bufferSubData(gl.ARRAY_BUFFER, 0, rectData)
187
+
188
+ if (colorValue[3] === 1) {
189
+ gl.disable(gl.BLEND)
190
+ } else {
191
+ gl.enable(gl.BLEND)
192
+ }
193
+ gl.uniform2f(handles.resolutionLocation, this.logicalWidth, this.logicalHeight)
194
+ gl.uniform1f(handles.scrollXLocation, scrollLeft)
195
+ gl.uniform4f(handles.colorLocation, colorValue[0], colorValue[1], colorValue[2], colorValue[3])
196
+ gl.drawArraysInstanced(gl.TRIANGLES, 0, 6, rectCount)
197
+ gl.bindVertexArray(null)
198
+ return true
199
+ }
200
+
201
+ drawRects(rects: Rect[], color: string, scrollLeft: number): boolean {
202
+ const handles = this.handles
203
+ if (!handles || !rects.length || this.logicalWidth <= 0 || this.logicalHeight <= 0) {
204
+ return false
205
+ }
206
+
207
+ const floatCount = rects.length * 4
208
+ if (this.rectScratch.length < floatCount) {
209
+ this.rectScratch = new Float32Array(nextBufferFloatCapacity(floatCount))
210
+ }
211
+
212
+ for (let i = 0; i < rects.length; i++) {
213
+ const rect = rects[i]!
214
+ const offset = i * 4
215
+ this.rectScratch[offset] = rect.x
216
+ this.rectScratch[offset + 1] = rect.y
217
+ this.rectScratch[offset + 2] = rect.width
218
+ this.rectScratch[offset + 3] = rect.height
219
+ }
220
+
221
+ return this.drawRectBuffer(this.rectScratch.subarray(0, floatCount), rects.length, color, scrollLeft)
222
+ }
223
+
224
+ destroy(): void {
225
+ const handles = this.handles
226
+ if (!handles) return
227
+
228
+ const gl = this.shared.getGL()
229
+ if (gl) {
230
+ const { program, vao, unitBuffer, rectBuffer } = handles
231
+ gl.deleteBuffer(unitBuffer)
232
+ gl.deleteBuffer(rectBuffer)
233
+ gl.deleteVertexArray(vao)
234
+ gl.deleteProgram(program)
235
+ }
236
+ this.handles = null
237
+ this.available = false
238
+ }
239
+
240
+ private initRectHandles(): RectWebGLHandles | null {
241
+ const gl = this.shared.getGL()
242
+ if (!gl) return null
243
+
244
+ const vertexShader = createShader(gl, gl.VERTEX_SHADER, RECT_VERTEX_SHADER_SOURCE)
245
+ const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, FRAGMENT_SHADER_SOURCE)
246
+ if (!vertexShader || !fragmentShader) {
247
+ if (vertexShader) gl.deleteShader(vertexShader)
248
+ if (fragmentShader) gl.deleteShader(fragmentShader)
249
+ return null
250
+ }
251
+
252
+ const program = createProgram(gl, vertexShader, fragmentShader)
253
+ gl.deleteShader(vertexShader)
254
+ gl.deleteShader(fragmentShader)
255
+ if (!program) return null
256
+
257
+ const vao = gl.createVertexArray()
258
+ const unitBuffer = gl.createBuffer()
259
+ const rectBuffer = gl.createBuffer()
260
+ if (!vao || !unitBuffer || !rectBuffer) {
261
+ if (vao) gl.deleteVertexArray(vao)
262
+ if (unitBuffer) gl.deleteBuffer(unitBuffer)
263
+ if (rectBuffer) gl.deleteBuffer(rectBuffer)
264
+ gl.deleteProgram(program)
265
+ return null
266
+ }
267
+
268
+ const resolutionLocation = gl.getUniformLocation(program, 'u_resolution')
269
+ const scrollXLocation = gl.getUniformLocation(program, 'u_scrollX')
270
+ const colorLocation = gl.getUniformLocation(program, 'u_color')
271
+ if (!resolutionLocation || !scrollXLocation || !colorLocation) {
272
+ gl.deleteBuffer(unitBuffer)
273
+ gl.deleteBuffer(rectBuffer)
274
+ gl.deleteVertexArray(vao)
275
+ gl.deleteProgram(program)
276
+ return null
277
+ }
278
+
279
+ const unitLocation = gl.getAttribLocation(program, 'a_unit')
280
+ const rectLocation = gl.getAttribLocation(program, 'a_rect')
281
+ if (unitLocation < 0 || rectLocation < 0) {
282
+ gl.deleteBuffer(unitBuffer)
283
+ gl.deleteBuffer(rectBuffer)
284
+ gl.deleteVertexArray(vao)
285
+ gl.deleteProgram(program)
286
+ return null
287
+ }
288
+
289
+ gl.bindVertexArray(vao)
290
+ gl.bindBuffer(gl.ARRAY_BUFFER, unitBuffer)
291
+ gl.bufferData(gl.ARRAY_BUFFER, UNIT_QUAD, gl.STATIC_DRAW)
292
+ gl.enableVertexAttribArray(unitLocation)
293
+ gl.vertexAttribPointer(unitLocation, 2, gl.FLOAT, false, 0, 0)
294
+ gl.vertexAttribDivisor(unitLocation, 0)
295
+
296
+ gl.bindBuffer(gl.ARRAY_BUFFER, rectBuffer)
297
+ gl.enableVertexAttribArray(rectLocation)
298
+ gl.vertexAttribPointer(rectLocation, 4, gl.FLOAT, false, 16, 0)
299
+ gl.vertexAttribDivisor(rectLocation, 1)
300
+ gl.bindVertexArray(null)
301
+
302
+ gl.enable(gl.BLEND)
303
+ gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
304
+
305
+ return {
306
+ program,
307
+ vao,
308
+ unitBuffer,
309
+ rectBuffer,
310
+ resolutionLocation,
311
+ scrollXLocation,
312
+ colorLocation,
313
+ }
314
+ }
315
+ }
316
+
317
+ export class LineWebGLSurface {
318
+ private shared: SharedWebGLSurface
319
+ private handles: LineWebGLHandles | null = null
320
+ private logicalWidth = 0
321
+ private logicalHeight = 0
322
+ private dpr = 1
323
+ private available = false
324
+ private vertexCapacity = 0
325
+ private fillScratch = new Float32Array(0)
326
+ private lineScratch = new Float32Array(0)
327
+ private region: WebGLRegion | null = null
328
+ private msaaTargets: LineMsaaTargets | null = null
329
+
330
+ // Geometry cache: 以 points 数组引用 + halfWidth 为 key,避免每帧重算法线/miter
331
+ private geoCache = new WeakMap<Array<{ x: number; y: number }>, Map<number, { vertices: Float32Array; vertexCount: number }>>()
332
+
333
+ constructor(shared: SharedWebGLSurface) {
334
+ this.shared = shared
335
+ this.handles = this.initLineHandles()
336
+ this.available = this.handles !== null
337
+ }
338
+
339
+ isAvailable(): boolean {
340
+ return this.available
341
+ }
342
+
343
+ getCanvas(): HTMLCanvasElement {
344
+ return this.shared.getCanvas()
345
+ }
346
+
347
+ setRegion(region: WebGLRegion): void {
348
+ this.region = region
349
+ }
350
+
351
+ resize(width: number, height: number, dpr: number): void {
352
+ this.logicalWidth = width
353
+ this.logicalHeight = height
354
+ this.dpr = dpr
355
+ }
356
+
357
+ clear(): void {
358
+ if (!this.region || this.logicalWidth <= 0 || this.logicalHeight <= 0) return
359
+ this.shared.clearRegion(this.region)
360
+ }
361
+
362
+ compositeTo(ctx: CanvasRenderingContext2D, options: WebGLCompositeOptions = {}): void {
363
+ if (!this.region) return
364
+ this.shared.compositeRegionTo(ctx, this.region, options)
365
+ }
366
+
367
+ drawLineStrips(lines: ColoredLineStrip[], scrollLeft: number): boolean {
368
+ const handles = this.handles
369
+ if (!handles || lines.length === 0 || this.logicalWidth <= 0 || this.logicalHeight <= 0) {
370
+ return false
371
+ }
372
+
373
+ type DrawCmd = {
374
+ colorValue: FloatColor
375
+ mode: number
376
+ firstVertex: number
377
+ pointCount: number
378
+ }
379
+
380
+ const gl = this.shared.getGL()
381
+ const region = this.region
382
+ if (!gl || !region) return false
383
+
384
+ const drawCmds: DrawCmd[] = []
385
+ let totalFloats = 0
386
+
387
+ for (const line of lines) {
388
+ if (line.points.length < 2) return false
389
+
390
+ const colorValue = parseColor(line.color)
391
+ if (!colorValue) return false
392
+
393
+ if (line.width === 1) {
394
+ const { vertexCount, vertices } = this.getThinLineVertices(line.points)
395
+ drawCmds.push({ colorValue, mode: gl.LINE_STRIP, firstVertex: totalFloats / 2, pointCount: vertexCount })
396
+ totalFloats += vertices.length
397
+ } else {
398
+ const geometry = this.getLineGeometry(line)
399
+ if (!geometry) return false
400
+ drawCmds.push({ colorValue, mode: gl.TRIANGLES, firstVertex: totalFloats / 2, pointCount: geometry.vertexCount })
401
+ totalFloats += geometry.vertices.length
402
+ }
403
+ }
404
+
405
+ if (this.lineScratch.length < totalFloats) {
406
+ this.lineScratch = new Float32Array(nextBufferFloatCapacity(totalFloats))
407
+ }
408
+ let floatOffset = 0
409
+ for (const line of lines) {
410
+ const vertices = line.width === 1
411
+ ? this.getThinLineVertices(line.points).vertices
412
+ : this.getLineGeometry(line)!.vertices
413
+ this.lineScratch.set(vertices, floatOffset)
414
+ floatOffset += vertices.length
415
+ }
416
+
417
+ const physical = this.shared.getPhysicalRegion(region)
418
+ const msaaTargets = physical ? this.ensureLineMsaaTargets(gl, physical) : null
419
+ const useMsaa = msaaTargets !== null
420
+
421
+ if (useMsaa) {
422
+ gl.bindFramebuffer(gl.FRAMEBUFFER, msaaTargets.msaaFramebuffer)
423
+ gl.viewport(0, 0, msaaTargets.widthPx, msaaTargets.heightPx)
424
+ gl.disable(gl.SCISSOR_TEST)
425
+ gl.clearColor(0, 0, 0, 0)
426
+ gl.clear(gl.COLOR_BUFFER_BIT)
427
+ } else if (!this.shared.bindRegion(region)) {
428
+ return false
429
+ }
430
+
431
+ gl.useProgram(handles.basic.program)
432
+ gl.bindVertexArray(handles.basic.vao)
433
+ gl.bindBuffer(gl.ARRAY_BUFFER, handles.basic.vertexBuffer)
434
+
435
+ if (this.vertexCapacity < totalFloats) {
436
+ this.vertexCapacity = nextBufferFloatCapacity(totalFloats)
437
+ gl.bufferData(gl.ARRAY_BUFFER, this.vertexCapacity * Float32Array.BYTES_PER_ELEMENT, gl.DYNAMIC_DRAW)
438
+ }
439
+ gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.lineScratch.subarray(0, totalFloats))
440
+
441
+ gl.uniform2f(handles.basic.resolutionLocation, this.logicalWidth, this.logicalHeight)
442
+ gl.uniform1f(handles.basic.scrollXLocation, scrollLeft)
443
+
444
+ for (const cmd of drawCmds) {
445
+ gl.uniform4f(handles.basic.colorLocation, cmd.colorValue[0], cmd.colorValue[1], cmd.colorValue[2], cmd.colorValue[3])
446
+ gl.drawArrays(cmd.mode, cmd.firstVertex, cmd.pointCount)
447
+ }
448
+
449
+ gl.bindVertexArray(null)
450
+
451
+ if (useMsaa && msaaTargets && physical) {
452
+ this.resolveLineMsaaToSharedRegion(gl, msaaTargets, physical)
453
+ }
454
+
455
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null)
456
+ return true
457
+ }
458
+
459
+ private getThinLineVertices(points: Array<{ x: number; y: number }>): { vertices: Float32Array; vertexCount: number } {
460
+ let widthMap = this.geoCache.get(points)
461
+ if (widthMap) {
462
+ const cached = widthMap.get(0)
463
+ if (cached) return cached
464
+ } else {
465
+ widthMap = new Map()
466
+ this.geoCache.set(points, widthMap)
467
+ }
468
+
469
+ const vertexCount = points.length
470
+ const vertices = new Float32Array(vertexCount * 2)
471
+ let writeIndex = 0
472
+ for (const point of points) {
473
+ vertices[writeIndex++] = point.x
474
+ vertices[writeIndex++] = point.y
475
+ }
476
+ const result = { vertices, vertexCount }
477
+ widthMap.set(0, result)
478
+ return result
479
+ }
480
+
481
+ private getLineGeometry(line: LineStrip): { vertices: Float32Array; vertexCount: number } | null {
482
+ const halfWidth = line.width / 2
483
+ let widthMap = this.geoCache.get(line.points)
484
+ if (widthMap) {
485
+ const cached = widthMap.get(halfWidth)
486
+ if (cached) return cached
487
+ } else {
488
+ widthMap = new Map()
489
+ this.geoCache.set(line.points, widthMap)
490
+ }
491
+
492
+ const geometry = buildJoinedPolylineGeometry(line.points, halfWidth)
493
+ if (geometry) widthMap.set(halfWidth, geometry)
494
+ return geometry
495
+ }
496
+
497
+ drawFilledBand(band: FilledBand, color: string, scrollLeft: number): boolean {
498
+ const handles = this.handles
499
+ const pointCount = Math.min(band.upperPoints.length, band.lowerPoints.length)
500
+ if (!handles || pointCount < 2 || this.logicalWidth <= 0 || this.logicalHeight <= 0) {
501
+ return false
502
+ }
503
+
504
+ const colorValue = parseColor(color)
505
+ if (!colorValue) return false
506
+
507
+ const vertexCount = pointCount * 2
508
+ const floatCount = vertexCount * 2
509
+ if (this.fillScratch.length < floatCount) {
510
+ this.fillScratch = new Float32Array(nextBufferFloatCapacity(floatCount))
511
+ }
512
+
513
+ let writeIndex = 0
514
+ for (let i = 0; i < pointCount; i++) {
515
+ const upper = band.upperPoints[i]!
516
+ const lower = band.lowerPoints[i]!
517
+ this.fillScratch[writeIndex++] = upper.x
518
+ this.fillScratch[writeIndex++] = upper.y
519
+ this.fillScratch[writeIndex++] = lower.x
520
+ this.fillScratch[writeIndex++] = lower.y
521
+ }
522
+
523
+ const gl = this.shared.getGL()
524
+ if (!gl || !this.region || !this.shared.bindRegion(this.region)) return false
525
+
526
+ gl.useProgram(handles.basic.program)
527
+ gl.bindVertexArray(handles.basic.vao)
528
+ gl.bindBuffer(gl.ARRAY_BUFFER, handles.basic.vertexBuffer)
529
+
530
+ if (this.vertexCapacity < floatCount) {
531
+ this.vertexCapacity = nextBufferFloatCapacity(floatCount)
532
+ gl.bufferData(gl.ARRAY_BUFFER, this.vertexCapacity * Float32Array.BYTES_PER_ELEMENT, gl.DYNAMIC_DRAW)
533
+ }
534
+ gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.fillScratch.subarray(0, floatCount))
535
+
536
+ gl.uniform2f(handles.basic.resolutionLocation, this.logicalWidth, this.logicalHeight)
537
+ gl.uniform1f(handles.basic.scrollXLocation, scrollLeft)
538
+ gl.uniform4f(handles.basic.colorLocation, colorValue[0], colorValue[1], colorValue[2], colorValue[3])
539
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, vertexCount)
540
+ gl.bindVertexArray(null)
541
+ return true
542
+ }
543
+
544
+ destroy(): void {
545
+ const handles = this.handles
546
+ const gl = this.shared.getGL()
547
+ if (gl) {
548
+ this.destroyLineMsaaTargets(gl)
549
+ }
550
+ if (!handles) {
551
+ this.vertexCapacity = 0
552
+ return
553
+ }
554
+
555
+ if (gl) {
556
+ const { basic } = handles
557
+ gl.deleteBuffer(basic.vertexBuffer)
558
+ gl.deleteVertexArray(basic.vao)
559
+ gl.deleteProgram(basic.program)
560
+ }
561
+ this.handles = null
562
+ this.available = false
563
+ this.vertexCapacity = 0
564
+ }
565
+
566
+ private ensureLineMsaaTargets(gl: WebGL2RenderingContext, physical: PhysicalRegion): LineMsaaTargets | null {
567
+ const preferredSamples = 4
568
+ const maxSamples = Number(gl.getParameter(gl.MAX_SAMPLES)) || 0
569
+ const samples = Math.max(1, Math.min(preferredSamples, maxSamples))
570
+ if (samples <= 1) return null
571
+
572
+ const existing = this.msaaTargets
573
+ if (
574
+ existing
575
+ && existing.widthPx === physical.widthPx
576
+ && existing.heightPx === physical.heightPx
577
+ && existing.samples === samples
578
+ ) {
579
+ return existing
580
+ }
581
+
582
+ this.destroyLineMsaaTargets(gl)
583
+
584
+ const msaaFramebuffer = gl.createFramebuffer()
585
+ const msaaColorRenderbuffer = gl.createRenderbuffer()
586
+ const resolveFramebuffer = gl.createFramebuffer()
587
+ const resolveTexture = gl.createTexture()
588
+ if (!msaaFramebuffer || !msaaColorRenderbuffer || !resolveFramebuffer || !resolveTexture) {
589
+ if (msaaFramebuffer) gl.deleteFramebuffer(msaaFramebuffer)
590
+ if (msaaColorRenderbuffer) gl.deleteRenderbuffer(msaaColorRenderbuffer)
591
+ if (resolveFramebuffer) gl.deleteFramebuffer(resolveFramebuffer)
592
+ if (resolveTexture) gl.deleteTexture(resolveTexture)
593
+ return null
594
+ }
595
+
596
+ gl.bindFramebuffer(gl.FRAMEBUFFER, msaaFramebuffer)
597
+ gl.bindRenderbuffer(gl.RENDERBUFFER, msaaColorRenderbuffer)
598
+ gl.renderbufferStorageMultisample(gl.RENDERBUFFER, samples, gl.RGBA8, physical.widthPx, physical.heightPx)
599
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, msaaColorRenderbuffer)
600
+ if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE) {
601
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null)
602
+ gl.bindRenderbuffer(gl.RENDERBUFFER, null)
603
+ gl.deleteFramebuffer(msaaFramebuffer)
604
+ gl.deleteRenderbuffer(msaaColorRenderbuffer)
605
+ gl.deleteFramebuffer(resolveFramebuffer)
606
+ gl.deleteTexture(resolveTexture)
607
+ return null
608
+ }
609
+
610
+ gl.bindFramebuffer(gl.FRAMEBUFFER, resolveFramebuffer)
611
+ gl.bindTexture(gl.TEXTURE_2D, resolveTexture)
612
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
613
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
614
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
615
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
616
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, physical.widthPx, physical.heightPx, 0, gl.RGBA, gl.UNSIGNED_BYTE, null)
617
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, resolveTexture, 0)
618
+ if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE) {
619
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null)
620
+ gl.bindTexture(gl.TEXTURE_2D, null)
621
+ gl.bindRenderbuffer(gl.RENDERBUFFER, null)
622
+ gl.deleteFramebuffer(msaaFramebuffer)
623
+ gl.deleteRenderbuffer(msaaColorRenderbuffer)
624
+ gl.deleteFramebuffer(resolveFramebuffer)
625
+ gl.deleteTexture(resolveTexture)
626
+ return null
627
+ }
628
+
629
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null)
630
+ gl.bindTexture(gl.TEXTURE_2D, null)
631
+ gl.bindRenderbuffer(gl.RENDERBUFFER, null)
632
+
633
+ const targets = {
634
+ samples,
635
+ widthPx: physical.widthPx,
636
+ heightPx: physical.heightPx,
637
+ msaaFramebuffer,
638
+ msaaColorRenderbuffer,
639
+ resolveFramebuffer,
640
+ resolveTexture,
641
+ }
642
+ this.msaaTargets = targets
643
+ return targets
644
+ }
645
+
646
+ private destroyLineMsaaTargets(gl: WebGL2RenderingContext): void {
647
+ const targets = this.msaaTargets
648
+ if (!targets) return
649
+ gl.deleteFramebuffer(targets.msaaFramebuffer)
650
+ gl.deleteRenderbuffer(targets.msaaColorRenderbuffer)
651
+ gl.deleteFramebuffer(targets.resolveFramebuffer)
652
+ gl.deleteTexture(targets.resolveTexture)
653
+ this.msaaTargets = null
654
+ }
655
+
656
+ private resolveLineMsaaToSharedRegion(gl: WebGL2RenderingContext, targets: LineMsaaTargets, physical: PhysicalRegion): void {
657
+ gl.bindFramebuffer(gl.READ_FRAMEBUFFER, targets.msaaFramebuffer)
658
+ gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, targets.resolveFramebuffer)
659
+ gl.blitFramebuffer(
660
+ 0, 0, targets.widthPx, targets.heightPx,
661
+ 0, 0, targets.widthPx, targets.heightPx,
662
+ gl.COLOR_BUFFER_BIT,
663
+ gl.NEAREST,
664
+ )
665
+
666
+ gl.bindFramebuffer(gl.READ_FRAMEBUFFER, targets.resolveFramebuffer)
667
+ gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null)
668
+ const destY = this.shared.getCanvas().height - physical.sourceY - physical.heightPx
669
+ gl.disable(gl.SCISSOR_TEST)
670
+ gl.blitFramebuffer(
671
+ 0, 0, targets.widthPx, targets.heightPx,
672
+ physical.sourceX, destY, physical.sourceX + physical.widthPx, destY + physical.heightPx,
673
+ gl.COLOR_BUFFER_BIT,
674
+ gl.NEAREST,
675
+ )
676
+ gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null)
677
+ gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null)
678
+ }
679
+
680
+ private initLineHandles(): LineWebGLHandles | null {
681
+ const gl = this.shared.getGL()
682
+ if (!gl) return null
683
+
684
+ const vertexShader = createShader(gl, gl.VERTEX_SHADER, LINE_VERTEX_SHADER_SOURCE)
685
+ const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, FRAGMENT_SHADER_SOURCE)
686
+ if (!vertexShader || !fragmentShader) {
687
+ if (vertexShader) gl.deleteShader(vertexShader)
688
+ if (fragmentShader) gl.deleteShader(fragmentShader)
689
+ return null
690
+ }
691
+
692
+ const program = createProgram(gl, vertexShader, fragmentShader)
693
+ gl.deleteShader(vertexShader)
694
+ gl.deleteShader(fragmentShader)
695
+ if (!program) return null
696
+
697
+ const vao = gl.createVertexArray()
698
+ const vertexBuffer = gl.createBuffer()
699
+ if (!vao || !vertexBuffer) {
700
+ if (vao) gl.deleteVertexArray(vao)
701
+ if (vertexBuffer) gl.deleteBuffer(vertexBuffer)
702
+ gl.deleteProgram(program)
703
+ return null
704
+ }
705
+
706
+ const resolutionLocation = gl.getUniformLocation(program, 'u_resolution')
707
+ const scrollXLocation = gl.getUniformLocation(program, 'u_scrollX')
708
+ const colorLocation = gl.getUniformLocation(program, 'u_color')
709
+ if (!resolutionLocation || !scrollXLocation || !colorLocation) {
710
+ gl.deleteBuffer(vertexBuffer)
711
+ gl.deleteVertexArray(vao)
712
+ gl.deleteProgram(program)
713
+ return null
714
+ }
715
+
716
+ const positionLocation = gl.getAttribLocation(program, 'a_position')
717
+ if (positionLocation < 0) {
718
+ gl.deleteBuffer(vertexBuffer)
719
+ gl.deleteVertexArray(vao)
720
+ gl.deleteProgram(program)
721
+ return null
722
+ }
723
+
724
+ gl.bindVertexArray(vao)
725
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer)
726
+ gl.enableVertexAttribArray(positionLocation)
727
+ gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0)
728
+ gl.bindVertexArray(null)
729
+
730
+ gl.enable(gl.BLEND)
731
+ gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
732
+
733
+ return {
734
+ basic: {
735
+ program,
736
+ vao,
737
+ vertexBuffer,
738
+ resolutionLocation,
739
+ scrollXLocation,
740
+ colorLocation,
741
+ },
742
+ }
743
+ }
744
+ }
745
+ function nextBufferFloatCapacity(required: number): number {
746
+ let capacity = 1
747
+ while (capacity < required) {
748
+ capacity <<= 1
749
+ }
750
+ return capacity
751
+ }
752
+
753
+ interface PolylineNormal {
754
+ nx: number
755
+ ny: number
756
+ valid: boolean
757
+ }
758
+
759
+ function buildJoinedPolylineGeometry(points: Array<{ x: number; y: number }>, halfWidth: number) {
760
+ if (points.length < 2) return null
761
+
762
+ // 使用固定结构数组,避免动态对象分配
763
+ const normals: PolylineNormal[] = new Array(points.length - 1)
764
+ let validSegmentCount = 0
765
+
766
+ // 第一遍:计算所有法线(用 sqrt 替代 hypot,缓存逆长度)
767
+ for (let i = 0; i < points.length - 1; i++) {
768
+ const start = points[i]!
769
+ const end = points[i + 1]!
770
+ const dx = end.x - start.x
771
+ const dy = end.y - start.y
772
+ const lenSq = dx * dx + dy * dy
773
+ if (lenSq <= 0) {
774
+ normals[i] = { nx: 0, ny: 0, valid: false }
775
+ continue
776
+ }
777
+ const invLen = 1 / Math.sqrt(lenSq)
778
+ normals[i] = { nx: -dy * invLen, ny: dx * invLen, valid: true }
779
+ validSegmentCount++
780
+ }
781
+
782
+ if (validSegmentCount === 0) return null
783
+
784
+ // 预分配顶点数组:每对有效相邻点生成12个float(6个顶点 * 2个坐标)
785
+ const maxVerticesFloats = (points.length - 1) * 12
786
+ const vertices = new Float32Array(maxVerticesFloats)
787
+ let vertexWriteIndex = 0
788
+
789
+ // 计算 miter 并直接写入顶点
790
+ for (let i = 0; i < points.length - 1; i++) {
791
+ const curr = points[i]!
792
+ const next = points[i + 1]!
793
+
794
+ const prevNormal = i > 0 ? normals[i - 1] : null
795
+ const currNormal = normals[i]!
796
+
797
+ if (!currNormal.valid) continue
798
+ if (!prevNormal && !currNormal.valid) continue
799
+
800
+ // 计算 curr 点的 miter 法线
801
+ let miterNX = 0
802
+ let miterNY = 0
803
+ if (prevNormal?.valid && currNormal.valid) {
804
+ miterNX = prevNormal.nx + currNormal.nx
805
+ miterNY = prevNormal.ny + currNormal.ny
806
+ const miterLenSq = miterNX * miterNX + miterNY * miterNY
807
+ if (miterLenSq > 1e-12) {
808
+ const invMiter = 1 / Math.sqrt(miterLenSq)
809
+ miterNX *= invMiter
810
+ miterNY *= invMiter
811
+ const dot = miterNX * currNormal.nx + miterNY * currNormal.ny
812
+ const scale = 1 / Math.max(0.2, Math.abs(dot))
813
+ miterNX *= scale
814
+ miterNY *= scale
815
+ } else {
816
+ miterNX = currNormal.nx
817
+ miterNY = currNormal.ny
818
+ }
819
+ } else if (currNormal.valid) {
820
+ miterNX = currNormal.nx
821
+ miterNY = currNormal.ny
822
+ } else if (prevNormal?.valid) {
823
+ miterNX = prevNormal.nx
824
+ miterNY = prevNormal.ny
825
+ } else {
826
+ continue
827
+ }
828
+
829
+ // 计算 next 点的法线(用于下一对点)
830
+ let nextMiterNX = currNormal.nx
831
+ let nextMiterNY = currNormal.ny
832
+ const nextNormal = i < points.length - 2 ? normals[i + 1] : null
833
+ if (nextNormal?.valid && currNormal.valid) {
834
+ nextMiterNX = currNormal.nx + nextNormal.nx
835
+ nextMiterNY = currNormal.ny + nextNormal.ny
836
+ const miterLenSq = nextMiterNX * nextMiterNX + nextMiterNY * nextMiterNY
837
+ if (miterLenSq > 1e-12) {
838
+ const invMiter = 1 / Math.sqrt(miterLenSq)
839
+ nextMiterNX *= invMiter
840
+ nextMiterNY *= invMiter
841
+ const dot = nextMiterNX * nextNormal.nx + nextMiterNY * nextNormal.ny
842
+ const scale = 1 / Math.max(0.2, Math.abs(dot))
843
+ nextMiterNX *= scale
844
+ nextMiterNY *= scale
845
+ } else {
846
+ nextMiterNX = currNormal.nx
847
+ nextMiterNY = currNormal.ny
848
+ }
849
+ }
850
+
851
+ // 计算四个角点
852
+ const leftAX = curr.x + miterNX * halfWidth
853
+ const leftAY = curr.y + miterNY * halfWidth
854
+ const rightAX = curr.x - miterNX * halfWidth
855
+ const rightAY = curr.y - miterNY * halfWidth
856
+ const leftBX = next.x + nextMiterNX * halfWidth
857
+ const leftBY = next.y + nextMiterNY * halfWidth
858
+ const rightBX = next.x - nextMiterNX * halfWidth
859
+ const rightBY = next.y - nextMiterNY * halfWidth
860
+
861
+ // 写入两个三角形(6个顶点)
862
+ vertices[vertexWriteIndex++] = leftAX
863
+ vertices[vertexWriteIndex++] = leftAY
864
+ vertices[vertexWriteIndex++] = rightAX
865
+ vertices[vertexWriteIndex++] = rightAY
866
+ vertices[vertexWriteIndex++] = leftBX
867
+ vertices[vertexWriteIndex++] = leftBY
868
+ vertices[vertexWriteIndex++] = leftBX
869
+ vertices[vertexWriteIndex++] = leftBY
870
+ vertices[vertexWriteIndex++] = rightAX
871
+ vertices[vertexWriteIndex++] = rightAY
872
+ vertices[vertexWriteIndex++] = rightBX
873
+ vertices[vertexWriteIndex++] = rightBY
874
+ }
875
+
876
+ if (vertexWriteIndex === 0) return null
877
+
878
+ return {
879
+ vertices: vertexWriteIndex === maxVerticesFloats ? vertices : vertices.subarray(0, vertexWriteIndex),
880
+ vertexCount: vertexWriteIndex / 2,
881
+ }
882
+ }
883
+
884
+ function createShader(gl: WebGL2RenderingContext, type: number, source: string): WebGLShader | null {
885
+ const shader = gl.createShader(type)
886
+ if (!shader) return null
887
+
888
+ gl.shaderSource(shader, source)
889
+ gl.compileShader(shader)
890
+
891
+ if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
892
+ return shader
893
+ }
894
+
895
+ gl.deleteShader(shader)
896
+ return null
897
+ }
898
+
899
+ function createProgram(gl: WebGL2RenderingContext, vertexShader: WebGLShader, fragmentShader: WebGLShader): WebGLProgram | null {
900
+ const program = gl.createProgram()
901
+ if (!program) return null
902
+
903
+ gl.attachShader(program, vertexShader)
904
+ gl.attachShader(program, fragmentShader)
905
+ gl.linkProgram(program)
906
+
907
+ if (gl.getProgramParameter(program, gl.LINK_STATUS)) {
908
+ return program
909
+ }
910
+
911
+ gl.deleteProgram(program)
912
+ return null
913
+ }
914
+
915
+ const colorCache = new Map<string, FloatColor>()
916
+
917
+ function parseColor(color: string): FloatColor | null {
918
+ const cached = colorCache.get(color)
919
+ if (cached) return cached
920
+
921
+ const normalized = color.trim().toLowerCase()
922
+ let result: FloatColor | null = null
923
+
924
+ if (normalized.startsWith('rgba(')) {
925
+ const values = normalized.slice(5, -1).split(',').map((part) => Number(part.trim()))
926
+ if (values.length === 4 && values.every((value) => Number.isFinite(value))) {
927
+ result = [values[0]! / 255, values[1]! / 255, values[2]! / 255, values[3]!]
928
+ }
929
+ } else if (normalized.startsWith('rgb(')) {
930
+ const values = normalized.slice(4, -1).split(',').map((part) => Number(part.trim()))
931
+ if (values.length === 3 && values.every((value) => Number.isFinite(value))) {
932
+ result = [values[0]! / 255, values[1]! / 255, values[2]! / 255, 1]
933
+ }
934
+ } else if (normalized.startsWith('#')) {
935
+ const hex = normalized.slice(1)
936
+ if (hex.length === 6) {
937
+ result = [
938
+ Number.parseInt(hex.slice(0, 2), 16) / 255,
939
+ Number.parseInt(hex.slice(2, 4), 16) / 255,
940
+ Number.parseInt(hex.slice(4, 6), 16) / 255,
941
+ 1,
942
+ ]
943
+ } else if (hex.length === 3) {
944
+ result = [
945
+ Number.parseInt(hex[0]! + hex[0]!, 16) / 255,
946
+ Number.parseInt(hex[1]! + hex[1]!, 16) / 255,
947
+ Number.parseInt(hex[2]! + hex[2]!, 16) / 255,
948
+ 1,
949
+ ]
950
+ }
951
+ }
952
+
953
+ if (result) colorCache.set(color, result)
954
+ return result
955
+ }