@2112-lab/central-plant 0.3.27 → 0.3.29

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -31,7 +31,7 @@ var CentralPlant = /*#__PURE__*/function (_BaseDisposable) {
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  * Initialize the CentralPlant manager
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  *
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  * @constructor
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- * @version 0.3.27
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+ * @version 0.3.29
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  * @updated 2025-10-22
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  *
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  * @description Creates a new CentralPlant instance and initializes internal managers and utilities.
@@ -1065,107 +1065,6 @@ var CentralPlant = /*#__PURE__*/function (_BaseDisposable) {
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  };
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  }
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- // ─────────────────────────────────────────────────────────────────────────
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- // BEHAVIORS API
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- // ─────────────────────────────────────────────────────────────────────────
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-
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- /**
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- * Get all behavior definitions currently stored in the BehaviorManager.
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- * @returns {Array<Object>} Array of behavior definition objects, or empty array.
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- * @example
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- * const behaviors = centralPlant.getBehaviors()
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- * behaviors.forEach(b => console.log(b.id, b.input, b.output))
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- */
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- }, {
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- key: "getBehaviors",
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- value: function getBehaviors() {
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- var _this$sceneViewer4;
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- var bm = (_this$sceneViewer4 = this.sceneViewer) === null || _this$sceneViewer4 === void 0 || (_this$sceneViewer4 = _this$sceneViewer4.managers) === null || _this$sceneViewer4 === void 0 ? void 0 : _this$sceneViewer4.behaviorManager;
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- if (!bm) {
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- console.warn('⚠️ getBehaviors(): BehaviorManager not available');
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- return [];
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- }
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- return bm.getBehaviors();
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- }
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-
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- /**
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- * Add a behavior definition at runtime.
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- * @param {Object} behaviorDef - Full behavior definition object (must have unique `id`)
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- * @returns {boolean} True if added successfully, false otherwise
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- * @example
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- * centralPlant.addBehavior({
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- * id: 'my-behavior',
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- * input: { attachment: 'device-01', dataPoint: 'boolean-status-01' },
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- * output: { attachment: 'light-01', child: 'indicator-mesh-01' },
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- * conditions: [{ when: 'dataPoint.value === true', actions: [{ set: 'material.emissiveIntensity', value: 1.0 }] }]
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- * })
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- */
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- }, {
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- key: "addBehavior",
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- value: function addBehavior(behaviorDef) {
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- var _this$sceneViewer5, _this$sceneViewer6;
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- var bm = (_this$sceneViewer5 = this.sceneViewer) === null || _this$sceneViewer5 === void 0 || (_this$sceneViewer5 = _this$sceneViewer5.managers) === null || _this$sceneViewer5 === void 0 ? void 0 : _this$sceneViewer5.behaviorManager;
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- if (!bm) {
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- console.warn('⚠️ addBehavior(): BehaviorManager not available');
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- return false;
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- }
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- // Also persist into currentSceneData so export includes it
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- if ((_this$sceneViewer6 = this.sceneViewer) !== null && _this$sceneViewer6 !== void 0 && _this$sceneViewer6.currentSceneData) {
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- if (!Array.isArray(this.sceneViewer.currentSceneData.behaviors)) {
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- this.sceneViewer.currentSceneData.behaviors = [];
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- }
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- this.sceneViewer.currentSceneData.behaviors.push(behaviorDef);
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- }
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- return bm.addBehavior(behaviorDef);
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- }
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-
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- /**
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- * Remove a behavior definition by id.
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- * @param {string} behaviorId
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- * @returns {boolean} True if removed, false if not found
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- * @example
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- * centralPlant.removeBehavior('my-behavior')
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- */
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- }, {
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- key: "removeBehavior",
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- value: function removeBehavior(behaviorId) {
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- var _this$sceneViewer7, _this$sceneViewer8;
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- var bm = (_this$sceneViewer7 = this.sceneViewer) === null || _this$sceneViewer7 === void 0 || (_this$sceneViewer7 = _this$sceneViewer7.managers) === null || _this$sceneViewer7 === void 0 ? void 0 : _this$sceneViewer7.behaviorManager;
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- if (!bm) {
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- console.warn('⚠️ removeBehavior(): BehaviorManager not available');
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- return false;
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- }
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- // Also remove from currentSceneData
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- if ((_this$sceneViewer8 = this.sceneViewer) !== null && _this$sceneViewer8 !== void 0 && (_this$sceneViewer8 = _this$sceneViewer8.currentSceneData) !== null && _this$sceneViewer8 !== void 0 && _this$sceneViewer8.behaviors) {
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- var idx = this.sceneViewer.currentSceneData.behaviors.findIndex(function (b) {
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- return b.id === behaviorId;
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- });
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- if (idx !== -1) this.sceneViewer.currentSceneData.behaviors.splice(idx, 1);
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- }
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- return bm.removeBehavior(behaviorId);
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- }
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-
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- /**
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- * Simulate an IO device state value arriving and trigger any matching behaviors.
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- * Useful for live testing in the UI or for integration with real data feeds.
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- * @param {string} attachmentId - The attachment id of the input io-device
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- * @param {string} stateId - The state id on that device
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- * @param {*} value - The new state value
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- * @example
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- * centralPlant.triggerState('pump-push-button-01', 'power', true)
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- */
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- }, {
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- key: "triggerState",
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- value: function triggerState(attachmentId, stateId, value, parentUuid) {
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- var _this$sceneViewer9;
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- var bm = (_this$sceneViewer9 = this.sceneViewer) === null || _this$sceneViewer9 === void 0 || (_this$sceneViewer9 = _this$sceneViewer9.managers) === null || _this$sceneViewer9 === void 0 ? void 0 : _this$sceneViewer9.behaviorManager;
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- if (!bm) {
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- console.warn('⚠️ triggerState(): BehaviorManager not available');
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- return;
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- }
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- bm.triggerState(attachmentId, stateId, value, parentUuid);
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- }
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-
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  /**
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  * Set the state of an I/O device instance in the Three.js scene.
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  *
@@ -1198,15 +1097,9 @@ var CentralPlant = /*#__PURE__*/function (_BaseDisposable) {
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1097
  }, {
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  key: "setIoDeviceState",
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  value: function setIoDeviceState(attachmentId, stateId, value, parentUuid) {
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- var _this$sceneViewer0, _this$sceneViewer1, _this$sceneViewer10;
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- var bm = (_this$sceneViewer0 = this.sceneViewer) === null || _this$sceneViewer0 === void 0 || (_this$sceneViewer0 = _this$sceneViewer0.managers) === null || _this$sceneViewer0 === void 0 ? void 0 : _this$sceneViewer0.behaviorManager;
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- if (!bm) {
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- console.warn('⚠️ setIoDeviceState(): BehaviorManager not available');
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- return false;
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- }
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-
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+ var _this$sceneViewer4, _this$sceneViewer5, _this$sceneViewer6;
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  // 1. Persist via state adapter if one has been configured
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- var stateAdapter = (_this$sceneViewer1 = this.sceneViewer) === null || _this$sceneViewer1 === void 0 || (_this$sceneViewer1 = _this$sceneViewer1.managers) === null || _this$sceneViewer1 === void 0 || (_this$sceneViewer1 = _this$sceneViewer1.componentTooltipManager) === null || _this$sceneViewer1 === void 0 ? void 0 : _this$sceneViewer1._stateAdapter;
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+ var stateAdapter = (_this$sceneViewer4 = this.sceneViewer) === null || _this$sceneViewer4 === void 0 || (_this$sceneViewer4 = _this$sceneViewer4.managers) === null || _this$sceneViewer4 === void 0 || (_this$sceneViewer4 = _this$sceneViewer4.componentTooltipManager) === null || _this$sceneViewer4 === void 0 ? void 0 : _this$sceneViewer4._stateAdapter;
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  if (stateAdapter !== null && stateAdapter !== void 0 && stateAdapter.setState) {
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  var scopedKey = parentUuid ? "".concat(parentUuid, "::").concat(attachmentId) : attachmentId;
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  try {
@@ -1216,11 +1109,11 @@ var CentralPlant = /*#__PURE__*/function (_BaseDisposable) {
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  }
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  }
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1111
 
1219
- // 2. Apply Three.js behavior changes
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- bm.triggerState(attachmentId, stateId, value, parentUuid);
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+ // 2. Apply io-behavior changes
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+ (_this$sceneViewer5 = this.sceneViewer) === null || _this$sceneViewer5 === void 0 || (_this$sceneViewer5 = _this$sceneViewer5.managers) === null || _this$sceneViewer5 === void 0 || (_this$sceneViewer5 = _this$sceneViewer5.ioBehaviorManager) === null || _this$sceneViewer5 === void 0 || _this$sceneViewer5.triggerState(attachmentId, stateId, value, parentUuid);
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  // 3. Emit event for host apps that don't use the state adapter (e.g. cp3d-viewer)
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- (_this$sceneViewer10 = this.sceneViewer) === null || _this$sceneViewer10 === void 0 || _this$sceneViewer10.emit('io-device-state-changed', {
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+ (_this$sceneViewer6 = this.sceneViewer) === null || _this$sceneViewer6 === void 0 || _this$sceneViewer6.emit('io-device-state-changed', {
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  attachmentId: attachmentId,
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  stateId: stateId,
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  value: value,
@@ -1242,8 +1135,8 @@ var CentralPlant = /*#__PURE__*/function (_BaseDisposable) {
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  }, {
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  key: "getSceneAttachments",
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  value: function getSceneAttachments() {
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- var _this$sceneViewer11;
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- var scene = (_this$sceneViewer11 = this.sceneViewer) === null || _this$sceneViewer11 === void 0 ? void 0 : _this$sceneViewer11.scene;
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+ var _this$sceneViewer7;
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+ var scene = (_this$sceneViewer7 = this.sceneViewer) === null || _this$sceneViewer7 === void 0 ? void 0 : _this$sceneViewer7.scene;
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  if (!scene) return [];
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1141
  var results = [];
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  scene.traverse(function (obj) {
@@ -15,7 +15,6 @@ import { EnvironmentManager } from '../managers/environment/environmentManager.j
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  import { KeyboardControlsManager } from '../managers/controls/keyboardControlsManager.js';
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  import { PathfindingManager } from '../managers/pathfinding/pathfindingManager.js';
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  import { PathFlowManager } from '../managers/pathfinding/PathFlowManager.js';
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- import { BehaviorManager } from '../managers/behaviors/BehaviorManager.js';
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  import { SceneOperationsManager } from '../managers/scene/sceneOperationsManager.js';
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  import { AnimationManager } from '../managers/scene/animationManager.js';
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  import { CameraControlsManager } from '../managers/controls/cameraControlsManager.js';
@@ -23,7 +22,7 @@ import { ComponentDragManager } from '../managers/controls/componentDragManager.
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  import { SceneTooltipsManager } from '../managers/scene/sceneTooltipsManager.js';
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  import { ComponentTooltipManager } from '../managers/scene/componentTooltipManager.js';
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  import { Viewport2DManager } from '../managers/scene/viewport2DManager.js';
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- import { IoAnimationManager } from '../managers/behaviors/IoAnimationManager.js';
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+ import { IoBehaviorManager } from '../managers/behaviors/IoBehaviorManager.js';
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  import { IoOutlineManager } from '../managers/behaviors/IoOutlineManager.js';
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  import { generateUuidFromName, getHardcodedUuid, findObjectByHardcodedUuid, generateUniqueComponentId } from '../utils/nameUtils.js';
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  import { attachIODevicesToComponent } from '../utils/ioDeviceUtils.js';
@@ -145,13 +144,12 @@ var CentralPlantInternals = /*#__PURE__*/function () {
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  this.centralPlant.managers.keyboardControlsManager = new KeyboardControlsManager(this.centralPlant.sceneViewer);
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  this.centralPlant.managers.pathfindingManager = new PathfindingManager(this.centralPlant.sceneViewer);
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  this.centralPlant.managers.pathFlowManager = new PathFlowManager(this.centralPlant.sceneViewer);
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- this.centralPlant.managers.behaviorManager = new BehaviorManager(this.centralPlant.sceneViewer);
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  this.centralPlant.managers.sceneOperationsManager = new SceneOperationsManager(this.centralPlant.sceneViewer);
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  this.centralPlant.managers.animationManager = new AnimationManager(this.centralPlant.sceneViewer);
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  this.centralPlant.managers.cameraControlsManager = new CameraControlsManager(this.centralPlant.sceneViewer);
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  this.centralPlant.managers.componentDragManager = new ComponentDragManager(this.centralPlant.sceneViewer);
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  this.centralPlant.managers.viewport2DManager = new Viewport2DManager(this.centralPlant.sceneViewer);
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- this.centralPlant.managers.ioAnimationManager = new IoAnimationManager(this.centralPlant.sceneViewer);
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+ this.centralPlant.managers.ioBehaviorManager = new IoBehaviorManager(this.centralPlant.sceneViewer);
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  this.centralPlant.managers.ioOutlineManager = new IoOutlineManager(this.centralPlant.sceneViewer);
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157
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  // All managers are now stored in the managers collection and will be attached via attachToComponent()
@@ -923,7 +921,7 @@ var CentralPlantInternals = /*#__PURE__*/function () {
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  return false;
924
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  }
925
923
  try {
926
- var _componentData$childr, _componentData$childr2, _this$centralPlant$sc7, _componentData$childr3, _componentData$defaul;
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+ var _componentData$childr, _componentData$childr2, _this$centralPlant$sc7, _componentData$childr3;
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  // Generate a unique component ID if not provided
928
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  var componentId = options.customId || this.generateUniqueComponentId(libraryId);
929
927
 
@@ -1130,23 +1128,23 @@ var CentralPlantInternals = /*#__PURE__*/function () {
1130
1128
  var _this$centralPlant$sc8;
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1129
  attachIODevicesToComponent(componentModel, componentData, modelPreloader, componentId);
1132
1130
 
1133
- // Register animation configs so IoAnimationManager can respond to state changes
1134
- var ioAnimMgr = (_this$centralPlant$sc8 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc8 === void 0 || (_this$centralPlant$sc8 = _this$centralPlant$sc8.managers) === null || _this$centralPlant$sc8 === void 0 ? void 0 : _this$centralPlant$sc8.ioAnimationManager;
1135
- if (ioAnimMgr) {
1131
+ // Register behavior configs so IoBehaviorManager can respond to state changes
1132
+ var ioBehavMgr = (_this$centralPlant$sc8 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc8 === void 0 || (_this$centralPlant$sc8 = _this$centralPlant$sc8.managers) === null || _this$centralPlant$sc8 === void 0 ? void 0 : _this$centralPlant$sc8.ioBehaviorManager;
1133
+ if (ioBehavMgr) {
1136
1134
  var _loop = function _loop() {
1137
1135
  var _modelPreloader$compo;
1138
1136
  var _Object$entries$_i = _slicedToArray(_Object$entries[_i], 2),
1139
1137
  attachmentId = _Object$entries$_i[0],
1140
1138
  attachment = _Object$entries$_i[1];
1141
1139
  var deviceData = (_modelPreloader$compo = modelPreloader.componentDictionary) === null || _modelPreloader$compo === void 0 ? void 0 : _modelPreloader$compo[attachment.deviceId];
1142
- if (!(deviceData !== null && deviceData !== void 0 && deviceData.animationConfig)) return 1; // continue
1140
+ if (!(deviceData !== null && deviceData !== void 0 && deviceData.behaviorConfig)) return 1; // continue
1143
1141
  var deviceRoot = null;
1144
1142
  componentModel.traverse(function (obj) {
1145
1143
  var _obj$userData2;
1146
1144
  if (!deviceRoot && ((_obj$userData2 = obj.userData) === null || _obj$userData2 === void 0 ? void 0 : _obj$userData2.attachmentId) === attachmentId) deviceRoot = obj;
1147
1145
  });
1148
1146
  if (deviceRoot) {
1149
- ioAnimMgr.loadAnimations(attachmentId, deviceData.animationConfig, deviceRoot, componentId);
1147
+ ioBehavMgr.loadBehaviors(attachmentId, deviceData.behaviorConfig, deviceRoot, componentId);
1150
1148
  }
1151
1149
  };
1152
1150
  for (var _i = 0, _Object$entries = Object.entries(componentData.attachedDevices); _i < _Object$entries.length; _i++) {
@@ -1155,15 +1153,6 @@ var CentralPlantInternals = /*#__PURE__*/function () {
1155
1153
  }
1156
1154
  }
1157
1155
 
1158
- // Register default behaviors for smart components so the BehaviorManager
1159
- // responds to tooltip-driven state changes immediately after drop.
1160
- // (The scene-load path uses _processBehaviors instead, which runs on loadSceneData.)
1161
- if ((_componentData$defaul = componentData.defaultBehaviors) !== null && _componentData$defaul !== void 0 && _componentData$defaul.length) {
1162
- var _this$centralPlant$sc9, _som$registerBehavior;
1163
- var som = (_this$centralPlant$sc9 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc9 === void 0 ? void 0 : _this$centralPlant$sc9.sceneOperationsManager;
1164
- som === null || som === void 0 || (_som$registerBehavior = som.registerBehaviorsForComponentInstance) === null || _som$registerBehavior === void 0 || _som$registerBehavior.call(som, componentData, componentId);
1165
- }
1166
-
1167
1156
  // Notify the component manager about the new component
1168
1157
  if (componentManager.registerComponent) {
1169
1158
  componentManager.registerComponent(componentModel);
@@ -1236,18 +1225,18 @@ var CentralPlantInternals = /*#__PURE__*/function () {
1236
1225
  }, {
1237
1226
  key: "deleteComponent",
1238
1227
  value: function deleteComponent(componentId) {
1239
- var _this$centralPlant$sc0;
1228
+ var _this$centralPlant$sc9;
1240
1229
  // Check if component manager is available
1241
- var componentManager = (_this$centralPlant$sc0 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc0 === void 0 ? void 0 : _this$centralPlant$sc0.componentManager;
1230
+ var componentManager = (_this$centralPlant$sc9 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc9 === void 0 ? void 0 : _this$centralPlant$sc9.componentManager;
1242
1231
  if (!componentManager) {
1243
1232
  console.error('❌ deleteComponent(): Component manager not available');
1244
1233
  return false;
1245
1234
  }
1246
1235
  try {
1247
- var _this$centralPlant$sc1, _this$centralPlant$sc10, _sceneData$scene2, _sceneData$scene3;
1236
+ var _this$centralPlant$sc0, _this$centralPlant$sc1, _sceneData$scene2, _sceneData$scene3;
1248
1237
  console.log("\uD83D\uDDD1\uFE0F deleteComponent(): Deleting component ".concat(componentId));
1249
- var threeScene = (_this$centralPlant$sc1 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc1 === void 0 ? void 0 : _this$centralPlant$sc1.scene;
1250
- var sceneData = (_this$centralPlant$sc10 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc10 === void 0 ? void 0 : _this$centralPlant$sc10.currentSceneData;
1238
+ var threeScene = (_this$centralPlant$sc0 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc0 === void 0 ? void 0 : _this$centralPlant$sc0.scene;
1239
+ var sceneData = (_this$centralPlant$sc1 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc1 === void 0 ? void 0 : _this$centralPlant$sc1.currentSceneData;
1251
1240
 
1252
1241
  // Step 1: Resolve the actual Three.js UUID from componentId.
1253
1242
  // The UI emits object.name (e.g. "Pump (PUMP-1)") as the selection ID, but
@@ -98,7 +98,7 @@ var sceneViewer = /*#__PURE__*/function (_BaseDisposable) {
98
98
  this.centralPlant.attachToComponent();
99
99
 
100
100
  // Sync our managers tracking object after attachment
101
- managerKeys = ['threeJSResourceManager', 'performanceMonitorManager', 'settingsManager', 'sceneExportManager', 'componentManager', 'sceneInitializationManager', 'environmentManager', 'keyboardControlsManager', 'pathfindingManager', 'pathFlowManager', 'behaviorManager', 'ioAnimationManager', 'ioOutlineManager', 'sceneOperationsManager', 'animationManager', 'cameraControlsManager', 'componentDragManager', 'tooltipsManager', 'componentTooltipManager']; // Populate our managers tracking object
101
+ managerKeys = ['threeJSResourceManager', 'performanceMonitorManager', 'settingsManager', 'sceneExportManager', 'componentManager', 'sceneInitializationManager', 'environmentManager', 'keyboardControlsManager', 'pathfindingManager', 'pathFlowManager', 'ioBehaviorManager', 'ioOutlineManager', 'sceneOperationsManager', 'animationManager', 'cameraControlsManager', 'componentDragManager', 'tooltipsManager', 'componentTooltipManager']; // Populate our managers tracking object
102
102
  managerKeys.forEach(function (key) {
103
103
  if (_this2[key]) {
104
104
  _this2.managers[key] = _this2[key];
@@ -430,10 +430,10 @@ var sceneViewer = /*#__PURE__*/function (_BaseDisposable) {
430
430
  },
431
431
  onIODeviceDrag: function onIODeviceDrag(ioDeviceObject, signedDelta, isStart) {
432
432
  if (isStart) {
433
- var _ioDeviceObject$userD, _this4$managers$ioAni, _this4$managers, _this4$managers2;
433
+ var _ioDeviceObject$userD, _this4$managers$ioBeh, _this4$managers, _this4$managers2;
434
434
  // Resolve parentUuid by walking up to the host component.
435
435
  // Use userData.originalUuid (the custom componentId) because that
436
- // is what IoAnimationManager uses as the map key — NOT obj.uuid.
436
+ // is what IoBehaviorManager uses as the map key — NOT obj.uuid.
437
437
  var parentUuid = null;
438
438
  var obj = ioDeviceObject.parent;
439
439
  while (obj) {
@@ -449,7 +449,7 @@ var sceneViewer = /*#__PURE__*/function (_BaseDisposable) {
449
449
  // silhouette is isolated and the outline ring is visible around
450
450
  // them specifically (not swallowed by the larger device body).
451
451
  // Fall back to the whole device group when none are registered.
452
- var animatedMeshes = attachmentId && parentUuid ? (_this4$managers$ioAni = (_this4$managers = _this4.managers) === null || _this4$managers === void 0 || (_this4$managers = _this4$managers.ioAnimationManager) === null || _this4$managers === void 0 ? void 0 : _this4$managers.getAnimatedMeshes(parentUuid, attachmentId)) !== null && _this4$managers$ioAni !== void 0 ? _this4$managers$ioAni : [] : [];
452
+ var animatedMeshes = attachmentId && parentUuid ? (_this4$managers$ioBeh = (_this4$managers = _this4.managers) === null || _this4$managers === void 0 || (_this4$managers = _this4$managers.ioBehaviorManager) === null || _this4$managers === void 0 ? void 0 : _this4$managers.getAnimatedMeshes(parentUuid, attachmentId)) !== null && _this4$managers$ioBeh !== void 0 ? _this4$managers$ioBeh : [] : [];
453
453
  var targets = animatedMeshes.length > 0 ? animatedMeshes : [ioDeviceObject];
454
454
  (_this4$managers2 = _this4.managers) === null || _this4$managers2 === void 0 || (_this4$managers2 = _this4$managers2.ioOutlineManager) === null || _this4$managers2 === void 0 || _this4$managers2.setTargets(targets);
455
455
  }
@@ -9,8 +9,7 @@ export { SceneExportManager } from './managers/scene/sceneExportManager.js';
9
9
  export { SceneTooltipsManager } from './managers/scene/sceneTooltipsManager.js';
10
10
  export { ComponentTooltipManager } from './managers/scene/componentTooltipManager.js';
11
11
  export { SceneHierarchyManager } from './managers/scene/sceneHierarchyManager.js';
12
- export { BehaviorManager } from './managers/behaviors/BehaviorManager.js';
13
- export { IoAnimationManager } from './managers/behaviors/IoAnimationManager.js';
12
+ export { IoBehaviorManager } from './managers/behaviors/IoBehaviorManager.js';
14
13
  export { ComponentManager } from './managers/components/componentManager.js';
15
14
  export { AnimationManager } from './managers/scene/animationManager.js';
16
15
  export { PathfindingManager } from './managers/pathfinding/pathfindingManager.js';