@2112-lab/central-plant 0.3.27 → 0.3.29

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@@ -35,7 +35,7 @@ var CentralPlant = /*#__PURE__*/function (_BaseDisposable) {
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  * Initialize the CentralPlant manager
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  *
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  * @constructor
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- * @version 0.3.27
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+ * @version 0.3.29
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  * @updated 2025-10-22
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  *
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  * @description Creates a new CentralPlant instance and initializes internal managers and utilities.
@@ -1069,107 +1069,6 @@ var CentralPlant = /*#__PURE__*/function (_BaseDisposable) {
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  };
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  }
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- // ─────────────────────────────────────────────────────────────────────────
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- // BEHAVIORS API
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- // ─────────────────────────────────────────────────────────────────────────
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-
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- /**
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- * Get all behavior definitions currently stored in the BehaviorManager.
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- * @returns {Array<Object>} Array of behavior definition objects, or empty array.
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- * @example
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- * const behaviors = centralPlant.getBehaviors()
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- * behaviors.forEach(b => console.log(b.id, b.input, b.output))
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- */
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- }, {
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- key: "getBehaviors",
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- value: function getBehaviors() {
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- var _this$sceneViewer4;
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- var bm = (_this$sceneViewer4 = this.sceneViewer) === null || _this$sceneViewer4 === void 0 || (_this$sceneViewer4 = _this$sceneViewer4.managers) === null || _this$sceneViewer4 === void 0 ? void 0 : _this$sceneViewer4.behaviorManager;
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- if (!bm) {
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- console.warn('⚠️ getBehaviors(): BehaviorManager not available');
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- return [];
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- }
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- return bm.getBehaviors();
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- }
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-
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- /**
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- * Add a behavior definition at runtime.
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- * @param {Object} behaviorDef - Full behavior definition object (must have unique `id`)
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- * @returns {boolean} True if added successfully, false otherwise
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- * @example
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- * centralPlant.addBehavior({
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- * id: 'my-behavior',
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- * input: { attachment: 'device-01', dataPoint: 'boolean-status-01' },
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- * output: { attachment: 'light-01', child: 'indicator-mesh-01' },
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- * conditions: [{ when: 'dataPoint.value === true', actions: [{ set: 'material.emissiveIntensity', value: 1.0 }] }]
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- * })
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- */
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- }, {
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- key: "addBehavior",
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- value: function addBehavior(behaviorDef) {
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- var _this$sceneViewer5, _this$sceneViewer6;
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- var bm = (_this$sceneViewer5 = this.sceneViewer) === null || _this$sceneViewer5 === void 0 || (_this$sceneViewer5 = _this$sceneViewer5.managers) === null || _this$sceneViewer5 === void 0 ? void 0 : _this$sceneViewer5.behaviorManager;
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- if (!bm) {
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- console.warn('⚠️ addBehavior(): BehaviorManager not available');
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- return false;
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- }
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- // Also persist into currentSceneData so export includes it
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- if ((_this$sceneViewer6 = this.sceneViewer) !== null && _this$sceneViewer6 !== void 0 && _this$sceneViewer6.currentSceneData) {
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- if (!Array.isArray(this.sceneViewer.currentSceneData.behaviors)) {
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- this.sceneViewer.currentSceneData.behaviors = [];
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- }
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- this.sceneViewer.currentSceneData.behaviors.push(behaviorDef);
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- }
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- return bm.addBehavior(behaviorDef);
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- }
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-
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- /**
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- * Remove a behavior definition by id.
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- * @param {string} behaviorId
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- * @returns {boolean} True if removed, false if not found
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- * @example
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- * centralPlant.removeBehavior('my-behavior')
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- */
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- }, {
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- key: "removeBehavior",
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- value: function removeBehavior(behaviorId) {
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- var _this$sceneViewer7, _this$sceneViewer8;
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- var bm = (_this$sceneViewer7 = this.sceneViewer) === null || _this$sceneViewer7 === void 0 || (_this$sceneViewer7 = _this$sceneViewer7.managers) === null || _this$sceneViewer7 === void 0 ? void 0 : _this$sceneViewer7.behaviorManager;
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- if (!bm) {
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- console.warn('⚠️ removeBehavior(): BehaviorManager not available');
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- return false;
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- }
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- // Also remove from currentSceneData
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- if ((_this$sceneViewer8 = this.sceneViewer) !== null && _this$sceneViewer8 !== void 0 && (_this$sceneViewer8 = _this$sceneViewer8.currentSceneData) !== null && _this$sceneViewer8 !== void 0 && _this$sceneViewer8.behaviors) {
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- var idx = this.sceneViewer.currentSceneData.behaviors.findIndex(function (b) {
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- return b.id === behaviorId;
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- });
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- if (idx !== -1) this.sceneViewer.currentSceneData.behaviors.splice(idx, 1);
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- }
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- return bm.removeBehavior(behaviorId);
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- }
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-
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- /**
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- * Simulate an IO device state value arriving and trigger any matching behaviors.
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- * Useful for live testing in the UI or for integration with real data feeds.
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- * @param {string} attachmentId - The attachment id of the input io-device
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- * @param {string} stateId - The state id on that device
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- * @param {*} value - The new state value
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- * @example
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- * centralPlant.triggerState('pump-push-button-01', 'power', true)
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- */
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- }, {
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- key: "triggerState",
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- value: function triggerState(attachmentId, stateId, value, parentUuid) {
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- var _this$sceneViewer9;
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- var bm = (_this$sceneViewer9 = this.sceneViewer) === null || _this$sceneViewer9 === void 0 || (_this$sceneViewer9 = _this$sceneViewer9.managers) === null || _this$sceneViewer9 === void 0 ? void 0 : _this$sceneViewer9.behaviorManager;
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- if (!bm) {
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- console.warn('⚠️ triggerState(): BehaviorManager not available');
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- return;
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- }
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- bm.triggerState(attachmentId, stateId, value, parentUuid);
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- }
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-
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  /**
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  * Set the state of an I/O device instance in the Three.js scene.
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  *
@@ -1202,15 +1101,9 @@ var CentralPlant = /*#__PURE__*/function (_BaseDisposable) {
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  }, {
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  key: "setIoDeviceState",
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  value: function setIoDeviceState(attachmentId, stateId, value, parentUuid) {
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- var _this$sceneViewer0, _this$sceneViewer1, _this$sceneViewer10;
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- var bm = (_this$sceneViewer0 = this.sceneViewer) === null || _this$sceneViewer0 === void 0 || (_this$sceneViewer0 = _this$sceneViewer0.managers) === null || _this$sceneViewer0 === void 0 ? void 0 : _this$sceneViewer0.behaviorManager;
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- if (!bm) {
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- console.warn('⚠️ setIoDeviceState(): BehaviorManager not available');
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- return false;
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- }
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-
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+ var _this$sceneViewer4, _this$sceneViewer5, _this$sceneViewer6;
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  // 1. Persist via state adapter if one has been configured
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- var stateAdapter = (_this$sceneViewer1 = this.sceneViewer) === null || _this$sceneViewer1 === void 0 || (_this$sceneViewer1 = _this$sceneViewer1.managers) === null || _this$sceneViewer1 === void 0 || (_this$sceneViewer1 = _this$sceneViewer1.componentTooltipManager) === null || _this$sceneViewer1 === void 0 ? void 0 : _this$sceneViewer1._stateAdapter;
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+ var stateAdapter = (_this$sceneViewer4 = this.sceneViewer) === null || _this$sceneViewer4 === void 0 || (_this$sceneViewer4 = _this$sceneViewer4.managers) === null || _this$sceneViewer4 === void 0 || (_this$sceneViewer4 = _this$sceneViewer4.componentTooltipManager) === null || _this$sceneViewer4 === void 0 ? void 0 : _this$sceneViewer4._stateAdapter;
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  if (stateAdapter !== null && stateAdapter !== void 0 && stateAdapter.setState) {
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  var scopedKey = parentUuid ? "".concat(parentUuid, "::").concat(attachmentId) : attachmentId;
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  try {
@@ -1220,11 +1113,11 @@ var CentralPlant = /*#__PURE__*/function (_BaseDisposable) {
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  }
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  }
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- // 2. Apply Three.js behavior changes
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- bm.triggerState(attachmentId, stateId, value, parentUuid);
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+ // 2. Apply io-behavior changes
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+ (_this$sceneViewer5 = this.sceneViewer) === null || _this$sceneViewer5 === void 0 || (_this$sceneViewer5 = _this$sceneViewer5.managers) === null || _this$sceneViewer5 === void 0 || (_this$sceneViewer5 = _this$sceneViewer5.ioBehaviorManager) === null || _this$sceneViewer5 === void 0 || _this$sceneViewer5.triggerState(attachmentId, stateId, value, parentUuid);
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  // 3. Emit event for host apps that don't use the state adapter (e.g. cp3d-viewer)
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- (_this$sceneViewer10 = this.sceneViewer) === null || _this$sceneViewer10 === void 0 || _this$sceneViewer10.emit('io-device-state-changed', {
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+ (_this$sceneViewer6 = this.sceneViewer) === null || _this$sceneViewer6 === void 0 || _this$sceneViewer6.emit('io-device-state-changed', {
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  attachmentId: attachmentId,
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  stateId: stateId,
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  value: value,
@@ -1246,8 +1139,8 @@ var CentralPlant = /*#__PURE__*/function (_BaseDisposable) {
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  }, {
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  key: "getSceneAttachments",
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  value: function getSceneAttachments() {
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- var _this$sceneViewer11;
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- var scene = (_this$sceneViewer11 = this.sceneViewer) === null || _this$sceneViewer11 === void 0 ? void 0 : _this$sceneViewer11.scene;
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+ var _this$sceneViewer7;
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+ var scene = (_this$sceneViewer7 = this.sceneViewer) === null || _this$sceneViewer7 === void 0 ? void 0 : _this$sceneViewer7.scene;
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  if (!scene) return [];
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  var results = [];
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  scene.traverse(function (obj) {
@@ -19,7 +19,6 @@ var environmentManager = require('../managers/environment/environmentManager.js'
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  var keyboardControlsManager = require('../managers/controls/keyboardControlsManager.js');
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  var pathfindingManager = require('../managers/pathfinding/pathfindingManager.js');
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  var PathFlowManager = require('../managers/pathfinding/PathFlowManager.js');
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- var BehaviorManager = require('../managers/behaviors/BehaviorManager.js');
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  var sceneOperationsManager = require('../managers/scene/sceneOperationsManager.js');
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  var animationManager = require('../managers/scene/animationManager.js');
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  var cameraControlsManager = require('../managers/controls/cameraControlsManager.js');
@@ -27,7 +26,7 @@ var componentDragManager = require('../managers/controls/componentDragManager.js
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  var sceneTooltipsManager = require('../managers/scene/sceneTooltipsManager.js');
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  var componentTooltipManager = require('../managers/scene/componentTooltipManager.js');
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  var viewport2DManager = require('../managers/scene/viewport2DManager.js');
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- var IoAnimationManager = require('../managers/behaviors/IoAnimationManager.js');
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+ var IoBehaviorManager = require('../managers/behaviors/IoBehaviorManager.js');
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  var IoOutlineManager = require('../managers/behaviors/IoOutlineManager.js');
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  var nameUtils = require('../utils/nameUtils.js');
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  var ioDeviceUtils = require('../utils/ioDeviceUtils.js');
@@ -169,13 +168,12 @@ var CentralPlantInternals = /*#__PURE__*/function () {
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  this.centralPlant.managers.keyboardControlsManager = new keyboardControlsManager.KeyboardControlsManager(this.centralPlant.sceneViewer);
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  this.centralPlant.managers.pathfindingManager = new pathfindingManager.PathfindingManager(this.centralPlant.sceneViewer);
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  this.centralPlant.managers.pathFlowManager = new PathFlowManager.PathFlowManager(this.centralPlant.sceneViewer);
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- this.centralPlant.managers.behaviorManager = new BehaviorManager.BehaviorManager(this.centralPlant.sceneViewer);
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  this.centralPlant.managers.sceneOperationsManager = new sceneOperationsManager.SceneOperationsManager(this.centralPlant.sceneViewer);
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  this.centralPlant.managers.animationManager = new animationManager.AnimationManager(this.centralPlant.sceneViewer);
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  this.centralPlant.managers.cameraControlsManager = new cameraControlsManager.CameraControlsManager(this.centralPlant.sceneViewer);
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  this.centralPlant.managers.componentDragManager = new componentDragManager.ComponentDragManager(this.centralPlant.sceneViewer);
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  this.centralPlant.managers.viewport2DManager = new viewport2DManager.Viewport2DManager(this.centralPlant.sceneViewer);
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- this.centralPlant.managers.ioAnimationManager = new IoAnimationManager.IoAnimationManager(this.centralPlant.sceneViewer);
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+ this.centralPlant.managers.ioBehaviorManager = new IoBehaviorManager.IoBehaviorManager(this.centralPlant.sceneViewer);
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  this.centralPlant.managers.ioOutlineManager = new IoOutlineManager.IoOutlineManager(this.centralPlant.sceneViewer);
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  // All managers are now stored in the managers collection and will be attached via attachToComponent()
@@ -947,7 +945,7 @@ var CentralPlantInternals = /*#__PURE__*/function () {
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  return false;
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946
  }
949
947
  try {
950
- var _componentData$childr, _componentData$childr2, _this$centralPlant$sc7, _componentData$childr3, _componentData$defaul;
948
+ var _componentData$childr, _componentData$childr2, _this$centralPlant$sc7, _componentData$childr3;
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  // Generate a unique component ID if not provided
952
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  var componentId = options.customId || this.generateUniqueComponentId(libraryId);
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@@ -1154,23 +1152,23 @@ var CentralPlantInternals = /*#__PURE__*/function () {
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  var _this$centralPlant$sc8;
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1153
  ioDeviceUtils.attachIODevicesToComponent(componentModel, componentData, modelPreloader, componentId);
1156
1154
 
1157
- // Register animation configs so IoAnimationManager can respond to state changes
1158
- var ioAnimMgr = (_this$centralPlant$sc8 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc8 === void 0 || (_this$centralPlant$sc8 = _this$centralPlant$sc8.managers) === null || _this$centralPlant$sc8 === void 0 ? void 0 : _this$centralPlant$sc8.ioAnimationManager;
1159
- if (ioAnimMgr) {
1155
+ // Register behavior configs so IoBehaviorManager can respond to state changes
1156
+ var ioBehavMgr = (_this$centralPlant$sc8 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc8 === void 0 || (_this$centralPlant$sc8 = _this$centralPlant$sc8.managers) === null || _this$centralPlant$sc8 === void 0 ? void 0 : _this$centralPlant$sc8.ioBehaviorManager;
1157
+ if (ioBehavMgr) {
1160
1158
  var _loop = function _loop() {
1161
1159
  var _modelPreloader$compo;
1162
1160
  var _Object$entries$_i = _rollupPluginBabelHelpers.slicedToArray(_Object$entries[_i], 2),
1163
1161
  attachmentId = _Object$entries$_i[0],
1164
1162
  attachment = _Object$entries$_i[1];
1165
1163
  var deviceData = (_modelPreloader$compo = modelPreloader.componentDictionary) === null || _modelPreloader$compo === void 0 ? void 0 : _modelPreloader$compo[attachment.deviceId];
1166
- if (!(deviceData !== null && deviceData !== void 0 && deviceData.animationConfig)) return 1; // continue
1164
+ if (!(deviceData !== null && deviceData !== void 0 && deviceData.behaviorConfig)) return 1; // continue
1167
1165
  var deviceRoot = null;
1168
1166
  componentModel.traverse(function (obj) {
1169
1167
  var _obj$userData2;
1170
1168
  if (!deviceRoot && ((_obj$userData2 = obj.userData) === null || _obj$userData2 === void 0 ? void 0 : _obj$userData2.attachmentId) === attachmentId) deviceRoot = obj;
1171
1169
  });
1172
1170
  if (deviceRoot) {
1173
- ioAnimMgr.loadAnimations(attachmentId, deviceData.animationConfig, deviceRoot, componentId);
1171
+ ioBehavMgr.loadBehaviors(attachmentId, deviceData.behaviorConfig, deviceRoot, componentId);
1174
1172
  }
1175
1173
  };
1176
1174
  for (var _i = 0, _Object$entries = Object.entries(componentData.attachedDevices); _i < _Object$entries.length; _i++) {
@@ -1179,15 +1177,6 @@ var CentralPlantInternals = /*#__PURE__*/function () {
1179
1177
  }
1180
1178
  }
1181
1179
 
1182
- // Register default behaviors for smart components so the BehaviorManager
1183
- // responds to tooltip-driven state changes immediately after drop.
1184
- // (The scene-load path uses _processBehaviors instead, which runs on loadSceneData.)
1185
- if ((_componentData$defaul = componentData.defaultBehaviors) !== null && _componentData$defaul !== void 0 && _componentData$defaul.length) {
1186
- var _this$centralPlant$sc9, _som$registerBehavior;
1187
- var som = (_this$centralPlant$sc9 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc9 === void 0 ? void 0 : _this$centralPlant$sc9.sceneOperationsManager;
1188
- som === null || som === void 0 || (_som$registerBehavior = som.registerBehaviorsForComponentInstance) === null || _som$registerBehavior === void 0 || _som$registerBehavior.call(som, componentData, componentId);
1189
- }
1190
-
1191
1180
  // Notify the component manager about the new component
1192
1181
  if (componentManager.registerComponent) {
1193
1182
  componentManager.registerComponent(componentModel);
@@ -1260,18 +1249,18 @@ var CentralPlantInternals = /*#__PURE__*/function () {
1260
1249
  }, {
1261
1250
  key: "deleteComponent",
1262
1251
  value: function deleteComponent(componentId) {
1263
- var _this$centralPlant$sc0;
1252
+ var _this$centralPlant$sc9;
1264
1253
  // Check if component manager is available
1265
- var componentManager = (_this$centralPlant$sc0 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc0 === void 0 ? void 0 : _this$centralPlant$sc0.componentManager;
1254
+ var componentManager = (_this$centralPlant$sc9 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc9 === void 0 ? void 0 : _this$centralPlant$sc9.componentManager;
1266
1255
  if (!componentManager) {
1267
1256
  console.error('❌ deleteComponent(): Component manager not available');
1268
1257
  return false;
1269
1258
  }
1270
1259
  try {
1271
- var _this$centralPlant$sc1, _this$centralPlant$sc10, _sceneData$scene2, _sceneData$scene3;
1260
+ var _this$centralPlant$sc0, _this$centralPlant$sc1, _sceneData$scene2, _sceneData$scene3;
1272
1261
  console.log("\uD83D\uDDD1\uFE0F deleteComponent(): Deleting component ".concat(componentId));
1273
- var threeScene = (_this$centralPlant$sc1 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc1 === void 0 ? void 0 : _this$centralPlant$sc1.scene;
1274
- var sceneData = (_this$centralPlant$sc10 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc10 === void 0 ? void 0 : _this$centralPlant$sc10.currentSceneData;
1262
+ var threeScene = (_this$centralPlant$sc0 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc0 === void 0 ? void 0 : _this$centralPlant$sc0.scene;
1263
+ var sceneData = (_this$centralPlant$sc1 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc1 === void 0 ? void 0 : _this$centralPlant$sc1.currentSceneData;
1275
1264
 
1276
1265
  // Step 1: Resolve the actual Three.js UUID from componentId.
1277
1266
  // The UI emits object.name (e.g. "Pump (PUMP-1)") as the selection ID, but
@@ -102,7 +102,7 @@ var sceneViewer = /*#__PURE__*/function (_BaseDisposable) {
102
102
  this.centralPlant.attachToComponent();
103
103
 
104
104
  // Sync our managers tracking object after attachment
105
- managerKeys = ['threeJSResourceManager', 'performanceMonitorManager', 'settingsManager', 'sceneExportManager', 'componentManager', 'sceneInitializationManager', 'environmentManager', 'keyboardControlsManager', 'pathfindingManager', 'pathFlowManager', 'behaviorManager', 'ioAnimationManager', 'ioOutlineManager', 'sceneOperationsManager', 'animationManager', 'cameraControlsManager', 'componentDragManager', 'tooltipsManager', 'componentTooltipManager']; // Populate our managers tracking object
105
+ managerKeys = ['threeJSResourceManager', 'performanceMonitorManager', 'settingsManager', 'sceneExportManager', 'componentManager', 'sceneInitializationManager', 'environmentManager', 'keyboardControlsManager', 'pathfindingManager', 'pathFlowManager', 'ioBehaviorManager', 'ioOutlineManager', 'sceneOperationsManager', 'animationManager', 'cameraControlsManager', 'componentDragManager', 'tooltipsManager', 'componentTooltipManager']; // Populate our managers tracking object
106
106
  managerKeys.forEach(function (key) {
107
107
  if (_this2[key]) {
108
108
  _this2.managers[key] = _this2[key];
@@ -434,10 +434,10 @@ var sceneViewer = /*#__PURE__*/function (_BaseDisposable) {
434
434
  },
435
435
  onIODeviceDrag: function onIODeviceDrag(ioDeviceObject, signedDelta, isStart) {
436
436
  if (isStart) {
437
- var _ioDeviceObject$userD, _this4$managers$ioAni, _this4$managers, _this4$managers2;
437
+ var _ioDeviceObject$userD, _this4$managers$ioBeh, _this4$managers, _this4$managers2;
438
438
  // Resolve parentUuid by walking up to the host component.
439
439
  // Use userData.originalUuid (the custom componentId) because that
440
- // is what IoAnimationManager uses as the map key — NOT obj.uuid.
440
+ // is what IoBehaviorManager uses as the map key — NOT obj.uuid.
441
441
  var parentUuid = null;
442
442
  var obj = ioDeviceObject.parent;
443
443
  while (obj) {
@@ -453,7 +453,7 @@ var sceneViewer = /*#__PURE__*/function (_BaseDisposable) {
453
453
  // silhouette is isolated and the outline ring is visible around
454
454
  // them specifically (not swallowed by the larger device body).
455
455
  // Fall back to the whole device group when none are registered.
456
- var animatedMeshes = attachmentId && parentUuid ? (_this4$managers$ioAni = (_this4$managers = _this4.managers) === null || _this4$managers === void 0 || (_this4$managers = _this4$managers.ioAnimationManager) === null || _this4$managers === void 0 ? void 0 : _this4$managers.getAnimatedMeshes(parentUuid, attachmentId)) !== null && _this4$managers$ioAni !== void 0 ? _this4$managers$ioAni : [] : [];
456
+ var animatedMeshes = attachmentId && parentUuid ? (_this4$managers$ioBeh = (_this4$managers = _this4.managers) === null || _this4$managers === void 0 || (_this4$managers = _this4$managers.ioBehaviorManager) === null || _this4$managers === void 0 ? void 0 : _this4$managers.getAnimatedMeshes(parentUuid, attachmentId)) !== null && _this4$managers$ioBeh !== void 0 ? _this4$managers$ioBeh : [] : [];
457
457
  var targets = animatedMeshes.length > 0 ? animatedMeshes : [ioDeviceObject];
458
458
  (_this4$managers2 = _this4.managers) === null || _this4$managers2 === void 0 || (_this4$managers2 = _this4$managers2.ioOutlineManager) === null || _this4$managers2 === void 0 || _this4$managers2.setTargets(targets);
459
459
  }
@@ -13,8 +13,7 @@ var sceneExportManager = require('./managers/scene/sceneExportManager.js');
13
13
  var sceneTooltipsManager = require('./managers/scene/sceneTooltipsManager.js');
14
14
  var componentTooltipManager = require('./managers/scene/componentTooltipManager.js');
15
15
  var sceneHierarchyManager = require('./managers/scene/sceneHierarchyManager.js');
16
- var BehaviorManager = require('./managers/behaviors/BehaviorManager.js');
17
- var IoAnimationManager = require('./managers/behaviors/IoAnimationManager.js');
16
+ var IoBehaviorManager = require('./managers/behaviors/IoBehaviorManager.js');
18
17
  var componentManager = require('./managers/components/componentManager.js');
19
18
  var animationManager = require('./managers/scene/animationManager.js');
20
19
  var pathfindingManager = require('./managers/pathfinding/pathfindingManager.js');
@@ -68,8 +67,7 @@ exports.SceneExportManager = sceneExportManager.SceneExportManager;
68
67
  exports.SceneTooltipsManager = sceneTooltipsManager.SceneTooltipsManager;
69
68
  exports.ComponentTooltipManager = componentTooltipManager.ComponentTooltipManager;
70
69
  exports.SceneHierarchyManager = sceneHierarchyManager.SceneHierarchyManager;
71
- exports.BehaviorManager = BehaviorManager.BehaviorManager;
72
- exports.IoAnimationManager = IoAnimationManager.IoAnimationManager;
70
+ exports.IoBehaviorManager = IoBehaviorManager.IoBehaviorManager;
73
71
  exports.ComponentManager = componentManager.ComponentManager;
74
72
  exports.AnimationManager = animationManager.AnimationManager;
75
73
  exports.PathfindingManager = pathfindingManager.PathfindingManager;