yeah 0.2.2 → 0.3.3
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/LICENSE.txt +1 -1
- data/README.md +52 -20
- data/bin/yeah +30 -0
- data/lib/yeah.rb +6 -9
- data/lib/yeah/_platform/asset.rb +24 -0
- data/lib/yeah/_platform/display.rb +181 -0
- data/lib/yeah/_platform/image.rb +16 -0
- data/lib/yeah/_platform/keyboard.rb +37 -0
- data/lib/yeah/_platform/mouse.rb +30 -0
- data/lib/yeah/_platform/sound.rb +15 -0
- data/lib/yeah/_platform/ticker.rb +21 -0
- data/lib/yeah/_template/Gemfile +4 -0
- data/lib/yeah/_template/code/code.rb +4 -0
- data/lib/yeah/_template/code/game.rb +7 -0
- data/lib/yeah/_web.rb +9 -0
- data/lib/yeah/color.rb +45 -13
- data/lib/yeah/constants.rb +6 -0
- data/lib/yeah/game.rb +89 -41
- data/lib/yeah/vector.rb +122 -99
- data/lib/yeah/version.rb +3 -0
- data/lib/yeah/web/dependencies.rb +2 -0
- data/lib/yeah/web/runner.html.erb +61 -0
- data/lib/yeah/web/server.rb +60 -0
- data/lib/yeah/web/setup.rb +5 -0
- data/lib/yeah/web/start.rb +1 -0
- data/opal/yeah/web.rb +8 -0
- data/opal/yeah/web/asset.opal +38 -0
- data/opal/yeah/web/constants.opal +5 -0
- data/opal/yeah/web/display.opal +244 -0
- data/opal/yeah/web/image.opal +23 -0
- data/opal/yeah/web/keyboard.opal +139 -0
- data/opal/yeah/web/mouse.opal +58 -0
- data/opal/yeah/web/sound.opal +19 -0
- data/opal/yeah/web/ticker.opal +39 -0
- metadata +111 -19
- data/CHANGELOG.md +0 -28
- data/lib/monkey/numeric.rb +0 -6
- data/lib/yeah/basic_physics.rb +0 -11
- data/lib/yeah/desktop.rb +0 -72
- data/lib/yeah/entity.rb +0 -137
- data/lib/yeah/map.rb +0 -40
- data/lib/yeah/rectangle.rb +0 -21
- data/lib/yeah/surface.rb +0 -66
data/lib/yeah/basic_physics.rb
DELETED
data/lib/yeah/desktop.rb
DELETED
@@ -1,72 +0,0 @@
|
|
1
|
-
require 'rubygame'
|
2
|
-
|
3
|
-
# Bindings to the native desktop powered by Rubygame.
|
4
|
-
class Yeah::Desktop
|
5
|
-
# @!attribute [r] screen
|
6
|
-
# @return [Rubygame::Screen]
|
7
|
-
# @!attribute resolution
|
8
|
-
# @return [Vector] size of game window
|
9
|
-
# @!attribute tickrate
|
10
|
-
# @return [Integer] target ticks per second
|
11
|
-
attr_reader :screen, :resolution, :tickrate
|
12
|
-
|
13
|
-
def initialize(resolution=V[320, 180])
|
14
|
-
self.resolution = resolution
|
15
|
-
|
16
|
-
@clock = Rubygame::Clock.new
|
17
|
-
self.tickrate = 30
|
18
|
-
|
19
|
-
@pressables = {}
|
20
|
-
pressables_keys = [(:a..:z).to_a, (:A..:Z).to_a, (0..9).to_a,
|
21
|
-
:up, :down, :left, :right].flatten
|
22
|
-
pressables_keys.each { |pk| @pressables[pk] = false }
|
23
|
-
end
|
24
|
-
|
25
|
-
def resolution=(value)
|
26
|
-
@screen = Rubygame::Screen.new(value.components[0..1])
|
27
|
-
@resolution = value
|
28
|
-
end
|
29
|
-
|
30
|
-
def tickrate=(value)
|
31
|
-
@clock.target_framerate = value
|
32
|
-
@tickrate = value
|
33
|
-
end
|
34
|
-
|
35
|
-
# Project a surface onto screen.
|
36
|
-
# @param [Surface]
|
37
|
-
def render(surface)
|
38
|
-
masks = [0x0000ff, 0x00ff00, 0xff0000, 0]
|
39
|
-
rg_surface = Rubygame::Surface.new(surface.size.to_a[0..1], masks: masks)
|
40
|
-
rg_surface.pixels = surface.data
|
41
|
-
rg_surface.blit(screen, [0, 0])
|
42
|
-
screen.update
|
43
|
-
end
|
44
|
-
|
45
|
-
# Execute passed block on each tick.
|
46
|
-
# @yield
|
47
|
-
def each_tick
|
48
|
-
loop do
|
49
|
-
yield
|
50
|
-
@clock.tick
|
51
|
-
end
|
52
|
-
end
|
53
|
-
|
54
|
-
# Press a key or button.
|
55
|
-
# @param [Symbol|Integer] key or button
|
56
|
-
def press(pressable)
|
57
|
-
@pressables[pressable] = true
|
58
|
-
end
|
59
|
-
|
60
|
-
# Release a key or button.
|
61
|
-
# @param [Symbol|Integer] key or button
|
62
|
-
def release(pressable)
|
63
|
-
@pressables[pressable] = false
|
64
|
-
end
|
65
|
-
|
66
|
-
# Is a key or button being pressed?
|
67
|
-
# @param [Symbol|Integer] key or button
|
68
|
-
def pressing?(*pressables)
|
69
|
-
raise ArgumentError if pressables.empty?
|
70
|
-
pressables.any? { |p| @pressables[p] }
|
71
|
-
end
|
72
|
-
end
|
data/lib/yeah/entity.rb
DELETED
@@ -1,137 +0,0 @@
|
|
1
|
-
# Game object.
|
2
|
-
class Yeah::Entity
|
3
|
-
# @!attribute position
|
4
|
-
# @return [Vector] position within a game
|
5
|
-
# @!attribute size
|
6
|
-
# @return [NilClass|Vector] visual size
|
7
|
-
# @!attribute state
|
8
|
-
# @return [Symbol] state in game
|
9
|
-
# @!attribute visual
|
10
|
-
# @return [Visual] visual representation within a game
|
11
|
-
# @!attribute game
|
12
|
-
# @return [Game] game to which this belongs to
|
13
|
-
attr_accessor :position, :state, :visual
|
14
|
-
attr_reader :game
|
15
|
-
attr_writer :size
|
16
|
-
|
17
|
-
def initialize(position=V[])
|
18
|
-
@position = position
|
19
|
-
end
|
20
|
-
|
21
|
-
class << self
|
22
|
-
def define_position_helpers
|
23
|
-
%w(x y z).each_with_index do |coord, i|
|
24
|
-
define_method(coord) { @position[i] }
|
25
|
-
define_method("#{coord}=") { |val| @position[i] = val }
|
26
|
-
end
|
27
|
-
end
|
28
|
-
end
|
29
|
-
|
30
|
-
def size
|
31
|
-
@size || visual && visual.size || V[]
|
32
|
-
end
|
33
|
-
|
34
|
-
def game=(value)
|
35
|
-
@game = value
|
36
|
-
@game.entities << self unless @game.entities.include? self
|
37
|
-
end
|
38
|
-
|
39
|
-
# @!attribute x
|
40
|
-
# @return [Vector] position.x
|
41
|
-
# @!attribute y
|
42
|
-
# @return [Vector] position.y
|
43
|
-
# @!attribute z
|
44
|
-
# @return [Vector] position.z
|
45
|
-
define_position_helpers
|
46
|
-
|
47
|
-
# Update entity.
|
48
|
-
def update
|
49
|
-
end
|
50
|
-
|
51
|
-
# Get visual representation from visual.
|
52
|
-
# @return [Surface] visual representation
|
53
|
-
def draw
|
54
|
-
visual.draw if visual
|
55
|
-
end
|
56
|
-
|
57
|
-
def pressing?(pressable)
|
58
|
-
game.pressing? pressable
|
59
|
-
end
|
60
|
-
|
61
|
-
def control(attrName, input, value)
|
62
|
-
if input.class == Array
|
63
|
-
polarity = 0
|
64
|
-
polarity += 1 if game.platform.pressing?(input.first)
|
65
|
-
polarity -= 1 if game.platform.pressing?(input.last)
|
66
|
-
else
|
67
|
-
polarity = game.platform.pressing?(input) ? 1 : -1
|
68
|
-
end
|
69
|
-
|
70
|
-
self.instance_eval("#{attrName} += #{value} * #{polarity}")
|
71
|
-
end
|
72
|
-
|
73
|
-
# X of right edge.
|
74
|
-
# @return [Integer]
|
75
|
-
def right
|
76
|
-
position.x + size.x
|
77
|
-
end
|
78
|
-
|
79
|
-
# X of left edge.
|
80
|
-
# @return [Integer]
|
81
|
-
def left
|
82
|
-
position.x
|
83
|
-
end
|
84
|
-
|
85
|
-
# Y of top edge.
|
86
|
-
# @return [Integer]
|
87
|
-
def top
|
88
|
-
position.y + size.y
|
89
|
-
end
|
90
|
-
|
91
|
-
# Y of bottom edge.
|
92
|
-
# @return [Integer]
|
93
|
-
def bottom
|
94
|
-
position.y
|
95
|
-
end
|
96
|
-
|
97
|
-
# Z of front edge.
|
98
|
-
# @return [Integer]
|
99
|
-
def front
|
100
|
-
position.z + size.z
|
101
|
-
end
|
102
|
-
|
103
|
-
# Z of back edge.
|
104
|
-
# @return [Integer]
|
105
|
-
def back
|
106
|
-
position.z
|
107
|
-
end
|
108
|
-
|
109
|
-
# Coordinate of center.
|
110
|
-
# @return [Vector]
|
111
|
-
def center
|
112
|
-
position + size / 2
|
113
|
-
end
|
114
|
-
|
115
|
-
# Is intersected with other entity or entity of subclass?
|
116
|
-
# @return [Boolean]
|
117
|
-
def touching?(other)
|
118
|
-
return false if other == self
|
119
|
-
|
120
|
-
if other.is_a?(Class)
|
121
|
-
if game
|
122
|
-
return game.entities.select { |e| e.is_a? other }
|
123
|
-
.any? { |e| touching? e }
|
124
|
-
else
|
125
|
-
return false
|
126
|
-
end
|
127
|
-
end
|
128
|
-
|
129
|
-
return false if size == V[] || other.size == V[]
|
130
|
-
|
131
|
-
not_touching_x = left > other.right || right < other.left
|
132
|
-
not_touching_y = bottom > other.top || top < other.bottom
|
133
|
-
not_touching_z = back > other.front || front < other.back
|
134
|
-
|
135
|
-
!(not_touching_x && not_touching_y && not_touching_z)
|
136
|
-
end
|
137
|
-
end
|
data/lib/yeah/map.rb
DELETED
@@ -1,40 +0,0 @@
|
|
1
|
-
# A map of entities for a Game.
|
2
|
-
class Yeah::Map
|
3
|
-
# @!attribute background
|
4
|
-
# @return [Color] background color
|
5
|
-
# @!attribute key
|
6
|
-
# @return [Hash] tile key
|
7
|
-
# @!attribute tile_size
|
8
|
-
# @return [Vector] size of each character in #tiles
|
9
|
-
# @!attribute tiles
|
10
|
-
# @return [Array<String>] entities at relative positions
|
11
|
-
attr_accessor :background, :key, :tile_size, :tiles
|
12
|
-
|
13
|
-
def self.background(background)
|
14
|
-
@@background = background
|
15
|
-
end
|
16
|
-
|
17
|
-
def self.key(key)
|
18
|
-
@@key = key
|
19
|
-
end
|
20
|
-
|
21
|
-
def self.tile_size(tile_size)
|
22
|
-
@@tile_size = tile_size
|
23
|
-
end
|
24
|
-
|
25
|
-
def self.tiles(tiles)
|
26
|
-
@@tiles = tiles
|
27
|
-
end
|
28
|
-
|
29
|
-
def initialize
|
30
|
-
@background = @@background || Color[]
|
31
|
-
@key = @@key ||= {}
|
32
|
-
@tile_size = @@tile_size ||= nil
|
33
|
-
@tiles = @@tiles ||= []
|
34
|
-
end
|
35
|
-
|
36
|
-
def key=(key)
|
37
|
-
@key = key
|
38
|
-
self.tile_size = @key.first.last.new.size if @key.first && tile_size.nil?
|
39
|
-
end
|
40
|
-
end
|
data/lib/yeah/rectangle.rb
DELETED
@@ -1,21 +0,0 @@
|
|
1
|
-
# Colored rectangle Visual.
|
2
|
-
class Yeah::Rectangle
|
3
|
-
# @!attribute size
|
4
|
-
# @return [Vector]
|
5
|
-
# @!attribute color
|
6
|
-
# @return [Color]
|
7
|
-
attr_accessor :size, :color
|
8
|
-
|
9
|
-
def initialize(size=V[], color=Color[*[255]*4])
|
10
|
-
@size = size
|
11
|
-
@color = color
|
12
|
-
end
|
13
|
-
|
14
|
-
# Surface representation.
|
15
|
-
# @return [Surface]
|
16
|
-
def draw
|
17
|
-
surface = Surface.new(size)
|
18
|
-
surface.fill(color)
|
19
|
-
surface
|
20
|
-
end
|
21
|
-
end
|
data/lib/yeah/surface.rb
DELETED
@@ -1,66 +0,0 @@
|
|
1
|
-
# Rectangular pixel data.
|
2
|
-
class Yeah::Surface
|
3
|
-
# @!attribute size
|
4
|
-
# @return [Vector]
|
5
|
-
# @!attribute data
|
6
|
-
# @param [Symbol] color byte order (:rgba or :bgra)
|
7
|
-
# @return [String] pixel data as string of bytes
|
8
|
-
attr_reader :size
|
9
|
-
attr_accessor :data
|
10
|
-
|
11
|
-
def initialize(size=V[])
|
12
|
-
self.size = size
|
13
|
-
end
|
14
|
-
|
15
|
-
def size=(value)
|
16
|
-
@size = value
|
17
|
-
@data = "\x00" * 4 * size.x * size.y
|
18
|
-
end
|
19
|
-
|
20
|
-
# Color of pixel at a position.
|
21
|
-
# @param [Vector] position of pixel
|
22
|
-
# @return [Color]
|
23
|
-
def color_at(position)
|
24
|
-
data_lines = data.scan(/.{#{size.x*4}}/)
|
25
|
-
line = data_lines[position.y]
|
26
|
-
color_string = line[position.x*4..position.x*4+3]
|
27
|
-
color_bytes = color_string.unpack('H*')[0].
|
28
|
-
scan(/.{2}/).map { |b| b.to_i(16) }
|
29
|
-
Color[*color_bytes]
|
30
|
-
end
|
31
|
-
|
32
|
-
# Fill a rectangular area with a color.
|
33
|
-
# @param [Color] fill color
|
34
|
-
# @param [Vector] position of first corner
|
35
|
-
# @param [Vector] position of other corner
|
36
|
-
def fill(color, position1=V[0, 0], position2=size-1)
|
37
|
-
color_byte_string = color.rgba_bytes.pack('C*')
|
38
|
-
data_lines = data.scan(/.{#{size.x*4}}/)
|
39
|
-
|
40
|
-
rect_width = (position2.x - position1.x).abs + 1
|
41
|
-
(position1.y..position2.y).each do |i|
|
42
|
-
line = data_lines[i]
|
43
|
-
color_bytes_row = color_byte_string * rect_width
|
44
|
-
line[position1.x*4...(position2.x+1)*4] = color_bytes_row
|
45
|
-
end
|
46
|
-
|
47
|
-
@data = data_lines.join
|
48
|
-
end
|
49
|
-
|
50
|
-
# Draw onto other surface.
|
51
|
-
# @param [Surface] surface to draw on
|
52
|
-
# @param [Vector] position to draw on other surface
|
53
|
-
def draw(surface, position=V[0, 0])
|
54
|
-
data_lines = data.scan(/.{#{size.x*4}}/)
|
55
|
-
surface_data_lines = surface.data.scan(/.{#{surface.size.x*4}}/)
|
56
|
-
|
57
|
-
(position.y...position.y+surface.size.height).each_with_index do |y, i|
|
58
|
-
line = data_lines[y]
|
59
|
-
surface_line = surface_data_lines[i]
|
60
|
-
|
61
|
-
line[position.x*4...(position.x+surface.size.width)*4] = surface_line
|
62
|
-
end
|
63
|
-
|
64
|
-
@data = data_lines.join
|
65
|
-
end
|
66
|
-
end
|