yeah 0.2.2 → 0.3.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (44) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE.txt +1 -1
  3. data/README.md +52 -20
  4. data/bin/yeah +30 -0
  5. data/lib/yeah.rb +6 -9
  6. data/lib/yeah/_platform/asset.rb +24 -0
  7. data/lib/yeah/_platform/display.rb +181 -0
  8. data/lib/yeah/_platform/image.rb +16 -0
  9. data/lib/yeah/_platform/keyboard.rb +37 -0
  10. data/lib/yeah/_platform/mouse.rb +30 -0
  11. data/lib/yeah/_platform/sound.rb +15 -0
  12. data/lib/yeah/_platform/ticker.rb +21 -0
  13. data/lib/yeah/_template/Gemfile +4 -0
  14. data/lib/yeah/_template/code/code.rb +4 -0
  15. data/lib/yeah/_template/code/game.rb +7 -0
  16. data/lib/yeah/_web.rb +9 -0
  17. data/lib/yeah/color.rb +45 -13
  18. data/lib/yeah/constants.rb +6 -0
  19. data/lib/yeah/game.rb +89 -41
  20. data/lib/yeah/vector.rb +122 -99
  21. data/lib/yeah/version.rb +3 -0
  22. data/lib/yeah/web/dependencies.rb +2 -0
  23. data/lib/yeah/web/runner.html.erb +61 -0
  24. data/lib/yeah/web/server.rb +60 -0
  25. data/lib/yeah/web/setup.rb +5 -0
  26. data/lib/yeah/web/start.rb +1 -0
  27. data/opal/yeah/web.rb +8 -0
  28. data/opal/yeah/web/asset.opal +38 -0
  29. data/opal/yeah/web/constants.opal +5 -0
  30. data/opal/yeah/web/display.opal +244 -0
  31. data/opal/yeah/web/image.opal +23 -0
  32. data/opal/yeah/web/keyboard.opal +139 -0
  33. data/opal/yeah/web/mouse.opal +58 -0
  34. data/opal/yeah/web/sound.opal +19 -0
  35. data/opal/yeah/web/ticker.opal +39 -0
  36. metadata +111 -19
  37. data/CHANGELOG.md +0 -28
  38. data/lib/monkey/numeric.rb +0 -6
  39. data/lib/yeah/basic_physics.rb +0 -11
  40. data/lib/yeah/desktop.rb +0 -72
  41. data/lib/yeah/entity.rb +0 -137
  42. data/lib/yeah/map.rb +0 -40
  43. data/lib/yeah/rectangle.rb +0 -21
  44. data/lib/yeah/surface.rb +0 -66
@@ -0,0 +1,139 @@
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+ module Yeah
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+ module Web
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+ class Keyboard
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+ KEY_MAP = {
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+ 0 => :fn,
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+ 8 => :backspace,
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+ 9 => :tab,
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+ 13 => :enter,
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+ 16 => :shift,
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+ 17 => :ctrl,
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+ 18 => :alt,
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+ 19 => :pause,
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+ 20 => :caps_lock,
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+ 27 => :escape,
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+ 33 => :page_up,
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+ 34 => :page_down,
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+ 35 => :end,
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+ 36 => :home,
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+ 37 => :left,
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+ 38 => :up,
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+ 39 => :right,
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+ 40 => :down,
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+ 45 => :insert,
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+ 46 => :delete,
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+ 48 => 0,
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+ 49 => 1,
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+ 50 => 2,
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+ 51 => 3,
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+ 52 => 4,
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+ 53 => 5,
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+ 54 => 6,
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+ 55 => 7,
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+ 56 => 8,
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+ 57 => 9,
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+ 65 => :a,
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+ 66 => :b,
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+ 67 => :c,
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+ 68 => :d,
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+ 69 => :e,
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+ 70 => :f,
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+ 71 => :g,
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+ 72 => :h,
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+ 73 => :i,
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+ 74 => :j,
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+ 75 => :k,
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+ 76 => :l,
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+ 77 => :m,
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+ 78 => :n,
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+ 79 => :o,
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+ 80 => :p,
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+ 81 => :q,
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+ 82 => :r,
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+ 83 => :s,
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+ 84 => :t,
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+ 85 => :u,
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+ 86 => :v,
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+ 87 => :w,
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+ 88 => :x,
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+ 89 => :y,
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+ 90 => :z,
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+ 91 => :super,
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+ 92 => :super,
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+ 96 => :num0,
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+ 97 => :num1,
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+ 98 => :num2,
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+ 99 => :num3,
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+ 100 => :num4,
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+ 101 => :num5,
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+ 102 => :num6,
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+ 103 => :num7,
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+ 104 => :num8,
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+ 105 => :num9,
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+ 106 => :num_asterisk,
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+ 107 => :num_plus,
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+ 109 => :num_minus,
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+ 110 => :num_dot,
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+ 111 => :num_slash,
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+ 112 => :f1,
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+ 113 => :f2,
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+ 114 => :f3,
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+ 115 => :f4,
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+ 116 => :f5,
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+ 117 => :f6,
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+ 118 => :f7,
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+ 119 => :f8,
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+ 120 => :f9,
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+ 121 => :f10,
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+ 122 => :f11,
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+ 123 => :f12,
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+ 144 => :num_lock,
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+ 145 => :scroll_lock,
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+ 186 => :semicolon,
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+ 187 => :equals,
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+ 188 => :comma,
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+ 189 => :minus,
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+ 190 => :dot,
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+ 191 => :slash,
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+ 192 => :backquote,
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+ 219 => :left_bracket,
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+ 220 => :backslash,
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+ 221 => :right_bracket,
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+ 222 => :quote
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+ }
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+
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+ def initialize(options = {})
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+ @ticker = options.fetch(:ticker)
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+ @pressed_keys = {}
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+ @released_keys = {}
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+
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+ %x{
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+ window.addEventListener('keydown', function(event) {
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+ #{key = KEY_MAP[`event.keyCode`]}
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+ if (#{!@pressed_keys[key]}) {
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+ #{@pressed_keys[key] = @ticker.tick_count}
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+ }
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+ });
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+
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+ window.addEventListener('keyup', function(event) {
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+ #{key = KEY_MAP[`event.keyCode`]}
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+ #{@released_keys[key] = @ticker.tick_count}
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+ #{@pressed_keys[key] = nil}
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+ });
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+ }
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+ end
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+
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+ def pressing?(key)
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+ !!@pressed_keys[key] || false
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+ end
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+
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+ def pressed?(key)
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+ @pressed_keys[key] == @ticker.tick_count
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+ end
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+
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+ def released?(key)
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+ @released_keys[key] == @ticker.tick_count
136
+ end
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+ end
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+ end
139
+ end
@@ -0,0 +1,58 @@
1
+ module Yeah
2
+ module Web
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+ class Mouse
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+ BUTTON_MAP = {
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+ 0 => :left,
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+ 1 => :middle,
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+ 2 => :right,
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+ 3 => 4,
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+ 4 => 5
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+ }
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+
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+ attr_reader :position
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+
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+ def initialize(args = {})
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+ canvas_selector = args.fetch(:canvas_selector, DEFAULT_CANVAS_SELECTOR)
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+ @ticker = args.fetch(:ticker)
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+ @canvas = `document.querySelectorAll(#{canvas_selector})[0]`
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+ @pressed_buttons = {}
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+ @released_buttons = {}
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+
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+ %x{
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+ #@canvas.addEventListener('mousemove', function(event) {
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+ if (event.offsetX) {
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+ #{@position = V[`event.offsetX`, `event.offsetY`]}
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+ } else {
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+ #{@position = V[`event.layerX`, `event.layerY`]}
27
+ }
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+ });
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+
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+ #@canvas.addEventListener('mousedown', function(event) {
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+ #{button = BUTTON_MAP[`event.button`]}
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+ if (#{!@pressed_buttons[button]}) {
33
+ #{@pressed_buttons[button] = @ticker.tick_count}
34
+ }
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+ });
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+
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+ #@canvas.addEventListener('mouseup', function(event) {
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+ #{button = BUTTON_MAP[`event.button`]}
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+ #{@released_buttons[button] = @ticker.tick_count}
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+ #{@pressed_buttons[button] = nil}
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+ });
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+ }
43
+ end
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+
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+ def pressing?(button)
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+ !!@pressed_buttons[button] || false
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+ end
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+
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+ def pressed?(button)
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+ @pressed_buttons[button] == @ticker.tick_count
51
+ end
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+
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+ def released?(button)
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+ @released_buttons[button] == @ticker.tick_count
55
+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,19 @@
1
+ module Yeah
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+ module Web
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+ class Sound < Asset
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+ def play
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+ `#@native.play()`
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+ end
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+
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+ def pause
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+ `#@native.pause()`
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+ end
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+
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+ private
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+
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+ def setup_native
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+ ` #@native = new Audio()`
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,39 @@
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+ module Yeah
2
+ module Web
3
+ class Ticker
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+ attr_reader :rate, :tick_count
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+
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+ def initialize(args = {})
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+ @rate = args.fetch(:rate, DEFAULT_TICKER_RATE)
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+ @tick_count = 0
9
+ end
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+
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+ def on_tick(&block)
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+ # TODO: add to ticks before yielding
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+ %x{
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+ var lastTime = (new Date()).getTime(),
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+ elapsed = 0,
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+ interval = 1/#{rate},
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+ currentTime;
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+
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+ var loop = function() {
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+ currentTime = new Date().getTime();
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+ elapsed = (currentTime - lastTime) / 1000;
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+
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+ if (elapsed > interval) {
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+ #{yield `elapsed`}
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+
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+ #{@tick_count += 1}
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+
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+ lastTime = currentTime - (elapsed % interval);
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+ }
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+
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+ window.requestAnimationFrame(loop);
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+ };
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+
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+ window.requestAnimationFrame(loop);
35
+ }
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+ end
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+ end
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+ end
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+ end
metadata CHANGED
@@ -1,35 +1,127 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: yeah
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.2.2
4
+ version: 0.3.3
5
5
  platform: ruby
6
6
  authors:
7
7
  - Artur Ostrega
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2013-11-13 00:00:00.000000000 Z
12
- dependencies: []
13
- description: Programming video games should have a positive impact on your health!
11
+ date: 2014-08-18 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
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+ name: rake
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+ requirement: !ruby/object:Gem::Requirement
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+ requirements:
17
+ - - ~>
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+ - !ruby/object:Gem::Version
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+ version: 10.3.1
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+ type: :development
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
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+ - - ~>
25
+ - !ruby/object:Gem::Version
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+ version: 10.3.1
27
+ - !ruby/object:Gem::Dependency
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+ name: minitest
29
+ requirement: !ruby/object:Gem::Requirement
30
+ requirements:
31
+ - - ~>
32
+ - !ruby/object:Gem::Version
33
+ version: 5.3.2
34
+ type: :development
35
+ prerelease: false
36
+ version_requirements: !ruby/object:Gem::Requirement
37
+ requirements:
38
+ - - ~>
39
+ - !ruby/object:Gem::Version
40
+ version: 5.3.2
41
+ - !ruby/object:Gem::Dependency
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+ name: opal-minitest
43
+ requirement: !ruby/object:Gem::Requirement
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+ requirements:
45
+ - - ~>
46
+ - !ruby/object:Gem::Version
47
+ version: 0.0.3
48
+ type: :development
49
+ prerelease: false
50
+ version_requirements: !ruby/object:Gem::Requirement
51
+ requirements:
52
+ - - ~>
53
+ - !ruby/object:Gem::Version
54
+ version: 0.0.3
55
+ - !ruby/object:Gem::Dependency
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+ name: yard
57
+ requirement: !ruby/object:Gem::Requirement
58
+ requirements:
59
+ - - ~>
60
+ - !ruby/object:Gem::Version
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+ version: 0.8.7.2
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+ type: :development
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+ prerelease: false
64
+ version_requirements: !ruby/object:Gem::Requirement
65
+ requirements:
66
+ - - ~>
67
+ - !ruby/object:Gem::Version
68
+ version: 0.8.7.2
69
+ - !ruby/object:Gem::Dependency
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+ name: kramdown
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+ requirement: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ~>
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+ - !ruby/object:Gem::Version
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+ version: 1.4.1
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+ type: :development
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
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+ requirements:
80
+ - - ~>
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+ - !ruby/object:Gem::Version
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+ version: 1.4.1
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+ description: Video game framework designed to be easy to learn and fast to build games
84
+ with.
14
85
  email: skoofoo@gmail.com
15
- executables: []
86
+ executables:
87
+ - yeah
16
88
  extensions: []
17
89
  extra_rdoc_files: []
18
90
  files:
19
- - lib/yeah/map.rb
20
- - lib/yeah/game.rb
21
- - lib/yeah/color.rb
22
- - lib/yeah/surface.rb
23
- - lib/yeah/vector.rb
24
- - lib/yeah/basic_physics.rb
25
- - lib/yeah/desktop.rb
26
- - lib/yeah/rectangle.rb
27
- - lib/yeah/entity.rb
28
- - lib/monkey/numeric.rb
29
- - lib/yeah.rb
30
91
  - LICENSE.txt
31
92
  - README.md
32
- - CHANGELOG.md
93
+ - bin/yeah
94
+ - lib/yeah.rb
95
+ - lib/yeah/_platform/asset.rb
96
+ - lib/yeah/_platform/display.rb
97
+ - lib/yeah/_platform/image.rb
98
+ - lib/yeah/_platform/keyboard.rb
99
+ - lib/yeah/_platform/mouse.rb
100
+ - lib/yeah/_platform/sound.rb
101
+ - lib/yeah/_platform/ticker.rb
102
+ - lib/yeah/_template/Gemfile
103
+ - lib/yeah/_template/code/code.rb
104
+ - lib/yeah/_template/code/game.rb
105
+ - lib/yeah/_web.rb
106
+ - lib/yeah/color.rb
107
+ - lib/yeah/constants.rb
108
+ - lib/yeah/game.rb
109
+ - lib/yeah/vector.rb
110
+ - lib/yeah/version.rb
111
+ - lib/yeah/web/dependencies.rb
112
+ - lib/yeah/web/runner.html.erb
113
+ - lib/yeah/web/server.rb
114
+ - lib/yeah/web/setup.rb
115
+ - lib/yeah/web/start.rb
116
+ - opal/yeah/web.rb
117
+ - opal/yeah/web/asset.opal
118
+ - opal/yeah/web/constants.opal
119
+ - opal/yeah/web/display.opal
120
+ - opal/yeah/web/image.opal
121
+ - opal/yeah/web/keyboard.opal
122
+ - opal/yeah/web/mouse.opal
123
+ - opal/yeah/web/sound.opal
124
+ - opal/yeah/web/ticker.opal
33
125
  homepage: https://github.com/skofo/yeah
34
126
  licenses:
35
127
  - MIT
@@ -50,9 +142,9 @@ required_rubygems_version: !ruby/object:Gem::Requirement
50
142
  version: '0'
51
143
  requirements: []
52
144
  rubyforge_project:
53
- rubygems_version: 2.0.5
145
+ rubygems_version: 2.2.2
54
146
  signing_key:
55
147
  specification_version: 4
56
- summary: The positive video game framework
148
+ summary: Practical Ruby video game framework
57
149
  test_files: []
58
150
  has_rdoc:
data/CHANGELOG.md DELETED
@@ -1,28 +0,0 @@
1
- ## 0.2.3 [pend]
2
- * Yemo demo
3
-
4
- ## 0.2.2 [2013-11-12]
5
- * Shootguy -> Vyzer
6
- * Expanded and revised Vyzer demo
7
- * Optimized drawing
8
- * Input interface
9
- * Entity-Game relationship
10
- * Entity subpositions and basic collision detection
11
- * 16:9 default resolution
12
- * Basic Map API
13
- * Vector V shorthand
14
- * Misc.
15
-
16
- ## 0.2.1 [2013-10-18]
17
- * Shootguy demo/API model
18
- * Cleanup
19
- * Documentation
20
- * Misc.
21
-
22
- ## 0.2.0 [2013-09-21]
23
- * Added Color, Surface, Rectangle, Map and Desktop classes.
24
- * Extended Vector, Entity and Game classes.
25
- * Added Happy Rectangle demo.
26
-
27
- ## 0.1.0 [2013-09-05]
28
- * Added basic Vector, Entity and Game classes.
@@ -1,6 +0,0 @@
1
- class Numeric
2
- def limit(value)
3
- sign_mult = self <=> 0
4
- self.abs > value.abs ? value * sign_mult : self
5
- end
6
- end