xo 0.0.1 → 1.0.0
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- checksums.yaml +13 -5
- data/.gitignore +4 -0
- data/.travis.yml +3 -0
- data/Gemfile +3 -0
- data/Gemfile.lock +43 -0
- data/README.md +92 -27
- data/Rakefile +2 -0
- data/bin/xo +314 -0
- data/lib/xo.rb +0 -21
- data/lib/xo/ai.rb +1 -3
- data/lib/xo/ai/geometric_grid.rb +113 -0
- data/lib/xo/ai/minimax.rb +187 -89
- data/lib/xo/engine.rb +187 -68
- data/lib/xo/evaluator.rb +137 -62
- data/lib/xo/grid.rb +153 -24
- data/lib/xo/version.rb +1 -1
- data/spec/spec_helper.rb +3 -0
- data/spec/xo/ai/geometric_grid_spec.rb +137 -0
- data/spec/xo/ai/minimax_spec.rb +56 -36
- data/spec/xo/engine_spec.rb +296 -20
- data/spec/xo/evaluator_spec.rb +210 -39
- data/spec/xo/grid_spec.rb +198 -55
- data/xo.gemspec +9 -2
- metadata +63 -27
- data/lib/xo/ai/advanced_beginner.rb +0 -17
- data/lib/xo/ai/expert.rb +0 -64
- data/lib/xo/ai/novice.rb +0 -11
data/spec/xo/engine_spec.rb
CHANGED
@@ -6,49 +6,325 @@ module XO
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6
6
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7
7
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let (:engine) { Engine.new }
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8
8
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9
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-
describe
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9
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+
describe "its initial state" do
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10
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-
it
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-
engine.
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it "is in the :init state" do
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engine.state.must_equal :init
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13
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end
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15
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it "is nobody's turn" do
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engine.turn.must_equal :nobody
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17
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end
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18
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19
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-
it
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20
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-
engine.
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it "has an empty grid" do
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engine.grid.empty?.must_equal true
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end
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+
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23
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it "has last event set to :new" do
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event = engine.last_event
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event[:name].must_equal :new
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end
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describe "#next_turn" do
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it "returns :nobody" do
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engine.next_turn.must_equal :nobody
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end
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34
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end
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end
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-
describe
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37
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describe "#grid" do
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-
it
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39
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it "returns a copy of the underlying grid" do
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grid = engine.grid
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-
grid[1, 1] = X
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30
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-
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-
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32
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engine.
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grid[1, 1] = Grid::X
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engine.grid.open?(1, 1).must_equal true
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end
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end
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36
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-
describe
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describe "how the state machine works" do
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describe "state :init" do
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it "is in state :init" do
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engine.state.must_equal :init
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end
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55
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describe "#start" do
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57
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before { engine.start(Grid::X) }
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59
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-
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-
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60
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it "changes state to :playing" do
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engine.state.must_equal :playing
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end
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63
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it "sets turn to the value passed in" do
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engine.turn.must_equal Grid::X
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end
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it "starts with an empty grid" do
|
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engine.grid.empty?.must_equal true
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end
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|
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it "sets last event" do
|
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event = engine.last_event
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74
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-
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42
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-
if e[:event] == :game_over && e[:type] == :winner
|
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-
@winner = e[:who]
|
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+
event[:name].must_equal :game_started
|
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76
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end
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|
78
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describe "#next_turn" do
|
79
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|
80
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it "returns O" do
|
81
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engine.next_turn.must_equal Grid::O
|
82
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end
|
83
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end
|
84
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end
|
85
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|
86
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it "only allows #start to be called" do
|
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proc { engine.stop }.must_raise Engine::IllegalStateError
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proc { engine.play(1, 1) }.must_raise Engine::IllegalStateError
|
89
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proc { engine.continue_playing(Grid::X) }.must_raise Engine::IllegalStateError
|
90
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end
|
91
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end
|
92
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|
93
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describe "state :playing" do
|
94
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|
95
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before do
|
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engine.start(Grid::X)
|
45
97
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end
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46
98
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47
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-
|
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it "is in state :playing" do
|
100
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engine.state.must_equal :playing
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101
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end
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102
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|
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describe "#play" do
|
104
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describe "valid moves" do
|
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describe "when given (1, 1)" do
|
108
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|
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before { engine.play(1, 1) }
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|
111
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it "remains in state :playing" do
|
112
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engine.state.must_equal :playing
|
113
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+
end
|
114
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+
|
115
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it "sets turn to O" do
|
116
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engine.turn.must_equal Grid::O
|
117
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+
end
|
118
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+
|
119
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it "updates the grid at that position" do
|
120
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engine.grid[1, 1].must_equal Grid::X
|
121
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+
end
|
122
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|
123
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it "sets last event" do
|
124
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event = engine.last_event
|
125
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+
|
126
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event[:name].must_equal :next_turn
|
127
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+
event[:last_move][:turn].must_equal Grid::X
|
128
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+
event[:last_move][:r].must_equal 1
|
129
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+
event[:last_move][:c].must_equal 1
|
130
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end
|
131
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+
end
|
132
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|
133
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describe "when the next move results in the game being over" do
|
134
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+
|
135
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describe "winning" do
|
136
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|
137
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before do
|
138
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+
engine.play(1, 1).play(2, 1).play(1, 2).play(2, 2).play(1, 3)
|
139
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+
end
|
140
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+
|
141
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+
it "changes state to :game_over" do
|
142
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+
engine.state.must_equal :game_over
|
143
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+
end
|
144
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+
|
145
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+
it "sets turn to the winner" do
|
146
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+
engine.turn.must_equal Grid::X
|
147
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+
end
|
148
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+
|
149
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it "leaves the grid unchanged" do
|
150
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+
engine.grid.inspect.must_equal 'xxxoo '
|
151
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+
end
|
152
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+
|
153
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+
it "sets last event" do
|
154
|
+
event = engine.last_event
|
155
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+
|
156
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event[:name].must_equal :game_over
|
157
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event[:type].must_equal :winner
|
158
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+
event[:last_move][:turn].must_equal Grid::X
|
159
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+
event[:last_move][:r].must_equal 1
|
160
|
+
event[:last_move][:c].must_equal 3
|
161
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event[:details].must_equal [
|
162
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+
{ where: :row, index: 1, positions: [[1, 1], [1, 2], [1, 3]] }
|
163
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+
]
|
164
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+
end
|
165
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+
end
|
166
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+
|
167
|
+
describe "squashed" do
|
168
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+
|
169
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+
before do
|
170
|
+
engine.play(1, 1).play(1, 2).play(1, 3).play(2, 2).play(3, 2).play(2, 1).play(2, 3).play(3, 3).play(3, 1)
|
171
|
+
end
|
172
|
+
|
173
|
+
it "changes state to :game_over" do
|
174
|
+
engine.state.must_equal :game_over
|
175
|
+
end
|
176
|
+
|
177
|
+
it "leaves turn set to the last one played" do
|
178
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+
engine.turn.must_equal Grid::X
|
179
|
+
end
|
180
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+
|
181
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+
it "leaves the grid unchanged" do
|
182
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+
engine.grid.inspect.must_equal 'xoxooxxxo'
|
183
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+
end
|
184
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+
|
185
|
+
it "sets last event" do
|
186
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+
event = engine.last_event
|
187
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+
|
188
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+
event[:name].must_equal :game_over
|
189
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+
event[:type].must_equal :squashed
|
190
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+
event[:last_move][:turn].must_equal Grid::X
|
191
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+
event[:last_move][:r].must_equal 3
|
192
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+
event[:last_move][:c].must_equal 1
|
193
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+
end
|
194
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+
end
|
195
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+
end
|
196
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+
end
|
197
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+
|
198
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describe "invalid moves" do
|
199
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+
|
200
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describe "when given (0, 0)" do
|
201
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+
|
202
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it "sets last event to out of bounds" do
|
203
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event = engine.play(0, 0).last_event
|
204
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|
205
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event[:name].must_equal :invalid_move
|
206
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event[:type].must_equal :out_of_bounds
|
207
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end
|
208
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+
end
|
209
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|
210
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describe "when given (1, 1) and it already has a token there" do
|
211
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|
212
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it "sets last event to occupied" do
|
213
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event = engine.play(1, 1).play(1, 1).last_event
|
214
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+
|
215
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event[:name].must_equal :invalid_move
|
216
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event[:type].must_equal :occupied
|
217
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+
end
|
218
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end
|
219
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end
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end
|
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|
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describe "#stop" do
|
223
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|
224
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before { engine.stop }
|
225
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+
|
226
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it "changes state to :init" do
|
227
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engine.state.must_equal :init
|
228
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+
end
|
229
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+
|
230
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it "sets turn to :nobody" do
|
231
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engine.turn.must_equal :nobody
|
232
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+
end
|
233
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+
|
234
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it "clears the grid" do
|
235
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engine.grid.empty?.must_equal true
|
236
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+
end
|
237
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+
|
238
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it "sets last event" do
|
239
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event = engine.last_event
|
240
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+
|
241
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event[:name].must_equal :game_stopped
|
242
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end
|
243
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+
end
|
244
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+
|
245
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it "only allows #play and #stop to be called" do
|
246
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proc { engine.start(Grid::O) }.must_raise Engine::IllegalStateError
|
247
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proc { engine.continue_playing(Grid::O) }.must_raise Engine::IllegalStateError
|
248
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+
end
|
249
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+
end
|
250
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+
|
251
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describe "state :game_over" do
|
252
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+
|
253
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before do
|
254
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engine
|
255
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.start(Grid::O)
|
256
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+
.play(1, 1).play(2, 1).play(1, 2).play(2, 2).play(1, 3)
|
257
|
+
end
|
258
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+
|
259
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it "is in state :game_over" do
|
260
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+
engine.state.must_equal :game_over
|
261
|
+
end
|
262
|
+
|
263
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+
describe "#continue_playing" do
|
264
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+
|
265
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before { engine.continue_playing(Grid::O) }
|
266
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+
|
267
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it "changes state to :playing" do
|
268
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engine.state.must_equal :playing
|
269
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+
end
|
270
|
+
|
271
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+
it "sets turn to O" do
|
272
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engine.turn.must_equal Grid::O
|
273
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+
end
|
274
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+
|
275
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it "clears the grid" do
|
276
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+
engine.grid.empty?.must_equal true
|
277
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+
end
|
278
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+
|
279
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+
it "sets last event" do
|
280
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+
event = engine.last_event
|
281
|
+
|
282
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+
event[:name].must_equal :game_started
|
283
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+
event[:type].must_equal :continue_playing
|
284
|
+
end
|
285
|
+
end
|
286
|
+
|
287
|
+
describe "#stop" do
|
288
|
+
|
289
|
+
before { engine.stop }
|
290
|
+
|
291
|
+
it "changes state to :init" do
|
292
|
+
engine.state.must_equal :init
|
293
|
+
end
|
294
|
+
|
295
|
+
it "sets turn to :nobody" do
|
296
|
+
engine.turn.must_equal :nobody
|
297
|
+
end
|
298
|
+
|
299
|
+
it "clears the grid" do
|
300
|
+
engine.grid.empty?.must_equal true
|
301
|
+
end
|
302
|
+
|
303
|
+
it "sets last event" do
|
304
|
+
event = engine.last_event
|
305
|
+
|
306
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+
event[:name].must_equal :game_stopped
|
307
|
+
end
|
308
|
+
end
|
309
|
+
|
310
|
+
it "only allows #continue_playing and #stop to be called" do
|
311
|
+
proc { engine.start(Grid::X) }.must_raise Engine::IllegalStateError
|
312
|
+
proc { engine.play(1, 1) }.must_raise Engine::IllegalStateError
|
313
|
+
end
|
314
|
+
end
|
315
|
+
end
|
316
|
+
|
317
|
+
describe "#start with invalid input" do
|
318
|
+
|
319
|
+
it "raises an ArgumentError" do
|
320
|
+
proc { engine.start(:invalid_input) }.must_raise ArgumentError
|
321
|
+
end
|
322
|
+
end
|
48
323
|
|
49
|
-
|
324
|
+
describe "#continue_playing with invalid input" do
|
50
325
|
|
51
|
-
|
326
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+
it "raises an ArgumentError" do
|
327
|
+
proc { engine.continue_playing(:invalid_input) }.must_raise ArgumentError
|
52
328
|
end
|
53
329
|
end
|
54
330
|
end
|
data/spec/xo/evaluator_spec.rb
CHANGED
@@ -4,40 +4,33 @@ module XO
|
|
4
4
|
|
5
5
|
describe Evaluator do
|
6
6
|
|
7
|
-
describe
|
7
|
+
describe ".analyze" do
|
8
8
|
|
9
|
+
let (:evaluator) { Evaluator.instance }
|
9
10
|
let (:grid) { Grid.new }
|
10
11
|
|
11
|
-
describe
|
12
|
+
describe "standard play" do
|
12
13
|
|
13
|
-
it
|
14
|
-
|
15
|
-
grid[2, 1] = O
|
16
|
-
|
17
|
-
result = { status: :error, type: :too_many_moves_ahead }
|
18
|
-
|
19
|
-
Evaluator.analyze(grid, X).must_equal result
|
20
|
-
Evaluator.analyze(grid, O).must_equal result
|
21
|
-
end
|
14
|
+
it "returns ok" do
|
15
|
+
result = { status: :ok }
|
22
16
|
|
23
|
-
|
24
|
-
grid
|
25
|
-
grid[2, 1] = grid[2, 2] = grid[2, 3] = O
|
17
|
+
evaluator.analyze(grid, Grid::X).must_equal result
|
18
|
+
evaluator.analyze(grid, Grid::O).must_equal result
|
26
19
|
|
27
|
-
|
20
|
+
grid[1, 1] = Grid::X
|
28
21
|
|
29
|
-
|
30
|
-
|
22
|
+
evaluator.analyze(grid, Grid::X).must_equal result
|
23
|
+
evaluator.analyze(grid, Grid::O).must_equal result
|
31
24
|
end
|
32
25
|
end
|
33
26
|
|
34
|
-
describe
|
27
|
+
describe "game over" do
|
35
28
|
|
36
|
-
describe
|
29
|
+
describe "winners and losers" do
|
37
30
|
|
38
|
-
it
|
39
|
-
grid[1, 1] = grid[1, 2] = grid[1, 3] = X
|
40
|
-
grid[2, 1] = grid[2, 2] = O
|
31
|
+
it "returns a row 1 winner/loser" do
|
32
|
+
grid[1, 1] = grid[1, 2] = grid[1, 3] = Grid::X
|
33
|
+
grid[2, 1] = grid[2, 2] = Grid::O
|
41
34
|
|
42
35
|
result = {
|
43
36
|
status: :game_over,
|
@@ -49,40 +42,218 @@ module XO
|
|
49
42
|
}]
|
50
43
|
}
|
51
44
|
|
52
|
-
|
45
|
+
evaluator.analyze(grid, Grid::X).must_equal result
|
46
|
+
|
47
|
+
result[:type] = :loser
|
48
|
+
evaluator.analyze(grid, Grid::O).must_equal result
|
49
|
+
end
|
50
|
+
|
51
|
+
it "returns a row 2 winner/loser" do
|
52
|
+
grid[2, 1] = grid[2, 2] = grid[2, 3] = Grid::X
|
53
|
+
grid[1, 1] = grid[1, 2] = Grid::O
|
54
|
+
|
55
|
+
result = {
|
56
|
+
status: :game_over,
|
57
|
+
type: :winner,
|
58
|
+
details: [{
|
59
|
+
where: :row,
|
60
|
+
index: 2,
|
61
|
+
positions: [[2, 1], [2, 2], [2, 3]]
|
62
|
+
}]
|
63
|
+
}
|
64
|
+
|
65
|
+
evaluator.analyze(grid, Grid::X).must_equal result
|
66
|
+
|
67
|
+
result[:type] = :loser
|
68
|
+
evaluator.analyze(grid, Grid::O).must_equal result
|
69
|
+
end
|
70
|
+
|
71
|
+
it "returns a row 3 winner/loser" do
|
72
|
+
grid[3, 1] = grid[3, 2] = grid[3, 3] = Grid::X
|
73
|
+
grid[1, 1] = grid[1, 2] = Grid::O
|
74
|
+
|
75
|
+
result = {
|
76
|
+
status: :game_over,
|
77
|
+
type: :winner,
|
78
|
+
details: [{
|
79
|
+
where: :row,
|
80
|
+
index: 3,
|
81
|
+
positions: [[3, 1], [3, 2], [3, 3]]
|
82
|
+
}]
|
83
|
+
}
|
84
|
+
|
85
|
+
evaluator.analyze(grid, Grid::X).must_equal result
|
86
|
+
|
87
|
+
result[:type] = :loser
|
88
|
+
evaluator.analyze(grid, Grid::O).must_equal result
|
89
|
+
end
|
90
|
+
|
91
|
+
it "returns a column 1 winner/loser" do
|
92
|
+
grid[1, 1] = grid[2, 1] = grid[3, 1] = Grid::X
|
93
|
+
grid[1, 2] = grid[2, 2] = Grid::O
|
94
|
+
|
95
|
+
result = {
|
96
|
+
status: :game_over,
|
97
|
+
type: :winner,
|
98
|
+
details: [{
|
99
|
+
where: :column,
|
100
|
+
index: 1,
|
101
|
+
positions: [[1, 1], [2, 1], [3, 1]]
|
102
|
+
}]
|
103
|
+
}
|
104
|
+
|
105
|
+
evaluator.analyze(grid, Grid::X).must_equal result
|
106
|
+
|
107
|
+
result[:type] = :loser
|
108
|
+
evaluator.analyze(grid, Grid::O).must_equal result
|
109
|
+
end
|
110
|
+
|
111
|
+
it "returns a column 2 winner/loser" do
|
112
|
+
grid[1, 2] = grid[2, 2] = grid[3, 2] = Grid::X
|
113
|
+
grid[1, 1] = grid[2, 1] = Grid::O
|
114
|
+
|
115
|
+
result = {
|
116
|
+
status: :game_over,
|
117
|
+
type: :winner,
|
118
|
+
details: [{
|
119
|
+
where: :column,
|
120
|
+
index: 2,
|
121
|
+
positions: [[1, 2], [2, 2], [3, 2]]
|
122
|
+
}]
|
123
|
+
}
|
124
|
+
|
125
|
+
evaluator.analyze(grid, Grid::X).must_equal result
|
126
|
+
|
127
|
+
result[:type] = :loser
|
128
|
+
evaluator.analyze(grid, Grid::O).must_equal result
|
129
|
+
end
|
130
|
+
|
131
|
+
it "returns a column 3 winner/loser" do
|
132
|
+
grid[1, 3] = grid[2, 3] = grid[3, 3] = Grid::X
|
133
|
+
grid[1, 1] = grid[2, 1] = Grid::O
|
134
|
+
|
135
|
+
result = {
|
136
|
+
status: :game_over,
|
137
|
+
type: :winner,
|
138
|
+
details: [{
|
139
|
+
where: :column,
|
140
|
+
index: 3,
|
141
|
+
positions: [[1, 3], [2, 3], [3, 3]]
|
142
|
+
}]
|
143
|
+
}
|
144
|
+
|
145
|
+
evaluator.analyze(grid, Grid::X).must_equal result
|
146
|
+
|
147
|
+
result[:type] = :loser
|
148
|
+
evaluator.analyze(grid, Grid::O).must_equal result
|
149
|
+
end
|
150
|
+
|
151
|
+
it "returns a diagonal 1 winner/loser" do
|
152
|
+
grid[1, 1] = grid[2, 2] = grid[3, 3] = Grid::X
|
153
|
+
grid[1, 2] = grid[2, 1] = Grid::O
|
154
|
+
|
155
|
+
result = {
|
156
|
+
status: :game_over,
|
157
|
+
type: :winner,
|
158
|
+
details: [{
|
159
|
+
where: :diagonal,
|
160
|
+
index: 1,
|
161
|
+
positions: [[1, 1], [2, 2], [3, 3]]
|
162
|
+
}]
|
163
|
+
}
|
164
|
+
|
165
|
+
evaluator.analyze(grid, Grid::X).must_equal result
|
166
|
+
|
167
|
+
result[:type] = :loser
|
168
|
+
evaluator.analyze(grid, Grid::O).must_equal result
|
169
|
+
end
|
170
|
+
|
171
|
+
it "returns a diagonal 2 winner/loser" do
|
172
|
+
grid[1, 3] = grid[2, 2] = grid[3, 1] = Grid::X
|
173
|
+
grid[1, 2] = grid[2, 3] = Grid::O
|
174
|
+
|
175
|
+
result = {
|
176
|
+
status: :game_over,
|
177
|
+
type: :winner,
|
178
|
+
details: [{
|
179
|
+
where: :diagonal,
|
180
|
+
index: 2,
|
181
|
+
positions: [[1, 3], [2, 2], [3, 1]]
|
182
|
+
}]
|
183
|
+
}
|
184
|
+
|
185
|
+
evaluator.analyze(grid, Grid::X).must_equal result
|
53
186
|
|
54
187
|
result[:type] = :loser
|
55
|
-
|
188
|
+
evaluator.analyze(grid, Grid::O).must_equal result
|
56
189
|
end
|
190
|
+
end
|
191
|
+
|
192
|
+
describe "a highly unlikely but definitely possible two-way winner/loser" do
|
193
|
+
# I mean you have to be real messed up to lose a game in this manner. :P
|
194
|
+
|
195
|
+
# The X win
|
196
|
+
it "returns a diagonal 1 and 2 winner/loser" do
|
197
|
+
grid[1, 1] = grid[1, 3] = grid[2, 2] = grid[3, 1] = grid[3, 3] = Grid::X
|
198
|
+
grid[1, 2] = grid[2, 1] = grid[2, 3] = grid[3, 2] = Grid::O
|
57
199
|
|
58
|
-
|
200
|
+
result = {
|
201
|
+
status: :game_over,
|
202
|
+
type: :winner,
|
203
|
+
details: [{
|
204
|
+
where: :diagonal,
|
205
|
+
index: 1,
|
206
|
+
positions: [[1, 1], [2, 2], [3, 3]]
|
207
|
+
}, {
|
208
|
+
where: :diagonal,
|
209
|
+
index: 2,
|
210
|
+
positions: [[1, 3], [2, 2], [3, 1]]
|
211
|
+
}]
|
212
|
+
}
|
213
|
+
end
|
59
214
|
end
|
60
215
|
|
61
|
-
describe
|
216
|
+
describe "a squashed grid" do
|
62
217
|
|
63
|
-
it
|
64
|
-
grid[1, 1] = grid[1, 2] = grid[2, 3] = grid[3, 1] = grid[3, 3] = X
|
65
|
-
grid[1, 3] = grid[2, 1] = grid[2, 2] = grid[3, 2] = O
|
218
|
+
it "returns squashed" do
|
219
|
+
grid[1, 1] = grid[1, 2] = grid[2, 3] = grid[3, 1] = grid[3, 3] = Grid::X
|
220
|
+
grid[1, 3] = grid[2, 1] = grid[2, 2] = grid[3, 2] = Grid::O
|
66
221
|
|
67
222
|
result = { status: :game_over, type: :squashed }
|
68
223
|
|
69
|
-
|
70
|
-
|
224
|
+
evaluator.analyze(grid, Grid::X).must_equal result
|
225
|
+
evaluator.analyze(grid, Grid::O).must_equal result
|
71
226
|
end
|
72
227
|
end
|
73
228
|
end
|
74
229
|
|
75
|
-
describe
|
230
|
+
describe "invalid token input" do
|
76
231
|
|
77
|
-
it
|
78
|
-
|
232
|
+
it "raises ArgumentError" do
|
233
|
+
proc { evaluator.analyze(Grid.new, :not_a_token) }.must_raise ArgumentError
|
234
|
+
end
|
235
|
+
end
|
236
|
+
|
237
|
+
describe "invalid grid input" do
|
238
|
+
|
239
|
+
it "returns too many moves ahead" do
|
240
|
+
grid[1, 1] = grid[1, 2] = grid[1, 3] = Grid::X
|
241
|
+
grid[2, 1] = Grid::O
|
242
|
+
|
243
|
+
result = { status: :invalid_grid, type: :too_many_moves_ahead }
|
244
|
+
|
245
|
+
evaluator.analyze(grid, Grid::X).must_equal result
|
246
|
+
evaluator.analyze(grid, Grid::O).must_equal result
|
247
|
+
end
|
248
|
+
|
249
|
+
it "returns two winners" do
|
250
|
+
grid[1, 1] = grid[1, 2] = grid[1, 3] = Grid::X
|
251
|
+
grid[2, 1] = grid[2, 2] = grid[2, 3] = Grid::O
|
79
252
|
|
80
|
-
|
81
|
-
Evaluator.analyze(grid, O).must_equal result
|
253
|
+
result = { status: :invalid_grid, type: :two_winners }
|
82
254
|
|
83
|
-
grid
|
84
|
-
|
85
|
-
Evaluator.analyze(grid, O).must_equal result
|
255
|
+
evaluator.analyze(grid, Grid::X).must_equal result
|
256
|
+
evaluator.analyze(grid, Grid::O).must_equal result
|
86
257
|
end
|
87
258
|
end
|
88
259
|
end
|