xo 0.0.1 → 1.0.0
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- checksums.yaml +13 -5
- data/.gitignore +4 -0
- data/.travis.yml +3 -0
- data/Gemfile +3 -0
- data/Gemfile.lock +43 -0
- data/README.md +92 -27
- data/Rakefile +2 -0
- data/bin/xo +314 -0
- data/lib/xo.rb +0 -21
- data/lib/xo/ai.rb +1 -3
- data/lib/xo/ai/geometric_grid.rb +113 -0
- data/lib/xo/ai/minimax.rb +187 -89
- data/lib/xo/engine.rb +187 -68
- data/lib/xo/evaluator.rb +137 -62
- data/lib/xo/grid.rb +153 -24
- data/lib/xo/version.rb +1 -1
- data/spec/spec_helper.rb +3 -0
- data/spec/xo/ai/geometric_grid_spec.rb +137 -0
- data/spec/xo/ai/minimax_spec.rb +56 -36
- data/spec/xo/engine_spec.rb +296 -20
- data/spec/xo/evaluator_spec.rb +210 -39
- data/spec/xo/grid_spec.rb +198 -55
- data/xo.gemspec +9 -2
- metadata +63 -27
- data/lib/xo/ai/advanced_beginner.rb +0 -17
- data/lib/xo/ai/expert.rb +0 -64
- data/lib/xo/ai/novice.rb +0 -11
checksums.yaml
CHANGED
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SHA512:
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metadata.gz:
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metadata.gz: !binary |-
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data.tar.gz: !binary |-
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Yzk2ZjFmNzAyY2JlNzY0OWM3OTEyMTNkYjkyOTBiMTcwNGJjZDQ=
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data/.gitignore
CHANGED
data/.travis.yml
ADDED
data/Gemfile
ADDED
data/Gemfile.lock
ADDED
@@ -0,0 +1,43 @@
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PATH
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remote: .
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specs:
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xo (0.0.1)
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GEM
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remote: https://rubygems.org/
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specs:
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coveralls (0.7.0)
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multi_json (~> 1.3)
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rest-client
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simplecov (>= 0.7)
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term-ansicolor
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thor
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docile (1.1.3)
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mime-types (2.2)
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minitest (5.3.3)
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multi_json (1.10.0)
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rake (10.3.1)
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redcarpet (3.1.1)
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rest-client (1.6.7)
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mime-types (>= 1.16)
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simplecov (0.8.2)
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docile (~> 1.1.0)
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multi_json
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simplecov-html (~> 0.8.0)
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simplecov-html (0.8.0)
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term-ansicolor (1.3.0)
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tins (~> 1.0)
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thor (0.19.1)
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tins (1.1.0)
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yard (0.8.7.4)
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PLATFORMS
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ruby
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DEPENDENCIES
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coveralls (~> 0.7)
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minitest (~> 5.3)
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rake (~> 10.3)
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redcarpet (~> 3.1)
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xo!
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yard (~> 0.8)
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data/README.md
CHANGED
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# xo
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[![Gem Version](https://badge.fury.io/rb/xo.svg)](http://badge.fury.io/rb/xo)
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[![Build Status](https://travis-ci.org/dwayne/xo.svg?branch=master)](https://travis-ci.org/dwayne/xo)
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[![Coverage Status](https://coveralls.io/repos/dwayne/xo/badge.png)](https://coveralls.io/r/dwayne/xo)
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[![Code Climate](https://codeclimate.com/github/dwayne/xo.png)](https://codeclimate.com/github/dwayne/xo)
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A [Ruby](http://www.ruby-lang.org/en/) library for [Tic-tac-toe](http://en.wikipedia.org/wiki/Tic-tac-toe).
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The code is well documented and fully tested, so please have a [read of the documentation](http://rubydoc.info/github/dwayne/xo) and have a [look at the tests](https://github.com/dwayne/xo/tree/master/spec/xo).
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My implementation of the [Minimax algorithm](http://en.wikipedia.org/wiki/Minimax#Minimax_algorithm_with_alternate_moves) might be a little different than what you've seen before. It uses symmetry to significantly reduce the search space and in so doing we get good [performance out of the algorithm](#Performance_of_the_Minimax_Algorithm). However, I still want to get it under 1 second. I'd love to get your thoughts on how I can make it happen. Have a [look](https://github.com/dwayne/xo/blob/master/lib/xo/ai/minimax.rb#L23).
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## Installation
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```
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$ gem install xo
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```
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## Example usage
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Managing the grid yourself.
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```ruby
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require 'benchmark'
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require 'xo'
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-
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-
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include XO
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g = Grid.new('xx oo')
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puts g # => x | x |
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# ---+---+---
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# o | o |
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# ---+---+---
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# | |
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Evaluator.analyze(g, Grid::X) # => { status: :ok }
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g[1, 3] = Grid::X
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Evaluator.analyze(g, Grid::X) # => { status: :game_over,
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# type: :winner,
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# details: [{
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# where: :row,
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# index: 1,
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# positions: [[1, 1], [1, 2], [1, 3]]
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# }]
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# }
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Evaluator.analyze(g, Grid::O) # => { status: :game_over,
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# type: :loser,
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# details: [{
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# where: :row,
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# index: 1,
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# positions: [[1, 1], [1, 2], [1, 3]]
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# }]
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# }
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```
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The problem with managing the grid yourself is that there is nothing stopping you from making bad moves. For example, playing twice.
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|
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```ruby
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g = Grid.new('xx')
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Evaluator.analyze(g, Grid::O) # => { status: :invalid_grid,
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# type: :too_many_moves_ahead
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# }
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```
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# => 0.000000 0.000000 0.000000 ( 0.000463)
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# => O(1) time due to caching
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To avoid such situations, let the engine handle game play. Once you tell it who plays first, then it ensures that the game play follows the rules of [Tic-tac-toe](http://en.wikipedia.org/wiki/Tic-tac-toe).
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-
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-
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```ruby
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e = Engine.new
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e.start(Grid::O).play(2, 1).play(1, 1).play(2, 2).play(1, 2).play(2, 3)
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e.last_event # => { name: :game_over,
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# type: :winner,
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# last_move: { turn: :o, r: 2, c: 3 },
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# details: [{
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# where: :row,
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# index: 2,
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# positions: [[2, 1], [2, 2], [2, 3]]
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# }]
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# }
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```
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# => 0.000000 0.000000 0.000000 ( 0.000216)
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# => O(1) time due to caching
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I also built a [Tic-tac-toe](http://en.wikipedia.org/wiki/Tic-tac-toe) command-line client that uses the library. See how everything comes together by viewing its implementation right [here](https://github.com/dwayne/xo/blob/master/bin/xo).
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-
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g[1, 3] = :o
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To use the [client](https://github.com/dwayne/xo/blob/master/bin/xo) just type,
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-
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-
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# => Worst-case time, performance only improves from here on as the grid gets filled
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```
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$ xo
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```
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on the command-line after installing the gem.
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## Performance of the Minimax Algorithm
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-
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-
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```ruby
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require 'benchmark'
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require 'xo/ai/minimax'
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puts Benchmark.measure { XO::AI::Minimax.instance }
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# => 3.090000 0.000000 3.090000 ( 3.091686)
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```
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## Testing
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You can run:
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-
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-
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3. Write an example Tic-tac-toe command-line game client.
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- All specs: `bundle exec rake`, or
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- A specific spec: `bundle exec ruby -Ilib -Ispec spec/path_to_spec_file.rb`
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## Contributing
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If you'd like to contribute a feature or bugfix: Thanks! To make sure your fix/feature has a high chance of being included, please read the following guidelines:
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1. Post a [pull request](https://github.com/dwayne/xo/compare/).
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2. Make sure there are tests! I will not accept any patch that is not tested. It's a rare time when explicit tests aren't needed. If you have questions about writing tests for xo, please open a [GitHub issue](https://github.com/dwayne/xo/issues/new).
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## License
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xo is Copyright © 2014 Dwayne R. Crooks. It is free software, and may be redistributed under the terms specified in the MIT-LICENSE file.
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data/Rakefile
CHANGED
data/bin/xo
ADDED
@@ -0,0 +1,314 @@
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1
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#!/usr/bin/env ruby
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#
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# A Tic-tac-toe game client based on xo.
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require 'xo'
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include XO
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AUTHOR = "Dwayne Crooks"
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EMAIL = "me@dwaynecrooks.com"
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class Player
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def moves(grid, turn)
|
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raise NotImplementedError
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end
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private
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def all_open_moves(grid)
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moves = []
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grid.each_open do |r, c|
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moves << [r, c]
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end
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moves
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end
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def all_smart_moves(grid, turn)
|
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AI::Minimax.instance.moves(grid, turn)
|
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end
|
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end
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|
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class Easy < Player
|
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|
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def moves(grid, turn)
|
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all_open_moves(grid)
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end
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end
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class Medium < Player
|
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|
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def moves(grid, turn)
|
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smart_moves = all_smart_moves(grid, turn)
|
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dumb_moves = all_open_moves(grid) - smart_moves
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+
|
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dumb_moves.empty? ? smart_moves : (rand < 0.75 ? smart_moves : dumb_moves)
|
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end
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end
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class Hard < Player
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|
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def moves(grid, turn)
|
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all_smart_moves(grid, turn)
|
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+
end
|
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+
end
|
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+
|
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class Human
|
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+
|
60
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def initialize(humans)
|
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@humans = humans
|
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+
end
|
63
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+
|
64
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def get_move(grid, turn)
|
65
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puts grid
|
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puts
|
67
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+
|
68
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puts "Enter your move in the format r, c."
|
69
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prompt_for_move(grid, turn)
|
70
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+
end
|
71
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+
|
72
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+
def handle_next_turn(grid)
|
73
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puts grid
|
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+
puts
|
75
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+
end
|
76
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+
|
77
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+
def handle_game_over(grid, event)
|
78
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+
case event[:type]
|
79
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when :winner
|
80
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+
puts "Congratulations! #{@humans == 2 ? event[:last_move][:turn] : 'You'} won."
|
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when :squashed
|
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puts "Sorry! Game squashed."
|
83
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+
end
|
84
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+
|
85
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+
puts
|
86
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+
end
|
87
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+
|
88
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def handle_invalid_move(event)
|
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puts "Sorry! You cannot make that move."
|
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+
|
91
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case event[:type]
|
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when :occupied
|
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puts "That position is occupied."
|
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when :out_of_bounds
|
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puts "That position is not on the board."
|
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+
end
|
97
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+
|
98
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+
puts
|
99
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+
end
|
100
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+
|
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private
|
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|
103
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def prompt_for_move(grid, turn)
|
104
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print "> "
|
105
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+
|
106
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position = gets.chomp.split(',').map(&:strip).map(&:to_i)
|
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+
|
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if position.length == 2
|
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puts
|
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position
|
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else
|
112
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prompt_for_move(grid, turn)
|
113
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+
end
|
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end
|
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end
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+
|
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class Computer
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+
|
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def initialize(humans, ai)
|
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@humans = humans
|
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@ai = ai
|
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+
end
|
123
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+
|
124
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def get_move(grid, turn)
|
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puts "Waiting for the computer to play..." if @humans == 1
|
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+
|
127
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+
r, c = @ai.moves(grid, turn).shuffle[0]
|
128
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+
|
129
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+
if @humans == 1
|
130
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+
puts "The computer played at #{r}, #{c}."
|
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+
puts
|
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+
end
|
133
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+
|
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+
[r, c]
|
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+
end
|
136
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+
|
137
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+
def handle_next_turn(grid)
|
138
|
+
end
|
139
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+
|
140
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+
def handle_game_over(grid, event)
|
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+
if @humans == 0
|
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+
case event[:type]
|
143
|
+
when :winner
|
144
|
+
puts "#{event[:last_move][:turn]} wins!"
|
145
|
+
when :squashed
|
146
|
+
puts "Game squashed!"
|
147
|
+
end
|
148
|
+
elsif @humans == 1
|
149
|
+
puts grid
|
150
|
+
puts
|
151
|
+
|
152
|
+
case event[:type]
|
153
|
+
when :winner
|
154
|
+
puts "Sorry! You lost."
|
155
|
+
when :squashed
|
156
|
+
puts "Sorry! Game squashed."
|
157
|
+
end
|
158
|
+
|
159
|
+
puts
|
160
|
+
end
|
161
|
+
end
|
162
|
+
|
163
|
+
def handle_invalid_move(event)
|
164
|
+
end
|
165
|
+
end
|
166
|
+
|
167
|
+
class Game
|
168
|
+
|
169
|
+
def initialize(players)
|
170
|
+
@players = players
|
171
|
+
@engine = Engine.new
|
172
|
+
end
|
173
|
+
|
174
|
+
def start(turn = false)
|
175
|
+
if turn
|
176
|
+
@engine.start(turn)
|
177
|
+
else
|
178
|
+
event = @engine.last_event
|
179
|
+
|
180
|
+
case event[:type]
|
181
|
+
when :winner
|
182
|
+
@engine.continue_playing(@engine.turn)
|
183
|
+
when :squashed
|
184
|
+
@engine.continue_playing(@engine.next_turn)
|
185
|
+
end
|
186
|
+
end
|
187
|
+
end
|
188
|
+
|
189
|
+
def run
|
190
|
+
run_one_turn while @engine.state != :game_over
|
191
|
+
end
|
192
|
+
|
193
|
+
private
|
194
|
+
|
195
|
+
def run_one_turn
|
196
|
+
turn = @engine.turn
|
197
|
+
player = @players[turn]
|
198
|
+
|
199
|
+
r, c = player.get_move(@engine.grid, turn)
|
200
|
+
|
201
|
+
event = @engine.play(r, c).last_event
|
202
|
+
|
203
|
+
case event[:name]
|
204
|
+
when :next_turn
|
205
|
+
player.handle_next_turn(@engine.grid)
|
206
|
+
when :game_over
|
207
|
+
player.handle_game_over(@engine.grid, event)
|
208
|
+
when :invalid_move
|
209
|
+
player.handle_invalid_move(event)
|
210
|
+
end
|
211
|
+
end
|
212
|
+
end
|
213
|
+
|
214
|
+
def welcome
|
215
|
+
heading = "Welcome to xo! A Tic-tac-toe game client created by #{AUTHOR}."
|
216
|
+
|
217
|
+
puts heading
|
218
|
+
puts "=" * heading.length
|
219
|
+
puts
|
220
|
+
|
221
|
+
puts "NOTE: You can exit the game at anytime by pressing CTRL-C."
|
222
|
+
puts
|
223
|
+
end
|
224
|
+
|
225
|
+
def ask_for_difficulty_level
|
226
|
+
puts "Please select your difficulty level:"
|
227
|
+
puts "1. Easy"
|
228
|
+
puts "2. Medium"
|
229
|
+
puts "3. Hard"
|
230
|
+
|
231
|
+
get_option({ '1' => Easy, '2' => Medium, '3' => Hard })
|
232
|
+
end
|
233
|
+
|
234
|
+
def ask_for_token
|
235
|
+
puts "Do you want to play as x or o?"
|
236
|
+
|
237
|
+
get_option({ 'x' => Grid::X, 'o' => Grid::O })
|
238
|
+
end
|
239
|
+
|
240
|
+
def ask_to_play_first
|
241
|
+
puts "Do you want to play first (y or n)?"
|
242
|
+
|
243
|
+
get_option({ 'y' => true, 'n' => false })
|
244
|
+
end
|
245
|
+
|
246
|
+
def ask_to_play_again
|
247
|
+
puts "Do you want to play again (y or n)?"
|
248
|
+
|
249
|
+
get_option({ 'y' => true, 'n' => false })
|
250
|
+
end
|
251
|
+
|
252
|
+
def get_option(options)
|
253
|
+
print "> "
|
254
|
+
|
255
|
+
selection = gets.chomp
|
256
|
+
|
257
|
+
if options.key?(selection)
|
258
|
+
puts
|
259
|
+
options[selection]
|
260
|
+
else
|
261
|
+
get_option(options)
|
262
|
+
end
|
263
|
+
end
|
264
|
+
|
265
|
+
def say_goodbye
|
266
|
+
puts "Thank you for playing."
|
267
|
+
puts "Bye!"
|
268
|
+
end
|
269
|
+
|
270
|
+
def terminate
|
271
|
+
puts
|
272
|
+
puts
|
273
|
+
say_goodbye
|
274
|
+
exit
|
275
|
+
end
|
276
|
+
|
277
|
+
def set_up_ctrl_c_handler
|
278
|
+
trap("INT") {
|
279
|
+
terminate
|
280
|
+
}
|
281
|
+
end
|
282
|
+
|
283
|
+
def main
|
284
|
+
set_up_ctrl_c_handler
|
285
|
+
|
286
|
+
welcome
|
287
|
+
|
288
|
+
level = ask_for_difficulty_level
|
289
|
+
|
290
|
+
human_token = ask_for_token
|
291
|
+
computer_token = Grid.other_token(human_token)
|
292
|
+
|
293
|
+
play_first = ask_to_play_first
|
294
|
+
|
295
|
+
players = {}
|
296
|
+
players[human_token] = Human.new(1)
|
297
|
+
players[computer_token] = Computer.new(1, level.new)
|
298
|
+
|
299
|
+
game = Game.new(players)
|
300
|
+
game.start(play_first ? human_token : computer_token)
|
301
|
+
|
302
|
+
loop do
|
303
|
+
game.run
|
304
|
+
|
305
|
+
play_again = ask_to_play_again
|
306
|
+
break unless play_again
|
307
|
+
|
308
|
+
game.start
|
309
|
+
end
|
310
|
+
|
311
|
+
say_goodbye
|
312
|
+
end
|
313
|
+
|
314
|
+
main
|