wj_eventmachine 1.3.0.dev.1
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- checksums.yaml +7 -0
- data/CHANGELOG.md +179 -0
- data/GNU +281 -0
- data/LICENSE +60 -0
- data/README.md +110 -0
- data/docs/DocumentationGuidesIndex.md +27 -0
- data/docs/GettingStarted.md +520 -0
- data/docs/old/ChangeLog +211 -0
- data/docs/old/DEFERRABLES +246 -0
- data/docs/old/EPOLL +141 -0
- data/docs/old/INSTALL +13 -0
- data/docs/old/KEYBOARD +42 -0
- data/docs/old/LEGAL +25 -0
- data/docs/old/LIGHTWEIGHT_CONCURRENCY +130 -0
- data/docs/old/PURE_RUBY +75 -0
- data/docs/old/RELEASE_NOTES +94 -0
- data/docs/old/SMTP +4 -0
- data/docs/old/SPAWNED_PROCESSES +148 -0
- data/docs/old/TODO +8 -0
- data/examples/guides/getting_started/01_eventmachine_echo_server.rb +18 -0
- data/examples/guides/getting_started/02_eventmachine_echo_server_that_recognizes_exit_command.rb +22 -0
- data/examples/guides/getting_started/03_simple_chat_server.rb +149 -0
- data/examples/guides/getting_started/04_simple_chat_server_step_one.rb +27 -0
- data/examples/guides/getting_started/05_simple_chat_server_step_two.rb +43 -0
- data/examples/guides/getting_started/06_simple_chat_server_step_three.rb +98 -0
- data/examples/guides/getting_started/07_simple_chat_server_step_four.rb +121 -0
- data/examples/guides/getting_started/08_simple_chat_server_step_five.rb +141 -0
- data/examples/old/ex_channel.rb +43 -0
- data/examples/old/ex_queue.rb +2 -0
- data/examples/old/ex_tick_loop_array.rb +15 -0
- data/examples/old/ex_tick_loop_counter.rb +32 -0
- data/examples/old/helper.rb +2 -0
- data/ext/binder.cpp +124 -0
- data/ext/binder.h +52 -0
- data/ext/cmain.cpp +1046 -0
- data/ext/ed.cpp +2238 -0
- data/ext/ed.h +460 -0
- data/ext/em.cpp +2378 -0
- data/ext/em.h +266 -0
- data/ext/eventmachine.h +152 -0
- data/ext/extconf.rb +285 -0
- data/ext/fastfilereader/extconf.rb +120 -0
- data/ext/fastfilereader/mapper.cpp +214 -0
- data/ext/fastfilereader/mapper.h +59 -0
- data/ext/fastfilereader/rubymain.cpp +126 -0
- data/ext/kb.cpp +79 -0
- data/ext/page.cpp +107 -0
- data/ext/page.h +51 -0
- data/ext/pipe.cpp +354 -0
- data/ext/project.h +174 -0
- data/ext/rubymain.cpp +1610 -0
- data/ext/ssl.cpp +627 -0
- data/ext/ssl.h +103 -0
- data/ext/wait_for_single_fd.h +36 -0
- data/java/.classpath +8 -0
- data/java/.project +17 -0
- data/java/src/com/rubyeventmachine/EmReactor.java +625 -0
- data/java/src/com/rubyeventmachine/EmReactorException.java +40 -0
- data/java/src/com/rubyeventmachine/EmReactorInterface.java +70 -0
- data/java/src/com/rubyeventmachine/EventableChannel.java +72 -0
- data/java/src/com/rubyeventmachine/EventableDatagramChannel.java +201 -0
- data/java/src/com/rubyeventmachine/EventableSocketChannel.java +415 -0
- data/java/src/com/rubyeventmachine/NullEmReactor.java +157 -0
- data/java/src/com/rubyeventmachine/NullEventableChannel.java +81 -0
- data/lib/em/buftok.rb +59 -0
- data/lib/em/callback.rb +58 -0
- data/lib/em/channel.rb +69 -0
- data/lib/em/completion.rb +307 -0
- data/lib/em/connection.rb +776 -0
- data/lib/em/deferrable.rb +210 -0
- data/lib/em/deferrable/pool.rb +2 -0
- data/lib/em/file_watch.rb +73 -0
- data/lib/em/future.rb +61 -0
- data/lib/em/io_streamer.rb +68 -0
- data/lib/em/iterator.rb +252 -0
- data/lib/em/messages.rb +66 -0
- data/lib/em/pool.rb +151 -0
- data/lib/em/process_watch.rb +45 -0
- data/lib/em/processes.rb +123 -0
- data/lib/em/protocols.rb +37 -0
- data/lib/em/protocols/header_and_content.rb +138 -0
- data/lib/em/protocols/httpclient.rb +303 -0
- data/lib/em/protocols/httpclient2.rb +602 -0
- data/lib/em/protocols/line_and_text.rb +125 -0
- data/lib/em/protocols/line_protocol.rb +33 -0
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- data/lib/em/protocols/memcache.rb +331 -0
- data/lib/em/protocols/object_protocol.rb +46 -0
- data/lib/em/protocols/postgres3.rb +246 -0
- data/lib/em/protocols/saslauth.rb +175 -0
- data/lib/em/protocols/smtpclient.rb +394 -0
- data/lib/em/protocols/smtpserver.rb +666 -0
- data/lib/em/protocols/socks4.rb +66 -0
- data/lib/em/protocols/stomp.rb +205 -0
- data/lib/em/protocols/tcptest.rb +54 -0
- data/lib/em/pure_ruby.rb +1299 -0
- data/lib/em/queue.rb +80 -0
- data/lib/em/resolver.rb +232 -0
- data/lib/em/spawnable.rb +84 -0
- data/lib/em/streamer.rb +118 -0
- data/lib/em/threaded_resource.rb +90 -0
- data/lib/em/tick_loop.rb +85 -0
- data/lib/em/timers.rb +61 -0
- data/lib/em/version.rb +3 -0
- data/lib/eventmachine.rb +1602 -0
- data/lib/jeventmachine.rb +318 -0
- data/rakelib/package.rake +120 -0
- data/rakelib/test.rake +6 -0
- data/rakelib/test_pure.rake +11 -0
- data/tests/client.crt +31 -0
- data/tests/client.key +51 -0
- data/tests/dhparam.pem +13 -0
- data/tests/em_ssl_handlers.rb +153 -0
- data/tests/em_test_helper.rb +198 -0
- data/tests/jruby/test_jeventmachine.rb +38 -0
- data/tests/test_attach.rb +199 -0
- data/tests/test_basic.rb +321 -0
- data/tests/test_channel.rb +75 -0
- data/tests/test_completion.rb +178 -0
- data/tests/test_connection_count.rb +83 -0
- data/tests/test_connection_write.rb +35 -0
- data/tests/test_defer.rb +35 -0
- data/tests/test_deferrable.rb +35 -0
- data/tests/test_epoll.rb +141 -0
- data/tests/test_error_handler.rb +38 -0
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- data/tests/test_file_watch.rb +86 -0
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- data/tests/test_handler_check.rb +35 -0
- data/tests/test_hc.rb +155 -0
- data/tests/test_httpclient.rb +238 -0
- data/tests/test_httpclient2.rb +132 -0
- data/tests/test_idle_connection.rb +31 -0
- data/tests/test_inactivity_timeout.rb +102 -0
- data/tests/test_io_streamer.rb +47 -0
- data/tests/test_ipv4.rb +96 -0
- data/tests/test_ipv6.rb +107 -0
- data/tests/test_iterator.rb +122 -0
- data/tests/test_kb.rb +28 -0
- data/tests/test_keepalive.rb +113 -0
- data/tests/test_line_protocol.rb +33 -0
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- data/tests/test_ltp2.rb +332 -0
- data/tests/test_many_fds.rb +21 -0
- data/tests/test_next_tick.rb +104 -0
- data/tests/test_object_protocol.rb +36 -0
- data/tests/test_pause.rb +109 -0
- data/tests/test_pending_connect_timeout.rb +52 -0
- data/tests/test_pool.rb +196 -0
- data/tests/test_process_watch.rb +50 -0
- data/tests/test_processes.rb +128 -0
- data/tests/test_proxy_connection.rb +180 -0
- data/tests/test_pure.rb +156 -0
- data/tests/test_queue.rb +64 -0
- data/tests/test_resolver.rb +129 -0
- data/tests/test_running.rb +14 -0
- data/tests/test_sasl.rb +46 -0
- data/tests/test_send_file.rb +217 -0
- data/tests/test_servers.rb +32 -0
- data/tests/test_shutdown_hooks.rb +23 -0
- data/tests/test_smtpclient.rb +75 -0
- data/tests/test_smtpserver.rb +90 -0
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- data/tests/test_spawn.rb +290 -0
- data/tests/test_ssl_args.rb +41 -0
- data/tests/test_ssl_dhparam.rb +57 -0
- data/tests/test_ssl_ecdh_curve.rb +57 -0
- data/tests/test_ssl_extensions.rb +24 -0
- data/tests/test_ssl_methods.rb +31 -0
- data/tests/test_ssl_protocols.rb +190 -0
- data/tests/test_ssl_verify.rb +52 -0
- data/tests/test_stomp.rb +38 -0
- data/tests/test_system.rb +46 -0
- data/tests/test_threaded_resource.rb +68 -0
- data/tests/test_tick_loop.rb +58 -0
- data/tests/test_timers.rb +150 -0
- data/tests/test_ud.rb +8 -0
- data/tests/test_unbind_reason.rb +40 -0
- metadata +384 -0
data/LICENSE
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EventMachine is copyrighted free software owned by Francis Cianfrocca
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(blackhedd ... gmail.com). The Owner of this software permits you to
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redistribute and/or modify the software under either the terms of the GPL
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version 2 (see the file GPL), or the conditions below ("Ruby License"):
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1. You may make and give away verbatim copies of the source form of this
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software without restriction, provided that you retain ALL of the
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original copyright notices and associated disclaimers.
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2. You may modify your copy of the software in any way, provided that
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you do at least ONE of the following:
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a) place your modifications in the Public Domain or otherwise
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make them Freely Available, such as by posting said
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modifications to Usenet or an equivalent medium, or by allowing
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the author to include your modifications in the software.
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b) use the modified software only within your corporation or
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organization.
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c) give non-standard binaries non-standard names, with
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instructions on where to get the original software distribution.
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d) make other distribution arrangements with the Owner.
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3. You may distribute the software in object code or binary form,
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provided that you do at least ONE of the following:
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a) distribute the binaries and library files of the software,
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together with instructions (in a manual page or equivalent)
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on where to get the original distribution.
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b) accompany the distribution with the machine-readable source of
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the software.
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c) give non-standard binaries non-standard names, with
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instructions on where to get the original software distribution.
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d) make other distribution arrangements with the Owner.
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4. You may modify and include parts of the software into any other
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software (possibly commercial), provided you comply with the terms in
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Sections 1, 2, and 3 above. But some files in the distribution
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are not written by the Owner, so they may be made available to you
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under different terms.
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For the list of those files and their copying conditions, see the
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file LEGAL.
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5. The scripts and library files supplied as input to or produced as
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output from the software do not automatically fall under the
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copyright of the software, but belong to whoever generated them,
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and may be sold commercially, and may be aggregated with this
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software.
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6. THIS SOFTWARE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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PURPOSE.
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# About EventMachine [![Build Status](https://travis-ci.org/eventmachine/eventmachine.svg?branch=master)](https://travis-ci.org/eventmachine/eventmachine) [![Code Climate Maintainability](https://api.codeclimate.com/v1/badges/e9b0603462905d5b9118/maintainability)](https://codeclimate.com/github/eventmachine/eventmachine/maintainability)
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## What is EventMachine ##
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EventMachine is an event-driven I/O and lightweight concurrency library for Ruby.
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It provides event-driven I/O using the [Reactor pattern](http://en.wikipedia.org/wiki/Reactor_pattern),
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much like [JBoss Netty](http://www.jboss.org/netty), [Apache MINA](http://mina.apache.org/),
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Python's [Twisted](http://twistedmatrix.com), [Node.js](http://nodejs.org), libevent and libev.
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EventMachine is designed to simultaneously meet two key needs:
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* Extremely high scalability, performance and stability for the most demanding production environments.
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* An API that eliminates the complexities of high-performance threaded network programming,
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allowing engineers to concentrate on their application logic.
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This unique combination makes EventMachine a premier choice for designers of critical networked
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applications, including Web servers and proxies, email and IM production systems, authentication/authorization
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processors, and many more.
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EventMachine has been around since the early 2000s and is a mature and battle-tested library.
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## What EventMachine is good for? ##
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* Scalable event-driven servers. Examples: [Thin](http://code.macournoyer.com/thin/) or [Goliath](https://github.com/postrank-labs/goliath/).
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* Scalable asynchronous clients for various protocols, RESTful APIs and so on. Examples: [em-http-request](https://github.com/igrigorik/em-http-request) or [amqp gem](https://github.com/ruby-amqp/amqp).
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* Efficient network proxies with custom logic. Examples: [Proxymachine](https://github.com/mojombo/proxymachine/).
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* File and network monitoring tools. Examples: [eventmachine-tail](https://github.com/jordansissel/eventmachine-tail) and [logstash](https://github.com/logstash/logstash).
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## What platforms are supported by EventMachine? ##
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EventMachine supports Ruby 2.0.0 through 2.7, JRuby and **works well on Windows** as well
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as many operating systems from the Unix family (Linux, Mac OS X, BSD flavors).
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## Install the gem ##
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Install it with [RubyGems](https://rubygems.org/)
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gem install eventmachine
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or add this to your Gemfile if you use [Bundler](http://gembundler.com/):
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gem 'eventmachine'
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## Getting started ##
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For an introduction to EventMachine, check out:
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* [blog post about EventMachine by Ilya Grigorik](http://www.igvita.com/2008/05/27/ruby-eventmachine-the-speed-demon/).
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* [EventMachine Introductions by Dan Sinclair](http://everburning.com/news/eventmachine-introductions.html).
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### Server example: Echo server ###
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Here's a fully-functional echo server written with EventMachine:
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```ruby
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require 'eventmachine'
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module EchoServer
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def post_init
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puts "-- someone connected to the echo server!"
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end
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def receive_data data
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send_data ">>>you sent: #{data}"
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close_connection if data =~ /quit/i
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end
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def unbind
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puts "-- someone disconnected from the echo server!"
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end
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end
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# Note that this will block current thread.
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EventMachine.run {
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EventMachine.start_server "127.0.0.1", 8081, EchoServer
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}
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```
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## EventMachine documentation ##
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Currently we only have [reference documentation](http://rdoc.info/github/eventmachine/eventmachine/frames) and a [wiki](https://github.com/eventmachine/eventmachine/wiki).
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## Community and where to get help ##
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* Join the [mailing list](http://groups.google.com/group/eventmachine) (Google Group)
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* Join IRC channel #eventmachine on irc.freenode.net
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## License and copyright ##
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EventMachine is copyrighted free software made available under the terms
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of either the GPL or Ruby's License.
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Copyright: (C) 2006-07 by Francis Cianfrocca. All Rights Reserved.
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## Alternatives ##
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If you are unhappy with EventMachine and want to use Ruby, check out [Celluloid](https://celluloid.io/).
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# EventMachine documentation guides #
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Welcome to the documentation guides for [EventMachine](http://github.com/eventmachine/eventmachine),
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a fast and simple event-processing library for Ruby programs (à la JBoss Netty, Twisted, Node.js
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and so on).
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## Guide list ##
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* {file:docs/GettingStarted.md Getting started with EventMachine}
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* {file:docs/EventDrivenServers.md Writing event-driven servers}
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* {file:docs/EventDrivenClients.md Writing event-driven clients}
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* {file:docs/ConnectionFailureAndRecovery.md Connection Failure and Recovery}
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* {file:docs/TLS.md TLS (aka SSL)}
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* {file:docs/Ecosystem.md EventMachine ecosystem}: Thin, Goliath, em-http-request, em-websockets, Proxymachine and beyond
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* {file:docs/BlockingEventLoop.md On blocking the event loop: why it is harmful for performance and how to avoid it}
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* {file:docs/LightweightConcurrency.md Lightweight concurrency with EventMachine}
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* {file:docs/Deferrables.md Deferrables}
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* {file:docs/ModernKernelInputOutputAPIs.md Brief introduction to epoll, kqueue, select}
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* {file:docs/WorkingWithOtherIOSources.md Working with other IO sources such as the keyboard}
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## Tell us what you think! ##
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Please take a moment and tell us what you think about this guide on the [EventMachine mailing list](http://bit.ly/jW3cR3)
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or in the #eventmachine channel on irc.freenode.net: what was unclear? What wasn't covered?
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Maybe you don't like the guide style or the grammar and spelling are incorrect? Reader feedback is
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key to making documentation better.
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# @title Getting Started with Ruby EventMachine
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# @markup markdown
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# @author Michael S. Klishin, Dan Sinclair
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# Getting started with Ruby EventMachine #
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## About this guide ##
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This guide is a quick tutorial that helps you to get started with EventMachine for writing event-driven
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servers, clients and using it as a lightweight concurrency library.
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It should take about 20 minutes to read and study the provided code examples. This guide covers
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* Installing EventMachine via [Rubygems](http://rubygems.org) and [Bundler](http://gembundler.com).
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* Building an Echo server, the "Hello, world"-like code example of network servers.
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* Building a simple chat, both server and client.
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* Building a very small asynchronous Websockets client.
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## Covered versions ##
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This guide covers EventMachine v0.12.10 and 1.0 (including betas).
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## Level ##
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This guide assumes you are comfortable (but not necessary a guru) with the command line. On Microsoft Windows™,
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we recommend you to use [JRuby](http://jruby.org) when running these examples.
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## Installing EventMachine ##
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### Make sure you have Ruby installed ###
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This guide assumes you have one of the supported Ruby implementations installed:
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* Ruby 1.9.2
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* [JRuby](http://jruby.org) (we recommend 1.6)
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* [Rubinius](http://rubini.us) 1.2 or higher
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* [Ruby Enterprise Edition](http://www.rubyenterpriseedition.com)
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EventMachine works on Microsoft Windows™.
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### With Rubygems ###
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To install the EventMachine gem do
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gem install eventmachine
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### With Bundler ###
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gem "eventmachine"
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### Verifying your installation ###
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Lets verify your installation with this quick IRB session:
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irb -rubygems
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ruby-1.9.2-p180 :001 > require "eventmachine"
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=> true
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ruby-1.9.2-p180 :002 > EventMachine::VERSION
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=> "1.0.0.beta.3"
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## An Echo Server Example ##
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Lets begin with the classic "Hello, world"-like example, an echo server. The echo server responds clients with the
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same data that was provided. First, here's the code:
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{include:file:examples/guides/getting\_started/01\_eventmachine\_echo_server.rb}
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When run, the server binds to port 10000. We can connect using Telnet and verify it's working:
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telnet localhost 10000
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On my machine the output looks like:
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~ telnet localhost 10000
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Trying 127.0.0.1...
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Connected to localhost.
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Escape character is '^]'.
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Let's send something to our server. Type in "Hello, EventMachine" and hit Enter. The server will respond with
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the same string:
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~ telnet localhost 10000
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Trying 127.0.0.1...
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Connected to localhost.
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Escape character is '^]'.
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Hello, EventMachine
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# (here we hit Enter)
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Hello, EventMachine
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# (this ^^^ is our echo server reply)
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It works! Congratulations, you now can tell your Node.js-loving friends that you "have done some event-driven programming, too".
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Oh, and to stop Telnet, hit Control + Shift + ] and then Control + C.
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Lets walk this example line by line and see what's going on. These lines
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require 'rubygems' # or use Bundler.setup
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require 'eventmachine'
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probably look familiar: you use [RubyGems](http://rubygems.org) (or [Bundler](http://gembundler.com/)) for dependencies and then require EventMachine gem. Boring.
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Next:
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class EchoServer < EventMachine::Connection
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def receive_data(data)
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send_data(data)
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end
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end
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Is the implementation of our echo server. We define a class that inherits from {EventMachine::Connection}
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and a handler (aka callback) for one event: when we receive data from a client.
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EventMachine handles the connection setup, receiving data and passing it to our handler, {EventMachine::Connection#receive_data}.
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Then we implement our protocol logic, which in the case of Echo is pretty trivial: we send back whatever we receive.
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To do so, we're using {EventMachine::Connection#send_data}.
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Lets modify the example to recognize `exit` command:
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{include:file:examples/guides/getting\_started/02\_eventmachine\_echo_server\_that\_recognizes\_exit\_command.rb}
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Our `receive\_data` changed slightly and now looks like this:
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def receive_data(data)
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if data.strip =~ /exit$/i
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EventMachine.stop_event_loop
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else
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send_data(data)
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end
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end
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Because incoming data has trailing newline character, we strip it off before matching it against a simple regular
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expression. If the data ends in `exit`, we stop EventMachine event loop with {EventMachine.stop_event_loop}. This unblocks
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main thread and it finishes execution, and our little program exits as the result.
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To summarize this first example:
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* Subclass {EventMachine::Connection} and override {EventMachine::Connection#send_data} to handle incoming data.
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* Use {EventMachine.run} to start EventMachine event loop and then bind echo server with {EventMachine.start_server}.
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* To stop the event loop, use {EventMachine.stop_event_loop} (aliased as {EventMachine.stop})
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|
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Lets move on to a slightly more sophisticated example that will introduce several more features and methods
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EventMachine has to offer.
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|
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## A Simple Chat Server Example ##
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|
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Next we will write a simple chat. Initially clients will still use telnet to connect, but then we will add little
|
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client application that will serve as a proxy between telnet and the chat server. This example is certainly longer
|
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(~ 150 lines with whitespace and comments) so instead of looking at the final version and going through it line by line,
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we will instead begin with a very simple version that only keeps track of connected clients and then add features
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as we go.
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To set some expectations about our example:
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* It will keep track of connected clients
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* It will support a couple of commands, à la IRC
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* It will support direct messages using Twitter-like @usernames
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* It won't use MongoDB, fibers or distributed map/reduce for anything but will be totally [Web Scale™](http://bit.ly/webscaletm) nonetheless. Maybe even [ROFLscale](http://bit.ly/roflscalevideo).
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|
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### Step one: detecting connections and disconnectons ###
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First step looks like this:
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|
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{include:file:examples/guides/getting\_started/04\_simple\_chat\_server\_step\_one.rb}
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|
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We see familiar {EventMachine.run} and {EventMachine.start_server}, but also {EventMachine::Connection#post_init} and {EventMachine::Connection#unbind} we haven't
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met yet. We don't use them in this code, so when are they run? Like {EventMachine::Connection#receive_data}, these methods are callbacks. EventMachine calls them
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when certain events happen:
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|
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* {EventMachine#post_init} is called by the event loop immediately after the network connection has been established.
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In the chat server example case, this is when a new client connects.
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* {EventMachine#unbind} is called when client disconnects, connection is closed or is lost (because of a network issue, for example).
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|
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All our chat server does so far is logging connections or disconnections. What we want it to do next is to keep track of connected clients.
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|
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+
|
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### Step two: keep track of connected clients ###
|
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|
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Next iteration of the code looks like this:
|
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|
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{include:file:examples/guides/getting\_started/05\_simple\_chat\_server\_step\_two.rb}
|
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|
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While the code we added is very straightforward, we have to clarify one this first: subclasses of {EventMachine::Connection} are instantiated by
|
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EventMachine for every new connected peer. So for 10 connected chat clients, there will be 10 separate `SimpleChatServer` instances in our
|
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server process. Like any other objects, they can be stored in a collection, can provide public API other objects use, can instantiate or inject
|
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dependencies and in general live a happy life all Ruby objects live until garbage collection happens.
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|
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In the example above we use a @@class_variable to keep track of connected clients. In Ruby, @@class variables are accessible from instance
|
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methods so we can add new connections to the list from `SimpleChatServer#post_init` and remove them in `SimpleChatServer#unbind`. We can also
|
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|
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filter connections by some criteria, as `SimpleChatServer#other_peers demonstrates`.
|
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+
|
201
|
+
So, we keep track of connections but how do we identify them? For a chat app, it's pretty common to use usernames for that. Lets ask our clients
|
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|
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to enter usernames when they connect.
|
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+
|
204
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+
|
205
|
+
### Step three: adding usernames ##
|
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|
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|
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|
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To add usernames, we need to add a few things:
|
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+
|
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|
+
* We need to invite newly connected clients to enter their username.
|
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* A reader (getter) method on our {EventMachine::Connection} subclass.
|
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* An idea of connection state (keeping track of whether a particular participant had entered username before).
|
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+
|
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Here is one way to do it:
|
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+
|
215
|
+
{include:file:examples/guides/getting\_started/06\_simple\_chat\_server\_step\_three.rb}
|
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|
+
|
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|
+
This is quite an update so lets take a look at each method individually. First, `SimpleChatServer#post_init`:
|
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|
+
|
219
|
+
def post_init
|
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|
+
@username = nil
|
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|
+
puts "A client has connected..."
|
222
|
+
ask_username
|
223
|
+
end
|
224
|
+
|
225
|
+
To keep track of username we ask chat participants for, we add @username instance variable to our connection class. Connection
|
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|
+
instances are just Ruby objects associated with a particular connected peer, so using @ivars is very natural. To make username
|
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|
+
value accessible to other objects, we added a reader method that was not shown on the snippet above.
|
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|
+
|
229
|
+
Lets dig into `SimpleChatServer#ask_username`:
|
230
|
+
|
231
|
+
def ask_username
|
232
|
+
self.send_line("[info] Enter your username:")
|
233
|
+
end # ask_username
|
234
|
+
|
235
|
+
# ...
|
236
|
+
|
237
|
+
def send_line(line)
|
238
|
+
self.send_data("#{line}\n")
|
239
|
+
end # send_line(line)
|
240
|
+
|
241
|
+
Nothing new here, we are using {EventMachine::Connection#send_data} which we have seen before.
|
242
|
+
|
243
|
+
|
244
|
+
In `SimpleChatServer#receive_data` we now have to check if the username was entered or we need
|
245
|
+
to ask for it:
|
246
|
+
|
247
|
+
def receive_data(data)
|
248
|
+
if entered_username?
|
249
|
+
handle_chat_message(data.strip)
|
250
|
+
else
|
251
|
+
handle_username(data.strip)
|
252
|
+
end
|
253
|
+
end
|
254
|
+
|
255
|
+
# ...
|
256
|
+
|
257
|
+
def entered_username?
|
258
|
+
!@username.nil? && !@username.empty?
|
259
|
+
end # entered_username?
|
260
|
+
|
261
|
+
Finally, handler of chat messages is not yet implemented:
|
262
|
+
|
263
|
+
def handle_chat_message(msg)
|
264
|
+
raise NotImplementedError
|
265
|
+
end
|
266
|
+
|
267
|
+
Lets try this example out using Telnet:
|
268
|
+
|
269
|
+
~ telnet localhost 10000
|
270
|
+
Trying 127.0.0.1...
|
271
|
+
Connected to localhost.
|
272
|
+
Escape character is '^]'.
|
273
|
+
[info] Enter your username:
|
274
|
+
antares_
|
275
|
+
[info] Ohai, antares_
|
276
|
+
|
277
|
+
and the server output:
|
278
|
+
|
279
|
+
A client has connected...
|
280
|
+
antares_ has joined
|
281
|
+
|
282
|
+
This version requires you to remember how to terminate your Telnet session (Ctrl + Shift + ], then Ctrl + C).
|
283
|
+
It is annoying, so why don't we add the same `exit` command to our chat server?
|
284
|
+
|
285
|
+
|
286
|
+
### Step four: adding exit command and delivering chat messages ####
|
287
|
+
|
288
|
+
{include:file:examples/guides/getting\_started/07\_simple\_chat\_server\_step\_four.rb}
|
289
|
+
|
290
|
+
TBD
|
291
|
+
|
292
|
+
Lets test-drive this version. Client A:
|
293
|
+
|
294
|
+
~ telnet localhost 10000
|
295
|
+
Trying 127.0.0.1...
|
296
|
+
Connected to localhost.
|
297
|
+
Escape character is '^]'.
|
298
|
+
[info] Enter your username:
|
299
|
+
michael
|
300
|
+
[info] Ohai, michael
|
301
|
+
Hi everyone
|
302
|
+
michael: Hi everyone
|
303
|
+
joe has joined the room
|
304
|
+
# here ^^^ client B connects, lets greet him
|
305
|
+
hi joe
|
306
|
+
michael: hi joe
|
307
|
+
joe: hey michael
|
308
|
+
# ^^^ client B replies
|
309
|
+
exit
|
310
|
+
# ^^^ out command in action
|
311
|
+
Connection closed by foreign host.
|
312
|
+
|
313
|
+
Client B:
|
314
|
+
|
315
|
+
~ telnet localhost 10000
|
316
|
+
Trying 127.0.0.1...
|
317
|
+
Connected to localhost.
|
318
|
+
Escape character is '^]'.
|
319
|
+
[info] Enter your username:
|
320
|
+
joe
|
321
|
+
[info] Ohai, joe
|
322
|
+
michael: hi joe
|
323
|
+
# ^^^ client A greets us, lets reply
|
324
|
+
hey michael
|
325
|
+
joe: hey michael
|
326
|
+
exit
|
327
|
+
# ^^^ out command in action
|
328
|
+
Connection closed by foreign host.
|
329
|
+
|
330
|
+
And finally, the server output:
|
331
|
+
|
332
|
+
A client has connected...
|
333
|
+
michael has joined
|
334
|
+
A client has connected...
|
335
|
+
_antares has joined
|
336
|
+
[info] _antares has left
|
337
|
+
[info] michael has left
|
338
|
+
|
339
|
+
Our little char server now supports usernames, sending messages and the `exit` command. Next up, private (aka direct) messages.
|
340
|
+
|
341
|
+
|
342
|
+
### Step five: adding direct messages and one more command ###
|
343
|
+
|
344
|
+
To add direct messages, we come up with a simple convention: private messages begin with @username and may have optional colon before
|
345
|
+
message text, like this:
|
346
|
+
|
347
|
+
@joe: hey, how do you like eventmachine?
|
348
|
+
|
349
|
+
This convention makes parsing of messages simple so that we can concentrate on delivering them to a particular client connection.
|
350
|
+
Remember when we added `username` reader on our connection class? That tiny change makes this step possible: when a new direct
|
351
|
+
message comes in, we extract username and message text and then find then connection for @username in question:
|
352
|
+
|
353
|
+
#
|
354
|
+
# Message handling
|
355
|
+
#
|
356
|
+
|
357
|
+
def handle_chat_message(msg)
|
358
|
+
if command?(msg)
|
359
|
+
self.handle_command(msg)
|
360
|
+
else
|
361
|
+
if direct_message?(msg)
|
362
|
+
self.handle_direct_message(msg)
|
363
|
+
else
|
364
|
+
self.announce(msg, "#{@username}:")
|
365
|
+
end
|
366
|
+
end
|
367
|
+
end # handle_chat_message(msg)
|
368
|
+
|
369
|
+
def direct_message?(input)
|
370
|
+
input =~ DM_REGEXP
|
371
|
+
end # direct_message?(input)
|
372
|
+
|
373
|
+
def handle_direct_message(input)
|
374
|
+
username, message = parse_direct_message(input)
|
375
|
+
|
376
|
+
if connection = @@connected_clients.find { |c| c.username == username }
|
377
|
+
puts "[dm] @#{@username} => @#{username}"
|
378
|
+
connection.send_line("[dm] @#{@username}: #{message}")
|
379
|
+
else
|
380
|
+
send_line "@#{username} is not in the room. Here's who is: #{usernames.join(', ')}"
|
381
|
+
end
|
382
|
+
end # handle_direct_message(input)
|
383
|
+
|
384
|
+
def parse_direct_message(input)
|
385
|
+
return [$1, $2] if input =~ DM_REGEXP
|
386
|
+
end # parse_direct_message(input)
|
387
|
+
|
388
|
+
This snippet demonstrates how one connection instance can obtain another connection instance and send data to it.
|
389
|
+
This is a very powerful feature, consider just a few use cases:
|
390
|
+
|
391
|
+
* Peer-to-peer protocols
|
392
|
+
* Content-aware routing
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* Efficient streaming with optional filtering
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Less common use cases include extending C++ core of EventMachine to provide access to hardware that streams events that
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can be re-broadcasted to any interested parties connected via TCP, UDP or something like AMQP or WebSockets. With this,
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sky is the limit. Actually, EventMachine has several features for efficient proxying data between connections.
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We will not cover them in this guide.
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One last feature that we are going to add to our chat server is the `status` command that tells you current server time and how many people
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are there in the chat room:
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#
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# Commands handling
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#
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def command?(input)
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input =~ /(exit|status)$/i
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end # command?(input)
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def handle_command(cmd)
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case cmd
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when /exit$/i then self.close_connection
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when /status$/i then self.send_line("[chat server] It's #{Time.now.strftime('%H:%M')} and there are #{self.number_of_connected_clients} people in the room")
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end
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end # handle_command(cmd)
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Hopefully this piece of code is easy to follow. Try adding a few more commands, for example, the `whoishere` command that lists people
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currently in the chat room.
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In the end, our chat server looks like this:
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{include:file:examples/guides/getting\_started/08\_simple\_chat\_server\_step\_five.rb}
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We are almost done with the server but there are some closing thoughts.
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### Step six: final version ###
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+
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Just in case, here is the final version of the chat server code we have built:
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{include:file:examples/guides/getting\_started/03\_simple\_chat\_server.rb}
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+
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+
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### Step seven: future directions and some closing thoughts ###
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The chat server is just about 150 lines of Ruby including empty lines and comments, yet it has a few features most of chat server
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examples never add. We did not, however, implement many other features that popular IRC clients like [Colloquy](http://colloquy.info) have:
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* Chat moderation
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* Multiple rooms
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* Connection timeout detection
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How would one go about implementing them? We thought it is worth discussing what else EventMachine has to offer and what ecosystem projects
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one can use to build a really feature-rich Web-based IRC chat client.
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+
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With multiple rooms it's more or less straightforward, just add one more hash and a bunch of commands and use the information about which rooms participant
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is in when you are delivering messages. There is nothing in EventMachine itself that can make the job much easier for developer.
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+
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To implement chat moderation feature you may want to do a few things:
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* Work with client IP addresses. Maybe we want to consider everyone who connects from certain IPs a moderator.
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* Access persistent data about usernames of moderators and their credentials.
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+
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Does EventMachine have anything to offer here? It does. To obtain peer IP address, take a look at {EventMachine::Connection#get_peername}. The name of this method is
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a little bit misleading and originates from low-level socket programming APIs.
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+
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#### A whirlwind tour of the EventMachine ecosystem ####
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+
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To work with data stores you can use several database drivers that ship with EventMachine itself, however, quite often there are some 3rd party projects in
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the EventMachine ecosystem that have more features, are faster or just better maintained. So we figured it will be helpful to provide a few pointers
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to some of those projects:
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+
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* For MySQL, check out [em-mysql](https://github.com/eventmachine/em-mysql) project.
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* For PostgreSQL, have a look at Mike Perham's [EventMachine-based PostgreSQL driver](https://github.com/mperham/em_postgresql).
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* For Redis, there is a young but already popular [em-hiredis](https://github.com/mloughran/em-hiredis) library that combines EventMachine's non-blocking I/O with
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extreme performance of the official Redis C client, [hiredis](https://github.com/antirez/hiredis).
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* For MongoDB, see [em-mongo](https://github.com/bcg/em-mongo)
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* For Cassandra, Mike Perham [added transport agnosticism feature](http://www.mikeperham.com/2010/02/09/cassandra-and-eventmachine/) to the [cassandra gem](https://rubygems.org/gems/cassandra).
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+
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[Riak](http://www.basho.com/products_riak_overview.php) and CouchDB talk HTTP so it's possible to use [em-http-request](https://github.com/igrigorik/em-http-request).
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If you are aware of EventMachine-based non-blocking drivers for these databases, as well as for HBase, let us know on the [EventMachine mailing list](http://groups.google.com/group/eventmachine).
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Also, EventMachine supports TLS (aka SSL) and works well on [JRuby](http://jruby.org) and Windows.
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+
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Learn more in our {file:docs/Ecosystem.md EventMachine ecosystem} and {file:docs/TLS.md TLS (aka SSL)} guides.
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+
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+
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#### Connection loss detection ####
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+
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Finally, connection loss detection. When our chat participant closes her laptop lid, how do we know that she is no longer active? The answer is, when EventMachine
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+
detects TCP connectin closure, it calls {EventMachine::Connection#unbind}. Version 1.0.beta3 and later also pass an optional argument to that method. The argument
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+
indicates what error (if any) caused the connection to be closed.
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+
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+
Learn more in our {file:docs/ConnectionFailureAndRecovery.md Connection Failure and Recovery} guide.
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+
|
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|
+
|
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|
+
#### What the Chat Server Example doesn't demonstrate ####
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|
+
|
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|
+
This chat server also leaves out something production quality clients and servers must take care of: buffering. We intentionally did not include any buffering in
|
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|
+
our chat server example: it would only distract you from learning what you really came here to learn: how to use EventMachine to build blazing fast asynchronous
|
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|
+
networking programs quickly. However, {EventMachine::Connection#receive_data} does not offer any guarantees that you will be receiving "whole messages" all the time,
|
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|
+
largely because the underlying transport (UDP or TCP) does not offer such guarantees. Many protocols, for example, AMQP, mandate that large content chunks are
|
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|
+
split into smaller _frames_ of certain size. This means that [amq-client](https://github.com/ruby-amqp/amq-client) library, for instance, that has EventMachine-based driver,
|
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|
+
has to deal with figuring out when exactly we received "the whole message". To do so, it uses buffering and employs various checks to detect _frame boundaries_.
|
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|
+
So **don't be deceived by the simplicity of this chat example**: it intentionally leaves framing out, but real world protocols usually require it.
|
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|
+
|
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|
+
|
498
|
+
|
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|
+
## A (Proxying) Chat Client Example ##
|
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|
+
|
501
|
+
TBD
|
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|
+
|
503
|
+
|
504
|
+
## Wrapping up ##
|
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|
+
|
506
|
+
This tutorial ends here. Congratulations! You have learned quite a bit about EventMachine.
|
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|
+
|
508
|
+
|
509
|
+
## What to read next ##
|
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|
+
|
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|
+
The documentation is organized as a {file:docs/DocumentationGuidesIndex.md number of guides}, covering all kinds of
|
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|
+
topics. TBD
|
513
|
+
|
514
|
+
|
515
|
+
## Tell us what you think! ##
|
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|
+
|
517
|
+
Please take a moment and tell us what you think about this guide on the [EventMachine mailing list](http://bit.ly/jW3cR3)
|
518
|
+
or in the #eventmachine channel on irc.freenode.net: what was unclear? What wasn't covered?
|
519
|
+
Maybe you don't like the guide style or the grammar and spelling are incorrect? Reader feedback is
|
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|
+
key to making documentation better.
|