vis-rails 0.0.6 → 1.0.0
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- checksums.yaml +4 -4
- data/lib/vis/rails/version.rb +1 -1
- data/vendor/assets/javascripts/vis.js +2 -9
- data/vendor/assets/vis/DataSet.js +17 -9
- data/vendor/assets/vis/graph/Edge.js +49 -24
- data/vendor/assets/vis/graph/Graph.js +268 -64
- data/vendor/assets/vis/graph/Groups.js +1 -1
- data/vendor/assets/vis/graph/Node.js +18 -67
- data/vendor/assets/vis/graph/Popup.js +40 -13
- data/vendor/assets/vis/graph/css/graph-navigation.css +18 -14
- data/vendor/assets/vis/graph/graphMixins/ClusterMixin.js +7 -5
- data/vendor/assets/vis/graph/graphMixins/HierarchicalLayoutMixin.js +20 -5
- data/vendor/assets/vis/graph/graphMixins/ManipulationMixin.js +33 -33
- data/vendor/assets/vis/graph/graphMixins/MixinLoader.js +30 -32
- data/vendor/assets/vis/graph/graphMixins/NavigationMixin.js +33 -1
- data/vendor/assets/vis/graph/graphMixins/SectorsMixin.js +2 -2
- data/vendor/assets/vis/graph/graphMixins/SelectionMixin.js +72 -60
- data/vendor/assets/vis/graph/graphMixins/physics/BarnesHut.js +43 -18
- data/vendor/assets/vis/graph/graphMixins/physics/HierarchialRepulsion.js +8 -8
- data/vendor/assets/vis/graph/graphMixins/physics/PhysicsMixin.js +309 -129
- data/vendor/assets/vis/graph/graphMixins/physics/Repulsion.js +10 -10
- data/vendor/assets/vis/module/exports.js +1 -2
- data/vendor/assets/vis/module/header.js +2 -2
- data/vendor/assets/vis/timeline/Range.js +53 -93
- data/vendor/assets/vis/timeline/Timeline.js +328 -224
- data/vendor/assets/vis/timeline/component/Component.js +17 -95
- data/vendor/assets/vis/timeline/component/CurrentTime.js +54 -59
- data/vendor/assets/vis/timeline/component/CustomTime.js +55 -83
- data/vendor/assets/vis/timeline/component/Group.js +398 -75
- data/vendor/assets/vis/timeline/component/ItemSet.js +662 -403
- data/vendor/assets/vis/timeline/component/Panel.js +118 -60
- data/vendor/assets/vis/timeline/component/RootPanel.js +80 -132
- data/vendor/assets/vis/timeline/component/TimeAxis.js +191 -277
- data/vendor/assets/vis/timeline/component/css/item.css +16 -23
- data/vendor/assets/vis/timeline/component/css/itemset.css +25 -4
- data/vendor/assets/vis/timeline/component/css/labelset.css +34 -0
- data/vendor/assets/vis/timeline/component/css/panel.css +15 -1
- data/vendor/assets/vis/timeline/component/css/timeaxis.css +8 -8
- data/vendor/assets/vis/timeline/component/item/Item.js +48 -26
- data/vendor/assets/vis/timeline/component/item/ItemBox.js +156 -230
- data/vendor/assets/vis/timeline/component/item/ItemPoint.js +118 -166
- data/vendor/assets/vis/timeline/component/item/ItemRange.js +135 -187
- data/vendor/assets/vis/timeline/component/item/ItemRangeOverflow.js +29 -92
- data/vendor/assets/vis/timeline/stack.js +112 -0
- data/vendor/assets/vis/util.js +136 -38
- metadata +4 -18
- data/vendor/assets/vis/.gitignore +0 -1
- data/vendor/assets/vis/EventBus.js +0 -89
- data/vendor/assets/vis/events.js +0 -116
- data/vendor/assets/vis/graph/ClusterMixin.js +0 -1019
- data/vendor/assets/vis/graph/NavigationMixin.js +0 -245
- data/vendor/assets/vis/graph/SectorsMixin.js +0 -547
- data/vendor/assets/vis/graph/SelectionMixin.js +0 -515
- data/vendor/assets/vis/graph/img/downarrow.png +0 -0
- data/vendor/assets/vis/graph/img/leftarrow.png +0 -0
- data/vendor/assets/vis/graph/img/rightarrow.png +0 -0
- data/vendor/assets/vis/graph/img/uparrow.png +0 -0
- data/vendor/assets/vis/timeline/Controller.js +0 -183
- data/vendor/assets/vis/timeline/Stack.js +0 -190
- data/vendor/assets/vis/timeline/component/ContentPanel.js +0 -113
- data/vendor/assets/vis/timeline/component/GroupSet.js +0 -580
- data/vendor/assets/vis/timeline/component/css/groupset.css +0 -59
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/**
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* Created by Alex on 1/22/14.
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*/
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var NavigationMixin = {
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/**
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* This function moves the navigation controls if the canvas size has been changed. If the arugments
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* verticaAlignTop and horizontalAlignLeft are false, the correction will be made
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*
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* @private
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*/
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_relocateNavigation : function() {
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if (this.sectors !== undefined) {
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var xOffset = this.navigationClientWidth - this.frame.canvas.clientWidth;
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var yOffset = this.navigationClientHeight - this.frame.canvas.clientHeight;
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this.navigationClientWidth = this.frame.canvas.clientWidth;
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this.navigationClientHeight = this.frame.canvas.clientHeight;
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var node = null;
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for (var nodeId in this.sectors["navigation"]["nodes"]) {
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if (this.sectors["navigation"]["nodes"].hasOwnProperty(nodeId)) {
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node = this.sectors["navigation"]["nodes"][nodeId];
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if (!node.horizontalAlignLeft) {
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node.x -= xOffset;
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}
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if (!node.verticalAlignTop) {
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node.y -= yOffset;
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}
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}
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}
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}
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},
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/**
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* Creation of the navigation controls nodes. They are drawn over the rest of the nodes and are not affected by scale and translation
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* they have a triggerFunction which is called on click. If the position of the navigation controls is dependent
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* on this.frame.canvas.clientWidth or this.frame.canvas.clientHeight, we flag horizontalAlignLeft and verticalAlignTop false.
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* This means that the location will be corrected by the _relocateNavigation function on a size change of the canvas.
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*
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* @private
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*/
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_loadNavigationElements : function() {
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var DIR = this.constants.navigation.iconPath;
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this.navigationClientWidth = this.frame.canvas.clientWidth;
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this.navigationClientHeight = this.frame.canvas.clientHeight;
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if (this.navigationClientWidth === undefined) {
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this.navigationClientWidth = 0;
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this.navigationClientHeight = 0;
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}
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var offset = 15;
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var intermediateOffset = 7;
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var navigationNodes = [
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{id: 'navigation_up', shape: 'image', image: DIR + '/uparrow.png', triggerFunction: "_moveUp",
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verticalAlignTop: false, x: 45 + offset + intermediateOffset, y: this.navigationClientHeight - 45 - offset - intermediateOffset},
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{id: 'navigation_down', shape: 'image', image: DIR + '/downarrow.png', triggerFunction: "_moveDown",
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verticalAlignTop: false, x: 45 + offset + intermediateOffset, y: this.navigationClientHeight - 15 - offset},
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{id: 'navigation_left', shape: 'image', image: DIR + '/leftarrow.png', triggerFunction: "_moveLeft",
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verticalAlignTop: false, x: 15 + offset, y: this.navigationClientHeight - 15 - offset},
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{id: 'navigation_right', shape: 'image', image: DIR + '/rightarrow.png',triggerFunction: "_moveRight",
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verticalAlignTop: false, x: 75 + offset + 2 * intermediateOffset, y: this.navigationClientHeight - 15 - offset},
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{id: 'navigation_plus', shape: 'image', image: DIR + '/plus.png', triggerFunction: "_zoomIn",
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verticalAlignTop: false, horizontalAlignLeft: false,
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x: this.navigationClientWidth - 45 - offset - intermediateOffset, y: this.navigationClientHeight - 15 - offset},
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{id: 'navigation_min', shape: 'image', image: DIR + '/minus.png', triggerFunction: "_zoomOut",
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verticalAlignTop: false, horizontalAlignLeft: false,
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x: this.navigationClientWidth - 15 - offset, y: this.navigationClientHeight - 15 - offset},
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{id: 'navigation_zoomExtends', shape: 'image', image: DIR + '/zoomExtends.png', triggerFunction: "zoomToFit",
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verticalAlignTop: false, horizontalAlignLeft: false,
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x: this.navigationClientWidth - 15 - offset, y: this.navigationClientHeight - 45 - offset - intermediateOffset}
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];
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var nodeObj = null;
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for (var i = 0; i < navigationNodes.length; i++) {
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nodeObj = this.sectors["navigation"]['nodes'];
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nodeObj[navigationNodes[i]['id']] = new Node(navigationNodes[i], this.images, this.groups, this.constants);
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}
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},
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/**
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* By setting the clustersize to be larger than 1, we use the clustering drawing method
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* to illustrate the buttons are presed. We call this highlighting.
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*
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* @param {String} elementId
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* @private
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*/
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_highlightNavigationElement : function(elementId) {
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if (this.sectors["navigation"]["nodes"].hasOwnProperty(elementId)) {
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this.sectors["navigation"]["nodes"][elementId].clusterSize = 2;
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}
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},
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/**
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* Reverting back to a normal button
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*
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* @param {String} elementId
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* @private
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*/
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_unHighlightNavigationElement : function(elementId) {
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if (this.sectors["navigation"]["nodes"].hasOwnProperty(elementId)) {
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this.sectors["navigation"]["nodes"][elementId].clusterSize = 1;
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}
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},
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/**
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* un-highlight (for lack of a better term) all navigation controls elements
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* @private
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*/
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_unHighlightAll : function() {
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for (var nodeId in this.sectors['navigation']['nodes']) {
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if (this.sectors['navigation']['nodes'].hasOwnProperty(nodeId)) {
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this._unHighlightNavigationElement(nodeId);
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}
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}
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},
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_preventDefault : function(event) {
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if (event !== undefined) {
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if (event.preventDefault) {
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event.preventDefault();
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} else {
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event.returnValue = false;
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}
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}
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},
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/**
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* move the screen up
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* By using the increments, instead of adding a fixed number to the translation, we keep fluent and
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* instant movement. The onKeypress event triggers immediately, then pauses, then triggers frequently
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* To avoid this behaviour, we do the translation in the start loop.
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*
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* @private
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*/
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_moveUp : function(event) {
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this._highlightNavigationElement("navigation_up");
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this.yIncrement = this.constants.keyboard.speed.y;
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this.start(); // if there is no node movement, the calculation wont be done
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this._preventDefault(event);
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},
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/**
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* move the screen down
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* @private
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*/
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_moveDown : function(event) {
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this._highlightNavigationElement("navigation_down");
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this.yIncrement = -this.constants.keyboard.speed.y;
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this.start(); // if there is no node movement, the calculation wont be done
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this._preventDefault(event);
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},
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/**
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* move the screen left
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* @private
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*/
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_moveLeft : function(event) {
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this._highlightNavigationElement("navigation_left");
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this.xIncrement = this.constants.keyboard.speed.x;
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this.start(); // if there is no node movement, the calculation wont be done
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this._preventDefault(event);
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},
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/**
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* move the screen right
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* @private
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*/
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_moveRight : function(event) {
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this._highlightNavigationElement("navigation_right");
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this.xIncrement = -this.constants.keyboard.speed.y;
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this.start(); // if there is no node movement, the calculation wont be done
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this._preventDefault(event);
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},
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/**
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* Zoom in, using the same method as the movement.
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* @private
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*/
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_zoomIn : function(event) {
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this._highlightNavigationElement("navigation_plus");
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this.zoomIncrement = this.constants.keyboard.speed.zoom;
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this.start(); // if there is no node movement, the calculation wont be done
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this._preventDefault(event);
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},
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/**
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* Zoom out
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* @private
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*/
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_zoomOut : function() {
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this._highlightNavigationElement("navigation_min");
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this.zoomIncrement = -this.constants.keyboard.speed.zoom;
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this.start(); // if there is no node movement, the calculation wont be done
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this._preventDefault(event);
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},
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/**
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* Stop zooming and unhighlight the zoom controls
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* @private
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*/
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_stopZoom : function() {
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this._unHighlightNavigationElement("navigation_plus");
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this._unHighlightNavigationElement("navigation_min");
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this.zoomIncrement = 0;
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},
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/**
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* Stop moving in the Y direction and unHighlight the up and down
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* @private
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*/
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_yStopMoving : function() {
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this._unHighlightNavigationElement("navigation_up");
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this._unHighlightNavigationElement("navigation_down");
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this.yIncrement = 0;
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},
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/**
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* Stop moving in the X direction and unHighlight left and right.
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* @private
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*/
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_xStopMoving : function() {
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this._unHighlightNavigationElement("navigation_left");
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this._unHighlightNavigationElement("navigation_right");
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this.xIncrement = 0;
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}
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};
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/**
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* Creation of the SectorMixin var.
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*
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* This contains all the functions the Graph object can use to employ the sector system.
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* The sector system is always used by Graph, though the benefits only apply to the use of clustering.
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* If clustering is not used, there is no overhead except for a duplicate object with references to nodes and edges.
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*
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* Alex de Mulder
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* 21-01-2013
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*/
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var SectorMixin = {
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/**
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* This function is only called by the setData function of the Graph object.
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* This loads the global references into the active sector. This initializes the sector.
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*
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* @private
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*/
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_putDataInSector : function() {
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this.sectors["active"][this._sector()].nodes = this.nodes;
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this.sectors["active"][this._sector()].edges = this.edges;
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this.sectors["active"][this._sector()].nodeIndices = this.nodeIndices;
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},
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/**
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* /**
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* This function sets the global references to nodes, edges and nodeIndices back to
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* those of the supplied (active) sector. If a type is defined, do the specific type
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*
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* @param {String} sectorId
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* @param {String} [sectorType] | "active" or "frozen"
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* @private
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*/
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_switchToSector : function(sectorId, sectorType) {
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if (sectorType === undefined || sectorType == "active") {
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this._switchToActiveSector(sectorId);
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}
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else {
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this._switchToFrozenSector(sectorId);
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}
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},
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/**
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* This function sets the global references to nodes, edges and nodeIndices back to
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* those of the supplied active sector.
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*
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* @param sectorId
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* @private
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*/
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_switchToActiveSector : function(sectorId) {
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this.nodeIndices = this.sectors["active"][sectorId]["nodeIndices"];
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this.nodes = this.sectors["active"][sectorId]["nodes"];
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this.edges = this.sectors["active"][sectorId]["edges"];
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},
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/**
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* This function sets the global references to nodes, edges and nodeIndices back to
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* those of the supplied frozen sector.
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*
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* @param sectorId
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* @private
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*/
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_switchToFrozenSector : function(sectorId) {
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this.nodeIndices = this.sectors["frozen"][sectorId]["nodeIndices"];
|
68
|
-
this.nodes = this.sectors["frozen"][sectorId]["nodes"];
|
69
|
-
this.edges = this.sectors["frozen"][sectorId]["edges"];
|
70
|
-
},
|
71
|
-
|
72
|
-
|
73
|
-
/**
|
74
|
-
* This function sets the global references to nodes, edges and nodeIndices to
|
75
|
-
* those of the navigation controls sector.
|
76
|
-
*
|
77
|
-
* @private
|
78
|
-
*/
|
79
|
-
_switchToNavigationSector : function() {
|
80
|
-
this.nodeIndices = this.sectors["navigation"]["nodeIndices"];
|
81
|
-
this.nodes = this.sectors["navigation"]["nodes"];
|
82
|
-
this.edges = this.sectors["navigation"]["edges"];
|
83
|
-
},
|
84
|
-
|
85
|
-
|
86
|
-
/**
|
87
|
-
* This function sets the global references to nodes, edges and nodeIndices back to
|
88
|
-
* those of the currently active sector.
|
89
|
-
*
|
90
|
-
* @private
|
91
|
-
*/
|
92
|
-
_loadLatestSector : function() {
|
93
|
-
this._switchToSector(this._sector());
|
94
|
-
},
|
95
|
-
|
96
|
-
|
97
|
-
/**
|
98
|
-
* This function returns the currently active sector Id
|
99
|
-
*
|
100
|
-
* @returns {String}
|
101
|
-
* @private
|
102
|
-
*/
|
103
|
-
_sector : function() {
|
104
|
-
return this.activeSector[this.activeSector.length-1];
|
105
|
-
},
|
106
|
-
|
107
|
-
|
108
|
-
/**
|
109
|
-
* This function returns the previously active sector Id
|
110
|
-
*
|
111
|
-
* @returns {String}
|
112
|
-
* @private
|
113
|
-
*/
|
114
|
-
_previousSector : function() {
|
115
|
-
if (this.activeSector.length > 1) {
|
116
|
-
return this.activeSector[this.activeSector.length-2];
|
117
|
-
}
|
118
|
-
else {
|
119
|
-
throw new TypeError('there are not enough sectors in the this.activeSector array.');
|
120
|
-
}
|
121
|
-
},
|
122
|
-
|
123
|
-
|
124
|
-
/**
|
125
|
-
* We add the active sector at the end of the this.activeSector array
|
126
|
-
* This ensures it is the currently active sector returned by _sector() and it reaches the top
|
127
|
-
* of the activeSector stack. When we reverse our steps we move from the end to the beginning of this stack.
|
128
|
-
*
|
129
|
-
* @param newId
|
130
|
-
* @private
|
131
|
-
*/
|
132
|
-
_setActiveSector : function(newId) {
|
133
|
-
this.activeSector.push(newId);
|
134
|
-
},
|
135
|
-
|
136
|
-
|
137
|
-
/**
|
138
|
-
* We remove the currently active sector id from the active sector stack. This happens when
|
139
|
-
* we reactivate the previously active sector
|
140
|
-
*
|
141
|
-
* @private
|
142
|
-
*/
|
143
|
-
_forgetLastSector : function() {
|
144
|
-
this.activeSector.pop();
|
145
|
-
},
|
146
|
-
|
147
|
-
|
148
|
-
/**
|
149
|
-
* This function creates a new active sector with the supplied newId. This newId
|
150
|
-
* is the expanding node id.
|
151
|
-
*
|
152
|
-
* @param {String} newId | Id of the new active sector
|
153
|
-
* @private
|
154
|
-
*/
|
155
|
-
_createNewSector : function(newId) {
|
156
|
-
// create the new sector
|
157
|
-
this.sectors["active"][newId] = {"nodes":{},
|
158
|
-
"edges":{},
|
159
|
-
"nodeIndices":[],
|
160
|
-
"formationScale": this.scale,
|
161
|
-
"drawingNode": undefined};
|
162
|
-
|
163
|
-
// create the new sector render node. This gives visual feedback that you are in a new sector.
|
164
|
-
this.sectors["active"][newId]['drawingNode'] = new Node(
|
165
|
-
{id:newId,
|
166
|
-
color: {
|
167
|
-
background: "#eaefef",
|
168
|
-
border: "495c5e"
|
169
|
-
}
|
170
|
-
},{},{},this.constants);
|
171
|
-
this.sectors["active"][newId]['drawingNode'].clusterSize = 2;
|
172
|
-
},
|
173
|
-
|
174
|
-
|
175
|
-
/**
|
176
|
-
* This function removes the currently active sector. This is called when we create a new
|
177
|
-
* active sector.
|
178
|
-
*
|
179
|
-
* @param {String} sectorId | Id of the active sector that will be removed
|
180
|
-
* @private
|
181
|
-
*/
|
182
|
-
_deleteActiveSector : function(sectorId) {
|
183
|
-
delete this.sectors["active"][sectorId];
|
184
|
-
},
|
185
|
-
|
186
|
-
|
187
|
-
/**
|
188
|
-
* This function removes the currently active sector. This is called when we reactivate
|
189
|
-
* the previously active sector.
|
190
|
-
*
|
191
|
-
* @param {String} sectorId | Id of the active sector that will be removed
|
192
|
-
* @private
|
193
|
-
*/
|
194
|
-
_deleteFrozenSector : function(sectorId) {
|
195
|
-
delete this.sectors["frozen"][sectorId];
|
196
|
-
},
|
197
|
-
|
198
|
-
|
199
|
-
/**
|
200
|
-
* Freezing an active sector means moving it from the "active" object to the "frozen" object.
|
201
|
-
* We copy the references, then delete the active entree.
|
202
|
-
*
|
203
|
-
* @param sectorId
|
204
|
-
* @private
|
205
|
-
*/
|
206
|
-
_freezeSector : function(sectorId) {
|
207
|
-
// we move the set references from the active to the frozen stack.
|
208
|
-
this.sectors["frozen"][sectorId] = this.sectors["active"][sectorId];
|
209
|
-
|
210
|
-
// we have moved the sector data into the frozen set, we now remove it from the active set
|
211
|
-
this._deleteActiveSector(sectorId);
|
212
|
-
},
|
213
|
-
|
214
|
-
|
215
|
-
/**
|
216
|
-
* This is the reverse operation of _freezeSector. Activating means moving the sector from the "frozen"
|
217
|
-
* object to the "active" object.
|
218
|
-
*
|
219
|
-
* @param sectorId
|
220
|
-
* @private
|
221
|
-
*/
|
222
|
-
_activateSector : function(sectorId) {
|
223
|
-
// we move the set references from the frozen to the active stack.
|
224
|
-
this.sectors["active"][sectorId] = this.sectors["frozen"][sectorId];
|
225
|
-
|
226
|
-
// we have moved the sector data into the active set, we now remove it from the frozen stack
|
227
|
-
this._deleteFrozenSector(sectorId);
|
228
|
-
},
|
229
|
-
|
230
|
-
|
231
|
-
/**
|
232
|
-
* This function merges the data from the currently active sector with a frozen sector. This is used
|
233
|
-
* in the process of reverting back to the previously active sector.
|
234
|
-
* The data that is placed in the frozen (the previously active) sector is the node that has been removed from it
|
235
|
-
* upon the creation of a new active sector.
|
236
|
-
*
|
237
|
-
* @param sectorId
|
238
|
-
* @private
|
239
|
-
*/
|
240
|
-
_mergeThisWithFrozen : function(sectorId) {
|
241
|
-
// copy all nodes
|
242
|
-
for (var nodeId in this.nodes) {
|
243
|
-
if (this.nodes.hasOwnProperty(nodeId)) {
|
244
|
-
this.sectors["frozen"][sectorId]["nodes"][nodeId] = this.nodes[nodeId];
|
245
|
-
}
|
246
|
-
}
|
247
|
-
|
248
|
-
// copy all edges (if not fully clustered, else there are no edges)
|
249
|
-
for (var edgeId in this.edges) {
|
250
|
-
if (this.edges.hasOwnProperty(edgeId)) {
|
251
|
-
this.sectors["frozen"][sectorId]["edges"][edgeId] = this.edges[edgeId];
|
252
|
-
}
|
253
|
-
}
|
254
|
-
|
255
|
-
// merge the nodeIndices
|
256
|
-
for (var i = 0; i < this.nodeIndices.length; i++) {
|
257
|
-
this.sectors["frozen"][sectorId]["nodeIndices"].push(this.nodeIndices[i]);
|
258
|
-
}
|
259
|
-
},
|
260
|
-
|
261
|
-
|
262
|
-
/**
|
263
|
-
* This clusters the sector to one cluster. It was a single cluster before this process started so
|
264
|
-
* we revert to that state. The clusterToFit function with a maximum size of 1 node does this.
|
265
|
-
*
|
266
|
-
* @private
|
267
|
-
*/
|
268
|
-
_collapseThisToSingleCluster : function() {
|
269
|
-
this.clusterToFit(1,false);
|
270
|
-
},
|
271
|
-
|
272
|
-
|
273
|
-
/**
|
274
|
-
* We create a new active sector from the node that we want to open.
|
275
|
-
*
|
276
|
-
* @param node
|
277
|
-
* @private
|
278
|
-
*/
|
279
|
-
_addSector : function(node) {
|
280
|
-
// this is the currently active sector
|
281
|
-
var sector = this._sector();
|
282
|
-
|
283
|
-
// // this should allow me to select nodes from a frozen set.
|
284
|
-
// if (this.sectors['active'][sector]["nodes"].hasOwnProperty(node.id)) {
|
285
|
-
// console.log("the node is part of the active sector");
|
286
|
-
// }
|
287
|
-
// else {
|
288
|
-
// console.log("I dont know what the fuck happened!!");
|
289
|
-
// }
|
290
|
-
|
291
|
-
// when we switch to a new sector, we remove the node that will be expanded from the current nodes list.
|
292
|
-
delete this.nodes[node.id];
|
293
|
-
|
294
|
-
var unqiueIdentifier = util.randomUUID();
|
295
|
-
|
296
|
-
// we fully freeze the currently active sector
|
297
|
-
this._freezeSector(sector);
|
298
|
-
|
299
|
-
// we create a new active sector. This sector has the Id of the node to ensure uniqueness
|
300
|
-
this._createNewSector(unqiueIdentifier);
|
301
|
-
|
302
|
-
// we add the active sector to the sectors array to be able to revert these steps later on
|
303
|
-
this._setActiveSector(unqiueIdentifier);
|
304
|
-
|
305
|
-
// we redirect the global references to the new sector's references. this._sector() now returns unqiueIdentifier
|
306
|
-
this._switchToSector(this._sector());
|
307
|
-
|
308
|
-
// finally we add the node we removed from our previous active sector to the new active sector
|
309
|
-
this.nodes[node.id] = node;
|
310
|
-
},
|
311
|
-
|
312
|
-
|
313
|
-
/**
|
314
|
-
* We close the sector that is currently open and revert back to the one before.
|
315
|
-
* If the active sector is the "default" sector, nothing happens.
|
316
|
-
*
|
317
|
-
* @private
|
318
|
-
*/
|
319
|
-
_collapseSector : function() {
|
320
|
-
// the currently active sector
|
321
|
-
var sector = this._sector();
|
322
|
-
|
323
|
-
// we cannot collapse the default sector
|
324
|
-
if (sector != "default") {
|
325
|
-
if ((this.nodeIndices.length == 1) ||
|
326
|
-
(this.sectors["active"][sector]["drawingNode"].width*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientWidth) ||
|
327
|
-
(this.sectors["active"][sector]["drawingNode"].height*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientHeight)) {
|
328
|
-
var previousSector = this._previousSector();
|
329
|
-
|
330
|
-
// we collapse the sector back to a single cluster
|
331
|
-
this._collapseThisToSingleCluster();
|
332
|
-
|
333
|
-
// we move the remaining nodes, edges and nodeIndices to the previous sector.
|
334
|
-
// This previous sector is the one we will reactivate
|
335
|
-
this._mergeThisWithFrozen(previousSector);
|
336
|
-
|
337
|
-
// the previously active (frozen) sector now has all the data from the currently active sector.
|
338
|
-
// we can now delete the active sector.
|
339
|
-
this._deleteActiveSector(sector);
|
340
|
-
|
341
|
-
// we activate the previously active (and currently frozen) sector.
|
342
|
-
this._activateSector(previousSector);
|
343
|
-
|
344
|
-
// we load the references from the newly active sector into the global references
|
345
|
-
this._switchToSector(previousSector);
|
346
|
-
|
347
|
-
// we forget the previously active sector because we reverted to the one before
|
348
|
-
this._forgetLastSector();
|
349
|
-
|
350
|
-
// finally, we update the node index list.
|
351
|
-
this._updateNodeIndexList();
|
352
|
-
}
|
353
|
-
}
|
354
|
-
},
|
355
|
-
|
356
|
-
|
357
|
-
/**
|
358
|
-
* This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation().
|
359
|
-
*
|
360
|
-
* @param {String} runFunction | This is the NAME of a function we want to call in all active sectors
|
361
|
-
* | we dont pass the function itself because then the "this" is the window object
|
362
|
-
* | instead of the Graph object
|
363
|
-
* @param {*} [argument] | Optional: arguments to pass to the runFunction
|
364
|
-
* @private
|
365
|
-
*/
|
366
|
-
_doInAllActiveSectors : function(runFunction,argument) {
|
367
|
-
if (argument === undefined) {
|
368
|
-
for (var sector in this.sectors["active"]) {
|
369
|
-
if (this.sectors["active"].hasOwnProperty(sector)) {
|
370
|
-
// switch the global references to those of this sector
|
371
|
-
this._switchToActiveSector(sector);
|
372
|
-
this[runFunction]();
|
373
|
-
}
|
374
|
-
}
|
375
|
-
}
|
376
|
-
else {
|
377
|
-
for (var sector in this.sectors["active"]) {
|
378
|
-
if (this.sectors["active"].hasOwnProperty(sector)) {
|
379
|
-
// switch the global references to those of this sector
|
380
|
-
this._switchToActiveSector(sector);
|
381
|
-
var args = Array.prototype.splice.call(arguments, 1);
|
382
|
-
if (args.length > 1) {
|
383
|
-
this[runFunction](args[0],args[1]);
|
384
|
-
}
|
385
|
-
else {
|
386
|
-
this[runFunction](argument);
|
387
|
-
}
|
388
|
-
}
|
389
|
-
}
|
390
|
-
}
|
391
|
-
// we revert the global references back to our active sector
|
392
|
-
this._loadLatestSector();
|
393
|
-
},
|
394
|
-
|
395
|
-
|
396
|
-
/**
|
397
|
-
* This runs a function in all frozen sectors. This is used in the _redraw().
|
398
|
-
*
|
399
|
-
* @param {String} runFunction | This is the NAME of a function we want to call in all active sectors
|
400
|
-
* | we don't pass the function itself because then the "this" is the window object
|
401
|
-
* | instead of the Graph object
|
402
|
-
* @param {*} [argument] | Optional: arguments to pass to the runFunction
|
403
|
-
* @private
|
404
|
-
*/
|
405
|
-
_doInAllFrozenSectors : function(runFunction,argument) {
|
406
|
-
if (argument === undefined) {
|
407
|
-
for (var sector in this.sectors["frozen"]) {
|
408
|
-
if (this.sectors["frozen"].hasOwnProperty(sector)) {
|
409
|
-
// switch the global references to those of this sector
|
410
|
-
this._switchToFrozenSector(sector);
|
411
|
-
this[runFunction]();
|
412
|
-
}
|
413
|
-
}
|
414
|
-
}
|
415
|
-
else {
|
416
|
-
for (var sector in this.sectors["frozen"]) {
|
417
|
-
if (this.sectors["frozen"].hasOwnProperty(sector)) {
|
418
|
-
// switch the global references to those of this sector
|
419
|
-
this._switchToFrozenSector(sector);
|
420
|
-
var args = Array.prototype.splice.call(arguments, 1);
|
421
|
-
if (args.length > 1) {
|
422
|
-
this[runFunction](args[0],args[1]);
|
423
|
-
}
|
424
|
-
else {
|
425
|
-
this[runFunction](argument);
|
426
|
-
}
|
427
|
-
}
|
428
|
-
}
|
429
|
-
}
|
430
|
-
this._loadLatestSector();
|
431
|
-
},
|
432
|
-
|
433
|
-
|
434
|
-
/**
|
435
|
-
* This runs a function in the navigation controls sector.
|
436
|
-
*
|
437
|
-
* @param {String} runFunction | This is the NAME of a function we want to call in all active sectors
|
438
|
-
* | we don't pass the function itself because then the "this" is the window object
|
439
|
-
* | instead of the Graph object
|
440
|
-
* @param {*} [argument] | Optional: arguments to pass to the runFunction
|
441
|
-
* @private
|
442
|
-
*/
|
443
|
-
_doInNavigationSector : function(runFunction,argument) {
|
444
|
-
this._switchToNavigationSector();
|
445
|
-
if (argument === undefined) {
|
446
|
-
this[runFunction]();
|
447
|
-
}
|
448
|
-
else {
|
449
|
-
var args = Array.prototype.splice.call(arguments, 1);
|
450
|
-
if (args.length > 1) {
|
451
|
-
this[runFunction](args[0],args[1]);
|
452
|
-
}
|
453
|
-
else {
|
454
|
-
this[runFunction](argument);
|
455
|
-
}
|
456
|
-
}
|
457
|
-
this._loadLatestSector();
|
458
|
-
},
|
459
|
-
|
460
|
-
|
461
|
-
/**
|
462
|
-
* This runs a function in all sectors. This is used in the _redraw().
|
463
|
-
*
|
464
|
-
* @param {String} runFunction | This is the NAME of a function we want to call in all active sectors
|
465
|
-
* | we don't pass the function itself because then the "this" is the window object
|
466
|
-
* | instead of the Graph object
|
467
|
-
* @param {*} [argument] | Optional: arguments to pass to the runFunction
|
468
|
-
* @private
|
469
|
-
*/
|
470
|
-
_doInAllSectors : function(runFunction,argument) {
|
471
|
-
var args = Array.prototype.splice.call(arguments, 1);
|
472
|
-
if (argument === undefined) {
|
473
|
-
this._doInAllActiveSectors(runFunction);
|
474
|
-
this._doInAllFrozenSectors(runFunction);
|
475
|
-
}
|
476
|
-
else {
|
477
|
-
if (args.length > 1) {
|
478
|
-
this._doInAllActiveSectors(runFunction,args[0],args[1]);
|
479
|
-
this._doInAllFrozenSectors(runFunction,args[0],args[1]);
|
480
|
-
}
|
481
|
-
else {
|
482
|
-
this._doInAllActiveSectors(runFunction,argument);
|
483
|
-
this._doInAllFrozenSectors(runFunction,argument);
|
484
|
-
}
|
485
|
-
}
|
486
|
-
|
487
|
-
},
|
488
|
-
|
489
|
-
|
490
|
-
/**
|
491
|
-
* This clears the nodeIndices list. We cannot use this.nodeIndices = [] because we would break the link with the
|
492
|
-
* active sector. Thus we clear the nodeIndices in the active sector, then reconnect the this.nodeIndices to it.
|
493
|
-
*
|
494
|
-
* @private
|
495
|
-
*/
|
496
|
-
_clearNodeIndexList : function() {
|
497
|
-
var sector = this._sector();
|
498
|
-
this.sectors["active"][sector]["nodeIndices"] = [];
|
499
|
-
this.nodeIndices = this.sectors["active"][sector]["nodeIndices"];
|
500
|
-
},
|
501
|
-
|
502
|
-
|
503
|
-
/**
|
504
|
-
* Draw the encompassing sector node
|
505
|
-
*
|
506
|
-
* @param ctx
|
507
|
-
* @param sectorType
|
508
|
-
* @private
|
509
|
-
*/
|
510
|
-
_drawSectorNodes : function(ctx,sectorType) {
|
511
|
-
var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node;
|
512
|
-
for (var sector in this.sectors[sectorType]) {
|
513
|
-
if (this.sectors[sectorType].hasOwnProperty(sector)) {
|
514
|
-
if (this.sectors[sectorType][sector]["drawingNode"] !== undefined) {
|
515
|
-
|
516
|
-
this._switchToSector(sector,sectorType);
|
517
|
-
|
518
|
-
minY = 1e9; maxY = -1e9; minX = 1e9; maxX = -1e9;
|
519
|
-
for (var nodeId in this.nodes) {
|
520
|
-
if (this.nodes.hasOwnProperty(nodeId)) {
|
521
|
-
node = this.nodes[nodeId];
|
522
|
-
node.resize(ctx);
|
523
|
-
if (minX > node.x - 0.5 * node.width) {minX = node.x - 0.5 * node.width;}
|
524
|
-
if (maxX < node.x + 0.5 * node.width) {maxX = node.x + 0.5 * node.width;}
|
525
|
-
if (minY > node.y - 0.5 * node.height) {minY = node.y - 0.5 * node.height;}
|
526
|
-
if (maxY < node.y + 0.5 * node.height) {maxY = node.y + 0.5 * node.height;}
|
527
|
-
}
|
528
|
-
}
|
529
|
-
node = this.sectors[sectorType][sector]["drawingNode"];
|
530
|
-
node.x = 0.5 * (maxX + minX);
|
531
|
-
node.y = 0.5 * (maxY + minY);
|
532
|
-
node.width = 2 * (node.x - minX);
|
533
|
-
node.height = 2 * (node.y - minY);
|
534
|
-
node.radius = Math.sqrt(Math.pow(0.5*node.width,2) + Math.pow(0.5*node.height,2));
|
535
|
-
node.setScale(this.scale);
|
536
|
-
node._drawCircle(ctx);
|
537
|
-
}
|
538
|
-
}
|
539
|
-
}
|
540
|
-
},
|
541
|
-
|
542
|
-
_drawAllSectorNodes : function(ctx) {
|
543
|
-
this._drawSectorNodes(ctx,"frozen");
|
544
|
-
this._drawSectorNodes(ctx,"active");
|
545
|
-
this._loadLatestSector();
|
546
|
-
}
|
547
|
-
};
|