vis-rails 0.0.4 → 0.0.5
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- checksums.yaml +5 -13
- data/lib/vis/rails/version.rb +1 -1
- data/vendor/assets/component/emitter.js +162 -0
- data/vendor/assets/javascripts/vis.js +1 -0
- data/vendor/assets/vis/DataSet.js +8 -2
- data/vendor/assets/vis/DataView.js +8 -4
- data/vendor/assets/vis/graph/Edge.js +210 -78
- data/vendor/assets/vis/graph/Graph.js +474 -652
- data/vendor/assets/vis/graph/Node.js +119 -82
- data/vendor/assets/vis/graph/css/graph-manipulation.css +128 -0
- data/vendor/assets/vis/graph/css/graph-navigation.css +62 -0
- data/vendor/assets/vis/graph/graphMixins/ClusterMixin.js +1141 -0
- data/vendor/assets/vis/graph/graphMixins/HierarchicalLayoutMixin.js +296 -0
- data/vendor/assets/vis/graph/graphMixins/ManipulationMixin.js +433 -0
- data/vendor/assets/vis/graph/graphMixins/MixinLoader.js +201 -0
- data/vendor/assets/vis/graph/graphMixins/NavigationMixin.js +173 -0
- data/vendor/assets/vis/graph/graphMixins/SectorsMixin.js +552 -0
- data/vendor/assets/vis/graph/graphMixins/SelectionMixin.js +558 -0
- data/vendor/assets/vis/graph/graphMixins/physics/BarnesHut.js +373 -0
- data/vendor/assets/vis/graph/graphMixins/physics/HierarchialRepulsion.js +64 -0
- data/vendor/assets/vis/graph/graphMixins/physics/PhysicsMixin.js +513 -0
- data/vendor/assets/vis/graph/graphMixins/physics/Repulsion.js +66 -0
- data/vendor/assets/vis/graph/img/acceptDeleteIcon.png +0 -0
- data/vendor/assets/vis/graph/img/addNodeIcon.png +0 -0
- data/vendor/assets/vis/graph/img/backIcon.png +0 -0
- data/vendor/assets/vis/graph/img/connectIcon.png +0 -0
- data/vendor/assets/vis/graph/img/cross.png +0 -0
- data/vendor/assets/vis/graph/img/cross2.png +0 -0
- data/vendor/assets/vis/graph/img/deleteIcon.png +0 -0
- data/vendor/assets/vis/graph/img/downArrow.png +0 -0
- data/vendor/assets/vis/graph/img/editIcon.png +0 -0
- data/vendor/assets/vis/graph/img/leftArrow.png +0 -0
- data/vendor/assets/vis/graph/img/rightArrow.png +0 -0
- data/vendor/assets/vis/graph/img/upArrow.png +0 -0
- data/vendor/assets/vis/module/exports.js +0 -2
- data/vendor/assets/vis/module/header.js +2 -2
- data/vendor/assets/vis/module/imports.js +1 -2
- data/vendor/assets/vis/timeline/Controller.js +56 -45
- data/vendor/assets/vis/timeline/Range.js +68 -62
- data/vendor/assets/vis/timeline/Stack.js +11 -13
- data/vendor/assets/vis/timeline/TimeStep.js +43 -38
- data/vendor/assets/vis/timeline/Timeline.js +215 -93
- data/vendor/assets/vis/timeline/component/Component.js +19 -3
- data/vendor/assets/vis/timeline/component/CurrentTime.js +1 -1
- data/vendor/assets/vis/timeline/component/CustomTime.js +39 -120
- data/vendor/assets/vis/timeline/component/GroupSet.js +35 -1
- data/vendor/assets/vis/timeline/component/ItemSet.js +272 -9
- data/vendor/assets/vis/timeline/component/RootPanel.js +59 -47
- data/vendor/assets/vis/timeline/component/TimeAxis.js +10 -0
- data/vendor/assets/vis/timeline/component/css/item.css +53 -22
- data/vendor/assets/vis/timeline/component/item/Item.js +40 -5
- data/vendor/assets/vis/timeline/component/item/ItemBox.js +3 -1
- data/vendor/assets/vis/timeline/component/item/ItemPoint.js +3 -1
- data/vendor/assets/vis/timeline/component/item/ItemRange.js +67 -3
- data/vendor/assets/vis/timeline/component/item/ItemRangeOverflow.js +37 -9
- data/vendor/assets/vis/timeline/img/delete.png +0 -0
- data/vendor/assets/vis/util.js +169 -30
- metadata +39 -12
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var SelectionMixin = {
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/**
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* This function can be called from the _doInAllSectors function
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*
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* @param object
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* @param overlappingNodes
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* @private
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*/
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_getNodesOverlappingWith : function(object, overlappingNodes) {
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var nodes = this.nodes;
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for (var nodeId in nodes) {
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if (nodes.hasOwnProperty(nodeId)) {
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if (nodes[nodeId].isOverlappingWith(object)) {
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overlappingNodes.push(nodeId);
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}
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}
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}
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},
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/**
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* retrieve all nodes overlapping with given object
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* @param {Object} object An object with parameters left, top, right, bottom
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* @return {Number[]} An array with id's of the overlapping nodes
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* @private
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*/
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_getAllNodesOverlappingWith : function (object) {
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var overlappingNodes = [];
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this._doInAllActiveSectors("_getNodesOverlappingWith",object,overlappingNodes);
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return overlappingNodes;
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},
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/**
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* Return a position object in canvasspace from a single point in screenspace
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*
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* @param pointer
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* @returns {{left: number, top: number, right: number, bottom: number}}
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* @private
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*/
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_pointerToPositionObject : function(pointer) {
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var x = this._canvasToX(pointer.x);
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var y = this._canvasToY(pointer.y);
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return {left: x,
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top: y,
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right: x,
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bottom: y};
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},
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/**
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* Get the top node at the a specific point (like a click)
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*
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* @param {{x: Number, y: Number}} pointer
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* @return {Node | null} node
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* @private
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*/
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_getNodeAt : function (pointer) {
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// we first check if this is an navigation controls element
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var positionObject = this._pointerToPositionObject(pointer);
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var overlappingNodes = this._getAllNodesOverlappingWith(positionObject);
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// if there are overlapping nodes, select the last one, this is the
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// one which is drawn on top of the others
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if (overlappingNodes.length > 0) {
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return this.nodes[overlappingNodes[overlappingNodes.length - 1]];
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}
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else {
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return null;
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}
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},
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/**
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* retrieve all edges overlapping with given object, selector is around center
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* @param {Object} object An object with parameters left, top, right, bottom
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* @return {Number[]} An array with id's of the overlapping nodes
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* @private
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*/
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_getEdgesOverlappingWith : function (object, overlappingEdges) {
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var edges = this.edges;
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for (var edgeId in edges) {
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if (edges.hasOwnProperty(edgeId)) {
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if (edges[edgeId].isOverlappingWith(object)) {
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overlappingEdges.push(edgeId);
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}
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}
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}
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},
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/**
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* retrieve all nodes overlapping with given object
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* @param {Object} object An object with parameters left, top, right, bottom
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* @return {Number[]} An array with id's of the overlapping nodes
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* @private
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*/
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_getAllEdgesOverlappingWith : function (object) {
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var overlappingEdges = [];
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this._doInAllActiveSectors("_getEdgesOverlappingWith",object,overlappingEdges);
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return overlappingEdges;
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},
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/**
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* Place holder. To implement change the _getNodeAt to a _getObjectAt. Have the _getObjectAt call
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* _getNodeAt and _getEdgesAt, then priortize the selection to user preferences.
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*
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* @param pointer
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* @returns {null}
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* @private
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*/
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_getEdgeAt : function(pointer) {
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var positionObject = this._pointerToPositionObject(pointer);
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var overlappingEdges = this._getAllEdgesOverlappingWith(positionObject);
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if (overlappingEdges.length > 0) {
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return this.edges[overlappingEdges[overlappingEdges.length - 1]];
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}
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else {
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return null;
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}
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},
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/**
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* Add object to the selection array.
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*
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* @param obj
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* @private
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*/
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_addToSelection : function(obj) {
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this.selectionObj[obj.id] = obj;
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},
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/**
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* Remove a single option from selection.
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*
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* @param {Object} obj
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* @private
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*/
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_removeFromSelection : function(obj) {
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delete this.selectionObj[obj.id];
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},
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/**
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* Unselect all. The selectionObj is useful for this.
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*
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* @param {Boolean} [doNotTrigger] | ignore trigger
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* @private
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*/
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_unselectAll : function(doNotTrigger) {
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if (doNotTrigger === undefined) {
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doNotTrigger = false;
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}
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for (var objectId in this.selectionObj) {
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if (this.selectionObj.hasOwnProperty(objectId)) {
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this.selectionObj[objectId].unselect();
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}
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}
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this.selectionObj = {};
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if (doNotTrigger == false) {
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this.emit('select', this.getSelection());
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}
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},
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/**
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* Unselect all clusters. The selectionObj is useful for this.
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*
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* @param {Boolean} [doNotTrigger] | ignore trigger
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* @private
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*/
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_unselectClusters : function(doNotTrigger) {
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if (doNotTrigger === undefined) {
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doNotTrigger = false;
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}
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for (var objectId in this.selectionObj) {
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if (this.selectionObj.hasOwnProperty(objectId)) {
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if (this.selectionObj[objectId] instanceof Node) {
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if (this.selectionObj[objectId].clusterSize > 1) {
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this.selectionObj[objectId].unselect();
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this._removeFromSelection(this.selectionObj[objectId]);
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}
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}
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}
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}
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if (doNotTrigger == false) {
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this.emit('select', this.getSelection());
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}
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},
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/**
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* return the number of selected nodes
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*
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* @returns {number}
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* @private
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*/
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_getSelectedNodeCount : function() {
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var count = 0;
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for (var objectId in this.selectionObj) {
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if (this.selectionObj.hasOwnProperty(objectId)) {
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if (this.selectionObj[objectId] instanceof Node) {
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count += 1;
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}
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}
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}
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return count;
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},
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/**
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* return the number of selected nodes
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*
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* @returns {number}
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* @private
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*/
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_getSelectedNode : function() {
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for (var objectId in this.selectionObj) {
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if (this.selectionObj.hasOwnProperty(objectId)) {
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if (this.selectionObj[objectId] instanceof Node) {
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return this.selectionObj[objectId];
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}
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}
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}
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return null;
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},
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/**
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* return the number of selected edges
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*
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* @returns {number}
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* @private
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*/
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_getSelectedEdgeCount : function() {
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var count = 0;
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for (var objectId in this.selectionObj) {
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if (this.selectionObj.hasOwnProperty(objectId)) {
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if (this.selectionObj[objectId] instanceof Edge) {
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count += 1;
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}
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}
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}
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return count;
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},
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/**
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* return the number of selected objects.
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*
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* @returns {number}
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* @private
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*/
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_getSelectedObjectCount : function() {
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var count = 0;
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for (var objectId in this.selectionObj) {
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if (this.selectionObj.hasOwnProperty(objectId)) {
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count += 1;
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}
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}
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return count;
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},
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/**
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* Check if anything is selected
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*
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* @returns {boolean}
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* @private
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*/
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_selectionIsEmpty : function() {
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for(var objectId in this.selectionObj) {
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if(this.selectionObj.hasOwnProperty(objectId)) {
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return false;
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}
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}
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return true;
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},
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/**
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* check if one of the selected nodes is a cluster.
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*
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* @returns {boolean}
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* @private
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*/
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_clusterInSelection : function() {
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for(var objectId in this.selectionObj) {
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if(this.selectionObj.hasOwnProperty(objectId)) {
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if (this.selectionObj[objectId] instanceof Node) {
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if (this.selectionObj[objectId].clusterSize > 1) {
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return true;
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}
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}
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}
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}
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return false;
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},
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/**
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* select the edges connected to the node that is being selected
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*
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* @param {Node} node
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* @private
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*/
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_selectConnectedEdges : function(node) {
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for (var i = 0; i < node.dynamicEdges.length; i++) {
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var edge = node.dynamicEdges[i];
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edge.select();
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this._addToSelection(edge);
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}
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},
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/**
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* unselect the edges connected to the node that is being selected
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*
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* @param {Node} node
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* @private
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*/
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_unselectConnectedEdges : function(node) {
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for (var i = 0; i < node.dynamicEdges.length; i++) {
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var edge = node.dynamicEdges[i];
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edge.unselect();
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this._removeFromSelection(edge);
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}
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},
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/**
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* This is called when someone clicks on a node. either select or deselect it.
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* If there is an existing selection and we don't want to append to it, clear the existing selection
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*
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* @param {Node || Edge} object
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* @param {Boolean} append
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* @param {Boolean} [doNotTrigger] | ignore trigger
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* @private
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*/
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_selectObject : function(object, append, doNotTrigger) {
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if (doNotTrigger === undefined) {
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doNotTrigger = false;
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}
|
350
|
+
|
351
|
+
if (this._selectionIsEmpty() == false && append == false && this.forceAppendSelection == false) {
|
352
|
+
this._unselectAll(true);
|
353
|
+
}
|
354
|
+
|
355
|
+
if (object.selected == false) {
|
356
|
+
object.select();
|
357
|
+
this._addToSelection(object);
|
358
|
+
if (object instanceof Node && this.blockConnectingEdgeSelection == false) {
|
359
|
+
this._selectConnectedEdges(object);
|
360
|
+
}
|
361
|
+
}
|
362
|
+
else {
|
363
|
+
object.unselect();
|
364
|
+
this._removeFromSelection(object);
|
365
|
+
}
|
366
|
+
if (doNotTrigger == false) {
|
367
|
+
this.emit('select', this.getSelection());
|
368
|
+
}
|
369
|
+
},
|
370
|
+
|
371
|
+
|
372
|
+
/**
|
373
|
+
* handles the selection part of the touch, only for navigation controls elements;
|
374
|
+
* Touch is triggered before tap, also before hold. Hold triggers after a while.
|
375
|
+
* This is the most responsive solution
|
376
|
+
*
|
377
|
+
* @param {Object} pointer
|
378
|
+
* @private
|
379
|
+
*/
|
380
|
+
_handleTouch : function(pointer) {
|
381
|
+
|
382
|
+
},
|
383
|
+
|
384
|
+
|
385
|
+
/**
|
386
|
+
* handles the selection part of the tap;
|
387
|
+
*
|
388
|
+
* @param {Object} pointer
|
389
|
+
* @private
|
390
|
+
*/
|
391
|
+
_handleTap : function(pointer) {
|
392
|
+
var node = this._getNodeAt(pointer);
|
393
|
+
if (node != null) {
|
394
|
+
this._selectObject(node,false);
|
395
|
+
}
|
396
|
+
else {
|
397
|
+
var edge = this._getEdgeAt(pointer);
|
398
|
+
if (edge != null) {
|
399
|
+
this._selectObject(edge,false);
|
400
|
+
}
|
401
|
+
else {
|
402
|
+
this._unselectAll();
|
403
|
+
}
|
404
|
+
}
|
405
|
+
this.emit("click", this.getSelection());
|
406
|
+
this._redraw();
|
407
|
+
},
|
408
|
+
|
409
|
+
|
410
|
+
/**
|
411
|
+
* handles the selection part of the double tap and opens a cluster if needed
|
412
|
+
*
|
413
|
+
* @param {Object} pointer
|
414
|
+
* @private
|
415
|
+
*/
|
416
|
+
_handleDoubleTap : function(pointer) {
|
417
|
+
var node = this._getNodeAt(pointer);
|
418
|
+
if (node != null && node !== undefined) {
|
419
|
+
// we reset the areaCenter here so the opening of the node will occur
|
420
|
+
this.areaCenter = {"x" : this._canvasToX(pointer.x),
|
421
|
+
"y" : this._canvasToY(pointer.y)};
|
422
|
+
this.openCluster(node);
|
423
|
+
}
|
424
|
+
this.emit("doubleClick", this.getSelection());
|
425
|
+
},
|
426
|
+
|
427
|
+
|
428
|
+
/**
|
429
|
+
* Handle the onHold selection part
|
430
|
+
*
|
431
|
+
* @param pointer
|
432
|
+
* @private
|
433
|
+
*/
|
434
|
+
_handleOnHold : function(pointer) {
|
435
|
+
var node = this._getNodeAt(pointer);
|
436
|
+
if (node != null) {
|
437
|
+
this._selectObject(node,true);
|
438
|
+
}
|
439
|
+
else {
|
440
|
+
var edge = this._getEdgeAt(pointer);
|
441
|
+
if (edge != null) {
|
442
|
+
this._selectObject(edge,true);
|
443
|
+
}
|
444
|
+
}
|
445
|
+
this._redraw();
|
446
|
+
},
|
447
|
+
|
448
|
+
|
449
|
+
/**
|
450
|
+
* handle the onRelease event. These functions are here for the navigation controls module.
|
451
|
+
*
|
452
|
+
* @private
|
453
|
+
*/
|
454
|
+
_handleOnRelease : function(pointer) {
|
455
|
+
|
456
|
+
},
|
457
|
+
|
458
|
+
|
459
|
+
|
460
|
+
/**
|
461
|
+
*
|
462
|
+
* retrieve the currently selected objects
|
463
|
+
* @return {Number[] | String[]} selection An array with the ids of the
|
464
|
+
* selected nodes.
|
465
|
+
*/
|
466
|
+
getSelection : function() {
|
467
|
+
var nodeIds = this.getSelectedNodes();
|
468
|
+
var edgeIds = this.getSelectedEdges();
|
469
|
+
return {nodes:nodeIds, edges:edgeIds};
|
470
|
+
},
|
471
|
+
|
472
|
+
/**
|
473
|
+
*
|
474
|
+
* retrieve the currently selected nodes
|
475
|
+
* @return {String} selection An array with the ids of the
|
476
|
+
* selected nodes.
|
477
|
+
*/
|
478
|
+
getSelectedNodes : function() {
|
479
|
+
var idArray = [];
|
480
|
+
for(var objectId in this.selectionObj) {
|
481
|
+
if(this.selectionObj.hasOwnProperty(objectId)) {
|
482
|
+
if (this.selectionObj[objectId] instanceof Node) {
|
483
|
+
idArray.push(objectId);
|
484
|
+
}
|
485
|
+
}
|
486
|
+
}
|
487
|
+
return idArray
|
488
|
+
},
|
489
|
+
|
490
|
+
/**
|
491
|
+
*
|
492
|
+
* retrieve the currently selected edges
|
493
|
+
* @return {Array} selection An array with the ids of the
|
494
|
+
* selected nodes.
|
495
|
+
*/
|
496
|
+
getSelectedEdges : function() {
|
497
|
+
var idArray = [];
|
498
|
+
for(var objectId in this.selectionObj) {
|
499
|
+
if(this.selectionObj.hasOwnProperty(objectId)) {
|
500
|
+
if (this.selectionObj[objectId] instanceof Edge) {
|
501
|
+
idArray.push(objectId);
|
502
|
+
}
|
503
|
+
}
|
504
|
+
}
|
505
|
+
return idArray
|
506
|
+
},
|
507
|
+
|
508
|
+
|
509
|
+
/**
|
510
|
+
* select zero or more nodes
|
511
|
+
* @param {Number[] | String[]} selection An array with the ids of the
|
512
|
+
* selected nodes.
|
513
|
+
*/
|
514
|
+
setSelection : function(selection) {
|
515
|
+
var i, iMax, id;
|
516
|
+
|
517
|
+
if (!selection || (selection.length == undefined))
|
518
|
+
throw 'Selection must be an array with ids';
|
519
|
+
|
520
|
+
// first unselect any selected node
|
521
|
+
this._unselectAll(true);
|
522
|
+
|
523
|
+
for (i = 0, iMax = selection.length; i < iMax; i++) {
|
524
|
+
id = selection[i];
|
525
|
+
|
526
|
+
var node = this.nodes[id];
|
527
|
+
if (!node) {
|
528
|
+
throw new RangeError('Node with id "' + id + '" not found');
|
529
|
+
}
|
530
|
+
this._selectObject(node,true,true);
|
531
|
+
}
|
532
|
+
this.redraw();
|
533
|
+
},
|
534
|
+
|
535
|
+
|
536
|
+
/**
|
537
|
+
* Validate the selection: remove ids of nodes which no longer exist
|
538
|
+
* @private
|
539
|
+
*/
|
540
|
+
_updateSelection : function () {
|
541
|
+
for(var objectId in this.selectionObj) {
|
542
|
+
if(this.selectionObj.hasOwnProperty(objectId)) {
|
543
|
+
if (this.selectionObj[objectId] instanceof Node) {
|
544
|
+
if (!this.nodes.hasOwnProperty(objectId)) {
|
545
|
+
delete this.selectionObj[objectId];
|
546
|
+
}
|
547
|
+
}
|
548
|
+
else { // assuming only edges and nodes are selected
|
549
|
+
if (!this.edges.hasOwnProperty(objectId)) {
|
550
|
+
delete this.selectionObj[objectId];
|
551
|
+
}
|
552
|
+
}
|
553
|
+
}
|
554
|
+
}
|
555
|
+
}
|
556
|
+
};
|
557
|
+
|
558
|
+
|