vis-rails 0.0.4 → 0.0.5
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- checksums.yaml +5 -13
- data/lib/vis/rails/version.rb +1 -1
- data/vendor/assets/component/emitter.js +162 -0
- data/vendor/assets/javascripts/vis.js +1 -0
- data/vendor/assets/vis/DataSet.js +8 -2
- data/vendor/assets/vis/DataView.js +8 -4
- data/vendor/assets/vis/graph/Edge.js +210 -78
- data/vendor/assets/vis/graph/Graph.js +474 -652
- data/vendor/assets/vis/graph/Node.js +119 -82
- data/vendor/assets/vis/graph/css/graph-manipulation.css +128 -0
- data/vendor/assets/vis/graph/css/graph-navigation.css +62 -0
- data/vendor/assets/vis/graph/graphMixins/ClusterMixin.js +1141 -0
- data/vendor/assets/vis/graph/graphMixins/HierarchicalLayoutMixin.js +296 -0
- data/vendor/assets/vis/graph/graphMixins/ManipulationMixin.js +433 -0
- data/vendor/assets/vis/graph/graphMixins/MixinLoader.js +201 -0
- data/vendor/assets/vis/graph/graphMixins/NavigationMixin.js +173 -0
- data/vendor/assets/vis/graph/graphMixins/SectorsMixin.js +552 -0
- data/vendor/assets/vis/graph/graphMixins/SelectionMixin.js +558 -0
- data/vendor/assets/vis/graph/graphMixins/physics/BarnesHut.js +373 -0
- data/vendor/assets/vis/graph/graphMixins/physics/HierarchialRepulsion.js +64 -0
- data/vendor/assets/vis/graph/graphMixins/physics/PhysicsMixin.js +513 -0
- data/vendor/assets/vis/graph/graphMixins/physics/Repulsion.js +66 -0
- data/vendor/assets/vis/graph/img/acceptDeleteIcon.png +0 -0
- data/vendor/assets/vis/graph/img/addNodeIcon.png +0 -0
- data/vendor/assets/vis/graph/img/backIcon.png +0 -0
- data/vendor/assets/vis/graph/img/connectIcon.png +0 -0
- data/vendor/assets/vis/graph/img/cross.png +0 -0
- data/vendor/assets/vis/graph/img/cross2.png +0 -0
- data/vendor/assets/vis/graph/img/deleteIcon.png +0 -0
- data/vendor/assets/vis/graph/img/downArrow.png +0 -0
- data/vendor/assets/vis/graph/img/editIcon.png +0 -0
- data/vendor/assets/vis/graph/img/leftArrow.png +0 -0
- data/vendor/assets/vis/graph/img/rightArrow.png +0 -0
- data/vendor/assets/vis/graph/img/upArrow.png +0 -0
- data/vendor/assets/vis/module/exports.js +0 -2
- data/vendor/assets/vis/module/header.js +2 -2
- data/vendor/assets/vis/module/imports.js +1 -2
- data/vendor/assets/vis/timeline/Controller.js +56 -45
- data/vendor/assets/vis/timeline/Range.js +68 -62
- data/vendor/assets/vis/timeline/Stack.js +11 -13
- data/vendor/assets/vis/timeline/TimeStep.js +43 -38
- data/vendor/assets/vis/timeline/Timeline.js +215 -93
- data/vendor/assets/vis/timeline/component/Component.js +19 -3
- data/vendor/assets/vis/timeline/component/CurrentTime.js +1 -1
- data/vendor/assets/vis/timeline/component/CustomTime.js +39 -120
- data/vendor/assets/vis/timeline/component/GroupSet.js +35 -1
- data/vendor/assets/vis/timeline/component/ItemSet.js +272 -9
- data/vendor/assets/vis/timeline/component/RootPanel.js +59 -47
- data/vendor/assets/vis/timeline/component/TimeAxis.js +10 -0
- data/vendor/assets/vis/timeline/component/css/item.css +53 -22
- data/vendor/assets/vis/timeline/component/item/Item.js +40 -5
- data/vendor/assets/vis/timeline/component/item/ItemBox.js +3 -1
- data/vendor/assets/vis/timeline/component/item/ItemPoint.js +3 -1
- data/vendor/assets/vis/timeline/component/item/ItemRange.js +67 -3
- data/vendor/assets/vis/timeline/component/item/ItemRangeOverflow.js +37 -9
- data/vendor/assets/vis/timeline/img/delete.png +0 -0
- data/vendor/assets/vis/util.js +169 -30
- metadata +39 -12
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var HierarchicalLayoutMixin = {
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/**
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* This is the main function to layout the nodes in a hierarchical way.
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* It checks if the node details are supplied correctly
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*
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* @private
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*/
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_setupHierarchicalLayout : function() {
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if (this.constants.hierarchicalLayout.enabled == true) {
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if (this.constants.hierarchicalLayout.direction == "RL" || this.constants.hierarchicalLayout.direction == "DU") {
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this.constants.hierarchicalLayout.levelSeparation *= -1;
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}
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// get the size of the largest hubs and check if the user has defined a level for a node.
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var hubsize = 0;
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var node, nodeId;
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var definedLevel = false;
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var undefinedLevel = false;
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for (nodeId in this.nodes) {
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if (this.nodes.hasOwnProperty(nodeId)) {
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node = this.nodes[nodeId];
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if (node.level != -1) {
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definedLevel = true;
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}
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else {
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undefinedLevel = true;
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}
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if (hubsize < node.edges.length) {
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hubsize = node.edges.length;
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}
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}
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}
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// if the user defined some levels but not all, alert and run without hierarchical layout
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if (undefinedLevel == true && definedLevel == true) {
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alert("To use the hierarchical layout, nodes require either no predefined levels or levels have to be defined for all nodes.")
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this.zoomExtent(true,this.constants.clustering.enabled);
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if (!this.constants.clustering.enabled) {
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this.start();
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}
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}
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else {
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// setup the system to use hierarchical method.
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this._changeConstants();
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// define levels if undefined by the users. Based on hubsize
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if (undefinedLevel == true) {
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this._determineLevels(hubsize);
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}
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// check the distribution of the nodes per level.
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var distribution = this._getDistribution();
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// place the nodes on the canvas. This also stablilizes the system.
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this._placeNodesByHierarchy(distribution);
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// start the simulation.
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this.start();
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}
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}
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},
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/**
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* This function places the nodes on the canvas based on the hierarchial distribution.
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*
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* @param {Object} distribution | obtained by the function this._getDistribution()
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* @private
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*/
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_placeNodesByHierarchy : function(distribution) {
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var nodeId, node;
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// start placing all the level 0 nodes first. Then recursively position their branches.
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for (nodeId in distribution[0].nodes) {
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if (distribution[0].nodes.hasOwnProperty(nodeId)) {
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node = distribution[0].nodes[nodeId];
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if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") {
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if (node.xFixed) {
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node.x = distribution[0].minPos;
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node.xFixed = false;
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distribution[0].minPos += distribution[0].nodeSpacing;
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}
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}
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else {
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if (node.yFixed) {
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node.y = distribution[0].minPos;
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node.yFixed = false;
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distribution[0].minPos += distribution[0].nodeSpacing;
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}
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}
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this._placeBranchNodes(node.edges,node.id,distribution,node.level);
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}
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}
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// stabilize the system after positioning. This function calls zoomExtent.
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this._doStabilize();
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},
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/**
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* This function get the distribution of levels based on hubsize
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*
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* @returns {Object}
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* @private
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*/
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_getDistribution : function() {
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var distribution = {};
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var nodeId, node;
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// we fix Y because the hierarchy is vertical, we fix X so we do not give a node an x position for a second time.
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// the fix of X is removed after the x value has been set.
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for (nodeId in this.nodes) {
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if (this.nodes.hasOwnProperty(nodeId)) {
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node = this.nodes[nodeId];
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node.xFixed = true;
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node.yFixed = true;
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if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") {
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node.y = this.constants.hierarchicalLayout.levelSeparation*node.level;
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}
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else {
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node.x = this.constants.hierarchicalLayout.levelSeparation*node.level;
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}
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if (!distribution.hasOwnProperty(node.level)) {
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distribution[node.level] = {amount: 0, nodes: {}, minPos:0, nodeSpacing:0};
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}
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distribution[node.level].amount += 1;
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distribution[node.level].nodes[node.id] = node;
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}
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}
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// determine the largest amount of nodes of all levels
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var maxCount = 0;
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for (var level in distribution) {
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if (distribution.hasOwnProperty(level)) {
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if (maxCount < distribution[level].amount) {
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maxCount = distribution[level].amount;
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}
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}
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}
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// set the initial position and spacing of each nodes accordingly
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for (var level in distribution) {
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if (distribution.hasOwnProperty(level)) {
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distribution[level].nodeSpacing = (maxCount + 1) * this.constants.hierarchicalLayout.nodeSpacing;
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distribution[level].nodeSpacing /= (distribution[level].amount + 1);
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distribution[level].minPos = distribution[level].nodeSpacing - (0.5 * (distribution[level].amount + 1) * distribution[level].nodeSpacing);
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}
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}
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return distribution;
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},
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/**
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* this function allocates nodes in levels based on the recursive branching from the largest hubs.
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*
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* @param hubsize
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* @private
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*/
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_determineLevels : function(hubsize) {
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var nodeId, node;
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// determine hubs
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for (nodeId in this.nodes) {
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if (this.nodes.hasOwnProperty(nodeId)) {
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node = this.nodes[nodeId];
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if (node.edges.length == hubsize) {
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node.level = 0;
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}
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}
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}
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// branch from hubs
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for (nodeId in this.nodes) {
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if (this.nodes.hasOwnProperty(nodeId)) {
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node = this.nodes[nodeId];
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if (node.level == 0) {
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this._setLevel(1,node.edges,node.id);
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}
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}
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}
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},
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/**
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* Since hierarchical layout does not support:
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* - smooth curves (based on the physics),
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* - clustering (based on dynamic node counts)
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*
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* We disable both features so there will be no problems.
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*
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* @private
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*/
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_changeConstants : function() {
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this.constants.clustering.enabled = false;
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this.constants.physics.barnesHut.enabled = false;
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this.constants.physics.hierarchicalRepulsion.enabled = true;
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this._loadSelectedForceSolver();
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this.constants.smoothCurves = false;
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this._configureSmoothCurves();
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},
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/**
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* This is a recursively called function to enumerate the branches from the largest hubs and place the nodes
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* on a X position that ensures there will be no overlap.
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*
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* @param edges
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* @param parentId
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* @param distribution
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* @param parentLevel
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* @private
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*/
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_placeBranchNodes : function(edges, parentId, distribution, parentLevel) {
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for (var i = 0; i < edges.length; i++) {
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var childNode = null;
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if (edges[i].toId == parentId) {
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childNode = edges[i].from;
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}
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else {
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childNode = edges[i].to;
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}
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// if a node is conneceted to another node on the same level (or higher (means lower level))!, this is not handled here.
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var nodeMoved = false;
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if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") {
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if (childNode.xFixed && childNode.level > parentLevel) {
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childNode.xFixed = false;
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childNode.x = distribution[childNode.level].minPos;
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nodeMoved = true;
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}
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}
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else {
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if (childNode.yFixed && childNode.level > parentLevel) {
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childNode.yFixed = false;
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childNode.y = distribution[childNode.level].minPos;
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nodeMoved = true;
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}
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}
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if (nodeMoved == true) {
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distribution[childNode.level].minPos += distribution[childNode.level].nodeSpacing;
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if (childNode.edges.length > 1) {
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this._placeBranchNodes(childNode.edges,childNode.id,distribution,childNode.level);
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}
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}
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}
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},
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/**
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* this function is called recursively to enumerate the barnches of the largest hubs and give each node a level.
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*
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* @param level
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* @param edges
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* @param parentId
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* @private
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*/
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_setLevel : function(level, edges, parentId) {
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for (var i = 0; i < edges.length; i++) {
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var childNode = null;
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if (edges[i].toId == parentId) {
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childNode = edges[i].from;
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}
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else {
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childNode = edges[i].to;
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}
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if (childNode.level == -1 || childNode.level > level) {
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childNode.level = level;
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if (edges.length > 1) {
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this._setLevel(level+1, childNode.edges, childNode.id);
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}
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}
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}
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},
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/**
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* Unfix nodes
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*
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* @private
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*/
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_restoreNodes : function() {
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for (nodeId in this.nodes) {
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if (this.nodes.hasOwnProperty(nodeId)) {
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this.nodes[nodeId].xFixed = false;
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this.nodes[nodeId].yFixed = false;
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}
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}
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}
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};
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@@ -0,0 +1,433 @@
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/**
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* Created by Alex on 2/4/14.
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*/
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var manipulationMixin = {
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/**
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* clears the toolbar div element of children
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*
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* @private
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*/
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_clearManipulatorBar : function() {
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while (this.manipulationDiv.hasChildNodes()) {
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this.manipulationDiv.removeChild(this.manipulationDiv.firstChild);
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}
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},
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/**
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* Manipulation UI temporarily overloads certain functions to extend or replace them. To be able to restore
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* these functions to their original functionality, we saved them in this.cachedFunctions.
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* This function restores these functions to their original function.
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*
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* @private
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*/
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_restoreOverloadedFunctions : function() {
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for (var functionName in this.cachedFunctions) {
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if (this.cachedFunctions.hasOwnProperty(functionName)) {
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this[functionName] = this.cachedFunctions[functionName];
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}
|
30
|
+
}
|
31
|
+
},
|
32
|
+
|
33
|
+
/**
|
34
|
+
* Enable or disable edit-mode.
|
35
|
+
*
|
36
|
+
* @private
|
37
|
+
*/
|
38
|
+
_toggleEditMode : function() {
|
39
|
+
this.editMode = !this.editMode;
|
40
|
+
var toolbar = document.getElementById("graph-manipulationDiv");
|
41
|
+
var closeDiv = document.getElementById("graph-manipulation-closeDiv");
|
42
|
+
var editModeDiv = document.getElementById("graph-manipulation-editMode");
|
43
|
+
if (this.editMode == true) {
|
44
|
+
toolbar.style.display="block";
|
45
|
+
closeDiv.style.display="block";
|
46
|
+
editModeDiv.style.display="none";
|
47
|
+
closeDiv.onclick = this._toggleEditMode.bind(this);
|
48
|
+
}
|
49
|
+
else {
|
50
|
+
toolbar.style.display="none";
|
51
|
+
closeDiv.style.display="none";
|
52
|
+
editModeDiv.style.display="block";
|
53
|
+
closeDiv.onclick = null;
|
54
|
+
}
|
55
|
+
this._createManipulatorBar()
|
56
|
+
},
|
57
|
+
|
58
|
+
/**
|
59
|
+
* main function, creates the main toolbar. Removes functions bound to the select event. Binds all the buttons of the toolbar.
|
60
|
+
*
|
61
|
+
* @private
|
62
|
+
*/
|
63
|
+
_createManipulatorBar : function() {
|
64
|
+
// remove bound functions
|
65
|
+
this.off('select', this.boundFunction);
|
66
|
+
|
67
|
+
// restore overloaded functions
|
68
|
+
this._restoreOverloadedFunctions();
|
69
|
+
|
70
|
+
// resume calculation
|
71
|
+
this.freezeSimulation = false;
|
72
|
+
|
73
|
+
// reset global variables
|
74
|
+
this.blockConnectingEdgeSelection = false;
|
75
|
+
this.forceAppendSelection = false
|
76
|
+
|
77
|
+
if (this.editMode == true) {
|
78
|
+
while (this.manipulationDiv.hasChildNodes()) {
|
79
|
+
this.manipulationDiv.removeChild(this.manipulationDiv.firstChild);
|
80
|
+
}
|
81
|
+
// add the icons to the manipulator div
|
82
|
+
this.manipulationDiv.innerHTML = "" +
|
83
|
+
"<span class='graph-manipulationUI add' id='graph-manipulate-addNode'>" +
|
84
|
+
"<span class='graph-manipulationLabel'>Add Node</span></span>" +
|
85
|
+
"<div class='graph-seperatorLine'></div>" +
|
86
|
+
"<span class='graph-manipulationUI connect' id='graph-manipulate-connectNode'>" +
|
87
|
+
"<span class='graph-manipulationLabel'>Add Link</span></span>";
|
88
|
+
if (this._getSelectedNodeCount() == 1 && this.triggerFunctions.edit) {
|
89
|
+
this.manipulationDiv.innerHTML += "" +
|
90
|
+
"<div class='graph-seperatorLine'></div>" +
|
91
|
+
"<span class='graph-manipulationUI edit' id='graph-manipulate-editNode'>" +
|
92
|
+
"<span class='graph-manipulationLabel'>Edit Node</span></span>";
|
93
|
+
}
|
94
|
+
if (this._selectionIsEmpty() == false) {
|
95
|
+
this.manipulationDiv.innerHTML += "" +
|
96
|
+
"<div class='graph-seperatorLine'></div>" +
|
97
|
+
"<span class='graph-manipulationUI delete' id='graph-manipulate-delete'>" +
|
98
|
+
"<span class='graph-manipulationLabel'>Delete selected</span></span>";
|
99
|
+
}
|
100
|
+
|
101
|
+
|
102
|
+
// bind the icons
|
103
|
+
var addNodeButton = document.getElementById("graph-manipulate-addNode");
|
104
|
+
addNodeButton.onclick = this._createAddNodeToolbar.bind(this);
|
105
|
+
var addEdgeButton = document.getElementById("graph-manipulate-connectNode");
|
106
|
+
addEdgeButton.onclick = this._createAddEdgeToolbar.bind(this);
|
107
|
+
if (this._getSelectedNodeCount() == 1 && this.triggerFunctions.edit) {
|
108
|
+
var editButton = document.getElementById("graph-manipulate-editNode");
|
109
|
+
editButton.onclick = this._editNode.bind(this);
|
110
|
+
}
|
111
|
+
if (this._selectionIsEmpty() == false) {
|
112
|
+
var deleteButton = document.getElementById("graph-manipulate-delete");
|
113
|
+
deleteButton.onclick = this._deleteSelected.bind(this);
|
114
|
+
}
|
115
|
+
var closeDiv = document.getElementById("graph-manipulation-closeDiv");
|
116
|
+
closeDiv.onclick = this._toggleEditMode.bind(this);
|
117
|
+
|
118
|
+
this.boundFunction = this._createManipulatorBar.bind(this);
|
119
|
+
this.on('select', this.boundFunction);
|
120
|
+
}
|
121
|
+
else {
|
122
|
+
this.editModeDiv.innerHTML = "" +
|
123
|
+
"<span class='graph-manipulationUI edit editmode' id='graph-manipulate-editModeButton'>" +
|
124
|
+
"<span class='graph-manipulationLabel'>Edit</span></span>"
|
125
|
+
var editModeButton = document.getElementById("graph-manipulate-editModeButton");
|
126
|
+
editModeButton.onclick = this._toggleEditMode.bind(this);
|
127
|
+
}
|
128
|
+
},
|
129
|
+
|
130
|
+
|
131
|
+
|
132
|
+
/**
|
133
|
+
* Create the toolbar for adding Nodes
|
134
|
+
*
|
135
|
+
* @private
|
136
|
+
*/
|
137
|
+
_createAddNodeToolbar : function() {
|
138
|
+
// clear the toolbar
|
139
|
+
this._clearManipulatorBar();
|
140
|
+
this.off('select', this.boundFunction);
|
141
|
+
|
142
|
+
// create the toolbar contents
|
143
|
+
this.manipulationDiv.innerHTML = "" +
|
144
|
+
"<span class='graph-manipulationUI back' id='graph-manipulate-back'>" +
|
145
|
+
"<span class='graph-manipulationLabel'>Back</span></span>" +
|
146
|
+
"<div class='graph-seperatorLine'></div>" +
|
147
|
+
"<span class='graph-manipulationUI none' id='graph-manipulate-back'>" +
|
148
|
+
"<span class='graph-manipulationLabel'>Click in an empty space to place a new node</span></span>";
|
149
|
+
|
150
|
+
// bind the icon
|
151
|
+
var backButton = document.getElementById("graph-manipulate-back");
|
152
|
+
backButton.onclick = this._createManipulatorBar.bind(this);
|
153
|
+
|
154
|
+
// we use the boundFunction so we can reference it when we unbind it from the "select" event.
|
155
|
+
this.boundFunction = this._addNode.bind(this);
|
156
|
+
this.on('select', this.boundFunction);
|
157
|
+
},
|
158
|
+
|
159
|
+
|
160
|
+
/**
|
161
|
+
* create the toolbar to connect nodes
|
162
|
+
*
|
163
|
+
* @private
|
164
|
+
*/
|
165
|
+
_createAddEdgeToolbar : function() {
|
166
|
+
// clear the toolbar
|
167
|
+
this._clearManipulatorBar();
|
168
|
+
this._unselectAll(true);
|
169
|
+
this.freezeSimulation = true;
|
170
|
+
|
171
|
+
this.off('select', this.boundFunction);
|
172
|
+
|
173
|
+
this._unselectAll();
|
174
|
+
this.forceAppendSelection = false;
|
175
|
+
this.blockConnectingEdgeSelection = true;
|
176
|
+
|
177
|
+
this.manipulationDiv.innerHTML = "" +
|
178
|
+
"<span class='graph-manipulationUI back' id='graph-manipulate-back'>" +
|
179
|
+
"<span class='graph-manipulationLabel'>Back</span></span>" +
|
180
|
+
"<div class='graph-seperatorLine'></div>" +
|
181
|
+
"<span class='graph-manipulationUI none' id='graph-manipulate-back'>" +
|
182
|
+
"<span id='graph-manipulatorLabel' class='graph-manipulationLabel'>Click on a node and drag the edge to another node to connect them.</span></span>";
|
183
|
+
|
184
|
+
// bind the icon
|
185
|
+
var backButton = document.getElementById("graph-manipulate-back");
|
186
|
+
backButton.onclick = this._createManipulatorBar.bind(this);
|
187
|
+
|
188
|
+
// we use the boundFunction so we can reference it when we unbind it from the "select" event.
|
189
|
+
this.boundFunction = this._handleConnect.bind(this);
|
190
|
+
this.on('select', this.boundFunction);
|
191
|
+
|
192
|
+
// temporarily overload functions
|
193
|
+
this.cachedFunctions["_handleTouch"] = this._handleTouch;
|
194
|
+
this.cachedFunctions["_handleOnRelease"] = this._handleOnRelease;
|
195
|
+
this._handleTouch = this._handleConnect;
|
196
|
+
this._handleOnRelease = this._finishConnect;
|
197
|
+
|
198
|
+
// redraw to show the unselect
|
199
|
+
this._redraw();
|
200
|
+
|
201
|
+
},
|
202
|
+
|
203
|
+
|
204
|
+
/**
|
205
|
+
* the function bound to the selection event. It checks if you want to connect a cluster and changes the description
|
206
|
+
* to walk the user through the process.
|
207
|
+
*
|
208
|
+
* @private
|
209
|
+
*/
|
210
|
+
_handleConnect : function(pointer) {
|
211
|
+
if (this._getSelectedNodeCount() == 0) {
|
212
|
+
var node = this._getNodeAt(pointer);
|
213
|
+
if (node != null) {
|
214
|
+
if (node.clusterSize > 1) {
|
215
|
+
alert("Cannot create edges to a cluster.")
|
216
|
+
}
|
217
|
+
else {
|
218
|
+
this._selectObject(node,false);
|
219
|
+
// create a node the temporary line can look at
|
220
|
+
this.sectors['support']['nodes']['targetNode'] = new Node({id:'targetNode'},{},{},this.constants);
|
221
|
+
this.sectors['support']['nodes']['targetNode'].x = node.x;
|
222
|
+
this.sectors['support']['nodes']['targetNode'].y = node.y;
|
223
|
+
this.sectors['support']['nodes']['targetViaNode'] = new Node({id:'targetViaNode'},{},{},this.constants);
|
224
|
+
this.sectors['support']['nodes']['targetViaNode'].x = node.x;
|
225
|
+
this.sectors['support']['nodes']['targetViaNode'].y = node.y;
|
226
|
+
this.sectors['support']['nodes']['targetViaNode'].parentEdgeId = "connectionEdge";
|
227
|
+
|
228
|
+
// create a temporary edge
|
229
|
+
this.edges['connectionEdge'] = new Edge({id:"connectionEdge",from:node.id,to:this.sectors['support']['nodes']['targetNode'].id}, this, this.constants);
|
230
|
+
this.edges['connectionEdge'].from = node;
|
231
|
+
this.edges['connectionEdge'].connected = true;
|
232
|
+
this.edges['connectionEdge'].smooth = true;
|
233
|
+
this.edges['connectionEdge'].selected = true;
|
234
|
+
this.edges['connectionEdge'].to = this.sectors['support']['nodes']['targetNode'];
|
235
|
+
this.edges['connectionEdge'].via = this.sectors['support']['nodes']['targetViaNode'];
|
236
|
+
|
237
|
+
this.cachedFunctions["_handleOnDrag"] = this._handleOnDrag;
|
238
|
+
this._handleOnDrag = function(event) {
|
239
|
+
var pointer = this._getPointer(event.gesture.center);
|
240
|
+
this.sectors['support']['nodes']['targetNode'].x = this._canvasToX(pointer.x);
|
241
|
+
this.sectors['support']['nodes']['targetNode'].y = this._canvasToY(pointer.y);
|
242
|
+
this.sectors['support']['nodes']['targetViaNode'].x = 0.5 * (this._canvasToX(pointer.x) + this.edges['connectionEdge'].from.x);
|
243
|
+
this.sectors['support']['nodes']['targetViaNode'].y = this._canvasToY(pointer.y);
|
244
|
+
};
|
245
|
+
|
246
|
+
this.moving = true;
|
247
|
+
this.start();
|
248
|
+
}
|
249
|
+
}
|
250
|
+
}
|
251
|
+
},
|
252
|
+
|
253
|
+
_finishConnect : function(pointer) {
|
254
|
+
if (this._getSelectedNodeCount() == 1) {
|
255
|
+
|
256
|
+
// restore the drag function
|
257
|
+
this._handleOnDrag = this.cachedFunctions["_handleOnDrag"];
|
258
|
+
delete this.cachedFunctions["_handleOnDrag"];
|
259
|
+
|
260
|
+
// remember the edge id
|
261
|
+
var connectFromId = this.edges['connectionEdge'].fromId;
|
262
|
+
|
263
|
+
// remove the temporary nodes and edge
|
264
|
+
delete this.edges['connectionEdge']
|
265
|
+
delete this.sectors['support']['nodes']['targetNode'];
|
266
|
+
delete this.sectors['support']['nodes']['targetViaNode'];
|
267
|
+
|
268
|
+
var node = this._getNodeAt(pointer);
|
269
|
+
if (node != null) {
|
270
|
+
if (node.clusterSize > 1) {
|
271
|
+
alert("Cannot create edges to a cluster.")
|
272
|
+
}
|
273
|
+
else {
|
274
|
+
this._createEdge(connectFromId,node.id);
|
275
|
+
this._createManipulatorBar();
|
276
|
+
}
|
277
|
+
}
|
278
|
+
this._unselectAll();
|
279
|
+
}
|
280
|
+
},
|
281
|
+
|
282
|
+
|
283
|
+
/**
|
284
|
+
* Adds a node on the specified location
|
285
|
+
*
|
286
|
+
* @param {Object} pointer
|
287
|
+
*/
|
288
|
+
_addNode : function() {
|
289
|
+
if (this._selectionIsEmpty() && this.editMode == true) {
|
290
|
+
var positionObject = this._pointerToPositionObject(this.pointerPosition);
|
291
|
+
var defaultData = {id:util.randomUUID(),x:positionObject.left,y:positionObject.top,label:"new",allowedToMove:true};
|
292
|
+
if (this.triggerFunctions.add) {
|
293
|
+
if (this.triggerFunctions.add.length == 2) {
|
294
|
+
var me = this;
|
295
|
+
this.triggerFunctions.add(defaultData, function(finalizedData) {
|
296
|
+
me.createNodeOnClick = true;
|
297
|
+
me.nodesData.add(finalizedData);
|
298
|
+
me.createNodeOnClick = false;
|
299
|
+
me._createManipulatorBar();
|
300
|
+
me.moving = true;
|
301
|
+
me.start();
|
302
|
+
});
|
303
|
+
}
|
304
|
+
else {
|
305
|
+
alert("The function for add does not support two arguments (data,callback).");
|
306
|
+
this._createManipulatorBar();
|
307
|
+
this.moving = true;
|
308
|
+
this.start();
|
309
|
+
}
|
310
|
+
}
|
311
|
+
else {
|
312
|
+
this.createNodeOnClick = true;
|
313
|
+
this.nodesData.add(defaultData);
|
314
|
+
this.createNodeOnClick = false;
|
315
|
+
this._createManipulatorBar();
|
316
|
+
this.moving = true;
|
317
|
+
this.start();
|
318
|
+
}
|
319
|
+
}
|
320
|
+
},
|
321
|
+
|
322
|
+
|
323
|
+
/**
|
324
|
+
* connect two nodes with a new edge.
|
325
|
+
*
|
326
|
+
* @private
|
327
|
+
*/
|
328
|
+
_createEdge : function(sourceNodeId,targetNodeId) {
|
329
|
+
if (this.editMode == true) {
|
330
|
+
var defaultData = {from:sourceNodeId, to:targetNodeId};
|
331
|
+
if (this.triggerFunctions.connect) {
|
332
|
+
if (this.triggerFunctions.connect.length == 2) {
|
333
|
+
var me = this;
|
334
|
+
this.triggerFunctions.connect(defaultData, function(finalizedData) {
|
335
|
+
me.edgesData.add(finalizedData)
|
336
|
+
me.moving = true;
|
337
|
+
me.start();
|
338
|
+
});
|
339
|
+
}
|
340
|
+
else {
|
341
|
+
alert("The function for connect does not support two arguments (data,callback).");
|
342
|
+
this.moving = true;
|
343
|
+
this.start();
|
344
|
+
}
|
345
|
+
}
|
346
|
+
else {
|
347
|
+
this.edgesData.add(defaultData)
|
348
|
+
this.moving = true;
|
349
|
+
this.start();
|
350
|
+
}
|
351
|
+
}
|
352
|
+
},
|
353
|
+
|
354
|
+
|
355
|
+
/**
|
356
|
+
* Create the toolbar to edit the selected node. The label and the color can be changed. Other colors are derived from the chosen color.
|
357
|
+
*
|
358
|
+
* @private
|
359
|
+
*/
|
360
|
+
_editNode : function() {
|
361
|
+
if (this.triggerFunctions.edit && this.editMode == true) {
|
362
|
+
var node = this._getSelectedNode();
|
363
|
+
var data = {id:node.id,
|
364
|
+
label: node.label,
|
365
|
+
group: node.group,
|
366
|
+
shape: node.shape,
|
367
|
+
color: {
|
368
|
+
background:node.color.background,
|
369
|
+
border:node.color.border,
|
370
|
+
highlight: {
|
371
|
+
background:node.color.highlight.background,
|
372
|
+
border:node.color.highlight.border
|
373
|
+
}
|
374
|
+
}};
|
375
|
+
if (this.triggerFunctions.edit.length == 2) {
|
376
|
+
var me = this;
|
377
|
+
this.triggerFunctions.edit(data, function (finalizedData) {
|
378
|
+
me.nodesData.update(finalizedData);
|
379
|
+
me._createManipulatorBar();
|
380
|
+
me.moving = true;
|
381
|
+
me.start();
|
382
|
+
});
|
383
|
+
}
|
384
|
+
else {
|
385
|
+
alert("The function for edit does not support two arguments (data, callback).")
|
386
|
+
}
|
387
|
+
}
|
388
|
+
else {
|
389
|
+
alert("No edit function has been bound to this button.")
|
390
|
+
}
|
391
|
+
},
|
392
|
+
|
393
|
+
|
394
|
+
/**
|
395
|
+
* delete everything in the selection
|
396
|
+
*
|
397
|
+
* @private
|
398
|
+
*/
|
399
|
+
_deleteSelected : function() {
|
400
|
+
if (!this._selectionIsEmpty() && this.editMode == true) {
|
401
|
+
if (!this._clusterInSelection()) {
|
402
|
+
var selectedNodes = this.getSelectedNodes();
|
403
|
+
var selectedEdges = this.getSelectedEdges();
|
404
|
+
if (this.triggerFunctions.delete) {
|
405
|
+
var me = this;
|
406
|
+
var data = {nodes: selectedNodes, edges: selectedEdges};
|
407
|
+
if (this.triggerFunctions.delete.length = 2) {
|
408
|
+
this.triggerFunctions.delete(data, function (finalizedData) {
|
409
|
+
me.edgesData.remove(finalizedData.edges);
|
410
|
+
me.nodesData.remove(finalizedData.nodes);
|
411
|
+
this._unselectAll();
|
412
|
+
me.moving = true;
|
413
|
+
me.start();
|
414
|
+
});
|
415
|
+
}
|
416
|
+
else {
|
417
|
+
alert("The function for edit does not support two arguments (data, callback).")
|
418
|
+
}
|
419
|
+
}
|
420
|
+
else {
|
421
|
+
this.edgesData.remove(selectedEdges);
|
422
|
+
this.nodesData.remove(selectedNodes);
|
423
|
+
this._unselectAll();
|
424
|
+
this.moving = true;
|
425
|
+
this.start();
|
426
|
+
}
|
427
|
+
}
|
428
|
+
else {
|
429
|
+
alert("Clusters cannot be deleted.");
|
430
|
+
}
|
431
|
+
}
|
432
|
+
}
|
433
|
+
};
|