traveller_rpg 0.0.1.1 → 0.1.0.1
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- checksums.yaml +4 -4
- data/README.md +417 -167
- data/Rakefile +286 -0
- data/VERSION +1 -1
- data/bin/chargen +17 -3
- data/lib/traveller_rpg.rb +31 -169
- data/lib/traveller_rpg/career.rb +242 -201
- data/lib/traveller_rpg/career_path.rb +92 -85
- data/lib/traveller_rpg/careers.rb +256 -544
- data/lib/traveller_rpg/character.rb +114 -123
- data/lib/traveller_rpg/generator.rb +1 -1
- data/lib/traveller_rpg/homeworld.rb +54 -35
- metadata +2 -2
checksums.yaml
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 29e7eac986cd013ef8d4c91f7803dd7e663d6681242a729d609aa6dee9b9e95a
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data.tar.gz: 39f771c5681c7adcf3a771ee76ae46b4290413ba2338059de286a7db1f07155e
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metadata.gz:
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metadata.gz: 3a09f0ff1df824437e5008f32dbc4ea148dba2f72c365307703e5dcb4f21c4d178c5ddd7d56edbae5bdfc28ff19e9674af9a897b4085a4301f2786c520fc733b
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data.tar.gz: b5298eac9337918b36e71b1f504c5bb5418f5019875c621e04aa76f92246ad3aa72d2ac2bcc3cdbf292bd99760f9aa410e05de3fd593f92e3ad127ae9465f367
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data/README.md
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[![Build Status](https://travis-ci.org/rickhull/traveller_rpg.svg?branch=master)](https://travis-ci.org/rickhull/traveller_rpg)
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[![Gem Version](https://badge.fury.io/rb/traveller_rpg.svg)](http://badge.fury.io/rb/traveller_rpg)
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[![Dependency Status](https://gemnasium.com/rickhull/traveller_rpg.svg)](https://gemnasium.com/rickhull/traveller_rpg)
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[![Security Status](https://hakiri.io/github/rickhull/traveller_rpg/master.svg?cachebuster)](https://hakiri.io/github/rickhull/traveller_rpg/master)
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# Traveller RPG
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This work was inspired by
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## Sample output
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```
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Charlie was born on Venus (rich high_population garden high_tech)
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Description
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===
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Name: Charlie
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Gender: M
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Age: 18
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Appearance: medium frizzed silver neck hair with blue skin
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Plot: Supplication
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Temperament: Provider
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Characteristics
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===
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Strength: 8
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Dexterity: 11
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Endurance: 6
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Intelligence: 6
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Education: 11
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Social_status: 6
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Education 11 provides up to 4 background skills
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Choose background skill: (Carouse | Gambler | Profession | Art | Streetwise | Animals | Astrogation | Electronics)
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> Astrogation
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Choose background skill: (Carouse | Gambler | Profession | Art | Streetwise | Animals | Electronics)
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> Animals
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Choose background skill: (Carouse | Gambler | Profession | Art | Streetwise | Electronics)
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> Art
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Choose background skill: (Carouse | Gambler | Profession | Streetwise | Electronics)
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> Electronics
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Background skill: Astrogation 0
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Background skill: Animals 0
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Background skill: Art 0
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Background skill: Electronics 0
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Description
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===
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-
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-
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-
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Name: Charlie
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Gender: M
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Age: 18
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Characteristics
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===
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-
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Strength: 8
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Dexterity: 11
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Endurance: 6
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Intelligence: 6
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Education: 11
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Social_status: 6
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Skills
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===
|
44
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-
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-
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76
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+
Astrogation: 0
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77
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[Animals]
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78
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- Handling: 0
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79
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- Veterinary: 0
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80
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- Training: 0
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81
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[Art]
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- Performer: 0
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83
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- Holography: 0
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84
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- Instrument: 0
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- Visual Media: 0
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- Write: 0
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[Electronics]
|
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- Comms: 0
|
89
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- Computers: 0
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90
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- Remote Ops: 0
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91
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- Sensors: 0
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92
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93
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Initiated new career path
|
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-
Choose a career (Scout
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-
>
|
50
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-
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94
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+
Choose a career: (Agent | Army | Citizen | Entertainer | Marines | Merchant | Navy | Noble | Rogue | Scholar | Scout)
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95
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> Marines
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96
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Marines qualification: endurance 6+
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Qualify check: rolled 9 (DM 0) against 6
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Qualified for
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Entering new career:
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Choose
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>
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-
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Training
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69
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-
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70
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-
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71
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-
|
98
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+
Qualified for Marines
|
99
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Entering new career: Marines
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100
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Choose assignment: (Support | Star Marine | Ground Assault)
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> Star Marine
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Awarded rank title: Marine
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Choose rank bonus: (Gun Combat 1 | Melee:Blade 1)
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> Gun Combat 1
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Achieved rank bonus: Gun Combat 1
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Choose Gun Combat specialty: (Archaic | Energy | Slug)
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> Energy
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108
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+
Basic Training: Athletics 0
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109
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Basic Training: Vacc Suit 0
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110
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Basic Training: Tactics 0
|
111
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Basic Training: Heavy Weapons 0
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Basic Training: Stealth 0
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Marines term 1 started, age 18
|
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Choose skills regimen: (Personal | Service | Specialist | Advanced)
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> Service
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116
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+
Service training roll (d6): 2 (DM 0)
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117
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Trained Vacc Suit +1
|
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Marines [Star Marine] survival: endurance 6+
|
119
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Survival check: rolled 8 (DM 0) against 6
|
120
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+
Marines term 1 completed successfully.
|
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Marines commission: social_status 8
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Commission check: rolled 3 (DM 0) against 8
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Commission was rejected
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Marines [Star Marine] advancement: education 6+
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Advancement check: rolled 6 (DM 1) against 6
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126
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Advanced career to rank 1
|
73
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Awarded rank title: Corporal
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Achieved rank
|
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Choose
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>
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-
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-
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93
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Muster out: Agent
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Left career early -- lose benefit for last term
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Cash roll: 5 (DM 0) = 5
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Acquired 10000 credits from cash roll #1
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Cash roll: 2 (DM 0) = 2
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Acquired 2000 credits from cash roll #2
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Benefits roll: 3 (DM 0) = 3
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Acquired Ship Share as a career benefit
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Retirement bonus: 0
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-
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Career: Agent
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===
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Term: 2
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Active: false
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Rank: 1
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Title: Corporal
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-
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+
Awarded rank title: Lance Corporal
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Achieved rank bonus: Gun Combat 1
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Choose Gun Combat specialty: (Archaic | Slug)
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> Archaic
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Choose skills regimen: (Personal | Service | Specialist | Advanced)
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> Personal
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Personal training roll (d6): 6 (DM 0)
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Trained Melee:Blade +1
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Event roll (2d6): 3 (DM 0)
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136
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Event: Event 3
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137
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Muster out? (yes | no)
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> yes
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Muster out: Marines
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Muster out: Career in good standing; collect all benefits
|
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Muster roll (d6): 5 (DM 0)
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Cash roll #1: 20000 credits
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Muster roll (d6): 5 (DM 0)
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Career benefit: TAS Membership
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Muster roll (d6): 2 (DM 0)
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Career benefit: intelligence bump to 7
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Description
|
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===
|
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Name: Charlie
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Gender: M
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Age: 22
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Characteristics
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===
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+
Strength: 8
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Dexterity: 11
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Endurance: 6
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Intelligence: 7
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Education: 11
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Social_status: 6
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Skills
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===
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-
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165
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+
Astrogation: 0
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Vacc Suit: 1
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Stealth: 0
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168
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[Animals]
|
169
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- Handling: 0
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170
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- Veterinary: 0
|
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- Training: 0
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[Art]
|
173
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- Performer: 0
|
174
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- Holography: 0
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- Instrument: 0
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- Visual Media: 0
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- Write: 0
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[Electronics]
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- Comms: 0
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- Computers: 0
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- Remote Ops: 0
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- Sensors: 0
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[Gun Combat]
|
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- Archaic: 1
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- Energy: 1
|
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- Slug: 0
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[Athletics]
|
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- Dexterity: 0
|
189
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+
- Endurance: 0
|
190
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+
- Strength: 0
|
191
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+
[Tactics]
|
192
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- Military: 0
|
193
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- Naval: 0
|
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[Heavy Weapons]
|
195
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- Artillery: 0
|
196
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- Man Portable: 0
|
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- Vehicle: 0
|
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[Melee]
|
199
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- Blade: 1
|
200
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- Bludgeon: 0
|
201
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- Natural: 0
|
202
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- Unarmed: 0
|
136
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|
137
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Stuff
|
138
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===
|
139
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-
|
206
|
+
TAS Membership: 1
|
140
207
|
|
141
208
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Credits
|
142
209
|
===
|
143
|
-
|
144
|
-
|
210
|
+
Total: 20000
|
211
|
+
Cash Rolls: 1
|
145
212
|
|
146
213
|
|
214
|
+
Career: Marines
|
215
|
+
===
|
216
|
+
Term: 1
|
217
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+
Status: Finished
|
218
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+
Specialty: Star Marine
|
219
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+
Title: Lance Corporal
|
220
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+
Rank: 1
|
147
221
|
|
148
|
-
Exit career mode? (yes no)
|
222
|
+
Exit career mode? (yes | no)
|
149
223
|
> no
|
150
|
-
Choose a career (Scout)
|
151
|
-
>
|
152
|
-
|
153
|
-
Qualify check: rolled
|
154
|
-
|
155
|
-
|
156
|
-
|
157
|
-
|
158
|
-
|
159
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-
|
160
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-
|
161
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-
|
162
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-
|
163
|
-
|
164
|
-
|
165
|
-
|
166
|
-
|
224
|
+
Choose a career: (Agent | Army | Citizen | Entertainer | Merchant | Navy | Noble | Rogue | Scholar | Scout)
|
225
|
+
> Army
|
226
|
+
Army qualification: endurance 5+
|
227
|
+
Qualify check: rolled 3 (DM -1) against 5
|
228
|
+
Did not qualify for Army
|
229
|
+
Choose fallback: (Drifter | Draft)
|
230
|
+
> Draft
|
231
|
+
Draft roll (d6): 6 (DM 0)
|
232
|
+
Drafted: Agent, Law Enforcement
|
233
|
+
Entering new career: Agent
|
234
|
+
Awarded rank title: Rookie
|
235
|
+
Choose skill: (Streetwise | Drive | Investigate | Flyer | Recon)
|
236
|
+
> Flyer
|
237
|
+
Basic Training: Flyer 0
|
238
|
+
Agent term 1 started, age 22
|
239
|
+
Choose skills regimen: (Personal | Service | Specialist | Advanced)
|
240
|
+
> Specialist
|
241
|
+
Specialist training roll (d6): 6 (DM 0)
|
242
|
+
Trained Advocate +1
|
243
|
+
Agent [Law Enforcement] survival: endurance 6+
|
167
244
|
Survival check: rolled 10 (DM 0) against 6
|
168
|
-
|
169
|
-
|
170
|
-
Advancement check: rolled
|
171
|
-
|
172
|
-
|
173
|
-
|
245
|
+
Agent term 1 completed successfully.
|
246
|
+
Agent [Law Enforcement] advancement: intelligence 6+
|
247
|
+
Advancement check: rolled 9 (DM 0) against 6
|
248
|
+
Advanced career to rank 1
|
249
|
+
Awarded rank title: Corporal
|
250
|
+
Achieved rank bonus: Streetwise 1
|
251
|
+
Choose skills regimen: (Personal | Service | Specialist | Advanced)
|
252
|
+
> Specialist
|
253
|
+
Specialist training roll (d6): 5 (DM 0)
|
254
|
+
Choose Melee specialty: (Blade | Bludgeon | Natural | Unarmed)
|
255
|
+
> Bludgeon
|
256
|
+
Trained Melee +1
|
257
|
+
Event roll (2d6): 3 (DM 0)
|
258
|
+
Event: An investigation takes on a dangerous turn. Roll Investigate 8+ or Streetwise 8+. If you fail, roll on the Mishap Table. If you succeed, increase one skill of Deception, Jack-of-all-Trades, Persuade, or Tactics.
|
259
|
+
Muster out? (yes | no)
|
260
|
+
> no
|
261
|
+
Agent term 2 started, age 26
|
262
|
+
Choose skills regimen: (Personal | Service | Specialist | Advanced)
|
263
|
+
> Advanced
|
264
|
+
Advanced training roll (d6): 3 (DM 0)
|
265
|
+
Trained Explosives +1
|
266
|
+
Agent [Law Enforcement] survival: endurance 6+
|
267
|
+
Survival check: rolled 6 (DM 0) against 6
|
268
|
+
Agent term 2 completed successfully.
|
269
|
+
Agent [Law Enforcement] advancement: intelligence 6+
|
270
|
+
Advancement check: rolled 4 (DM 0) against 6
|
271
|
+
Event roll (2d6): 6 (DM 0)
|
272
|
+
Event: You are given advanced training in a specialist field. Roll EDU 8+ to increase any existing skill by 1
|
273
|
+
Muster out? (yes | no)
|
174
274
|
> no
|
175
|
-
|
176
|
-
Choose skills regimen: (
|
177
|
-
>
|
178
|
-
|
179
|
-
Trained
|
180
|
-
|
275
|
+
Agent term 3 started, age 30
|
276
|
+
Choose skills regimen: (Personal | Service | Specialist | Advanced)
|
277
|
+
> Service
|
278
|
+
Service training roll (d6): 5 (DM 0)
|
279
|
+
Trained Recon +1
|
280
|
+
Agent [Law Enforcement] survival: endurance 6+
|
281
|
+
Survival check: rolled 7 (DM 0) against 6
|
282
|
+
Agent term 3 completed successfully.
|
283
|
+
Agent [Law Enforcement] advancement: intelligence 6+
|
284
|
+
Advancement check: rolled 12 (DM 0) against 6
|
285
|
+
Advanced career to rank 2
|
286
|
+
Awarded rank title: Sergeant
|
287
|
+
Choose skills regimen: (Personal | Service | Specialist | Advanced)
|
288
|
+
> Personal
|
289
|
+
Personal training roll (d6): 5 (DM 0)
|
290
|
+
Trained intelligence +1
|
291
|
+
Event roll (2d6): 3 (DM 0)
|
292
|
+
Event: An investigation takes on a dangerous turn. Roll Investigate 8+ or Streetwise 8+. If you fail, roll on the Mishap Table. If you succeed, increase one skill of Deception, Jack-of-all-Trades, Persuade, or Tactics.
|
293
|
+
Agent term 4 started, age 34
|
294
|
+
Choose skills regimen: (Personal | Service | Specialist | Advanced)
|
295
|
+
> Advanced
|
296
|
+
Advanced training roll (d6): 5 (DM 0)
|
297
|
+
Trained Vacc Suit +1
|
298
|
+
Agent [Law Enforcement] survival: endurance 6+
|
181
299
|
Survival check: rolled 4 (DM 0) against 6
|
182
|
-
|
183
|
-
Mishap roll:
|
184
|
-
|
185
|
-
Muster out:
|
186
|
-
|
187
|
-
|
188
|
-
|
189
|
-
|
190
|
-
|
191
|
-
|
192
|
-
Career:
|
193
|
-
|
194
|
-
|
195
|
-
|
196
|
-
|
197
|
-
|
300
|
+
Agent career ended with a mishap after 3 years.
|
301
|
+
Mishap roll (d6): 6 (DM 0)
|
302
|
+
Mishap: Injured. Roll on the Injury table.
|
303
|
+
Muster out: Agent
|
304
|
+
Muster out: Career ended early; lose last term benefit
|
305
|
+
Muster roll (d6): 4 (DM 0)
|
306
|
+
Cash roll #2: 7500 credits
|
307
|
+
Muster roll (d6): 4 (DM 0)
|
308
|
+
Cash roll #3: 7500 credits
|
309
|
+
Muster roll (d6): 5 (DM 0)
|
310
|
+
Career benefit: Combat Implant
|
311
|
+
Muster roll (d6): 5 (DM 0)
|
312
|
+
Career benefit: Combat Implant
|
313
|
+
Muster roll (d6): 5 (DM 0)
|
314
|
+
Career benefit: Combat Implant
|
315
|
+
Muster roll (d6): 2 (DM 0)
|
316
|
+
Career benefit: intelligence bump to 9
|
198
317
|
|
199
318
|
Description
|
200
319
|
===
|
201
|
-
|
202
|
-
|
203
|
-
|
320
|
+
Name: Charlie
|
321
|
+
Gender: M
|
322
|
+
Age: 37
|
204
323
|
|
205
324
|
Characteristics
|
206
325
|
===
|
207
|
-
|
208
|
-
|
209
|
-
|
210
|
-
|
211
|
-
|
212
|
-
|
326
|
+
Strength: 8
|
327
|
+
Dexterity: 11
|
328
|
+
Endurance: 6
|
329
|
+
Intelligence: 9
|
330
|
+
Education: 11
|
331
|
+
Social_status: 6
|
213
332
|
|
214
333
|
Skills
|
215
334
|
===
|
216
|
-
|
217
|
-
|
218
|
-
|
219
|
-
|
220
|
-
|
221
|
-
|
222
|
-
|
223
|
-
|
224
|
-
|
225
|
-
|
335
|
+
Astrogation: 0
|
336
|
+
Vacc Suit: 2
|
337
|
+
Stealth: 0
|
338
|
+
Advocate: 1
|
339
|
+
Streetwise: 1
|
340
|
+
Explosives: 1
|
341
|
+
Recon: 1
|
342
|
+
[Animals]
|
343
|
+
- Handling: 0
|
344
|
+
- Veterinary: 0
|
345
|
+
- Training: 0
|
346
|
+
[Art]
|
347
|
+
- Performer: 0
|
348
|
+
- Holography: 0
|
349
|
+
- Instrument: 0
|
350
|
+
- Visual Media: 0
|
351
|
+
- Write: 0
|
352
|
+
[Electronics]
|
353
|
+
- Comms: 0
|
354
|
+
- Computers: 0
|
355
|
+
- Remote Ops: 0
|
356
|
+
- Sensors: 0
|
357
|
+
[Gun Combat]
|
358
|
+
- Archaic: 1
|
359
|
+
- Energy: 1
|
360
|
+
- Slug: 0
|
361
|
+
[Athletics]
|
362
|
+
- Dexterity: 0
|
363
|
+
- Endurance: 0
|
364
|
+
- Strength: 0
|
365
|
+
[Tactics]
|
366
|
+
- Military: 0
|
367
|
+
- Naval: 0
|
368
|
+
[Heavy Weapons]
|
369
|
+
- Artillery: 0
|
370
|
+
- Man Portable: 0
|
371
|
+
- Vehicle: 0
|
372
|
+
[Melee]
|
373
|
+
- Blade: 1
|
374
|
+
- Bludgeon: 1
|
375
|
+
- Natural: 0
|
376
|
+
- Unarmed: 0
|
377
|
+
[Flyer]
|
378
|
+
- Airship: 0
|
379
|
+
- Grav: 0
|
380
|
+
- Ornithopter: 0
|
381
|
+
- Rotor: 0
|
382
|
+
- Wing: 0
|
226
383
|
|
227
384
|
Stuff
|
228
385
|
===
|
229
|
-
|
230
|
-
|
386
|
+
TAS Membership: 1
|
387
|
+
Combat Implant: 3
|
231
388
|
|
232
389
|
Credits
|
233
390
|
===
|
234
|
-
|
235
|
-
|
391
|
+
Total: 35000
|
392
|
+
Cash Rolls: 3
|
236
393
|
|
237
394
|
|
395
|
+
Career: Marines
|
396
|
+
===
|
397
|
+
Term: 1
|
398
|
+
Status: Finished
|
399
|
+
Specialty: Star Marine
|
400
|
+
Title: Lance Corporal
|
401
|
+
Rank: 1
|
402
|
+
|
403
|
+
Career: Agent
|
404
|
+
===
|
405
|
+
Term: 4
|
406
|
+
Status: Finished
|
407
|
+
Specialty: Law Enforcement
|
408
|
+
Title: Sergeant
|
409
|
+
Rank: 2
|
238
410
|
|
239
|
-
Exit career mode? (yes no)
|
411
|
+
Exit career mode? (yes | no)
|
240
412
|
> yes
|
241
|
-
|
413
|
+
|
414
|
+
Charlie was born on Venus (rich high_population garden high_tech)
|
415
|
+
Education 11 provides up to 4 background skills
|
416
|
+
Background skill: Astrogation 0
|
417
|
+
Background skill: Animals 0
|
418
|
+
Background skill: Art 0
|
419
|
+
Background skill: Electronics 0
|
420
|
+
Initiated new career path
|
421
|
+
Marines qualification: endurance 6+
|
422
|
+
Qualified for Marines
|
423
|
+
Entering new career: Marines
|
424
|
+
Awarded rank title: Marine
|
425
|
+
Achieved rank bonus: Gun Combat 1
|
426
|
+
Basic Training: Athletics 0
|
427
|
+
Basic Training: Vacc Suit 0
|
428
|
+
Basic Training: Tactics 0
|
429
|
+
Basic Training: Heavy Weapons 0
|
430
|
+
Basic Training: Stealth 0
|
431
|
+
Marines term 1 started, age 18
|
432
|
+
Trained Vacc Suit +1
|
433
|
+
Marines [Star Marine] survival: endurance 6+
|
434
|
+
Marines term 1 completed successfully.
|
435
|
+
Marines commission: social_status 8
|
436
|
+
Commission was rejected
|
437
|
+
Marines [Star Marine] advancement: education 6+
|
438
|
+
Advanced career to rank 1
|
439
|
+
Awarded rank title: Lance Corporal
|
440
|
+
Achieved rank bonus: Gun Combat 1
|
441
|
+
Trained Melee:Blade +1
|
442
|
+
Event: Event 3
|
443
|
+
Muster out: Marines
|
444
|
+
Muster out: Career in good standing; collect all benefits
|
445
|
+
Cash roll #1: 20000 credits
|
446
|
+
Career benefit: TAS Membership
|
447
|
+
Career benefit: intelligence bump to 7
|
448
|
+
Army qualification: endurance 5+
|
449
|
+
Did not qualify for Army
|
450
|
+
Drafted: Agent, Law Enforcement
|
451
|
+
Entering new career: Agent
|
452
|
+
Awarded rank title: Rookie
|
453
|
+
Basic Training: Flyer 0
|
454
|
+
Agent term 1 started, age 22
|
455
|
+
Trained Advocate +1
|
456
|
+
Agent [Law Enforcement] survival: endurance 6+
|
457
|
+
Agent term 1 completed successfully.
|
458
|
+
Agent [Law Enforcement] advancement: intelligence 6+
|
459
|
+
Advanced career to rank 1
|
460
|
+
Awarded rank title: Corporal
|
461
|
+
Achieved rank bonus: Streetwise 1
|
462
|
+
Trained Melee +1
|
463
|
+
Event: An investigation takes on a dangerous turn. Roll Investigate 8+ or Streetwise 8+. If you fail, roll on the Mishap Table. If you succeed, increase one skill of Deception, Jack-of-all-Trades, Persuade, or Tactics.
|
464
|
+
Agent term 2 started, age 26
|
465
|
+
Trained Explosives +1
|
466
|
+
Agent [Law Enforcement] survival: endurance 6+
|
467
|
+
Agent term 2 completed successfully.
|
468
|
+
Agent [Law Enforcement] advancement: intelligence 6+
|
469
|
+
Event: You are given advanced training in a specialist field. Roll EDU 8+ to increase any existing skill by 1
|
470
|
+
Agent term 3 started, age 30
|
471
|
+
Trained Recon +1
|
472
|
+
Agent [Law Enforcement] survival: endurance 6+
|
473
|
+
Agent term 3 completed successfully.
|
474
|
+
Agent [Law Enforcement] advancement: intelligence 6+
|
475
|
+
Advanced career to rank 2
|
476
|
+
Awarded rank title: Sergeant
|
477
|
+
Trained intelligence +1
|
478
|
+
Event: An investigation takes on a dangerous turn. Roll Investigate 8+ or Streetwise 8+. If you fail, roll on the Mishap Table. If you succeed, increase one skill of Deception, Jack-of-all-Trades, Persuade, or Tactics.
|
479
|
+
Agent term 4 started, age 34
|
480
|
+
Trained Vacc Suit +1
|
481
|
+
Agent [Law Enforcement] survival: endurance 6+
|
482
|
+
Agent career ended with a mishap after 3 years.
|
483
|
+
Mishap: Injured. Roll on the Injury table.
|
484
|
+
Muster out: Agent
|
485
|
+
Muster out: Career ended early; lose last term benefit
|
486
|
+
Cash roll #2: 7500 credits
|
487
|
+
Cash roll #3: 7500 credits
|
488
|
+
Career benefit: Combat Implant
|
489
|
+
Career benefit: Combat Implant
|
490
|
+
Career benefit: Combat Implant
|
491
|
+
Career benefit: intelligence bump to 9
|
242
492
|
```
|